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Monkey Majik - Sunshine (TV Size)

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Topic Starter
Tsumetaku

yurunneram wrote:

EASY

nothing wrong here OwO I found it quite enjoyable though :3
>3<

Hard

00:06:097 (1) - Why so many points?
Oh Didnt notice Fixed:3
This wasn't as fun as Normal. But okok.
Leon is a Excellent Mapper so maybe Its simillar beside normal diff ww~ And Add some three streaks!

SHINING

Nothing wrong ^^ I loved this one
>3<


Your map ish aweshum :3 Though some bits in hard and insane could be filled a bit better. Still, I star you! >w< Get ranked soon ne?~
HuHu Thanks For your Suggestions , Im really glad to see someone enjoy it xD :) And Thanks for the stars~ Ill go harder on ranking>w<
You have been modded out by Yurun Ceroia Neram~
:33
Xinchii
SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nurarihyon-no-mago-wallpaper-18-1600_1200.jpg",0,0
Video,0,"24.avi"
//Break Periods
2,58583,59588
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1290,600.99163619973,4,1,0,40,1,0
39753,-100,4,1,1,50,0,1
58985,-100,4,1,1,40,0,0
60788,-100,4,1,0,20,0,0
61088,-100,4,1,0,35,0,0
61389,-100,4,1,0,50,0,1
83024,-100,4,1,0,40,0,0


[Colours]
Combo1 : 244,145,145
Combo2 : 119,119,255
Combo3 : 125,236,150
Combo4 : 241,232,112

[HitObjects]
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Yeah. fixed most of pointed issues. :)
Thanks ~
Topic Starter
Tsumetaku
owo
Updated :)
Cerulean Veyron
Hi, from my queue

[Easy]
01:12:207 (2,4) - stack them

- Nice ~
[Hard]
00:01:590 (2,3) - What kind of overlap is this?

- This mapset looks easy, Doesn't look like it's hard for players.
[Shining]
01:12:207 (4,6) - small overlap

- a bit hard than the previous one, Good job with the jumps.
-----------------------
Nice map anyways, Good Luck ~
Topic Starter
Tsumetaku

GrayKaiser82 wrote:

Hi, from my queue

[Easy]
01:12:207 (2,4) - stack them Fixed~

- Nice ~
[Hard]
00:01:590 (2,3) - What kind of overlap is this? -3- ill change

- This mapset looks easy, Doesn't look like it's hard for players. Hmm Ok Ill Make it a bit Harder...
[Shining]
01:12:207 (4,6) - small overlap OK Fixed

- a bit hard than the previous one, Good job with the jumps.
-----------------------
Nice map anyways, Good Luck ~Thanks For your Mod~ :)
RandF
From my queue~
[General]
  1. I hear that mp3 ends suddenly. I feel a little strange
[Easy]

  • Good!
[Leon's Normal]
  1. 00:16:314 (3,1) - avoid stack
  2. 00:37:800 (1) - start at 00:37:800
  3. 00:41:556 (4,1,2,3,4,5) - How about this hexagonal layout?
    SPOILER
    168,228,41556,2,0,P|172:184|164:144,1,80,8|0,0:0|0:0,0:0:0:0:
    84,180,42157,5,0,0:0:0:0:
    84,84,42457,1,0,0:0:0:0:
    168,35,42758,1,8,0:0:0:0:
    251,84,43058,2,0,P|308:84|336:124,2,80
    251,180,43960,1,8,0:0:0:0:
[Hard]
  1. 00:04:595 (4,5,6,7,8) - if you intend regular pentagonal shape, it is better this
    SPOILER
    256,92,4595,1,0,0:0:0:0:
    139,37,4895,1,0,0:0:0:0:
    56,132,5196,1,0,0:0:0:0:
    118,241,5496,1,8,0:0:0:0:
    242,214,5797,1,0,0:0:0:0:
  2. 00:09:553- add a note
  3. 00:46:815 (8) - delete
[Shining]
  1. 00:18:418- remove clap
  2. 00:49:820- add a note
Right you are, that's a good song!
~Good Luck~
Topic Starter
Tsumetaku

RandomEffect wrote:

From my queue~
[General]
  1. I hear that mp3 ends suddenly. I feel a little strange
lol I cut it From a full Episode~ :)

[Easy]

  • Good!
>w<
[Hard]
  1. 00:04:595 (4,5,6,7,8) - if you intend regular pentagonal shape, it is better this
    SPOILER
    256,92,4595,1,0,0:0:0:0:
    139,37,4895,1,0,0:0:0:0:
    56,132,5196,1,0,0:0:0:0:
    118,241,5496,1,8,0:0:0:0:
    242,214,5797,1,0,0:0:0:0:
    Thx Fixed:3
  2. 00:09:553- add a note lol I think so
  3. 00:46:815 (8) - deleteFixed~
[Shining]
  1. 00:18:418- remove clapFixed~
  2. 00:49:820- add a noteFixed~
Right you are, that's a good song!>3<
~Good Luck~
My Memory sucks cuz rider&Knight means same word in Chinese xD
Rakuen
DEAncientNaga's Mod Queue

[General]
Nice >.o /

00:39:753 - This part of KIAI time should be removed
^ You can put a short KIAI like 0.1 sec to make the flash effect

No one says easy or normal can't use blue ticks, the part before 01:00:788 - is strange

[Easy]
00:54:477 - Add circle

[Normal]

01:00:788 (1) - This slider makes the song strange

01:01:389 - Remove the slider and make the first hit starts here
OR
Spinner until here 01:00:337 - then start hit with blue hit 01:00:637 -

[Hard]
00:14:511 (1,2,3) - Different hitsounds suddenly sound strange, but you still can keep it if you want
00:37:349 (1,2) - Distance different
00:41:706 - Add circle
01:00:788 (1,2) - Same with normal, follow lyric here or change

[Shining]
00:18:117 (1,2,3) - Feeling hitsound overmapped
00:25:630 (1) - Not suitable for a spinner here
00:39:002 (6,7,8) - Spacing is strange
01:00:637 - Strange part
Topic Starter
Tsumetaku

DEAncientNaga wrote:

DEAncientNaga's Mod Queue>w<

[General]
Nice >.o / (/OwO)/

00:39:753 - This part of KIAI time should be removed
^ You can put a short KIAI like 0.1 sec to make the flash effect Oh Ill discuss with leon~

No one says easy or normal can't use blue ticks, the part before 01:00:788 - is strange
Uhh Newbs usually dont have visually feeling ,,So maybe follow the tempo is better >w<

[Easy]
00:54:477 - Add circleFixed~


[Hard]
00:14:511 (1,2,3) - Different hitsounds suddenly sound strange, but you still can keep it if you want Oh Ill delete the section
00:37:349 (1,2) - Distance different Fixed:3
00:41:706 - Add circle you sure...?
01:00:788 (1,2) - Same with normal, follow lyric here or change I testplay it several time though i think it is easier to press with white lines QwQ

[Shining]
00:18:117 (1,2,3) - Feeling hitsound overmapped My fault lol
00:25:630 (1) - Not suitable for a spinner here... than This Diff has no spinner...
00:39:002 (6,7,8) - Spacing is strange OH fixed~
01:00:637 - Strange part Add two note on blue line.Q.
Thanks For modding>3<
Alarido
Hi :)
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.
* [Easy], [Leon's Normal] and [Hard] are nice ♥ no complaints on them (:

[Shining]
* This diff is nice too and, except by the streams and some speedy zig-zag patterns, I feel I can pass it.
01:00:637 (1,2,3,4,5,6,7,8,9,10) - Sincerely, I can't feel any background sounds here that could support (or sustain) a 1/8 stream, but it's just like a complaint (of a retard singletapper? Hm...). Except by this technical issue, the stream is fine and fits the diff harshness.

