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TeamGrimoire+Amaneko - croiX [Taiko|Osu|OsuMania|CatchTheBea

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Total Posts
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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 8월 29일 목요일 at 오후 7:11:38

Artist: TeamGrimoire+Amaneko
Title: croiX
Source: SOUND VOLTEX BOOTH
Tags: SDVX Roxas hs714 Spectator Konami
BPM: 195
Filesize: 4090kb
Play Time: 01:51
Difficulties Available:
  1. 714's Muzukashii (4.59 stars, 418 notes)
  2. 714's Oni (4.72 stars, 725 notes)
  3. ADVANCED (5 stars, 391 notes)
  4. BASIC (3 stars, 133 notes)
  5. EXHAUST (5 stars, 565 notes)
  6. NOVICE (4.34 stars, 200 notes)
  7. Roxas' MX - 7Key (5 stars, 1358 notes)
  8. Roxas' NM - 7Key (2.78 stars, 586 notes)
  9. Spec's CTB Overdose (4.96 stars, 551 notes)
  10. Spec's CTB Rain (4.82 stars, 473 notes)
Download: TeamGrimoire+Amaneko - croiX
Information: Scores/Beatmap Listing
---------------
Yooh - Dynasty
xi - Quietus Ray

Stefan wrote:

With two CTB Diffs it would be the VERY best mapset imo.
let's make VERY best mapset
 
special thanks to Chocopikel for sharing MP3 file and offset settings
 
Standard- HelloSCV
Mania - Roxas
Taiko - hs714
CTB - Spectator
Xinely
Hi SCV ~
from my queue

[BASIC]
00:25:908 (4) - make little curved?
00:27:755 (2) - x:320 y:196 , better imo
00:37:909 (2) - same with 00:25:908 (4) -
00:53:601 (3) - 1 grid right
01:01:805 (1) - make this curved? https://osu.ppy.sh/ss/710972
01:44:155 (5,1) - swap NC?
01:47:847 (1,1,1) - https://osu.ppy.sh/ss/710973 ?

[NOVICE]
00:06:780 (2) - x:276 y:340 , better imo
00:21:601 (6) - 1 grid right?
00:39:755 (2) - x:80 y:240
00:44:678 (2) - x:276 y:308
00:52:678 (4) - ctrl+H for better?
00:58:938 (1) - try http://osu.ppy.sh/ss/711002 ?
01:13:385 (2) - same with 00:52:678 (4) -

[ADVANCED]
00:07:396 (1) - make same with 00:06:780 (2) -? and remove NC for consistency?
00:16:986 (1) - make curved same as 00:17:447 (3) - ?
00:17:294 (2) - if spacing 1,26 is itentional? because i see normal DS is 1,20
00:22:524 (3) - make curved same with 00:22:832 (4) - ?
00:41:909 - remove finish and change clap? i did it in normal without finish
01:10:770 (4) - 1 grid left?

can't mod insane diff, but it's nice imo
just testplay it with ctb mode (yeah i can't standart) https://osu.ppy.sh/ss/711011

OMG SCV so pro <3
Good luck~
Topic Starter
HelloSCV

Xinely wrote:

[BASIC]
00:25:908 (4) - make little curved? not fixed :/
00:27:755 (2) - x:320 y:196 , better imo cool
00:37:909 (2) - same with 00:25:908 (4) - sorry
00:53:601 (3) - 1 grid right ok
01:01:805 (1) - make this curved? https://osu.ppy.sh/ss/710972 nope
01:44:155 (5,1) - swap NC? awesome
01:47:847 (1,1,1) - https://osu.ppy.sh/ss/710973 ? fixed other ways

[NOVICE]
00:06:780 (2) - x:276 y:340 , better imo hmm... no
00:21:601 (6) - 1 grid right? Fixed
00:39:755 (2) - x:80 y:240 ^
00:44:678 (2) - x:276 y:308 not fixed
00:52:678 (4) - ctrl+H for better? ^
00:58:938 (1) - try http://osu.ppy.sh/ss/711002 ? fixed other ways
01:13:385 (2) - same with 00:52:678 (4) - sorry

[ADVANCED]
00:07:396 (1) - make same with 00:06:780 (2) -? and remove NC for consistency? not fixed
00:16:986 (1) - make curved same as 00:17:447 (3) - ? ^
00:17:294 (2) - if spacing 1,26 is itentional? because i see normal DS is 1,20 DS is already 1.20 D:?
00:22:524 (3) - make curved same with 00:22:832 (4) - ? not fixed
00:41:909 - remove finish and change clap? i did it in normal without finish ^
01:10:770 (4) - 1 grid left? Fixed

can't mod insane diff, but it's nice imo ahh ok xD
just testplay it with ctb mode (yeah i can't standart) https://osu.ppy.sh/ss/711011

OMG SCV so pro <3 <3
Good luck~
thank you xD
MineC24
In-Game request~

리드인 에러인가요..? 왜 에딧을 하고 나오면 리드인이 1500으로 설정되는걸까요...

