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yanaginagi - Yukitoki (TV Size)

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Topic Starter
Pandiar
This beatmap was submitted using in-game submission on 2015年4月8日 at 19:39:35

Artist: yanaginagi
Title: Yukitoki (TV Size)
Source: Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags: op oregairu yahari yanaginagi 0gre sosuyakisoba my youth romantic comedy is wrong as i expected machigatte iru brains base
BPM: 165
Filesize: 14906kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.95 stars, 200 notes)
  2. Insane (4.43 stars, 361 notes)
  3. Normal (1.64 stars, 94 notes)
Download: yanaginagi - Yukitoki (TV Size)
Download: yanaginagi - Yukitoki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
ユキトキ #1
1st map
Please redownload 2013/12/03~
Topic Starter
Pandiar
easy,normal,hard and insane difficulties finished
AVA-Pirarucu
更新しましたねww
Topic Starter
Pandiar
細かいとこ少しずつ更新していきたいと思いますのでたまに更新してみてください:)
0gre_old
sosuyakisobaさん

00:20:076 この付近にも Timing point が必要だそうです
そうすると気合にもちゃんと 大拍子が入ります
Topic Starter
Pandiar
わかりました!見直してみます!
mingmichael
hey sosuyakisoba :D i want help you to mod the taiko diffs
i hope those mods will help you enough :)

General
all the structures and the designs are good >w<
*note : too long combos on the kiai time D: (for Oni diff)

muzu
00:16:076 (12) - k ( to make a bit sensation before 00:16:440 (1) - )
my opnion is the slider ( from 00:16:803 (1) - ) is end until 00:18:985 (1) - (because the string sound end on that time)
00:43:167 (2) - d (for the bass sound)
00:53:348 (7,8,9) - k k k (for the people sound, "haruka. it's better use katsu for the high sound)
01:17:712 (3) - (that's string sound and climax before 01:18:076 (1) - )


Oni
i think the HD Drain can be 6 too :D but if it's 5, no problem too

00:16:076 (12) - k. (same like muzu diff)
00:16:803 (1) - delete the slider. and change to be spinner. the spinner starts from 00:16:621 (1) - and end until 00:19:349 (1) -
00:20:076 (1) - i think the slider velocity multiplier is better change to be 0.75x because on that part, the melody sing a bit slower.
00:31:712 (1) - back to normal slider velocity multiplier 1.00x. because the song back as usual
00:32:985 (1,2,3) - dkd (same like drum hits)
00:35:166 (2,3,1) - kdk (like a string sounds)
00:53:894 (4) - d (the people sound has ended 00:53:712 (3) - so it better to change k to be d and to make the climax 00:54:076 (1) - clearly)
00:54:985 (1) - - change the spinner to 00:54:257 (1) - and it end on 00:56:076 (1) -
00:59:166 (1,2) - delete (give a little break, because if you don't delete them, the combos are too long and make players that play it will be tired)
01:01:712 (2) - delete (same reason, to give a little break)
01:02:348 (2) - delete ( not combine with those combos 01:02:076 (1,2,1,2,1) - )
01:09:349 (2,3,1) - ddd (to make it more simple)
01:10:076 (1,2,1) - switch with 01:10:439 (2,3,1) - you can hear the drum hits are better right? :3 *note : after you switch them, i recommend you to change 01:10:076 (1,2,1) - to dkd. it will be better :D)
01:10:803 (2) - delete (same reason, to give a little break)
01:13:349 (1) - delete (same reason, to give a little break)
Topic Starter
Pandiar
thank you so much for your helping mingmichael ! >ω<b

taiko's beatmap edit by 0gre :D

It may take some time :(
But we will cooperate and do our best XD
Verlaren
Hi Hi!
request via PM

Red: must be fixed
Purple: highly recommended
Black: suggestions

General:

offset is wrong.
new mp3(best quality) - http://puu.sh/2OmtR.mp3
New timing - BPM: 165,000 offset:456
after it resnap all patterns and inherit points
If you want add video in the map - let me know; i help you with this
deselect letterbox during breaks, because you haven't a storyboard.

Easy:

I'll start with the main -
  1. DR: 2
  2. CS: 1
  3. AR: 2 or 3
  4. OD: 2
  5. SV: 0.70
  6. DistanceSpacing: 1.0
    Now it's easy diff.
  7. Use distance snap in this diff to get the correct spacing.
  8. I advise you to do REMAP to this diff, because you have done it too are same and very difficult for this level of diff.
I can do it if you will be too lazy to alter it or you just want a guest difficulty.

