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posted

D33d wrote:

Went over a load of hitsounding concepts and approaches for organising them better, as well as pointing out that non-custom hitsounds need to be approached as if they were the osu! defaults. Quite a lot of productive discussion.

19:32 D33d: Hold on Alumetorz, did you really go through the trouble of making hitnormals with different amounts of decay?
19:32 TheGrimOfCrazy: please turn the really straight parts by 15 degrees
19:32 Alumetorz: dunno what you mean d33d
19:33 Dainesl00: I'll look at the Taiko Onis and Muzukashiis except with Autoplay so I don't get mad and the mods won't be like "stop spamming please" at me.
19:33 D33d: Well, your normal-hitnormal and normal-hitwhistle sound nigh-identical, except that the hitnormal sounds shorter.
19:33 Alumetorz: i dont have custom normal-hitnormal
19:33 Alumetorz: for this map
19:33 D33d: No, but you have a custom whistle and that sounds almost the same. I'm wondering if something's up with it?
19:34 TheGrimOfCrazy: alumetorx
19:34 Dainesl00: Alumetorz, the Taiko Oni is edging very close to being an Inner Oni apart from the AR being somewhat low.
19:34 TheGrimOfCrazy: alumetorz
19:34 D33d: The whistle sounds like a less punchy hitnormal.
19:34 TheGrimOfCrazy: I'll mod your map when i have time
19:34 Dainesl00: At some points anyways.
19:34 D33d: I think that you should make the clap slightly more prominent. Maybe just brighten its sound.
19:34 Alumetorz: wowowow guys
19:34 Alumetorz: chillö
19:34 Dainesl00: Also the difficulty can be quite inconsistent. At about one minute, it seems to get really easy, then it becomes hard again
19:34 D33d: Looking at [Another], the map looks fine
19:35 TheGrimOfCrazy: the extra needs more flow
19:35 Alumetorz: d33d the whistles are the snares
19:35 TheGrimOfCrazy: just by watching auto
19:35 Alumetorz: and the claps are the kicks
19:35 Dainesl00: I shall check for myself whether you two are right about Extra.
19:35 Alumetorz: grim id rather not change much in my extra, i got a lot of positive feedback
19:35 D33d: Yeah that's what I mean. You have a default normal-hitnormal, but then a normal-hitwhistle, both of which are snares.
19:35 Alumetorz: if its about flow i might change some things ^^
19:36 TheGrimOfCrazy: alumetorz onyl a few parts
19:36 Alumetorz: yeah thats k
19:36 TheGrimOfCrazy: have flow problems
19:36 TheGrimOfCrazy: which can be really annoying for players
19:36 Dainesl00: Where are the flow problems?
19:36 Alumetorz: no d33d i dont have any normal-hitnormal !! q_Q
19:36 D33d: I strongly recommend using drum-like sounds under the drum sampleset, because it makes it much easier to manage them.
19:36 TheGrimOfCrazy: i'm naked right now so when i get dressed i'll mod the flow breaks
19:36 D33d: Well I'm just saying that they both sound very alike and wondered if that was intentional.
19:37 TheGrimOfCrazy: they do sound similar
19:37 Alumetorz: it may sound like that to your hitsounds?
19:37 TheGrimOfCrazy: almost like no hitsounding at all
19:37 D33d: The blood-covered reverse arrows seem a bit hard to notice as well, since the whole skin's blood blood blood.
19:37 Alumetorz: :<
19:37 TheGrimOfCrazy: gg
19:37 D33d: Oh, you have a skin with different hitsounds?
19:38 Alumetorz: hitwhislte and hitclap yes
19:38 TheGrimOfCrazy: map hitsounds on defualt or palce in your custom hitsounds
19:38 TheGrimOfCrazy: into map
19:38 Alumetorz: what?