BASIC
01:11:847 (3) - x:4 y:48 로 이동해주세요 (이러면 좀 더 모양이 좋아보임..)
01:22:001 (1) - 빨간 슬라이더 포인트를 x:212 y:284 로 이동시켜주세요 (앞에 나오는 슬라이더를 좀 더 덮기 위한...)

NOVICE
00:25:294 (3) - 앞에 나오는 슬라이더 때문에 이 노트랑 좀 혼동이 가네요... 이 노트를 중심으로 배치를 좀 바꿔주세요
00:48:678 (5) - 00:47:140 (2) - 랑 스냅
00:50:217 (4) - ^ 이하동문

ADVANCED
00:07:396 (4) - 슬라이더 모양을 규칙성 있게 00:06:780 (2) - 랑 똑같은 모양으로 하는게 좋을듯해요
00:10:680 (2) - -35도 회전
01:36:308 (4,5) - 이게 더 좋아보여요 ->

EXHAUST
00:35:140 (1,2,3,4) - 모양을 앞에 나온 모양처럼 곡선으로 만들면 좋을 것 같아요 별모양처럼요 ㅋㅋ

맵 퀄리티 ㄷㄷㄷ 스타
Topic Starter
HelloSCV

MineC24 wrote:

리드인 에러인가요..? 왜 에딧을 하고 나오면 리드인이 1500으로 설정되는걸까요... 제가 마인님 모딩할때 리드인 옮겨서그래요 ㅋㅋ

BASIC
01:11:847 (3) - x:4 y:48 로 이동해주세요 (이러면 좀 더 모양이 좋아보임..) 픽스드
01:22:001 (1) - 빨간 슬라이더 포인트를 x:212 y:284 로 이동시켜주세요 (앞에 나오는 슬라이더를 좀 더 덮기 위한...) 굿

NOVICE
00:25:294 (3) - 앞에 나오는 슬라이더 때문에 이 노트랑 좀 혼동이 가네요... 이 노트를 중심으로 배치를 좀 바꿔주세요 바꿧슴다
00:48:678 (5) - 00:47:140 (2) - 랑 스냅 엌ㅋ 놓치고있었네요
00:50:217 (4) - ^ 이하동문 픽스드

ADVANCED
00:07:396 (4) - 슬라이더 모양을 규칙성 있게 00:06:780 (2) - 랑 똑같은 모양으로 하는게 좋을듯해요 음이 바뀌는 지라..
00:10:680 (2) - -35도 회전 같은 이유로..
01:36:308 (4,5) - 이게 더 좋아보여요 -> 흠... 일단 냅둘께요

EXHAUST
00:35:140 (1,2,3,4) - 모양을 앞에 나온 모양처럼 곡선으로 만들면 좋을 것 같아요 별모양처럼요 ㅋㅋ 음이 살짝 바뀌는거 같아서 일부러 직선으로 뒀는데.. 다른 모더도 언급하면 바꿀꼐요 ㅋㅋ

맵 퀄리티 ㄷㄷㄷ 스타 ㄳㄳㄳㄳ
정말 감사합니다 xD
Andrea
~General~
  1. Disable the Letterbox from all the difficulties since you're not really using it.
  2. The custom slidertick hitsound seems way too loud, try reducing the volume of it.
~BASIC~
  1. 00:15:755 (1,1) - Try to avoid such overlaps on the easiest difficulty of the mapset, since they could be confusing for beginners to play.
  2. 01:47:847 (1,1,1) - This new combo spam doesn't seem to be needed, remove it.
~NOVICE~
  1. 00:47:447 (3) - This circle is touching the HP Bar, try to move it down a bit if possible.
  2. 01:19:539 (1,2,3) - These sliders could be stacked better together if you disable the grid snap.
~ADVANCED~
  1. Increase HP Drain and OD by 1 tick to balance the difficulty settings.
  1. 01:15:232 (3) - Better adding a new combo here, so the next sliders will be easier to see.
  2. 01:24:462 (1,2,3,4) - This pattern feels empty without hitsounds, try to add some of them.
~EXHAUST~
  1. Increase OD by 1 tick to balance the difficulty settings.
  1. 01:26:308 (1) - Remove this new combo from here, it's not necessary.
Great mapset, I love it.
Topic Starter
HelloSCV

