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ZUN - Crimson in the Black Sea ~ Legendary Fish [Taiko|Osu]

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This beatmap was submitted using in-game submission on sabato 7 dicembre 2013 at 20:48:31

Artist: ZUN
Title: Crimson in the Black Sea ~ Legendary Fish
Source: Touhou
Tags: Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI black_cherry_ita Melan Blue Leyko Kodora hs714 DarkDunskin Collab Collaboration
BPM: 165
Filesize: 5786kb
Play Time: 02:42
Difficulties Available:
  1. 714's Muzukashii (4,57 stars, 585 notes)
  2. 714's Oni (4,72 stars, 870 notes)
  3. BCI's Normal (4,24 stars, 202 notes)
  4. Collab Hard (4,94 stars, 381 notes)
  5. Dunskin's Inner Oni (4,72 stars, 1011 notes)
  6. Easy (1,51 stars, 127 notes)
  7. Lunatic (5 stars, 483 notes)
Download: ZUN - Crimson in the Black Sea ~ Legendary Fish
Information: Scores/Beatmap Listing
---------------
永江衣玖のテーマです
結構昔の話ですが、水族館でリュウグウノツカイのミイラを見ました。
写真では見た事はあったのですが、やはり実物を見るとインパクトが
違います。平べったくて異常に長い不思議な魚です。
その異形な魚は、とてもこの世の物とは思えなません。
そんな衣玖のテーマ曲です。

Many thanks to BCI (Normal), Melan Blue and Kodora (Hard), hs714 (Muzukashii and Oni) and DarkDunskin (Inner Oni).
BCI
FIRST POST IS MINE. BC
Kodora
well i'll took #2 for now
riffy
BCI is baka
16:54 *-Bakari- is a virgin
16:55 BCI: ЕБАТЬ Я ОХЕРЕЛА D_D
16:55 BCI: also hi, yeah :<
17:51 -Bakari-: IRC mod, ftw
17:51 -Bakari-: http://puu.sh/2FwXs.png
17:52 -Bakari-: your title is bad and you should feel bad
17:52 BCI: gonna talk with Le-
17:52 BCI: ffff I can't
17:52 BCI: gonna fix it o3o
17:52 -Bakari-: LOL
17:52 -Bakari-: k, let's start
17:53 -Bakari-: 00:02:881 (4) - тут этот слайдер не торт.
17:53 -Bakari-: В идеале его заменить на ноту
17:54 -Bakari-: т.к. 1/4 биты там звучат не очень и вообще играется он уныло :<
17:54 BCI: я не понимаю все еще, что не так
17:55 BCI: в идеале там нота на начале слайдера + трипл начинающийся на концу
17:55 BCI: *концу
17:55 BCI: еп на конце
17:56 -Bakari-: Смотри, мы игнорим слабые биты
17:56 -Bakari-: http://puu.sh/2Fx2m.jpg
17:56 BCI: это же скукота! :<
17:56 -Bakari-: ритм ощутим, и звучит лучше
17:56 BCI: +я не знаю как перекореживать паттерн D:
17:57 -Bakari-: чем начало на слабом бите, а конец на начале 1/4 триплета в музыке
17:57 BCI: все еще не убедил :<
17:58 -Bakari-: а еще, можно будет один из тех милых бланкет слейдерев сделеть http://puu.sh/2Fx4S.jpg
17:58 BCI: уже ближе
17:58 BCI: но у меня вся мапа в слайдерах на этих местах DDD:
17:59 -Bakari-: бааака, я слайдер заменил НОТОЙ
17:59 BCI: я поняла о3о
18:00 -Bakari-: т.е. сделал более сбалансированный разброс слайдеров o3o/
18:00 BCI: я не хочу во всей мапе менять :<
18:00 BCI: wut
18:00 BCI: а вот тут подробнее
18:00 BCI: а, все, сама поняла :< но менять не хочу
18:02 -Bakari-: а OD 3 тебе зачем?
18:02 BCI: когда я ставила настройки, я не видела изи
18:03 BCI: +1 к од о3о
18:03 -Bakari-: Да, понятливая бака :3
18:03 BCI: >:3
18:03 -Bakari-: А ТЕПЕРЬ АКЦИЯ
18:03 BCI: wut
18:03 -Bakari-: Угадай какой хп дрэйн я советую сделать, и выйграй автомобиль!
18:03 -Bakari-: Подсказка
18:03 BCI: 4?
18:03 -Bakari-: правильный ответ не 9
18:03 BCI: :D
18:03 -Bakari-: да, 4 :<
18:04 BCI: huehue
18:04 BCI: ГДЕ МОЙ АВТОМОБИЛЬ B<
18:05 *-Bakari- gives a car
18:05 BCI: huehue
18:05 -Bakari-: 00:12:699 (2) - мне ОЧЕНЬ не нравится, что бит на 00:13:426 - в конце слайдера
18:05 -Bakari-: там такая громкая штука звучит
18:06 BCI: на них нужно финиши D:
18:06 BCI: это как-то спасает проблему? :<
18:06 -Bakari-: нет, тут нужно убрать реверс
18:07 -Bakari-: и поставить ноту на 00:13:426 (х) -
18:07 BCI: нет
18:07 BCI: моар слайдеров
18:07 BCI: ну я имею ввиду фиксд, но по-другому
18:08 BCI: +финиши ибо потом они есть :<
18:08 -Bakari-: ну тогда http://puu.sh/2Fxgb.jpg это выглядит так, да?
18:08 BCI: ну хватит издеваться
18:08 BCI: офк нет
18:08 BCI: http://puu.sh/2FxgP.jpg
18:08 -Bakari-: MOAR SLIDERS FOR STALIN'S SAKE
18:08 *BCI slaps -Bakari- :<
18:09 -Bakari-: SLIDERS COMMUNISM STALIN
18:09 BCI: argh da vodka blyat
18:09 BCI: D:
18:10 -Bakari-: йоур 3/2 битс а ту хард энд филс нот риалли плэебл, консидер реплэйсинг зэм виз сам 1/2 слайдерс лайк [http://puu.sh/2Fxje.jpg дис]
18:11 -Bakari-: 00:14:972 - хере
18:11 BCI: wut
18:11 BCI: вспоминается как мы с лейкой так чатились как знатоки английского :DD
18:11 -Bakari-: 00:19:244 (3,4) - хере
18:11 BCI: блин прекрати :DD
18:12 -Bakari-: ну если короче, то берешь эти свои 3/2 штуки
18:12 -Bakari-: и превращаешь в унылый 1/1
18:12 BCI: что есть 3/2 :D
18:12 -Bakari-: играемо
18:12 -Bakari-: 3/4 знаешь?
18:12 -Bakari-: cтоп
18:12 BCI: эм нет
18:12 -Bakari-: это не 3/2
18:12 BCI: DDD:
18:12 BCI: /безысходность
18:12 -Bakari-: http://puu.sh/2FxlX.jpg
18:13 -Bakari-: 3/4
18:13 BCI: а что за место?
18:13 -Bakari-: http://puu.sh/2Fxmz.jpg 3/2
18:13 -Bakari-: у тебя вот эти 3/2
18:13 -Bakari-: Которые на фоне ровного ритма сбивают
18:13 BCI: это норма
18:14 BCI: слышишь там что-то вроде пианинки
18:14 BCI: сильное такое
18:14 BCI: там как раз в ней пустота о3о
18:14 -Bakari-: я не говорю убирать ноту
18:14 BCI: там нота есть? *слоупок.жпег*
18:15 -Bakari-: я говорю добавить, 00:20:154 -
18:15 -Bakari-: 00:19:245 (3,4) -
18:15 BCI: это уже слишком овермапнутый паттерн
18:15 -Bakari-: http://puu.sh/2Fxp0.jpg
18:15 BCI: а я про другое говорила ;~;
18:15 *-Bakari- кидает тапок
18:15 BCI: я думала ты про 00:15:790 (3,4) -
18:15 BCI: нет :<
18:15 -Bakari-: 00:15:244 (2) - это
18:16 BCI: это
18:16 -Bakari-: берешь и праврашаешь в слейдер
18:16 -Bakari-: короткий такой
18:16 BCI: кружочек :<
18:16 BCI: нет
18:16 BCI: зачем
18:16 BCI: уж он-то тут не нужен
18:16 -Bakari-: 00:15:426 - ну или тут хетсеркел
18:16 -Bakari-: там есть такой бит, типа эхо или как его обозвать
18:17 BCI: конечно нет :U
18:17 -Bakari-: и если его замапать, то там получается ровный кусок карты
18:17 BCI: для меня он слишком слаб
18:17 BCI: +тут соблюдается тот сильный звук пианино
18:17 -Bakari-: зато у тебя ритм не очень ровный :<
18:17 BCI: зачем ровные куски если ритм в музыке косой? :D
18:18 BCI: я люблю зуна за косой ритм, это веселее играть
18:18 -Bakari-: это же нормал, минимум умственных максимум унылости
18:18 BCI: максимум в изе
18:18 -Bakari-: умственных затрат*
18:18 BCI: изя у лидера ужас очень легкая
18:18 BCI: значит можно слегка побаловаться
18:18 BCI: это же слегка о3о
18:18 -Bakari-: ..травкой
18:18 *-Bakari- hides
18:18 BCI: офк
18:19 -Bakari-: productive modding in russian, yeah
18:19 BCI: uguu
18:19 BCI: короче пока нет ни туда ни туда
18:19 BCI: 1/2 слайдеры перед 1/1 это как облегченный вариант ноты+трипла
18:20 -Bakari-: 00:49:063 (3) - а вот это зачем? D:
18:20 BCI: эм
18:20 BCI: слайдер? о3о
18:20 BCI: что с ним не так о3о
18:20 -Bakari-: Я про хлопок D:
18:20 BCI: в смысле о3о
18:20 BCI: все по паттерну идет, все в тему о3о
18:21 -Bakari-: [http://puu.sh/2FxyS.jpg максимум унылости]
18:21 -Bakari-: и здравого смысла o3o/
18:21 BCI: нет
18:21 BCI: сразу нет
18:21 BCI: тут или такой слайдер или с 1/4 репитом
18:22 BCI: я решила что достаточно уже слайдеров с таким репитом в начале, поэтому пусть будет так о3о
18:22 -Bakari-: где 1/4? D:
18:22 -Bakari-: 00:40:336 (4) - эти?
18:22 BCI: 00:24:336 (2,3,4) -
18:23 BCI: нет
18:23 BCI: 00:47:608 (1,2,3) - = 00:38:881 (2,3,4) -
18:23 BCI: по ритму
18:23 -Bakari-: суди по виду, как про o3o/
18:23 BCI: эм
18:23 BCI: в смысле о3о
18:24 *-Bakari- uprt
18:24 BCI: я же вроде понятно объяснила ;~;
18:26 -Bakari-: 01:02:881 (3,4) - нази - короче смотри, слайдеры конечно милые, но никакой обводки они не делают, поэтому можно сделать [http://puu.sh/2FxDy.jpg так], а потом [http://puu.sh/2FxG1.jpg так]
18:26 -Bakari-: 01:02:881 (3,4) - нази - короче смотри, слайдеры конечно милые, но никакой обводки они не делают, поэтому можно сделать [http://puu.sh/2FxDy.jpg так], а потом [http://puu.sh/2FxG1.jpg так]
18:27 -Bakari-: или наоборот
18:27 BCI: из огня да в полымя
18:27 BCI: мне не нравится свой паттерн, но твой гитлер точно не одобряет :<
18:27 BCI: петросян.жпег
18:28 -Bakari-: 00:59:972 (3) - вот до этого я тоже докопаюсь
18:28 BCI: нет
18:28 BCI: он прекрасен
18:28 -Bakari-: нет
18:28 BCI: что не так
18:28 BCI: он идеально параллелен
18:29 -Bakari-: я про часть закругленную
18:29 BCI: ну а что с ней
18:29 -Bakari-: она идеально ниочем же :V
18:29 -Bakari-: она намекает на обводку
18:30 -Bakari-: а обводки нет
18:30 -Bakari-: http://puu.sh/2FxK2.jpg
18:30 BCI: там даже обводить нечего
18:31 -Bakari-: А ЧТО ТЫ ОБВОДИШЬ ТОГДА? \D:/
18:31 -Bakari-: Ну тем слайдером как у тебя ОБЫЧНО обводят
18:31 BCI: просто чтоб эээ better flow все дела
18:31 BCI: НАХЕР СИСТЕМУ
18:31 BCI: РАЗРУШАТЬ СТЕРЕОТИПЫ
18:31 -Bakari-: скрин выше там zbs flow
18:31 BCI: нет
18:31 BCI: я ненавижу такие слайдеры, они в 80% случаев не подходят к музыке
18:32 BCI: мне лень доказывать что тип слайдеров должен и под музыку подходить
18:32 -Bakari-: там второй изгиб идет на хлопок
18:32 -Bakari-: а первый на какую-то тикающую хуету
18:32 -Bakari-: ^ mod-master
18:33 BCI: там только 1 изгиб о3о
18:33 -Bakari-: а на скрине их два o3o/
18:33 BCI: но концы острые
18:34 BCI: а если сделать закругленные то параллель пропадает
18:34 -Bakari-: я тебе сейчас покажу твой флоу, бтв
18:34 BCI: покажи
18:34 BCI: слайдер все равно не буду трогать
18:36 -Bakari-: [http://puu.sh/2FxSz.jpg PAINT-MASTER]
18:36 BCI: wut
18:37 -Bakari-: ну я понятию не имею, что за упоротый слайдер у тебя тут D:
18:37 BCI: ну (4) пониже опустила
18:37 BCI: сам упоротый
18:37 BCI: он идеален, я параллельность на нем час выбивала
18:38 -Bakari-: Я за час изю и полнормала на ленке запилил :<
18:38 -Bakari-: http://puu.sh/2FxVc.jpg
18:39 BCI: ну ты бака
18:39 BCI: DDDDDD:
18:39 BCI: нет
18:39 BCI: ну это вообще ужас, хватит издеваться :<
18:39 -Bakari-: hue
18:40 -Bakari-: 02:19:245 (1) - ну новые 300ки и все дела
18:41 -Bakari-: а все равно лучше не ставить прямо в центре :<
18:41 BCI: все норм
18:42 BCI: с новым дефолт скином новички все увидят
18:42 -Bakari-: 02:40:517 (1) - 1 grid left, please
18:42 BCI: done
18:42 -Bakari-: lol'd
18:43 -Bakari-: 02:43:245 (1) -
18:43 BCI: why should I do that o3o
18:43 -Bakari-: НЕНАВИСТЬ УБИЙСТВА КРОВЬ КИШКИ ВСЕГДА НА НИХ МАЖУ ПРОСТО НЕИГРАБЕЛЬНО ЯРОСТЬ ДРАМА
18:43 *BCI отбирает свои наркотики
18:45 -Bakari-: Ну замапай ты этот спиннер
18:45 -Bakari-: ну серьезно
18:45 BCI: чем?
18:45 -Bakari-: там так звучит, будто спиннер финальныый
18:46 BCI: wut
18:46 BCI: так яннп, давай подробнее
18:46 -Bakari-: ок, почему я НЕНАВИЖУ такие паттерны
18:46 -Bakari-: ты крутишь спиннер
18:46 -Bakari-: 300 и все дела
18:46 -Bakari-: ты думаешь ВСЕ КОНЕЦ МАПА
18:46 -Bakari-: откидываешься на спинку кресла
18:47 BCI: ты просто бака
18:47 -Bakari-: А ТУТ НОТА КРОВЬ КИШКИ ЯРОСТЬ ПРОМАХ НЕНАВИЖУ КТО ЗАЧЕМ ПОСТАВИЛ
18:47 BCI: что ты хочешь чтобы я сделала
18:47 -Bakari-: http://puu.sh/2Fy44.jpg
18:47 -Bakari-: типа того, но не так
18:48 BCI: н-но
18:48 BCI: там даже в лунатике спиннер есть :U
18:48 -Bakari-: Лунатик
18:48 -Bakari-: а у тебя НОРМАЛ
18:48 -Bakari-: И нота после спиннера ТУТ не прокатит
18:48 BCI: в изе тоже есть
18:48 BCI: прокатит
18:48 -Bakari-: нет
18:48 BCI: в лунатике стрим
18:49 BCI: в харде тоже что-нибудь будет ибо идея кодоры и часть тоже кодоры
18:49 BCI: ну а я что как лох
18:49 BCI: :<
18:50 -Bakari-: ну а ты не будь лохом!
18:50 BCI: ну я уже, я поставила ноту
18:50 -Bakari-: а теперь замапай спиннер
18:50 BCI: нет
18:50 BCI: он есть везде
18:50 BCI: зачем мне сбивать комбо
18:54 -Bakari-: Ок, если его не станет на изе, сделаешь?
18:54 -Bakari-: алсо
18:54 -Bakari-: суть в том, что на изе НЕТ ноты после спиннера
18:54 BCI: и что
18:54 BCI: нормал сложнее
18:55 BCI: кодора запилит что-нибудь типа стрима но легче
18:55 BCI: на лунатике там будет стрим
18:55 BCI: инфа 143% кодора убедил лидера сделать его там при мне
18:55 -Bakari-: Ну это Нормал
18:56 BCI: и
18:56 BCI: все ок о3о
18:56 -Bakari-: Он жн там слишком не очень :<
18:57 -Bakari-: /cмирение
18:57 BCI: сам ты не- блин, ну он там супер ;_;
18:57 -Bakari-: Ок, найди трех новичков и попроси их это сыграть
18:57 BCI: sure
18:57 BCI: есть тян которая 10 лвла
18:57 -Bakari-: если хоть один смажет - эта нота говно
18:58 -Bakari-: НУ НЕ МОГ Я ОДИН ТАМ МИССАНУТЬ D:
18:58 BCI: у меня только одна есть
18:58 BCI: не играла год
18:58 BCI: мог
18:58 BCI: просто ты бака
18:59 -Bakari-: ща мизу призову
18:59 BCI: нет
18:59 BCI: он вообще считает что я до сих пор макрос юзаю
19:00 -Bakari-: макрос и паттерны вещи разные
19:00 BCI: все равно
19:01 BCI: бтв нашла одного нуба, сейчас посмотрю
19:01 -Bakari-: Пойду лог постить

feel free to kd/not kd it. It depends on how many SP do you need.
BCI
!kill -Bakari- offensive baka jokes /runs
Kodora
fix please tags in all diffs
no kd thanks
BCI
hi
damn it's just mod for Easy, call me back when you finished fixing things on Lunatic

[General]
  1. you forgot to put preview point bro @all diffs (if I were you I'd do it at 01:21:790 - )
  2. inconsistency in tags, take right ones from Taiko
  3. I recommend you to add some kiai (you'd better to steal it from my diff but ofc feel free to choose another ones)
[Easy]
  1. CS-1 PLEASE why so big CS? it makes tons of overlaps+it's too big for your SV
  2. OD+1 for more balanced diff settings
  3. 00:03:972 - it's a bad place for break, consider map this'n'next white ticks?
  4. 00:09:063 (4) - NC here. look at the previous part, for making players see there's next part of the music you put NC on the 00:03:245 (1) - so y u no do it here because it's almost the same
  5. 00:10:154 - i'd add a note here. just personal feeling (~o3o)~
  6. 00:14:154 (4) - inconsistency in spacing, snap it using 1.0 DS
  7. 00:20:699 (5,1) - swap NCs, same reason as before+it makes comboing a bit smoother (now it's 1,2,3,4,5,1,2,1) :<
  8. 00:21:790 - here you should add a note+finish, there's a clearly finish sound :<
  9. 00:27:972 - wat umad why this is empty :U BGM doesn't go mute, it's just random :< map it or add a break here (do it also on 00:33:790 - )
  10. 00:30:881 (2) - ctrl+j then snapping using DS?
  11. 00:32:336 (3) - y u no make some symmetry with 00:29:426 (1) - ? it'd give you better flow
  12. 00:55:608 (4) - delete it and do a spinner like in 00:49:790 (1) - for the sake of consistency
  13. 00:58:517 (1,2,3) - DDDDDDDDDDDD: what about remake this? (especially I hope you'll add a spinner so ctrl+g on (1) won't hurt DS) here
  14. 01:02:881 (1,3) - reverse NCs if you do ^ or just add a NC in 01:04:336 (6) - you didn't let the comboing go over 5 + it fits the song pretty well
  15. 01:06:881 (1) - it begins too early compared to BGM, let it begin at big white tick
  16. 01:59:608 (5) - delete it and begin spinner here for the sake of consistency in ur spinnerz
  17. 02:07:972 - I'd add a note here
  18. 02:08:336 (1,3) - I wish they can be the same :<
  19. 02:12:699 (1,3) - reverse NCs or atleast remove it on (1) if you didn't do 01:02:881 (1,3) -
  20. 02:22:881 (1) - and 02:29:063 (1) - map these spinner cause it's most epic part, y u doing it boring
  21. 02:43:245 - add a note here or let the spinner end here, don't miss this beat :<
[Normal]
  1. here, my diff+bg with ok sizes (I renamed it so pls delete old ver. of the BG)
[Hard]
  1. Kodora | Leyko | diff
  2. IRC with Kodora
    2013-05-03 23:01 BCI: во-первых где киаи? DDDDD?
    2013-05-03 23:01 Kodora: я говорил вчера с Лейкой, хотел с ней согласовать сначала
    2013-05-03 23:02 BCI: лидер за мой киаи, если чо
    2013-05-03 23:02 BCI: ну короче просто напомнила
    2013-05-03 23:02 BCI: второе - эта дифа полностью с хс?
    2013-05-03 23:02 Kodora: я не хотел ставить свой киаи везде, ибо я хотел бы поставить и на её частях тоже
    2013-05-03 23:02 Kodora: да
    2013-05-03 23:02 BCI: омг тогда финиш спам инкаминг
    2013-05-03 23:02 Kodora: finish attack <3
    2013-05-03 23:02 BCI: hehe
    2013-05-03 23:03 BCI: 00:03:063 (1,2,3) - 00:05:972 (1,2,3) - 00:08:881 (1,2,3) -
    2013-05-03 23:03 Kodora: алсо, офк я буду фиксить только свои части, если что
    2013-05-03 23:03 BCI: везде 1/4 а спейсинг разный
    2013-05-03 23:03 BCI: да я в лейкины не полезу
    2013-05-03 23:03 BCI: лол
    2013-05-03 23:03 Kodora: везде же 0.6 должно быть
    2013-05-03 23:03 Kodora: ща перепроверю
    2013-05-03 23:03 BCI: фикс ит плз
    2013-05-03 23:04 BCI: или у меня старая версия
    2013-05-03 23:05 BCI: 00:11:972 (1) - зачем делать тут тише? ;д;
    2013-05-03 23:05 BCI: +на начало финиш вместо вистла
    2013-05-03 23:05 BCI: а, на конец вроде как мисснут нормал самплсет
    2013-05-03 23:06 Kodora: ух
    2013-05-03 23:06 Kodora: это ненужная
    2013-05-03 23:06 Kodora: забыл удалить
    2013-05-03 23:06 Kodora: была для слайдера вроде
    2013-05-03 23:06 BCI: ну фиксд или не? :с
    2013-05-03 23:07 Kodora: алсо пофиксил спейсинг везде, да, это моя ошибка
    2013-05-03 23:07 BCI: муахаха
    2013-05-03 23:07 Kodora: финиш + вистл звучит лучше для меня
    2013-05-03 23:07 BCI: [s]я полезнее бакари[/s]
    2013-05-03 23:07 Kodora: да
    2013-05-03 23:07 BCI: главное что финиш
    2013-05-03 23:07 Kodora: XD
    2013-05-03 23:07 BCI: финиш нужнее
    2013-05-03 23:07 Kodora: /runs
    2013-05-03 23:07 BCI: ох ю :<
    2013-05-03 23:07 BCI: ACTION catches
    2013-05-03 23:07 Kodora: ;_;
    2013-05-03 23:07 BCI: 00:13:790 (6) - как насчет сделать копию с (5) и ctrl+g
    2013-05-03 23:08 BCI: они все такие ровненькие просто
    2013-05-03 23:08 BCI: а этот один косой
    2013-05-03 23:08 Kodora: не катит, чекни дс
    2013-05-03 23:09 BCI: 424|312 для (6) попробуй
    2013-05-03 23:09 BCI: все ок и везде 1.25
    2013-05-03 23:10 Kodora: фзздшув
    2013-05-03 23:10 Kodora: applied
    2013-05-03 23:10 BCI: 00:16:699 (1) - 1) зачем нк? о3о 2) на начало вместо вистла нормал самплсет
    2013-05-03 23:10 BCI: 00:17:790 (3) - финиш на начало
    2013-05-03 23:11 Kodora: убрал нк
    2013-05-03 23:11 Kodora: по поводу нормала
    2013-05-03 23:11 Kodora: хм
    2013-05-03 23:11 Kodora: дай поправлю кое-чтол
    2013-05-03 23:12 BCI: 00:22:881 (5) - имхо для меня этот джамп слегка косоват, пусть он даже и как граница между частями, попробуй для него 120|152
    2013-05-03 23:12 BCI: ок
    2013-05-03 23:12 BCI: отойду на 3 минутки
    2013-05-03 23:13 Kodora: нет, нормал не катит
    2013-05-03 23:13 Kodora: тут упор на другие инструменты
    2013-05-03 23:13 Kodora: other applied
    2013-05-03 23:15 Kodora: 00:11:972 (1) - и да, тут нормал не нужен тоже
    2013-05-03 23:20 BCI: блин
    2013-05-03 23:20 BCI: все я тут >3<
    2013-05-03 23:20 Kodora: nice
    2013-05-03 23:20 BCI: 00:49:790 (1) - тут такой звучный финиш, аж жалко тут спиннер начинать
    2013-05-03 23:21 BCI: я бы ноту с нк поставила и спиннер на 1/2 укоротила ;д;
    2013-05-03 23:21 Kodora: а ещё спиннер можно даже на 1/8 укорачивать
    2013-05-03 23:21 Kodora: да, сделаю
    2013-05-03 23:21 BCI: 00:47:608 (1,2,1,2,1,2) - страстная любовь к таким паттернам :Q_
    2013-05-03 23:21 Kodora: о.о?
    2013-05-03 23:21 BCI: ну нравится мне
    2013-05-03 23:21 BCI: на эту ноту еще финиш
    2013-05-03 23:21 Kodora: у Хэтера научился XD
    2013-05-03 23:22 BCI: ох ю :3
    2013-05-03 23:22 BCI: 00:55:608 - то же самое тут, только нота без нк
    2013-05-03 23:22 BCI: а хотя нет
    2013-05-03 23:23 Kodora: да
    2013-05-03 23:23 Kodora: тут тоже для логичности нужно
    2013-05-03 23:23 BCI: 00:54:154 (4,1) - 00:54:881 (3,1) - можно на этих местах нк местами поменять и была бы нота с нк и тоже было бы круто :с
    2013-05-03 23:23 BCI: ок, ты просил не придираться к нк, молчу
    2013-05-03 23:23 BCI: 00:58:517 (3) - финиш на начало, определенно
    2013-05-03 23:24 Kodora: тут нк правильные, по музыке
    2013-05-03 23:24 BCI: ...
    2013-05-03 23:24 Kodora: да, финиш проебал
    2013-05-03 23:24 BCI: не должна спорить ~.~
    2013-05-03 23:24 BCI: 01:00:517 (1) - блин а передвинуть его никуда нельзя еще? :с
    2013-05-03 23:24 Kodora: а куда ты предлагаешь? :\
    2013-05-03 23:25 Kodora: джамп злой, но играбельный
    2013-05-03 23:25 BCI: это не джамп
    2013-05-03 23:25 Kodora: могу чуть ближе
    2013-05-03 23:25 BCI: я про стак
    2013-05-03 23:25 Kodora: а, стак точно ломать не буду :D
    2013-05-03 23:25 BCI: ;д;
    2013-05-03 23:26 BCI: 01:00:517 (1,2) - буду спорить о реверсе нк до потери пульса :с
    2013-05-03 23:26 BCI: новая часть в музыке начинается на (2)
    2013-05-03 23:26 BCI: :<<
    2013-05-03 23:26 Kodora: а паттерн раньше
    2013-05-03 23:26 Kodora: поэтому
    2013-05-03 23:26 Kodora: :\
    2013-05-03 23:26 BCI: ;д;
    2013-05-03 23:26 BCI: ну блин
    2013-05-03 23:26 Kodora: мне нк по паттернам важнее
    2013-05-03 23:26 BCI: бака кодора ;д;
    2013-05-03 23:27 Kodora: ikw =w=
    2013-05-03 23:27 Kodora: *ikr
    2013-05-03 23:28 BCI: отойду еще на 5 минут DDDDDD:
    2013-05-03 23:28 Kodora: QAQ
    2013-05-03 23:28 BCI: I'll come back SOON (~o3o)~
    2013-05-03 23:45 Kodora: >soon
    2013-05-03 23:48 BCI: blame my mom pls
    2013-05-03 23:48 BCI: here btw
    2013-05-03 23:49 BCI: 01:48:517 (4,5,6,7,8) - как насчет разбавить это все нормал самплсетом? о3о
    2013-05-03 23:50 BCI: 02:22:790 - я тебя умоляю, сделай это 40% громкости ;д;
    2013-05-03 23:51 BCI: 02:31:608 (1) - ну и тут офк
    2013-05-03 23:51 BCI: 02:31:608 (1) - определенно финиш на начало
    2013-05-03 23:51 Kodora: o.o
    2013-05-03 23:51 BCI: блин не туда финиш
    2013-05-03 23:51 Kodora: wait
    2013-05-03 23:51 BCI: или секцию не туда
    2013-05-03 23:51 Kodora: 01:48:517 (4,5,6,7,8) - no, whistles sounds for me better
    2013-05-03 23:51 BCI: sure
    2013-05-03 23:52 Kodora: громкость убавил
    2013-05-03 23:52 BCI: 02:42:517 (1,2,3,4,5,6,7,8,9) - ну сделай ты это добро через convert slider to stream :<
    2013-05-03 23:53 BCI: 02:34:517 (5) - да, и сюда бы финиш
    2013-05-03 23:53 BCI: 02:37:426 (1) - ну и сюда бы :D/
    2013-05-03 23:53 Kodora: добавил финиш
    2013-05-03 23:53 BCI: все о3о
    2013-05-03 23:54 Kodora: погоди
    2013-05-03 23:54 BCI: ?
    2013-05-03 23:54 Kodora: а что за convert slider to stream?
    2013-05-03 23:54 BCI: такс
    2013-05-03 23:55 BCI: удаляешь офк стрим
    2013-05-03 23:55 BCI: рисуешь слайдер http://puu.sh/2Mbdl.jpg
    2013-05-03 23:55 BCI: выделяешь его
    2013-05-03 23:56 BCI: Compose - Convert Slider to Stream
    2013-05-03 23:56 BCI: выбирай с каким спейсинго
    2013-05-03 23:56 BCI: м*
    2013-05-03 23:56 BCI: удали лишние ноты если таковые есть
    2013-05-03 23:56 BCI: готово о3о
    2013-05-03 23:58 Kodora: done
    2013-05-03 23:58 Kodora: пости лог Лидеру, кд лишней не будет :р
Topic Starter
Leader

