i will be reply mod,and fix hard diff
Axarious wrote:
General
- *insertnamehere is listening to t+pazolite - breaking the lawreal
Hard
- 00:15:091 (5) - Maybe move to x:75 y:266 and 00:15:691 (1,4) - to x:145 y:142 for a equilateral triangle?fix
- 00:38:191 (4) - Link Maybe this for suspense/emphasis?no change
- 00:57:391 (9) - Move to y:218 for a nice blanket (will require moving (8) down) or move to y:214 to fix distance snap?fix
- 01:01:291 (3) - Maybe put a node in the center for variety?no change
- 01:06:691 (4) - The reverse should be on 01:06:841 - here instead, not the blue tick imo. Also gives more time to transfer into the slider speed below/be more aware of the appearing slider ticks.no change
- 01:15:391 (3) - Move to x:192 y:270? Probably fine with the change in the music. fix
- Kiai time looks wonderful.
- 02:40:291 (6,7) - Two sliders here instead? Reflects 02:45:091 (7,8) - this sound too.fix
- 02:54:691 (8) - Link Maybe reverse slider on 02:54:541 - the red tick for a slight speed up into the next 1/2 continuous section? no change
- 03:12:091 (9) - Maybe NC for emphasis before the spinner and break?fix
- 04:11:191 (2,3,4) - Link Maybe a slider finish for the sounds on the red ticks?fix
Moway wrote:
OK. Quick mod.
[Hard]
00:02:791 (2,3,4) - Equal spacing here looks nicer I think.fix!!
00:14:191 (1) - remove NC here and put on 00:14:491 (3) instead?fix!!
00:27:091 (2,3,4) - Move (4) down so that the slider heads of (2,3,4) make a equal triangle.no change
00:30:091 (5,6,7,8) - spacing here is a bit weird, maybe equally space?fix!!
00:51:691 (3,4,1) - equal spacing here?no change
00:55:291 (5) - NC here, combo is very long fix!!
00:55:291 (5,6) - kind of a weird anti jump, increase spacing I think.fix!!
01:05:491 (2,3) - antijump here is also kind of tough for this difficulty, increase spacingfix!!
01:09:691 (4) - NC herefix!!
01:10:291 (6,7,8,9) - These spacing changes might be too much for this kind of difficulty, consider less jump/antijump.
01:12:391 (1,2,3,4,5) - Also the same, more consistent spacing is better for this diff.
fix and change this part
01:34:891 (5) - make this ctrl+j of 01:34:591 (4).fix!!
01:39:091 (2,3) - spacing seems kind of big compared to the rest of this section.fix!!
01:40:591 (5,1,2) - make more curve for blanket, and make 1 and 2 symmetrical.fix!!
01:45:391 (4,1) - Antijump is a little confusing, I would increase spacing.no change
02:00:091 (1,2,3) - spacing is a little big here, maybe put more curve on (3) so that the spacing can be closer, and you can make better blanket with (2,3)
fix!!
02:10:891 (1,2) - decrease the spacing a little bit probablyno change
02:14:341 (4,1) - stack for consistency fix!!
02:46:741 (4,5,6) - having the stack 1/2 then a stack 1/1 is confusingno change
02:48:391 (2) - more curve for blanketfix!!
02:50:791 (2,3,4,1) - less spacing change would make this better for this difficulty, the jumps and antijumps in this order make it hard to understand
fix!!
02:51:691 (1) - remove NCfix!!
02:52:891 (5) - NC, more consistentfix!!
02:57:091 (3,4,1) - stack into antijump is confusing for rhythm, so I would remove the antijump and increase the spacing from (4) to (1).
fix!!
02:58:741 (1,2,3,4) - Maybe too hard of a pattern for the easier hard, maybe delete (2), make 02:58:741 (1) a 1/1 slider, then stack (3,4), would match
vocals nicely and would be a bit easier because there is a lot of 1/2 in this part.
fix!!
02:59:791 (5) - to better match the vocal maybe make into circle and 1/2 slider
no change
03:03:691 (3,4,5,6,7) - pattern looks a bit rough, maybe make nicer triangles
no change...i know its rough,but i cant edit hard mapping
03:06:691 (2,3,1) - same as the other similar partfix!!
03:08:341 (1,2,3,4) - this the same as the other one alsofix!!
03:09:691 (1,2,3,4,5,6,7,8) - maybe increase the spacing here so that these objects are easier to readfix!!
03:12:091 (1) - remove NC for consistency with other circles before spinnersfix!!
03:31:291 (1,2,3,4,5) - consistent spacing and nicer triangle would make this better
For rest of kiai, same suggestions as the first kiai.
fix!!
Hope that helps. This difficulty could use more note distance consistency since it is the second easiest difficulty, so it is like a Normal kind of.
Best of 2015, please.
Go!caren_sk wrote:
never give up !!
habi's on the go againHabiHolic wrote:
why this map not ranked ;w;
you can ask mod request me
feel free ask me
Helius wrote:
rest in peace
ZZHBOY wrote:
as your request~~
[Kloyd's Hard]nice map can't suggest more qwq
- there has too many useless time point, maybe you can remove them
- 00:32:791 - maybe can map here same to 00:22:891 - it needs change too much
- 00:50:191 (4,1) - swap nc? ins. i'll check with othermods
- 01:11:491 - add clap?
- 02:56:941 - add a circle would make here sounds better? for spacing matter, no.
- 03:32:491 - add a circle?
forgive my poor mod, good luck !!!
nold_1702 wrote:
As Kloyd's request.
[Kloyd's Hard]
Generally it has no problem as a hard, so the suggestions below are all up to you to change.Good hard.
- 01:57:391 (1) - This 1/4 slider is really hard to distinguish the number of reverses it has, especially for hard level player. Additionally, this slider holds the main beat[01:57:691] which makes the play awkward. May you try to use this rhythm
If you apply this, please also do the same thing on 03:52:591 (1)- 02:04:891 (1) - Missing a whistle on head
- 02:34:891 (5,1) - The spacing here does not indicate 1/1 rhythm gap as it is similar to what you did as 1/2[02:33:691 (1,2,3,4) - ] . You may want to move [1] far away:
iMage-- wrote:
どうも
Kloydさんからのreqです!
Kloyd's Hardnice diff. 全然言うことありませんでした ._.
- 01:39:691 (5) - add NC. ここまでNC多めにつけてましたしここにもNCどうでしょうか。
- 01:44:491 (5) - ^
- 01:49:291 (5) - ^
- 01:51:691 (5) - ^
- 01:54:091 (5) - ^
- 01:56:491 (5) - ^
- 02:10:891 (4) - ^?
- 02:13:291 (6) - ^
- 02:58:891 (5) - ^
- 03:37:291 (5) - ^さすがにここから先は省きます。上と同じです。
- 01:52:741 - add circle? あってもいいかなと
頑張ってください!