Andrea wrote:

~General~
  1. Disable the Letterbox from all the difficulties since you're not really using it. Fixed
  2. The custom slidertick hitsound seems way too loud, try reducing the volume of it.
volume has reduced

~BASIC~
  1. 00:15:755 (1,1) - Try to avoid such overlaps on the easiest difficulty of the mapset, since they could be confusing for beginners to play. if other modders say again, then i'll change
  2. 01:47:847 (1,1,1) - This new combo spam doesn't seem to be needed, remove it. Fixed
~NOVICE~
  1. 00:47:447 (3) - This circle is touching the HP Bar, try to move it down a bit if possible. sure
  2. 01:19:539 (1,2,3) - These sliders could be stacked better together if you disable the grid snap. good
~ADVANCED~
  1. Increase HP Drain and OD by 1 tick to balance the difficulty settings. Increasing just HP Drain
  1. 01:15:232 (3) - Better adding a new combo here, so the next sliders will be easier to see. lolol ok
  2. 01:24:462 (1,2,3,4) - This pattern feels empty without hitsounds, try to add some of them. added
~EXHAUST~
  1. Increase OD by 1 tick to balance the difficulty settings. current OD setting is working nice imo but considering it more
  1. 01:26:308 (1) - Remove this new combo from here, it's not necessary. Fixed
Great mapset, I love it.
Great Mod, I love it.

thanks xDD
Gloria Guard
Hi HelloSCV (:3 」_)=3


[General]

Fine


[BASIC]

00:25:601 (3) move x:36 y:168 and 00:25:909 (4) move x:60 y:244
01:08:155 (1,2) blanket 제대로 해주세요 -> http://puu.sh/2Dj0Z
01:09:385 (3,1) ^ -> http://puu.sh/2Dj1X
01:22:462 (1,2) 여기도 blanket이 제대로 안되어있네요. -> http://puu.sh/2Dj3p
01:27:539 (1,3) 제 생각에는 blanket을 해주고 슬라이더 모양을 이렇게 해주는것이 좋을것같네요
-> http://puu.sh/2Dj5U
01:49:078 (2,3) NC? 제 개인적인 제안입니다 무시하셔도되요


[NOVICE]

00:22:370 (1,4) 어색한 blaknet?.. 슬라이더 모양을 조금더 둥글게 하시는게 좋을것같네요
-> http://puu.sh/2DjcC
01:08:770 (4) 3번째 빨간선 move x:204 y:136 확실하게 덮어주세요



[ADVANCED]

00:07:165 (1,2,3,4) 4번 슬라이더 모양을 앞에 뒤에 배치한 1,2,3번과 일치하게 해주세요
4번만 모양이 다르니 조금 이상하네요
00:22:832 (4,1) blanket은 확실하게 해주세요.. 많이 어긋난것같네요 -> http://puu.sh/2Djl6
01:04:672 (1) 의도하신 슬라이더 같은데.. 제가보기엔 가려진건 좋지않은것 같네요 오히려 혼란을 줄수있는
슬라이더 패턴같아요.. 이것을 http://puu.sh/2Djpu <- 이렇게 하시는게 어떨가싶네요.. 플레이어가
노트를 혼란스럽게 읽는것보단 조금 배려를해서 시선처리를 좀더 자연스럽게 하는게 더좋다고생각해요


[EXHAUST]

x_X FINE
'





Nice mapset Good Luck~
Topic Starter
HelloSCV

Gloria Guard wrote:

[BASIC]

00:25:601 (3) move x:36 y:168 and 00:25:909 (4) move x:60 y:244 Fixed
01:08:155 (1,2) blanket 제대로 해주세요 -> http://puu.sh/2Dj0Z these are fixed all
01:09:385 (3,1) ^ -> http://puu.sh/2Dj1X
01:22:462 (1,2) 여기도 blanket이 제대로 안되어있네요. -> http://puu.sh/2Dj3p
01:27:539 (1,3) 제 생각에는 blanket을 해주고 슬라이더 모양을 이렇게 해주는것이 좋을것같네요
-> http://puu.sh/2Dj5U
01:49:078 (2,3) NC? 제 개인적인 제안입니다 무시하셔도되요 안드레아가 하지 말레요 ㅋㅋ큐ㅠㅠ


[NOVICE]

00:22:370 (1,4) 어색한 blaknet?.. 슬라이더 모양을 조금더 둥글게 하시는게 좋을것같네요 FIxed
-> http://puu.sh/2DjcC
01:08:770 (4) 3번째 빨간선 move x:204 y:136 확실하게 덮어주세요 ^