Normal:

  1. CS -1
  2. AR -2
  3. SV: 1.00 or 1.10
  4. Use distance snap in this diff to get the correct spacing.
    DistanceSpacing: 1.0 or 0.8
As for the uniformity of map - as well as in the easy diff, but here the just enough to adjust to the rhythm (and what you did not)

Hard:

  1. DR -1
  2. CS -1 IMO
  3. AR -1
  4. OD -1
  5. DistanceSpacing: 0.8 !!
  6. SV: 1.40
Random spacing...
This song is a constant unchanging rhythm ... so I recommend to use a regular spacing.

Insane:

  1. Most of the patterns there is no symmetry, which is very bad and not beautiful....
  2. DistanceSpacing: 0.8 !!
  3. SV: 1.80
  4. In some places there is a random spacings - fix it.

Hitsounds:

You are using a hitsounds randomly.
claps recommend using the 2/1 and place them on downbeat


In conclusion, I want to add - yes you have a lot of work, but do not forget that the work is bearing fruit.
I also hope that this will help you add variety to your map - Mapping Techniques
If you have any questions or you do not understand, you can ask me in game or via forum PM
Sorry for such a mod(general mod). Hope this can help you.
Topic Starter
Pandiar
Thank you very much for modding Verlaren XD

I don't understand how to use "distance snap"
now I was able to understand a little

Updating now but It take some time :(

by the way,I don't know way to decide offset ><
what is the best way ?:D
0gre_old

mingmichael wrote:

hey sosuyakisoba :D i want help you to mod the taiko diffs
i hope those mods will help you enough :)

General
all the structures and the designs are good >w<
*note : too long combos on the kiai time D: (for Oni diff) ✔ I thought that as well orz..

muzu
00:16:076 (12) - k ( to make a bit sensation before 00:16:440 (1) - )
my opnion is the slider ( from 00:16:803 (1) - ) is end until 00:18:985 (1) - (because the string sound end on that time)
00:43:167 (2) - d (for the bass sound)
00:53:348 (7,8,9) - k k k (for the people sound, "haruka. it's better use katsu for the high sound) ▲ I mainly followed at drum this part and done at Oni
01:17:712 (3) - (that's string sound and climax before 01:18:076 (1) - )


Oni
i think the HD Drain can be 6 too :D but if it's 5, no problem too

00:16:076 (12) - k. (same like muzu diff)
00:16:803 (1) - delete the slider. and change to be spinner. the spinner starts from 00:16:621 (1) - and end until 00:19:349 (1) - ✖ I think there is a sound using either spinner or slider
00:20:076 (1) - i think the slider velocity multiplier is better change to be 0.75x because on that part, the melody sing a bit slower. ✖ Normally people dont like speed changing just in my opinion so I reduced the notes as many as I can
00:31:712 (1) - back to normal slider velocity multiplier 1.00x. because the song back as usual
00:32:985 (1,2,3) - dkd (same like drum hits)
00:35:166 (2,3,1) - kdk (like a string sounds)
00:53:894 (4) - d (the people sound has ended 00:53:712 (3) - so it better to change k to be d and to make the climax 00:54:076 (1) - clearly)
00:54:985 (1) - - change the spinner to 00:54:257 (1) - and it end on 00:56:076 (1) - ✖ I think I want a finish at the begin of kiai since the sound too week with spinner
00:59:166 (1,2) - delete (give a little break, because if you don't delete them, the combos are too long and make players that play it will be tired)
01:01:712 (2) - delete (same reason, to give a little break)
01:02:348 (2) - delete ( not combine with those combos 01:02:076 (1,2,1,2,1) - )
01:09:349 (2,3,1) - ddd (to make it more simple)
01:10:076 (1,2,1) - switch with 01:10:439 (2,3,1) - you can hear the drum hits are better right? :3 *note : after you switch them, i recommend you to change 01:10:076 (1,2,1) - to dkd. it will be better :D)
01:10:803 (2) - delete (same reason, to give a little break) ✔ umm I need a break but because I followed the pattern and of this song , could not made a space.. I think will be trying when I come up with an idea
01:13:349 (1) - delete (same reason, to give a little break)
I like explaned mod which I can understand the reason why they think that. thx :oops:
I made a big change at kiai ~
http://puu.sh/2OYkj.zip
Topic Starter
Pandiar

Verlaren wrote:

Hi Hi!
request via PM

Red: must be fixed
Purple: highly recommended
Black: suggestions

General:

offset is wrong.
new mp3(best quality) - http://puu.sh/2OmtR.mp3
New timing - BPM: 165,000 offset:456
after it resnap all patterns and inherit points
If you want add video in the map - let me know; i help you with this
deselect letterbox during breaks, because you haven't a storyboard.