And that's it ^^

GOOD LUCK FOR GET RANKED as soon as possible ^^

Deserves a star!

Att.
Topic Starter
Tsumetaku

Alarido wrote:

Hi :)
A Free Mod from Coffee Party Queue Thanks :D

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.
* [Easy], [Leon's Normal] and [Hard] are nice ♥ no complaints on them (: >3<

[Shining]
* This diff is nice too and, except by the streams and some speedy zig-zag patterns, I feel I can pass it.
01:00:637 (1,2,3,4,5,6,7,8,9,10) - Sincerely, I can't feel any background sounds here that could support (or sustain) a 1/8 stream, but it's just like a complaint (of a retard singletapper? Hm...). Except by this technical issue, the stream is fine and fits the diff harshness.lol ,I think a while and change it to 1/4 sliders...!

And that's it ^^

GOOD LUCK FOR GET RANKED as soon as possible ^^ Ok ill get harder on ranking!!:3

Deserves a star! Thanks For star~~ :)

Att. Noticed That I just reply in 8 Minutes XD
Xinchii
SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

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Thanks mod~ :)
Topic Starter
Tsumetaku
Ok U~p~d~a~t~e~d (??

我怎麼覺得每次看到reply都超剛好的xD

EDIT:咦 好像真的是這樣xDD 傑克,真是太神奇了!
Xinchii
可能是因為我都在奇怪的時間回,你也在奇怪的時間看:3
DarknessAngel
Here is your ticket for a full mod (?.

抱歉來的有些晚了;w;




[General]


00:46:965的那段kiai time不好,音樂沒有特別"揚起"的感覺。而這段Kiai也搶了"後面真正的kiai time"的鋒頭,讓後段強調性減低,如果是我我肯定會關掉前段的kiai

然後,後段的kiai time結束點很明顯是以01:20:620的鑼聲以及人聲轉折點為信號的,在01:23:024就像突然結束了一樣,不是正確的結束點


[Insane]


我看大多數人都是finish東掉一個西掉一個的,沒想到這邊是用過量的xD

事實上N:C1的whistle感覺很不合這首歌... 但是可以讓它排序成一個系統把違和感降低,具體怎麼作請接著看下去0.0 (我有考慮到你的想法所以只會要求更動一點,放心)

00:03:693 (1) - remove finish。finish的功用在於強調與過渡警示 (並且那裡有鑼聲),而這邊沒有做為強調的物件,所以這邊的finish會顯得畫蛇添足,不好聽

00:06:097 (1) - slider頭部的finish不需要,理由同上

00:08:201 (5) - 折返上的finish也移除,↑

00:10:004 (8) - 這邊我有個idea就是在短滑條尾部加上whistle,為的是強調那聲"yey ~ "還有作為音樂短暫消失的一個亮點,你自己看效果如何

00:12:107 (3) - 你想讓這note疊在00:11:206 (2)的折返上的話要移動到(159,284),關掉Grid Snap再做移動,完全重疊能使譜面較整潔

00:20:371 (7,1) - 對於這邊我想提出一點我的看法,首先是NC,不知道你有沒有覺得奇怪,明明是一個停頓點,而且感覺之前那段也演奏完了,可是這邊卻出現(7)的數字,我第一次玩的時候就察覺到異樣了
再來是譜面排列,你會想,就重疊而已會有什麼問題 ? 不過就是因為重疊所以更顯得這個(7)的不舒適感,而且你不覺得,這邊的人聲足夠強到讓你放一個跳來做為強調嗎 ? (主要是00:20:521 (2) - )
於是這是我的想法,短NC有作為強調"跳"以及強調"所想強調的聲音/人聲"的雙重效果,再加上00:20:972是個人聲轉換點,加一個NC正好合適,我認為這是最好的解決辦法

00:20:972 (1,2,3,4,5,1,2,3,4,5,6,7) - 再來說一下這長串,沒有要求你更動這裡,只是想告訴你,對於這一長串notes是不是有更好的處理方式 ? 像是不要只用note,也參雜一些sliders。或者是用這堆notes做個酷炫造型。抑或是在某些note之間做個合理的間距變化。明明有這麼多擺法,你卻選了最無聊的一個,所以我就特別提出來讓你思考一下

00:24:878 (6) - 我第一次在瀏覽你這圖的時候,我聽到slider尾端的whistle立馬後仰了一下... 都懷疑你是不是在玩我了loool,拜託刪掉這極度詭異的whistle

00:25:630 (1) - 我必須說這轉盤是個很大的問題,它非常突然,起始點令人費解,明明人聲很平順的在進行,卻突如其來了一個轉盤,這會讓玩家措手不及,也顯得很不合音樂。而且不覺得,這段僅用spinner帶過去,是不是有些過於浪費了呢 ?
解決方案就只有好好把這段map完了,但我必須說,這值得的,believe me 0.< ~ ☆
對了,看到你說"刪掉的話就沒轉盤了"。放心,有個可加的點,後面會提到

00:30:137 (1) - 這裡有很明顯的鑼聲,加上finish

00:33:743 (6) - 移動到(344,296),因為00:33:743 (6,8)頭尾碰在一起很不好看,改完的話會發現(6)→(8)→(7)間距相同,讓譜面美觀點

00:39:002 (6,7,1) - no grid snap後移動這三個物件(同時選取)到(284,253)才是完全重疊

00:42:157 (1) - 刪finish,強調理由不充分

00:46:965 (1) - 同上
順便一提,00:44:561 (1)也沒有鑼聲,但是考量到一個適當的過渡,加上其實也不錯

00:48:768 (6) - no grid snap後挪動到(465,176)呈完美☆重疊

00:50:571 (4) - 由於沒有前段"系統的警示"造成這whistle有些突然,這個頭上對應到的是00:40:955 (4) - 頭上加whistle,然後緊接著看下一個

00:52:975 (6) - 對應到00:43:359 (5) - 頭上加whistle
這樣一來自00:39:753的整大段就呈了一個系統了

00:54:177 (1) - 頭上finish刪除,強調理由不足

00:58:985 - 加一個起始點從這裡到01:00:187的轉盤,如果你真的需要一個轉盤。然後記得為這個轉盤降低音量

01:03:793 (1) - finish刪,理由you know

01:13:408 (1) - 頭上刪finish

01:18:216 (1) - 頭上刪finish

01:20:620 (1) - 這裡很明顯要加finish的;w;,鑼聲那麼大聲。也就是代表01:23:024 (1)加錯了,要刪除

01:25:428 (1,2,3) - "同時選取"這三個物件之後挪動到(198,236),我看得出你想把01:25:428 (1)疊在01:23:024 (1)的尾上,但是沒疊好

01:26:931 (3) - 上面的改完之後,挪動它到(389,264),也是為了重疊




暫時先這樣...有需要再論壇PM我=.=/ 為什麼這麼多人選full mod呢,會死人的 !!!
Topic Starter
Tsumetaku

DarknessAngel wrote:

Here is your ticket for a full mod (?.

