forum

Robin Stjernberg - You

posted
Total Posts
20
Topic Starter
YellowManul
This map has been deleted on the request of its creator. It is no longer available.
ryuu
а я первая :3
вот
я быстро

00:49:376 - я бы бит добавила
00:22:710 (1) - посмотри мне в глаза и скажи, что тебе очень нравится эта форма. или поменяй.
00:24:614 (4) - ^
00:31:995 (1) - ^
01:32:233 (2) - ^
01:32:948 (3) - ^
01:36:043 (3) - ^
01:52:233 (5) - ^
01:52:233 (5) - громкость на 50 или ниже (финишь в конце по ушам бьёт)
02:28:662 - clap
02:29:138 - ^
02:29:614 - ^
02:30:090 - ^
02:30:567 - ^
02:31:043 - ^
02:31:519 - ^
02:31:995 - ^ (и висл убрать, скорее всего)
00:57:233 - финиш
01:01:043 - ^
01:02:948 - ^
01:04:852 - ^
(ну и далее тоже в начале припева и в тех местах)

всё
с формой слайдеров могу помочь, если что
нян ~
ryuu
вот
извиняюсь, что так долго ;_;
Aleks719
Source: Sweden ryuu
Tags: Eurovision 2013
кто-то перепутал
Topic Starter
YellowManul

Aleks719 wrote:

Source: Sweden ryuu
Tags: Eurovision 2013
кто-то перепутал

awwwwwwww shet niggu!~
thanks :3
senaya
[общее]
  1. мп3 таки в 192 перегони.
  2. бг, вроде, не больше 1366х768 должно быть.
[рю~]
  1. где превью поинт?
  2. 01:27:709 (1) - сразу напоминает 00:19:138 (4) - по ощущениям. закругли какую-нибудь из них?
[эстонский манул]
  1. 00:21:043 (1,2) - единичку, мб, вверх закинуть? http://osu.ppy.sh/ss/803244 типа такого.
  2. 00:22:471 (5) - или http://puu.sh/3bJaD.jpg или http://puu.sh/3bJb0.jpg имхо было б лучше.
  3. 00:29:138 (2) - мб выше? http://puu.sh/3bJex.jpg например.
  4. 00:33:186 (3,4,1) - спейсинг выровняй, как мне кажется, тут смена не нужна.
  5. 00:44:376 (3) - тут вистл убрать, а на 00:44:614 (4) - поставить?
  6. 00:45:805 (1) - сделать короче на 1/2, поставить сёркл на 00:46:519 для ритма?
  7. 01:22:948 (4) - это, кажется, логичнее поделить на сёркл + слайдер, пушто там разные фразы.
  8. 01:30:805 (2) - не звучит. разбей на сёркл + слайдер? или можешь репит на 01:30:090 (1) - повесить.
ryuu
всё сделала.
спасибо, сеная ~

http://puu.sh/3bKq8.rar

p.s. манул, я же говорила, что соурс должен быть Eurovision Song Contest 2013
Topic Starter
YellowManul

senaya wrote:

[общее]
  1. мп3 таки в 192 перегони.
  2. бг, вроде, не больше 1366х768 должно быть.
[рю~]
  1. где превью поинт?
  2. 01:27:709 (1) - сразу напоминает 00:19:138 (4) - по ощущениям. закругли какую-нибудь из них?
[эстонский манул]
  1. 00:21:043 (1,2) - единичку, мб, вверх закинуть? http://osu.ppy.sh/ss/803244 типа такого.
  2. 00:22:471 (5) - или http://puu.sh/3bJaD.jpg или http://puu.sh/3bJb0.jpg имхо было б лучше.
  3. 00:29:138 (2) - мб выше? http://puu.sh/3bJex.jpg например.
  4. 00:33:186 (3,4,1) - спейсинг выровняй, как мне кажется, тут смена не нужна.
  5. 00:44:376 (3) - тут вистл убрать, а на 00:44:614 (4) - поставить?
  6. 00:45:805 (1) - сделать короче на 1/2, поставить сёркл на 00:46:519 для ритма?
  7. 01:22:948 (4) - это, кажется, логичнее поделить на сёркл + слайдер, пушто там разные фразы.
  8. 01:30:805 (2) - не звучит. разбей на сёркл + слайдер? или можешь репит на 01:30:090 (1) - повесить.