[ADVANCED]

00:07:165 (1,2,3,4) 4번 슬라이더 모양을 앞에 뒤에 배치한 1,2,3번과 일치하게 해주세요
4번만 모양이 다르니 조금 이상하네요 노래 음이 달라져서 일부러 다르게 한거에요 orz
00:22:832 (4,1) blanket은 확실하게 해주세요.. 많이 어긋난것같네요 -> http://puu.sh/2Djl6 Fixed
01:04:672 (1) 의도하신 슬라이더 같은데.. 제가보기엔 가려진건 좋지않은것 같네요 오히려 혼란을 줄수있는
슬라이더 패턴같아요.. 이것을 http://puu.sh/2Djpu <- 이렇게 하시는게 어떨가싶네요.. 플레이어가
노트를 혼란스럽게 읽는것보단 조금 배려를해서 시선처리를 좀더 자연스럽게 하는게 더좋다고생각해요 사실상 하드 난이도이고 뉴콤보도 넣어줬으니 딱히 헷갈리지는 않아 보여요


[EXHAUST]

x_X FINE \o\
감사합니다 xD
Ayesha Altugle
Hi HelloSCV.

I opened the editor and I cried :cry:

BASIC
AR too fast for an easy, 1 tick left
blanket note?

ADVANCED
AR -1
hs714
Taiko diff done \(*▽*)/☆

Taiko Muzukashii: http://puu.sh/2DycZ.osu
Taiko Oni: http://puu.sh/2DyeQ.osu

arigatouuuu :oops: ♥!!
Topic Starter
HelloSCV

vahn10 wrote:

Hi HelloSCV.

I opened the editor and I cried :cry: lolol

BASIC
AR too fast for an easy, 1 tick left Fixed
blanket note?

ADVANCED
AR -1 Fixed
Thanks xD

hs714 wrote:

Taiko diff done \(*▽*)/☆

Taiko Muzukashii: http://puu.sh/2DycZ.osu
Taiko Oni: http://puu.sh/2DyeQ.osu

arigatouuuu :oops: ♥!!
taiko has added thanks xDDDD
Liiraye
Hello again! lol /modreq

I just had one complaint, the rest of the map was very fun to play!

https://osu.ppy.sh/ss/713741

This sounds overkill, if you try doing this http://osu.ppy.sh/ss/713730 it will fit the beats way better! :)

Oh wait I found some more!

01:35:693 (2,3)
01:39:539 (4)

The same here, it sounds much better by doing this instead
https://osu.ppy.sh/ss/713750
https://osu.ppy.sh/ss/713750

Good luck!
Zexion
O hai there! God I just loved this song, and the mapset its just awesome. To there are only suggestions since nothing was "bad":

[General]
I'll suppose your ouendan diffculties follow the normal levels: easy, normal, hard and insane. Maybe you could clarify them at the first post.

[BASIC]
00:15:755 (1,1) Overlaps on easier difficulties are never good, because most of the times are confusing for new players no matter how slow the AR is. I suggest to reposition them.
00:55:140 (2,3) Maybe you could do different shapes? Linear ones are a bit boring.

[NOVICE]
I don't know, for a normal AR5 seems a bit too much. But at the same it fits the song, so... dunno :P
00:35:909 A circle here?
01:46:616 (1,1) These sliders are a bit ugly, (or maybe there's a special reason I'm ignoring?) but what I am telling you is, since you didn't do any overlaps in the difficulty so far, why making it now?

[ADVANCED]
Honestly, I think some of the sliders with many repeats aren't really easy to follow. But maybe its my lack of skill :c
01:14:616 (1,2,1,2) These sliders are REALLY hard to read for a Hard, IMO.

[EXAHUST]
Holy cow this thing is fast. I couldn't even pass it :c
Nothing to say here.

This mapset looks solid. I just couldn't find anything else, gonna skip Taiko cause' I suck at modding it. Good luck!
Topic Starter
HelloSCV

Liiraye wrote:

Hello again! lol /modreq

I just had one complaint, the rest of the map was very fun to play!

https://osu.ppy.sh/ss/713741

This sounds overkill, if you try doing this http://osu.ppy.sh/ss/713730 it will fit the beats way better! :)

Oh wait I found some more!