抱歉來的有些晚了;w;

沒關係=w=~~ 很忙吧


[General]


00:46:965的那段kiai time不好,音樂沒有特別"揚起"的感覺。而這段Kiai也搶了"後面真正的kiai time"的鋒頭,讓後段強調性減低,如果是我我肯定會關掉前段的kiai

然後,後段的kiai time結束點很明顯是以01:20:620的鑼聲以及人聲轉折點為信號的,在01:23:024就像突然結束了一樣,不是正確的結束點
喔喔 好 我都會試試看的

[Insane]


我看大多數人都是finish東掉一個西掉一個的,沒想到這邊是用過量的xD

事實上N:C1的whistle感覺很不合這首歌... 但是可以讓它排序成一個系統把違和感降低,具體怎麼作請接著看下去0.0 (我有考慮到你的想法所以只會要求更動一點,放心)喔喔 小弟不怎麼會挑自定音效;w; Sorry

00:03:693 (1) - remove finish。finish的功用在於強調與過渡警示 (並且那裡有鑼聲),而這邊沒有做為強調的物件,所以這邊的finish會顯得畫蛇添足,不好聽好~了解

00:06:097 (1) - slider頭部的finish不需要,理由同上

00:08:201 (5) - 折返上的finish也移除,↑ ok

00:10:004 (8) - 這邊我有個idea就是在短滑條尾部加上whistle,為的是強調那聲"yey ~ "還有作為音樂短暫消失的一個亮點,你自己看效果如何喔喔不錯 我怎麼沒想到w

00:12:107 (3) - 你想讓這note疊在00:11:206 (2)的折返上的話要移動到(159,284),關掉Grid Snap再做移動,完全重疊能使譜面較整潔
沒注意到'' 修正了~
00:20:371 (7,1) - 對於這邊我想提出一點我的看法,首先是NC,不知道你有沒有覺得奇怪,明明是一個停頓點,而且感覺之前那段也演奏完了,可是這邊卻出現(7)的數字,我第一次玩的時候就察覺到異樣了
再來是譜面排列,你會想,就重疊而已會有什麼問題 ? 不過就是因為重疊所以更顯得這個(7)的不舒適感,而且你不覺得,這邊的人聲足夠強到讓你放一個跳來做為強調嗎 ? (主要是00:20:521 (2) - )
於是這是我的想法,短NC有作為強調"跳"以及強調"所想強調的聲音/人聲"的雙重效果,再加上00:20:972是個人聲轉換點,加一個NC正好合適,我認為這是最好的解決辦法喔對 可以用跳來強調的說xD 修正!~

00:20:972 (1,2,3,4,5,1,2,3,4,5,6,7) - 再來說一下這長串,沒有要求你更動這裡,只是想告訴你,對於這一長串notes是不是有更好的處理方式 ? 像是不要只用note,也參雜一些sliders。或者是用這堆notes做個酷炫造型。抑或是在某些note之間做個合理的間距變化。明明有這麼多擺法,你卻選了最無聊的一個,所以我就特別提出來讓你思考一下 恩恩 之前是跑規則的 後來看看也覺得怪怪的 我再想一下~~

00:24:878 (6) - 我第一次在瀏覽你這圖的時候,我聽到slider尾端的whistle立馬後仰了一下... 都懷疑你是不是在玩我了loool,拜託刪掉這極度詭異的whistle sorry 我之前忘記拿掉了xD

00:25:630 (1) - 我必須說這轉盤是個很大的問題,它非常突然,起始點令人費解,明明人聲很平順的在進行,卻突如其來了一個轉盤,這會讓玩家措手不及,也顯得很不合音樂。而且不覺得,這段僅用spinner帶過去,是不是有些過於浪費了呢 ?
解決方案就只有好好把這段map完了,但我必須說,這值得的,believe me 0.< ~ ☆
對了,看到你說"刪掉的話就沒轉盤了"。放心,有個可加的點,後面會提到好>< 我會做的!

00:30:137 (1) - 這裡有很明顯的鑼聲,加上finish好~

00:33:743 (6) - 移動到(344,296),因為00:33:743 (6,8)頭尾碰在一起很不好看,改完的話會發現(6)→(8)→(7)間距相同,讓譜面美觀點
喔喔 OK
00:39:002 (6,7,1) - no grid snap後移動這三個物件(同時選取)到(284,253)才是完全重疊 之前都沒整理過stack;w;

00:42:157 (1) - 刪finish,強調理由不充分ok

00:46:965 (1) - 同上ok
順便一提,00:44:561 (1)也沒有鑼聲,但是考量到一個適當的過渡,加上其實也不錯

00:48:768 (6) - no grid snap後挪動到(465,176)呈完美☆重疊 哲♂學

00:50:571 (4) - 由於沒有前段"系統的警示"造成這whistle有些突然,這個頭上對應到的是00:40:955 (4) - 頭上加whistle,然後緊接著看下一個ok

00:52:975 (6) - 對應到00:43:359 (5) - 頭上加whistle
這樣一來自00:39:753的整大段就呈了一個系統了喔喔 真不錯!!~~

00:54:177 (1) - 頭上finish刪除,強調理由不足ok

00:58:985 - 加一個起始點從這裡到01:00:187的轉盤,如果你真的需要一個轉盤。然後記得為這個轉盤降低音量 好 +了~

01:03:793 (1) - finish刪,理由you know ok

01:13:408 (1) - 頭上刪finishok

01:18:216 (1) - 頭上刪finishQwQ 我Finish真的加太多了

01:20:620 (1) - 這裡很明顯要加finish的;w;,鑼聲那麼大聲。也就是代表01:23:024 (1)加錯了,要刪除 好~

01:25:428 (1,2,3) - "同時選取"這三個物件之後挪動到(198,236),我看得出你想把01:25:428 (1)疊在01:23:024 (1)的尾上,但是沒疊好
我都沒發現;w;
01:26:931 (3) - 上面的改完之後,挪動它到(389,264),也是為了重疊ok




暫時先這樣...有需要再論壇PM我=.=/ 為什麼這麼多人選full mod呢,會死人的 !!!
感謝DN大的指導 點了我很多迷津呢~~!! >3<~~ 呵呵 很辛苦吧 下次不點Full了xD
Gloria Guard
Hi

[General]

Fine imo.


[Easy]

00:10:905 (1) This slider song start point so add finish.
00:15:864 ~ 00:17:967 This part why break time ? it's really confuse here, you remove this break time
and add notes please.
00:52:975 (3,4) I think this pattern shape blanket is better imo.
00:58:985 ~ 01:01:238 why break time?.. it's you intended?, this break time same 00:15:864.
01:08:601 (4) Not hear this part finish sound. remove finish


[leon's Normal]

00:19:319 (1) This spinner is too short. it's not easy, remove spinner and add long slider here.
00:36:748 (3,4) Hmm.. i suggestion this pattern blaknet?
01:09:803 (2) This slider curve direction change this.


[Hard]

00:14:211 (5,6,1) This diff not insane. you don't this distance stream spacing, because
this stream spacing really confuse. so you change this spacing.
00:37:349 (1,2) You don't this spacing please. it's really bad spacing pattern here.
you fix this spacing.
01:00:637 (1,2,3) This does not fit the rhythm, i suggest this rhythm
http://puu.sh/3ELgn
01:03:793 (1,2,3) Why you used this rhythm, This is really confuse and it is not the precise rhythm.
you change rhythm.
01:17:916 (6,1) I think this pattern shape blanket is better imo.
01:20:921 (2,3,4) This too, i don't understand this rhythm. it's playing really confuse.
change rhythm 01:03:793 same here
01:25:428 (1,2,3) You change this flow this?