Спасибо~ <(>w<)>/
Slow-ru
ryuu, единственное, что могу "сказать о нормале":
02:57:233 (1) - мне кажется, что спиннер лишний, так как это самая лёгкая диффа в мапсете - значит, НОВИЧКИ ДОЛЖНЫ УСПЕТЬ НАКРУТИТЬ ДОСТАТОЧНО. Хотя, по музыке подходит. Если кто ещё тыкнет - тогда посмотришь уже c:

shitty-IRC-Mod
2013-06-12 17:16 Slow-ru: таак
2013-06-12 17:16 Slow-ru: Боги Аллахи, помогайте модить
2013-06-12 17:16 YellowManul: Алляхи
2013-06-12 17:17 Slow-ru: хохоляхи
2013-06-12 17:17 Slow-ru: Audio preview time conflicts with ryuu's Normal diff. Source conflicts with ryuu's Normal diff.
2013-06-12 17:17 YellowManul: wat
2013-06-12 17:17 Slow-ru: это AiMod - чекни превью-точки и пофиксь таги
2013-06-12 17:17 YellowManul: wait~
2013-06-12 17:19 YellowManul: превью -ок
2013-06-12 17:19 YellowManul: и таги тоже :V
2013-06-12 17:20 Slow-ru: изи на этой мапе не будет?
2013-06-12 17:20 YellowManul: нет
2013-06-12 17:20 Slow-ru: ок
2013-06-12 17:21 Slow-ru: так
2013-06-12 17:21 Slow-ru: ща
2013-06-12 17:22 YellowManul: угум
2013-06-12 17:23 YellowManul: ACTION idet es't epta
2013-06-12 17:23 Slow-ru: ёпта
2013-06-12 17:24 Slow-ru: ну приятного тогда :з
2013-06-12 17:27 YellowManul: ACTION prishel s edoi epta
2013-06-12 17:27 YellowManul: спасибо :3
2013-06-12 17:27 Slow-ru: так
2013-06-12 17:28 Slow-ru: на нормале
2013-06-12 17:28 Slow-ru: 02:57:233 (1)
2013-06-12 17:28 YellowManul: хм
2013-06-12 17:28 Slow-ru: мне кажется, что спиннер лишний, так как это самая лёгкая диффа в мапсете - значит, НОВИЧКИ ДОЛЖНЫ НАКРУТИТЬ БЫСТРО
2013-06-12 17:28 YellowManul: может ты не ирк напишешь?
2013-06-12 17:28 Slow-ru: не
2013-06-12 17:28 Slow-ru: на не ирк меня не хватит
2013-06-12 17:28 Slow-ru: так как слишком хорошо сделанно
2013-06-12 17:29 YellowManul: не
2013-06-12 17:29 YellowManul: просто я к тому
2013-06-12 17:29 YellowManul: что тот кто сделал гуест диффу
2013-06-12 17:29 YellowManul: ее и модит :V
2013-06-12 17:29 Slow-ru: я понял
2013-06-12 17:29 Slow-ru: я просто могу кинуть лог же
2013-06-12 17:29 Slow-ru: и рью уже увидит
2013-06-12 17:29 Slow-ru: хотя, это так, просто наци-доёб, ибо всё в музыку идёт
2013-06-12 17:29 YellowManul: да
2013-06-12 17:29 Slow-ru: сейчас буду смотреть твою твою диффу
2013-06-12 17:29 YellowManul: нах новички нормалы играют
2013-06-12 17:30 YellowManul: раз играют, пусть не выебываюца)00
2013-06-12 17:30 Slow-ru: лол
2013-06-12 17:30 Slow-ru: ЛЕГЧЕ НЕ ЗАВЕЗЛИ ПРОСТО
2013-06-12 17:30 Slow-ru: ЗЛЫЕ МАППЕРЫ
2013-06-12 17:30 YellowManul: SOREEEEEEE))))))))))))))))))))))
2013-06-12 17:30 Slow-ru: ))0)
2013-06-12 17:31 Slow-ru: 00:09:138 (3) -
2013-06-12 17:31 Slow-ru: ты что, ЕБАШЕР ЧТО ЛИ
2013-06-12 17:31 Slow-ru: подвинь его немного на поле
2013-06-12 17:31 YellowManul: kto
2013-06-12 17:32 YellowManul: jr
2013-06-12 17:32 YellowManul: ок
2013-06-12 17:32 Slow-ru: ну блин, мне кажется, его стоит чуток подвинуть, так как заходит за игровое поле
2013-06-12 17:33 YellowManul: ok
2013-06-12 17:33 Slow-ru: так, инс на мапе будет?
2013-06-12 17:33 YellowManul: net
2013-06-12 17:33 YellowManul: 2 diffi
2013-06-12 17:33 YellowManul: ))00
2013-06-12 17:33 Slow-ru: збс тогда
2013-06-12 17:35 Slow-ru: мне кажется, стоит од понизить на 1
2013-06-12 17:35 Slow-ru: так как это хард, а не инс
2013-06-12 17:35 YellowManul: 7 норм
2013-06-12 17:35 YellowManul: если 2 диффы
2013-06-12 17:36 YellowManul: у бакари вообще восемь я где-то видел
2013-06-12 17:36 Slow-ru: такой од норм для инса, а для комфортного харжа было бы норм 6 од
2013-06-12 17:36 Slow-ru: ну как хочешь
2013-06-12 17:36 Slow-ru: харда*
2013-06-12 17:36 YellowManul: хммм
2013-06-12 17:36 YellowManul: da
2013-06-12 17:36 YellowManul: 6 norm
2013-06-12 17:39 Slow-ru: ну, у тебя есть ещё моменты на мапе, в духе этого 01:58:186 (1) -
2013-06-12 17:39 Slow-ru: не смертельно, но, если будет желание
2013-06-12 17:39 YellowManul: ?
2013-06-12 17:40 Slow-ru: можешь чуток подвинуть
2013-06-12 17:40 YellowManul: hm
2013-06-12 17:40 Slow-ru: чтобы сильно не "убегали" с поля
2013-06-12 17:40 YellowManul: hm
2013-06-12 17:40 YellowManul: but mah spacing...
2013-06-12 17:40 Slow-ru: СОВСЕМ ЧУТОК
2013-06-12 17:41 YellowManul: я посмотрю :о
2013-06-12 17:41 Slow-ru: так
2013-06-12 17:41 Slow-ru: у тебя есть моменты, где есть сёркл поверх кнопки слайдера
2013-06-12 17:41 Slow-ru: если будет желание, можешь сделать так
2013-06-12 17:41 Slow-ru: чтобы сёркл был немного дальше
2013-06-12 17:42 Slow-ru: в некоторых местах
2013-06-12 17:42 Slow-ru: для разнообразия
2013-06-12 17:42 YellowManul: hm
2013-06-12 17:42 Slow-ru: ЭТО ПРОСТО РЕКОМЕНДАЦИИ
2013-06-12 17:42 Slow-ru: ТЫ ВОЛЕН САМ РЕШАТЬ
2013-06-12 17:42 Slow-ru: СВОЮ СУДЬБУ
2013-06-12 17:42 YellowManul: OK))))00
2013-06-12 17:43 Slow-ru: ну
2013-06-12 17:43 Slow-ru: можешь ещё пройтись AiMod'ом по спейсингу
2013-06-12 17:43 Slow-ru: и фиксануть парочку мест
2013-06-12 17:43 YellowManul: oogoo
2013-06-12 17:43 Slow-ru: но не все, офк
2013-06-12 17:43 YellowManul: that's all? o3o
2013-06-12 17:43 Slow-ru: походу, да
2013-06-12 17:43 Slow-ru: мне больше нечего сказать
2013-06-12 17:43 YellowManul: kidai, kd dam :3
2013-06-12 17:44 Slow-ru: ок
riffy
HEY WAT'S UP GUYS
as requested :3