BCI wrote:

[Easy]
  1. 00:10:154 - i'd add a note here. just personal feeling (~o3o)~ It's fine :<
  2. 02:07:972 - I'd add a note here As above
  3. 02:22:881 (1) - and 02:29:063 (1) - map these spinner cause it's most epic part, y u doing it boring Gonna keep it for now.
All done except these, thank you MoeCI :3

Also fixed everything, added kiai (except in Hard, up to Kodora&Leyko), preview point, SB in Hard.
Hellgert
01:00:608 and 01:04:154 :: can you separate them?it hard to hit if you put like this :)
Topic Starter
Leader

Xleonq wrote:

01:00:608 and 01:04:154 :: can you separate them?it hard to hit if you put like this :)
What do you mean? They look fine o.o
Hellgert

Leader wrote:

Xleonq wrote:

01:00:608 and 01:04:154 :: can you separate them?it hard to hit if you put like this :)
What do you mean? They look fine o.o
i mean the [Collab hard],is hard to hit cauz is fast,so i suggest :)

just you want to change or not,is your choice :)
Kodora

Xleonq wrote:

i mean the [Collab hard],is hard to hit cauz is fast,so i suggest :)

just you want to change or not,is your choice :)
Oh, you mean unstack? No, it is fine already. I dont found it really fast or unreadable :х

btw fixed some hs on my part, update pls

SPOILER
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 26472
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:黒い海に紅く ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI Leyko Kodora hs714
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_collab.jpg",0,0
//Break Periods
2,93626,104313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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S,0,-27,,0.8596129
F,0,-27,336,0,1
F,0,336,22881,1
F,0,22881,23245,1,0
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F,0,23245,23608,0,1
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F,0,104699,105063,0,1
F,0,105063,115972,1
M,0,105187,,445,158
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Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,116336,,445,159
S,0,116336,,0.8513548
F,0,116336,116699,0,1
F,0,116699,138517,1,0.9944904
F,0,138517,139245,0.9944904,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,139245,,444,159
S,0,139245,,0.8678711
F,0,139245,139972,0,1
F,0,139972,163245,1
F,0,163245,163608,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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52699,-133.333333333333,4,2,0,50,0,0
53063,-100,4,2,0,50,0,0
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145654,-100,4,2,0,50,0,0
148472,-100,4,1,0,40,0,0
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Combo2 : 233,18,45
Combo3 : 126,88,199

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240,220,71426,1,0,0:0:0:0:
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296,268,72972,1,0,0:0:0:0:
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180,272,75881,1,0,0:0:0:0:
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380,136,79790,1,0,0:0:0:0:
424,68,79972,2,0,P|448:96|456:140,1,75
380,136,80336,6,0,L|300:120,1,75,0|0,1:0|0:0,0:0:0:0:
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332,348,88881,1,0,1:0:0:0:
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448,68,89790,2,0,B|404:60|376:84|376:84|352:60|304:64,1,150,2|0,0:0|0:0,0:0:0:0:
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256,128,90426,1,0,0:0:0:0:
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352,380,92517,1,0,1:0:0:0:
272,360,92699,1,2,0:0:0:0:
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456,264,114517,1,2,0:0:0:0:
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384,224,115063,1,0,0:0:0:0:
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40,216,115972,2,0,P|108:249|200:240,1,150,2|2,0:0|0:0,0:0:0:0:
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216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,220,119608,6,0,P|80:200|68:116,1,150,2|0,0:0|1:0,0:0:0:0:
192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
400,188,121063,2,0,B|376:256|376:256|368:288|384:332,1,150,0|0,0:0|1:0,0:0:0:0:
236,304,121790,2,0,P|196:304|160:284,1,75,0|0,0:0|1:0,0:0:0:0:
120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
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Saturnalize
Is the mapset done? I'm going to map the whole diff soon (after CXu on my MQ)
Topic Starter
Leader

Loli Cjj wrote:

Is the mapset done? I'm going to map the whole diff soon (after CXu on my MQ)
Yes, mapset is complete and ready for modding.
Saturnalize
=Easy=
1. 01:07:245 (1) - Extend to 01:09:426 and put soft whistle instead.
2. 02:19:972 - The start of kiai should be here.
3. 02:43:245 (1) - Soft finish?

=BCI's Normal=
1. Why this is the only diff that has slider tick 2?
2. 01:02:881 (3,4) - Just, no. . . this looks ugly
3. 02:43:245 - Delete kiai fountain for consistency with other diff.

=Collab Hard=
1. 00:03:245 (3,4) - Well, this is too rude even for hard, doesn't it?
2. 00:05:426 (2,1) - 3.0x spacing in hard is obviously nono.
3. 00:19:972 (2,1) - I don't recommend this since the next note is triplets.
4. 01:00:517 (1) - First, spacing. Second, it confuses player. Consider to use stack for one purpose : Either to stack 1/2 notes or 1/1 notes.
5. 01:04:881 (3,2) - Stacking problem as mentioned before.
6. 01:47:790 (1) - I don't recommend this since the next note is triplets.
7. 02:23:245 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - holy fish what is this, at least trim it a bit to make it more friendly!
8. 02:28:881 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this too, what collab difficulty do you think you're making?
9. 02:37:972 (3,2) - Stacking problem
10. This diff has no kiai unlike the other.

Kodora's part seems too hard. I don't recommend jump over 1.5x, even 2.0x. I expect for an easier things. I like the flow, btw, but it's too hard.

=Insane=
1. 02:19:972 - Start the kiai here, not the inherited timing before.
2. 02:43:245 - I was expecting some notes here. . .

Great flow from every diff.

=714's Taiko Muzukashii=
. . . I don't see any probleh here, good for learning pattern.

=714's Taiko Oni=
1. 00:35:972 (195,196,197,198) - d d k k

I don't know. . . taiko mapset is truly ok.

Remember that most of my mod is suggestion.
Good luck.
Kodora

Loli Cjj wrote:

=Collab Hard=
1. 00:03:245 (3,4) - Well, this is too rude even for hard, doesn't it? fixed
2. 00:05:426 (2,1) - 3.0x spacing in hard is obviously nono. fixed
3. 00:19:972 (2,1) - I don't recommend this since the next note is triplets. dont really get what you want here x_x
4. 01:00:517 (1) - First, spacing. Second, it confuses player. Consider to use stack for one purpose : Either to stack 1/2 notes or 1/1 notes. fixed spacing, but i wont unstack it - i love intuitive notes
5. 01:04:881 (3,2) - Stacking problem as mentioned before. same as above
6. 01:47:790 (1) - I don't recommend this since the next note is triplets. wat
7. 02:23:245 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - holy fish what is this, at least trim it a bit to make it more friendly NO, FUNNIEST PART :< I'll wait for feedback from other modders but generally i really do not want to change in - ending must be michievous, it sounds awesome, and, at least, who said that i'm not allowed to use triplets in hard diff?
8. 02:28:881 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this too, what collab difficulty do you think you're making?
9. 02:37:972 (3,2) - Stacking problem same as above
10. This diff has no kiai unlike the other. forgot to discuss it with Leyko again x_x
SPOILER
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 26472
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:é»’ã„æµ·ã«ç´…ã ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI Leyko Kodora hs714
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

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//Break Periods
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//Storyboard Sound Samples
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104,272,64154,1,2,0:0:0:0:
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104,272,64881,1,2,0:0:0:0:
264,312,65245,5,2,0:0:0:0:
344,296,65426,1,0,1:1:0:0:
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368,216,65790,1,4,1:1:0:0:
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224,64,66881,1,0,1:1:0:0:
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256,192,67336,12,0,70063,0:0:0:0:
296,112,70154,6,0,P|368:92|440:108,1,150,4|0,1:0|0:0,0:0:0:0:
444,260,70881,2,0,P|372:280|300:264,1,150,0|0,1:0|0:0,0:0:0:0:
240,220,71426,1,0,0:0:0:0:
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296,268,72881,5,0,0:0:0:0:
296,268,72972,1,0,0:0:0:0:
296,268,73063,2,0,P|360:236|440:240,2,150,2|0|0,0:0|0:0|1:0,0:0:0:0:
232,228,73972,1,0,0:0:0:0:
204,160,74154,2,0,L|192:84,1,75,0|0,0:0|0:0,0:0:0:0:
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180,272,75790,5,0,0:0:0:0:
180,272,75881,1,0,0:0:0:0:
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188,64,77426,2,0,P|120:40|48:64,1,150,0|0,1:0|0:0,0:0:0:0:
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264,192,78881,2,0,L|328:232,1,75,2|0,0:0|0:0,0:0:0:0:
336,316,79245,2,0,P|396:288|412:208,1,150,0|0,0:0|1:0,0:0:0:0:
380,136,79790,1,0,0:0:0:0:
424,68,79972,2,0,P|448:96|456:140,1,75
380,136,80336,6,0,L|300:120,1,75,0|0,1:0|0:0,0:0:0:0:
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256,236,82336,1,0,1:0:0:0:
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208,84,83790,1,0,1:0:0:0:
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196,236,85608,1,0,1:0:0:0:
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128,260,88336,2,0,B|200:276|200:276|228:288|252:332,1,150,2|0,0:0|0:0,0:0:0:0:
332,348,88881,1,0,1:0:0:0:
404,308,89063,2,0,P|396:236|460:232,1,150,2|0,0:0|0:0,0:0:0:0:
472,148,89608,1,0,1:0:0:0:
448,68,89790,2,0,B|404:60|376:84|376:84|352:60|304:64,1,150,2|0,0:0|0:0,0:0:0:0:
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256,128,90426,1,0,0:0:0:0:
256,128,90517,2,0,L|180:112,1,75,2|0,0:0|1:0,0:0:0:0:
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256,280,91790,1,0,1:0:0:0:
316,224,91972,5,2,0:0:0:0:
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416,328,92336,1,0,0:0:0:0:
352,380,92517,1,0,1:0:0:0:
272,360,92699,1,2,0:0:0:0:
256,280,92881,2,0,L|216:264,2,37.5,0|0|4,1:0|0:0|0:0,0:0:0:0:
336,300,93426,5,2,0:0:0:0:
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224,352,105790,2,0,P|297:351|379:316,1,150,2|0,0:0|0:0,0:0:0:0:
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96,240,107881,1,0,0:0:0:0:
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226,195,109063,1,0,0:0:0:0:
264,120,109245,1,2,0:0:0:0:
400,88,109426,6,0,P|437:145|430:253,1,150,2|2,0:0|0:0,0:0:0:0:
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232,80,113608,5,0,0:0:0:0:
232,80,113699,1,0,0:0:0:0:
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456,264,114517,1,2,0:0:0:0:
408,328,114699,1,0,0:0:0:0:
336,288,114881,1,6,0:0:0:0:
384,224,115063,1,0,0:0:0:0:
328,168,115245,6,0,P|259:134|168:144,1,150,2|2,0:0|0:0,0:0:0:0:
40,216,115972,2,0,P|108:249|200:240,1,150,2|2,0:0|0:0,0:0:0:0:
188,80,116699,6,0,P|256:52|324:80,1,150,4|0,0:0|0:0,0:0:0:0:
376,220,117426,2,0,L|444:312,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
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216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,220,119608,6,0,P|80:200|68:116,1,150,2|0,0:0|1:0,0:0:0:0:
192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
400,188,121063,2,0,B|376:256|376:256|368:288|384:332,1,150,0|0,0:0|1:0,0:0:0:0:
236,304,121790,2,0,P|196:304|160:284,1,75,0|0,0:0|1:0,0:0:0:0:
120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
144,40,136154,2,0,B|96:56|56:40|56:40|72:72|64:108,1,150,0|0,1:0|1:0,0:0:0:0:
40,176,136699,2,0,L|56:252,1,75,0|0,1:0|0:0,0:0:0:0:
104,316,137063,1,4,0:0:0:0:
256,192,137245,12,0,138517,1:0:0:0:
184,120,138881,6,0,L|168:80,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,188,139245,1,4,0:0:0:0:
256,188,139608,1,4,0:0:0:0:
392,88,139972,6,0,P|424:152|408:256,1,150,6|0,0:0|0:0,0:0:0:0:
352,280,140517,1,0,0:0:0:0:
272,296,140699,2,0,B|240:296|216:344|216:344|192:296|128:296,1,150,2|0,0:0|0:0,0:0:0:0:
88,256,141245,1,0,0:0:0:0:
120,176,141426,2,0,L|8:96,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,128,142154,2,0,L|128:8,2,112.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
344,88,142881,5,8,0:0:0:0:
344,88,143063,1,0,0:0:0:0:
408,144,143245,1,8,0:0:0:0:
408,144,143336,1,0,0:0:0:0:
408,144,143426,1,0,0:0:0:0:
352,208,143608,1,8,0:0:0:0:
352,208,143790,1,0,0:0:0:0:
296,272,143972,1,8,0:0:0:0:
296,272,144063,1,0,0:0:0:0:
296,272,144154,1,0,0:0:0:0:
224,312,144336,5,8,0:0:0:0:
224,312,144426,1,0,0:0:0:0:
168,248,144608,1,0,0:0:0:0:
168,248,144699,1,8,0:0:0:0:
88,272,144881,1,0,0:0:0:0:
88,272,144972,1,0,0:0:0:0:
88,272,145063,1,8,0:0:0:0:
40,200,145245,1,0,0:0:0:0:
40,200,145336,1,0,0:0:0:0:
40,200,145426,1,8,0:0:0:0:
40,200,145517,1,0,0:0:0:0:
40,200,145608,1,0,0:0:0:0:
128,80,145790,6,0,L|312:80,1,150,6|0,0:0|0:0,0:0:0:0:
336,136,146336,1,0,0:0:0:0:
384,208,146517,2,0,P|320:256|232:232,1,150,2|0,0:0|0:0,0:0:0:0:
192,200,147063,1,0,0:0:0:0:
128,248,147245,1,2,0:0:0:0:
56,144,147517,1,0,0:0:0:0:
152,64,147790,1,0,0:0:0:0:
224,32,147972,1,2,0:0:0:0:
336,88,148245,1,0,0:0:0:0:
448,288,148517,5,0,0:0:0:0:
448,288,148699,1,8,0:0:0:0:
376,248,148881,1,0,0:0:0:0:
376,248,148972,1,0,0:0:0:0:
376,248,149063,1,8,0:0:0:0:
328,312,149245,1,0,0:0:0:0:
328,312,149426,1,8,0:0:0:0:
272,248,149608,1,0,0:0:0:0:
272,248,149699,1,0,0:0:0:0:
272,248,149790,1,8,0:0:0:0:
208,304,149972,5,0,0:0:0:0:
208,304,150154,1,8,0:0:0:0:
160,232,150336,1,0,0:0:0:0:
160,232,150427,1,0,0:0:0:0:
160,232,150518,1,8,0:0:0:0:
96,184,150699,1,0,0:0:0:0:
96,184,150790,1,0,0:0:0:0:
96,184,150881,1,8,0:0:0:0:
128,104,151063,1,0,0:0:0:0:
128,104,151154,1,0,0:0:0:0:
128,104,151245,1,8,0:0:0:0:
128,104,151336,1,0,0:0:0:0:
128,104,151426,1,0,0:0:0:0:
128,104,151517,1,0,0:0:0:0:
128,104,151608,6,0,P|224:96|288:48,1,150,6|0,0:0|0:0,0:0:0:0:
328,128,152154,1,0,0:0:0:0:
400,176,152336,2,0,L|464:72,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
384,264,153063,1,6,0:0:0:0:
136,296,153608,5,2,0:0:0:0:
168,136,153972,1,2,0:0:0:0:
142,61,154154,1,0,0:0:0:0:
217,35,154336,1,2,0:0:0:0:
250,113,154517,1,4,0:0:0:0:
416,288,155245,5,0,0:0:0:0:
416,288,155517,1,2,0:0:0:0:
416,288,155790,1,0,0:0:0:0:
352,240,155972,5,4,0:0:0:0:
352,240,156245,1,2,0:0:0:0:
352,240,156517,1,0,0:0:0:0:
288,192,156699,5,0,0:0:0:0:
288,192,156972,1,2,0:0:0:0:
288,192,157245,1,0,0:0:0:0:
232,256,157426,5,4,0:0:0:0:
232,256,157608,1,2,0:0:0:0:
232,256,157972,1,2,0:0:0:0:
64,208,158336,1,2,0:0:0:0:
144,208,158517,1,0,1:1:0:0:
104,136,158699,1,2,0:0:0:0:
104,136,158881,1,4,1:1:0:0:
104,136,159063,5,2,0:0:0:0:
104,136,159426,1,2,0:0:0:0:
336,104,159790,5,2,0:0:0:0:
408,64,159972,1,0,1:1:0:0:
416,144,160154,1,2,0:0:0:0:
343,183,160336,5,4,1:1:0:0:
256,192,160517,12,4,161790,0:0:0:0:
104,184,162517,5,0,0:0:0:0:
124,193,162607,1,0,0:0:0:0:
146,196,162698,1,0,0:0:0:0:
167,188,162789,1,0,0:0:0:0:
185,174,162880,1,0,0:0:0:0:
202,160,162971,1,0,0:0:0:0:
220,147,163062,1,0,0:0:0:0:
240,137,163153,1,0,0:0:0:0:
262,132,163244,1,4,0:0:0:0:
Saturnalize
Well I don't say that triplets is not allowed in hard diff. It's just too hard because there's a duplet, so I think if you don't want to delete it, at least put nc on duplet.
Also the combo is too long for hard. Even my elisha that has a kind of triplets use nc on every triplets.
And guess what - I put it not in kiai times (the kiai time only do spam slider)
RikiH_
ohai

ISI

00:02:517 (4) - Rispetto ai tre precedenti, questo ha una curva molto, ma molto strana
00:09:063 (1) - Forse usando ctrl+j flowwa meglio, prova
00:36:699 (2) - Fallo bene simmetrico con il centro, così hai tutto il pattern simmetrico
00:46:881 (1,2) - Qualcosa del genere? Non sarebbe più figo?
00:49:790 (1) - Nota con finish e inizia lo spinner 1/4 dopo?
00:54:881 (3) - Forse ctrl+j
00:55:608 (1) - Anche qui una nota con finish, poi il resto lo sai
02:17:063 (1) - ^
02:19:608 (2) - 116|256 per evitare cose troppo dritte
02:22:881 (1) - Derp

BCI's Normal

You forgot to set the preview point in this diff!

00:15:608 - I really feel that a note is necessary here
01:48:699 - ^
02:19:245 (1) - Move this away from the center, it can confuse newbs

Nothing else, perfect slider shapes ;)

Collab Hard

00:04:699 (1,2) - Maybe this way flows better
00:13:063 (4) - This is crooked, it ruins the whole pattern... Make it parallel to 00:12:699 (3,5)
00:40:336 (8) - In a pattern like this I think this slider is supposed to be here for a better flow
00:49:790 (1) - I think this NC is not really necessary
00:59:972 (4,1) - Really confusing jump for an hard imo
01:07:336 (1,1) - Only 1/4 distance between these objects? I'm pretty sure this is an error, fix it please!
02:02:517 (1) - Not symmetric with the center (Yeah, I'm nazi D:)
02:22:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - This is awesome but it's too hard! You made easy patterns until now and now this, make it more easy...
02:28:517 (1) - The same - ^
02:37:426 (1,2,3) - Please unstack these notes, the player can get confused because of the previous stacks

Lunatic

00:01:790 (3) - Non so, qua ci vorrebbe davvero un ctrl+g per il flow, però poi si smerda dopo, vedi se riesci a fare qualcosa
00:49:790 (1) - Nota con finish e bla bla bla
00:57:608 (5,6) - Stackali con le note precedenti
01:51:608 (5) - Ci sta male qui, interrompe il flow, io farei due slider divisi
01:58:881 (5) - Qua ci va un ctrl+j secondo me
02:19:972 (8) - NC qui siccome hai fatto partire il kiai qui! E toglila da 02:20:699 (1)
02:22:881 (1) - Durr
02:25:790 (1) - Hai dimenticato il finish all'inizio xD

_________________________

Nient'altro, star :3
Raose
Hello! Trying for M4M. Sorry for noob mod D: Hope it's helpful though!

The combo colors are different for all the diffs! @__@ Intentional?

Easy
00:03:072 (2) - I think you can add a normal sample set to be just like the other sliders
00:10:517 (2) - ^
00:14:881 (1) - make the slider straight
00:26:517 (3) - add a whistle to the tail?
00:33:063 (3) - ^
00:48:336 (3) - violates distance snap, please move out a bit
01:02:881 (4) - too far from (3), please move closer >:D
01:07:245 - maybe end the spinner at 01:10:154? there's a strong beat there

BCI'S Normal
There's no preview time D:!
Also the background image here is larger than 1024 x 768. Please resize it.
01:33:426 (1) - a bit nazi, but I think it should be moved to x:274 y:123 (turn off grid) so it'd be blanketed by 8

Collab Hard
Maybe you should add a kiai time like the other diffs? :O
00:03:063 (1,2,3) - Adjust the stream for a better curve?
00:10:336 (1) - might be better to put the NC on 00:10:517 (2) instead
00:16:517 - add a note
01:51:426 (4,5,6,7,8,9) - maybe this rhythm is better, imo the strong beats should be emphasized on the head of the sliders, not at the tails or repeat arrow, and the normal sampleset would match well with the piano music. Er, in case you were confused by the diagram, delete the original (9), and move the previous sliders forward to the next tick, and add a note at 00:51:426

Lunatic
everything looks good :D

goodluck on the map! :DD
FrzR
Hi~ From your M4M queue. :>

[Easy]
00:48:336 (3) - Fix Spacing.
01:02:881 (4,5) - ^ These notes are a bit far to Slider 01:01:426 (3).
01:07:245 (1) - The Spinner would sound better if it ended on 01:10:154. And also add a Finish Hitsound. :)
01:28:336 (2,3) - Making this as a Repeat Slider is more convenient.
02:08:336 (1) - Mirror this with 02:11:245 (3). Looks better imo.
02:31:608 (1) - Notes/Sliders that begins after a slider in a single beat can probably be unrankable. 2 beats will be good enough. ;)

[BCI's Normal]
Its a bit too Hard for Normal Diff. But its still playable by some new players.
00:14:517 (1) - Finish Hitsound at the end sounds better.

