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wowaka - World's End Dancehall (ROCKETMAN Remix) [Osu|Taiko]

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Stefan

Mira-san wrote:

As seen on OWC 2014 :^)

That's cool! :D


On-Topic:
FrzR
I'd really hope this would get ranked by the end of the year. ;w;)
Topic Starter
Mira-san

Pho wrote:

Free mod on my own decision. Pls let this make this map move on to rank ~

Trifle: Just small things you might want to consider.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[Fr33zer's Easy]
  1. Note density/pressure is relatively high at times. I mean it's fine if it were for a normal diff, but new players might get problems even if it goes well with the rhythm. Better ask a BAT (Desperate?) about this again.
  2. 00:00:787 (1,2,3) - Flow is not very good here, please ctrl+j slider 2 and rearrange for a better flow
  3. 00:04:998 (4,5,1,2) - This whole part here flows really bad for an easy diff, and it also overlaps. You need to make it play more smoothly. Here's a suggestion: http://puu.sh/cGN7G/570fcc5b30.jpg
  4. 00:09:209 (5,1) - NC at 5 already? Is more consistent.
  5. 00:23:244 (1) - Maybe ctrl+h this slider so it has a better transition to the next slider.
  6. 00:24:647 (2,3,1) - Strange, why does this not lie on the y-axis? Would look neater.
  7. 00:40:437 (2,4) - Haow2avoid overlap: http://puu.sh/cGO5D/0d7b64cc54.jpg
  8. 01:18:682 (4,1) - This needs to be blanketed better: http://puu.sh/cGNXT/261702dd5e.jpg
  9. 01:27:454 - Add Finish HS here.
  10. 01:34:121 (5,1) - Just how to make it flow better: http://puu.sh/cGOgW/51a21f30d9.jpg
  11. 01:40:437 (3,4,1) - Minor spacing error here.
  12. 01:47:454 - Aren't you missing a finish HS here? Can hear a gong in the background
  13. 02:04:296 (1,2) - Spacing error, this should not be 1.0xDS but 1.3xDS, which you used consistently through the map. Please fix.
    Also why is 02:04:296 (1) - ending on the blue tick? I think that's random mistake, should be in the white tick.
  14. 02:58:331 (2,3) - This somehow flows weird, Make it smoother. Example: http://puu.sh/cGOQX/6ac55e139b.jpg
  15. 03:06:051 - Finish HS for the gong? Also at 03:17:279 -
  16. 03:54:823 (4,1,2) - Try to make it more symmetrical to the y axis
  17. 03:56:577 (1,3) - Just ctrl+j slider 1 and reposition it a bit. http://puu.sh/cGP8s/cde0ee0a64.jpg
  18. Nice one, I like the symmetry here. Still feel that it needs more polishment. :|
Applied all in behalf of Fr33z3R. Yeah.

[Hard]
  1. 00:31:840 (1) - You miss NC here.
  2. 00:33:770 (3,4) - Make three into a backslider, has a better synergy to the music: http://puu.sh/cGQwh/c3bfe54ffd.jpg
  3. There are some minor spacing errors, would be neat if you could fix some of them: 00:36:577 (3,4,5) - 00:42:191 (2) - 01:34:121 (4,5,6) - 00:51:314 (1,2,3) - 01:11:665 02:07:454 (2,3,4) - 02:45:700 (2,3,4) - 03:01:665 (5,6,7) - 03:03:945 (4,5,6,7) - (or it's intended? idk) 03:57:454 (4,5,1) -
  4. 01:06:752 (1,2,3,4) - Lol, that synergy to the music xD Would still recommend to make it move to the left-side as that's the position of the next slider.
  5. 01:13:595 (8,1) - Imperfect diamond pattern, would be great if you could fix it.
  6. 01:39:033 (1,2,3,4,5,1,2,3) - Idk why you suddenly decided to go with 1.2xDS instead of 1.3xDS in here, but you should better fix it.
  7. 01:44:823 (1,2,3,4,5,6,1) - ^
  8. 01:46:051 - The next three combo's are filled with pure 1/2 beat sliders. Is a bit repititive, so might be nice if you can arrange it with some circles inbetween.
  9. 01:50:261 (1,2) - Idk about these sliders... there reverse arrow don't end on a beat that is relatable to the music :/ Same with 03:20:086 (1,2) -
  10. 01:50:261 (1,2,3,4,5) - So what DS where you using here? It differs quite a lot in this combo, try to keep it consistent.
  11. 02:23:244 (1,2,3) - Preference: In comparison to the 1/1 beat circle'streams' this has a very high DS, considering that the music is still quiet at this part. I'd map them with the same DS.
  12. 03:14:648 (3,4,5,6,7) - I'd rather go with a more oval flow here: http://puu.sh/cGQQO/ff96ffe438.jpg
  13. 03:44:998 (6,1) - Check the stack here again.
  14. Just minor issues here, otherwise this is good to go. :)
Applied all except some intended spacing 'errors' and the unrelatable sliders found during the kiai time. :D

Insane diffs will be done later, just wait for it~ I'm waiting :D :o
blaterwolf

Mira-san wrote:

As seen on OWC 2014 :^)

rip i wanna see the video ;w;
Pho
Allright, 2nd part. Sry for making you wait, I had stuff to do and people were bugging me already. >.<
NO KDS PLS.