[General]
  1. Your tags and preview times are inconsistent! Fix them ASAP, it's unrankable! (not like it's unrankable, but you really should fix it)
  2. Try to find Bg with recommended size. 1024x768 or 1366x768. (4:3 or 16:9 aspect ratio)
  3. Disable countdown. Sounds unfitting here.
  4. I'd disable letterbox during breaks. It cuts your BG in an ugly and terrible way. ;_;
  5. If someone will offer you an [Easy] diff, ACCEPT IT. Easy here would be a good idea, this song deserves full-mapset!
[ryuu's Normal]
  1. Ahh, that's [Normal] diff use AR4 here! It'd fit with Slider Celocity + it's more common for [Normal] diffs. Oh, and it'll make diff spread a bit better balanced, I think.
  2. 00:22:948 - it's impossible to hear you hitsounds here, consider making volume louder because ALL hitsounds must be hearable. (except some spinner tails). In fact, I'd replace that pattern with something like this. So, slider-body sound will have a WHISTLE on it. That whistle will match with loud sound in music, try it!
  3. 01:22:947 (5) - that slider sounds a bit off vocals and music. In the middle of the slider vocals kinda 'break' and you ignore it, that feels really awkward, imo. add some 1/2 circles and make slider shorter, or at least curve your slider a bit to make it fit with vocals
  4. 02:06:519 - drag start of your break here, it will fit with music + looks interesting. Don't worry, HP Drain won't hurt players at all!
  5. 02:36:281 (1) - that slider is quite confusing, if there's any way to avoid using second reverse, DO IT. Second reverse-arrow appears too soon and players have no time to read it + slider is too short. So, it is confusing. Anyway, we should remember, that this is the easiest diff in this spread!
  6. 02:57:233 (1) - silince it's end, there's NO finish in music, so finish hitsound doesn't really fits + it sounds really weird here, imo. Place a default soft whistle, if you really want something here.

    Neat and nice but too easy, even for the easiest diff of mapset. Add some 1/2 beats OR use smaller circles to make this diff a bir harder. BM is slow, so 1/1 rhythm is too easy here!
same in russian/перевод или что-то типа
[Нормальный]

  1. Ааааа, ну это же [Нормал]. AR4 будет лучше для баланса настроек + со скоростью слайдеров выглядит чутка получше.
  2. 00:22:948 -невозможно услышать твои хитсаунды, а как мы все прекрасно знаем хитсаунды ДОЛЖНЫ быть слышимы, это правило. (есть исключения, но не в этом жело). Вообще, я бы заменил все это дело чем-то подобным этому. Тогда тело слайдера будет иметь свистящий звук, а это отлично вяжется с шумом в музыке.
  3. 01:22:947 (5) - немного не по музыке. Посреди слайдера вокалы типа ломаются или меняются, а ты это игноришь, что выглядит странным для меня. Добавь 1/2 нот или просто изогни слайдер как-то такt, чтоб он подходил по вокалам
  4. 02:06:519 - перетащи старт брейка сюда, подойдет с музыкой + играется интереснее. За ХП-Дрэйн не волнуйся, он не убъет никогоl!
  5. 02:36:281 (1) - звучит немного странно,если есть возможность избегать второго реверса на слайдере, ИЗБЕГАЙ ЕГО. Вторая стрелка появляется слишком уж быстро и игроки (в особенности новички) не успевают прочитать, да и сам слайдер сильно короткий для двух реверсов. Поэтому это не очень хорошая идея. В любом случае, это самая легкая дифа мапсете, подобрее к новичкам надо.
  6. 02:57:233 (1) - конец тихий и там просто нет этого финиша + звучит он там не совсем хорошо. убери его, или дефолтный свисток поставь.