[Collab Hard]
I would see this as an Insane Diff because of its AR, suggest having this to 7.
Lots of Spacing issues here, Please maintain good spacing even it is on Hard.
00:11:972 (1) - Jump is too far.
And there is no Kiai Time set on this Diff. Might want to add Kiai the same point as on the other Diffs.

[Lunatic]
AR 8 would be better.

[Notes]
Just some Spacing problems. Great map, Great song. :>
Kodora
i'll look tomorrow, thanks for mods :)
Jinxy
[General]
* BCI has conflicting tags with every other difficulty, and no preview point.
BCI also has a weird BG ratio, you should use/crop to either 1204x768 or 1366x768, but this isn't that important, I guess?
* Collab Hard's Unicode Title conflicts with every other difficulty.

[Easy]
00:23:608 (1,2,3) - From how I see it, these 3 sliders should be made symmetrical. Something like this for (2) (Note the symmetric sliderpoint placements). Then for (3), just copy (1), Flip Horizontally, and Reverse Selection. If you want to go the extra mile (and I feel you should), make (1) and (3) vertically symmetrical too, like this. End Result.
00:29:426 (1,2) - The flow from (1) to (2) isn't smooth, the player has to suddenly move his cursor up and an almost 90-degree angle. Try bending (1) more, like this. Here, when the player releases from (1), all he needs to do is to carry on his movement and land directly on (2).
Nitpick: 00:30:881 (2) - Not perfectly symmetrical, move the slider start point 1 grid right.
00:32:336 (3) - You could make this symmetrical to (1) and Reverse Selection, though it flows relatively ok now, but it'll look weird if it doesn't look like (1).
Nitpick: 00:36:699 (2) - Slider end point 3 grids left for symmetry
00:38:154 (3) - Copy the shape from 1 for symmetry.
Personally, I think the 3 consecutive spinners from 00:43:972 (1) onwards could tire a new player out. Why not map them instead?
01:05:790 (2) - I think this should bend a little to the left, so it flows from (1) well. An example.
01:47:972 (1) - Make this so it's horizontally symmetrical to 01:45:063 (1).
Nitpick: 02:25:790 (1) - Almost perfect, but not quite. Move the end point 2 grids left, and the middle point down until it snaps to the correct length.
Nitpick: 02:31:608 (1) - End point 3 grids down, then middle point 1 grid up so it snaps properly.
02:33:063 (3) - You could copy this slider from (1) to make it look perfect.

[BCI]
I see you use slider blankets. I'm more of a perfectionist when it comes to them, I hope you understand.
00:15:608 - I think placing a beat here seems good, a 3/2 distance between beats is actually quite jarring to play, though you could argue the broken flow would make that part of the song stand out more. Your choice.
Nitpick: 00:46:153 (1) - Middle point 1 grid down to blanket 00:45:063 (2) better.
Nitpick: 00:53:426 (2) - Middle point 1 grid right seems to blanket 00:52:699 (1) better.
Nitpick: 01:00:881 (4) - End point 1 grid up, for 00:59:972 (3).
Nitpick: 01:53:426 (5) - End point 1 grid right
Nitpick: 01:53:790 (1) - Middle point 1 grid up
01:54:517 (2) - This slider is a little too near to 01:53:790 (1), and also has imperfect blanketing. Made a bunch of changes, so here's the code for it instead.
428,176,114517,2,0,P|440:116|420:72,2,110,0|4|0,0:0|0:0|0:0,0:0:0:0:
If you changed all 3 above, here's the result. (Ignore the beat numbers)

02:20:699 (2) - No. Just... no. Try this instead.
268,112,140699,2,0,B|344:132|332:220|332:220|364:256|348:312,1,220,2|2,0:0|0:0,0:0:0:0:
Nitpick: 02:30:517 (4) - Middle point 1 grid up, end point 1 grid left, to blanket 02:29:790 (3).
Other those nitpicks, the map itself is pretty good, the notes link up well, and the beat placement has ok-ish flow.

[Hard]
Nitpick: 01:19:972 (6) - End point 1 grid right.

[Insane]
01:03:608 (3) - Maybe stack this on (5)?
Nitpick: 01:10:154 (3) - Not a perfect triangle with (1) and (2), move 2 grids up and 1 grid right.
Nitpick: 01:58:881 (5) - Middle point 3 grids up, end point 1 grid left to blanket the end of (4) better.
02:42:517 (1,2,3,4,5,6,7,8,9) - Not vertically symmetrical.
Topic Starter
Leader
Fixed almost everything on my diffs. Also, BCI asked me to fix her diff since she's inactive now (fixed some except nazi stuff).

Thank you for mods!
asaink
hi, for M4M. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds & Taiko maps sorry...

[General]
nothing-
[Easy]
  1. OD -1 or -2  generally, OD<(or=)AR is better.
  2. 00:10:154 - add circle?
  3. 00:15:608 (2,3) - Make be more horizontal, then flow is better.
  4. 00:43:972 (1) - Circle or slider shouldn't be placed soon after spinner's end in Easy.I suggest that shift spinner one beats before.(00:43:608 - 00:45:790)---(1)
  5. 00:49:790 (1) - same as (1)
  6. 01:59:245 (4) - move to (X:76,Y:352)
  7. 01:59:608 (1) - spinner's end is 02:01:063
  8. 02:08:336 (1) - flip horizontally?
  9. 02:17:063 (1) - same as (1)
  10. 02:22:881 (1) - same as (1)
  11. 02:29:063 (1,1) - Circle or slider shouldn't be placed soon after spinner's end in Easy.
[BCI's Normal]
  1. 00:15:245 (2) - change to slider(00:15:245 - 00:15:608)?
  2. 01:03:608 (4) - too close to HP bar
  3. 02:17:245 (1,1) - Circle or slider shouldn't be placed soon after spinner's end in Normal.I suggest that delete 02:19:245 (1).
  4. 02:43:245 - remove KIAI time and 02:43:426 - delete this green line
[Collab Hard]
  1. Unicode title Is corrupted.
  2. As long as there is no special reason, let's add a KIAIl time.
  3. AR -1
  4. 00:12:699 (3,4,5) - keep DS constant.
  5. 00:49:790 (1) - not stack is better imo.
  6. 01:07:336 (1) - change to 01:07:426 - 01:09:972?
  7. 01:47:245 (4) - too close to HP bar
  8. 01:52:881 (8) - move to (X:88,Y:80)
  9. 02:22:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - hmm...I feel this is a little difficult for Hard.make another rhythm?
  10. 02:28:517 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
  11. 02:33:972 (2,3,4,5) - keep DS constant.
[Lunatic]
  1. 00:10:881 (4) - too close to HP bar
  2. 00:12:336 (2) - move to (X:196,Y:284).flow is better.
  3. 00:46:154 (1,2,3) - keep DS constant.
  4. 01:07:245 (4) - move to (X:0,Y:212).
  5. 02:27:245 (3) - move to more right
  6. 02:35:063 (5) - move to (X:112,Y:264).flow is better.
Good Luck! :)
regenz
Hi M4M request http://osu.ppy.sh/s/39032 Rin - Prism*Magical (DJ SHARPNEL hardrave remix) Short Ver.

[General]
The hit sound in Lunatic Diff can be improve.

--storyboard--
leyko.png
kodora.png
is very hard to see due Bg blending . can you use orange or green color?



[Lunatic]

+1 drain ?
---hitsound---

00:00:336 (1,2,3,4) - whistle at start of each slider.
00:02:972 (1) - delete this note 'll match perfect with piano sound.
00:06:154 put whistle at 1st and 3rd beat of measure ( yes same as 00:00:336 (1,2,3,4) )
00:10:336 (2) - forgot clap at end of slider
00:11:972 (1) - finish at start of slider here 'll note make sound weird.
00:11:972 until - 00:23:245 You can put whistle at each 1st and 3rd beat of each measure It's very good imo.

EXCEPT 00:14:699 (1,2,3,4,5,6,7) - And 00:20:699 (3,4,5,6,7,8,9,10,1,2,3,4) -

Put whistle at each beat. ( white line )

00:23:608 (1) - whistle + finish at start of slider.
00:26:517 (1) - clap
00:35:245 (7) - finish
00:29:426 (1) - this note sample set is normal is it intention?

00:38:881 (1) - whistle
00:39:154 (2,3) - whistle at end of slider and circle
00:39:881 (4,5) - ^
00:40:608 (6) - whistle at end of slider
00:41:063 (1) - start of slider whistle + finish
00:46:881 (3) - finish
00:52:699 (1) - ^
00:53:426 (2,3,4,5,6,7) - same preview whistle suggest ( same pattern also )
00:55:608 (1) - whistle + finish
01:04:154 (1) - whistle
01:04:335 (3) - finish + whistle
01:05:790 (5) - finish start of slider
01:07:245 (4) - finish
01:10:154 (3) - finish

01:15:972 (1,2,3,4,5,6,7,8,9,10,11) - consider to Newcombo some ( 3 measure already but no NC )
01:31:063 (6) - add note + clap for constant hitsound.
01:45:063 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6) - whistle 1st and 3rd beat of each measure.
Except 01:53:790 (3,4,5,6,1,2,3,4,5,6) - all beat
01:56:699 (1) - start of slider whistle + finish
02:09:790 (2) - finish start of slider
02:11:245 (4) - ^
02:12:245 (5,6,7,8,1) - use same whistle pattern as 00:24:336 (3,4,5) -
02:22:881 (1) - No Need to NC here Imo. only 1 note and note make much different. even it's a little jump but I think player can guess.
02:27:972 (4) - whistle start
02:28:245 (5) - whistle end
02:31:608 (5) - finish start
02:33:063 (2) - ^
02:34:517 (4) - ^
02:37:426 (1) - whis + fin start
02:38:881 (3) - fin start
02:40:336 (2) - ^
02:40:881 (1) - whistle
02:42:517 (1,2,3,4,5,6,7,8,9) - whistle

---- game play ----
00:57:608 (5) - 80 , 348 (x,y)
00:57:972 (6) - 80 , 40
02:35:972 (7) - ctrl + g
02:42:517 (1,2,3,4,5,6,7,8,9) - please make this more better curve.

[Collab]

Fix title.

Form
é»’ã„æµ·ã«ç´…ã ~ Legendary Fish

to

黒い海に紅く ~ Legendary Fish


No Kiai time ?

00:48:336 (1,1) - move down 2 grid.
01:02:154 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4) - can change some to slider ? it's pure circle here.
01:07:245 (4) - 2 grid right.
02:18:881 (1) - this can cause player confuse . it's better to start kick slider at 02:18:790 and extend return to 02:19:245
02:22:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - this set is killer compare to whole notes of this diff. can change some to kick sliders
AND / OR slider ? (This set 're more harder Than Lunatic.)
02:42:517 (1,2,3,4,5,6,7,8,9) - whistle

[Normal]

Circle size 3 ?

Please fix tags
form
Scarlet Weather Rhapsody SWR Iku Nagae Leyko Kodora BCI hs714

to

Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI Leyko Kodora hs714

00:09:063 (1) - Finish end of slider + 00:09:972 (2) - remove finish form head of slider
00:10:517 (3) - finish
01:07:245 (1) - no need NC here.
01:33:426 (1) - ^ even it's 6 combo for normal i think it's fine.
01:54:881 make green timing to reduce volume here it's too loud the finish in music is not much heard. OR
move finish to 01:54:517 instead.
02:40:336 (1) - no need NC


[Easy]

00:32:336 (3) - whistle head
00:32:336 (3) - remove finish end of slider It's very weird.
02:11:245 (3) - change sample set to auto + finish head of slider
02:22:881 (1) - end at 02:24:336
then
make a slider start 02:24:881 end 02:25:426
and put whistle both start and end
02:25:790 (1) - change sample set to auto + finish middle of slider.
02:29:063 (1,1) - careful Bat 'll point this. It's better to have at least 2 beat after Spinner in Easiest difficult of mapset.
02:29:063 (1) - move end to 02:30:881 'll fix above.



I don't Know how to play and mod Taiko sorry. :(

Goodluck
Kodora
lol

Leader, please, update our collab.
it still not updated LOL

since i have no time to work on it i asked Leyko to fix my parts. also, dont remove please funniest part since i not found it THAT hard. thanks.
[Luxord]
Hey there~
M4M Fromy your Queue.

[General]
Inconsistency in combo colours
Easy
Combo1 : 255,0,128
Combo2 : 128,128,255
Combo3 : 255,0,0
Combo4 : 128,0,255

BCI's Normal
Combo1 : 83,89,215
Combo2 : 41,192,181
Combo3 : 69,155,233
Combo4 : 223,0,112

Collab Hard
Combo1 : 254,192,253
Combo2 : 233,18,45
Combo3 : 126,88,199

Lunatic
Combo1 : 255,0,128
Combo2 : 128,128,255
Combo3 : 255,0,0
Combo4 : 128,0,255

Not so important though.

Inconsistency in Kiai Times
714's Taiko Muzukashii
Kiai Starts on 00:46:881, ends on 00:58:517 then on 02:19:972, ends on 02:31:608

714's Taiko Oni
Kiai starts on 00:46:881, ends on 00:58:517 then on 02:19:972, ends on 02:31:608

BCI's Normal
Kiai starts on 02:19:972, ends on 02:41:790 then on 02:43:245, ends on 02:43:426

Collab Hard
Doesn't have any Kiai time.

Easy
Kiai starts on 02:19:972, ends on 02:41:790

Lunatic
Kiai starts on 02:19:972, ends on 02:41:790

Also, there is only 1835 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Easy]
01:18:881 (1) - The slider is not symmetrical to both sides, consider making the curve better to make it look symmetrical.
02:08:336 (1,3) - why not make those two the same and just do ctrl+h for the one? It would look better in my opinion.
Nothing else, good and easy :P

[BCI's Normal]
Unsnapped inherited (green) sections at:
00:11:262 - snap to 00:11:245
00:24:625 - snap to 00:24:608
00:24:807 - snap to 00:24:790
00:25:353 - snap to 00:25:336
00:25:534 - snap to 00:25:517
00:26:080 - snap to 00:26:063
00:26:262 - snap to 00:26:245
00:26:443 - snap to 00:26:426
00:36:262 - snap to 00:36:245
00:36:443 - snap to 00:36:426
00:36:989 - snap to 00:36:972
00:37:171 - snap to 00:37:154
00:42:080 - snap to 00:42:063
00:42:262 - snap to 00:42:245
00:42:807 - snap to 00:42:790
00:42:989 - snap to 00:42:972
00:47:894 - snap to 00:47:881
00:48:080 - snap to 00:48:063
00:48:625 - snap to 00:48:608
00:48:807 - snap to 00:48:790
00:49:353 - snap to 00:49:336
00:49:534 - snap to 00:49:517

Nothing serious, if they affect the kiai time or anything else on hitsounds etc, it would be good to fix them~

01:58:154 (3) - I guess you should get the red anchor a bit to right, gets the ticks to the same X axis and fixes the symmetry
Nothing else~ Well done.

[Collab Hard]
Nothing to see! Nice work there~

[Luncatic]
Alright with this, it's nicely made but I dislike those flow stops, such at this 00:12:517 (3,4,1,2,1,2) - >.>


Good work and good luck! :3
rezoons
Feeling when i played the map:
  1. Easy:The diff is fine but there are way too much spinner. I understand that you need some of them but there a lot pretty useless and kills the pleasure of the map imo.
  2. BCI's Normal: I really like this diff. I have nothing peculiar to say.
  3. Collab Hard: The diff is good but maybe the difficulty should be more consistant. Some part are rather easy when others are more insane like.
  4. Lunatic: I really liked it ^^. Not much to say.
Mod:
[Easy]
  1. 00:07:608 (2) - Maybe x=416 y=304 in order to have a small symmetry with 00:05:426 (4,1,2).
  2. 00:11:972 (1,2,3) - Maybe you could do some sort of symmetry here too.
  3. 00:18:517 (2,3,4) - ^
  4. 00:27:608 - It feels really void when playing. Why don't you add 1 or 2 arrow on 00:26:517 (3)? Or a slider from 00:27:245 to 00:28:699.
  5. 00:32:336 (3) - Move it 1 Grid right fro the symmetry.
  6. 00:35:245 (1) - Too Far, the DS is x1.4 but should be below x1.
  7. 00:43:972 (1) - You have too much slider like this one. Why not replacing some of them by for example?
  8. 01:30:517 (1) - This one is definitely useless, we can clearly hear the music. Maybe try something like this:
  9. 01:45:063 (1,1) - Should be symmetrical.
  10. 01:49:426 (3,2) - Symmetry...
  11. 01:51:608 (2,4) - ^
  12. 01:57:790 (2,4) - ^
  13. 02:17:063 (1) - This one is nearly the same size as your sliders.
  14. 02:22:881 (1) - ^
  15. 02:25:790 (2) - This one is even larger than half of your slider, it's not logical.
[BCI's Normal]
  1. 00:05:790 (5) - If i heard correctly the music you should delete it and just put a single note at 00:05:972. (Like you did at 00:20:517)
  2. 00:08:699 (5) - ^
  3. 00:50:153 (2) - Move the first point 1 grid down for a better blanket.
  4. 01:03:608 (4) - I think it would look better if you would move it like this:
  5. 02:01:426 (4,5,1) - Change the direction of 5 in order to do a symmetry.
  6. 02:10:699 (4,1) - Move it to x=224 y=76 for a blanket with 3.
[Collab Hard]
  1. 00:04:699 (1,2) - Maybe swap them. I think it would play better.
  2. 00:07:608 (1,2,3,4) - Why is it not centered this time?
  3. 00:12:699 (3,4,5,6) - They havn't the same direction.
  4. 00:49:790 (1) - I don't think this NC is needed.
  5. 01:04:517 (2) - Delete the note? It doesn't seem to follow the music.
  6. 01:07:245 (4) - Move it 1 grid right.
  7. 01:16:699 (4) - I think it would look better if moved at x=452 y=248.
  8. 02:22:881 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - It really too difficult for a Hard, add some 1/4 slider instead of all these notes.
  9. 02:28:517 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
  10. 02:35:245 (1,2,3,1,2,3,1,2,3) - Maybe do some pattern. Because there is a huge difference between that 02:11:972 (1,2,3,4,5,6,7) (really cool to play) and that, really boring to play.
[Lunatic]
  1. 00:12:699 (4,2,2) - I think it would follow better the music if they would have an arrow.
  2. 01:57:426 (3,4) - You did a blanket between 3 and 4. Why not between these two?
~Good Luck~
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Set the combo color the same
    Combo1 : 255,0,128 
    Combo2 : 128,128,255
    Combo3 : 255,0,0
    Combo4 : 128,0,255
  2. Inconsistency in Kiai
    #1 starts on 00:46:881, ends on 00:58:517. #2 on 02:19:972, ends on 02:31:608


    Easy
  3. 01:53:790 (1) - delete finish
  4. too many spinners!! delete some of them

    Normal
  5. 00:09:972 (2) - delete finish
  6. 00:21:426 (3) - ^
  7. 01:54:881 - clap
  8. 01:58:154 (3) - ugly slider..At least make it symmetric

    Muzukashii
  9. Taiko diffs:
    [Events]
    //Background and Video events
    0,0,"TaikoBG_iku.jpg",0,75
  10. Others are fine

    Oni
  11. The same as Muzukashii

    Collab Hard
  12. 02:11:972 (1) - overlap under 02:11:245 (4) -

    Lunatic
  13. Difficult for me to mod

    Sorry about the poor mod... But your map is really good now.
    Good Luck~! Hope soon rank~
riffy
italian mafia random mod.

[General]
  1. Try to enable letterboxes here. It fits with BG and looks cute. Anyway, you have no reason to keep them sisabled, right?
  2. You're missing some tags. Collab Collaboration should be added. So, people who love collab diffs may find your map easier! Also, add black_cherry_ita to tags, because it's her previous username and she has some maps ranked with that username.
  3. You'd better credit collab mappers in the creator's word. So, we'll know who made collab withou downloading your map.
  4. recheck titles again, I'm sure that isn't the correct one
[Easy]
  1. I'd increase AR and reduce OD/HP to keep diff better balanced. You have plenty of 2/1 beats and some quite fast 1/1 triplets, so OD/HP 3 are too hard for this diff. :< I guess, the best we can do here is AR3 and OD/HP2. Anyway, AR2 seems a bit too slow with your slider velocity!
  2. 00:28:336 - just one more reason to reduce your HP Drain. Desn't looks so playable for beginners, huh?
  3. 00:47:608 (2,3) - nazi - just move (3) some grids up to keep your cute circular flow here! this looks better, don't you think so?
  4. 00:49:790 (4) - to be honest, I don't really like this slider. It's longer than previous spinner! Try to replace spinner on 00:43:972 - wuth a slider, then? Anyway, that looks.. strange to me :V
  5. 00:58:517 (2) - NC bug, it should be fixed. Not a big deal, but still..
  6. 01:10:881 - I'd drag break here. Looks great, when HP-Bar disappears with loud hit in music.
    Note: if you've dragged start of your break, that'd be reasonable, to drag end of your break, as well! Even something like 01:14:154 - would be nice.
  7. 01:26:154 (3,1) - nazi - (3)'s tail is too close to (1), so players may MISTAKENLY hit it. I'd recommend you to move (3)'s tail somewhere. Personally, i was thinking about something like this
    Note: I love nazi mods ._. Once you've changed shape of (3) to something curvy, do the same to 01:28:336 (2) - to keep flow smoother!
  8. 01:33:426 - it's time to drag da break! You know, that'll look amazing here! And maybe end should be placed at 01:42:154
  9. 01:53:790 (1,2,1,2) - nazi - just saying, that keeping circular flow here would be better, imo. flow: pt.1 / pt.2
    Note: I know, you will hate me for being so nazy, but I like this diff and I really want it to be perfect! That's why I'm so picky about placement of objects!
  10. 02:19:972 (3) - don't be afraid of breaking your combo pattern here, place a new Combo! it'll help us to realize, that it's start of kiai time. NC will look cool here + it's a good iea to warn beginners about start of kiai.
  11. 02:43:245 (1) - oh gosh, after a "final" spinner that circle will confuse players. you know, you realax and put your pen/mouse away AND THEN WILD CIRCLE APPEARS. That's an unpleasant thing and it'll hurt your map's userrating after rank
[BCI's Normal]
  1. 00:05:790 (5) - nazi - that's cruel. ;_; it's a bit overlapped with hitburst and it looks really strange with custom hitburst. How about moving it somewhere else, just to make it easier readable?
  2. 00:20:336 - we've already discussed it. I'm just pointing it out again. Just in case if other people will complain: I warned - you rejected.
  3. 00:54:154 (3) - did someone say "nazi"? - 00:54:154 (3) - try to curve first part of this slider, so, you'll have awesome curved slider here! example
  4. 00:54:154 (3) - 00:54:154 (3) - if you agree to drag breaks on your diff, do the same here! It'll help us to keep mapset more consistent!
  5. 02:17:063 (1) - that Nc would fit before break. But before spinner it looks weird, consider removing it.
  6. 02:43:245 (1) - oh gosh, after a "final" spinner that circle will confuse players. you know, you realax and put your pen/mouse away AND THEN WILD CIRCLE APPEARS. That's an unpleasant thing and it'll hurt your map's userrating after rank [2]

    I've modded this diff via IRC earlier, it's gettenig even better now! Good job!
[Collab Hard]
I'll mod it in english, so Leader will be able to check if he has latest version with your fixes or not.
  1. You'd better increase OD/HP by one tick to keep diff settings better balanced.
  2. 01:34:154 - that'd be great if you drag brea here. Same as other diffs. :3
  3. All other diffs have TWO breaks. Make a second break, too? It'd be cool for consistency.
Kodoriki
  1. 00:02:517 (4,1) - that pattern shouldn't be antijump, right? I guess you'd better keep regular spacing here instead of x0.6
  2. 00:11:972 (1) - just reduce distance of jump a bit more, keeping them under x2.5 would be better. Song isn't that jumpy and jumps like yours breaks your flow.
  3. 00:12:699 (3,4,5,6) - nazi - making them parallel would improve your flow A LOT. If you can't - turn Grid level 4, do it and set your grid level 3 back :<
    Can't you keep them parallel or at least curve them like this?
  4. 00:16:336 (7) - have you missed a new combo here? It's pretty off your pattern, i guess.
  5. 00:18:699 (6,7,8) - that't be great if you use regular spacing here, as you did it with other triplets. (When I said regular, I meant manual unstack. x0,6 DS, y'know)
  6. 00:49:790 (1) - remove NC, if it's before spinner - it looks overused and unneeded here!
  7. 00:52:699 (1) - firstly, that slowdown here doesn't really fits. There's no reason to use a new velocity multiplier for it! Secondly, this appears too soon after spinner, players have no time to read it properly!
  8. 01:06:336 (2) - move it somewhere else, to make this stack readable, I'm begging you!
    Note: something similar appears at 02:35:245 (1,2,3,1,2,3,1,2,3,1,2,3)
  9. 02:30:336 (3,4,5,6,7,8,9,10,11,12,13,14,1) - I'd say that this is TOO hard. This is not an [insane] diff. Consult a BAT for confirmation, PLEASE.
  10. 02:42:517 (1,2,3,4,5,6,7,8,9) - it's a bit too unexpected here + it's too hard. Ask someone to confirm, that it's playable/unplayable.
    Note: when i say SOMEONE I mean average skilled player, who plays [Hard] diffs. No an ultra-skilled giy with #100 or higher, y'know.
Leyko
  1. 01:07:336 (1,1) - it's impossible to read it in time. make spinner shorter, it's unplayable now!
  2. 01:13:881 - missed circle? It's supposed to be a triplet, right? It least it SOUNDS like a triplet, so place a circle here!
  3. 02:11:972 (1,2,3,4,5,6,7,8,9) - when rhythm goes tricky and it's quite hard to understand it, it's better to use sliders. This is not an [insane] diff, so making your rhythm a bit easier is a good idea! replace some 3/4s with sliders, maybe? examle
[Lunatic]
  1. Increase OD and HP they're TOO low. It makes your cute diff TOO easy and TOO boring for skilled players!
  2. 00:21:063 (5,6) - nazi - consider using something different from stack here, otherwise players may read it as a triplet. That's quite confusing, you know.
  3. 00:34:881 (5) - you have a new combo at 00:36:336 (1) - which sounds just like 00:34:881 (5) - so, it'd be a good idea to place NC at ]00:34:881 (5) -as well
  4. 00:46:881 (3) - this spinner is faster than two previous spinners. Place a New Combo, to make SV changes readable!
  5. 01:10:426 - same thing about dragging breaks goes here.
  6. 01:51:608 (5) - Personally, I'm agains using them. They're rankable, but usually they give a weird flow and don't really fit. Try to place second repeat with a circle. Because second reverse-arrow appears too soon and this slider is quite unfitting with your regular rhythm/flow.
  7. 02:05:426 (1,1) - even for an [Insane] diff, that's still a bit TOO fast. Try to end spinner earlier? Even very skilled players need some time to FOCUS on objects!
    Note: 02:28:699 (1,1) - same :<
  8. 02:28:699 (1,1) - thank you for ignoring that beat. It really plays much better without anything here. But if you didn't remove circle from this place in easy - you should add it here to keep rhythm consistent.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
Leader
Thank you everyone for your useful mods, fixed many things :3

Also changed BG on Easy diff, reDL if you care.
sheela
Hi! M4M!
I'm kind of a new modder so I may put unless and short suggestions but I try.