[Insane]

This diff really many wrong distance spacing and
The more you attention to the amount of space between notes, example
00:21:573 (1,2,3,4,5,6,7,8,9,10,11) and 00:24:127 (1,2,3,4,5,6,7,8,9,10) The distance of the pattern you are using is wrong.
In my opinion, this part remapping and try again.

00:18:568 (1,2,3) This rhythm is not exactly a good rhythm, it also does not occur.
please change this part rhythm.
00:38:100 (3,4,5) I don't understand this flow. you must Ctrl+G here.





Good luck.
Topic Starter
Tsumetaku

Gloria Guard wrote:

Hi

[General]

Fine imo.


[Easy]

00:10:905 (1) This slider song start point so add finish. Ok
00:15:864 ~ 00:17:967 This part why break time ? it's really confuse here, you remove this break time
and add notes please. Oh Let me think about it
00:52:975 (3,4) I think this pattern shape blanket is better imo. Ok
00:58:985 ~ 01:01:238 why break time?.. it's you intended?, this break time same 00:15:864. Not change cause there's no vocal
01:08:601 (4) Not hear this part finish sound. remove finish ok


[Hard]

00:14:211 (5,6,1) This diff not insane. you don't this distance stream spacing, because
this stream spacing really confuse. so you change this spacing. Fix
00:37:349 (1,2) You don't this spacing please. it's really bad spacing pattern here.
you fix this spacing. ok Fixed~
01:00:637 (1,2,3) This does not fit the rhythm, i suggest this rhythm oh great
http://puu.sh/3ELgn
01:03:793 (1,2,3) Why you used this rhythm, This is really confuse and it is not the precise rhythm.
you change rhythm.HeHe Some tricks Changed
01:17:916 (6,1) I think this pattern shape blanket is better imo. ok i replaced blanket
01:20:921 (2,3,4) This too, i don't understand this rhythm. it's playing really confuse.
change rhythm 01:03:793 same here Fixed
01:25:428 (1,2,3) You change this flow this? Good~~


[Insane]

This diff really many wrong distance spacing and
The more you attention to the amount of space between notes, example
00:21:573 (1,2,3,4,5,6,7,8,9,10,11) and 00:24:127 (1,2,3,4,5,6,7,8,9,10) The distance of the pattern you are using is wrong.
In my opinion, this part remapping and try again.
Hmm the previous mod suggest me to do like this maybe ill decrease their distance...
00:18:568 (1,2,3) This rhythm is not exactly a good rhythm, it also does not occur.
please change this part rhythm.ok Fixed~
00:38:100 (3,4,5) I don't understand this flow. you must Ctrl+G here. Oh Didnt noticed xD





Good luck.
>w<
Xinchii
All fix ~

SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39137
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

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248,180,72207,2,0,P|272:136|276:96,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
184,108,73108,1,0,0:0:0:0:
120,36,73408,6,0,P|96:80|92:120,1,80,4|0,0:0|0:0,0:0:0:0:
128,200,74009,2,0,P|160:232|168:280,1,80,8|0,0:0|0:0,0:0:0:0:
244,324,74610,2,0,P|284:336|332:336,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,252,75512,1,0,0:0:0:0:
368,180,75812,1,4,0:0:0:0:
424,104,76113,6,0,P|464:88|492:52,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
328,92,77014,1,0,0:0:0:0:
232,80,77315,2,0,P|192:96|164:132,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,78216,2,0,B|300:236|216:260|256:328,1,160,0|8,0:0|0:0,0:0:0:0:
344,292,79118,6,0,B|388:312|432:288,2,80
384,204,80019,2,0,L|384:112,1,80,8|0,0:0|0:0,0:0:0:0:
324,48,80620,1,4,0:0:0:0:
132,52,81221,5,8,0:0:0:0:
68,124,81522,1,0,0:0:0:0:
132,196,81822,2,0,B|116:236|136:288,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
220,232,82724,1,0,0:0:0:0:
280,308,83024,6,0,B|316:280|316:232|316:232|352:240|388:220,1,160,0|8,0:0|0:0,0:0:0:0:
344,132,83926,2,0,B|368:96|336:44|336:44,2,80
252,100,84827,1,8,0:0:0:0:
164,60,85128,1,0,0:0:0:0:
72,84,85428,6,0,B|84:136|132:152|132:152|136:192|116:224,1,160,4|8,0:0|0:0,0:0:0:0:
76,300,86330,1,0,0:0:0:0:
172,304,86630,2,0,L|252:332,1,80
252,236,87231,2,0,L|344:236,1,80,8|0,0:0|0:0,0:0:0:0:
416,188,87832,6,0,L|416:140,1,40
408,52,88283,1,0,0:0:0:0:
332,112,88583,2,0,L|332:164,1,40
Topic Starter
Tsumetaku
喵:3
Update

不對 現在大斷線w
creampuff
Mod request~

[General]
  1. Kiai
    Inconsistency in Kiai Times:
    Easy
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Hard
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Leon's Normal
    Kiai #1: Starts on 00:39:753, ends on 00:58:985
    Kiai #2: Starts on 01:01:389, ends on 01:23:024
    Shining
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620

[Easy]
  1. 01:06:798 - 01:08:601 (1,2,3,4) I'd suggest centering these notes more. In other words, move 01:06:798 (1) to x:256,y:56, 01:07:399 (2) to x:176,y:144, 01:08:000 (3) to x:256,y:236, and 01:08:601 (4) to x:336,y:144 so the resulting product looks like this;
  2. 01:09:202 (5) As for this slider, I don't think it's in a good spot at all. However, if you followed the suggestion above, it'll be easier to relocate it. If you do, take the slider and change it around a bit so it stacks on 01:06:798 (1) Once you do so, take the middle point and move to x:200,y:32, and the last point to x:140,y:36. It should look somewhat like this;
  3. 01:20:620 (1) Remove finish
    Good diff

[Leon's Normal]
  1. 00:06:097 (2) Bad flow. Ctrl+H and then snap to make a blanket around 00:05:496 (3) Also, you might have to arrange the slider and those following it if you do this
  2. 00:10:304 (5) Remove finish and replace with clap
  3. 00:22:925 (5) Remove finish
  4. 00:26:231 (2) Move end point to x:256,320 to make a better blanket
  5. 00:32:241 (5) Remove finish
  6. 00:40:354 (1) You started a new combo at 00:39:152, so this one isn't needed
  7. 00:44:561 (1) Remove finish
  8. 01:00:788 (1) What I recommend for this slider is to leave it at a soft-sampleset before 01:01:389, so it sounds more quiet
  9. 01:13:408 (1) Remove finish
  10. 01:15:812 (5) ^
  11. 01:20:620 (3)
    Try to keep the finish a little more reserved. They sound a little repetitive imo

[Hard]
  1. 00:08:501 (5) Remove clap
  2. 00:09:703 (9) ^ We don't want to overuse them.
  3. 00:25:630 (1) ^
  4. 00:26:231 (2) ^ On the head, repeat, and tail.
  5. 00:28:034 - 00:29:837 (2.3.4.5.6) Remove claps on 00:28:034 (2) and 00:28:935 (4) as they are being used too many times.
  6. 00:35:997 (4) Remove claps
  7. 00:36:415 (5) Remove clap on slider head
  8. 00:36:898 (6) Remove both claps
  9. 00:37:349 (1) Remove clap
  10. 00:37:499 (2) ^
  11. 00:38:250 (4) ^
  12. 00:43:359 (5) Try this instead? It makes a nice blanket ;
  13. 00:51:172 (1) Remove the finish
  14. 01:00:637 - 01:01:389 (1,2) Try this;

[Shining]
  1. 00:08:201 (5) Remove clap at the end
  2. 00:09:403 (7) Remove both claps
  3. 00:18:117 (1) Add clap to slider head
  4. 00:18:869 (3) Add clap to slider tail
  5. 00:19:620 (6) remove clap at sliderhead
  6. 00:22:925 (1) Remove finish
  7. 00:25:329 (1) ^
  8. 00:27:433 - 00:30:137 (8,9,1,2,3,4,5,6,7,8,9,10,11,1) Please no. Let me start off by saying that is is a perfect example of an over usage of hitsounds. You're basically trying to use all of them at once, but for what? First, remove ALL of the whistles in this section. You need to understand that the sound of the whistle isn't fitting at all in this section. Next, remove the claps at 00:28:484 (4), 00:29:085 (7), 00:29:386 (8) and 00:29:987 (11).