    Аккуратно, чисто но слишком легко, даже с учетом того, что это самая легкая дифа мапсета. Добавь нот на 1/2 или хотя бы размер кружков уменьши. БПМ-то маленький, вот и получается слишком легко.
И кажется, я обещал немного чипсов. :3/

[Hard]
  1. 00:06:043 (2,3) - do not overuse whistles. If there's no whistle sound in music, there shouldn't be whistle sound in your map, understand? It sounds really weird here when whistle appears for no reason.
  2. 00:02:948 (4,1) - nazi - it's one of your first map, so I won' be that picky. But you could make a neat blanket slider here.
    Note: same appears at 00:06:757 (5,1) - 00:18:186 (3,4) - and so on. You can find all these patterns yourself, it will improve yur mapping skill a bit, by the way! If you can't or you're lazy - poke me for a detailed list!
  3. 00:09:138 (3) - whistles. Whistles everywhere. reduce amount of whistle, take a look at ryuu's diff, for example! But please, DO NOT overuse them!
  4. 00:11:043 (1,2) - that jump doesn't fits with music at all it kinda breaks your calm flow. Consider keeping regular spacing there?
  5. 00:15:805 (2,3,4,5) - inconsistent spacing appears. Too small difference for jump, too big difference for a regular spacing. Try to keep spacing more consistent, it may confuse players!
    Note: 00:21:043 (1,2,3,4) - same. Just clean up your spacing a bit!
  6. 00:22:710 (1) - should be placed on a white tick. Then it'll fit with music and rhythm. Don't forget to fix spacing after changing it!
  7. 00:44:852 (5,6) - here we are again . Try to reduce your distance of jumps a bit, that jump doesn't fits with music THAT good, anyway. In fact, try to place jumps nly when you FEEL LIKE JUMPING, otherwise jumps look random and may even annpy players!
  8. 01:06:519 (1) - same again, unfitting ginish, + your kiai ends in a weird spot, Consider ending spinner EXACTLY o a beat where kiai ends, OR moving your kiai to the place where you finish spinner. (second thing is preferable in this case)
  9. 01:18:662 - drag end of your break here? Drag your breaks everywhere, where it is possible, it will make your diff a bit more enjoyable!
  10. 01:23:662 (1,2) - overjump. This is a calm song + relaxing diff, there's no need to put HUGE jumps for no reason, just re-check all your jumps. you can do it yourself!
    Note: can't figure out what else should be fixed? Contact me in-game! I'll be glad to help you with this jump, but I'm 200% sure that you can do it yourself!
  11. 01:19:852 - make hitsounds louder here, it's impossible to hear anything but whistles!
  12. 01:41:043 (1,2) - nazi - move it's tail somewhere else, it looks like it's 2x-repeated slider. it may confuse players, so moving slider's tail away will only improve your flow! example or you can make a blanket slider there
  13. I'd recommend you to remove spinner from the last part of final kiai and map this part. If you want a spinner, you can place it as it placed on ryuu's diff. It will make your diffs a bit more consistent + it sounds much better and more reasonable!
  14. 02:57:233 (5) - same about "weird" hitsounds. You really should remove that finish