[Easy]
02:11:245 (3) - Curve it in the opposite way
01:10:881 - Back the break to the blue point
[BCI's Normal]
01:02:881 (3) - Maybe remove a tick?
[Lunatic]
01:10:881 - Back the break to the blue point

Good luck!
Kodora

-Bakari- wrote:

Kodoriki
  1. 00:02:517 (4,1) - that pattern shouldn't be antijump, right? I guess you'd better keep regular spacing here instead of x0.6 fixed
  2. 00:11:972 (1) - just reduce distance of jump a bit more, keeping them under x2.5 would be better. Song isn't that jumpy and jumps like yours breaks your flow. fixed
  3. 00:12:699 (3,4,5,6) - nazi - making them parallel would improve your flow A LOT. If you can't - turn Grid level 4, do it and set your grid level 3 back :< improved in other way. also, for making sliders parallel grind level 3 better than 4.
    Can't you keep them parallel or at least curve them like this?
  4. 00:16:336 (7) - have you missed a new combo here? It's pretty off your pattern, i guess. y
  5. 00:18:699 (6,7,8) - that't be great if you use regular spacing here, as you did it with other triplets. (When I said regular, I meant manual unstack. x0,6 DS, y'know) no way, i love that triplet
  6. 00:49:790 (1) - remove NC, if it's before spinner - it looks overused and unneeded here! it needed since new part of music
  7. 00:52:699 (1) - firstly, that slowdown here doesn't really fits. There's no reason to use a new velocity multiplier for it! Secondly, this appears too soon after spinner, players have no time to read it properly! slowdown here fit the misic, also it is not really nesessary, it is not that slow to get even 100 (even not saying about potential miss what really impossible to do here)
  8. 01:06:336 (2) - move it somewhere else, to make this stack readable, I'm begging you! nc for better readability, other can be perfectly readable if you follow the rhytm here
    Note: something similar appears at 02:35:245 (1,2,3,1,2,3,1,2,3,1,2,3)
  9. 02:30:336 (3,4,5,6,7,8,9,10,11,12,13,14,1) - I'd say that this is TOO hard. This is not an [insane] diff. Consult a BAT for confirmation, PLEASE. resolved
  10. 02:42:517 (1,2,3,4,5,6,7,8,9) - it's a bit too unexpected here + it's too hard. Ask someone to confirm, that it's playable/unplayable. just 9 notes with 165 bpm & OD 6, it playable more than enough
    Note: when i say SOMEONE I mean average skilled player, who plays [Hard] diffs. No an ultra-skilled giy with #100 or higher, y'know.
Good luck!
barely look at other mods. sorry, but you all modded old version. i fixed most of things what was mentiored and not fixed for now
SPOILER
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 26472
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:é»’ã„æµ·ã«ç´…ã ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI Leyko Kodora hs714
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_collab.jpg",0,0
//Break Periods
2,93626,104313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,-27,,449,159
S,0,-27,,0.8596129
F,0,-27,336,0,1
F,0,336,22881,1
F,0,22881,23245,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,23245,,448,159
S,0,23245,,0.8513548
F,0,23245,23608,0,1
F,0,23608,46154,1,0.9972452
F,0,46154,46517,0.9972452,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,46517,,448,159
S,0,46517,,0.8265806
F,0,46517,46881,0,1
F,0,46881,69426,1,0.9807692
F,0,69426,69790,0.9807692,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,69790,,449,159
S,0,69790,,0.8348386
F,0,69790,70154,0,1
F,0,70154,93426,1,0.9945055
F,0,93426,93790,0.9945055,0
Sprite,Foreground,Centre,"Kodora.png",320,240
S,0,104699,,0.8265806
F,0,104699,105063,0,1
F,0,105063,115972,1
M,0,105187,,445,158
F,0,115972,116336,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,116336,,445,159
S,0,116336,,0.8513548
F,0,116336,116699,0,1
F,0,116699,138517,1,0.9944904
F,0,138517,139245,0.9944904,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,139245,,444,159
S,0,139245,,0.8678711
F,0,139245,139972,0,1
F,0,139972,163245,1
F,0,163245,163608,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
336,363.636363636364,4,2,0,50,1,0
52699,-133.333333333333,4,2,0,50,0,0
53063,-100,4,2,0,50,0,0
64745,-100,4,2,0,50,0,0
139972,-100,4,2,0,60,0,0


[Colours]
Combo1 : 254,192,253
Combo2 : 233,18,45
Combo3 : 126,88,199

[HitObjects]
60,192,336,1,2,0:0:0:0:
256,40,1063,1,2,0:0:0:0:
452,192,1790,1,2,0:0:0:0:
256,344,2517,1,2,0:0:0:0:
148,264,3063,5,0,0:0:0:0:
132,248,3154,1,0,0:0:0:0:
116,232,3245,2,0,P|76:188|68:96,1,150,2|0,0:0|0:0,0:0:0:0:
228,140,3972,2,0,P|268:184|277:271,1,150,2|0,0:0|0:0,0:0:0:0:
368,136,4699,6,0,P|342:52|294:16,1,150,2|0,0:0|0:0,0:0:0:0:
128,16,5426,2,0,P|63:75|52:134,1,150,2|0,0:0|0:0,0:0:0:0:
58,248,5972,5,0,0:0:0:0:
67,269,6063,1,0,0:0:0:0:
80,288,6154,2,0,P|144:336|232:324,1,150,2|0,0:0|0:0,0:0:0:0:
432,288,6881,2,0,P|368:336|280:324,1,150,2|0,0:0|0:0,0:0:0:0:
80,172,7608,5,2,0:0:0:0:
256,48,7972,1,0,0:0:0:0:
432,172,8336,1,2,0:0:0:0:
256,336,8699,1,0,0:0:0:0:
114,242,8881,5,0,0:0:0:0:
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88,224,112154,2,0,L|16:256,2,75,0|0|0,1:1|0:0|1:1,0:0:0:0:
128,152,112699,1,0,0:0:0:0:
80,88,112881,2,0,L|8:48,2,75,0|0|0,1:1|0:0|1:1,0:0:0:0:
128,152,113426,1,2,0:0:0:0:
232,80,113608,5,0,0:0:0:0:
232,80,113699,1,0,0:0:0:0:
232,80,113790,2,0,P|264:120|312:136,1,75,2|0,0:0|0:0,0:0:0:0:
368,152,114154,2,0,L|392:248,1,75,2|0,0:0|0:0,0:0:0:0:
456,264,114517,1,2,0:0:0:0:
408,328,114699,1,0,0:0:0:0:
336,288,114881,1,6,0:0:0:0:
384,224,115063,1,0,0:0:0:0:
328,168,115245,6,0,P|259:134|168:144,1,150,2|2,0:0|0:0,0:0:0:0:
40,216,115972,2,0,P|108:249|200:240,1,150,2|2,0:0|0:0,0:0:0:0:
188,80,116699,6,0,P|256:52|324:80,1,150,4|0,0:0|0:0,0:0:0:0:
376,220,117426,2,0,L|444:312,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,248,118154,2,0,L|328:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,220,119608,6,0,P|80:200|68:116,1,150,2|0,0:0|1:0,0:0:0:0:
192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
400,188,121063,2,0,B|376:256|376:256|368:288|384:332,1,150,0|0,0:0|1:0,0:0:0:0:
236,304,121790,2,0,P|196:304|160:284,1,75,0|0,0:0|1:0,0:0:0:0:
120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
144,40,136154,2,0,B|96:56|56:40|56:40|72:72|64:108,1,150,0|0,1:0|1:0,0:0:0:0:
40,176,136699,2,0,L|56:252,1,75,0|0,1:0|0:0,0:0:0:0:
104,316,137063,1,4,0:0:0:0:
256,192,137245,12,0,138517,1:0:0:0:
184,120,138881,6,0,L|168:80,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,188,139245,1,4,0:0:0:0:
256,188,139608,1,4,0:0:0:0:
392,88,139972,6,0,P|424:152|408:256,1,150,6|0,0:0|0:0,0:0:0:0:
352,280,140517,1,0,0:0:0:0:
272,296,140699,2,0,B|240:296|216:344|216:344|192:296|128:296,1,150,2|0,0:0|0:0,0:0:0:0:
88,256,141245,1,0,0:0:0:0:
120,176,141426,2,0,L|8:96,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,128,142154,2,0,L|128:8,2,112.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,142881,5,4,0:0:0:0:
256,192,142926,12,0,145608,0:0:0:0:
128,80,145790,6,0,L|312:80,1,150,6|0,0:0|0:0,0:0:0:0:
336,136,146336,1,0,0:0:0:0:
384,208,146517,2,0,P|320:256|232:232,1,150,2|0,0:0|0:0,0:0:0:0:
192,200,147063,1,0,0:0:0:0:
128,248,147245,1,2,0:0:0:0:
56,144,147517,1,0,0:0:0:0:
152,64,147790,1,0,0:0:0:0:
224,32,147972,1,2,0:0:0:0:
336,88,148245,1,0,0:0:0:0:
256,192,148517,5,0,0:0:0:0:
256,192,148699,1,4,0:0:0:0:
256,192,148745,12,0,151063,0:0:0:0:
128,104,151245,5,0,0:0:0:0:
128,104,151426,1,2,0:0:0:0:
128,104,151608,6,0,P|224:96|288:48,1,150,6|0,0:0|0:0,0:0:0:0:
328,128,152154,1,0,0:0:0:0:
400,176,152336,2,0,L|464:72,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
384,264,153063,1,6,0:0:0:0:
136,296,153608,5,2,0:0:0:0:
168,136,153972,1,2,0:0:0:0:
142,61,154154,1,0,0:0:0:0:
217,35,154336,1,2,0:0:0:0:
250,113,154517,1,4,0:0:0:0:
416,288,155245,5,0,0:0:0:0:
416,288,155517,1,2,0:0:0:0:
416,288,155790,1,0,0:0:0:0:
352,240,155972,5,4,0:0:0:0:
352,240,156245,1,2,0:0:0:0:
352,240,156517,1,0,0:0:0:0:
288,192,156699,5,0,0:0:0:0:
288,192,156972,1,2,0:0:0:0:
288,192,157245,1,0,0:0:0:0:
232,256,157426,5,4,0:0:0:0:
232,256,157608,1,2,0:0:0:0:
232,256,157972,1,2,0:0:0:0:
64,208,158336,5,2,0:0:0:0:
144,208,158517,1,0,1:1:0:0:
104,136,158699,1,2,0:0:0:0:
104,136,158881,1,4,1:1:0:0:
104,136,159063,5,2,0:0:0:0:
104,136,159426,1,2,0:0:0:0:
336,104,159790,5,2,0:0:0:0:
408,64,159972,1,0,1:1:0:0:
416,144,160154,1,2,0:0:0:0:
343,183,160336,5,4,1:1:0:0:
256,192,160517,12,4,161790,0:0:0:0:
104,184,162517,5,0,0:0:0:0:
124,193,162607,1,0,0:0:0:0:
146,196,162698,1,0,0:0:0:0:
167,188,162789,1,0,0:0:0:0:
185,174,162880,1,0,0:0:0:0:
202,160,162971,1,0,0:0:0:0:
220,147,163062,1,0,0:0:0:0:
240,137,163153,1,0,0:0:0:0:
262,132,163244,1,4,0:0:0:0:
mingmichael
hey Leader :) here the mods that you requested to me~
btw touhou song >W< good~!!

[Muzu]
  1. 01:17:790 (27) - how about k here. you used d's at 01:17:426 (25)~(29). it's too monotonic note. i used k for it to follow the rhythm sound like 01:17:426 (25) - before which you used k's
  2. 02:43:245 (172) - add finish (D) here after the slider :D
[Oni]
  1. 00:22:517 (127)~(139) - try this for the stream. i changed this to make it fit with the music, especially (133)~(139) http://puu.sh/3iWxr.jpg
  2. 00:48:517 (248,249,250,251,252,253,254,255) - this part is not really fit well, becuase you use oo oo patterns there @_@ i recommend you to try this http://puu.sh/3iWGH.jpg or this http://puu.sh/3iWHX.jpg
  3. 00:54:517 (291,292,293,294) - the reason like above ^. how about change it to be 00:54:790 (293) - move to 00:54:699 (293) -
  4. 01:17:881 (406) - move to 01:17:699 (405) - . the triplet sound will give stronger sound than you put the triplet before at 01:17:790 (405,406,407) -
  5. 01:21:245 (434) - k. like the mod before at 00:22:517 (127)~(139) (if you used my mod before)
  6. 01:27:245 (468) - k. i used this to follow the rhythm sound with k's pattern that you used at 01:26:517 (466,472,477,483,488) -
  7. 01:33:426 (518) - the end of the stream (01:31:972 (502)~(518)) give the lower pitch sound. you used k at the last stream. that's not fit well. change it to be d
  8. 01:59:426 (669) - change to be d. 01:59:154 (668) and 01:59:426 (669) have same pitch sounds. you put d at (668) before, so it's better to use the same note (d) at (669)
  9. 02:21:426 (760,761,762,763) - the notes aren't fit well :( try this 02:21:699 (762) - move to 02:21:608 (762) - and then 02:21:517 (761) - change to be d
  10. 02:43:245 (881) - add finish (D) here
good luck there o/
hs714
☆KiyoshiX101

KiyoshiX101 wrote:

Hey there~
M4M Fromy your Queue.

Inconsistency in Kiai Times
714's Taiko Muzukashii
Kiai Starts on 00:46:881, ends on 00:58:517 then on 02:19:972, ends on 02:31:608

714's Taiko Oni
Kiai starts on 00:46:881, ends on 00:58:517 then on 02:19:972, ends on 02:31:608

Good work and good luck! :3
Thank you for your mod! KiyoshiX101 <33
Leader Fixed this mod? if so, I'm really Thank you~! and sorry for late..orz

☆OniJAM

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
Muzukashii
[*]Taiko diffs:
[Events]
//Background and Video events
0,0,"TaikoBG_iku.jpg",0,75

[*]Others are fine

Oni
[*]The same as Muzukashii - fixed both! thank you :oops:

Sorry about the poor mod... But your map is really good now.
Good Luck~! Hope soon rank~[/list]
Thank you for your mod! OniJAM <33

☆mingmichael

mingmichael wrote:

hey Leader :) here the mods that you requested to me~
btw touhou song >W< good~!!

[Muzu]
  1. 01:17:790 (27) - how about k here. you used d's at 01:17:426 (25)~(29). it's too monotonic note. i used k for it to follow the rhythm sound like 01:17:426 (25) - before which you used k's - done :3
  2. 02:43:245 (172) - add finish (D) here after the slider :D - hmm, sorry. I want to open up 1/1 space at after the slider.
[Oni]
  1. 00:22:517 (127)~(139) - try this for the stream. i changed this to make it fit with the music, especially (133)~(139) http://puu.sh/3iWxr.jpg - really nice~ thank you ;)
  2. 00:48:517 (248,249,250,251,252,253,254,255) - this part is not really fit well, becuase you use oo oo patterns there @_@ i recommend you to try this http://puu.sh/3iWGH.jpg or this http://puu.sh/3iWHX.jpg - nnn.. sorry.. I think it is fit for this part ;_;
  3. 00:54:517 (291,292,293,294) - the reason like above ^. how about change it to be 00:54:790 (293) - move to 00:54:699 (293) - - ^ sorry..
  4. 01:17:881 (406) - move to 01:17:699 (405) - . the triplet sound will give stronger sound than you put the triplet before at 01:17:790 (405,406,407) - - thank you!
  5. 01:21:245 (434) - k. like the mod before at 00:22:517 (127)~(139) (if you used my mod before) - sorry. I think it is not same back music. ( but I above use your mod. :3 )
  6. 01:27:245 (468) - k. i used this to follow the rhythm sound with k's pattern that you used at 01:26:517 (466,472,477,483,488) - - thank you xD
  7. 01:33:426 (518) - the end of the stream (01:31:972 (502)~(518)) give the lower pitch sound. you used k at the last stream. that's not fit well. change it to be d - thanks for advice! I changed in one's own way the considering your opinions. changed to d at the stream last notes.
  8. 01:59:426 (669) - change to be d. 01:59:154 (668) and 01:59:426 (669) have same pitch sounds. you put d at (668) before, so it's better to use the same note (d) at (669) - thank you!
  9. 02:21:426 (760,761,762,763) - the notes aren't fit well :( try this 02:21:699 (762) - move to 02:21:608 (762) - and then 02:21:517 (761) - change to be d
  10. 02:43:245 (881) - add finish (D) here - sorry, No..orz
good luck there o/
Thank you for your mod! mingmichael <33

please update~ (。・ω・。)
Taiko Muzukashii: http://puu.sh/3j04m.osu
Taiko Oni: http://puu.sh/3j04C.osu
jonathanlfj
from my modding queue
i have no idea what the op says, but i guess it has alot to do with water and fishes (and the title) xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
unify your audio-leadin to 2000ms on all diffs (BCI's Normal has a different one than the rest as well)
also unify your combo colour setup on the standard diffs
on the tags of Collab Hard you have "Scarlet" written as "SScarlet", need to delete the extra S ><

[Easy]
00:02:517 (4) - normal sample on the slider start
00:20:699 (1,2,3,4) - make a smoother curve here 00:26:517 (3) - whistle on start
00:49:790 (4) - whistle on start and end (or finish)
01:28:336 (2) - how bout make this a mirror of 01:29:790 (3)? the curve would look better
01:30:517 (4) - NC
01:53:790 (1) - try a finish on the end
02:11:245 (3) - NC

[BCI's Normal]
00:17:608 (6) - adjust spacing here to 0.8x
00:21:426 (3) - put a clap on the repeat
00:35:972 (2) - if you make this curve up and blanket the end of 00:35:244 (1) instead it will probably look better
01:02:881 (3) - snap end to 01:03:245 or 01:03:426
01:31:426 (2,3) - the rhythm here is a bit hard to grasp, its better if you swap this for a slider imo
02:19:245 (1) - since the default skin for spinner is blue, it will somewhat camouflage the approach circle and distrub with the reading of this note (since its right at the center), so change ur combo colour setup so this combo becomes pink

[Collab hard]
00:12:699 (3,4,5,6) - are these sliders intentionally made with slight different directions? would look better if you made them align better
00:17:063 (9) - finish sounds a bit abrupt, take it off?
00:47:608 (1,1,1) - these sounds better with their ends snapped to the blue line (also can warn players of the rhythm on 00:53:426 (1,2,3,1,2,3,1,2,3,1) which is alot more challenging)
00:53:426 (1,2,3,1,2,3,1,2,3,1) - and for this its easier to read the rhythm if you NC it like this: 01:02:154 (1,2,3,4,1,2,3,4,5) - same NC pattern here
01:04:336 (1,2,3,1,2,3,4) - i dont really understand your rhythm and placement here...it will be alot easier to read if you can remove the stack on 01:04:517 (2,3) because there is no stress beat at 01:04:881 (3) leaving the player confused of the rhythm to follow. or you can consider this rhythm: 01:07:336 (1) - shorten this to end at 01:09:790
01:32:881 (6) - maybe a bit nazi but make a straight line with 01:33:426 (1)?
01:53:426 (9) - remove whistle, sounds a bit random here
02:19:972 (1) - do kiai time (or just a kiai burst) here?
02:24:336 (1,2,3,4) - having this in the middle of triplets is a bit too hard for hard diff, using 1/4 sliders would make it alot more playable
02:33:972 (2,3,4,5) - the square can look better here
02:37:426 (1,2,3,4,5,6,7) - this place has the same issue with 01:04:336 (1,2,3,1,2,3,4), my same suggestions there applies here
this hard feels harder than lunatic rhythm wise, it would be alot better if more sliders were used instead of circles for the blue line snaps

[Lunatic]
00:21:063 (5,6) - this looks better if you stack it
00:23:517 - add a note here
00:32:336 (9) - NC here instead of 00:33:426 (1)
00:46:517 (2) - spacing (make it consistent with 02:19:608 (7))
01:19:972 - felt like a note is missing here
01:20:972 (6) - you actually stacked this with 01:20:881 (5) which i believe is accidental, but it doesnt really affect game play since stack leniency places it on top of 01:21:063 (7), so up to you
02:02:517 (1) - finish or whistle on start
02:19:972 (1) - finish on start
02:27:245 (3) - slider end a little too far out? adjust the curve so the end is more inside
02:40:881 (1) - finish ><

Thats all, aside for some rhythmic challenges b/c of the nature of the song, everything seems fine. Good luck~
Topic Starter
Leader

jonathanlfj wrote:

i have no idea what the op says, but i guess it has alot to do with water and fishes (and the title) xD
ZUN's comment :P
Translation
Iku Nagae's theme.

This is a pretty old story, but I saw an oarfish mummy in an aquarium once.
I'd seen pictures before, but seeing it in person leaves a totally
different impact. It's a flat and unusually long fish.
It's hard to believe it's something from this world.

This is the theme song for that sort of Iku.

Thank you for mods anyway, will fix soon.
DarkDunskin
Surprise Mod!

NOTE: No kudosu! until I finished modding the Taiko Diffs please.

[Easy]
    1. 00:05:426 (4) - Better use a whistle instead of a finish at sliderend.
    2. 00:49:790 (4) - You forgot to add a finish at sliderstart and sliderend.
    3. 00:55:608 - Could you perhaps add a single note + Finish here and let the spinner start at 00:55:972 - instead?
    4. 01:31:972 (2,3) - I believe (3) is rather hard to get for a new player. Please consider to let (2) end at 01:33:063 - instead.
    5. 02:11:245 (3) - Remove Finish from sliderstart.
    6. 02:17:063 - Same as 00:55:608 -
    7. 02:22:881 (4,1) - Shorten (4) by one repeat and then let (1) start at 02:24:336 - and let (1) repeat at 02:24:881 - instead. Should look like this: http://puu.sh/3lWoQ.jpg Sounds much smoother to me.
    8. 02:25:790 (2) - Remove Finish from repeat arrow.

    Other than that: nice.

    [BCI's Normal]
      1. 00:21:426 (3) - You should add a Finish at the repeatarrow.
      2. 01:54:517 (2) - Finish at Repeatarrow.
      3. 02:11:245 (1) - Remove Finish at Sliderstart.

      Why do I even bother modding BCI's diffs? Good Job as always.

      [Collab Hard]
        1. 00:17:063 (3) - Remove finish from Sliderend.
        2. 00:17:790 (3) - Add finish at Sliderstart.
        3. 01:04:517 (2,3,1,2,3,4,1) - This section is meeeeh. You should follow the main-melody more closely.
        4. 01:47:245 (4) - Slider crosses lifebar, move it down please.

        Yup, okay.

        [Lunatic]
          1. 00:10:881 (4) - Slidertail crosses lifebar, turn it around a bit.
          2. 01:07:245 (4) - Remove Finish.
          3. 02:08:336 (5) - Finish at sliderstart.
          4. 02:14:154 (2) - ^
          5. 02:15:608 (4) - ^
          6. 02:17:063 (4) - Add Finish.
          7. 02:19:245 (6,7) - Add Finish at sliderstart on each.
          8. 02:22:881 (1) - Add finish.
          9. 02:23:063 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - This part looks more like Taikosu! then osu! standard lol.

          The beginnig feels easier than you Hard Collab, but all in all its okay.

          I already had a short glimpse at the Oni and for what I see it seems to be much work, so I'll mod these taikos later.

          At last I wanted to ask you if you'd accept an Inner Oni for your mapset?
          I mapped this song a while ago and it would fit so nice in here.

          Also I believe I have some nice Ideas for a little Storyboard here.
          I could work on a little preview so you could consider about taking it too if you wish.

          Alright, have a star!