01:35:693 (2,3)
01:39:539 (4)

The same here, it sounds much better by doing this instead
https://osu.ppy.sh/ss/713750
https://osu.ppy.sh/ss/713750

Good luck!
i don't think that sounds are overkill D:, sorry not changed

Zexion_Vi wrote:

O hai there! God I just loved this song, and the mapset its just awesome. To there are only suggestions since nothing was "bad":

[General]
I'll suppose your ouendan diffculties follow the normal levels: easy, normal, hard and insane. Maybe you could clarify them at the first post. diffs can be clearly noticed by star raiting :/

[BASIC]
00:15:755 (1,1) Overlaps on easier difficulties are never good, because most of the times are confusing for new players no matter how slow the AR is. I suggest to reposition them. changed
00:55:140 (2,3) Maybe you could do different shapes? Linear ones are a bit boring. think about it more

[NOVICE]
I don't know, for a normal AR5 seems a bit too much. But at the same it fits the song, so... dunno :P decrease AR
00:35:909 A circle here? sorry
01:46:616 (1,1) These sliders are a bit ugly, (or maybe there's a special reason I'm ignoring?) but what I am telling you is, since you didn't do any overlaps in the difficulty so far, why making it now? well.. keeping for a while

[ADVANCED]
Honestly, I think some of the sliders with many repeats aren't really easy to follow. But maybe its my lack of skill :c maybe?
01:14:616 (1,2,1,2) These sliders are REALLY hard to read for a Hard, IMO. AR inceased

[EXAHUST]
Holy cow this thing is fast. I couldn't even pass it :c :c
Nothing to say here.

This mapset looks solid. I just couldn't find anything else, gonna skip Taiko cause' I suck at modding it. Good luck! xD
thanks a lot!!
Liiraye
Heh well that might be how you perceive it but if you remove those notes you'll hear that it's a 1/4 beat, not a 1/8 :r

Keep it if you want, but I'm confident others will tell you the same.

Gl mate
Topic Starter
HelloSCV
oh yea you are right , it's 1/4 beat ,but i want to keep that since still feels like 1/8 beat :// more exciting and powerful imo
Kirino Kousaka
Hello "Hello" :3 Modding from In-game PM

[General]
  • Clear~

[BASIC]
  • Clear~

[NOVICE]
  1. 01:51:539 - Why not add a note here and start the spinner on 01:51:693? Just like 00:11:430 (3,1).

[714's Taiko Muzukashii]
  1. 00:58:605 (161) - d
  2. 00:59:975 (166,167,168) - dkk
  3. 01:51:539 (1) - Turn into a spinner that ends in 01:54:001?

[714's Taiko Oni]
  1. 00:42:986 (276) - d?
  2. 01:51:539 (724) - same with muzu?

[ADVANCED]
  • Clear~

[EXHAUST]
  • Clear~
That's all I can point out, it's really clean. :3
Topic Starter
HelloSCV

Kirino Kousaka wrote:

[NOVICE]
  1. 01:51:539 - Why not add a note here and start the spinner on 01:51:693? Just like 00:11:430 (3,1). lolol nice catch xD fixed

That's all I can point out, it's really clean. :3 \:D/
thanks a lot!
Lukareia
[Taiko Oni]

00:04:011 (13,14,15) - ddk

00:11:055 (49) - k

00:36:063 (232,233,234,235,236,237,238,239,240) - kkddkkddk

01:41:155 (644) - k

01:46:001 (691,692,693,694,695,696,697,698,699) - kdddkdddk

the density spread is strange, the middle part have fewer notes but suddenly many stream coming.
hs714
Kirino Kousaka :3

Kirino Kousaka wrote:

Hello "Hello" :3 Modding from In-game PM

[General]
  • Clear~

[714's Taiko Muzukashii]
  1. 00:58:605 (161) - d - done!
  2. 00:59:975 (166,167,168) - dkk - ^
  3. 01:51:539 (1) - Turn into a spinner that ends in 01:54:001? - sorry, no..orz

[714's Taiko Oni]
  1. 00:42:986 (276) - d? - done ;)
  2. 01:51:539 (724) - same with muzu? - sorry..;w;

That's all I can point out, it's really clean. :3

Thank you for your mod! Kirino Kousaka <33

Lukareia :3

Lukareia wrote:

[Taiko Oni]

00:04:011 (13,14,15) - ddk - done!

00:11:055 (49) - k - ^

00:36:063 (232,233,234,235,236,237,238,239,240) - kkddkkddk - ^

01:41:155 (644) - k - ^

01:46:001 (691,692,693,694,695,696,697,698,699) - kdddkdddk 01:46:308 - change to k :>

the density spread is strange, the middle part have fewer notes but suddenly many stream coming.