[Insane]
  1. There were some jumps that didn't make musical sense to me... Well, stil your decision, feel free to deny everything i throw at you lol:
  2. 00:05:173 (6,7) - This jump is not really justified as 00:04:998 (5,6) - sounds pretty much the same and is lower spaced. Use the same 1.2xDS distance here, the jump between 00:05:524 (7,8) - is fine though.
  3. 00:08:507 (6,7) - 1.2xDS here?
  4. 00:12:717 (3,4,5,1) - Map 3-4-5 with the same 1.2xDS to add some consistency, the jump between 5-1 is fine. http://puu.sh/cU671/4ad48c918b.jpg
  5. 00:29:559 (3,4) - Blanket these.
  6. 00:23:945 (3,4,1) - You could add more distance between 3-4, it's just as strong as the transition between 4-1
  7. 00:37:630 (3,4) - Jump doesn't make musical sense here to me either, lower the distance here and add a bigger jump between 4-5 http://puu.sh/cU6xc/bf50e9852e.jpg
  8. 00:40:437 (2,3) - That jump isn't justified either, lower DS here to 1.2x DS. Just a suggestion: http://puu.sh/cU6Cy/363fe7eb7d.jpg
  9. 00:43:244 (2,3) - Same as above: http://puu.sh/cU6It/a5bad45b99.jpg
  10. 00:59:384 (5,1) - There should be a jump here just like at 00:57:980 (5,1) - http://puu.sh/cU6Oa/b1ef927d3d.jpg
  11. 01:11:665 (6,1,2) - Try to blanket these.
  12. 01:26:051 (10) - Make a 1/2 beat slider here.
  13. 01:27:805 (1) - Switch this with a circle, there's no beat on the blue tick where it ends.
  14. 01:35:173 (2,3) - There should be a jump here for the strong vocal?
  15. 01:41:314 (4,5) - Same as above.
  16. 01:56:226 (2,3) - Lower DS to 1.2x here, there's no implication for a jump here.
  17. 01:57:980 (5,6) - ^
  18. 02:27:805 (5,1) - Are you following the vocal here? If yes, then this 3/4 doesn't work out as planned as the vocal actually goes 1/2 beats here. End this slider on the red tick already.
  19. 02:32:366 (1,2,3) - Same spacing here? It's the same note.
  20. 02:48:770 (4,5,6,7,8,1) - This is pretty much overmapped, try this out? http://puu.sh/cU7B1/77d14b5021.jpg
  21. 02:53:331 - You miss a beat for the vocal here.
  22. 03:50:963 (1,2,3,4,5) - Overmapped. Deleting 03:51:051 (2) - should be fine.
  23. Yeah... so that's it. Spacing is pretty weird at times I must say, but all in all, this is pretty fun to play. :)
[AI's Insane]
  1. 00:36:226 (2) - Switch this off with two circles is better to play.
  2. 00:43:244 (3) - This 3/4 sliders follows nothing in the music, it doesn't fit to the drum either. End it on the red tick already.
  3. 01:17:191 (5) - Delete this circle? It feels pretty much overmapped.
  4. 01:56:665 (3) - This slider starts on nothing in the track, that's strange. oO
  5. 01:58:682 (1,2,3,4,5,6) - This sounds pretty much like your own creation, since I can't resemble this pattern in the music. oO
  6. I still feel uncomfortable, there are so many triples and quintruples/mini-streams that feel so additional to this track (same with the Insane diff). Oh well, I'll se what the BATs will say about this, still fun to play :)
I pray this map will go to ranks at the end of the year, GOOD LUCK!!!!!!! \(>w<)/
Topic Starter
Mira-san

Pho wrote:

Allright, 2nd part. Sry for making you wait, I had stuff to do and people were bugging me already. >.<
NO KDS PLS.