          NOTE: No kudosu! until I finished modding the Taiko Diffs please.
Topic Starter
Leader
Thank you for mod! I've already known you've had a Inner Oni, tell me if I have to upload the current one (downloaded from your userpage) or if you want to fix something. Also, a Storyboard will be nice :3
DarkDunskin
Yes thats the Taiko I meant. You can add it if you want.
DarkDunskin
So here's the Taiko Mod I owed you:

[714's Taiko Oni]
  1. 00:05:608 (22,23) - Delete Notes. This is a rather silent part in the song.
  2. 00:09:790 (44) - Delete Note, dk kd doesnt fit here.
  3. 00:11:972 (61) - Remove Clap.
  4. 00:11:972 (61) - Add Finish.
  5. 00:17:699 (90,91) - Delete (90) and add Finish on (91).
  6. 00:21:336 (115,116) - Delete (116) and add Clap on (115).
  7. 00:21:790 (117,118) - Delete (118) and add Finish on (117).
  8. 00:23:517 (132,133) - Delete (132) and add Finish on (133).
  9. 00:29:426 (159) - Remove Clap and add Finish.
  10. 00:35:245 (186) - ^
  11. 00:41:063 (208) - Add Finish.
  12. 00:49:790 (250) - Remove Clap and add Finish.
  13. 00:52:608 (270,271) - Remove Clap and add Finish on (271) and delete (270).
  14. 00:55:608 (291) - Remove Clap and add Finish.
  15. 00:58:517 (304) - ^
  16. 00:58:881 (305,306,307,308,309) - "k d k d D" would fit nice here.
  17. 01:01:426 (315) - Remove Clap and add Finish.
  18. 01:04:336 (326) - Add Finish.
  19. 01:05:790 (331) - ^
  20. 01:08:336 (341) - ^
  21. 01:10:154 (353) - ^
  22. 01:15:881 (384,385) - Delete (384) and add Finish on (385).
  23. 01:19:517 (410,411) - Add Clap on (410), delete (411).
  24. 01:21:699 (429,430) - Delete (429), add Finish on (430).
  25. 01:27:517 (459,460) - Delete (459), add Finish on (460).
  26. 01:33:790 (507,508,509,510,511,512,513) - Do it like in the beginning, switch red and blue!
  27. 01:38:699 (527,528) - Delete notes.
  28. 01:42:608 (548) - Add Clap.
  29. 01:42:881 (550) - Delete Note.
  30. 01:45:063 (565) - Add Finish.
  31. 01:50:790 (597,598) - Delete (597), add Finish on (598).
  32. 01:54:426 (623,624) - Add Clap on (623), Delete (624).
  33. 01:54:881 (625,626) - Add Finish on (625), delete (626).
  34. 01:56:608 (640,641) - Delete (640), remove clap and add Finish on (641).
  35. 02:02:517 (663) - Add Finish.
  36. 02:08:336 (688) - Remove Clap add Finish.
  37. 02:08:699 (689,690,691,692,693) - "k d k d D" would fit nice here.
  38. 02:14:154 (710) - Add Finish.
  39. 02:14:517 (711,712,713,714,715) - "k d k d D" would fit nice here.
  40. 02:17:063 (721) - Remove Clap add Finish.
  41. 02:19:245 (730,731) - Add Finish on (730), delete (731).
  42. 02:22:790 (750,751) - Delete (750), add Finish on (751).
  43. 02:25:790 (771) - Add Finish.
  44. 02:28:699 (793,794) - Add finish on (793), delete (794).
  45. 02:31:426 (810,811) - Add Clap on (810), remove clap from (811) and add Finish.
  46. 02:33:063 (816) - Remove Clap and add Finish.
  47. 02:34:517 (822) - ^
  48. 02:37:426 (833) - Add Finish.
  49. 02:38:881 (838) - Remove Clap and add Finish.
  50. 02:43:245 - Add Note + Finish.
Sorry for Utlra-nazi-monster-mod. <_<

[714's Taiko Muzukashii]
  1. 00:17:790 (58) - Add Finish.
  2. 00:21:790 (74) - ^
  3. 00:23:608 (77) - ^
  4. 00:29:426 (97) - Remove Clap, add Finish.
  5. 00:35:245 (119) - ^
  6. 00:41:063 (141) - Add Finish.
  7. 00:49:790 (175) - Remove Clap, add Finish.
  8. 00:52:699 (185) - Add Finish.
  9. 00:55:608 (196) - ^
  10. 00:58:517 (207) - Remove Clap, add Finish.
  11. 00:59:972 (212) - Add Finish.
  12. 01:01:426 (218) - Remove Clap, add Finish.
  13. 01:04:336 (229) - Add Finish.
  14. 01:05:790 (234) - Remove Clap, add Finish.
  15. 01:08:336 (243) - ^
  16. 01:10:154 (1) - Add Finish.
  17. 01:15:972 (20) - ^
  18. 01:27:608 (59)- Add Finish on (59)
  19. 01:33:790 (1,2,3,4,5,6,7) - Do it like the beginning, switch red and blue notes.
  20. 01:45:063 (37) - Add Finish.
  21. 01:50:881 (58) - Add Finish.
  22. 01:54:881 (74) - ^
  23. 01:55:608 (1) - Shorten the spinner to 01:56:517 - add note + Finish at 01:56:699 - instead.
  24. 02:02:517 (21) - Add Finish.
  25. 02:08:336 (43) - Remove Clap, add Finish.
  26. 02:09:790 (48) - Add Finish.
  27. 02:14:154 (65) - Remove Clap, add Finish.
  28. 02:15:608 (70) - ^
  29. 02:15:608 (70) - ^
  30. 02:19:245 (85,86) - Add Finish on both notes.
  31. 02:22:881 (97) - Add Finish.
  32. 02:25:790 (108) - ^
  33. 02:28:699 (119) - ^
  34. 02:31:426 (130,131) - Add Clap on (130), remove Clap from (131) and add Finish.
  35. 02:33:063 (136) - Remove Clap, add Finish.
  36. 02:34:517 (142) - ^
  37. 02:37:426 (153) - Add Finish.
  38. 02:38:881 (158) - ^
  39. 02:43:245 - Add Note + Finish.
I'm terribly sorry but I react allergic to missing Finish Notes lol.
Muzukashii feels a bit like a harder Futsuu, you should probably add some triplets like kkk or ddd here and there.

Besides that these Taiko's still lack consistency as I believe.
There's still much room for improvements, but don't give up there's still hope!
Find more mods an opinions to your Taiko Difficultys and it should work all out in the end.
Also I'm not always right, I probably just suck at modding Taiko ^^"
That's it.

@ Leader:
I didn't have much time to work on a proper SB for this map until now and won't have it in near future.
So just continue mapping like normal okay ^^

Only kudosu one post (If you found it helpful)~
Hellgert
when this map will be map,i waiting this map rank :(

can you add a japanese name on it,name:黒い海に紅く ~ Legendary Fish(accept/ingrone) :)
hs714
DarkDunskin <3

DarkDunskin wrote:

So here's the Taiko Mod I owed you:

[714's Taiko Oni]
  1. 00:05:608 (22,23) - Delete Notes. This is a rather silent part in the song. - done ;)
  2. 00:09:790 (44) - Delete Note, dk kd doesnt fit here. - nnnn.. sorry ;_;
  3. 00:11:972 (61) - Remove Clap. - thanks :3
  4. 00:11:972 (61) - Add Finish. - ^
  5. 00:17:699 (90,91) - Delete (90) and add Finish on (91). - ^
  6. 00:21:336 (115,116) - Delete (116) and add Clap on (115). - sorry..
  7. 00:21:790 (117,118) - Delete (118) and add Finish on (117).- ^
  8. 00:23:517 (132,133) - Delete (132) and add Finish on (133). - thank you <3
  9. 00:29:426 (159) - Remove Clap and add Finish. - ^
  10. 00:35:245 (186) - ^ - ^
  11. 00:41:063 (208) - Add Finish. - ^
  12. 00:49:790 (250) - Remove Clap and add Finish. - ^
  13. 00:52:608 (270,271) - Remove Clap and add Finish on (271) and delete (270). - ^
  14. 00:55:608 (291) - Remove Clap and add Finish. - ^
  15. 00:58:517 (304) - ^- ^
  16. 00:58:881 (305,306,307,308,309) - "k d k d D" would fit nice here.- ^
  17. 01:01:426 (315) - Remove Clap and add Finish. - ^
  18. 01:04:336 (326) - Add Finish. - ^
  19. 01:05:790 (331) - ^- ^
  20. 01:08:336 (341) - ^ - ^
  21. 01:10:154 (353) - ^ - ^
  22. 01:15:881 (384,385) - Delete (384) and add Finish on (385).- I think fit this part..sorry ;_;
  23. 01:19:517 (410,411) - Add Clap on (410), delete (411). - ^
  24. 01:21:699 (429,430) - Delete (429), add Finish on (430). - thanks!
  25. 01:27:517 (459,460) - Delete (459), add Finish on (460). - sorry..
  26. 01:33:790 (507,508,509,510,511,512,513) - Do it like in the beginning, switch red and blue! - fixed xD
  27. 01:38:699 (527,528) - Delete notes. - ^
  28. 01:42:608 (548) - Add Clap. - ^
  29. 01:42:881 (550) - Delete Note. - sorry. orz
  30. 01:45:063 (565) - Add Finish. - done :3
  31. 01:50:790 (597,598) - Delete (597), add Finish on (598). - sorry :|
  32. 01:54:426 (623,624) - Add Clap on (623), Delete (624). - ^
  33. 01:54:881 (625,626) - Add Finish on (625), delete (626). - ^
  34. 01:56:608 (640,641) - Delete (640), remove clap and add Finish on (641). - ^
  35. 02:02:517 (663) - Add Finish.- changed xD
  36. 02:08:336 (688) - Remove Clap add Finish. - ^
  37. 02:08:699 (689,690,691,692,693) - "k d k d D" would fit nice here. - changed to d k k d D~! :3
  38. 02:14:154 (710) - Add Finish. - done :3
  39. 02:14:517 (711,712,713,714,715) - "k d k d D" would fit nice here. - changed to d d k k D :>
  40. 02:17:063 (721) - Remove Clap add Finish. - done~
  41. 02:19:245 (730,731) - Add Finish on (730), delete (731). - ^
  42. 02:22:790 (750,751) - Delete (750), add Finish on (751). - sorry ;_;
  43. 02:25:790 (771) - Add Finish. - done :]
  44. 02:28:699 (793,794) - Add finish on (793), delete (794). - sorry!
  45. 02:31:426 (810,811) - Add Clap on (810), remove clap from (811) and add Finish. - done :>
  46. 02:33:063 (816) - Remove Clap and add Finish. - ^
  47. 02:34:517 (822) - ^ - ^
  48. 02:37:426 (833) - Add Finish. - ^
  49. 02:38:881 (838) - Remove Clap and add Finish. - ^
  50. 02:43:245 - Add Note + Finish.
Sorry for Utlra-nazi-monster-mod. <_<
- it's okay! I'm very glad for your mod! xD

[714's Taiko Muzukashii]
  1. 00:17:790 (58) - Add Finish.- done :>
  2. 00:21:790 (74) - ^ - nnn.. sorry I can't hear the Big notes sound for this part.. :I
  3. 00:23:608 (77) - ^ - thank you~!
  4. 00:29:426 (97) - Remove Clap, add Finish. - ^
  5. 00:35:245 (119) - ^ - ^
  6. 00:41:063 (141) - Add Finish. - maybe, 3/4(?) parts Big notes is so hard at the Muzukashii diff..
  7. 00:49:790 (175) - Remove Clap, add Finish. - done :>
  8. 00:52:699 (185) - Add Finish. - ^
  9. 00:55:608 (196) - ^ - ^
  10. 00:58:517 (207) - Remove Clap, add Finish. - changed to k d d d k D :3
  11. 00:59:972 (212) - Add Finish. - same as up. sorry. orz
  12. 01:01:426 (218) - Remove Clap, add Finish. 0 done :3
  13. 01:04:336 (229) - Add Finish. - sorry..orz
  14. 01:05:790 (234) - Remove Clap, add Finish. - ^
  15. 01:08:336 (243) - ^ - thank you :3
  16. 01:10:154 (1) - Add Finish. - ^
  17. 01:15:972 (20) - ^ - ^
  18. 01:27:608 (59)- Add Finish on (59) - ^
  19. 01:33:790 (1,2,3,4,5,6,7) - Do it like the beginning, switch red and blue notes. - ^
  20. 01:45:063 (37) - Add Finish. - ^
  21. 01:50:881 (58) - Add Finish. - ^
  22. 01:54:881 (74) - ^ - sorry :I
  23. 01:55:608 (1) - Shorten the spinner to 01:56:517 - add note + Finish at 01:56:699 - instead. - nnn~.. sorry!orz
  24. 02:02:517 (21) - Add Finish. - done :>
  25. 02:08:336 (43) - Remove Clap, add Finish. - ^
  26. 02:09:790 (48) - Add Finish. - same as up~! orz
  27. 02:14:154 (65) - Remove Clap, add Finish. - ^
  28. 02:15:608 (70) - ^ - ^
  29. 02:15:608 (70) - ^ - ^
  30. 02:19:245 (85,86) - Add Finish on both notes. - ^
  31. 02:22:881 (97) - Add Finish. - thank you!
  32. 02:25:790 (108) - ^- ^
  33. 02:28:699 (119) - ^ - ^
  34. 02:31:426 (130,131) - Add Clap on (130), remove Clap from (131) and add Finish. - sorry
  35. 02:33:063 (136) - Remove Clap, add Finish. - ^
  36. 02:34:517 (142) - ^ - done~!
  37. 02:37:426 (153) - Add Finish. - sorry!
  38. 02:38:881 (158) - ^ - ^ orz
  39. 02:43:245 - Add Note + Finish. - changed to slider end at 02:43:245 - :3
I'm terribly sorry but I react allergic to missing Finish Notes lol.
Muzukashii feels a bit like a harder Futsuu, you should probably add some triplets like kkk or ddd here and there.

Besides that these Taiko's still lack consistency as I believe.
There's still much room for improvements, but don't give up there's still hope!
Find more mods an opinions to your Taiko Difficultys and it should work all out in the end.
Also I'm not always right, I probably just suck at modding Taiko ^^"
That's it.

@ Leader:
I didn't have much time to work on a proper SB for this map until now and won't have it in near future.
So just continue mapping like normal okay ^^

Only kudosu one post (If you found it helpful)~

I'm really thank you & really glad add your Inner Oni! \(*'ω')/♥
Thanks for your mod! DarkDunskin <33


update onegaishimasu! ヽ(。・ω・。)ノ
Taiko Muzukashii: http://puu.sh/3u27a.osu
Taiko Oni: http://puu.sh/3u27c.osu
fanzhen0019
Hi :3 From my queue.

General
  1. Use 2000ms lead-in.
  2. Manually resnap these notes in Dunskin's taiko.
    01:06:428 (18) -
    01:07:428 (24) -
    02:39:428 (18) -
    02:39:519 (19) -
    02:40:519 (27) -

Easy

Hitsounds
  1. 01:04:336 (1) - To consist, use whistle here instead of clap.
  2. 01:28:336 - ,01:29:063 - Add clap.
  3. 01:33:063 (3) - Finish.
  4. 02:22:881 - Finish instead.
Arrangement & Design
  1. 00:23:608 (1,3) - Consider to make these symmetrical?

BCI's Normal

Hitsounds
  1. 01:27:426 (5) - Clap.
Arrangement & Design
  • Looks nice overall.

Collab Hard

Hitsounds
  • Kodora's Part:
  1. 00:17:790 - Soft-finish here.
    Leyko's Part:
  2. 00:35:063 (2,3) - Use normal-hitnormal.
Arrangement & Design
  • Kodora's Part:
  1. 02:33:972 (2,3,4,5) - (nazi) It's not a perfect rectangle.
    Leyko's Part:
    Clear.

Lunatic

Hitsounds
  1. 00:03:245 - Add a whistle.
  2. 00:04:154 - ,00:04:336 - ,00:04:699 - ,00:05:063 - ,00:05:790 - Add a whistle.
  3. 00:12:881 - ,00:13:608 - ,00:14:336 - Add a clap.
  4. 00:14:699 (1) - Clap.
  5. 00:17:790 - Finish.
  6. 00:35:608 - Clap.
  7. 00:41:426 - Clap.
  8. 00:46:881 (1) - Clap. And remove this clap :00:47:426 (2) -
  9. 01:02:426 - Whistle.
  10. 01:07:245 (4) - Maybe a clap is needed.
  11. 01:15:972 - Finish.
  12. 01:20:699 (3) - Clap.
  13. 01:21:790 - Finish.
  14. 01:53:426 - Clap.
    Hitsounds still need some work.
Arrangement & Design
  • Clear!

That's it! Good luck~
Mira-san
Hi.


Insane


01:23:608 (5) - Distance snap on this note.
02:31:608 (7) - I suggest putting one of those custom hitsounds on the starting point of this slider.

Collab Hard


01:23:972 (7) - Distance snap on this one.
02:20:699 (3) - This slider isn't like the others. It's not symmetrical.

Easy


02:03:972 (2) - Put ending point at X:164 Y:344


Can't find anything on BCI's Normal.


And sorry the noob mod. I don't mod Taiko diffs too. :/
sjoy
HI :) From M4M
I like ZUN song very much :)
I'm a new mapper .I hope I can help your map as soon as possible
Easy:
00:28:699 how about add a note?
00:34:517 ^
01:33:063 (3) - add the fin?
BCI'Normal:
00:12:699 (2) - add the fin?
01:21:790 (1) - 01:22:336 (2) - add the clap?
Collab Hard:
00:19:245 (1) - move to 120, 296 and 00:19:972 (2) - move to160,128?
00:26:336 (7) - move to 104,192?
01:04:881 (3) - I don't think it's good to stack with01:04:154 (5,1,2) -
01:05:972 (1) - move to 312,152?
01:06:336 (2) - move to 472,112?
02:11:245 (4,1) - how about stack
02:12:245 (2,5,8) - I thinks it's diffcult to set the note on the blue line on hard chang to slide?
02:35:517 (2,2,2) - ^
02:37:245 (3) - move to 232,256?
02:39:426 (2) - I don't think it's good to stack
Lunatic:
00:43:972 (4) - add the fin?
00:58:517 (5) - ^
01:07:245 (4) - ^
Sorrry my mod is limited . :(
Good luck :)
Kodora
/late

fixed few things

sorry, denied all rhytm-suggestions ^^

SPOILER
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 26472
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:黒い海に紅く ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI black_cherry_ita Leyko Kodora hs714 DarkDunskin Collab Collaboration
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_collab.jpg",0,0
//Break Periods
2,93626,104313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,-27,,449,159
S,0,-27,,0.8596129
F,0,-27,336,0,1
F,0,336,22881,1
F,0,22881,23245,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,23245,,448,159
S,0,23245,,0.8513548
F,0,23245,23608,0,1
F,0,23608,46154,1,0.9972452
F,0,46154,46517,0.9972452,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,46517,,448,159
S,0,46517,,0.8265806
F,0,46517,46881,0,1
F,0,46881,69426,1,0.9807692
F,0,69426,69790,0.9807692,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,69790,,449,159
S,0,69790,,0.8348386
F,0,69790,70154,0,1
F,0,70154,93426,1,0.9945055
F,0,93426,93790,0.9945055,0
Sprite,Foreground,Centre,"Kodora.png",320,240
S,0,104699,,0.8265806
F,0,104699,105063,0,1
F,0,105063,115972,1
M,0,105187,,445,158
F,0,115972,116336,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,116336,,445,159
S,0,116336,,0.8513548
F,0,116336,116699,0,1
F,0,116699,138517,1,0.9944904
F,0,138517,139245,0.9944904,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,139245,,444,159
S,0,139245,,0.8678711
F,0,139245,139972,0,1
F,0,139972,163245,1
F,0,163245,163608,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
336,363.636363636364,4,2,0,50,1,0
52699,-133.333333333333,4,2,0,50,0,0
53063,-100,4,2,0,50,0,0
64745,-100,4,2,0,50,0,0
139972,-100,4,2,0,60,0,0


[Colours]
Combo1 : 254,192,253
Combo2 : 233,18,45
Combo3 : 126,88,199

[HitObjects]
60,192,336,1,2,0:0:0:0:
256,40,1063,1,2,0:0:0:0:
452,192,1790,1,2,0:0:0:0:
256,344,2517,1,2,0:0:0:0:
148,264,3063,5,0,0:0:0:0:
132,248,3154,1,0,0:0:0:0:
116,232,3245,2,0,P|76:188|68:96,1,150,2|0,0:0|0:0,0:0:0:0:
228,140,3972,2,0,P|268:184|277:271,1,150,2|0,0:0|0:0,0:0:0:0:
368,136,4699,6,0,P|342:52|294:16,1,150,2|0,0:0|0:0,0:0:0:0:
128,16,5426,2,0,P|63:75|52:134,1,150,2|0,0:0|0:0,0:0:0:0:
58,248,5972,5,0,0:0:0:0:
67,269,6063,1,0,0:0:0:0:
80,288,6154,2,0,P|144:336|232:324,1,150,2|0,0:0|0:0,0:0:0:0:
432,288,6881,2,0,P|368:336|280:324,1,150,2|0,0:0|0:0,0:0:0:0:
80,172,7608,5,2,0:0:0:0:
256,48,7972,1,0,0:0:0:0:
432,172,8336,1,2,0:0:0:0:
256,336,8699,1,0,0:0:0:0:
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352,324,31881,1,0,0:0:0:0:
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420,152,32336,6,0,P|456:216|420:280,1,150,2|0,0:0|1:0,0:0:0:0:
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272,360,92699,1,2,0:0:0:0:
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160,248,111790,2,0,L|104:312,1,75,0|0,1:1|0:0,0:0:0:0:
88,224,112154,2,0,L|16:256,2,75,0|0|0,1:1|0:0|1:1,0:0:0:0:
128,152,112699,1,0,0:0:0:0:
80,88,112881,2,0,L|8:48,2,75,0|0|0,1:1|0:0|1:1,0:0:0:0:
128,152,113426,1,2,0:0:0:0:
232,80,113608,5,0,0:0:0:0:
232,80,113699,1,0,0:0:0:0:
232,80,113790,2,0,P|264:120|312:136,1,75,2|0,0:0|0:0,0:0:0:0:
368,152,114154,2,0,L|392:248,1,75,2|0,0:0|0:0,0:0:0:0:
456,264,114517,1,2,0:0:0:0:
408,328,114699,1,0,0:0:0:0:
336,288,114881,1,6,0:0:0:0:
384,224,115063,1,0,0:0:0:0:
328,168,115245,6,0,P|259:134|168:144,1,150,2|2,0:0|0:0,0:0:0:0:
40,216,115972,2,0,P|108:249|200:240,1,150,2|2,0:0|0:0,0:0:0:0:
188,80,116699,6,0,P|256:52|324:80,1,150,4|0,0:0|0:0,0:0:0:0:
376,220,117426,2,0,L|444:312,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,248,118154,2,0,L|328:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,220,119608,6,0,P|80:200|68:116,1,150,2|0,0:0|1:0,0:0:0:0:
192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
400,188,121063,2,0,B|376:256|376:256|368:288|384:332,1,150,0|0,0:0|1:0,0:0:0:0:
236,304,121790,2,0,P|196:304|160:284,1,75,0|0,0:0|1:0,0:0:0:0:
120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
144,40,136154,2,0,B|96:56|56:40|56:40|72:72|64:108,1,150,0|0,1:0|1:0,0:0:0:0:
40,176,136699,2,0,L|56:252,1,75,0|0,1:0|0:0,0:0:0:0:
104,316,137063,1,4,0:0:0:0:
256,192,137245,12,0,138517,1:0:0:0:
184,120,138881,6,0,L|168:80,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,188,139245,1,4,0:0:0:0:
256,188,139608,1,4,0:0:0:0:
392,88,139972,6,0,P|424:152|408:256,1,150,6|0,0:0|0:0,0:0:0:0:
352,280,140517,1,0,0:0:0:0:
272,296,140699,2,0,B|240:296|216:344|216:344|192:296|128:296,1,150,2|0,0:0|0:0,0:0:0:0:
88,256,141245,1,0,0:0:0:0:
120,176,141426,2,0,L|8:96,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,128,142154,2,0,L|128:8,2,112.5,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,142881,5,4,0:0:0:0:
256,192,142926,12,0,145608,0:0:0:0:
137,92,145790,6,0,B|108:100|93:126|93:126|101:179|55:228,1,150,2|0,0:0|0:0,0:0:0:0:
212,284,146517,2,0,L|316:340,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
190,203,147245,2,0,L|86:147,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
263,163,147972,1,2,0:0:0:0:
382,199,148245,1,0,0:0:0:0:
352,80,148517,1,2,0:0:0:0:
352,81,148699,1,4,0:0:0:0:
256,192,148745,12,0,151063,0:0:0:0:
128,104,151245,5,0,0:0:0:0:
128,104,151426,1,2,0:0:0:0:
128,104,151608,2,0,P|224:96|288:48,1,150,6|0,0:0|0:0,0:0:0:0:
330,124,152154,1,0,0:0:0:0:
406,157,152336,2,0,P|460:129|492:88,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
376,234,153063,1,6,0:0:0:0:
136,296,153608,5,2,0:0:0:0:
168,136,153972,1,2,0:0:0:0:
142,61,154154,1,0,0:0:0:0:
217,35,154336,1,2,0:0:0:0:
250,113,154517,1,4,0:0:0:0:
416,288,155245,5,0,0:0:0:0:
416,288,155517,1,2,0:0:0:0:
416,288,155790,1,0,0:0:0:0:
352,240,155972,5,4,0:0:0:0:
352,240,156245,1,2,0:0:0:0:
352,240,156517,1,0,0:0:0:0:
288,192,156699,5,0,0:0:0:0:
288,192,156972,1,2,0:0:0:0:
288,192,157245,1,0,0:0:0:0:
232,256,157426,5,4,0:0:0:0:
232,256,157608,1,2,0:0:0:0:
232,256,157972,1,2,0:0:0:0:
64,208,158336,5,2,0:0:0:0:
144,208,158517,1,0,1:1:0:0:
104,136,158699,1,2,0:0:0:0:
104,136,158881,1,4,1:1:0:0:
104,136,159063,5,2,0:0:0:0:
104,136,159426,1,2,0:0:0:0:
336,104,159790,5,2,0:0:0:0:
408,64,159972,1,0,1:1:0:0:
416,144,160154,1,2,0:0:0:0:
343,183,160336,5,4,1:1:0:0:
256,192,160381,12,4,161790,0:0:0:0:
104,184,162517,5,0,0:0:0:0:
124,193,162607,1,0,0:0:0:0:
146,196,162698,1,0,0:0:0:0:
167,188,162789,1,0,0:0:0:0:
185,174,162880,1,0,0:0:0:0:
202,160,162971,1,0,0:0:0:0:
220,147,163062,1,0,0:0:0:0:
240,137,163153,1,0,0:0:0:0:
262,132,163244,1,4,0:0:0:0:
Hellzero
[Lunatic]
00:36:699 (3) - 1 grid up, 1 drid right
00:39:154 (2,3) - too close
01:02:881 (2,3) - ^
01:23:245 (4,5) - ^
01:58:881 (5) - ctrl+g for better flow
02:22:881 - too loud >< maybe make about 40%?
02:28:699 - ^
[Collab Hard]
00:06:154 (3,4) - не лучше ли просто отзеркалить?
Спейсинг скачет, Kodora использует 1.1x а Leyko 1.0x
00:53:426 (1,2,3,4,1,2,3,1,2,3) - НК на синих тиках? Лучше сделать аналогии с предыдущем паттерном, т.е. на 00:54:154 - 00:54:881 - 00:55:608
01:02:154 (1,2,3,4,1,2,3,4,5) - ^
01:07:245 (1) - Ну тут то на ровном месте зачем НК. Сделай тогда уж какой-нибудь паттерн (джамп/антиджамп и т.п.) что бы был смысл выделять НК (или убрать)
01:51:426 (4,5,6) - хоть и по спейсингу, но визуально видно что они впритык друг к другу, так что лучше их немного раздвинуть.
02:11:972 (1,2,3,4,5,6,7,8,9) - Kodora на такие паттерны НК ставил, так что вы определитесь ставить их или нет. (с НК по-моему лучше смотрится)
02:22:881 (1) - вновь одиночное НК
02:25:790 (1,2,3,4,5,6,7,8,9,1,2) - тот же паттерн, тот же совет с НК
02:36:699 (1,2,3,1,2,3) - это может запутать игрока %_% сначала паттерн идет на синих тиках а потом резко перескакивает на красный но выглядит все одинаково. Лучше анстакнуть (3) 02:37:972
02:40:336 (1) - forever alone~
[BCI's Normal]
すごい
[Easy]
00:36:699 (2) - move last slider point 1 grid left for symmetry lol /;p\
Good job
BCI

Hellzero wrote:

[BCI's Normal]
すごい
я так похожа на японца? :< /runs
Kodora

BCI wrote:

я так похожа на японца? :< /runs
(」・ω・)」うー!(/・ω・)/にゃー!
Konei
Yoo Leader, coming from my Queue.