Thank you for your mod! Lukareia <33

and PM message arigatou! SCV :oops:
Taiko Muzukashii: http://puu.sh/2F0fu.osu
Taiko Oni: http://puu.sh/2F0gb.osu
Topic Starter
HelloSCV
updated \o3o/
ertyukjh010


Hello, HelloSCV
Sorry I'm late before bat coming for This, So I mod this :)

[General]

  1. Not the same TAGs
[BASIC]
I think it should take a HP to 2 and AR to 3. You shouldn't reduce their because of the difficult more than 3. Just make simple rhythm, add a more break or keep the diff to rank.
  1. 00:01:550 - snap to 00:01:549 in time section
  2. 00:35:447 (1) - Some overlap with 00:33:909 (4). I think this is not conducive to new players.
  3. 01:25:693 (2,3) - Not clean for surround, move the third point to X460 Y68 by 01:25:693 (3) :arrow: http://puu.sh/2GK5Y.jpg
  4. 01:32:462 (2,3) - ^ :arrow: http://puu.sh/2GJZU.jpg
[NOVICE]

  1. 00:02:165 (2,3) - Surround ugly, make it like this :arrow: http://puu.sh/2GK9j.jpg
[ADVANCED]

  1. 00:44:832 (4,5) - Why take a different distance here only @@
  2. 00:50:217 (1,1,1,1) - I hear music from high to low, I think it should make a deceleration instead of acceleration
  3. 00:55:140 (1,1,1,1) - ^
[EXHAUST]

  1. 00:50:217 (1,1,1,1) - Same to ADVANCED
  2. 00:55:140 (1,1,1,1) - ^
Nice :) that all~
Topic Starter
HelloSCV

ertyukjh010 wrote:

[General]

  1. Not the same TAGs Fixed
[BASIC]
I think it should take a HP to 2 and AR to 3. You shouldn't reduce their because of the difficult more than 3. Just make simple rhythm, add a more break or keep the diff to rank. i think those are already fit well with this diff :/
  1. 00:01:550 - snap to 00:01:549 in time section whoops
  2. 00:35:447 (1) - Some overlap with 00:33:909 (4). I think this is not conducive to new players. think about it more
  3. 01:25:693 (2,3) - Not clean for surround, move the third point to X460 Y68 by 01:25:693 (3) :arrow: http://puu.sh/2GK5Y.jpg Fixed
  4. 01:32:462 (2,3) - ^ :arrow: http://puu.sh/2GJZU.jpg Fixed
[NOVICE]

  1. 00:02:165 (2,3) - Surround ugly, make it like this :arrow: http://puu.sh/2GK9j.jpg Fixed
[ADVANCED]

  1. 00:44:832 (4,5) - Why take a different distance here only @@ lolol fixed
  2. 00:50:217 (1,1,1,1) - I hear music from high to low, I think it should make a deceleration instead of acceleration hmm.. think about it more but nice suggestion
  3. 00:55:140 (1,1,1,1) - ^ ^
[EXHAUST]

  1. 00:50:217 (1,1,1,1) - Same to ADVANCED same
  2. 00:55:140 (1,1,1,1) - ^ ^
Nice :) that all~
thank you xD
MineC24
Taiko Modding~

714's Taiko Muzukashii
<- Change plz

00:26:217 (37,38) - Big k Big d please..?
00:38:524 (88) - d
01:15:847 (226) - Big k
01:37:539 (315) - add k..?

714's Taiko Oni
<- lead-in fix plz

00:11:430 (51) ~ 00:15:755 (52) - insert break time
00:26:217 (146,147) - same as muzukashii (Big k Big d)
00:31:601 (191) - k..?
00:38:524 (252) - Big d plz
01:14:616 (446,448) - remove finish
01:16:155 (451) - Big k

GL :)
hs714

MineC24 wrote:

Taiko Modding~

714's Taiko Muzukashii
<- Change plz
- Thanks! changed Tags and Audio lead-in! xD

00:26:217 (37,38) - Big k Big d please..? - done :>
00:38:524 (88) - d - nnn, sorry. no.. I can hear the high pitch for the back music!
01:15:847 (226) - Big k - ^
01:37:539 (315) - add k..? - already k here! :3

714's Taiko Oni
<- lead-in fix plz
- thanks! done~ ;)

00:11:430 (51) ~ 00:15:755 (52) - insert break time - done :>
00:26:217 (146,147) - same as muzukashii (Big k Big d) - ^
00:31:601 (191) - k..? - nnn, sorry..no. orz
00:38:524 (252) - Big d plz - ^
01:14:616 (446,448) - remove finish - ^
01:16:155 (451) - Big k- ^

GL :)
Thank you for your mod! MineC24 <33

and PM message Thanks! SCV! :oops:

please update~~(*´∀`)ノ♥
Taiko Muzukashii: http://puu.sh/2HuC9.osu
Taiko Oni: http://puu.sh/2HuCX.osu
Topic Starter
HelloSCV
updated! \xD/
P A N
[BASIC]

