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t+pazolite - cheatreal

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Enon
caren chan Kawai xP
Xilver15
.
69653863
wlovesmack it hard
Rumia-
hype!! go caren !
Topic Starter
caren_sk
everyone thx~

i cant edit hard diff, so need more mod and hook up every mapper/modder
Enon
:c:
Aka
୧། ☉ ౪ ☉ །୨
Topic Starter
caren_sk
୧། ☉ ౪ ☉ །୨
ErunamoJAZZ

caren_sk wrote:

everyone thx~

i cant edit hard diff, so need more mod and hook up every mapper/modder
haaaaai!! (soon)
Axarious

General
  1. *insertnamehere is listening to t+pazolite - breaking the lawreal
Hard
  1. 00:15:091 (5) - Maybe move to x:75 y:266 and 00:15:691 (1,4) - to x:145 y:142 for a equilateral triangle?
  2. 00:38:191 (4) - Link Maybe this for suspense/emphasis?
  3. 00:57:391 (9) - Move to y:218 for a nice blanket (will require moving (8) down) or move to y:214 to fix distance snap?
  4. 01:01:291 (3) - Maybe put a node in the center for variety?
  5. 01:06:691 (4) - The reverse should be on 01:06:841 - here instead, not the blue tick imo. Also gives more time to transfer into the slider speed below/be more aware of the appearing slider ticks.
  6. 01:15:391 (3) - Move to x:192 y:270? Probably fine with the change in the music.
  7. Kiai time looks wonderful.
  8. 02:40:291 (6,7) - Two sliders here instead? Reflects 02:45:091 (7,8) - this sound too.
  9. 02:54:691 (8) - Link Maybe reverse slider on 02:54:541 - the red tick for a slight speed up into the next 1/2 continuous section?
  10. 03:12:091 (9) - Maybe NC for emphasis before the spinner and break?
  11. 04:11:191 (2,3,4) - Link Maybe a slider finish for the sounds on the red ticks?
Secretpipe
The filter is annoying indeed
ErunamoJAZZ
Hello Caren-san!

[Hard]
  1. 00:00:091 (1,2) - for consistency with (3,4), i think you will make a bit curved:
    SPOILER
    and
  2. 00:59:941 (4) - the shape looks like previous stacks where notes are to 1/1. My recommendation is to spacing and not stack:

    (also, the jump feel wrong, bc music is not intense here xD)
  3. 01:06:691 (4) - :!: same Axarious mod.
  4. 01:09:691 (4) - okay, this jump feel wrong, bc note looks like a 1/1 note, but is 1/2!. Be careful. This is a "hard for noobs", so, notes should not be misleading.
    (spaced to 1.0x)
  5. 01:11:341 (8) - The spacing between 01:10:291 (6,7) - is 0.8x. if you want this feel like a jump, 0.8x*2= 1.6x. ie:
    01:11:341 (8) -
  6. 01:13:741 (4) - same here.
  7. 01:16:291 (1) - mm... im not sure about it... is difficult to read, i will try make a recommendation:
    SPOILER
    1) Change the NC to 01:15:691 (1) - and 01:16:891 (1) -
    2) Move 01:16:141 (2,3) - (spacing between [1,2,3] to 2.0x, and spacing between [3,4] to 1.6x)

  8. 01:23:641 (5) - imo, i feel like this is not very intense music yet. So, my recommendation is not jump yet:
  9. 01:26:041 (2) - btw, jump feels fine here ;)
  10. 02:40:291 (6,7) - mmm.... why not try it? :P
  11. 02:42:391 (3) - may be?:
  12. 02:47:191 (6) - may be some like:
  13. 02:57:091 (3,4) - I think stack (and jump) is bad idea here. If you spacing to 1.1x, feels better.:
  14. 03:06:691 (2,3) - ^ Same here:
  15. 02:59:191 (3,4) - this will be a bit intense for a non-kiai section, imo. Maybe you will consider some like:
  16. 03:08:791 (3,4) - ^ Same here:
  17. 04:12:091 (1) - i think you will spacing to 2.0x here. (Plus: this make "stack" with 04:08:491 (1) - tail wwwww)
Hitsounds
00:27:991 - clap in arrow?
00:34:591 - clap?
00:36:991 - soft whistle?
01:16:291 (3) - remove clap, dont feel good. (just normal sample is fine, imo)
01:27:691 (3) - remove clap in tail. Consistensy with 01:26:791 - .
01:40:591 (5) - clap dont feel good, imo. change to soft whistle http://puu.sh/dLlP8/572f7ca946.jpg
01:44:791 - ^ (in arrow)
01:45:391 (4) - ^
01:47:791 (4) - ^
01:52:591 - ^ (in arrow)



