I will be looking at this with caren tonight, its about time I got round to doing this, I feel like this is a big thing for CRN so I will rank this when he gets online!
yayyRaiku wrote:
I will be looking at this with caren tonight, its about time I got round to doing this, I feel like this is a big thing for CRN so I will rank this when he gets online!
Is that on purpose, or is it supposed to be "Normal", but you misspelled it?caren_sk wrote:
CRN's Nomal : me
thx modding !!Hakard wrote:
Hi~ mod request from #modreqs (http://puu.sh/dC23q.jpg)
[KRN's Hard]
01:33:391 (2) - The absence of the best part of the music, the fast part, never ignore the fast part of the music because that make the beatmap a little bit boring (even in a Hard difficult) try to do something like this:
not change
03:59:191 (6) - Change this slider, sounds very strange (suggestion: you can change this part for a star pattern!)
not change
04:00:391 (2) - ^
not change
04:10:891 (5) - You can change this part like this, its sound better imo, it's all up for you if you want to change it or not.
not change
[Hard]
01:06:091 (3) - Try to do something like this, its sounds better
fixed
01:33:691 (1) - How i said in KRN's hard, never ignore the fast part of the music!! try to do something like this to do it a little bit more hard:
not change
01:46:891 (3) - Try to change that boring slider for this:
not change
03:04:291 (6) - Try to do this, sounds better
not change
I guess that's all, nice beatmap caren_sk
Good luck with this and Star!
Cherry Blossom wrote:
Hard has an issue, spacing is inconsistent in some sections. There are antijumps or closer objects not intuitive to play, and that's really weird.This really needs more mods and improvement, spacing is wrong and that make this diff not intuitive, comfortable to play. Spacing must be mostly consistent. I know what Oracle feels...
- 00:14:791 (4) - to make this pattern more readable, it should be better if you make a triangle like this
fixed- 00:22:291 (3,4,5) - to make this pattern more readable, you should make these objects more distant from each other, because of the AR and the stacked objects.
fixed- 00:25:291 (3) - here, spacing is inconsistent, you should make an equal distance between 00:25:291 (3,4) - and 00:24:991 (2,3) - (prev/next), and fix the symmetry after doing that.
fixed- 00:30:091 (5) - fix the inconsistent spacing with 00:28:891 (1,2) - , you don't really have a reason to suddenly change spacing here, so make the spacing consistent. same as 00:29:491 (3,4) -
fixed spacing 1.4- 00:37:141 (4,1) - this is too close from the previous objects (the slider), Plus, the spacing is inconsistent here, and as i said above, that's really weird, so increase the distance between these objects to be consistent.
fixed- 00:50:491 (1,2,3) - same as here, the spacing is inconsistent, you should make an equilateral triangle between these sliders with a consistent spacing.
fixed- 00:55:891 (6,7) - this jump is not expected because of 00:52:891 (1,2,3,4,5) - which have a lower spacing, and this is really misleading, the AR can't really help to read so, it should be better if you increase the distance between 1/1s on this pattern to make the 1/2s more readable.
fixed, another Pattern- 00:57:391 (9,1) - this antijump is weird to play, it should be more confortable to play if you increase the distance between these objects.
fixed, another Pattern- 00:59:191 (2,3) - same as here, make an equal distance between these objects, just see
fixed- 01:00:091 (1,2,3) - same scenario as ^, make something like ^. because it could be confusing with 1/2, Plus increase the distance between these objects
fixed- 01:01:291 (3,4) - increase the distance between these objects, because it could be confusing with 1/2
fixed- 01:07:291 (1,2,3) - same scenario concerning equal distance.
fixed- 01:09:091 (3,4) - this jump is not easlly expected because of the 1/1s you used before, so i recommend to dicrease the distance between these objects.
fixed- 01:12:691 (2) - same scenario concerning equal distance.
fixed- 01:29:491 (2,3) - this antijump is really weird too, you follow the same sound and there is no reason to add an antijump here. so make the spacing consistent for this pattern.
change another Pattern- 01:31:291 (1,2,3) - same scenario concerning equal distance.
change another Pattern- 01:34:291 (3,4) - ^
change another Pattern- 01:39:691 (4,5) - this is misleading too, the player don't expect an antijump here, it should be better if there is more distance between these objects to make the 1/1 more readable.
change another Pattern- 01:43:891 (2,3) - same as ^
fixed- 01:49:291 (3,4) - and here too ^
fixed- 01:44:491 (3,4,1) - same scenario concerning equal distance.
fixed- 01:54:691 (4,1) - ^
change another Pattern- 02:38:491 (1,2,3) - ^
fixed- 02:40:291 (6,7,1) - ^
fixed- 02:41:491 (2,3,4) - ^
fixed- 03:02:491 (2,3) - again here, the 1/1 is not expectable here, so you should make these objects more distant from each other.
fixed- 03:34:891 (4,5) - and here ^
fixed- 03:44:491 (3,4) - ^
fixed- 03:48:691 (2,3) - ^
fixed- 03:49:891 (4,1) - ^
fixed- 03:39:691 (3,4,1) - same scenario concerning equal distance.
fixed- 03:41:491 (2,3) - ^
fixed- 04:10:891 (2) - NC here to show spacing change.
fixed
haaaaai!! (soon)caren_sk wrote:
everyone thx~
i cant edit hard diff, so need more mod and hook up every mapper/modder
best map 2015 thencaren_sk wrote:
rename
sorry, im busy(yoga work shop, roadbike.cycling etc,,,)
upload at 2015!
go for ranked at 2015 !
thanks for everyone's cheer up
happy new nya!
want too XDSecretpipe wrote:
What a mess , this wont be the best map of 2014 ;;