00:02:780 (2) - right 1 grid
01:29:078 (4,1) - move both down 1 grid

[NOVICE]

00:48:934 (1,1,1) - what about make it more curve like this http://puu.sh/2HSob.jpg
00:39:140 (1) - move tail right 2 grid would be great
00:42:832 (4) - move center right 1 grid and it can make next (1) - completly blanket tail http://puu.sh/2HSzh.jpg
00:48:986 (1) - move center right 1 grid
01:36:770 (1) - move tail to 200|112 to blanket (4)

[ADVANCE]

00:28:063 (1) - move tail right 1 grid
01:35:231 (4) - move head to 384|16 for blanket (2)

[EXHAUST]

00:37:447 (4) - left 2 grid

Very nice map :D
I love this song and map. STAR!
Topic Starter
HelloSCV

P A N wrote:

[BASIC]

00:02:780 (2) - right 1 grid not fixed
01:29:078 (4,1) - move both down 1 grid ^

[NOVICE]

00:48:934 (1,1,1) - what about make it more curve like this http://puu.sh/2HSob.jpg fixed
00:39:140 (1) - move tail right 2 grid would be great not fixed
00:42:832 (4) - move center right 1 grid and it can make next (1) - completly blanket tail http://puu.sh/2HSzh.jpg ok
00:48:986 (1) - move center right 1 grid not fixed
01:36:770 (1) - move tail to 200|112 to blanket (4) fixed

[ADVANCE]

00:28:063 (1) - move tail right 1 grid fixed
01:35:231 (4) - move head to 384|16 for blanket (2) not fixed

[EXHAUST]

00:37:447 (4) - left 2 grid ok

Very nice map :D
I love this song and map. STAR!
thank you xD
Reat
Hello! #modreqs

[General]

AiMod : need more mania diff. ( I think you know that )
and Entozer's Mania Insane suggested OD 9
' 714's Taiko Muzukashii ' add this tag. 'Odaril'

[BASIC]

수정할건 없다고 봅니다.

[NOVICE]

01:04:672 (1) - (272,231)에 보내는건 어떨까요? 01:06:617 (1) - 슬라이더의 끝과 겹치기 위함입니다.

[ADVANCED]

00:38:832 (9) - (338,246)에 보내는건 어떨까요? 00:38:063 (7) - 의 리버스 지점과 정확히 겹치게 하기 위함입니다.
01:05:986 (1) - (311,311) 01:05:338 (1) - 의 슬라이더 끝과 정확히 겹치게 하기 위함입니다.
01:09:079 (7) - (440,189) 위와 같은 이유입니다.
01:14:462 (5,6) - 4칸위로 그리드 올리는것은 어떨까요? 동선과 모양때문입니다.

[EXHAUST]

없습니다


굇맵 ㄷㄷ해 선곡 짱짱돋으시네요!!

GOOD LUCK!
Lundlerol
hosi chaaaaaaan

Hi. taiko mod req from my mod queue

[714's Taiko Oni]
00:07:088 (28) - d この箇所だけDだと音、雰囲気的にも違和感あります。
00:21:909 (61) - k dddの最後のdにアクセントがあります。kでアクセントを表現してみてください。他の部分はkを置いてますからね。
00:31:755 (142) - ^
00:34:755 - add d?この部分の前に00:34:063 (161,162,163,164,165,166) - ddkの流れが来てるのでその流れを崩さずddkddとかどうでしょう。
自分はこの流れを 00:34:678 - d単発で区切っちゃアカンと思います。
後半の方では流れを崩している様子はありませんしね。
> 01:44:001 (619,620,621,622,623,624,625,626,627,628,629,630) -

01:38:155 (565) - k でアクセントを表現。

01:51:539 (675) - D? ホントにFinishという意味合いで使ってみませんか?音的にも問題ないと思うんです。自分はDを推します。


[714's Taiko Muzukashii]
00:07:088 (22) - Oniと同様。
音取りに関しては不満はありませんでしたがOniとの難易度の差がありすぎると思うのでddd kkkの3連を何処かに入れてみるというのはどうですか?
難易度の差を狙ってるならこれ以上何も言えませんが・・。
かなり後半になりますが 01:33:539 -  この部分を始点にkkkの3連を入れる等。
01:34:155 - ここからdddを入れる等。
Muzukashiiに関しては少し改めて見てください。
参考にならなければごめんなさい。

good luck~
Topic Starter
HelloSCV

Reat wrote:

[General]