19:38 Alumetorz: i dont get it
19:38 TheGrimOfCrazy: place the hitsoudns from your skin into map
19:38 TheGrimOfCrazy: or map hitsounds using default skin
19:39 Alumetorz: wth
19:39 TheGrimOfCrazy: it doesn't make sense to hitsound with a different custom hitsounds and not use them for map
19:39 Alumetorz: dude, i used them.
19:39 Alumetorz: im not stupid
19:39 Alumetorz: i just didnt use them for the slow part
19:39 TheGrimOfCrazy: you just said you have a different hitwhistle and hticlap than we do
19:39 Alumetorz: ohh
19:40 Alumetorz: ok i misunderstood that
19:40 TheGrimOfCrazy: so why don't you palce those hitsounds into your map as customs
19:40 TheGrimOfCrazy: so we hear the same way you do
19:40 Alumetorz: because theyre not for enjoyment
19:40 Alumetorz: its more like
19:40 Alumetorz: clicking
19:40 D33d: um
19:40 TheGrimOfCrazy: ...
19:40 Alumetorz: click-soung
19:40 Alumetorz: sound*
19:41 TheGrimOfCrazy: i would listen to D33d
19:41 TheGrimOfCrazy: go drum
19:41 Alumetorz: i think theres some misunderstanding in our conversations xD
19:41 Alumetorz: yeah d33d pro
19:42 D33d: What you have at the moment is a load of normal-hitnormals, which are snares. You also have normal-hitwhistles, which are also snares. It's all snare snare snare, with some kicks
19:42 TheGrimOfCrazy: sounds like map ahs no hitsounding
19:42 D33d: Other than some very dull thumps.
19:42 Dainesl00: Damn D33d, why must you be so detailed with your explanations? :P
19:42 Alumetorz: but hitnormals being snares depends on the skin youre using
19:43 D33d: I find that I need to hit people over the head with logic.
19:43 Alumetorz: im stupid
19:43 D33d: Okay. What about those with default hitsounds?
19:43 Alumetorz: doesnt matter does it?
19:44 Alumetorz: oh you mean
19:44 Dainesl00: Well, if you want variety, it may matter.
19:44 Alumetorz: disabled or default skin?
19:44 D33d: For any elements which aren't forced custom, you HAVE to bear the defaults in mind.
19:44 Alumetorz: you mean the default skin?
19:44 D33d: yes
19:44 Alumetorz: peppys skin
19:44 D33d: Plenty of people use it and they will just get snare-snare-snare-snare-snare-snare-thump.
19:44 Alumetorz: okay
19:45 Alumetorz: yeah
19:45 Alumetorz: orz
19:45 D33d: derp
19:45 Alumetorz: should i rehitsound or just change the hitsound wavs?
19:45 D33d: Add wavs.
19:45 Alumetorz: or that
19:45 D33d: You have your whistle sample as a snare, so add a custom normal to some thumpy/clicky thing.
19:46 Alumetorz: kay
19:46 Alumetorz: (lol)[https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/1002416_550007451723851_1306400679_n.jpg]
19:47 Alumetorz: but using hitnormals wavs is kinda risky imo
19:47 Alumetorz: people gonna be hating so much
19:47 Xgor: Hi #modhelp
19:47 Alumetorz: well its probably just me
19:48 Alumetorz: hi xgor
19:48 Xgor: Hi
19:49 D33d: If you want to circumvent THAT problem, then use a custom sound which isn't a snare.
19:50 D33d: People shouldn't really complain about hitsounds being different anyway. If they're done properly, then they'll be inconsequential.
19:50 D33d: Hey Xgor
19:50 Alumetorz: i ALWAYS disable them, no matter how good they are (if going for rank)
19:50 Xgor: Oh D33d I'm 50% in on this~
19:50 *Xgor is editing Kurosaki Maon - fuss fuzz [Hard]
19:50 Alumetorz: if its unsubmitted i dont care
19:51 Alumetorz: d33d what about this sound? http://puu.sh/3nltW.wav
19:51 Alumetorz: no never mind
19:52 D33d: Actually, that sounds decent.
19:52 Alumetorz: for real?