    From this point on, please remove all the whistles in this difficulty and add them only in places you think they should be. That being said, do not make the same mistake and use them excessively again

  9. 00:57:182 (2) Remove the clap at the end
  10. 00:57:783 (3)
  11. 00:58:384 (4) Add clap at the sliderhead only
  12. 00:58:985 (1) Extend spinner to 01:00:187
  13. 01:20:620 (1) Looks a bit messy. Take the second point and move it to x:80,y:268

Sigh. Overall, mapping and placement is ok but the hitsounds...Well, good luck anyway.
Topic Starter
Tsumetaku

Tsusuko wrote:

Mod request~

[General]
  1. Kiai
    Inconsistency in Kiai Times:
    Easy
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Hard
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    Leon's Normal
    Kiai #1: Starts on 00:39:753, ends on 00:58:985
    Kiai #2: Starts on 01:01:389, ends on 01:23:024
    Shining
    Kiai #1: Starts on 00:39:753, ends on 00:39:903
    Kiai #2: Starts on 00:49:369, ends on 00:49:519
    Kiai #3: Starts on 01:01:389, ends on 01:20:620
    0.0 Maybe leon didnt update when change xD but GD different kiai seems ok..?!

[Easy]
  1. 01:06:798 - 01:08:601 (1,2,3,4) I'd suggest centering these notes more. In other words, move 01:06:798 (1) to x:256,y:56, 01:07:399 (2) to x:176,y:144, 01:08:000 (3) to x:256,y:236, and 01:08:601 (4) to x:336,y:144 so the resulting product looks like this; oh great fixed~
  2. 01:09:202 (5) As for this slider, I don't think it's in a good spot at all. However, if you followed the suggestion above, it'll be easier to relocate it. If you do, take the slider and change it around a bit so it stacks on 01:06:798 (1) Once you do so, take the middle point and move to x:200,y:32, and the last point to x:140,y:36. It should look somewhat like this; yeah fixed~
  3. 01:20:620 (1) Remove finish fixed
    Good diff

[Hard]
  1. 00:08:501 (5) Remove clap
  2. 00:09:703 (9) ^ We don't want to overuse them.
  3. 00:25:630 (1) ^
  4. 00:26:231 (2) ^ On the head, repeat, and tail. fixed
  5. 00:28:034 - 00:29:837 (2.3.4.5.6) Remove claps on 00:28:034 (2) and 00:28:935 (4) as they are being used too many times.
  6. 00:35:997 (4) Remove claps
  7. 00:36:415 (5) Remove clap on slider head
  8. 00:36:898 (6) Remove both claps
  9. 00:37:349 (1) Remove clap
  10. 00:37:499 (2) ^
  11. 00:38:250 (4) ^ fixed maybe i add too cracy ;w;
  12. 00:43:359 (5) Try this instead? It makes a nice blanket ;good
  13. 00:51:172 (1) Remove the finish fixed
  14. 01:00:637 - 01:01:389 (1,2) Try this; Try what ;w;?

[Shining]
  1. 00:08:201 (5) Remove clap at the end
  2. 00:09:403 (7) Remove both claps
  3. 00:18:117 (1) Add clap to slider head
  4. 00:18:869 (3) Add clap to slider tail
  5. 00:19:620 (6) remove clap at sliderhead
  6. 00:22:925 (1) Remove finish
  7. 00:25:329 (1) ^ fixed ;w;
  8. 00:27:433 - 00:30:137 (8,9,1,2,3,4,5,6,7,8,9,10,11,1) Please no. Let me start off by saying that is is a perfect example of an over usage of hitsounds. You're basically trying to use all of them at once, but for what? First, remove ALL of the whistles in this section. You need to understand that the sound of the whistle isn't fitting at all in this section. Next, remove the claps at 00:28:484 (4), 00:29:085 (7), 00:29:386 (8) and 00:29:987 (11). ok...

    From this point on, please remove all the whistles in this difficulty and add them only in places you think they should be. That being said, do not make the same mistake and use them excessively again think i should remove all the whistles ;A;

  9. 00:57:182 (2) Remove the clap at the end
  10. 00:57:783 (3)
  11. 00:58:384 (4) Add clap at the sliderhead only
  12. 00:58:985 (1) Extend spinner to 01:00:187 ok fixed
  13. 01:20:620 (1) Looks a bit messy. Take the second point and move it to x:80,y:268 ok

Sigh. Overall, mapping and placement is ok but the hitsounds...Well, good luck anyway.
Im weak about hitsounds now maybe itll go better anyway...thanks for your mod!!
creampuff

Tsumetaku wrote:

  1. 01:00:637 - 01:01:389 (1,2) Try this; Try what ;w;?
Darn, I forgot to add it. I meant this;
No need to kd this
Topic Starter
Tsumetaku

Tsusuko wrote:

Darn, I forgot to add it. I meant this;
No need to kd this
ok got it
GIDZ
Hi~ From modding queue: t/139620&start=0

General:
~Check AiMod (CTRL+SHIFT+A)
~01:28:734 - Sudden cut? If the mp3 is longer, make it slightly last longer so it doesn't cut out so immediately.

Easy:
~00:01:290 (1,2) - Make them look better? http://puu.sh/3IPeg.jpg
~00:10:905 (1,2,3,4) - Maybe you could re-arrange them for better cursor movement since it should be easy.
~00:26:231 (4) - Move this down to X: 384 Y: 260? For cursor movement to flow.
~00:26:531 (5) - Move this down and fix the shape after moving the circle.
~Don't forget to check distance snap after change.
~00:39:152 (1) - Stack this on top of circle 4 from the previous combo? It also makes cursor movement flow better.
~00:39:152 (1,2) - Curve them like this? http://puu.sh/3IPpQ.jpg
~01:01:389 (1,2) - Make them curve like the ones b4.
~01:03:793 (3,4) - ^

Normal:
~00:05:797 (1) - Delete note. Then stack the next slider on circle 3. Then add NC It sounds better. http://puu.sh/3IQaD.jpg
~00:07:299 (1) - Remove NC to keep consistency.
~00:07:299 (3) - Curve it in after change. http://puu.sh/3IQdE.jpg
~Don't forget to check distance snap after change.
~00:15:413 (2) - Move this up a bit for cursor movement to flow.
~00:16:314 (3) - Stack this at the end of slider 2 instead.
~Check distance snap afterwards.
~00:18:568 (2,3) - This is confusing for Normal diff.
~00:49:369 - Delete Kiai mode here.
~01:07:399 (4) - Move this down to align with circle 3 for cursor flow.
~Check distance snap.