AiMod : need more mania diff. ( I think you know that ) 매니아,ctb가 진행중이라 WIP로 둔거에요 :/
and Entozer's Mania Insane suggested OD 9
' 714's Taiko Muzukashii ' add this tag. 'Odaril' 이미 추가되있습니다

[NOVICE]

01:04:672 (1) - (272,231)에 보내는건 어떨까요? 01:06:617 (1) - 슬라이더의 끝과 겹치기 위함입니다.굿

[ADVANCED]

00:38:832 (9) - (338,246)에 보내는건 어떨까요? 00:38:063 (7) - 의 리버스 지점과 정확히 겹치게 하기 위함입니다. fixed
01:05:986 (1) - (311,311) 01:05:338 (1) - 의 슬라이더 끝과 정확히 겹치게 하기 위함입니다. ^
01:09:079 (7) - (440,189) 위와 같은 이유입니다. ^
01:14:462 (5,6) - 4칸위로 그리드 올리는것은 어떨까요? 동선과 모양때문입니다. 지금이 나아 보이네요


굇맵 ㄷㄷ해 선곡 짱짱돋으시네요!!

GOOD LUCK!
감사합니다~
hs714

Lundlerol wrote:

hosi chaaaaaaan
lund channnnnnnnnnn!!! ヾ(*´∀`*)ノ"

Hi. taiko mod req from my mod queue

[714's Taiko Oni]
00:07:088 (28) - d この箇所だけDだと音、雰囲気的にも違和感あります。 - 直しました!
00:21:909 (61) - k dddの最後のdにアクセントがあります。kでアクセントを表現してみてください。他の部分はkを置いてますからね。 - ^
00:31:755 (142) - ^ - ここはddd の後の k kでバランス良いかなと思っているのでごめんなさい..
00:34:755 - add d?この部分の前に00:34:063 (161,162,163,164,165,166) - ddkの流れが来てるのでその流れを崩さずddkddとかどうでしょう。 - ddkkdに変更しました!ありがとう!
自分はこの流れを 00:34:678 - d単発で区切っちゃアカンと思います。
後半の方では流れを崩している様子はありませんしね。
> 01:44:001 (619,620,621,622,623,624,625,626,627,628,629,630) -

01:38:155 (565) - k でアクセントを表現。 - 直しました!

01:51:539 (675) - D? ホントにFinishという意味合いで使ってみませんか?音的にも問題ないと思うんです。自分はDを推します。 - Dに変更しました!


[714's Taiko Muzukashii]
00:07:088 (22) - Oniと同様。
音取りに関しては不満はありませんでしたがOniとの難易度の差がありすぎると思うのでddd kkkの3連を何処かに入れてみるというのはどうですか?
難易度の差を狙ってるならこれ以上何も言えませんが・・。
かなり後半になりますが 01:33:539 -  この部分を始点にkkkの3連を入れる等。
01:34:155 - ここからdddを入れる等。
Muzukashiiに関しては少し改めて見てください。
参考にならなければごめんなさい。
- BPMの高い曲ではいつも難しいをすごく簡単にしてあります。せっかくの提案なのにごめんなさい.. :cry:

good luck~
Thanks for your mod! Lund chan <33

please update :oops:
Taiko Muzukashii: (゚∀゚)⌒Y⌒( 。A。)⌒Y⌒ヽ(゚∀゚)ノ
Taiko Oni: http://puu.sh/2I6VA.osu
Topic Starter
HelloSCV
updated!
Seyren Windsor
mania mod from #modreq

The map itself is great, but there are two things that i should add, maybe you won't like it, it's just my opinion :)

The intro is Awesome, you should map the intro and not wait until the song starts, maybe in osu! is not okay to do this, but in mania, if possible, the whole song should be mapped


And second thing, the map is too symmetrical an predictable, once you play it twice you will know how is going to be, the notes just go up and down and doesn't require refelx skills.

Something important in mania is to respect the pitch of the song and move the notes from left to right (low-pitch to high-pitch), you don't need to respect the pitch 100%, but at least have an idea of where is the song going, in order to make the player feel the song easier

Here is a suggestion of the intro i made, i hope you like it ^^
http://www.mediafire.com/?o4qdmf4jah4w2hn
(you don't have to put this, is just an idea of how it should be from my point of view)
I hope i helped you out :)
popner
Only 1 mania diff? Like taiko, mania GD need H-I spread too. (Though CTB don't.)
Topic Starter
HelloSCV

popner wrote:

Only 1 mania diff? Like taiko, mania GD need H-I spread too. (Though CTB don't.)
I know it, Entozer still making mania diff now :/
show more
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