Easy:

I'll start with the main -
  1. DR: 2
  2. CS: 1
  3. AR: 2 or 3
  4. OD: 2
  5. SV: 0.70
  6. DistanceSpacing: 1.0
    Now it's easy diff.
  7. Use distance snap in this diff to get the correct spacing.
  8. I advise you to do REMAP to this diff, because you have done it too are same and very difficult for this level of diff.
I can do it if you will be too lazy to alter it or you just want a guest difficulty.

Normal:

  1. CS -1
  2. AR -2
  3. SV: 1.00 or 1.10
  4. Use distance snap in this diff to get the correct spacing.
    DistanceSpacing: 1.0 or 0.8
As for the uniformity of map - as well as in the easy diff, but here the just enough to adjust to the rhythm (and what you did not)

Hard:

  1. DR -1
  2. CS -1 IMO
  3. AR -1
  4. OD -1
  5. DistanceSpacing: 0.8 !!
  6. SV: 1.40
Random spacing...
This song is a constant unchanging rhythm ... so I recommend to use a regular spacing.

Insane:

  1. Most of the patterns there is no symmetry, which is very bad and not beautiful....
  2. DistanceSpacing: 0.8 !!
  3. SV: 1.80
  4. In some places there is a random spacings - fix it.

Hitsounds:

You are using a hitsounds randomly.
claps recommend using the 2/1 and place them on downbeat


In conclusion, I want to add - yes you have a lot of work, but do not forget that the work is bearing fruit.
I also hope that this will help you add variety to your map - Mapping Techniques
If you have any questions or you do not understand, you can ask me in game or via forum PM
Sorry for such a mod(general mod). Hope this can help you.

fixed↓


General
all

easy
remap
distance spacing is 0.8
I made more easy
when easy diff is wrong again,I want to quest easy diff :(

normal
distance spacing is 0.8 slightly 1.0

regular spacing..?:D

hard
distance spacing is 1.2
5/15 fixed new distance spacing is 1.0

insane
almost remap

distance spacing is 1.5 lightly 1.7
I want to make difficultly ><


Thank you so much!!!

I understand how to use "distance snap"
I think that I will read Mapping Techniques more

It became study :D
And moreover, please help me >ω<
Topic Starter
Pandiar
refer to t/126717/start=30 wcx's timing point
fixed all diff timing point
misk703
初めまして。mod自体あまり経験が少ないのですが気づいたところを書いていきます。
気に食わないとこもあると思いますが、その時はスルーしてください :)
[Normal]
01:13:176 (11) - ここは前のと同じく3連でいいと思います。
[Hard]
00:09:803 (5) - Delete 音取りが変に思えます。
[Insane]
00:46:630 (1,1,1) - New Comboにする必要は無いと思います。
01:13:176 (1,2,3,4) - Clap音がうるさく感じます。音量を下げるか消して見てはどうでしょうか?

参考程度にしてください ;)
Topic Starter
Pandiar
[Normal]
01:13:176 (11) - ここは前のと同じく3連でいいと思います。
[Hard]
00:09:803 (5) - Delete 音取りが変に思えます。
[Insane]
00:46:630 (1,1,1) - New Comboにする必要は無いと思います。
01:13:176 (1,2,3,4) - Clap音がうるさく感じます。音量を下げるか消して見てはどうでしょうか? -音量を60%に変更


あとは全部直しました XD
すごく参考になりました、ありがとうございました!>ω<b
L_P
cool :D
Topic Starter
Pandiar

L_P wrote:

cool :D
Thank you~~~~~~ !! :) :)
Topic Starter
Pandiar
sorry,hard diff is remapping
and it's finished.
DreaM117er
For mod~

Insane
01:07:516 (2,3,4,5,6,7) - make sleek
01:10:248 (1,2,3,4) - no rhythm for this
01:13:161 (1,2,3,4) - ^
01:17:166 (1,2) - can change 4 circle

Hard
01:24:798 (8,9,10) - can change 3 circle better

nice no more problem

Normal
00:07:725 (1,2,3) - sound strange, try this↓


no more problem too

Nice map, few problem
Good Lock~
Topic Starter
Pandiar

m1223961117 wrote:

For mod~

Insane
01:07:516 (2,3,4,5,6,7) - make sleek
01:10:248 (1,2,3,4) - no rhythm for this
01:13:161 (1,2,3,4) - ^
01:17:166 (1,2) - can change 4 circle

all keep sorry :(

Hard
01:24:798 (8,9,10) - can change 3 circle better fixed

nice no more problem

Normal
00:07:725 (1,2,3) - sound strange, try this↓ ok but little change


no more problem too

Nice map, few problem
Good Lock~
thank you for mod :D
OmgHahaLOLxD
Normal

Found nothing wrong with this difficulty, nice job!

Hard

00:34:667 (8) - Maybe make this a new combo?
00:07:930 (1,2) - I liked these two with a whistle, but that's just me.