19:52 Alumetorz: and what about my custom clap hitsound which already is a kick sound?
19:53 Quiz-chan: what the
19:55 Alumetorz: let me rephrase
19:55 Alumetorz: and what about my normal-hitclap sound which already is a kick sound?
19:55 Alumetorz: normal-clap?
19:56 D33d: Assign the new hitsound to normal-hitclap
19:56 D33d: Or um.
19:56 Alumetorz: and what about my normal-hitclap?
19:57 D33d: This would be so much easier if you used the sample switcher to its full potential.
19:57 Alumetorz: should i remove it completely?
19:57 D33d: I dunno; just use a different sound for drum.
19:57 D33d: Nah, it's effective where it is.
19:57 Alumetorz: but it sounds the same as the wav i sent you
19:57 D33d: oh right
19:57 D33d: Take a sound which sounds similar to your personal skin's normal-hitnormal.
19:58 Alumetorz: hmm thatd be clicking
19:58 Alumetorz: ill puush my hitnormal
19:58 D33d: k
19:58 Alumetorz: youll see what i mean
19:59 Alumetorz: http://puu.sh/3nlSw.wav
19:59 Alumetorz: i use it for accwhoring
20:00 Alumetorz: well it sounds good to me, because im used to it. But every other person who uses for example the default skin would kill themselves
20:00 D33d: ...If it's not designed to blend with any music, then why did you use it as a basis for the other hitsounds?
20:01 Alumetorz: cause i didnt think it over
20:01 D33d: You could have some kind of sharp tapping noise as a hitnormal, or get a brighter sound for the hitwhistle.
20:01 Alumetorz: i was like "hmm sounds cool"
20:01 those: force other samples as other hitsounds then
20:02 D33d: Also, I felt that the chimes in the soft section were too repetitious. Mix them with other softer hitsounds.
20:02 Alumetorz: ok thats actually true
20:03 Alumetorz: mixing would indeed be nice
20:03 D33d: Just use drum and soft sounds with them. Even sofwhistles and softfinishes would be fine.
20:03 Alumetorz: like the louder whistle sounds emphasizing with other samples
20:03 D33d: Basically that.
20:04 Alumetorz: wait
20:04 Alumetorz: i used soft sounds for the slow part
20:04 Alumetorz: or i misunderstood you again xD
20:05 Alumetorz: and i actually only used softfinishes even in normal sampleset parts
20:05 D33d: I mean alternate between custom and default sounds.
20:05 Alumetorz: ah
20:06 Alumetorz: isnt it ugly whistling (if its the default skin afaik)
20:06 Alumetorz: like REAL whistling
20:06 D33d: A more efficient solution would be to assign the other stuff to the drum sample set, since you have no custom drum sounds
20:06 D33d: I meant softwhistles.
20:06 Alumetorz: yea me too
20:06 D33d: Even drum whistles.
20:07 Alumetorz: this would basically mean id gotta rehitsound everything?
20:07 Alumetorz: it wouldnt be much of a problem
20:07 Alumetorz: since i really want this to get ranked
20:08 D33d: If you go with the chimes/default softwhistles idea, then you'll need to use loads of inheriting sections anyway.
20:08 D33d: Therefore, rehitsounding the normal way would be far easier.
20:08 Alumetorz: yeah thought so
20:09 Alumetorz: im probably gonna do this
20:09 D33d: Really, you need to get used to the sample switcher in the top left.
20:09 Alumetorz: i do it was just new back then
20:09 Alumetorz: kinda
20:09 D33d: Oh okay.
20:09 D33d: Well in case you didn't know, shift+QWER changes the underlying hitsound and ctrl+QWER changes the additions.
20:10 D33d: Much easier than clicking back and forth/
20:10 Alumetorz: oh didnt know that actually xD
20:10 Alumetorz: ok ill just summarize what we discussed so itll be easier for me to hitsound it tomorrow, because ill probably forget about it
20:11 Alumetorz: never mind its not much xD
20:12 D33d: k then
20:12 Alumetorz: i just saveloged
20:12 Alumetorz: well thank you so much d33d <3
20:12 Alumetorz: this helped a lot
20:12 D33d: You're welcome!