[Insane]
  1. There were some jumps that didn't make musical sense to me... Well, stil your decision, feel free to deny everything i throw at you lol:
  2. 00:05:173 (6,7) - This jump is not really justified as 00:04:998 (5,6) - sounds pretty much the same and is lower spaced. Use the same 1.2xDS distance here, the jump between 00:05:524 (7,8) - is fine though.
  3. 00:08:507 (6,7) - 1.2xDS here?
  4. 00:12:717 (3,4,5,1) - Map 3-4-5 with the same 1.2xDS to add some consistency, the jump between 5-1 is fine. http://puu.sh/cU671/4ad48c918b.jpg
  5. 00:29:559 (3,4) - Blanket these.
  6. 00:23:945 (3,4,1) - You could add more distance between 3-4, it's just as strong as the transition between 4-1 | I'll keep what I have because I think it's enough ehehe.
  7. 00:37:630 (3,4) - Jump doesn't make musical sense here to me either, lower the distance here and add a bigger jump between 4-5 http://puu.sh/cU6xc/bf50e9852e.jpg
  8. 00:40:437 (2,3) - That jump isn't justified either, lower DS here to 1.2x DS . Just a suggestion: http://puu.sh/cU6Cy/363fe7eb7d.jpg | Done, but did a few tweaks.
  9. 00:43:244 (2,3) - Same as above: http://puu.sh/cU6It/a5bad45b99.jpg | Changed this part a little bit.
  10. 00:59:384 (5,1) - There should be a jump here just like at 00:57:980 (5,1) - http://puu.sh/cU6Oa/b1ef927d3d.jpg
  11. 01:11:665 (6,1,2) - Try to blanket these.
  12. 01:26:051 (10) - Make a 1/2 beat slider here.
  13. 01:27:805 (1) - Switch this with a circle, there's no beat on the blue tick where it ends.
  14. 01:35:173 (2,3) - There should be a jump here for the strong vocal? | Can't find a better location to move the circle.
  15. 01:41:314 (4,5) - Same as above. | ^
  16. 01:56:226 (2,3) - Lower DS to 1.2x here, there's no implication for a jump here | Keeping the one I have. I like the jumps here ahaha.
  17. 01:57:980 (5,6) - ^ | ^
  18. 02:27:805 (5,1) - Are you following the vocal here? If yes, then this 3/4 doesn't work out as planned as the vocal actually goes 1/2 beats here. End this slider on the red tick already.
  19. 02:32:366 (1,2,3) - Same spacing here? It's the same note. | Can't change the distance as I like the snapping, but I think I can do it. I'll try to reconsider.
  20. 02:48:770 (4,5,6,7,8,1) - This is pretty much overmapped, try this out? http://puu.sh/cU7B1/77d14b5021.jpg
  21. 02:53:331 - You miss a beat for the vocal here.
  22. 03:50:963 (1,2,3,4,5) - Overmapped. Deleting 03:51:051 (2) - should be fine.
  23. Yeah... so that's it. Spacing is pretty weird at times I must say, but all in all, this is pretty fun to play. :)
Done everything else without comments. :D

[AI's Insane]

*AI's permission ripperino*

  1. 00:36:226 (2) - Switch this off with two circles is better to play. | Hm...
  2. 00:43:244 (3) - This 3/4 sliders follows nothing in the music, it doesn't fit to the drum either. End it on the red tick already.
  3. 01:17:191 (5) - Delete this circle? It feels pretty much overmapped.
  4. 01:56:665 (3) - This slider starts on nothing in the track, that's strange. oO | Since this is AI's style I can't change much hehe.
  5. 01:58:682 (1,2,3,4,5,6) - This sounds pretty much like your own creation, since I can't resemble this pattern in the music. oO | ^
  6. I still feel uncomfortable, there are so many triples and quintruples/mini-streams that feel so additional to this track (same with the Insane diff). Oh well, I'll se what the BATs will say about this, still fun to play :)
ik that feel. All suggestions w/o comments are applied.

I pray this map will go to ranks at the end of the year, GOOD LUCK!!!!!!! \(>w<)/
Thanks! :D Hopefully it DOES get ranked this year. (but 1st January 2015 would look cool too) jk
Hinsvar
Looks like I and Mira-san owe Pho a few hours of sleep.