General Notes

This map is really nice and fluent. Obviously a lot of effort went into your map.
The notes colour scheme is really good unlike most ones having the default.
Maybe try to find or if you have experience, make a nice theme to go with the theme of your beat map.
In my opinion, a theme can help a map greatly.
Your map is basically ready, good luck! :D
lolia
Hi, try M4M

[General]
Clap isn't custom sound? Why..?
AudioLeadIn : 3s is long I think..

[Normal]

00:00:658 (1) - delete whistle on head and tail
00:01:748 (2) - add whistle
00:02:112 (3) - delete whistle on head
00:12:294 (2,3) - This is strange I think. 00:09:748 (2) - is follow the vocal, but this is not..follow vocal is better...
00:56:299 (2,1) - So far I think..
01:00:657 (2) - clap on head
01:07:202 (3) - start at 01:07:020 - and end at 01:07:929 - is right I think.
01:08:293 (1,2,1,2,1,2,1,2,3) - This is so loose rhythm I think. This is kiai time but this is very easy rhythm rather than other parts. Add more objects plz.
01:22:838 (1,2) - blanket perfectly plz.
01:25:475 (3) - move to 01:25:384 -
01:25:657 (1) - move to 01:25:566 -

[Hard]

00:17:203 (1) - start at 00:17:021 - and end at 00:19:203 -
00:26:866 (3) - this is more better flow?
00:54:844 (2) - ctrl + g?
00:58:475 (6) - ^
01:01:020 (5) - delete clap on tail
01:01:384 (6) - add clap on head
01:07:020 (5) - Maybe NC is better.
01:13:929 (8) - stack on 01:14:111 (1) - is better?
01:25:566 (1) - delete NC

[Insane]

Overall : NC parts are wrong I think.
(For example : 00:20:321 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6) - this part is silent part. 00:20:321 (1,2,3,4,5,6,7,8,9) - , 00:22:866 (1,2,3,4,5,6,7,8,9) - and 00:26:139 (1,2,3,4,5,6,7,8,9,10) - are long combo, but 00:29:048 (1,2,3,4) - and 00:30:502 (1,2,3,4,5,6) - are short combo. Why..??)

00:03:385 - This is the Insane diff. So, add a note here?
00:07:658 - , 00:07:748 - , 00:07:839 - add a note?
00:16:839 (1) - delete this spin and add more note?
00:25:957 (1) - This is strange I think.. remove the arrow and move to 00:26:139 - ?
00:56:389 - , 00:56:480 - , 00:56:571 - add a note?

GL :)
Topic Starter
Pandiar

OstrichSupreme wrote:

Normal

Found nothing wrong with this difficulty, nice job!

Hard

00:34:667 (8) - Maybe make this a new combo? not fit white line :(
00:07:930 (1,2) - I liked these two with a whistle, but that's just me. there is clap and finish in music...sorry keep

General Notes

This map is really nice and fluent. Obviously a lot of effort went into your map.
The notes colour scheme is really good unlike most ones having the default.
Maybe try to find or if you have experience, make a nice theme to go with the theme of your beat map.
In my opinion, a theme can help a map greatly.
Your map is basically ready, good luck! :D
thank for mod :D
Topic Starter
Pandiar

Karia wrote:

Hi, try M4M

[General]
Clap isn't custom sound? Why..?
AudioLeadIn : 3s is long I think..

3s → 1s
add clap sound

[Normal]

00:00:658 (1) - delete whistle on head and tail fixed
00:01:748 (2) - add whistle fixed
00:02:112 (3) - delete whistle on head fixed
00:12:294 (2,3) - This is strange I think. 00:09:748 (2) - is follow the vocal, but this is not..follow vocal is better... fixed
00:56:299 (2,1) - So far I think.. that's right! DS error ! thanks
01:00:657 (2) - clap on head fixed
01:07:202 (3) - start at 01:07:020 - and end at 01:07:929 - is right I think. fixed
01:08:293 (1,2,1,2,1,2,1,2,3) - This is so loose rhythm I think. This is kiai time but this is very easy rhythm rather than other parts. Add more objects plz. nice!fixed
01:22:838 (1,2) - blanket perfectly plz. fixed
01:25:475 (3) - move to 01:25:384 - sorry keep because i think needs finish here
01:25:657 (1) - move to 01:25:566 - ^

[Hard]

00:17:203 (1) - start at 00:17:021 - and end at 00:19:203 - fixed
00:26:866 (3) - this is more better flow? umm...nice mod. but...keep sorry :(
00:54:844 (2) - ctrl + g? fixed
00:58:475 (6) - ^ fixed
01:01:020 (5) - delete clap on tail fixed
01:01:384 (6) - add clap on head fixed
01:07:020 (5) - Maybe NC is better. fixed
01:13:929 (8) - stack on 01:14:111 (1) - is better? fixed
01:25:566 (1) - delete NC change nc patterm