["Nazi" Stuffs]
Normal:
  1. 02:57:691 (1) - arrow is overlapped.
Hard:
  1. 01:02:491 (1) - Stack is not "purrrfect" xD
  2. 02:06:841 (4) - blanket?
  3. 04:02:041 (4) - ^
Karen's Hard:
LOL, maaaaany tail stacks. Disable grid snap and fix with keyboardArrows
  1. 00:09:541 (4) - stack.
  2. 00:39:691 - Start break here??
  3. 00:51:541 (4) - stack
  4. 00:52:741 (9) - stack
  5. 00:53:341 (2) - stack
  6. 00:54:091 (5,6) - stack (with 00:53:491 (3) - tail)
  7. 00:55:141 (10) - 00:55:891 (4) - stack
  8. 00:59:041 (2) - stack
  9. 00:59:941 (3) -
  10. 01:01:141 (4) -
  11. 01:03:541 (4) -
  12. 01:10:741 (4) -
  13. 01:11:941 (8) - WAAAAAA NICE!!!, this not ^^!!!, and many afer this :3
  14. 01:55:741 (2) -
  15. 01:56:941 (6) -
  16. 01:58:741 (4) -
  17. 02:06:391 (5) -
  18. 02:13:141 (4) -
  19. 02:31:591 (2) - improve blanker? http://puu.sh/dLov8/3341816b8c.jpg
  20. 03:31:141 (8) - stack
  21. 03:51:541 (5) -
  22. 03:56:341 (4) -
  23. 03:56:941 (6) -
  24. 04:05:641 (3) -
  25. 04:07:441 (1) -
  26. 04:07:891 (3) - stack tail with 04:06:991 (7) -

Oracle:
  1. 00:03:691 (1) - stack
  2. 01:47:341 (3) - stack
  3. 01:51:691 (1) - stack with 01:50:791 (2) -
  4. 02:08:116 (4,5) -
  5. 03:01:741 (4) -
  6. 03:06:541 (3) - stack with 03:05:491 (4) -
  7. 03:42:541 (3) -
RLC:
(this is what I saw at a glance. Because of the speed, otherwise not noticed)
  1. 00:21:991 (2) - stack with 00:20:491 (1) -
  2. 00:32:341 (8) - with 00:30:841 (4) - and 00:33:541 (4) -
  3. 01:31:516 (4) - with 01:30:091 (1) -
  4. 01:57:091 (1) - with 01:58:291 (4) -
Extra:
>AR10
>no stacks (?)

xD!


-------------

I'm very happy with Hards... both are very nice. 8-)
jodmangel
Not sure if this has been adressed: I think the name of the song should be "cheatreal" instead of "Cheatreal": The official site lists it with a small c.
Topic Starter
caren_sk
rename

sorry, im busy(yoga work shop, roadbike.cycling etc,,,)

upload at 2015!
go for ranked at 2015 !

thanks for everyone's cheer up
happy new nya!
Ciyus Miapah
ggwp new year new ranked maps pls
Enon
Happy New Year caren XD
Oracle

caren_sk wrote:

rename

sorry, im busy(yoga work shop, roadbike.cycling etc,,,)

upload at 2015!
go for ranked at 2015 !

thanks for everyone's cheer up
happy new nya!
best map 2015 then
w
Secretpipe
What a mess , this wont be the best map of 2014 ;;
Topic Starter
caren_sk

Secretpipe wrote:

What a mess , this wont be the best map of 2014 ;;
want too XD
Garr
Lets have a peaceful ranking and enjoy the map!
Vone
Isnt something wrong with offset on this mapset? Shouldnt it be around 0? Or maybe 10?
ErunamoJAZZ

Vone wrote:

Isnt something wrong with offset on this mapset? Shouldnt it be around 0? Or maybe 10?
Delete and redownload?? xD!
Mizuru
Wow... why isn't this ranked yet? its possibly one of my favourite beatmaps. Good job caren
iMega
where are the bats. highlight them. ;-;
Topic Starter
caren_sk
i will be reply mod,and fix hard diff
Topic Starter
caren_sk
thx modding !!
sorry reply late