Hard:
~00:08:952 (6) - Move this note to the left and align with the sliders for cursor flow.
~00:22:775 (8) - Remove this note. No Vocal there.
~Check notes for if they make your cursor movement flow or not.

Shining:
~00:04:895 (7) - Remove clap.
~00:38:551 (5) - Make this a 1/2 beat slider instead from the downbeat to the 1/2 beat.
~Check distance snap after.

That's all from me ^^ Good luck!~
Topic Starter
Tsumetaku

gideon5504 wrote:

Hi~ From modding queue: https://osu.ppy.sh/forum/t/139620&start=0

General:
~Check AiMod (CTRL+SHIFT+A)
~01:28:734 - Sudden cut? If the mp3 is longer, make it slightly last longer so it doesn't cut out so immediately.
I've re-code it once last night so might be better!~
Easy: OkOk All Fixed~~ ur a pro easy modder xDDD
~00:01:290 (1,2) - Make them look better? http://puu.sh/3IPeg.jpg
~00:10:905 (1,2,3,4) - Maybe you could re-arrange them for better cursor movement since it should be easy.
~00:26:231 (4) - Move this down to X: 384 Y: 260? For cursor movement to flow.
~00:26:531 (5) - Move this down and fix the shape after moving the circle.
~Don't forget to check distance snap after change.
~00:39:152 (1) - Stack this on top of circle 4 from the previous combo? It also makes cursor movement flow better.
~00:39:152 (1,2) - Curve them like this? http://puu.sh/3IPpQ.jpg
~01:01:389 (1,2) - Make them curve like the ones b4.
~01:03:793 (3,4) - ^

Hard:
~00:08:952 (6) - Move this note to the left and align with the sliders for cursor flow. ok i aware of overwindow...
~00:22:775 (8) - Remove this note. No Vocal there. nop its a rhythm there xD
~Check notes for if they make your cursor movement flow or not.
Thought its a hard Diff so player needs to have read ability lol

Shining:
~00:04:895 (7) - Remove clap. ~
~00:38:551 (5) - Make this a 1/2 beat slider instead from the downbeat to the 1/2 beat.
There's a beat on the blue line 0,0 fine there
~Check distance snap after.

That's all from me ^^ Good luck!~
Meow Good luck 2!!
Deni
Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Your Kiai Times are inconsistent. If this is not intended, fix it.
Inconsistency in Kiai Times
- [Easy] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

- [Hard] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

- [Leon's Normal] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:22:974

- [Shining] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

The quality of the mp3 is kinda strange imo, maybe there's a better one? (If you have trouble with finding one, just PM me.)

Easy

Pretty good difficulty. Only thing is that you could try to add more creative sliders.

  1. 00:10:855 (1,2,3,4) - Curving all of them a bit more will make them fit better together. For example, as I did here:
  2. 00:49:920 (1,2) - Pretty much the same here, if you curve and rotate [CTRL+SHIFT+R] (2) a bit more like I did here: (Example in Box) it will play and look better. Don't forget to move the following objects too, so that the distance doesn't get too far!
  3. 00:53:526 (4) - Adding a New Combo here and removing it from 00:54:728 (1) - will fit better to your previous combo'ing.

Leon's Normal

  1. 00:17:166 (2) - Using a slider like this: (Example in Box) will fit much more to the current part.
  2. 00:18:067 (1) - Adding a clap at the end of this slider would fit perfectly. You can hear that there's one in the music too!
  3. 00:18:518 (2) - Same as mentioned above. Add a clap to this circle.
  4. 00:18:819 (3) - Same here too, but you could even add a finish to the end of this silder, it would fit too!
  5. 00:20:471 (1) - There should definitely be a finish at this circle. You can clearly here a finish in the song at this position.
  6. 00:22:875 (5) - The finish at this circle doesn't really fit. Consider removing it.
  7. 00:37:599 - This gap breaks your current rhythm, consider adding a reverse at the previous slider or adding a circle here.
  8. 00:43:008 (4) - Consider moving this slider up to x:268 y:52 for a better spacing / flow. The next circle (5) should be at x:260 y:148 then. Like this:
  9. 01:27:782 (1) - Add a clap at the end of this slider, 01:28:233 (2) - at this circle and at the end of 01:28:534 (3) - this slider. Then it would be like in Hard and I think it's fits pretty good.

Hard

The timeline spacing of your hitobjects is veerrryy simple at some parts. You should really add some more hitobjects and follow for example his voice better.

  1. 00:01:240 (1,2,3,4,5) - Try to follow the vocals more at this part like in Leon's Normal. Will fit better since this is a Hard not an Easy ...
  2. 00:21:072 (2,3,4,5,6) - You should really add some objects that follow his voice than just a simple rhythm. I remapped this part following the vocals.

    00:20:922 - to 00:21:072 - : Slider
    00:21:222 - : Circle
    00:21:373 - : Circle
    00:21:523 - to 00:21:673 - : Slider
    00:21:823 - Slider Start, 00:21:974 - Reverse, 00:22:124 - Slider End
    00:22:274 - to 00:22:424 - : Slider
    00:22:575 - to 00:22:875 - : Slider

    Should look like this then:


  3. 00:31:139 - and 00:31:439 - : You can clearly hear that there's a hit at these positions. My suggestion:

    00:30:989 (4,5) - Delete these two
    00:30:989 - to 00:31:139 - : Slider
    00:31:289 - to 00:31:439 - : Slider

    This will fit better to the song and is more challenging for a Hard.

  4. 00:32:191 (8,9,1) - This triplet doesn't follow the rhythm (or anything else) in the song. Deleting (9) will fix this problem.
  5. 00:38:050 (3,4,5) - I don't think this fits well to his voice at this part, consider deleting (4) and moving (5) to the red tick where (4) was before. Of course, you have to extend the slider to 00:38:801 - then.
  6. 00:42:708 (3,4) - You could create a blanket with these two like that (Example in Box). Would look and play better imo.
  7. 00:44:511 (1,2,3) - This spacing is very unusual, maybe you could move it like this: (Example and Coordinates in Box)
    Spacing Example

    (2) is at x:432 y:164 ; (3) at x:400 y:196
  8. 00:47:366 (1) - I think you forgot a finish at this spinner? You can clearly here one in the song at the end of this spinner so consider adding one.
  9. 00:52:775 (4) - This circle isn't mapped to anything in the music so consider removing it. Same as I mentioned with the triplet above.
  10. 00:53:526 (6,7,1) - This combo'ing doesn't make sense to me. Since there's a gap, 00:53:526 (6) - you should add a new combo here, and there's no reason to add one 00:54:127 (1) - here, so remove it.

Shining

  1. 00:19:269 (4,5,6) - This doesn't fit quite well to the rhythm, deleting this and adding a slider from 00:19:720 - to 00:19:870 - would fit and play better imo.
  2. 00:20:321 (1) - Consider deleting this circle since it's not mapped to anything in the song at this position.
  3. 00:27:383 - to 00:30:087 - : I suggest you to swap some of these circles with sliders. Only using circles at this part would be weird while playing this difficulty.
  4. 00:33:994 (7,8) - This blanket doesn't look good at all. You can improve this by remaking (8). Turn the slider into a symmetrical one with the 3-point-slidersystem. If it doesn't fit rotate it (CTRL+SHIFT+R). For example this would be perfect:
  5. 01:01:339 (1,2,3) - The spacing of (2) and (3) is a bit unusual, it would look and play better like that: (Example and Coordinates in Box)
    Spacing Example

    (2) is at x:420 y:232 ; (3) at x:452 y:264

That's it! Please think about every suggestion I made.