Couldn't apply these changes yet, cause I'm kinda busy/lazy. Will do it tomorrow 8-)
posted
12:13 Alumetorz: thanks
12:14 cheesiest: approachcircle is a bit dark for me
12:14 Alumetorz: OMG
12:16 Alumetorz: hyper shittiestest map eveer
12:16 Alumetorz: you dont have to tell me how bad it is
12:16 Alumetorz: i already know
12:17 cheesiest: some parts that'll need smoothing out
12:17 cheesiest: overall, it's "fine"
12:19 Alumetorz: mlg ss
12:19 Alumetorz: i couldnt ss
12:19 cheesiest: 300 no scope
12:20 Alumetorz: lol
12:20 Alumetorz: low ar is too farking hard
12:20 Alumetorz: i feel you
12:20 cheesiest: no, not really
12:21 cheesiest: the reading is just very straining
12:21 cheesiest: for sliders
12:22 Alumetorz: this diff
12:22 Alumetorz: was even shittier before
12:22 Alumetorz: i remapped it
12:22 Alumetorz: still bad but better than 1 month ago
12:24 cheesiest: and last diff to check since i can't play taiko
12:25 cheesiest: lol the CS is getting to me
12:25 Alumetorz: charles said i should cs-1
12:25 cheesiest: let me fullscreen
12:25 Alumetorz: i told him
12:25 Alumetorz: no
12:25 Alumetorz: now he hating me
12:25 cheesiest: )-:
12:26 cheesiest: i guess i'll just nf
12:28 Alumetorz: \o/
12:29 cheesiest: ok so irc mod
12:29 cheesiest: i guess
12:29 Alumetorz: omg
12:29 cheesiest: kds plz
12:29 Alumetorz: ilu
12:29 Alumetorz: BUT
12:29 Alumetorz: dont make any hitsound mods
12:29 Alumetorz: i already dicussed with d33d
12:29 cheesiest: i don't ever
12:29 cheesiest: (-:
12:29 Alumetorz: oh ok
12:29 Alumetorz: cause i need to rehitsound
12:32 cheesiest: 01:23:915 (1,2,3,4,5,6,7,8) -
12:32 Alumetorz: omg so true
12:32 cheesiest: i feel like these could be paired better, in pairs of 2 1/3 sliders
12:32 cheesiest: and um brb real quick
12:32 Alumetorz: npnp
12:33 Alumetorz: 2 1/3 sliders?
12:33 cheesiest: no 2 1/4
12:33 cheesiest: i mean
12:33 cheesiest: LOL
12:33 cheesiest: like
12:33 Alumetorz: yee
12:34 cheesiest: instead of http://osu.ppy.sh/ss/832651
12:34 cheesiest: try something like
12:34 cheesiest: http://osu.ppy.sh/ss/832653
12:35 Alumetorz: ok
12:35 cheesiest: 01:25:361 (1) -
12:35 cheesiest: move this up to like 136, 24 or so
12:35 cheesiest: actually, 152, 16
12:35 cheesiest: it kinda fits w/ the slider pattern before
12:35 cheesiest: and flows into (2) and then into the stream
12:36 Alumetorz: ok done
12:36 Alumetorz: http://osu.ppy.sh/ss/832654
12:36 Alumetorz: about earlier?
12:36 Alumetorz: is this k too?
12:36 cheesiest: i can't see 7 and 8
12:36 cheesiest: but the rest looks ok
12:37 Alumetorz: theyre selected
12:37 Alumetorz: the two in the middle at top
12:37 cheesiest: kk i think i get it
12:37 cheesiest: yeah
12:37 cheesiest: that's good
12:37 Alumetorz: kay
12:38 cheesiest: and that's all i have i guess
12:38 cheesiest: cs -1 heuheuheueh
12:38 Alumetorz: heuheuhe
12:38 *cheesiest is editing [http://osu.ppy.sh/b/239476 Gothpheus - Rosen Vampir [Another]]
12:39 cheesiest: wow i h8 u 00:00:421 (2,3,4) -
12:39 cheesiest: offbeat sliders
12:39 cheesiest: because of 2 omg
12:39 Alumetorz: watwat
12:39 cheesiest: they felt awkward playing
12:39 cheesiest: so like
12:39 cheesiest: in music theory
12:39 Alumetorz: o rly?