[General]

  1. iku.png is an unused file in your folder, either find something to use it for or remove it.

  2. Easy and Lunatic have different KIAI times, which should not be the case because both difficulties are yours.

  3. There are some unsnapped things in Dunskin's Inner Oni, you will have to fix those.

[Easy]

  1. 00:02:517 (4) - Checking the flow, I would shape it the other way to prevent an useless flow change here.
  2. 00:05:426 (4) - I would seperate those two beats for the sake of gameplay feeling, I'd rather have a NC and a clickable beat on the piano note, so the player gets to feel the new part. Maybe you could shorten it by 1/1 and add a note on the downbeat.
  3. 00:26:517 (3) - The start should have a whistle aswell considering the intensity of the piano is the same as on the previous Slider, also it will help to emphasize the downbeat.
  4. 00:32:336 (3) - Same thing as above on the end, also it will help to catch the enduring tone.
  5. 00:58:517 (1) - You're missing a whistle on the end to have a consistent pattern.
  6. 01:02:881 (4,5) - Switching to Normals sounds way too sudden here, to follow the piano, I'd rather replace them by whistles.
  7. 01:04:336 (1) - Same for this Sliderend here, it will be consistent with your other Sliders aswell.
  8. 01:53:790 (1) - The start should either have a Normal sample to have consistency or a whistle to follow the piano, I'll leave this to you.
  9. 02:33:063 (2) - I would love to change the whistle on the end to a normal hitnormal, it will be consistent with the previous and next Slider.

[BCI's Normal]

  1. 00:58:517 (1) - I think you are missing a clap on the end to keep the consistency.
  2. 01:04:336 (1) - Very very nazi, but anyways I would like it if you could place this in the center of the grid.
  3. 01:02:881 (3) - You should use your costum tick here aswell, to keep the claps consistent, I don't see a reason not to.
  4. 01:05:790 (3) - Same here.
  5. 01:56:699 (1) - Missing a clap on the end.
  6. 01:57:426 (2) - You don't use your Slidertick costum again, I won't point this out anymore because you can see where it's missing yourelf, just check it.
  7. 01:58:154 (3) - You could clean this up a bit and try to make it exactly symmetrical, but the actual reason to point this out is that you accidently put the whistle on the whole Sliderbody, where it's noisy.
  8. 02:19:245 (1) - Too soon after a Spinner, I'd recommend you to shorten the Spinner by 1/1.

[Collab Hard]

  1. 00:16:699 (2) - You should use normal sampleset at the start to keep consistency, if you wanna keep the whistle switch to addition soft.
  2. 00:17:063 (3) - Using a Normal finish on the end sounds too noisy here since there is no enduring sound it would fit to, I'd recommend to leave this with a hitnormal.
  3. 00:29:063 (8) - This jump doesnt make a lot of sense, I'd prefer normal spacing.
  4. 00:35:154 (3) - This note is mapped to nothing and this should never be the case, especially not in a Hard difficulty, I'd advise to remove it.
  5. 00:59:517 (2) - What the hell is that spacing? Space it normally for the sake of readability.
  6. 01:04:517 (2) - Having a note here sounds really wry considering the previous red ticks were not mapped aswell, just reomving it would be cool enough.
  7. 01:05:063 - According to the melody, here should really be e note, either move 3 there or add a new note, both is fine.
  8. 01:07:336 (1) - Why is this Spinner ending on the blue tick? It is much too sudden for the next note and not following anything, please end it either on the white or red tick.
  9. 01:21:063 (3,4,5,6) - I don't like the usement of streams in Hard difficulties, leave them to the hardest difficulty please. You could replace those 4 notes by a kick slider.
  10. 02:20:699 (3) - A bit nazi, but I think this Slider could be more symmetrical.
  11. 02:25:790 (1) - I'd really replace the whistle on the start by a finish, for the one to follow the cymbal and for the other one to keep consistency with previous parts.
  12. 02:35:245 (1,1,1) - I would love the idea of adding finishes to all of those, this will make a pretty nice hitsound rhythm.
  13. 02:37:426 (1,2) - Stacking those 2 will be very confusing as there was a sudden rhythm change and players will be most likely to think of it as 1/4.
  14. 02:42:517 (1,2,3,4,5,6,7,8,9) - I don't really like the idea of this stream, but I'd say it is ok, tho I'd rather have something easier.

[Lunatic]

  1. 00:03:245 (3) - There is no actual sense in leting this end on the blue tick, there is no sound at all.
  2. 00:04:699 (9) - Same here.
  3. 00:09:517 (6) - Try a whistle here to get the high tone of the piano.
  4. 00:35:972 (4) - The clap on the end sounds unfiting and just wry as the music is too soft to bear the hitnormal at this point. Just removing it would be better.
  5. 00:46:154 (1,2) - Try whistles on those starts to introduce the KIAI in a more exciting way?
  6. 00:49:790 (8) - Finish should be on the start to follow the cymabal, and the end should not have a hitsound as there is no tone that needs to be emphasized.
  7. 01:04:336 (1) - Replace the whistle on the start by a finish to catch the cymbals, it will fit the music better.
  8. 01:05:790 (4) - Same thing here.
  9. 01:27:608 (3) - And here again.
  10. 02:01:063 (5,6) - I would more like the idea of using ctrl and g on both of them to fix the spacing and having the flow more natural by doing so.
  11. 02:19:972 (1) - Again, finish fits much better than whistle due to the cymbals.
  12. 02:22:881 (1) - EH? Why is this part having Normal hitsound samples? It sounds very sudden, is inconsistent with the previous part and reallly weird. I would just change to soft sampleset for the sake of hitsound consistency and gameplay.
  13. 02:28:699 (1) - Same here, but if you won't change it, at least replace the clap on one by a finish for consistency.
  14. 02:31:608 (1,6) - Same things about the cymbal and whistles as on the previous Sliders.
  15. 02:34:517 (3) - And here aswell.
  16. 02:37:426 (1,6) - And here cymbals again.

Uhh, that's it.

Pretty cool set actually, tho I feel as if the Hard collab and the Insane could use some more mods.

Good luck :>
Topic Starter
Leader
Fixed everything on my diffs, really thanks.
Kodora

Konei wrote:

[Collab Hard]

  1. 00:16:699 (2) - You should use normal sampleset at the start to keep consistency, if you wanna keep the whistle switch to addition soft. done
  2. 00:17:063 (3) - Using a Normal finish on the end sounds too noisy here since there is no enduring sound it would fit to, I'd recommend to leave this with a hitnormal. i always use finishes to emphazire strong parts of the song, i not always add them only following music. it fits for me, so dont wanna remove.
  3. 00:35:154 (3) - This note is mapped to nothing and this should never be the case, especially not in a Hard difficulty, I'd advise to remove it. its COMPLETELY ok. maps not supposed to only blindly copy songs rhytm, mapper can add own rhytm too. if it fits enough there is nothing wrong (just my 2 cents about this)
  4. 00:59:517 (2) - What the hell is that spacing? Space it normally for the sake of readability. will fix later
  5. 01:04:517 (2) - Having a note here sounds really wry considering the previous red ticks were not mapped aswell, just reomving it would be cool enough. no sorry
  6. 01:05:063 - According to the melody, here should really be e note, either move 3 there or add a new note, both is fine. no sorry
  7. 01:07:336 (1) - Why is this Spinner ending on the blue tick? It is much too sudden for the next note and not following anything, please end it either on the white or red tick. O_O wondering right now too
  8. 01:21:063 (3,4,5,6) - I don't like the usement of streams in Hard difficulties, leave them to the hardest difficulty please. You could replace those 4 notes by a kick slider. 4 notes arent real stream, especially 165 bpm only
  9. 02:20:699 (3) - A bit nazi, but I think this Slider could be more symmetrical. this slider sucks gonna remap this part
  10. 02:25:790 (1) - I'd really replace the whistle on the start by a finish, for the one to follow the cymbal and for the other one to keep consistency with previous parts. nooo
  11. 02:35:245 (1,1,1) - I would love the idea of adding finishes to all of those, this will make a pretty nice hitsound rhythm. good, will add
  12. 02:37:426 (1,2) - Stacking those 2 will be very confusing as there was a sudden rhythm change and players will be most likely to think of it as 1/4. its clerly readable as 1/2 due to approaches, btw music isnt call for 1/4 here, so i probably leave it as it now
  13. 02:42:517 (1,2,3,4,5,6,7,8,9) - I don't really like the idea of this stream, but I'd say it is ok, tho I'd rather have something easier. i S'd it with dt, dont see any problem with it. Hard diffs must be challenging, also its a nice difficulty probression.
Btw, my parts is really enough old so i decided to remap them probably i will change even some things what i denied right now... not stream of course so wont send diff right now. Thanks for mod!
HelloSCV
here's your ticket (sorry for delay)

Easy

00:06:154 (5,1) - swap NC

BCI's Normal

00:26:426 - not used green line
00:47:608 (1) - delete NC?
02:11:245 (1) - need finish on start imo

Collab Hard

00:53:426 (1,2,3,1,2,3,1,2,3,1) - try http://puu.sh/49vzt.jpg this NC setting
00:59:517 (2) - hmmmm this note looks like 1/1 beat for me since you placed 00:59:790 (3) - this note more farther than (2) note
01:04:336 (1,2,3,1,2,3,4) - i don't know which rhythm u tried to follow here
01:07:336 (1,1) - wow this isn't good for hard diff imo
02:22:926 (1) - i'd rather move this slider to 1/4 beat (next blue tick) like you did in before (and 02:28:745 (1) - same here)
02:25:790 (1) - add finish on start
02:28:699 (7) - NC
02:37:426 (1,2,3,1,2,3,4) - same rhythm problem with before
02:40:336 (1) - delete NC
02:40:381 (1) - you may know here

Lunatic

00:21:336 (8) - 0.4x DS is purposed on this slider? -nazi (and you may know 00:23:608 (1) - here)
00:49:790 (8) - well i think just a note feels better than 1/2 slider (and move spinner too)
00:46:154 (1,2,1) - it will be awesome if you set SV changings to x0.5 -> x0.75 ->x1.0 like this (and 02:19:245 (1,2,1) - same here)
01:30:336 (1) - delete NC for consistence with 00:20:518 (2) - here (and i'm not sure if that NC is really needed)
02:07:972 (9) - clap
02:11:972 (6) - NC

well it'll be better if you add HSs more consistently (just opinion)

good luck~
Kodora
Remapped my parts in collab. Little note to next modders:

1) I wont remove/replace last stream - it's important part of difficulty progression
2) I wont add more kiai - song is very repetitive and isnt called for it at all
3) Stack Leniency higher than 0.3 makes no sense for my patterns
Kecco
Hello, modding the Lunatic diff on my own accord.

[General]
• I don't like the colours you're using. I'd suggest these ones (I used them for some of my touhou maps, they're copyrighted!) They fit much better.
SPOILER
Combo1 : 255,0,128
Combo2 : 250,83,41
Combo3 : 245,225,86
• Add "Jun'ya Ota" in the tags.

[Lunatic]
00:03:972 (5,6,7,8) - Why don't you make a square? Something like this ↓ Way better flow imo. [If you follow this suggestion, fix the spacing with the slider 00:04:699 (9) - ]
00:03:972 (5) - New combo.
00:07:244 (7,8) - Move them a bit more downwards and to the right. Better flow.
00:09:699 (8) - 444;240
00:22:608 (4) - This note relies on nothing. Delete it.
00:35:972 (4,5) - Why don't you make them the same of 00:35:245 (2,3) - ? Would flow better. [Also, you should do it for consistency with 00:41:063 (1,2,3,4) - ]
00:47:790 (1,2) - I don't like this. Doesn't play good imo. Up to you. You could do something like this.

01:02:336 (1,2) - ^
01:06:699 (6) - New combo.
01:19:245 (4,5,6,7) - Mhmh, it's not that readable, but you're following the beats so I guess it's fine. By the way, if you feel like remapping this, do it.
02:01:063 (5) - New combo.
02:06:881 (6) - ^
02:17:063 (4) - What about this? Or something close to that.
02:20:881 (1,2) - Same suggestion of the ones up.
02:23:608 (6) - New combo.
02:26:699 (1,2) - Same suggestion of the ones up.
02:40:336 (1) - Stack it under the 02:39:790 (7) - ? [Just a suggestion, don't take it that serious]
From 00:26:517 - to 00:58:154 - Too many spinners :( But I guess it's fine since you're following the instrument

Nice mappu!

Topic Starter
Leader

Kecco wrote:

Hello, modding the Lunatic diff on my own accord.

[General]
• I don't like the colours you're using. I'd suggest these ones (I used them for some of my touhou maps, they're copyrighted!) They fit much better. I'd rather use mine since they fit with bg <_<
SPOILER
Combo1 : 255,0,128
Combo2 : 250,83,41
Combo3 : 245,225,86
• Add "Jun'ya Ota" in the tags. Not really needed

[Lunatic]
00:22:608 (4) - This note relies on nothing. Delete it. It does o_O
00:35:972 (4,5) - Why don't you make them the same of 00:35:245 (2,3) - ? Would flow better. [Also, you should do it for consistency with 00:41:063 (1,2,3,4) - ] Seems fine to me, I may change in the future if anyone will suggest the same, though
00:47:790 (1,2) - I don't like this. Doesn't play good imo. Up to you. You could do something like this. It's okay in my opinion

01:19:245 (4,5,6,7) - Mhmh, it's not that readable, but you're following the beats so I guess it's fine. By the way, if you feel like remapping this, do it. This pattern appeared before, what's wrong with this one in particular?
02:01:063 (5) - New combo. No, there's no need
02:06:881 (6) - ^ ^
02:40:336 (1) - Stack it under the 02:39:790 (7) - ? [Just a suggestion, don't take it that serious] Heck no
From 00:26:517 - to 00:58:154 - Too many spinners :( But I guess it's fine since you're following the instrument It's a kind of escalation, they won't appear anymore in kiai part

Nice mappu!

Rest has been fixed, thank you.
Irreversible
gg... take a star <3
AruOtta
From your request ~

[Easy]
Nothing to say, just more hitsound =)

[BCI's Normal]
BG : Blue hair like Tenshi ? xD
00:23:608 (1,2) - Blanket ?

[Collab Hard]
00:46:154 (1,2) - Move them down :

[Insane Lunatic]
02:43:244 (1) - We can't hear the hitsound =/

Because of short mod (and because I like the song), Take my Star =3

Good Luck *u*
ampzz

General
Nothing at all to comment on here; everything checked out a-OK to me and sorry for the lateness.

Easy
The difficulty itself felt like a massive counter-clockwise circle in the beginning with a monotonous amount of looping around the same arc. I'll offer some suggestions to hopefully make it seem less like a circle and have a bit of variation; your choice if you want to apply them.
  1. 00:05:426 (4,1,2,3,4) - This I found to be sort of lacking with just a slow progressive curve on the lower half of the screen. Why not mix it up with something snappish like this -
  2. 00:09:063 (1,2,3) - Try this?
  3. 00:11:972 (1,2,3,4,1) - Go for something bouncy here too?
    SPOILER


    With this just vertically flip 00:14:881 (1,2,3) - for the end of this.
  4. 00:19:972 (4,1,2,3,4) - Using (4) to blanket (1) with a change to the pattern of (2,3,4) looks and plays nicely if done like this -
    SPOILER
    Part1:


    Part 2:
  5. 00:23:608 (1,2,3) - Something like this to make it seem less boring -
  6. 00:36:699 (2) - vertical flip this and just slightly reposition it so it fits at 1.0x snap.
  7. 00:39:608 (1,2,3,4) - Something like this instead of a better lead into the upcoming spinner?
  8. 00:55:972 (1) - Didn't expect this spinner here with how you mapped the prior sounding roll with a long curved slider but guess I can't complain there.
  9. 01:07:245 (1) - This spinner I would prefer to be a nice curved slider with a repeat on it (which lasts the same length) that blankets the prior (2)'s end
All the rhythm and everything is fine to me; just work on altering some of the combos to be a bit more 'vivid' to play rather than repetitive.

I'll save all the changes I've made to the .osu so if you want to get the codes for all of this let me know.

BCI's Normal
Overall this difficulty was very strong and enjoyable to play with only a few things which irked me (personal thing) that I will note.
  1. 00:03:972 (2,5) - Feels a bit too condensed for an overlap to me.
  2. 00:24:336 (2,1) - This I would suggest just to offset to x:385 y:125 for a better read and to make it seem less copy paste-ish later on..
  3. 01:50:517 (4) - Personally I wouldn't bother with this and just have the lull play as is.
  4. 02:37:426 (1) - I didn't like this one's positioning; would suggest to move it to x:401 y:163 and after that you'll need to adjust your following combo.

Collab Hard
A bit of nitpicking on stuff in this difficulty especially with the spinners starting on utterly stupid 1/8th intervals after beats.
  1. 00:03:063 (1) - Remove NC and place it on the next white tick instead. Basically copy this NC logic over onto other sections as well so there's more focus on the musical break up.
  2. 00:11:245 (7) - Could do with an NC.
  3. 00:16:699 (2) - CTRL + G please.
  4. 00:28:699 (7,8,9,1) - The flow run off from (7) into (8) just feels awkward to play especially considering how the end of this combo is, rearrange it a bit so it feels natural to play.
  5. 00:32:154 (7,1) - A little visual tweak for here would be to use (1) to blanket (7).
  6. 00:35:154 (3) - Doesn't have much foreground focus audibly so I would prefer this removed. Then you could rearrange the prior combo like this -

    In saying this I really prefer triples to be focused on the highly audible tones so I won't bother pointing out all of them but just use them to emphasise that higher pitched synthesiser roll instead of barely inaudible beats.
  7. 00:39:608 (5) - NC this please since it is a new musical phase and to help people comprehend the spacing better.
  8. 00:46:154 (1) - CTRL + G this for additional flow in this combo.
  9. 00:59:063 (4,6) - I would really love for these to be located at x:328 y:150 instead so it's a really nice flow in and out of the sliders.
  10. 01:00:517 (1,2,3) - What about a bit of change here so you keep doing a floating arc like this? -
  11. 01:12:972 (2) - I would prefer for this to be removed so there's more focus on triples being played due to that higher pitched synthesiser.
  12. 01:15:245 (7) - It's weird that this is a kick slider instead of a 1/1 slider or even 1/2 slider with a repeat consider the same drum rolls have been mapped over before.
  13. 01:18:790 (2) - Same deal as other triples like this.
  14. 01:26:881 (8,9,1) - A bit of extended flow addition here by opting away from the boring straight slider which doesn't lead to the next sections' direction -
  15. 01:32:699 (5,6) - Just no, the kick slider (if you plan to keep it) must start on 01:32:699 - and end on 01:33:063 - with the lull until 01:33:426 (1) - . Your current rhythm set-up here made no sense.
  16. 01:45:063 (1,2,3) - Change (1)'s direction so it flows off into (2,3) nicer.
  17. 01:47:881 (2) - Eh, Would prefer this gone and funking up the combo around here.
  18. 01:48:336 (4,1,2) - Why does (2) overlap on (4)'s start? If it's purely to up the difficulty I highly advise against it. Also, for this I would actually like to play (4) as a repeat slider so you get a nice hold on the piano here.
  19. 01:49:426 (1,1,1,1,1) - NC spam, yuck.
  20. 02:25:790 (1,2,1,2,1,2,1,2,1) - This was just disgusting to sight-read/play.
  21. 02:37:426 (4,1) - Either stack (1) under (4) perfectly or set it in a completely different spot on the map.
  22. 02:39:790 (2,1) - Yuck. This was horrible when I got to it, even more so than the constant overlap. Why ruin the end with something utterly senseless like this?
Some of the stuff I point out later also reflects on other stuff in the difficulty since I was giving it a few run-throughs and kept forgetting if I had or hadn't picked on things beforehand.

Insane
Quite a fun difficulty.
  1. 00:09:699 (8) - Any reason this isn't a circle + 1/2 slider? I kept trying to play is like that. I'll refrain from constantly pointing out this rhythm bit just in case it's how you wanted to represent the section of music.
  2. 00:21:245 (7) - Personal irk here is that I prefer playing to a consistent rhythm which would mean that I wouldn't expect to play this.
  3. 00:47:790 (1) - Same thing as above; to me it plays really nice without this beat here at all since it's a pure focus on the synth. Optionally you could place your 00:47:881 (4) - back on 00:47:426 - with a repeat so you hold it.
  4. 00:58:154 (1,2,3,4) - Instead of this, what about a kick slider?
  5. 00:59:972 (3,4) - For HD sight-readabilities' sake get (4) out from under (3)'s body.
  6. 01:08:699 (6) - Would prefer this gone myself, I slipped up on the first since I didn't really hear this beat at all; would help to give focus to the rattatat sound too.
  7. 01:20:790 (2,4) - These I would prefer gone to give more emphasis on the upcoming stream.
  8. 01:31:972 (9,1,1) - Confusing NC break-up. Just place it on 01:31:972 - and remove the other two.
  9. 01:52:336 (1,3) - Angle these slightly so it's a natural run off and out of (2).
  10. 01:59:608 (1,2,3,4,5,6,7,8,9) - This was really awesome to play, great job. (´∪`*)
  11. 02:02:426 (10) - Remove this to make it oh, so much better.
  12. 02:22:881 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - Not going to lie here, I could not understand the beat break-up at all. There's parts which were mapped to that made me constantly question which band of music I was meant to be playing and others which just confused me outright. Pick a certain series of beats to map here and stick to it so it's actually comprehensible instead of loosely relying on pure circle reading.
    My loose take on the rhythm


    I'll revise it and let you know some other time when my brain is completely functional again. xD
  13. 02:42:517 (1,2,3,4,5,6,7,8,1) - Would've preferred something a little fancier for the final section/stream of the map.
Kodora

ampzz wrote:

[notice]

Collab Hard
A bit of nitpicking on stuff in this difficulty especially with the spinners starting on utterly stupid 1/8th intervals after beats. this totally ok since they all following same note long note, there is no any musical reason to keep 1/4 pause
  1. 00:03:063 (1) - Remove NC and place it on the next white tick instead. Basically copy this NC logic over onto other sections as well so there's more focus on the musical break up. NC placed here due to jump, so noo~
  2. 00:11:245 (7) - Could do with an NC. Done
  3. 00:16:699 (2) - CTRL + G please. Will ruin my pattern, so no.
  4. 00:46:154 (1) - CTRL + G this for additional flow in this combo. same here ^
  5. 00:59:063 (4,6) - I would really love for these to be located at x:328 y:150 instead so it's a really nice flow in and out of the sliders. Done
  6. 01:00:517 (1,2,3) - What about a bit of change here so you keep doing a floating arc like this? - Done
  7. 01:45:063 (1,2,3) - Change (1)'s direction so it flows off into (2,3) nicer. Done
  8. 01:47:881 (2) - Eh, Would prefer this gone and funking up the combo around here. Pattern combo, so no ;p
  9. 01:48:336 (4,1,2) - Why does (2) overlap on (4)'s start? If it's purely to up the difficulty I highly advise against it. Also, for this I would actually like to play (4) as a repeat slider so you get a nice hold on the piano here. It overlaps because i want to make a little trap here, also i dont really get your point about reverse-slider, current rhytm is fine for me
  10. 01:49:426 (1,1,1,1,1) - NC spam, yuck. No.
  11. 02:25:790 (1,2,1,2,1,2,1,2,1) - This was just disgusting to sight-read/play. Its perfectly playable, lol. I tested it several times before with different players and it was works fine.
  12. 02:37:426 (4,1) - Either stack (1) under (4) perfectly or set it in a completely different spot on the map. Stacked
  13. 02:39:790 (2,1) - Yuck. This was horrible when I got to it, even more so than the constant overlap. Why ruin the end with something utterly senseless like this? Changed this part.
diff
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26472,105517
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:黒い海に紅く ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI black_cherry_ita Leyko Kodora hs714 DarkDunskin Collab Collaboration
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg_collab.jpg",0,0
//Break Periods
2,93626,104313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,-27,,449,159
S,0,-27,,0.8596129
F,0,-27,336,0,1
F,0,336,22881,1
F,0,22881,23245,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,23245,,448,159
S,0,23245,,0.8513548
F,0,23245,23608,0,1
F,0,23608,46154,1,0.9972452
F,0,46154,46517,0.9972452,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,46517,,448,159
S,0,46517,,0.8265806
F,0,46517,46881,0,1
F,0,46881,69426,1,0.9807692
F,0,69426,69790,0.9807692,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,69790,,449,159
S,0,69790,,0.8348386
F,0,69790,70154,0,1
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F,0,93426,93790,0.9945055,0
Sprite,Foreground,Centre,"Kodora.png",320,240
S,0,104699,,0.8265806
F,0,104699,105063,0,1
F,0,105063,115972,1
M,0,105187,,445,158
F,0,115972,116336,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,116336,,445,159
S,0,116336,,0.8513548
F,0,116336,116699,0,1
F,0,116699,138517,1,0.9944904
F,0,138517,139245,0.9944904,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,139245,,444,159
S,0,139245,,0.8678711
F,0,139245,139972,0,1
F,0,139972,163245,1
F,0,163245,163608,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
336,363.636363636364,4,2,0,50,1,0
472,-100,4,2,0,5,0,0
563,-100,4,2,0,50,0,0
1063,-100,4,2,0,45,0,0
1108,-100,4,2,0,5,0,0
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1790,-100,4,2,0,40,0,0
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12063,-100,4,2,0,50,0,0
12072,-100,4,2,2,50,0,0
22881,-100,4,1,2,20,0,0
23063,-100,4,1,2,25,0,0
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46881,-100,4,2,0,50,0,1
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53063,-100,4,2,0,50,0,0
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163245,-66.6666666666667,4,1,0,40,0,1
163290,-66.6666666666667,4,2,0,50,0,0