    Work on your spacing a bit more + CHECK YOUR HITSOUNDS. you really should do it! Song is calm, no need to use extremly fast jumps and weird hitsounds. Relax and try to remove extra jumps/hitsounds!
~~~~~~~~~~~~~~~~~~~~~
Good luck!

Note: feel free to poke me if something isn't clear or you need any other help!
ryuu

-Bakari- wrote:

[ryuu's Normal]
  1. Ahh, that's [Normal] diff use AR4 here! It'd fit with Slider Celocity + it's more common for [Normal] diffs. Oh, and it'll make diff spread a bit better balanced, I think. ugu
  2. 00:22:948 - it's impossible to hear you hitsounds here, consider making volume louder because ALL hitsounds must be hearable. (except some spinner tails). In fact, I'd replace that pattern with something like this. So, slider-body sound will have a WHISTLE on it. That whistle will match with loud sound in music, try it! ugu
  3. 01:22:947 (5) - that slider sounds a bit off vocals and music. In the middle of the slider vocals kinda 'break' and you ignore it, that feels really awkward, imo. add some 1/2 circles and make slider shorter, or at least curve your slider a bit to make it fit with vocals changed form
  4. 02:06:519 - drag start of your break here, it will fit with music + looks interesting. Don't worry, HP Drain won't hurt players at all! okay
  5. 02:36:281 (1) - that slider is quite confusing, if there's any way to avoid using second reverse, DO IT. Second reverse-arrow appears too soon and players have no time to read it + slider is too short. So, it is confusing. Anyway, we should remember, that this is the easiest diff in this spread! i like this slider because i love this moment in the song. and i really don't want to change the rhythm here ;_;
  6. 02:57:233 (1) - silince it's end, there's NO finish in music, so finish hitsound doesn't really fits + it sounds really weird here, imo. Place a default soft whistle, if you really want something here. but i like it ;_;

    Neat and nice but too easy, even for the easiest diff of mapset. Add some 1/2 beats OR use smaller circles to make this diff a bir harder. BM is slow, so 1/1 rhythm is too easy here! added a few notes
спасибо за мод :3
и чипсы ~

манул, удали сначала мою диффу из папки. и закинь эту.
чтобы я была спокойна.
http://puu.sh/3eJom.rar
превью я поправила, полосочки убрала, каунтдаун тоже.
и бг обрезала под стандарты http://puu.sh/3eJSX.jpg
senaya
урувень доброты понижен D:
ryuu
лол.
да мы всё обсудили и решили.
всё хорошо :3
Topic Starter
YellowManul

-Bakari- wrote:

HEY WAT'S UP GUYS
as requested :3

[General]
  1. Your tags and preview times are inconsistent! Fix them ASAP, it's unrankable! (not like it's unrankable, but you really should fix it)
  2. Try to find Bg with recommended size. 1024x768 or 1366x768. (4:3 or 16:9 aspect ratio)
  3. Disable countdown. Sounds unfitting here.
  4. I'd disable letterbox during breaks. It cuts your BG in an ugly and terrible way. ;_;
  5. If someone will offer you an [Easy] diff, ACCEPT IT. Easy here would be a good idea, this song deserves full-mapset!
[ryuu's Normal]
  1. Ahh, that's [Normal] diff use AR4 here! It'd fit with Slider Celocity + it's more common for [Normal] diffs. Oh, and it'll make diff spread a bit better balanced, I think.
  2. 00:22:948 - it's impossible to hear you hitsounds here, consider making volume louder because ALL hitsounds must be hearable. (except some spinner tails). In fact, I'd replace that pattern with something like this. So, slider-body sound will have a WHISTLE on it. That whistle will match with loud sound in music, try it!
  3. 01:22:947 (5) - that slider sounds a bit off vocals and music. In the middle of the slider vocals kinda 'break' and you ignore it, that feels really awkward, imo. add some 1/2 circles and make slider shorter, or at least curve your slider a bit to make it fit with vocals
  4. 02:06:519 - drag start of your break here, it will fit with music + looks interesting. Don't worry, HP Drain won't hurt players at all!
  5. 02:36:281 (1) - that slider is quite confusing, if there's any way to avoid using second reverse, DO IT. Second reverse-arrow appears too soon and players have no time to read it + slider is too short. So, it is confusing. Anyway, we should remember, that this is the easiest diff in this spread!
  6. 02:57:233 (1) - silince it's end, there's NO finish in music, so finish hitsound doesn't really fits + it sounds really weird here, imo. Place a default soft whistle, if you really want something here.

    Neat and nice but too easy, even for the easiest diff of mapset. Add some 1/2 beats OR use smaller circles to make this diff a bir harder. BM is slow, so 1/1 rhythm is too easy here!
same in russian/перевод или что-то типа