[Insane]

Overall : NC parts are wrong I think.
(For example : 00:20:321 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6) - this part is silent part. 00:20:321 (1,2,3,4,5,6,7,8,9) - , 00:22:866 (1,2,3,4,5,6,7,8,9) - and 00:26:139 (1,2,3,4,5,6,7,8,9,10) - are long combo, but 00:29:048 (1,2,3,4) - and 00:30:502 (1,2,3,4,5,6) - are short combo. Why..??)
i think combo count is 10 before and after

00:03:385 - This is the Insane diff. So, add a note here? i think follow music.sorry keep :(
00:07:658 - , 00:07:748 - , 00:07:839 - add a note? fixed
00:16:839 (1) - delete this spin and add more note? fixed
00:25:957 (1) - This is strange I think.. remove the arrow and move to 00:26:139 - ? fixed
00:56:389 - , 00:56:480 - , 00:56:571 - add a note? umm keep it sorry :(

GL :)
nice mod !
thanks :D
Rakuen
Hi~

M4M from your queue~
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
There are lots of red timing point, make sure you find correct BPM and offset, it's very hard to time accurately for players
You might need a video

[Normal]
00:05:567 - Spinner should start here and ends 00:00:658 (1,2,3,4,1) -
^ OR remove 00:00:658 (1,2,3,4,1) -
00:15:203 (2) - Bad flow and pattern
00:16:658 (1) - Finish
00:18:112 (1) - Remove NC (new combo)
00:19:203 (2) - Put at center if possible
00:23:230 (1) - Remove NC
00:29:048 (1) - ^
00:30:502 (1) - ^
00:42:482 - Should put something here and 00:43:205 -
00:44:838 (2) - Follow cover, suddenly jump to vocal is strange
00:54:299 (2) - ^
00:55:601 (1,2,1) - The red timing points here are strange
01:06:475 (2) - Hard to read cuz short slider appears suddenly
01:07:020 (3) - Follow drums not organ (or whatever)
01:24:293 (2,3) - Blanket

[Hard]
DS (distance snap) is too much and looks not good
00:03:385 - There's timing jump here, put something there or DS 00:03:567 (1) -
00:06:476 (10) - NC (new combo)
00:06:658 - Break here cuz the HP is still draining
00:12:839 (6) - Reduce the claps here
00:14:112 (1) - Finish
00:17:021 (1) - This spinner should end 00:19:567 -
00:43:024 (4) - Face the reverse arrow at head of 00:43:566 (1) -
00:45:202 (6) - NC or unstack, heavy vocal here
00:47:747 (7) - NC (since you're following vocal)
00:49:390 (1) - Remove NC
00:50:117 (3) - NC here
00:59:566 (1) - It's sticked with 00:59:384 (8) - , doesnt look nice
01:03:747 (4) - Flow broken here
01:05:202 - Note here
01:09:384 (4,5) - Don't stack on top of 01:08:657 (2) - , it's hard to read
01:19:202 (7,8) - NC (timing jump)
01:22:111 (9) - NC
01:23:929 (1) - Remove NC
01:24:475 (3) - NC

[Insane]
Nice!
00:24:684 - Don't slow down slider here, no point
00:25:593 (9) - Extra hit
00:31:230 (3,4,5) - Change the timing place with 00:31:593 (6) -

Hope it helps!
終了 XD
Topic Starter
Pandiar

Rakuen wrote:

Hi~

M4M from your queue~
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
There are lots of red timing point, make sure you find correct BPM and offset, it's very hard to time accurately for players

i agree... but it is copy from https://osu.ppy.sh/s/90647

You might need a video
OK

[Normal]
00:05:567 - Spinner should start here and ends 00:00:658 (1,2,3,4,1) -
^ OR remove 00:00:658 (1,2,3,4,1) - umm sry Keep
00:15:203 (2) - Bad flow and pattern OK some change
00:16:658 (1) - Finish OK
00:18:112 (1) - Remove NC (new combo) OK
00:19:203 (2) - Put at center if possible little hard lol
00:23:230 (1) - Remove NC OK
00:29:048 (1) - ^ combo count is less than 4 :(
00:30:502 (1) - ^ ^
00:42:482 - Should put something here and 00:43:205 - OK
00:44:838 (2) - Follow cover, suddenly jump to vocal is strange OK some change
00:54:299 (2) - ^ OK some change
00:55:601 (1,2,1) - The red timing points here are strange copy from https://osu.ppy.sh/s/90647
01:06:475 (2) - Hard to read cuz short slider appears suddenly keep
01:07:020 (3) - Follow drums not organ (or whatever) keep
01:24:293 (2,3) - Blanket OK