[Colours]
Combo1 : 254,192,253
Combo2 : 233,18,45
Combo3 : 126,88,199

[HitObjects]
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336,72,64336,6,0,P|352:144|304:232,1,150,4|0,1:2|0:0,0:0:0:0:
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256,192,67290,12,0,69790,0:0:0:0:
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472,148,89608,1,0,1:0:0:0:
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272,360,92699,1,2,0:0:0:0:
256,280,92881,2,0,L|216:264,4,37.5
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104,248,108336,2,0,P|76:269|47:313,1,75,2|0,0:0|0:0,0:0:0:0:
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232,80,113699,1,0,0:0:0:0:
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321,167,115245,6,0,P|252:133|161:143,1,150,2|2,0:0|0:0,0:0:0:0:
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188,80,116699,6,0,P|256:52|324:80,1,150,4|0,0:0|0:0,0:0:0:0:
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216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
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192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
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120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
144,40,136154,2,0,B|96:56|56:40|56:40|72:72|64:108,1,150,0|0,1:0|1:0,0:0:0:0:
40,176,136699,2,0,L|56:252,1,75,0|0,1:0|0:0,0:0:0:0:
104,316,137063,1,4,0:0:0:0:
256,192,137245,12,0,138517,1:0:0:0:
184,120,138881,6,0,L|168:80,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,188,139245,1,4,0:0:0:0:
256,188,139608,1,4,0:0:0:0:
392,88,139972,6,0,P|424:152|408:256,1,150,6|0,0:0|0:0,0:0:0:0:
361,297,140517,1,0,0:0:0:0:
272,296,140699,2,0,B|240:296|216:344|216:344|192:296|128:296,1,150,2|0,0:0|0:0,0:0:0:0:
81,257,141245,1,0,0:0:0:0:
120,176,141426,2,0,L|8:96,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,120,142154,2,0,L|128:0,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,120,142881,5,4,0:0:0:0:
256,192,142926,12,0,145426,0:0:0:0:
128,80,145790,6,0,L|312:80,1,150,6|0,0:0|0:0,0:0:0:0:
360,120,146336,1,0,0:0:0:0:
383,208,146517,6,0,P|344:247|290:259,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,112,147063,1,0,0:0:0:0:
384,216,147245,6,0,P|333:261|257:260,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,120,147791,1,0,0:0:0:0:
384,224,147972,6,0,P|333:269|257:268,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,136,148517,1,0,0:0:0:0:
360,136,148699,5,4,0:0:0:0:
256,192,148745,12,0,150881,0:0:0:0:
128,104,151245,5,0,1:0:0:0:
128,104,151426,1,2,0:0:0:0:
128,104,151608,2,0,P|224:96|288:48,1,150,6|0,0:0|0:0,0:0:0:0:
328,128,152154,1,0,0:0:0:0:
400,176,152336,2,0,L|464:72,2,112.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
384,264,153063,1,6,1:2:0:0:
136,296,153608,5,2,1:2:0:0:
168,136,153972,1,2,0:0:0:0:
135,51,154154,1,0,1:0:0:0:
220,22,154336,1,2,0:0:0:0:
253,105,154517,1,4,1:1:0:0:
416,240,155245,6,0,P|448:288|448:360,2,112.5,0|2|0,1:0|0:2|0:0,0:0:0:0:
256,224,155972,2,0,L|256:352,2,112.5,0|2|0,1:0|0:0|0:0,0:0:0:0:
96,240,156699,2,0,P|64:288|64:360,2,112.5,0|2|0,1:0|0:0|0:0,0:0:0:0:
144,136,157426,1,4,0:0:0:0:
144,136,158154,5,0,1:0:0:0:
272,104,158426,1,0,1:0:0:0:
224,232,158699,1,0,1:0:0:0:
192,40,158881,1,0,1:0:0:0:
312,280,159426,5,0,1:0:0:0:
430,143,159790,1,2,0:0:0:0:
327,80,159972,1,0,1:0:0:0:
335,194,160154,1,2,0:0:0:0:
415,41,160336,1,0,1:0:0:0:
256,192,160426,12,4,161790,0:0:0:0:
256,192,162517,5,0,0:0:0:0:
256,192,162607,1,0,0:0:0:0:
256,192,162698,1,0,0:0:0:0:
256,192,162789,1,0,0:0:0:0:
256,192,162880,1,0,0:0:0:0:
256,192,162971,1,0,0:0:0:0:
256,192,163062,1,0,0:0:0:0:
256,192,163153,1,0,0:0:0:0:
256,192,163244,5,4,0:0:0:0:
Topic Starter
Leader
ampzz

ampzz wrote:

General
Nothing at all to comment on here; everything checked out a-OK to me and sorry for the lateness.

Easy
The difficulty itself felt like a massive counter-clockwise circle in the beginning with a monotonous amount of looping around the same arc. I'll offer some suggestions to hopefully make it seem less like a circle and have a bit of variation; your choice if you want to apply them.
  1. 00:05:426 (4,1,2,3,4) - This I found to be sort of lacking with just a slow progressive curve on the lower half of the screen. Why not mix it up with something snappish like this - Why not?
  2. 00:09:063 (1,2,3) - Try this? I prefer my pattern because it flows better.
  3. 00:11:972 (1,2,3,4,1) - Go for something bouncy here too? No, because consistency with previous pattern
    SPOILER


    With this just vertically flip 00:14:881 (1,2,3) - for the end of this.
  4. 00:19:972 (4,1,2,3,4) - Using (4) to blanket (1) with a change to the pattern of (2,3,4) looks and plays nicely if done like this - Neat. Done~
    SPOILER
    Part1:


    Part 2:
  5. 00:23:608 (1,2,3) - Something like this to make it seem less boring - Done
  6. 00:36:699 (2) - vertical flip this and just slightly reposition it so it fits at 1.0x snap. Okay
  7. 00:39:608 (1,2,3,4) - Something like this instead of a better lead into the upcoming spinner? Awesome, changed to that
  8. 00:55:972 (1) - Didn't expect this spinner here with how you mapped the prior sounding roll with a long curved slider but guess I can't complain there. Keeping this.
  9. 01:07:245 (1) - This spinner I would prefer to be a nice curved slider with a repeat on it (which lasts the same length) that blankets the prior (2)'s end I'd rather a spinner here (I couldn't do a blanket here xD)
All the rhythm and everything is fine to me; just work on altering some of the combos to be a bit more 'vivid' to play rather than repetitive.

I'll save all the changes I've made to the .osu so if you want to get the codes for all of this let me know.

BCI's Normal
Overall this difficulty was very strong and enjoyable to play with only a few things which irked me (personal thing) that I will note. Fixing for her
  1. 00:03:972 (2,5) - Feels a bit too condensed for an overlap to me. Fixed
  2. 00:24:336 (2,1) - This I would suggest just to offset to x:385 y:125 for a better read and to make it seem less copy paste-ish later on.. Nah, it's fine
  3. 01:50:517 (4) - Personally I wouldn't bother with this and just have the lull play as is. I prefer as it is, to be honest
  4. 02:37:426 (1) - I didn't like this one's positioning; would suggest to move it to x:401 y:163 and after that you'll need to adjust your following combo. Okay


Insane
Quite a fun difficulty.
  1. 00:09:699 (8) - Any reason this isn't a circle + 1/2 slider? I kept trying to play is like that. I'll refrain from constantly pointing out this rhythm bit just in case it's how you wanted to represent the section of music. I tried this idea but I think it plays better as it is.
  2. 00:21:245 (7) - Personal irk here is that I prefer playing to a consistent rhythm which would mean that I wouldn't expect to play this. Fixed, done like 00:09:426 (6,7,8) -
  3. 00:47:790 (1) - Same thing as above; to me it plays really nice without this beat here at all since it's a pure focus on the synth. Optionally you could place your 00:47:881 (4) - back on 00:47:426 - with a repeat so you hold it. Actually, I think it works well with music, might change if someone else complain.
  4. 00:58:154 (1,2,3,4) - Instead of this, what about a kick slider? Stream is fine, imo
  5. 00:59:972 (3,4) - For HD sight-readabilities' sake get (4) out from under (3)'s body. Okay, done
  6. 01:08:699 (6) - Would prefer this gone myself, I slipped up on the first since I didn't really hear this beat at all; would help to give focus to the rattatat sound too. That's cool, removed
  7. 01:20:790 (2,4) - These I would prefer gone to give more emphasis on the upcoming stream. Actually, I really like this stream as it is xD
  8. 01:31:972 (9,1,1) - Confusing NC break-up. Just place it on 01:31:972 - and remove the other two. Mhm, okay
  9. 01:52:336 (1,3) - Angle these slightly so it's a natural run off and out of (2). Done
  10. 01:59:608 (1,2,3,4,5,6,7,8,9) - This was really awesome to play, great job. (´∪`*) Thank you!
  11. 02:02:426 (10) - Remove this to make it oh, so much better. Done!
  12. 02:22:881 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13) - Not going to lie here, I could not understand the beat break-up at all. There's parts which were mapped to that made me constantly question which band of music I was meant to be playing and others which just confused me outright. Pick a certain series of beats to map here and stick to it so it's actually comprehensible instead of loosely relying on pure circle reading. I'll see, probably will fix it.
    SPOILER


    I'll revise it and let you know some other time when my brain is completely functional again. xD Let me know :3
  13. 02:42:517 (1,2,3,4,5,6,7,8,1) - Would've preferred something a little fancier for the final section/stream of the map. Will rework.

Updatated, many thanks.

@Kenzert9: didn't fix anything, sorry. Thank you anyway for checking~
Irreversible
Bubbles are too mainstream, take my heart!



Ranked!
Topic Starter
Leader

Irreversible wrote:

Bubbles are too mainstream, take my heart!



Ranked!
BEST BAT 2013
11t
Riidaa hi

Irreversible wrote:

Bubbles are too mainstream, take my heart!



Ranked!
S-scared me for a second there; I had already finished half of this mod post and then I saw that and ;_;

Silly irre.



[Collab Hard]
00:21:426 (5,6,1) - Unnecessarily confusing. There aren't any other double hidden stacks in this difficulty and it just seems unnecessary at this point in the music. Moving 00:21:608 (6) to somewhere like 298,198 would make this much easier to read.

02:25:790 (1,2,1,2,1,2,1,2,1) - I'm not sure I like this pattern; it feels too gimmicky to me. It's isolated because there isn't anything else like it in the map, and there's nothing particularly appealing or interesting about the slider-hitcircle combo to justify making the player stare at and play through it four times. There are other ways to achieve repetition without having to be overly repetitive; what you did at 00:46:154 (1,2,1,2,1,2,1,2,1,2,1) was fine in my opinion. I'd try and map a different pattern here, though if you really want to keep this you should at least fix the spacing inconsistencies with 02:26:336 (2,2,2,2) .

Overall, this difficulty plays nicely. The rhythm fits and is easy to read and the majority of the map flows well. Good work!
[BCI's Normal]
00:20:517 (4) - Consider moving to 00:20:336 . Having a gap until a red tick feels weird on Normal difficulties, and especially since your rhythm has been steady up until now.

02:40:336 (5) - Move to 140,336 so that it's aligned with (4). Ending the song with these two misaligned looks a bit awkward to me. If you change this, fix 01:06:699 (4,5) as well for consistency.
[Insane]
4697, my favorite settings!

00:17:063 (3) - Consider Ctrl+H and move to 364,132. This would flow better for me personally because it extends the previous oval flow, but what you have now is also okay.

00:18:517 (5,1,1) - Consider Ctrl+G on each of these.

00:17:790 (3,4) - Actually, consider Ctrl+G on each of these instead, and restack 00:17:608 (1,2,3) .
This flows even better from 00:17:063 (3) if you took my suggestion above about it, because it creates some nice backflow:

00:23:608 to 01:10:154 - This section plays extremely well. Amazing use of 3/4s in combination with cusp and oval flow. Good work! The spinners here feel a bit excessive, but that's just me and I don't like to spinspinspin as much as other people do. It's fine!

01:07:245 (3) - Fix blanket. Startpoint 246,184; midpoint 147,198; endpoint 92,75. This won't mess with the distance snappings you previously had here (~1.30x from previous; ~1.20x to next).

02:15:608 (5,6) - I'm not sure if you were going for a blanket here, but if you were, you should make this neater, and if you weren't, well maybe you should go for a blanket. 02:15:608 (5) - midpoint to 422,303; endpoint to 448,216. 02:16:154 (6) - move to 344,232 so that it's 1.31x distance away from (5) after these adjustments.

Consider being more consistent with your 1/4 spacings for aesthetic reasons. Compare:
00:41:790 (3,4) - 0.74x
00:47:790 (1,2) - 0.32x
00:49:063 (6,7) - 0.46x
02:20:881 (1,2) - 0.14x
02:21:426 (3,4) - 0.25x
02:31:608 (1,2) - 0.42x
Maybe some of these are intentional, but for example I don't see a reason to space 00:47:790 (1,2) and 00:49:063 (6,7) or 02:14:154 (1,2) and 02:14:881 (3,4) differently. These slight differences aren't really noticeable in normal play, though, so don't worry too much about them; I thought I'd point this out in case you cared enough about these small details.

02:23:608 (3,4,5,6,7,1) - Okay, after listening really really hard to the music I can hear what you're mapping to here. Still, I think it plays a bit awkwardly. Starting 1/4 streams/stacks on blue ticks is always going to cause some confusion. Maybe you could try something like this:
Because of slider dropoff leniency the gap actually isn't much of an issue (though this will probably require a spacing adjustment anyway; maybe you could try turning the stack into a stream instead), and the visual of the short (4) slider can help to cue the player in on the proper timing of the stack. This also gives you something to add a clap hitsound to at 02:23:972 , which makes more sense in my opinion than a clap hitsound at 02:23:881 . If you change something here, don't forget to do it at 02:29:426 (3,4,5,6,7,1) as well.

Overall, this is a very well-designed map. The way you handle the flow in combination with the 1/4 rhythm is incredible. The mapping is visually clean and organized, as well. Amazing work, and congrats on good luck with ranking!

☆~
Topic Starter
Leader
SPOILER

11t wrote:

Riidaa hi It's Riido, btw :<

Irreversible wrote:

Bubbles are too mainstream, take my heart!



Ranked!
S-scared me for a second there; I had already finished half of this mod post and then I saw that and ;_;

Silly irre. Yeah.


[Insane]
4697, my favorite settings!

00:17:063 (3) - Consider Ctrl+H and move to 364,132. This would flow better for me personally because it extends the previous oval flow, but what you have now is also okay. Fine, fixed

00:18:517 (5,1,1) - Consider Ctrl+G on each of these.

00:17:790 (3,4) - Actually, consider Ctrl+G on each of these instead, and restack 00:17:608 (1,2,3) .
This flows even better from 00:17:063 (3) if you took my suggestion above about it, because it creates some nice backflow: I don't like flow between 00:17:063 (3) - and 00:17:608 (1) - at all, so no

00:23:608 to 01:10:154 - This section plays extremely well. Amazing use of 3/4s in combination with cusp and oval flow. Good work! The spinners here feel a bit excessive, but that's just me and I don't like to spinspinspin as much as other people do. It's fine! Thank youuu TvT will see about spinners

01:07:245 (3) - Fix blanket. Startpoint 246,184; midpoint 147,198; endpoint 92,75. This won't mess with the distance snappings you previously had here (~1.30x from previous; ~1.20x to next). Done

02:15:608 (5,6) - I'm not sure if you were going for a blanket here, but if you were, you should make this neater, and if you weren't, well maybe you should go for a blanket. 02:15:608 (5) - midpoint to 422,303; endpoint to 448,216. 02:16:154 (6) - move to 344,232 so that it's 1.31x distance away from (5) after these adjustments. And done

Consider being more consistent with your 1/4 spacings for aesthetic reasons. Compare:
00:41:790 (3,4) - 0.74x
00:47:790 (1,2) - 0.32x
00:49:063 (6,7) - 0.46x
02:20:881 (1,2) - 0.14x
02:21:426 (3,4) - 0.25x
02:31:608 (1,2) - 0.42x
Maybe some of these are intentional, but for example I don't see a reason to space 00:47:790 (1,2) and 00:49:063 (6,7) or 02:14:154 (1,2) and 02:14:881 (3,4) differently. These slight differences aren't really noticeable in normal play, though, so don't worry too much about them; I thought I'd point this out in case you cared enough about these small details. Welp, there was an error and others are kinda intentional, as you said it's not a big deal but fixed up a bit.

02:23:608 (3,4,5,6,7,1) - Okay, after listening really really hard to the music I can hear what you're mapping to here. Still, I think it plays a bit awkwardly. Starting 1/4 streams/stacks on blue ticks is always going to cause some confusion. Maybe you could try something like this:
Because of slider dropoff leniency the gap actually isn't much of an issue (though this will probably require a spacing adjustment anyway; maybe you could try turning the stack into a stream instead), and the visual of the short (4) slider can help to cue the player in on the proper timing of the stack. This also gives you something to add a clap hitsound to at 02:23:972 , which makes more sense in my opinion than a clap hitsound at 02:23:881 . If you change something here, don't forget to do it at 02:29:426 (3,4,5,6,7,1) as well. That's great, done

Overall, this is a very well-designed map. The way you handle the flow in combination with the 1/4 rhythm is incredible. The mapping is visually clean and organized, as well. Amazing work, and congrats on good luck with ranking! Thank you :3

☆~

Applied suggestion on Normal too, thank you!
Kodora

11t wrote:

[Collab Hard]
00:21:426 (5,6,1) - Unnecessarily confusing. There aren't any other double hidden stacks in this difficulty and it just seems unnecessary at this point in the music. Moving 00:21:608 (6) to somewhere like 298,198 would make this much easier to read. I love variable placement & michievous patterns. Also, this is not that hard, so no change

02:25:790 (1,2,1,2,1,2,1,2,1) - I'm not sure I like this pattern; it feels too gimmicky to me. It's isolated because there isn't anything else like it in the map, and there's nothing particularly appealing or interesting about the slider-hitcircle combo to justify making the player stare at and play through it four times. There are other ways to achieve repetition without having to be overly repetitive; what you did at 00:46:154 (1,2,1,2,1,2,1,2,1,2,1) was fine in my opinion. I'd try and map a different pattern here, though if you really want to keep this you should at least fix the spacing inconsistencies with 02:26:336 (2,2,2,2) . Fixed spacing, wont change pattern because music at this part is soo repetitive & because i love it as it now.

Overall, this difficulty plays nicely. The rhythm fits and is easy to read and the majority of the map flows well. Good work!

☆~
Thanks!
SPOILER
osu file format v12

[General]
AudioFilename: legendary fish.mp3
AudioLeadIn: 1500
PreviewTime: 81790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26472,105517
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Crimson in the Black Sea ~ Legendary Fish
TitleUnicode:黒い海に紅く ~ Legendary Fish
Artist:ZUN
ArtistUnicode:ZUN
Creator:Leader
Version:Collab Hard
Source:Touhou
Tags:Scarlet Weather Rhapsody SWR th10.5 Iku Nagae BCI black_cherry_ita Leyko Kodora hs714 DarkDunskin Collab Collaboration
BeatmapID:249745
BeatmapSetID:88770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg_collab.jpg",0,0
//Break Periods
2,93626,104313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,-27,,449,159
S,0,-27,,0.8596129
F,0,-27,336,0,1
F,0,336,22881,1
F,0,22881,23245,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,23245,,448,159
S,0,23245,,0.8513548
F,0,23245,23608,0,1
F,0,23608,46154,1,0.9972452
F,0,46154,46517,0.9972452,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,46517,,448,159
S,0,46517,,0.8265806
F,0,46517,46881,0,1
F,0,46881,69426,1,0.9807692
F,0,69426,69790,0.9807692,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,69790,,449,159
S,0,69790,,0.8348386
F,0,69790,70154,0,1
F,0,70154,93426,1,0.9945055
F,0,93426,93790,0.9945055,0
Sprite,Foreground,Centre,"Kodora.png",320,240
S,0,104699,,0.8265806
F,0,104699,105063,0,1
F,0,105063,115972,1
M,0,105187,,445,158
F,0,115972,116336,1,0
Sprite,Foreground,Centre,"Leyko.png",320,240
M,0,116336,,445,159
S,0,116336,,0.8513548
F,0,116336,116699,0,1
F,0,116699,138517,1,0.9944904
F,0,138517,139245,0.9944904,0
Sprite,Foreground,Centre,"Kodora.png",320,240
M,0,139245,,444,159
S,0,139245,,0.8678711
F,0,139245,139972,0,1
F,0,139972,163245,1
F,0,163245,163608,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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163245,-66.6666666666667,4,1,0,40,0,1
163290,-66.6666666666667,4,2,0,50,0,0