>Fr33z3R's Easy
  1. 00:29:209 (2,4) - Sure you don't want to make them look more symmetrical...?
  2. 00:30:612 (4) - No NC? The combo is too long here.
  3. 00:41:840 (4,1,2,3,4) - Uh, the spacing is a little inconsistent. Just a little, but it's visible.
  4. 02:59:033 (3,1) - ^
  5. 03:15:876 (3,4,1) - This pattern looks a little weird due to the space between the objects...
>neonat's Normal
  1. 00:55:524 (3,4,5) - I still can't really see myself bubbling this map with a pattern like this, honestly. Try playing around with each object's position. I'm sure you'll eventually get a pattern that works well while keeping 00:54:998 (2) in consideration.
  2. 02:09:910 (1,2) - Well uh you didn't really do this right... Make stuff like this?
  3. 02:28:507 - Missing clap?
  4. 02:31:314 - ^
  5. 02:39:735 - ^ (Just realized that you didn't really place a lot of claps even on appropriate spots... Are you sure with this?)
  6. 02:47:805 (4,5) - Try blanketing if possible?
  7. 03:07:454 (5,6,7) - Umm, you didn't really do my previous suggestion.
  8. 03:12:542 - What's with the clap here?
  9. 03:13:770 (6,1) - Try to avoid the overlap on the tail? I can't see why should you do this...
  10. 03:18:156 - Again, what's with the clap? I don't think there's anything special or any possibility of making an unique hitsound pattern here...
  11. 03:21:489 (5,6) - They are truly awkward to hit because there is nothing at 03:21:840, and the hitsound is just too weak in general. Increase the hitsound and try mapping 03:21:752 and 03:22:016 please.
  12. 04:16:226 (1,2,3,4) - Make them more smoothly curved for a better flow?
>Hard
  1. 00:32:717 (4,1,2,3,4,1) - This can be really hard to read due to the stacking, combined with the spacing at 00:33:419 (2,3) and the emptiness of 00:34:384. Consider making something else.
  2. 01:06:051 (3,1) - Uh, these notes touch each other. Just saying.
  3. 01:18:331 - Why do you use a whistle here? Doesn't really make sense IMO.
  4. 02:26:051 (6) - NC to indicate the increase in spacing?
  5. 02:44:998 (1,2,3,4,5,1) - I can't really see any reason for the spacing to be this inconsistent...
  6. 03:08:858 - 03:10:612 - Are the constant whistles here necessary, actually...? I don't think they're needed, especially since the music is similar to the first kiai anyway.
  7. 03:20:086 (1,2) - If possible, try making (1) not touch (2)'s head and tail so they'll look neater?
>Insane
  1. 00:25:173 (2) - Just asking: Does it need to be placed this far to make a jump at 00:24:647 (1,2,3)?
  2. 01:23:244 (1) - Ctrl+G? Makes more sense, IMO.
  3. 01:29:910 (6,7,8,9) - Even after reviewing this pattern, I still can't agree with its usage. It just doesn't make sense at all, dude... May I also say that there is actually nothing mapped here in AI's diff, which is supposed to be harder, and that actually fits the song better? (Now, please don't use the "but-it's-my-style" card; that's irrelevant to this since we're talking about difficulty curve.) (Applies to 02:59:735 (1,2,3,4).)
  4. 02:58:595 - Sure you don't want to map this to make a triplet? Makes more sense IMO.
  5. 03:55:875 (3) - NC to indicate the spacing change? It goes well with the music, too.
>AI's Extra
  1. 00:06:928 (3,4,5) - Might as well make the spacing consistent due to the music, no?
  2. 00:56:226 (4) - Nope dude, the velocity change is already pretty noticeable. It also goes well with the music, so yeah, you know what to do. Sorry if this comes out as forcing, but this seriously needs some kind of sign.
  3. 01:58:068 (5,6,7) - Are you sure this is going to be easily readable, even though this is in an Extra diff...?
  4. 02:55:173 (3,4,5,6) - I... understand that this is an Extra diff. But are you sure about the playability of this pattern? Try finding some testplayers to try this diff, especially on this part. This one looks a little too overboard.
  5. 02:56:577 (5,6,7,8) - ^
  6. 03:21:752 (2) - Place this farther from 03:21:489 (1,3)? Maybe 2.2x DS or something so it'd be easier for players to read that the gap between the three circles are 3/4 beats?
  7. 03:44:296 (3,4,5,6,7) - The spacing is inconsistent while playing due to the stacking effect at 03:44:647 (7,1). Move the two objects to (232,104) so this won't happen.
  8. 04:05:524 (5,6) - Just saying that these notes touch each other. Might want to move 04:05:700 (6,7,8,9,10) a little more to the lower-right.
  9. 04:18:858 (2) - Uh no, you didn't horizontally flip this. Why?
Bold and red texts are pretty much must-fix and highly-recommended stuff, and thus it'd be a bad idea to let them be as is due to their questionable nature. I'll let you pass if you give a reasonable explanation as to why you reject them, though.

I personally still have a little uncertainty about bubbling this even after everything I've mentioned is fixed, but it's probably just me. Hopefully.

Let me know once you handled everything.
Topic Starter
Mira-san

Hinsvar wrote:

Looks like I and Mira-san owe Pho a few hours of sleep.

>Fr33z3R's Easy
  1. 00:29:209 (2,4) - Sure you don't want to make them look more symmetrical...?
  2. 00:30:612 (4) - No NC? The combo is too long here.
  3. 00:41:840 (4,1,2,3,4) - Uh, the spacing is a little inconsistent. Just a little, but it's visible.
  4. 02:59:033 (3,1) - ^
  5. 03:15:876 (3,4,1) - This pattern looks a little weird due to the space between the objects...
>Hard
  1. 00:32:717 (4,1,2,3,4,1) - This can be really hard to read due to the stacking, combined with the spacing at 00:33:419 (2,3) and the emptiness of 00:34:384. Consider making something else.
  2. 01:06:051 (3,1) - Uh, these notes touch each other. Just saying.
  3. 01:18:331 - Why do you use a whistle here? Doesn't really make sense IMO.
  4. 02:26:051 (6) - NC to indicate the increase in spacing?
  5. 02:44:998 (1,2,3,4,5,1) - I can't really see any reason for the spacing to be this inconsistent...
  6. 03:08:858 - 03:10:612 - Are the constant whistles here necessary, actually...? I don't think they're needed, especially since the music is similar to the first kiai anyway.
  7. 03:20:086 (1,2) - If possible, try making (1) not touch (2)'s head and tail so they'll look neater?
>Insane
  1. 00:25:173 (2) - Just asking: Does it need to be placed this far to make a jump at 00:24:647 (1,2,3)?
  2. 01:23:244 (1) - Ctrl+G? Makes more sense, IMO.
  3. 01:29:910 (6,7,8,9) - Even after reviewing this pattern, I still can't agree with its usage. It just doesn't make sense at all, dude... May I also say that there is actually nothing mapped here in AI's diff, which is supposed to be harder, and that actually fits the song better? (Now, please don't use the "but-it's-my-style" card; that's irrelevant to this since we're talking about difficulty curve.) (Applies to 02:59:735 (1,2,3,4).)
  4. 02:58:595 - Sure you don't want to map this to make a triplet? Makes more sense IMO.
  5. 03:55:875 (3) - NC to indicate the spacing change? It goes well with the music, too.
>AI's Extra
  1. 00:06:928 (3,4,5) - Might as well make the spacing consistent due to the music, no?
  2. 00:56:226 (4) - Nope dude, the velocity change is already pretty noticeable. It also goes well with the music, so yeah, you know what to do. Sorry if this comes out as forcing, but this seriously needs some kind of sign.
  3. 01:58:068 (5,6,7) - Are you sure this is going to be easily readable, even though this is in an Extra diff...?
  4. 02:55:173 (3,4,5,6) - I... understand that this is an Extra diff. But are you sure about the playability of this pattern? Try finding some testplayers to try this diff, especially on this part. This one looks a little too overboard.
  5. 02:56:577 (5,6,7,8) - ^
  6. 03:21:752 (2) - Place this farther from 03:21:489 (1,3)? Maybe 2.2x DS or something so it'd be easier for players to read that the gap between the three circles are 3/4 beats?
  7. 03:44:296 (3,4,5,6,7) - The spacing is inconsistent while playing due to the stacking effect at 03:44:647 (7,1). Move the two objects to (232,104) so this won't happen.
  8. 04:05:524 (5,6) - Just saying that these notes touch each other. Might want to move 04:05:700 (6,7,8,9,10) a little more to the lower-right.
  9. 04:18:858 (2) - Uh no, you didn't horizontally flip this. Why?
Bold and red texts are pretty much must-fix and highly-recommended stuff, and thus it'd be a bad idea to let them be as is due to their questionable nature. I'll let you pass if you give a reasonable explanation as to why you reject them, though.