Axarious wrote:


General
  1. *insertnamehere is listening to t+pazolite - breaking the lawreal
Hard
  1. 00:15:091 (5) - Maybe move to x:75 y:266 and 00:15:691 (1,4) - to x:145 y:142 for a equilateral triangle?fix
  2. 00:38:191 (4) - Link Maybe this for suspense/emphasis?no change
  3. 00:57:391 (9) - Move to y:218 for a nice blanket (will require moving (8) down) or move to y:214 to fix distance snap?fix
  4. 01:01:291 (3) - Maybe put a node in the center for variety?no change
  5. 01:06:691 (4) - The reverse should be on 01:06:841 - here instead, not the blue tick imo. Also gives more time to transfer into the slider speed below/be more aware of the appearing slider ticks.no change
  6. 01:15:391 (3) - Move to x:192 y:270? Probably fine with the change in the music. fix
  7. Kiai time looks wonderful.
  8. 02:40:291 (6,7) - Two sliders here instead? Reflects 02:45:091 (7,8) - this sound too.fix
  9. 02:54:691 (8) - Link Maybe reverse slider on 02:54:541 - the red tick for a slight speed up into the next 1/2 continuous section? no change
  10. 03:12:091 (9) - Maybe NC for emphasis before the spinner and break?fix
  11. 04:11:191 (2,3,4) - Link Maybe a slider finish for the sounds on the red ticks?fix

Topic Starter
caren_sk
hi!!
check it your mod !! all fix !!

[quote="ErunamoJAZZ"]Hello Caren-san!

[Hard]
  1. 00:00:091 (1,2) - for consistency with (3,4), i think you will make a bit curved:
    SPOILER
    and
    fix
  2. 00:59:941 (4) - the shape looks like previous stacks where notes are to 1/1. My recommendation is to spacing and not stack:

    (also, the jump feel wrong, bc music is not intense here xD)
    fix
  3. 01:06:691 (4) - :!: same Axarious mod.
    fix
  4. 01:09:691 (4) - okay, this jump feel wrong, bc note looks like a 1/1 note, but is 1/2!. Be careful. This is a "hard for noobs", so, notes should not be misleading.
    (spaced to 1.0x)

    fix
  5. 01:11:341 (8) - The spacing between 01:10:291 (6,7) - is 0.8x. if you want this feel like a jump, 0.8x*2= 1.6x. ie:
    01:11:341 (8) -
    fix
  6. 01:13:741 (4) - same here.
    fix
  7. 01:16:291 (1) - mm... im not sure about it... is difficult to read, i will try make a recommendation:
    SPOILER
    1) Change the NC to 01:15:691 (1) - and 01:16:891 (1) -
    2) Move 01:16:141 (2,3) - (spacing between [1,2,3] to 2.0x, and spacing between [3,4] to 1.6x)

  8. 01:23:641 (5) - imo, i feel like this is not very intense music yet. So, my recommendation is not jump yet:
  9. 01:26:041 (2) - btw, jump feels fine here ;)
  10. 02:40:291 (6,7) - mmm.... why not try it? :P
  11. 02:42:391 (3) - may be?:
  12. 02:47:191 (6) - may be some like:
  13. 02:57:091 (3,4) - I think stack (and jump) is bad idea here. If you spacing to 1.1x, feels better.:
  14. 03:06:691 (2,3) - ^ Same here:
  15. 02:59:191 (3,4) - this will be a bit intense for a non-kiai section, imo. Maybe you will consider some like:
  16. 03:08:791 (3,4) - ^ Same here:
  17. 04:12:091 (1) - i think you will spacing to 2.0x here. (Plus: this make "stack" with 04:08:491 (1) - tail wwwww)
Hitsounds
00:27:991 - clap in arrow?
00:34:591 - clap?
00:36:991 - soft whistle?
no change

01:16:291 (3) - remove clap, dont feel good. (just normal sample is fine, imo)
01:27:691 (3) - remove clap in tail. Consistensy with 01:26:791 - .
01:40:591 (5) - clap dont feel good, imo. change to soft whistle http://puu.sh/dLlP8/572f7ca946.jpg
01:44:791 - ^ (in arrow)
01:45:391 (4) - ^
01:47:791 (4) - ^
01:52:591 - ^ (in arrow)
Enon
c:
DeletedUser_4329079
C:
Moway
I want to help. Call me if you still need a mod on the Hard diff.
Topic Starter
caren_sk
>thx!!
Moway

i want to hard(by me) diff mod!
(especially,note distance)
Moway
OK. Quick mod.