[Нормальный]

  1. Ааааа, ну это же [Нормал]. AR4 будет лучше для баланса настроек + со скоростью слайдеров выглядит чутка получше.
  2. 00:22:948 -невозможно услышать твои хитсаунды, а как мы все прекрасно знаем хитсаунды ДОЛЖНЫ быть слышимы, это правило. (есть исключения, но не в этом жело). Вообще, я бы заменил все это дело чем-то подобным этому. Тогда тело слайдера будет иметь свистящий звук, а это отлично вяжется с шумом в музыке.
  3. 01:22:947 (5) - немного не по музыке. Посреди слайдера вокалы типа ломаются или меняются, а ты это игноришь, что выглядит странным для меня. Добавь 1/2 нот или просто изогни слайдер как-то такt, чтоб он подходил по вокалам
  4. 02:06:519 - перетащи старт брейка сюда, подойдет с музыкой + играется интереснее. За ХП-Дрэйн не волнуйся, он не убъет никогоl!
  5. 02:36:281 (1) - звучит немного странно,если есть возможность избегать второго реверса на слайдере, ИЗБЕГАЙ ЕГО. Вторая стрелка появляется слишком уж быстро и игроки (в особенности новички) не успевают прочитать, да и сам слайдер сильно короткий для двух реверсов. Поэтому это не очень хорошая идея. В любом случае, это самая легкая дифа мапсете, подобрее к новичкам надо.
  6. 02:57:233 (1) - конец тихий и там просто нет этого финиша + звучит он там не совсем хорошо. убери его, или дефолтный свисток поставь.

    Аккуратно, чисто но слишком легко, даже с учетом того, что это самая легкая дифа мапсета. Добавь нот на 1/2 или хотя бы размер кружков уменьши. БПМ-то маленький, вот и получается слишком легко.
И кажется, я обещал немного чипсов. :3/

[Hard]
  1. 00:06:043 (2,3) - do not overuse whistles. If there's no whistle sound in music, there shouldn't be whistle sound in your map, understand? It sounds really weird here when whistle appears for no reason.
  2. 00:02:948 (4,1) - nazi - it's one of your first map, so I won' be that picky. But you could make a neat blanket slider here.
    Note: same appears at 00:06:757 (5,1) - 00:18:186 (3,4) - and so on. You can find all these patterns yourself, it will improve yur mapping skill a bit, by the way! If you can't or you're lazy - poke me for a detailed list!
  3. 00:09:138 (3) - whistles. Whistles everywhere. reduce amount of whistle, take a look at ryuu's diff, for example! But please, DO NOT overuse them!
  4. 00:11:043 (1,2) - that jump doesn't fits with music at all it kinda breaks your calm flow. Consider keeping regular spacing there?
  5. 00:15:805 (2,3,4,5) - inconsistent spacing appears. Too small difference for jump, too big difference for a regular spacing. Try to keep spacing more consistent, it may confuse players!
    Note: 00:21:043 (1,2,3,4) - same. Just clean up your spacing a bit!
  6. 00:22:710 (1) - should be placed on a white tick. Then it'll fit with music and rhythm. Don't forget to fix spacing after changing it!
  7. 00:44:852 (5,6) - here we are again . Try to reduce your distance of jumps a bit, that jump doesn't fits with music THAT good, anyway. In fact, try to place jumps nly when you FEEL LIKE JUMPING, otherwise jumps look random and may even annpy players!
  8. 01:06:519 (1) - same again, unfitting ginish, + your kiai ends in a weird spot, Consider ending spinner EXACTLY o a beat where kiai ends, OR moving your kiai to the place where you finish spinner. (second thing is preferable in this case)
  9. 01:18:662 - drag end of your break here? Drag your breaks everywhere, where it is possible, it will make your diff a bit more enjoyable!
  10. 01:23:662 (1,2) - overjump. This is a calm song + relaxing diff, there's no need to put HUGE jumps for no reason, just re-check all your jumps. you can do it yourself!
    Note: can't figure out what else should be fixed? Contact me in-game! I'll be glad to help you with this jump, but I'm 200% sure that you can do it yourself!
  11. 01:19:852 - make hitsounds louder here, it's impossible to hear anything but whistles!
  12. 01:41:043 (1,2) - nazi - move it's tail somewhere else, it looks like it's 2x-repeated slider. it may confuse players, so moving slider's tail away will only improve your flow! example or you can make a blanket slider there
  13. I'd recommend you to remove spinner from the last part of final kiai and map this part. If you want a spinner, you can place it as it placed on ryuu's diff. It will make your diffs a bit more consistent + it sounds much better and more reasonable!
  14. 02:57:233 (5) - same about "weird" hitsounds. You really should remove that finish

    Work on your spacing a bit more + CHECK YOUR HITSOUNDS. you really should do it! Song is calm, no need to use extremly fast jumps and weird hitsounds. Relax and try to remove extra jumps/hitsounds!
~~~~~~~~~~~~~~~~~~~~~
Good luck!