I personally still have a little uncertainty about bubbling this even after everything I've mentioned is fixed, but it's probably just me. Hopefully.

Let me know once you handled everything.
Applied everything. Thanks!
neonat

Hinsvar wrote:

Looks like I and Mira-san owe Pho a few hours of sleep.

>neonat's Normal
  1. 00:55:524 (3,4,5) - I still can't really see myself bubbling this map with a pattern like this, honestly. Try playing around with each object's position. I'm sure you'll eventually get a pattern that works well while keeping 00:54:998 (2) in consideration. changed some positions
  2. 02:09:910 (1,2) - Well uh you didn't really do this right... Make stuff like this? only difference I see is it's more rotated which doesn't mean more even. W/e, rotated
  3. 02:28:507 - Missing clap?
  4. 02:31:314 - ^
  5. 02:39:735 - ^ (Just realized that you didn't really place a lot of claps even on appropriate spots... Are you sure with this?) yeah I am sure
  6. 02:47:805 (4,5) - Try blanketing if possible? adjusted the positions here
  7. 03:07:454 (5,6,7) - Umm, you didn't really do my previous suggestion. adjusted slightly
  8. 03:12:542 - What's with the clap here? the vocals here are not similar to the previous chorus, hence it's slightly different, this one is similar to 03:18:156
  9. 03:13:770 (6,1) - Try to avoid the overlap on the tail? I can't see why should you do this... I adjusted it to make it look orderly enough, any other changes would affect how I wanted to move here
  10. 03:18:156 - Again, what's with the clap? I don't think there's anything special or any possibility of making an unique hitsound pattern here... ^
  11. 03:21:489 (5,6) - They are truly awkward to hit because there is nothing at 03:21:840, and the hitsound is just too weak in general. Increase the hitsound and try mapping 03:21:752 and 03:22:016 please.As shown in previous mods, they have seen that this is a very vocal-heavy driven difficulty, I am focusing mainly on the vocals, which are at 03:21:489 - 03:21:665 - 03:21:840 - 03:22:016 - 03:22:191 and 03:22:542 - hence I placed the 1/1 beat rhythm for the whole section of this vocal phrase. I do not want to go along with the music rhythm, which complicates things for the player. I added hitsounds to make the downbeat stronger for emphasis as well and to make it clearer
  12. 04:16:226 (1,2,3,4) - Make them more smoothly curved for a better flow? image didn't work but I just adjusted to make the angles less taxing
Normal
osu file format v13

[General]
AudioFilename: wowaka - World's End Dancehall (ROCKETMAN Remix).mp3
AudioLeadIn: 2012
PreviewTime: 90612
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:neonat's Normal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat stefan thenutritiousguy TNG ryo fukawa DANCE REMIX vol.1
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,66752
2,113267,122893
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\neonat.png",320,240
S,0,13397,,0.6944516
F,0,13397,14099,0,1
M,0,13397,22169,220,380,240,380
F,0,14099,21467,1
F,0,21467,22169,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,50,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
56752,-100,4,2,0,100,0,0
90612,-100,4,1,0,100,0,1
112366,-100,4,1,0,40,0,1
113068,-100,4,1,0,100,0,0
124296,-100,4,1,0,60,0,0
135524,-100,4,2,0,30,0,0
146752,-100,4,2,0,80,0,0
180437,-100,4,1,0,100,0,1
201489,-100,4,2,0,60,0,1
202893,-133.333333333333,4,2,0,40,0,0
203244,-133.333333333333,4,3,0,100,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