[Hard]
00:02:791 (2,3,4) - Equal spacing here looks nicer I think.
00:14:191 (1) - remove NC here and put on 00:14:491 (3) instead?
00:27:091 (2,3,4) - Move (4) down so that the slider heads of (2,3,4) make a equal triangle.
00:30:091 (5,6,7,8) - spacing here is a bit weird, maybe equally space?
00:51:691 (3,4,1) - equal spacing here?
00:55:291 (5) - NC here, combo is very long :)
00:55:291 (5,6) - kind of a weird anti jump, increase spacing I think.
01:05:491 (2,3) - antijump here is also kind of tough for this difficulty, increase spacing
01:09:691 (4) - NC here
01:10:291 (6,7,8,9) - These spacing changes might be too much for this kind of difficulty, consider less jump/antijump.
01:12:391 (1,2,3,4,5) - Also the same, more consistent spacing is better for this diff.
01:34:891 (5) - make this ctrl+j of 01:34:591 (4).
01:39:091 (2,3) - spacing seems kind of big compared to the rest of this section.
01:40:591 (5,1,2) - make more curve for blanket, and make 1 and 2 symmetrical.
01:45:391 (4,1) - Antijump is a little confusing, I would increase spacing.
02:00:091 (1,2,3) - spacing is a little big here, maybe put more curve on (3) so that the spacing can be closer, and you can make better blanket with (2,3)
02:10:891 (1,2) - decrease the spacing a little bit probably
02:14:341 (4,1) - stack for consistency 8-)
02:46:741 (4,5,6) - having the stack 1/2 then a stack 1/1 is confusing
02:48:391 (2) - more curve for blanket
02:50:791 (2,3,4,1) - less spacing change would make this better for this difficulty, the jumps and antijumps in this order make it hard to understand
02:51:691 (1) - remove NC
02:52:891 (5) - NC, more consistent
02:57:091 (3,4,1) - stack into antijump is confusing for rhythm, so I would remove the antijump and increase the spacing from (4) to (1).
02:58:741 (1,2,3,4) - Maybe too hard of a pattern for the easier hard, maybe delete (2), make 02:58:741 (1) a 1/1 slider, then stack (3,4), would match vocals nicely and would be a bit easier because there is a lot of 1/2 in this part.
02:59:791 (5) - to better match the vocal maybe make into circle and 1/2 slider
03:03:691 (3,4,5,6,7) - pattern looks a bit rough, maybe make nicer triangles
03:06:691 (2,3,1) - same as the other similar part
03:08:341 (1,2,3,4) - this the same as the other one also
03:09:691 (1,2,3,4,5,6,7,8) - maybe increase the spacing here so that these objects are easier to read
03:12:091 (1) - remove NC for consistency with other circles before spinners
03:31:291 (1,2,3,4,5) - consistent spacing and nicer triangle would make this better
For rest of kiai, same suggestions as the first kiai.

Hope that helps. This difficulty could use more note distance consistency since it is the second easiest difficulty, so it is like a Normal kind of.

Best of 2015, please.
Topic Starter
caren_sk
very thx!!!

Moway wrote:

OK. Quick mod.