Note: feel free to poke me if something isn't clear or you need any other help!

thank u~ <(^3^)>
Topic Starter
YellowManul

senaya wrote:

урувень доброты понижен D:
Все хорошо~ <(^^)>/
Mystyk
Hi there! Sorry for being this late with the mod, I was quite busy.

General:
I think you could use more hitsounds on both difficulties, it feels empty for me, and I think that adding some soft whistles would fit quite well to this nice song :3 you could also emphasize places like this 00:37:948 (1) - and also the beats, like these 00:57:710 (2,4) - (the beginning of the slider) (on the hard diff)
Also, please check AiMod, because the source on the difficulties is not the same, nor some other things like letterbox, countdown and preview.

ryuu's Normal:
00:03:424 (3,4) - I think it would fit to the song better, if you removed (4) and made (3) longer, and to be honest it is a bit weird to click them
00:16:757 (3,4,1) - I think (3) doesn't fit so well, because at that point I don't hear him singing, he starts singing on the red tick, so I would suggest you something like this - http://puu.sh/3wuu2.jpg - playing a slider (which starts on the red tick) is not as confusing as playing a hit circle and 00:17:471 - feels too empty, so that's why that reverse slider would fit well
00:46:281 (3) - I think you should add a hitsound here, because that beat feels too empty, at first I thought that you placed the clap wrongly, but after removing it from the beginning of (4) I realized that it does fit, but (3) still feels empty, so you shold add something like a soft whistle or Drum, it's up to you
01:00:091 (4,5,6) - the same that I mentioned earlier? or just add a hit circle to 01:00:805 - maybe (?)
01:44:853 (4,1,2) - I think you could improve this part, I don't like that (1) ends when the slider should actually start, because he starts singing there, but the slider ends there, so it doesn't fit so much, I would probably make either 2 sliders (4) and beginning of (1) and end of (1) and (2), or make one slider and 2 hit circles...etc.
02:21:043 (1,2,3,4,5,6,7) - this doesn't fit the sounds in the song, you should try to do this: http://puu.sh/3wuXx.jpg - well mainly the 1/1 sliders don't fit, because the melody is on the blue and red tick, that's why you should do the sliders like I did in the picture, and also this 02:22:233 - and 02:24:138 - feels empty, I can hear something there, so you should add hit circles (or something else)
02:38:186 (1,2) - why don't you swap these? the long slider would fit better, if you placed it to where (1) is :P and it might as well be easier, because a slider would follow the previous hit circle (which is a little bit confusing)
02:48:187 (6,7) - I think (6) should be a slider ending at the beginning of (7), and again, (7) ends at a place, where he starts singing, and you should emphasize that with a slider beginning or hit circle (if you don't want to do those, then at least stack 02:47:234 (5,7) - properly)

Hard:
00:15:567 (1,2,3,4) - why is the distance so different between these notes? I think you should use equal distance at this part
00:31:043 (2,3,4,5) - why this big distance? I don't mind if you put jumps in a Hard if it actually fits the song, but at this point the song doesn't really have any sounds that you should emphasize with higher distance, so I think you should use 1,3 for distance (that you originally use)
00:54:376 (3,4) - I think you could make this fit to the song better if you used a simple slider instead of a reverse slider and put (4) here 00:54:852 - and add a hit circle, like this: http://puu.sh/3wsHt.jpg - I think this fits the song better, or this - http://puu.sh/3wsKU.jpg - you can hear that "you-u-u"
00:58:662 (4,1) - this is similar to the one above ^ - so, what about trying something like this? http://puu.sh/3wsQL.jpg (3,4,5) in the picture could also have a new combo to emphasize the new part in lyrics, and this note 01:00:090 (2) - feels unnecessary, so I would remove it
01:26:519 (3) - try to make this a better blanket, because it doesn't look so appealing, because it's too close to (2)
01:36:757 (4) - put this closer to (3)? again changing distance, and I don't see the reason why
01:40:567 (4,5) - same as mentioned before :P I don't know why is that big distance
01:51:995 (4,5) - I think you should put the long slider to the place of (4), because he starts singing for long at that point, so a long slider fits there better than a hit circle
01:55:805 (5,1) - same as above ^
02:22:233 (2) - I would place this further from (1), since it's also further on the timeline, an example:
http://osu.ppy.sh/ss/852160
02:39:614 (5,1) - I already mentioned this a few times, remove hit circle and place the slider there (on the white tick)
02:43:424 (3,4) - ^ also, the reverse on the slider fits better when it's on the white tick
02:45:567 (7) - I think you forgot to delete some notes, or sliders here, it's unrankable (and I just downloaded it, so I probably have the latest version)

Overall pretty nice mapset, good luck with it!
Topic Starter
YellowManul

Mystyk wrote:

Hi there! Sorry for being this late with the mod, I was quite busy.

General:
I think you could use more hitsounds on both difficulties, it feels empty for me, and I think that adding some soft whistles would fit quite well to this nice song :3 you could also emphasize places like this 00:37:948 (1) - and also the beats, like these 00:57:710 (2,4) - (the beginning of the slider) (on the hard diff)
Also, please check AiMod, because the source on the difficulties is not the same, nor some other things like letterbox, countdown and preview.

ryuu's Normal:
00:03:424 (3,4) - I think it would fit to the song better, if you removed (4) and made (3) longer, and to be honest it is a bit weird to click them
00:16:757 (3,4,1) - I think (3) doesn't fit so well, because at that point I don't hear him singing, he starts singing on the red tick, so I would suggest you something like this - http://puu.sh/3wuu2.jpg - playing a slider (which starts on the red tick) is not as confusing as playing a hit circle and 00:17:471 - feels too empty, so that's why that reverse slider would fit well
00:46:281 (3) - I think you should add a hitsound here, because that beat feels too empty, at first I thought that you placed the clap wrongly, but after removing it from the beginning of (4) I realized that it does fit, but (3) still feels empty, so you shold add something like a soft whistle or Drum, it's up to you
01:00:091 (4,5,6) - the same that I mentioned earlier? or just add a hit circle to 01:00:805 - maybe (?)
01:44:853 (4,1,2) - I think you could improve this part, I don't like that (1) ends when the slider should actually start, because he starts singing there, but the slider ends there, so it doesn't fit so much, I would probably make either 2 sliders (4) and beginning of (1) and end of (1) and (2), or make one slider and 2 hit circles...etc.
02:21:043 (1,2,3,4,5,6,7) - this doesn't fit the sounds in the song, you should try to do this: http://puu.sh/3wuXx.jpg - well mainly the 1/1 sliders don't fit, because the melody is on the blue and red tick, that's why you should do the sliders like I did in the picture, and also this 02:22:233 - and 02:24:138 - feels empty, I can hear something there, so you should add hit circles (or something else)
02:38:186 (1,2) - why don't you swap these? the long slider would fit better, if you placed it to where (1) is :P and it might as well be easier, because a slider would follow the previous hit circle (which is a little bit confusing)
02:48:187 (6,7) - I think (6) should be a slider ending at the beginning of (7), and again, (7) ends at a place, where he starts singing, and you should emphasize that with a slider beginning or hit circle (if you don't want to do those, then at least stack 02:47:234 (5,7) - properly)