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16,140,153244,2,0,L|16:228,1,60.000000298023,0|8,0:0|0:0,0:0:0:0:
40,292,153770,2,0,P|76:320|208:292,2,180.000000894069,0|0|8,0:0|0:0|0:0,0:0:0:0:
100,216,155173,6,0,L|240:216,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
248,176,155700,2,0,L|388:176,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
388,220,156226,2,0,L|456:220,1,60.000000298023
496,220,156577,85,0,0:0:0:0:
440,300,156928,1,8,0:0:0:0:
388,220,157279,1,0,0:0:0:0:
408,124,157630,1,8,0:0:0:0:
316,156,157980,6,0,P|292:108|300:64,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
408,124,158858,2,0,L|468:72,2,60.000000298023,0|8|0,0:0|0:0|0:0,0:0:0:0:
392,168,159384,2,0,P|356:220|280:224,1,120.000000596046
260,208,159910,2,0,L|120:212,1,120.000000596046
140,211,160437,1,8,0:0:0:0:
80,288,160787,86,0,P|128:312|176:300,2,90.0000004470345
24,208,161665,2,0,L|0:136,1,60.000000298023,0|8,0:0|0:0,0:0:0:0:
60,72,162191,2,0,P|144:56|184:72,1,120.000000596046
184,112,162717,2,0,P|236:144|352:116,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
412,48,163595,6,0,P|444:36|500:52,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
436,140,164472,2,0,L|496:164,2,60.000000298023,0|8|0,0:0|0:0|0:0,0:0:0:0:
400,168,164998,2,0,P|368:173|271:170,1,120.000000596046
232,160,165524,2,0,P|184:152|104:160,1,120.000000596046
72,184,166051,1,8,0:0:0:0:
56,280,166402,86,0,P|108:280|164:332,1,120.000000596046
196,352,166928,2,0,P|284:348|308:304,1,120.000000596046
312,280,167454,2,0,P|332:248|376:240,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
400,248,167805,2,0,P|444:268|512:240,1,120.000000596046
452,168,168507,1,0,0:0:0:0:
500,84,168858,1,8,0:0:0:0:
404,88,169209,6,0,P|356:112|288:84,1,120.000000596046,4|0,0:0|0:0,0:0:0:0:
204,68,169910,2,0,P|156:44|88:72,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
40,140,170612,2,0,P|100:159|148:135,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
240,160,171314,2,0,L|320:256,1,120.000000596046
412,272,172016,86,0,L|472:236,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
408,320,172542,2,0,L|460:356,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
364,296,173068,2,0,P|288:296|248:248,1,120.000000596046,0|4,0:0|0:0,0:0:0:0:
268,172,173770,1,0,0:0:0:0:
208,100,174121,1,8,0:0:0:0:
124,148,174472,1,8,0:0:0:0:
28,148,174823,6,0,L|8:88,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
28,196,175349,2,0,L|28:272,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
28,304,175700,2,0,L|52:376,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
132,316,176226,86,0,L|152:376,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,268,176752,2,0,L|132:192,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
132,160,177103,2,0,L|96:88,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
192,64,177630,6,0,P|228:28|308:32,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
336,48,178156,1,0,0:0:0:0:
380,28,178331,2,0,P|446:30|482:66,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
460,160,179033,2,0,L|432:236,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
464,256,179384,2,0,L|500:324,2,60.000000298023,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,316,180437,6,0,P|248:284|172:292,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,320,180963,1,0,0:0:0:0:
108,356,181138,2,0,P|56:360|20:296,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
16,260,181665,1,0,0:0:0:0:
16,212,181840,2,0,L|16:136,1,60.000000298023
32,108,182191,2,0,L|68:36,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
104,40,182542,2,0,P|168:56|228:36,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
316,32,183244,6,0,P|355:127|305:195,1,180.000000894069,0|0,0:0|0:0,0:0:0:0:
296,228,183945,2,0,P|332:276|424:212,1,180.000000894069
420,180,184647,1,0,0:0:0:0:
440,88,184998,1,8,0:0:0:0:
504,156,185349,2,0,L|504:292,1,120.000000596046
408,288,186051,6,0,P|352:260|300:308,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
272,320,186577,1,0,0:0:0:0:
240,356,186752,2,0,P|196:368|112:352,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
80,332,187279,1,0,0:0:0:0:
80,284,187454,2,0,P|116:268|132:240,1,60.000000298023
116,204,187805,2,0,L|92:144,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
76,104,188156,2,0,P|128:68|204:76,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,180,189384,69,0,0:0:0:0:
196,180,189559,1,0,0:0:0:0:
300,280,190086,1,0,0:0:0:0:
300,280,190261,2,0,P|340:252|424:252,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,360,191314,1,8,0:0:0:0:
152,348,191665,6,0,P|104:325|110:254,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,232,192191,1,0,0:0:0:0:
136,184,192366,2,0,L|91:111,1,60.000000298023,0|8,0:0|0:0,0:0:0:0:
60,120,192717,2,0,L|68:60,1,60.000000298023
100,24,193068,2,0,P|156:12|228:28,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
248,116,193770,2,0,P|304:128|376:112,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
416,36,194472,6,0,P|392:96|420:148,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
464,140,194998,1,0,0:0:0:0:
512,152,195173,2,0,P|524:188|472:276,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
448,276,195700,1,0,0:0:0:0:
404,260,195875,2,0,P|336:244|276:276,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
349,339,196928,1,8,0:0:0:0:
252,352,197279,70,0,P|208:360|128:352,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
88,336,197805,1,0,0:0:0:0:
56,304,197980,2,0,L|32:224,3,60.000000298023,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
24,200,198682,2,0,P|16:148|48:72,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
128,60,199384,2,0,P|196:76|248:56,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
288,144,200086,6,0,P|304:196|372:204,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
404,180,200612,1,0,0:0:0:0:
448,160,200787,2,0,P|500:172|508:236,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
476,268,201314,1,0,0:0:0:0:
440,296,201489,2,0,B|404:324|368:304|324:324,1,120.000000596046,4|4,0:3|0:3,0:0:0:0:
236,292,202191,1,4,0:3:0:0:
164,356,202542,1,4,0:3:0:0:
80,304,202893,21,4,0:0:0:0:
36,224,203244,2,0,P|40:188|52:164,2,45.0000019401311,2|0|2,0:0|0:0|0:0,0:0:0:0:
124,232,203945,2,0,L|180:216,1,45.0000019401311
204,192,204296,2,0,L|268:188,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
292,208,204647,2,0,L|340:192,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
360,156,204998,2,0,P|408:140|448:152,2,90.0000038802622,8|0|0,0:0|0:0|0:0,0:0:0:0:
244,84,206226,5,0,0:0:0:0:
244,84,206402,1,8,0:0:0:0:
120,28,206928,1,0,0:0:0:0:
120,28,207103,2,0,P|72:36|52:84,1,90.0000038802622,4|4,0:0|0:0,0:0:0:0:
124,112,207805,2,0,P|99:142|44:152,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
32,236,208507,86,0,L|100:316,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
120,340,209033,2,0,L|184:356,1,45.0000019401311,0|8,0:0|0:0,0:0:0:0:
220,280,209559,2,0,L|280:280,1,45.0000019401311,2|4,0:0|0:0,0:0:0:0:
296,312,209910,2,0,L|360:300,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
372,272,210261,2,0,L|424:280,2,45.0000019401311,2|4|2,0:0|0:0|0:0,0:0:0:0:
296,224,210963,2,0,L|216:168,1,90.0000038802622,0|6,0:0|0:0,0:0:0:0:
160,52,211840,5,0,0:0:0:0:
160,52,212016,1,8,0:0:0:0:
292,84,212542,1,0,0:0:0:0:
292,84,212717,2,0,P|344:100|384:72,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
428,16,213419,2,0,P|464:12|508:60,1,90.0000038802622
480,132,214121,86,0,L|480:240,1,90.0000038802622,2|4,0:0|0:0,0:0:0:0:
480,268,214647,1,4,0:0:0:0:
484,312,214823,2,0,P|460:344|412:348,1,90.0000038802622,2|0,0:0|0:0,0:0:0:0:
372,332,215349,1,8,0:0:0:0:
336,304,215524,2,0,P|284:292|236:308,2,90.0000038802622,4|4|2,0:0|0:0|0:0,0:0:0:0:
392,236,216577,1,0,0:0:0:0:
392,236,216928,6,0,P|404:192|368:104,1,135.000005820393,4|0,0:0|0:0,0:0:0:0:
328,108,217630,2,0,P|280:120|232:104,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
224,20,218331,2,0,P|268:12|316:24,2,90.0000038802622,4|2|2,0:0|0:0|0:0,0:0:0:0:
156,80,219384,1,0,0:0:0:0:
108,156,219735,86,0,L|164:244,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
232,276,220437,2,0,L|156:348,1,90.0000038802622,8|2,0:0|0:0,0:0:0:0:
76,340,221138,2,0,L|40:288,1,45.0000019401311,2|0,0:0|0:0,0:0:0:0:
36,260,221489,2,0,L|36:200,2,45.0000019401311,2|0|8,0:0|0:0|0:3,0:0:0:0:
124,252,222191,1,8,0:0:0:0:
164,172,222542,21,4,0:0:0:0:
280,36,223244,1,4,0:0:0:0:
164,172,223945,1,4,0:0:0:0:
252,156,224296,1,4,0:0:0:0:
332,192,224647,2,0,B|404:180|452:216|516:192,1,180.000007760524,0|4,0:0|0:0,0:0:0:0:
236,188,236577,5,4,0:0:0:0:
296,116,236928,1,0,0:0:0:0:
344,108,237103,2,0,P|380:112|412:232,1,180.000000894069,0|2,0:0|0:0,0:0:0:0:
324,196,237980,2,0,P|324:264|480:296,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
364,144,239384,2,0,P|505:188|505:256,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
340,356,240787,1,0,0:0:0:0:
148,360,241489,1,2,0:0:0:0:
48,196,242191,86,0,P|65:163|121:145,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,240,243068,1,0,0:0:0:0:
136,240,243244,1,0,0:0:0:0:
212,300,243595,2,0,P|232:248|100:148,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
160,332,244998,2,0,P|40:228|60:176,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
188,32,246402,1,0,0:0:0:0:
380,32,247103,1,2,0:0:0:0:
260,184,247805,6,0,P|312:196|332:324,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
200,308,248858,1,0,0:0:0:0:
104,296,249209,2,0,L|-12:248,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
76,200,249910,2,0,L|192:152,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
240,76,250612,85,0,0:0:0:0:
316,16,250963,1,2,0:0:0:0:
412,24,251314,1,0,0:0:0:0:
488,80,251665,1,2,0:0:0:0:
400,124,252016,2,0,P|352:136|304:204,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
400,124,253068,1,2,0:0:0:0:
396,220,253419,6,0,P|344:276|236:248,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
124,192,254472,1,2,0:0:0:0:
120,288,254823,2,0,P|176:272|219:202,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
204,128,255524,2,0,P|155:95|81:105,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
12,144,256226,86,0,P|-2:200|33:267,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
108,292,256928,1,0,0:0:0:0:
200,268,257279,1,2,0:0:0:0:
296,280,257630,1,0,0:0:0:0:
256,192,257980,12,4,259033,0:0:0:0:
Hinsvar
>Hard
  1. 00:32:717 - Add clap to keep the hitsound pattern consistency?
>AI's Extra
  1. 03:42:893 (2) - This only follows a faint instrument (compared to the vocal at 03:43:068 (3,4)). What about combining 03:42:542 (1,2) into a slider?
Consider these suggestions, and let me know once you're done!
Topic Starter
Mira-san