[Colours]
Combo1 : 254,192,253
Combo2 : 233,18,45
Combo3 : 126,88,199

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116,148,81245,1,0,1:0:0:0:
116,168,81336,1,0,1:0:0:0:
112,188,81426,2,0,P|92:224|84:260,1,75,0|0,1:0|0:0,0:0:0:0:
108,328,81790,6,0,P|184:352|216:300,1,150,4|0,0:0|0:0,0:0:0:0:
256,236,82336,1,0,1:0:0:0:
296,172,82517,2,0,L|340:112,1,75,2|0,0:0|1:0,0:0:0:0:
396,168,82881,2,0,L|452:112,1,75,0|0,0:0|1:0,0:0:0:0:
408,32,83245,2,0,P|320:12|264:40,1,150,2|0,0:0|0:0,0:0:0:0:
208,84,83790,1,0,1:0:0:0:
136,100,83972,2,0,L|80:152,1,75,2|0,0:0|1:0,0:0:0:0:
88,228,84336,1,0,0:0:0:0:
136,292,84517,5,0,1:0:0:0:
136,292,84608,1,0,0:0:0:0:
136,292,84699,2,0,P|100:352|28:336,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,236,85608,1,0,1:0:0:0:
268,276,85790,2,0,L|344:284,1,75,0|0,0:0|1:0,0:0:0:0:
416,320,86154,1,2,0:0:0:0:
464,148,86517,1,0,0:0:0:0:
308,56,86881,1,2,0:0:0:0:
232,88,87063,2,0,L|156:96,1,75,0|0,1:0|0:0,0:0:0:0:
88,48,87426,5,0,1:0:0:0:
88,48,87517,1,0,0:0:0:0:
88,48,87608,2,0,P|116:96|100:188,1,150,4|0,0:0|0:0,0:0:0:0:
48,248,88154,1,0,1:0:0:0:
128,260,88336,2,0,B|200:276|200:276|228:288|252:332,1,150,2|0,0:0|0:0,0:0:0:0:
332,348,88881,1,0,1:0:0:0:
404,308,89063,2,0,P|396:236|460:232,1,150,2|0,0:0|0:0,0:0:0:0:
472,148,89608,1,0,1:0:0:0:
448,68,89790,2,0,B|404:60|376:84|376:84|352:60|304:64,1,150,2|0,0:0|0:0,0:0:0:0:
256,128,90336,5,0,1:0:0:0:
256,128,90426,1,0,0:0:0:0:
256,128,90517,2,0,L|180:112,1,75,2|0,0:0|1:0,0:0:0:0:
176,196,90881,2,0,L|100:200,1,75,0|0,0:0|1:0,0:0:0:0:
60,272,91245,2,0,B|104:268|125:298|129:303|150:333|194:334,1,150,2|0,0:0|0:0,0:0:0:0:
256,280,91790,1,0,1:0:0:0:
316,224,91972,5,2,0:0:0:0:
396,248,92154,1,0,1:0:0:0:
416,328,92336,1,0,0:0:0:0:
352,380,92517,1,0,1:0:0:0:
272,360,92699,1,2,0:0:0:0:
256,280,92881,2,0,L|216:264,4,37.5
336,300,93426,5,2,0:0:0:0:
383,188,105063,6,0,P|389:262|341:339,1,150,6|0,0:0|0:0,0:0:0:0:
278,280,105608,1,0,0:0:0:0:
198,321,105790,2,0,L|38:345,1,150,2|0,0:0|0:0,0:0:0:0:
142,187,106517,2,0,L|290:164,1,150,2|0,0:0|0:0,0:0:0:0:
431,278,107245,2,0,L|271:302,1,150,2|0,0:0|0:0,0:0:0:0:
204,258,107790,5,0,0:0:0:0:
204,258,107881,1,0,0:0:0:0:
204,258,107972,2,0,P|176:285|164:340,1,75,2|0,0:0|0:0,0:0:0:0:
104,248,108336,2,0,P|76:269|47:313,1,75,2|0,0:0|0:0,0:0:0:0:
23,215,108699,5,0,0:0:0:0:
104,248,108881,1,2,0:0:0:0:
144,168,109063,1,0,0:0:0:0:
224,128,109245,1,2,0:0:0:0:
416,144,109426,5,2,0:0:0:0:
64,128,109790,5,2,0:0:0:0:
416,128,110154,5,2,0:0:0:0:
64,144,110517,5,0,0:0:0:0:
200,80,110699,5,0,0:0:0:0:
200,80,110790,1,0,0:0:0:0:
200,80,110881,2,0,B|216:56|232:48|232:48|256:96|256:160,1,150,6|0,0:0|0:0,0:0:0:0:
264,240,111426,6,0,L|224:336,1,75,0|2,0:0|0:0,0:0:0:0:
168,247,111790,2,0,L|112:311,1,75,0|0,0:1|0:0,0:0:0:0:
73,223,112154,2,0,L|0:266,2,75,0|2|0,0:0|0:0|0:0,0:0:0:0:
139,156,112699,1,0,0:0:0:0:
80,88,112881,2,0,L|8:48,2,75,0|2|0,0:1|0:0|0:1,0:0:0:0:
139,155,113426,1,0,0:0:0:0:
232,80,113608,5,0,0:0:0:0:
232,80,113699,1,0,0:0:0:0:
232,80,113790,2,0,P|264:120|312:136,1,75,2|0,0:0|0:0,0:0:0:0:
371,154,114154,2,0,L|395:250,1,75,2|0,0:0|0:0,0:0:0:0:
471,264,114517,1,2,0:0:0:0:
422,340,114699,1,0,0:0:0:0:
340,301,114881,1,6,0:0:0:0:
389,227,115063,1,0,0:0:0:0:
321,167,115245,6,0,P|252:133|161:143,1,150,2|2,0:0|0:0,0:0:0:0:
25,228,115972,2,0,P|93:261|185:252,1,150,2|2,0:0|0:0,0:0:0:0:
188,80,116699,6,0,P|256:52|324:80,1,150,4|0,0:0|0:0,0:0:0:0:
376,220,117426,2,0,L|444:312,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
296,248,118154,2,0,L|328:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
216,248,118881,2,0,L|184:360,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,220,119608,6,0,P|80:200|68:116,1,150,2|0,0:0|1:0,0:0:0:0:
192,32,120336,2,0,P|248:52|260:136,1,150,0|0,0:0|1:0,0:0:0:0:
400,188,121063,2,0,B|376:256|376:256|368:288|384:332,1,150,0|0,0:0|1:0,0:0:0:0:
236,304,121790,2,0,P|196:304|160:284,1,75,0|0,0:0|1:0,0:0:0:0:
120,200,122154,2,0,L|80:184,2,37.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
192,132,122517,6,0,P|256:96|320:132,1,150,4|0,0:0|0:0,0:0:0:0:
348,276,123245,2,0,L|464:264,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,324,123972,2,0,L|164:336,2,112.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,240,124699,1,2,0:0:0:0:
160,192,124972,1,0,0:0:0:0:
92,296,125245,1,0,0:0:0:0:
40,232,125426,6,0,P|64:160|56:84,1,150,2|0,0:0|1:0,0:0:0:0:
216,36,126154,2,0,B|244:64|272:68|272:68|364:64,1,150,0|0,0:0|1:0,0:0:0:0:
432,100,126699,1,0,0:0:0:0:
476,168,126881,2,0,L|468:320,1,150,0|0,0:0|1:0,0:0:0:0:
308,348,127608,2,0,L|311:273,1,75
256,192,127972,2,0,L|272:152,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
260,128,128336,6,0,P|204:80|128:80,1,150,4|0,0:0|0:0,0:0:0:0:
56,136,129063,1,0,1:0:0:0:
176,196,129336,1,0,1:0:0:0:
64,272,129608,1,0,1:0:0:0:
112,340,129790,6,0,P|184:316|260:320,1,150,4|0,0:0|0:0,0:0:0:0:
332,280,130336,2,0,L|472:228,1,150,0|0,1:0|1:0,0:0:0:0:
468,148,130881,2,0,P|432:140|400:120,1,75,0|0,1:0|0:0,0:0:0:0:
360,48,131245,1,0,1:0:0:0:
348,44,131972,5,0,1:0:0:0:
216,112,132245,1,0,0:0:0:0:
340,192,132517,1,0,0:0:0:0:
304,116,132699,1,0,1:0:0:0:
172,184,132972,1,0,1:0:0:0:
296,264,133244,1,0,1:0:0:0:
256,192,133426,1,0,1:0:0:0:
132,116,133699,1,0,1:0:0:0:
132,268,133972,1,0,1:0:0:0:
188,328,134154,6,0,P|256:356|324:328,1,150,4|0,0:0|0:0,0:0:0:0:
368,156,134881,1,0,1:0:0:0:
256,80,135154,1,0,1:0:0:0:
144,156,135426,1,0,1:0:0:0:
184,228,135608,6,0,P|224:168|200:96,1,150,4|0,0:0|0:0,0:0:0:0:
144,40,136154,2,0,B|96:56|56:40|56:40|72:72|64:108,1,150,0|0,1:0|1:0,0:0:0:0:
40,176,136699,2,0,L|56:252,1,75,0|0,1:0|0:0,0:0:0:0:
104,316,137063,1,4,0:0:0:0:
256,192,137245,12,0,138517,1:0:0:0:
184,120,138881,6,0,L|168:80,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
256,188,139245,1,4,0:0:0:0:
256,188,139608,1,4,0:0:0:0:
392,88,139972,6,0,P|424:152|408:256,1,150,6|0,0:0|0:0,0:0:0:0:
361,297,140517,1,0,0:0:0:0:
272,296,140699,2,0,B|240:296|216:344|216:344|192:296|128:296,1,150,2|0,0:0|0:0,0:0:0:0:
81,257,141245,1,0,0:0:0:0:
120,176,141426,2,0,L|8:96,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,120,142154,2,0,L|128:0,2,112.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,120,142881,5,4,0:0:0:0:
256,192,142926,12,0,145426,0:0:0:0:
128,80,145790,6,0,L|312:80,1,150,6|0,0:0|0:0,0:0:0:0:
360,120,146336,1,0,0:0:0:0:
383,208,146517,6,0,P|344:247|290:259,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,120,147063,1,0,0:0:0:0:
384,216,147245,6,0,P|333:261|257:260,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,120,147791,1,0,0:0:0:0:
384,224,147972,6,0,P|333:269|257:268,1,112.5,2|0,0:0|0:0,0:0:0:0:
360,120,148517,1,0,0:0:0:0:
360,120,148699,5,4,0:0:0:0:
256,192,148745,12,0,150881,0:0:0:0:
128,104,151245,5,0,1:0:0:0:
128,104,151426,1,2,0:0:0:0:
128,104,151608,2,0,P|224:96|288:48,1,150,6|0,0:0|0:0,0:0:0:0:
328,128,152154,1,0,0:0:0:0:
400,176,152336,2,0,L|464:72,2,112.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
384,264,153063,1,6,1:2:0:0:
136,296,153608,5,2,1:2:0:0:
168,136,153972,1,2,0:0:0:0:
135,51,154154,1,0,1:0:0:0:
220,22,154336,1,2,0:0:0:0:
253,105,154517,1,4,1:1:0:0:
416,240,155245,6,0,P|448:288|448:360,2,112.5,0|2|0,1:0|0:2|0:0,0:0:0:0:
256,224,155972,2,0,L|256:352,2,112.5,0|2|0,1:0|0:0|0:0,0:0:0:0:
96,240,156699,2,0,P|64:288|64:360,2,112.5,0|2|0,1:0|0:0|0:0,0:0:0:0:
144,136,157426,1,4,0:0:0:0:
144,136,158154,5,0,1:0:0:0:
272,104,158426,1,0,1:0:0:0:
224,232,158699,1,0,1:0:0:0:
192,40,158881,1,0,1:0:0:0:
312,280,159426,5,0,1:0:0:0:
430,143,159790,1,2,0:0:0:0:
327,80,159972,1,0,1:0:0:0:
335,194,160154,1,2,0:0:0:0:
415,41,160336,1,0,1:0:0:0:
256,192,160426,12,4,161790,0:0:0:0:
256,192,162517,5,0,0:0:0:0:
256,192,162607,1,0,0:0:0:0:
256,192,162698,1,0,0:0:0:0:
256,192,162789,1,0,0:0:0:0:
256,192,162880,1,0,0:0:0:0:
256,192,162971,1,0,0:0:0:0:
256,192,163062,1,0,0:0:0:0:
256,192,163153,1,0,0:0:0:0:
256,192,163244,5,4,0:0:0:0:
Irreversible
Take my IRC mod, I hope I was able to help you a bit. I really liked the gameplay a lot!

17:17 Irreversible: Leader
17:17 Irreversible: irc mod now
17:17 Leader: ok
17:17 *Irreversible is editing [http://osu.ppy.sh/b/286577 ZUN - Crimson in the Black Sea ~ Legendary Fish [Lunatic]]
17:17 Irreversible: wait isn't alrdy ranked
17:17 Leader: bat is noob
17:17 Leader: and it's still unranked
17:17 Irreversible: :(((
17:17 Irreversible: 00:02:517 (4) -
17:17 Irreversible: can you explain me this placing please?
17:18 Irreversible: wouldn't it make more sense to put it somewhere, where the DS still increases?
17:18 Irreversible: 00:00:336 (1,2,3) - like here you know?
17:18 Leader: ok, moved up
17:19 Irreversible: but
17:19 Irreversible: watch out
17:19 Irreversible: 00:00:336 (1,3) -
17:19 Irreversible: you see this?
17:19 Irreversible: 00:01:063 (2,4) - the same DS between them, just to get a good pattern
17:19 Leader: yup?
17:20 Irreversible: http://puu.sh/4z7no.png
17:20 Irreversible: http://puu.sh/4z7nP.png
17:20 Irreversible: ok LOL
17:20 Irreversible: 00:03:972 (1,2,3,4) -
17:20 Leader: BEST PAINER
17:20 Irreversible: this square pattern can be improved
17:20 Irreversible: DS between 1 + 3 isn't the same as between 2 + 4
17:21 Irreversible: also
17:21 Irreversible: for a better flow i highly recommend:
17:21 Irreversible: http://puu.sh/4z7rf.jpg
17:22 Leader: that's sweet
17:22 Irreversible: 00:05:063 (6,1) - make those two paralell please
17:23 Irreversible: also, try to get this: 00:04:699 (5,6,1) - http://puu.sh/4z7tX.jpg
17:23 Irreversible: 00:05:972 (1,2,3) - move those more to the right, otherwise it's too close to ^ , in case you've apllied it, not sure though, just making it sure
17:23 Irreversible: 00:08:336 (2) - this blanket can actually be improved it you move the last white tick 1 little tiny bit to the left
17:23 Leader: triangle is perfect now btw
17:24 Irreversible: 00:09:426 (6,7) - click on this <- and move both it like this, that it says 448 144
17:24 Leader: uuh ok
17:25 Irreversible: 00:10:336 (1) - it's possible, but please, the finish is on the big white tick and imo a beat that shouldn't be left behind -
17:25 Irreversible: so you should arrange it like that, that there is something to click : replace by 1 circle and 1 slider.
17:26 Irreversible: 00:10:881 (2) - move to 244 232 to make your triangle pattern even more perfect.
17:27 Leader: mm
17:27 Leader: got it
17:27 Irreversible: i also have a suggestion for the rhythm thing, for the replacement:
17:27 Irreversible: if you have a circle 00:10:336 (10) - , stack it with 00:10:881 (2) -
17:27 Irreversible: the piano would be emphasized with the jump
17:27 Irreversible: 00:12:699 (4) - is this no-blanket on purpose? - if not, fix it <3
17:28 Irreversible: 00:13:245 (5) - well up to you, but what about moving it to 348 60? it would actually follow the given flow, and gives a nice drop-lead in to the next slider.
17:28 Leader: no-blanket is fine ):
17:28 Irreversible: alright :3
17:29 Irreversible: 00:13:972 (7) - don't you think yourself this does totally not fit your quality that you've mapped like before?
17:29 Leader: also 1.7 spacing
17:29 Leader: uh
17:29 Irreversible: it's just so near to the 6..
17:29 Irreversible: oh
17:29 Irreversible: it can be less
17:29 Irreversible: but just that you follow the path
17:29 Leader: yup, done
17:30 Irreversible: 00:13:426 (6,7,8) - well imo this whole pattern just doesn't look really good
17:30 Irreversible: it's up to you if you want to tidy up, just tell me if you think the same, i'm glad helping you finding smth different :3
17:31 Irreversible: 00:17:063 (3) - whta about moving it a bit more up? i can show you why, lemme draw smth again LOL
17:31 Leader: flows great imo
17:32 Irreversible: http://puu.sh/4z7MG.jpg 00:17:063 (3) -
17:32 Irreversible: for this
17:32 Irreversible: 00:17:063 (3) -
17:32 Leader: and also no <.<, it's okay as it is
17:32 Irreversible: but let's assume this is the normal DS
17:32 Irreversible: (and there is a slider)
17:32 Irreversible: it would be more downwards
17:32 Irreversible: just to follow consistency
17:32 Irreversible: if you move it a bit more upwards, it's the same, just that it's .. at the top
17:33 Irreversible: looks like you follow DS though
17:33 Leader: oh, ok then
17:33 Leader: LOL
17:33 Irreversible: gotcha
17:33 Irreversible: HUA
17:33 Irreversible: xD
17:33 Irreversible: 00:18:517 (5,6,1) - what happened with the hitsounds here?
17:34 Leader: i forgot a clap
17:34 Leader: apparently
17:34 Irreversible: and a whistle i guess
17:34 Leader: yup
17:34 Leader: ;;
17:34 Irreversible: 00:24:336 (3) - add a whistle my friend <3
17:35 Irreversible: 00:26:608 (1) - add whislte , 00:29:426 (1) - add finish on it's tail
17:35 Leader: head or tail
17:35 Irreversible: head
17:35 Irreversible: uh
17:35 Irreversible: wait
17:35 Irreversible: head
17:35 Irreversible: 00:23:608 (1) - and whistle on the tail here
17:36 Irreversible: 3) to emphasize the piano
17:36 Irreversible: 1) to follow the pattern itself
17:36 Leader: there's a whistle on tail already <.<
17:36 Irreversible: i mean
17:36 Irreversible: end
17:36 Irreversible: o,o
17:37 Leader: i'm talking of 00:24:336 (3) -
17:37 Irreversible: head
17:37 Irreversible: there
17:37 Leader: no, because there's in tail already anyway
17:37 Irreversible: tail??
17:37 Leader: also have to go soon, I think
17:37 Irreversible: ew D:
17:37 Leader: whistle in both head and tail
17:37 Leader: sounds bad
17:37 Irreversible: well normally you put a finish on the start
17:38 Irreversible: wait what
17:38 Irreversible: 00:25:063 (5) -
17:38 Irreversible: it's to follow this
17:38 Irreversible: it is the same LOL
17:38 Irreversible: (forget the finish=
17:39 Leader: i'm kinda retarted today
17:39 Leader: yey
17:39 Irreversible: should i stop now? o.o
17:39 Leader: nono
17:39 Irreversible: ehm
17:39 Irreversible: we can do it like this
17:39 Irreversible: i just tell you the other things
17:39 Irreversible: and then you upload
17:39 Irreversible: and i fix some hitsounds
17:39 Irreversible: where you forgot it
17:40 Irreversible: (nothing else)
17:40 Leader: oh, okay
17:40 Leader: if you prefer to do that
17:40 Irreversible: or i fix everything
17:40 Irreversible: HUE
17:40 Irreversible: xD
17:40 Irreversible: well idk
17:40 Irreversible: you can tell
17:40 Irreversible: where was I..
17:40 Irreversible: 00:29:790 (2) - whislte on the head
17:41 Irreversible: 00:30:154 (3,4,5) - i see what you wanted to do here, but to make it better, 5 should be rotated more to the right shouldn't it?
17:41 Irreversible: 00:30:881 (4,5,1) - and pls, triangle pattern, it's just for some polishment. (and i don't think it would hurt your mapping style, does it? if it does just tell me lol9
17:42 Irreversible: 00:35:245 (2) - finish, not whistle on the head
17:42 Leader: mhm, that pattern is fine
17:42 Leader: okay to finish
17:43 Irreversible: 00:37:790 (4) - if you wanna go on with the clap pattern i'd add one..
17:43 Irreversible: doesn't fit really though
17:43 Irreversible: how about leaving it
17:43 Irreversible: kthxbye
17:43 Irreversible: 00:38:881 (7) - NC i suppose?
17:43 Leader: wtf
17:43 Irreversible: due to.. new.. part?
17:43 Leader: yup
17:44 Irreversible: 00:42:154 (4) - but here you should definetly add a claop
17:44 Irreversible: because it's the last white tick before a new one starts (sry i dunno those upbeat downbeat stuff etc.)
17:44 Irreversible: 00:43:972 (6) - finish to get rid of lame whistles
17:45 Irreversible: 00:49:063 (6) - first of all, this is a bad made blanket, secondly it's a bit too close for my taste, what about moving it a little to the lefT?
17:45 Leader: oookay ;w;
17:45 Leader: i do suck a lot on hitsounds
17:45 Irreversible: 00:49:426 (7) - normally you've used 0.69 for 1/4 , here 0.46. please fix
17:45 Irreversible: 00:42:154 (4) - and here 0.74, well it would be nice if you made it similar
17:45 Irreversible: 00:44:063 (1) - those spinners annoy me, too many of them orz
17:46 Leader: ;w;
17:46 Irreversible: 01:01:790 (2,3) - remember my painting before with the' let's assume there is a circle blabla'.. same here
17:46 Leader: will remove some
17:46 Irreversible: that would be cool :P
17:46 Leader: 1/4 are not similar but that's intentional
17:46 Irreversible: well i see, but in the same parts you should use the same DS
17:47 Irreversible: 00:49:426 (7) - 00:42:154 (4) - a nd those two are the 'same part' if you compare the rhythm
17:47 Irreversible: no they aren't
17:47 Irreversible: ignore me
17:47 Leader: ye but not same pattern :p
17:47 Irreversible: NAZI POLICY OMG 01:02:426 (2,4,7) - 0.21 0.22 0.23 NUKE PLS
17:47 Irreversible: THIS MUST ALL BE THE SMAE NOT 0.1 DS DIFFERENCE OMG LEADER P L S
17:48 Irreversible: 01:09:426 (3) - sounds so harsh q.q i'd extend it by one rotate, sounds better itself but would technically be overmapped, up to you
17:48 Leader: LOOOOOOOOOOOOOOOOOOOOOOOOOL
17:48 Leader: i forgot to stack 4
17:48 Leader: ok
17:48 Irreversible: 01:10:154 (1) - 80% finish
17:49 Irreversible: 01:18:426 (8,9,1,2,3) - ciao bella io miss the hitsoundis
17:49 Leader: you killed me
17:49 Leader: bye
17:49 Leader: rofl
17:49 Irreversible: why? XD
17:49 Leader: ciao bella io miss the hitsoundis
17:49 Leader: qotd
17:50 Irreversible: 01:19:790 (7) - the same thing as before, and here it's rhythmcally wrong too i suppose .. what about a single circle 01:19:790 (7) - and 01:19:972 (8) - ?XD
17:50 Irreversible: lol haha mio pro italiano
17:51 Leader: i think that pattern is fine
17:51 Leader: o,o
17:51 Irreversible: the pattern is
17:51 Irreversible: the rhythm isn't
17:51 Leader: it is too
17:51 Irreversible: alright then
17:52 Irreversible: 01:25:063 (4) - a bit to the right, remember my drawing
17:52 Irreversible: it'll haunt you in your dreams
17:52 Irreversible: 01:28:336 (6,7,8) - MIO AMORE IO VOGLIO UNO BISCOTTI (hitsounds)
17:53 Irreversible: 01:56:699 (1) - you missed a finish here too..
17:53 Leader: OK TESORO
17:53 Irreversible: 02:01:790 (7,8,9) - why did you decrease SV here?
17:54 Irreversible: DS*
17:55 Leader: should plays fine now
17:55 Leader: fixed
17:55 Leader: *play
17:55 Leader: aah ;_;
17:55 Irreversible: 02:06:154 (4,5,6) - http://puu.sh/4z8Bt.jpg you might overthink it, the same thing again
17:55 Irreversible: 02:05:245 - DS change too, seems just a bit odd
17:55 Irreversible: 02:05:426 (1) - * sorry
17:56 Irreversible: 02:11:972 (1) - if you made this curve http://puu.sh/4z8Dg.jpg like that it would improve the flow very much O__O
17:56 Irreversible: it leads the next things in more
17:56 Leader: nazi
17:56 Irreversible: and about the DS, it's up to you, just some consistency mod
17:57 Leader: fixed done and done blabla
17:57 Leader: :3
17:57 Irreversible: 02:19:245 (1,1,1) - oh and btw a tip for these things
17:57 Irreversible: it's a super cool effect if you make 5% on each slider end
17:57 Irreversible: 02:24:881 (2) - 128 108 same as usual
17:57 Irreversible: 02:33:972 (1) - hitsound
17:57 Irreversible: whistle i guess
17:58 Irreversible: 02:40:426 (1) - add a finish to build up tension
17:58 Irreversible: 02:43:245 (1) - add 100 to let the tension out of this and omg BAMMM miss
17:58 Irreversible: loljk
17:58 Irreversible: 100%
17:59 Leader: 70% i'd say
17:59 Leader: OK DONE
17:59 Irreversible: ehm
17:59 Irreversible: i'd say 100
17:59 Irreversible: loljk
18:00 Irreversible: omg try 300%
18:00 Irreversible: hack eeet
18:00 Irreversible: loljk
18:00 Irreversible: 00:23:608 (1) -
18:00 Leader: oh right
18:00 Leader: is it possible?
18:00 Irreversible: wrong DS
18:00 Irreversible: in compare with the stream
18:00 Irreversible: pls leader pls

good luck, and take a star <3
Damnae
hi, mostly suggestions

Lunatic

00:03:972 (1) - remove whistle and either
  1. add one at 00:04:154 (2) - to follow that kick sound,
  2. or add one at 00:04:336 (3) - here for that louder piano sound, and also remove it from 00:04:517 (4) - ?
00:09:426 (6,7) - bring them closer like you did with 01:30:881 (4,5) - ? looks more readable to me.
00:12:517 (3,4) - blanket them ?
00:14:154 (8) - ctrl-g ?
00:18:154 (4) - ctrl-g ?
00:18:154 (4,5) - fix this blanket
00:21:063 (5,6) - same as 00:09:426 (6,7) -
00:24:245 - add a circle here ?
00:25:790 (8,9) - move them to the left so they don't overlap with 00:25:426 (7) -
00:37:608 (3,4) - ctrl-g and move then around so that it looks like this https://osu.ppy.sh/ss/1011090 ?
00:42:154 (4,1) - the movement between these two would feel better like this : https://osu.ppy.sh/ss/1011035. screenshot also contains some suggestions for what come after that slider.
00:43:426 (3) - and 00:43:790 (5) - remove whistle ?
00:43:972 (6) - whistle instead of finish ?
00:49:790 (8) - finish (40% volume) instead of whistle ?
00:49:972 (1) - not sure why this spinner is 1/2 after the note while the others are 1/4 after it
00:55:608 (1) - finish (40% volume) instead of whistle ?
00:59:972 (3) - ctrl-g ?
01:32:517 (4) - whistle ?
01:32:699 (6,7,8,9,10) - whistle on each, and finish on 10 ?
Jaxalotl
Easy
00:23:245 Slider ends here
ALL I FOUND xD
Lally
dalla mia m4m q,scusa il ritardo,ma ho perso tutta la motivazione per osu

[Easy]
  1. 00:22:517 (4) - finiscilo 1/4 prima pls o.o poi lo spacing è anche sbagliato è confonde :V
  2. 00:43:972 - potresti aggiungere un circle quicon un finish e iniziare lo spinner 1/2 dopo
  3. 01:14:517 - non vedo il motivo di interrompere il break qui,secondo me faresti prima a lasciarlo come dalla impostazioni standard messe dall'editor
  4. 01:28:336 (2) - hai dimenticatoilnormal sampleset per questo slider sempbra cosi vuoto senza un qualcosa che da il ritmo ;_;
  5. 01:33:063 (3) - sinceramente suona malissimo questo cerchio perchè a 01:33:426 - si sente chiaramente un suono forte che non p stato mappato io ti consiglierei :
    a) di aggiungere un circle 01:33:426 - qui con un finish o un normal sampleset (a tua preferenza)
    b) o nel caso migliore che la cosa è anche piu' semplice ed esce meglio di far partire uno slider dove attualmente si trova 01:33:063 (3) - e di farlo finire a 01:33:426 - qui
  6. 01:42:154 - invece di interrompere il break qui fai partire uno spinner da qui che finisce a 01:45:063 (1) - (ovviamente eliminalo e rimpiazza lo spinner end con un finish o3o) è piu' gradevole che aspettare che muoia il drain (anche se non lo fa,comunque hai capito cosa intendo,spero)
  7. 01:55:245 (2) - dovresti alzarlo di un paio di grind per creare un flow migliore
  8. 02:11:245 (3) - finish allo slider start
  9. 02:17:063 - qui tu non mappi proprioil suono del finish che si sente nella musica , perche non aggiungi un circle qui e inizii lo spinner 1/2 dopo?
  10. 02:22:881 (4) - mancanza di normal sampleset sulla reverse e alla fine dello slider
  11. 02:25:790 (2) - nella reverse adda un whistle o normal sampleset :V
  12. 02:38:881 (4) - usa il normal sampleset alla fine dello slider per mantenere la consistenza con la precedente hitsound pattern
[BCI]
  1. 00:10:517 (3,4) - try to place this 2 objects like this ,flows a bit better

[Hard]
Kodora:
  1. 00:09:063 (3) - is better to make this slider juat curved
  2. 00:49:836 (1) - just why? start it atleas here : 00:49:881 -
  3. 00:55:654 (1) - same
  4. 01:07:290 (1) - same
  5. 01:50:881 (3) - ;_; ugly slider try with something like:
  6. 02:22:926 (1) - same again ...
  7. 02:26:517 (1,2,1,2,1,2) - i think you should give a bit more untack as it is now,and personally i don't find that this style fits with ZUN
  8. 02:28:745 (1) - same again about the spinners...
  9. 02:42:517 (1,2,3,4,5,6,7,8,1) - imo is kinda weid to have this here,personally it son't fits with this diff, is a hard not a lunatic
Leyko
  1. 01:33:426 (1) - try with a finish here
[Lunatic]
  1. 01:32:336 (2,3,4,5,6,7,8,9,10) - prosegui questo stream fino a 01:33:426 -
  2. 02:24:336 (1,2,3,4) - forma un quadrato con questi,floweranno meglio perchè attualmente il jump diciamo che c'è tra 02:24:336 (1,2) - è molto brutto e flowa male
mota carina questa diff o3o waaaahme gusta molto sei migliorato tanto o3o!! good luck
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