[Hard]
DS (distance snap) is too much and looks not good
00:03:385 - There's timing jump here, put something there or DS 00:03:567 (1) - OK
00:06:476 (10) - NC (new combo) OK
00:06:658 - Break here cuz the HP is still draining that's right but too short...
00:12:839 (6) - Reduce the claps here OK
00:14:112 (1) - Finish OK
00:17:021 (1) - This spinner should end 00:19:567 - OK
00:43:024 (4) - Face the reverse arrow at head of 00:43:566 (1) - OK
00:45:202 (6) - NC or unstack, heavy vocal here OK
00:47:747 (7) - NC (since you're following vocal) OK
00:49:390 (1) - Remove NC keep because finish NC
00:50:117 (3) - NC here ^
00:59:566 (1) - It's sticked with 00:59:384 (8) - , doesnt look nice OK
01:03:747 (4) - Flow broken here OK
01:05:202 - Note here OK
01:09:384 (4,5) - Don't stack on top of 01:08:657 (2) - , it's hard to read OK
01:19:202 (7,8) - NC (timing jump) OK
01:22:111 (9) - NC keep
01:23:929 (1) - Remove NC OK
01:24:475 (3) - NC OK

[Insane]
Nice!
00:24:684 - Don't slow down slider here, no point OK
00:25:593 (9) - Extra hit some change :D
00:31:230 (3,4,5) - Change the timing place with 00:31:593 (6) - keep

Hope it helps!
終了 XD
modding ありがとう! XD
rinsukir
m4m
[Normal]
you can't change ds in normal
why not use sildertick to add clap?
00:03:567 (1) - why here is a spinner?
00:13:748 (1) - banket better
00:41:394 (3,4,5,6) - ↓

[Hard]
00:01:930 (5) - change to a 1/1 silder?
00:20:321 (1) - blanket better, and change rhythm to the same as 00:21:775 (3,4,5,6) ?
00:37:576 (8) - delete note
00:42:121 (6,7,8,9) - why change volume?
01:24:475 (1,2) - ↓

[Insane]
nice map!
ar-1
00:42:121 (1,2,3,4,5,1,2,3,4,5,6) - why change volume?
01:01:020 (6) - nc

goodluck~ :)
AllStar12
M4M here! Lets see:
Note:
• Have the Grid Snap disabled in order to do these re-positioning and fixes
• Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds

[Insane]
  1. 00:36:303 (8) - Seems like it's a 1/2 here instead of 1/4. If you play it back at 25% it doesn't seem like it. Try having a 1/2 slider there so It'll be a beat pattern here?
  2. 00:30:321 You could add a circle note here and 00:30:411 as well so that it'll continue on smoothly due to the bass guitar. If you do my idea is to have 00:30:139 (4) moved to x: 200 y: 84. Next have the added circle notes on 00:30:321 and 00:30:411 , stacked on x: 76 y: 200
  3. 00:48:111 (2,3,4) - Doesn't seem to be overlapped completely here if that's what you intended for this to have. Re-position these three to x: 276 y: 152
  4. 00:48:838 (7) - Re-position this to x: 276 y: 152 if you intended to have this overlapped as well


    Suggestions and Ideas


    None


    Test play for Insane Difficulty

    Result
    1st Attempt

    2nd Attempt ( I'm bad at slower streams Orz)
    Comments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Looks like a very good map you made here. Recycled the spots was well used.
    Actual level of difficulty that this can be under : Insane

[Hard]
  1. 00:17:021 (1) - End the spinner at 00:19:385 since in Insane you have a slider that also ended on that specific time as well. Though for some reason I prefer it ending it at 00:19:203 because it sounds nice but other than that, end it at 00:19:385.
  2. 01:25:566 (5) - Re-position the circle note to x: 264 y: 83 so that it'll be in the middle of the previous 3 circle notes (just to make it look better if you want). It'll still keep it's same distance snap but not sure if you wanted it to be 1.80x or 1.84x there.


    Suggestions and Ideas


    None


    Test play for Hard Difficulty

    Comments: Appropriate slider velocity, HD, CS, AR, OD and flow. I don't know about using a 1.30x distance snap for this difficulty but I'll say it's fine and the map seems to be good.
    Actual level of difficulty that this can be under : Hard ~ Insane(5%~)

[Normal]
  1. 00:39:212 (3) - Blanketed a bit better with the circle note. Here's the code:
    116,196,39212,2,0,P|211:239|302:179,1,200
  2. 01:24:293 (2) - Blanketed a bit better with the previous slider's head. Here's the code:
    351,139,84293,2,0,P|265:87|179:134,1,200,0|0,0:0|0:0,0:0:0:0:


    Suggestions and Ideas


    None


    Test play for Hard Difficulty

    Comments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Just a few polishing and I can say it's good to go.
    Actual level of difficulty that this can be under : Normal

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
TAIN
Normal

00:29:775 (4) - New Combo Deletion.