Hinsvar wrote:

>Hard
  1. 00:32:717 - Add clap to keep the hitsound pattern consistency?
>AI's Extra
  1. 03:42:893 (2) - This only follows a faint instrument (compared to the vocal at 03:43:068 (3,4)). What about combining 03:42:542 (1,2) into a slider?
Consider these suggestions, and let me know once you're done!
Yea.
Hinsvar
Modding and rechecking this map made me realize of something.

I have difficulty on attentiveness.

Everything should be okay now!

Early congrats.
Topic Starter
Mira-san

Hinsvar wrote:

Modding and rechecking this map made me realize of something.

I have difficulty on attentiveness.

Everything should be okay now!

Early congrats.
Thanks again! :D looooool
Sakura
I should mod this when im not half-asleep
Topic Starter
Mira-san

Sakura wrote:

I should mod this when im not half-asleep
why
Sakura
[Fr33z3r's Easy]
01:19:826 - This green line is unsnapped, snap it back 3 ms earlier.

[Stefan's Taiko Muzukashii]
01:52:542 (1) - Delete this spinner.

[Stefan's Taiko Oni]
Same spinner looks awkward to me, but since it's Oni im not sure if that means it's ok, that and combined with the SV changes im going to ask for more opinions about this.
Stefan
I will remove that Spinner in Muzukashii but keep in Oni. I really have no trouble in finishing the spinner at the Oni and it's not that hard at all. Mira-san should do this for me, thanks.
Topic Starter
Mira-san
Will get on to it later today.

Edit: Done everything. Thanks!
Sakura
Ok then.
After some discussion with other BATs and the mapper the Spinner in Oni can stay.
Requalified!
Topic Starter
Mira-san
Oho. :D Thank you Sakura, Hinsvar, and everyone else!
Asagi
tangina
Akiyama Mizuki
Finally!!!!
GET HYPED!
Aka
woa gratz
Time-
whoa congrats
Grimbow
Grats! It feels weird submitting a score after playing it so many times when it was unranked :oops:
TicClick
sdfgljhk;dfgsjknldfsgnl can't be,ieve
Modem
Congratz!!! Nice song and map :)
aigoh
GZ!!!
Secretpipe
Seph
inb4...


HAHAHA
meii18
OMG OMG OMG !!!!!! :o :o :o :o Your map was ranked !!!!!!!! CONGRATS !!!! :) :) :) :)
Myxo
Finally it's reranked! o3o
Gamu
Finally!

congrats~ :3
guineaQ
SINCE WHEN
Zetera
Finally, after such an incredibly long time..

Highest Congratulations. c:
Natsu
OMG, congratz Mira-San
FrzR
YEEEEAAAAAH

FINALLY OWO)b
neonat
Grats
Bunnrei
Finally it's ranked!
Congrats!! :D
Hitorikko
Nice congrats Mira-san ! Ranked na.. :3
Sakura
It survived :>
Topic Starter
Mira-san

Sakura wrote:

It survived :>
<3
guineaQ

Mira-san wrote:

Sakura wrote:

It survived :>
<3
Yumeno Himiko
gratz lol
Raisha Millenia
finally... it's ranked owo
spboxer3
welcome to ranked world~
Pho

spboxer3 wrote:

welcome to ranked world~
You prolly won't feel the same satisfaction for your next ranks... maybe. :p

Regratz!
Topic Starter
Mira-san
ayyy

thanks guys (now pls rate 10)
xuboomonline
lol
Topic Starter
Mira-san


Thank you guys!
Mystyk
the gap between hard and insane is too big...the insane feels like an extra, it's full of unnecessary jumps, but even if you feel like the jumps are necessary, there should have been a difficulty between hard and insane 3,5 --> 4,81 is really intense...hard is too easy for me for example but insane is too hard...there are way too many jumps and it is really frustrating, I'm just saying this that maybe next time you can take more care about the spread X_X (but individually the difficulties are nicely mapped)
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