[Hard]
00:02:791 (2,3,4) - Equal spacing here looks nicer I think.fix!!
00:14:191 (1) - remove NC here and put on 00:14:491 (3) instead?fix!!
00:27:091 (2,3,4) - Move (4) down so that the slider heads of (2,3,4) make a equal triangle.no change
00:30:091 (5,6,7,8) - spacing here is a bit weird, maybe equally space?fix!!
00:51:691 (3,4,1) - equal spacing here?no change
00:55:291 (5) - NC here, combo is very long :)fix!!
00:55:291 (5,6) - kind of a weird anti jump, increase spacing I think.fix!!
01:05:491 (2,3) - antijump here is also kind of tough for this difficulty, increase spacingfix!!
01:09:691 (4) - NC herefix!!
01:10:291 (6,7,8,9) - These spacing changes might be too much for this kind of difficulty, consider less jump/antijump.
01:12:391 (1,2,3,4,5) - Also the same, more consistent spacing is better for this diff.
fix and change this part
01:34:891 (5) - make this ctrl+j of 01:34:591 (4).fix!!
01:39:091 (2,3) - spacing seems kind of big compared to the rest of this section.fix!!
01:40:591 (5,1,2) - make more curve for blanket, and make 1 and 2 symmetrical.fix!!
01:45:391 (4,1) - Antijump is a little confusing, I would increase spacing.no change
02:00:091 (1,2,3) - spacing is a little big here, maybe put more curve on (3) so that the spacing can be closer, and you can make better blanket with (2,3)
fix!!
02:10:891 (1,2) - decrease the spacing a little bit probablyno change
02:14:341 (4,1) - stack for consistency 8-) fix!!
02:46:741 (4,5,6) - having the stack 1/2 then a stack 1/1 is confusingno change
02:48:391 (2) - more curve for blanketfix!!
02:50:791 (2,3,4,1) - less spacing change would make this better for this difficulty, the jumps and antijumps in this order make it hard to understand
fix!!
02:51:691 (1) - remove NCfix!!
02:52:891 (5) - NC, more consistentfix!!
02:57:091 (3,4,1) - stack into antijump is confusing for rhythm, so I would remove the antijump and increase the spacing from (4) to (1).
fix!!
02:58:741 (1,2,3,4) - Maybe too hard of a pattern for the easier hard, maybe delete (2), make 02:58:741 (1) a 1/1 slider, then stack (3,4), would match
vocals nicely and would be a bit easier because there is a lot of 1/2 in this part.
fix!!
02:59:791 (5) - to better match the vocal maybe make into circle and 1/2 slider
no change
03:03:691 (3,4,5,6,7) - pattern looks a bit rough, maybe make nicer triangles
no change...i know its rough,but i cant edit hard mapping
03:06:691 (2,3,1) - same as the other similar partfix!!
03:08:341 (1,2,3,4) - this the same as the other one alsofix!!
03:09:691 (1,2,3,4,5,6,7,8) - maybe increase the spacing here so that these objects are easier to readfix!!
03:12:091 (1) - remove NC for consistency with other circles before spinnersfix!!
03:31:291 (1,2,3,4,5) - consistent spacing and nicer triangle would make this better
For rest of kiai, same suggestions as the first kiai.
fix!!

Hope that helps. This difficulty could use more note distance consistency since it is the second easiest difficulty, so it is like a Normal kind of.

Best of 2015, please.
Topic Starter
caren_sk
reach 600fav !!
everyone thx !!
never give up !!
Enon
come on BATs
Fortune_old_1
can't defeat caren ww
DeletedUser_4329079
600 favs lol
Cherry Blossom
Recheck.

Hard

  1. 01:15:091 (2,3,4) - Fix that spacing and make it consistent. And same goes for 01:15:691 (4,5,6) -
  2. 01:40:591 (5,1,2) - the spacing is inconsistent and it must be fixed.... and same as 03:35:791 (5,1,2) -
  3. 01:44:491 (3,4,1) - same as here ^, what did i told you about equal spacing between 3 objects ? and same as 03:39:691 (3,4,1) -
  4. 02:11:341 (2,3) - It should be better if you avoid this jump, because this part is enough difficult for a Hard player, don't forget that the BPM is 200. and same as 04:03:691 (1,2,3) - and 04:06:091 (1,2,3) -
  5. 02:41:491 (2,3) - the spacing is really confusing and inconsitent here too, you must fix it.
  6. 02:48:091 (1,2) - this antijump is really weird because of the large spacing change, you must avoid it and use an equal distance between these objects.
  7. 03:30:691 (4,1) - there should be more distance between these objects, i don't really see any reason to change spacing.

Before calling me back, you must get enough mod to to be sure that this diff can pass. And it is not the case, you need more improvements on this diff, and you must make the spacing consistent, there are too many inconsistencies with spacing and that makes this hard reallllllllly difficult to read. This diff must be easy to read for Hard players. I won't rebubble unless spacing in Hard is fixed.
You can call me back again after improving this diff, Last chance.
Juphie
please rank, this is my last will and testament
Mafumafu

caren_sk wrote:

never give up !!
Go!
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