Hard

00:03:567 (1,2) - Note the interval.

00:06:476 (1) - New Combo Deletion.

00:49:202 (4) - New Combo.

00:49:390 (1) - New Combo Deletion.

01:18:657 (1) - New Combo.

01:18:838 (1) - New Combo Deletion.


Insane

The problem is not so visible.

:)
Topic Starter
Pandiar

rinsukir wrote:

m4m
[Normal]
you can't change ds in normal
why not use sildertick to add clap?
00:03:567 (1) - why here is a spinner?
00:13:748 (1) - banket better blanket next combo,sry nochange
00:41:394 (3,4,5,6) - ↓

[Hard]
00:01:930 (5) - change to a 1/1 silder?some change :D
00:20:321 (1) - blanket better, and change rhythm to the same as 00:21:775 (3,4,5,6) ?
00:37:576 (8) - delete note
00:42:121 (6,7,8,9) - why change volume?
01:24:475 (1,2) - ↓

[Insane]
nice map!
ar-1 Keep
00:42:121 (1,2,3,4,5,1,2,3,4,5,6) - why change volume?
01:01:020 (6) - nc

goodluck~ :)
no comment = Fixed
thank you for modding :D
Topic Starter
Pandiar

AllStar12 wrote:

M4M here! Lets see:
Note:
• Have the Grid Snap disabled in order to do these re-positioning and fixes
• Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds

[Insane]
  1. 00:36:303 (8) - Seems like it's a 1/2 here instead of 1/4. If you play it back at 25% it doesn't seem like it. Try having a 1/2 slider there so It'll be a beat pattern here?
  2. 00:30:321 You could add a circle note here and 00:30:411 as well so that it'll continue on smoothly due to the bass guitar. If you do my idea is to have 00:30:139 (4) moved to x: 200 y: 84. Next have the added circle notes on 00:30:321 and 00:30:411 , stacked on x: 76 y: 200
  3. 00:48:111 (2,3,4) - Doesn't seem to be overlapped completely here if that's what you intended for this to have. Re-position these three to x: 276 y: 152
  4. 00:48:838 (7) - Re-position this to x: 276 y: 152 if you intended to have this overlapped as well change in another way


    Suggestions and Ideas


    None


    Test play for Insane Difficulty

    Result
    1st Attempt

    2nd Attempt ( I'm bad at slower streams Orz)
    Comments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Looks like a very good map you made here. Recycled the spots was well used.
    Actual level of difficulty that this can be under : Insane

that nice mod.but almost no change



[Hard]
  1. 00:17:021 (1) - End the spinner at 00:19:385 since in Insane you have a slider that also ended on that specific time as well. Though for some reason I prefer it ending it at 00:19:203 because it sounds nice but other than that, end it at 00:19:385.
  2. 01:25:566 (5) - Re-position the circle note to x: 264 y: 83 so that it'll be in the middle of the previous 3 circle notes (just to make it look better if you want). It'll still keep it's same distance snap but not sure if you wanted it to be 1.80x or 1.84x there.


    Suggestions and Ideas


    None


    Test play for Hard Difficulty

    Comments: Appropriate slider velocity, HD, CS, AR, OD and flow. I don't know about using a 1.30x distance snap for this difficulty but I'll say it's fine and the map seems to be good.
    Actual level of difficulty that this can be under : Hard ~ Insane(5%~)
ALL FIXED :D

[Normal]
  1. 00:39:212 (3) - Blanketed a bit better with the circle note. Here's the code:
    116,196,39212,2,0,P|211:239|302:179,1,200
  2. 01:24:293 (2) - Blanketed a bit better with the previous slider's head. Here's the code:
    351,139,84293,2,0,P|265:87|179:134,1,200,0|0,0:0|0:0,0:0:0:0:


    Suggestions and Ideas


    None


    Test play for Hard Difficulty

    Comments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Just a few polishing and I can say it's good to go.
    Actual level of difficulty that this can be under : Normal

Fixed another way:D

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
thank you for mod~~ XD
Topic Starter
Pandiar

sksmwkd125 wrote:

Normal

00:29:775 (4) - New Combo Deletion. OK

Hard

00:03:567 (1,2) - Note the interval. OK

00:06:476 (1) - New Combo Deletion. OK

00:49:202 (4) - New Combo.KEEP

00:49:390 (1) - New Combo Deletion.KEEP

01:18:657 (1) - New Combo. OK

01:18:838 (1) - New Combo Deletion. OK


Insane

The problem is not so visible.