If you have any question just ask me ingame or via forum pm!
Topic Starter
Tsumetaku

Deni wrote:

Hi, Random Mod!


unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Your Kiai Times are inconsistent. If this is not intended, fix it.
ok changed always forgot
Inconsistency in Kiai Times
- [Easy] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

- [Hard] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

- [Leon's Normal] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:22:974

- [Shining] :
Kiai #1: Starts on 00:39:703, ends on 00:39:853
Kiai #2: Starts on 00:49:319, ends on 00:49:469
Kiai #3: Starts on 01:01:339, ends on 01:20:570

The quality of the mp3 is kinda strange imo, maybe there's a better one? (If you have trouble with finding one, just PM me.)
;w; I grab it from a full TV Episode so its fit with the video sorry~

Easy

Pretty good difficulty. Only thing is that you could try to add more creative sliders.

  1. 00:10:855 (1,2,3,4) - Curving all of them a bit more will make them fit better together. For example, as I did here:
    =w= Good idea pulled~
  2. 00:49:920 (1,2) - Pretty much the same here, if you curve and rotate [CTRL+SHIFT+R] (2) a bit more like I did here: (Example in Box) it will play and look better. Don't forget to move the following objects too, so that the distance doesn't get too far!
    yea changed in the other way~
  3. 00:53:526 (4) - Adding a New Combo here and removing it from 00:54:728 (1) - will fit better to your previous combo'ing.

Hard

The timeline spacing of your hitobjects is veerrryy simple at some parts. You should really add some more hitobjects and follow for example his voice better.

  1. 00:01:240 (1,2,3,4,5) - Try to follow the vocals more at this part like in Leon's Normal. Will fit better since this is a Hard not an Easy ... Fixed~
  2. 00:21:072 (2,3,4,5,6) - You should really add some objects that follow his voice than just a simple rhythm. I remapped this part following the vocals.
    ok ill remapped these place... this is my first Hard so dont know actually how it should be...

    00:20:922 - to 00:21:072 - : Slider
    00:21:222 - : Circle
    00:21:373 - : Circle
    00:21:523 - to 00:21:673 - : Slider
    00:21:823 - Slider Start, 00:21:974 - Reverse, 00:22:124 - Slider End
    00:22:274 - to 00:22:424 - : Slider
    00:22:575 - to 00:22:875 - : Slider

    Should look like this then:


  3. 00:31:139 - and 00:31:439 - : You can clearly hear that there's a hit at these positions. My suggestion:

    00:30:989 (4,5) - Delete these two
    00:30:989 - to 00:31:139 - : Slider
    00:31:289 - to 00:31:439 - : Slider

    This will fit better to the song and is more challenging for a Hard.
    yea i changed
  4. 00:32:191 (8,9,1) - This triplet doesn't follow the rhythm (or anything else) in the song. Deleting (9) will fix this problem.
    ok
  5. 00:38:050 (3,4,5) - I don't think this fits well to his voice at this part, consider deleting (4) and moving (5) to the red tick where (4) was before. Of course, you have to extend the slider to 00:38:801 - then.
    ok
  6. 00:42:708 (3,4) - You could create a blanket with these two like that (Example in Box). Would look and play better imo.
    good
  7. 00:44:511 (1,2,3) - This spacing is very unusual, maybe you could move it like this: (Example and Coordinates in Box)
    Spacing Example

    (2) is at x:432 y:164 ; (3) at x:400 y:196
    ok~
  8. 00:47:366 (1) - I think you forgot a finish at this spinner? You can clearly here one in the song at the end of this spinner so consider adding one.
    xD yea i forgot
  9. 00:52:775 (4) - This circle isn't mapped to anything in the music so consider removing it. Same as I mentioned with the triplet above.
    ok~
  10. 00:53:526 (6,7,1) - This combo'ing doesn't make sense to me. Since there's a gap, 00:53:526 (6) - you should add a new combo here, and there's no reason to add one 00:54:127 (1) - here, so remove it.
    Fixed~

Shining

  1. 00:19:269 (4,5,6) - This doesn't fit quite well to the rhythm, deleting this and adding a slider from 00:19:720 - to 00:19:870 - would fit and play better imo.
    Changed in the other way
  2. 00:20:321 (1) - Consider deleting this circle since it's not mapped to anything in the song at this position.
    ok fixed~
  3. 00:27:383 - to 00:30:087 - : I suggest you to swap some of these circles with sliders. Only using circles at this part would be weird while playing this difficulty.
    changed two circles of middle to slider~~
  4. 00:33:994 (7,8) - This blanket doesn't look good at all. You can improve this by remaking (8). Turn the slider into a symmetrical one with the 3-point-slidersystem. If it doesn't fit rotate it (CTRL+SHIFT+R). For example this would be perfect:
    oh great didnt noticed~
  5. 01:01:339 (1,2,3) - The spacing of (2) and (3) is a bit unusual, it would look and play better like that: (Example and Coordinates in Box)
    fixed
    Spacing Example

    (2) is at x:420 y:232 ; (3) at x:452 y:264

That's it! Please think about every suggestion I made.
>w< I watch them many times and inspire me something~~ Thanks~~!
If you have any question just ask me ingame or via forum pm!
MeatloafCereal
Hi! from my queue
Liking this song and mapset :)
Just light suggestions
Easy and Normal look excellent

[Hard]
00:40:735 (3) - Remove circle?
00:43:139 (4) - ^
00:47:346 (1) - Start the spinner later on the white tick and put a circle on the blue tick

[Shining]
00:02:121 (5) - Remove reverse arrow and lengthen the slider instead
00:02:722 (6) - Remove reverse arrow
00:19:700 (5) - Put 2 circles instead
00:24:808 (10) - Flip the direction of this slider
00:25:259 (1,2) - I think this could follow the somg better
00:32:321 (8) - Remove circle?
00:32:621 (2) - ^?
00:39:683 (1) - Place so it makes a triangle rather than zig-zag. Slider starts around x:436 y:312
00:48:097 (5) - Shorten the slider so it ends on the red tick and put a circle on the blue

Hope it helps
Sorry if it's not helpful :o
Xinchii
fix some ~

Thanks !