Hard:
00:15:567 (1,2,3,4) - why is the distance so different between these notes? I think you should use equal distance at this part
00:31:043 (2,3,4,5) - why this big distance? I don't mind if you put jumps in a Hard if it actually fits the song, but at this point the song doesn't really have any sounds that you should emphasize with higher distance, so I think you should use 1,3 for distance (that you originally use)
00:54:376 (3,4) - I think you could make this fit to the song better if you used a simple slider instead of a reverse slider and put (4) here 00:54:852 - and add a hit circle, like this: http://puu.sh/3wsHt.jpg - I think this fits the song better, or this - http://puu.sh/3wsKU.jpg - you can hear that "you-u-u"
00:58:662 (4,1) - this is similar to the one above ^ - so, what about trying something like this? http://puu.sh/3wsQL.jpg (3,4,5) in the picture could also have a new combo to emphasize the new part in lyrics, and this note 01:00:090 (2) - feels unnecessary, so I would remove it
01:26:519 (3) - try to make this a better blanket, because it doesn't look so appealing, because it's too close to (2)
01:36:757 (4) - put this closer to (3)? again changing distance, and I don't see the reason why
01:40:567 (4,5) - same as mentioned before :P I don't know why is that big distance
01:51:995 (4,5) - I think you should put the long slider to the place of (4), because he starts singing for long at that point, so a long slider fits there better than a hit circle
01:55:805 (5,1) - same as above ^
02:22:233 (2) - I would place this further from (1), since it's also further on the timeline, an example:
http://osu.ppy.sh/ss/852160
02:39:614 (5,1) - I already mentioned this a few times, remove hit circle and place the slider there (on the white tick)
02:43:424 (3,4) - ^ also, the reverse on the slider fits better when it's on the white tick
02:45:567 (7) - I think you forgot to delete some notes, or sliders here, it's unrankable (and I just downloaded it, so I probably have the latest version)

Overall pretty nice mapset, good luck with it!

kaghnidujsgusdhguisdhsui thank ya!!!~ >WWWWWWWWWWW<
It's so useful :3
ryuu

Mystyk wrote:

ryuu's Normal:
00:03:424 (3,4) - I think it would fit to the song better, if you removed (4) and made (3) longer, and to be honest it is a bit weird to click them ugu
00:16:757 (3,4,1) - I think (3) doesn't fit so well, because at that point I don't hear him singing, he starts singing on the red tick, so I would suggest you something like this - http://puu.sh/3wuu2.jpg - playing a slider (which starts on the red tick) is not as confusing as playing a hit circle and 00:17:471 - feels too empty, so that's why that reverse slider would fit well ugu
00:46:281 (3) - I think you should add a hitsound here, because that beat feels too empty, at first I thought that you placed the clap wrongly, but after removing it from the beginning of (4) I realized that it does fit, but (3) still feels empty, so you shold add something like a soft whistle or Drum, it's up to you i don't know, what i should put here. i listened and whistles and drum. but i don't like it ;_;
01:00:091 (4,5,6) - the same that I mentioned earlier? or just add a hit circle to 01:00:805 - maybe (?) ugu
01:44:853 (4,1,2) - I think you could improve this part, I don't like that (1) ends when the slider should actually start, because he starts singing there, but the slider ends there, so it doesn't fit so much, I would probably make either 2 sliders (4) and beginning of (1) and end of (1) and (2), or make one slider and 2 hit circles...etc. ugu
02:21:043 (1,2,3,4,5,6,7) - this doesn't fit the sounds in the song, you should try to do this: http://puu.sh/3wuXx.jpg - well mainly the 1/1 sliders don't fit, because the melody is on the blue and red tick, that's why you should do the sliders like I did in the picture, and also this 02:22:233 - and 02:24:138 - feels empty, I can hear something there, so you should add hit circles (or something else) remap this part :о
02:38:186 (1,2) - why don't you swap these? the long slider would fit better, if you placed it to where (1) is :P and it might as well be easier, because a slider would follow the previous hit circle (which is a little bit confusing) ugu
02:48:187 (6,7) - I think (6) should be a slider ending at the beginning of (7), and again, (7) ends at a place, where he starts singing, and you should emphasize that with a slider beginning or hit circle (if you don't want to do those, then at least stack 02:47:234 (5,7) - properly) done
thank u for ur work :3
Natteke desu
а я не буду работать
звезду дам
ryuu
спасибо энивей :3
Please sign in to reply.

New reply