:)

thank you for mod~~~! :D
Kibbleru
M4M from ur queue~

[Insane]
00:03:930 (3,5) - overlap looks kinda bad
00:15:385 (4) - how bout put 4 in the middle like this
00:15:021 (2,3) - ctrl g for better flow :o?
00:22:321 (8,3) - stack?
00:40:121 (8,2) - ^
00:28:139 (8,10) - kinda bad overlap also, try to keep combos under 10
00:29:048 (1,3) - ^ bad overlap
00:29:775 (3,1) - ^ not too sure about this one
00:40:667 (1,3) - ^
00:49:390 (1,3) - get them to stack like this?
not sure if this image is clear but basically ctrl + > (3) then stack them
00:57:747 (5,6) - blanket?
01:03:929 (4,5,6,7,8) - make a better pentagon :o? if u didn't know this before you can use the tool ctrl shift D
01:18:293 (4) - move the middle slider point down 1 for better blanket
01:19:566 (8) - ctrl g?
01:19:566 (8,2) - maybe stack?
really well mapped!

[Hard]
00:01:385 (4,7) - ehh this overlap kinda bad
01:00:293 (3,6) - ^
00:06:476 (10) - again, i would try to keep combos below 10
00:09:021 (3,5) - do these overlap? also, they don't really look nice together maybe change (5) into some other shape?
00:47:747 (1,2) - blanket :o?
00:57:384 (3,6) - i think you should overlap this more or don't overlap
01:03:202 (3,4) - ^
01:00:293 (3,5) - a bit too close, try spacing out a bit
01:14:838 (3,4) - ^
01:13:020 (6) - consider ctrl + g
01:25:566 (4) - 272|72?

[Normal]
00:05:021 (2,3) - space this out, they overlap badly
00:49:390 (1,3) - ^
00:31:940 (1,3) - stack?
00:40:303 (4,5) - ^
01:09:384 (2,1) - ^ rearrange (4) to get them to stack?
00:32:667 (2,3) - improve blanket
00:52:299 (1,2) - ^
00:44:656 (2,3) - not sure about stacking like this in normal diffs

That's all,
Really hope this gets ranked soon!
Topic Starter
Pandiar

Kibbleru wrote:

M4M from ur queue~

[Insane]
00:03:930 (3,5) - overlap looks kinda bad
00:15:385 (4) - how bout put 4 in the middle like this
00:15:021 (2,3) - ctrl g for better flow :o?
00:22:321 (8,3) - stack?
00:40:121 (8,2) - ^
00:28:139 (8,10) - kinda bad overlap also, try to keep combos under 10
00:29:048 (1,3) - ^ bad overlap
00:29:775 (3,1) - ^ not too sure about this one
00:40:667 (1,3) - ^
00:49:390 (1,3) - get them to stack like this?
not sure if this image is clear but basically ctrl + > (3) then stack them
00:57:747 (5,6) - blanket?
01:03:929 (4,5,6,7,8) - make a better pentagon :o? if u didn't know this before you can use the tool ctrl shift D
01:18:293 (4) - move the middle slider point down 1 for better blanket Fixed
01:19:566 (8) - ctrl g?
01:19:566 (8,2) - maybe stack?
really well mapped!

[Hard]
00:01:385 (4,7) - ehh this overlap kinda bad Fixed
01:00:293 (3,6) - ^ Fixed
00:06:476 (10) - again, i would try to keep combos below 10 Fixed
00:09:021 (3,5) - do these overlap? also, they don't really look nice together maybe change (5) into some other shape? Fixed
00:47:747 (1,2) - blanket :o?
00:57:384 (3,6) - i think you should overlap this more or don't overlap Fixed
01:03:202 (3,4) - ^ Fixed
01:00:293 (3,5) - a bit too close, try spacing out a bit
01:14:838 (3,4) - ^ Fixed
01:13:020 (6) - consider ctrl + g
01:25:566 (4) - 272|72?

[Normal]
00:05:021 (2,3) - space this out, they overlap badly Fixed
00:49:390 (1,3) - ^ Fixed
00:31:940 (1,3) - stack? Fixed
00:40:303 (4,5) - ^
01:09:384 (2,1) - ^ rearrange (4) to get them to stack?
00:32:667 (2,3) - improve blanket Fixed
00:52:299 (1,2) - ^ Fixed
00:44:656 (2,3) - not sure about stacking like this in normal diffs Fixed

That's all,
Really hope this gets ranked soon!
Comment = Fixed

thank you for mod ~~ !!!
Piine
Good luck with the map. ;)
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