SPOILER
osu file format v12

[General]
AudioFilename: x264001.mp3
AudioLeadIn: 1000
PreviewTime: 39102
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sunshine (TV Size)
TitleUnicode:Sunshine (TV Size)
Artist:Monkey Majik
ArtistUnicode:Monkey Majik
Creator:Tsumetaku
Version:Leon's Normal
Source:Nurarihyon no Mago
Tags:Maynard Blaise tax Nura Yokai Clan Leon1341414 opening
BeatmapID:250746
BeatmapSetID:88620

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nurarihyon-no-mago-wallpaper-18-1600_1200.jpg",0,0
Video,0,"24.avi"
//Break Periods
2,58563,59518
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1220,600.99163619973,4,1,1,40,1,0
39683,-100,4,1,1,50,0,1
39833,-100,4,1,1,50,0,0
49299,-100,4,1,1,50,0,1
49449,-100,4,1,1,50,0,0
58915,-100,4,1,1,40,0,0
60718,-100,4,1,1,20,0,0
61018,-100,4,1,1,35,0,0
61319,-100,4,1,1,50,0,1
80550,-100,4,1,1,40,0,0


[Colours]
Combo1 : 244,145,145
Combo2 : 119,119,255
Combo3 : 125,236,150
Combo4 : 241,232,112

[HitObjects]
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Topic Starter
Tsumetaku
:cry:

MeatloafCereal wrote:

Hi! from my queue
Liking this song and mapset :)
Just light suggestions
Easy and Normal look excellent

[Hard]
00:40:735 (3) - Remove circle?
00:43:139 (4) - ^
00:47:346 (1) - Start the spinner later on the white tick and put a circle on the blue tick

[Shining]
00:02:121 (5) - Remove reverse arrow and lengthen the slider instead
00:02:722 (6) - Remove reverse arrow
00:19:700 (5) - Put 2 circles instead
00:24:808 (10) - Flip the direction of this slider
00:25:259 (1,2) - I think this could follow the somg better
00:32:321 (8) - Remove circle?
00:32:621 (2) - ^?
00:39:683 (1) - Place so it makes a triangle rather than zig-zag. Slider starts around x:436 y:312
00:48:097 (5) - Shorten the slider so it ends on the red tick and put a circle on the blue

Hope it helps
Sorry if it's not helpful :o
Nop Its Helpful >w<!
Fixed Almost all~

&
Updated!
ts8zs
BPM 99.855
Offset 1192
不用谢……Timing是签名里那货测的……kiai耳测比你准……
mod……等乃改完叫我recheck XD
你现在一定有杀了我的冲动……我做十字路的时候就是这样的 O rz(学姐版Orz)
Topic Starter
Tsumetaku

ts8zs wrote:

BPM 99.855
Offset 1192
不用谢……Timing是签名里那货测的……kiai耳测比你准……
mod……等乃改完叫我recheck XD
你现在一定有杀了我的冲动……我做十字路的时候就是这样的 O rz(学姐版Orz)
Wow 怎如此神通廣大w 連0.02都能偵測

不過還是謝謝xD

不瞞乃說 其實舔乃俺就滿足了:3 (?

修正好嚕~~
ts8zs

Tsumetaku wrote:

ts8zs wrote:

BPM 99.855
Offset 1192
不用谢……Timing是签名里那货测的……kiai耳测比你准……
mod……等乃改完叫我recheck XD
你现在一定有杀了我的冲动……我做十字路的时候就是这样的 O rz(学姐版Orz)
Wow 怎如此神通廣大w 連0.02都能偵測 我把程序测的除二了……口算(是这么值得炫耀的么!)XD

不過還是謝謝xD

不瞞乃說 其實舔乃俺就滿足了:3 (? 警察叔叔!就是这个人!

修正好嚕~~
还以为能多骗一个呢……切……算了反正会被deny:3
再次吐槽……为啥Sunshine会用一张夜色当背景啊!!!
[Insane]
00:22:522 (10) - NC
>00:22:823 (1) - Remove NC
00:24:025 (6) - NC
00:47:008 (2,3) - 是不是转急了
01:20:507 (1) - 包住6?
蛮不错的:3
[Hard]
00:05:998 (1) - 这滑条……删掉重拉?
01:21:708 (5) - 往左边移一下
[Leon's Normal]
00:21:321 (3) - Didn't fits 1's approachcircle perefctly
00:35:742 (2) - ^
01:18:103 (4) - 不柔和
[Easy]
00:46:858 (1) - 提前或延后1/2开始
01:10:893 (1) - 最后一个点在卖萌么

没啥了:3
做的蛮不错的
Good luck
Topic Starter
Tsumetaku
老實說...從見到包子的那一天...我就想知道...究竟是什麼味道!!!(?

ts8zs wrote:

还以为能多骗一个呢……切……算了反正会被deny:3 我絕對不會說我是忘記點
再次吐槽……为啥Sunshine会用一张夜色当背景啊!!! =3= 為什麼我都沒有發現!!! 前面也沒有人發現!!! 天理哪去!!!
[Insane]
00:22:522 (10) - NC
>00:22:823 (1) - Remove NC ok
00:24:025 (6) - NC ok
00:47:008 (2,3) - 是不是转急了 趕夜班車 緩和了些
01:20:507 (1) - 包住6? =ˇ= 之前改太多次好像就歪了 原來是包好的
蛮不错的:3 >w^
[Hard]
00:05:998 (1) - 这滑条……删掉重拉? ok~
01:21:708 (5) - 往左边移一下 fixed~
[Easy]
00:46:858 (1) - 提前或延后1/2开始 ok 提前x1
01:10:893 (1) - 最后一个点在卖萌么 回老家了:3

没啥了:3
做的蛮不错的 喔喔 能讓包子神看上真是 阿嘶~~~
Good luck
3ks!!!
ts8zs

Tsumetaku wrote:

老實說...從見到包子的那一天...我就想知道...究竟是什麼味道!!!(?包子是状语!我是神!

ts8zs wrote:

还以为能多骗一个呢……切……算了反正会被deny:3 我絕對不會說我是忘記點 我口算了整整一分钟XD
再次吐槽……为啥Sunshine会用一张夜色当背景啊!!! =3= 為什麼我都沒有發現!!! 前面也沒有人發現!!! 天理哪去!!!你是笨蛋么!!!

没啥了:3
做的蛮不错的 喔喔 能讓包子神看上真是 阿嘶~~~ 我又不是什么大人物
Good luck
3ks!!!
zorefire
From modding queue
[General]
Please use this hitsound it would sound much better http://puu.sh/3V20E/d7e2db63d6.wav
01:00:678 - appropriate preview point
[Easy]
01:23:511 (1)
01:24:713 (2)
01:25:914 (3)
[Normal]

[Hard]
00:14:260 (6,1)
01:11:944 (3,4)
[Shining]
00:03:595 (1,2,3,4,5) - move further away
Omg I love this map please rank!
zorefire
My plays
osu! gameplay
Easy

Normal

Hard

Shining
yea cant full combo so i no play ;w;
Topic Starter
Tsumetaku

zorefire wrote:

SPOILER
From modding queue
[General]
Please use this hitsound it would sound much better http://puu.sh/3V20E/d7e2db63d6.wav
01:00:678 - appropriate preview point
[Easy]
01:23:511 (1)
01:24:713 (2)
01:25:914 (3)
[Normal]

[Hard]
00:14:260 (6,1)
01:11:944 (3,4)
[Shining]
00:03:595 (1,2,3,4,5) - move further away
Omg I love this map please rank!
Sound added & All fixed~~
And Thanks for your support >w<
EDIT to zore fire:I can't FC Shining too, ;w;
Great playing at Hard I always misses...~w~ Thanks for playing xD
OS to tz8zs"搜嘎 原來是包子'神' 之前一直沒看到(? 口算辛苦了xD
做過個測試我是20%的BAKA+10%的蘿...咳咳... 總之還算正常~w~
Rizia
From my queue

[Insane]
00:27:630 (1,2,3) - 2和3的距離與1和2的距離差不多 打圖時可能會令人誤以為2和3之間是1/2
00:30:033 (1,2,3,4,5,6,7) - 跟人聲的話,00:30:184 - 這裡不應該有東西

[Hard]
00:16:814 (1) - 開始在00:18:016 -
00:30:184 (1,2,3,4,5,6,7) - 跟人聲的話,00:30:184 - 這裡不應該有東西
00:49:862 (1) - Spinner後面要NC
01:01:279 (2) - NC

[Easy]
00:30:033 (1) - finish
show more
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