12:39 cheesiest: there are strong notes
12:39 cheesiest: and weaker notes
12:39 Alumetorz: yeah i know
12:39 cheesiest: and sliders like starting on strong notes
12:39 cheesiest: ya
12:40 cheesiest: so like idk it felt awkward playing for me
12:40 Alumetorz: okay
12:40 cheesiest: so perhaps like
12:41 Alumetorz: so these sliders whould be on white tick
12:41 cheesiest: mhmmm
12:41 cheesiest: http://osu.ppy.sh/ss/832662
12:41 Alumetorz: and the (2) on red tick
12:41 cheesiest: ya so what i did was
12:41 cheesiest: keep the original 2
12:41 cheesiest: and highlight original (2) and original (3)
12:41 cheesiest: press ctrl + g
12:41 Alumetorz: yeah ctrl + g magic
12:42 cheesiest: then select the now (2) alone
12:42 cheesiest: and reverse it
12:42 cheesiest: the 4 in the pic is at 308, 68
12:42 cheesiest: and then you move that last slider to the next white tick
12:43 Alumetorz: got it
12:44 cheesiest: 00:16:144 (3,4) -
12:44 cheesiest: (-:
12:44 Alumetorz: k
12:44 cheesiest: what is suggest is make (3) a circle and then move 4 1/2 back
12:45 cheesiest: and perhaps maybe adjust 4's position for spacing
12:46 Alumetorz: what about (5)
12:46 Alumetorz: i know
12:46 Alumetorz: i could
12:46 cheesiest: put a circle 00:16:686
12:47 Alumetorz: delete (6)
12:47 Alumetorz: and make a slider into stream
12:47 Alumetorz: just like in
12:47 cheesiest: ss so i can your screen
12:47 cheesiest: (-:
12:47 Alumetorz: 00:19:216 (4) -
12:47 Alumetorz: k w8
12:48 Alumetorz: http://osu.ppy.sh/ss/832674
12:48 Alumetorz: kinda like this
12:49 cheesiest: ya that's ok
12:49 Alumetorz: ok
12:50 Alumetorz: inb4 00:26:987 (5) -
12:50 cheesiest: no before that
12:50 cheesiest: 00:21:023 (3,4) -
12:52 cheesiest: idk what to do there
12:52 cheesiest: LOL
12:52 Alumetorz: is this too much in the corner?http://osu.ppy.sh/ss/832686
12:52 cheesiest: no
12:52 cheesiest: where is that
12:52 Alumetorz: wat
12:53 Alumetorz: 00:21:023 (3,4)
12:53 cheesiest: oh
12:53 cheesiest: ok no that is ok and idk why im not looking at the time on your time LOL
12:53 cheesiest: wow im dumb
12:53 Alumetorz: lol
12:53 cheesiest: 00:26:445 (3,4,5,6) -
12:53 cheesiest: ok so now
12:53 cheesiest: we're here
12:53 cheesiest: reverse (4) and (5)
12:53 cheesiest: together
12:54 cheesiest: then reverse the now (4)
12:54 Alumetorz: mlg tactics
12:54 Alumetorz: done
12:54 cheesiest: and then it should be done
12:54 Alumetorz: omg osu cant reverse hitsounds
12:54 cheesiest: omg
12:55 Alumetorz: inb4 00:54:276 (5) -
12:55 Alumetorz: nvm
12:55 cheesiest: 00:35:481 (3,4,5,6,7,8) - etc etc
12:55 cheesiest: idk
12:55 cheesiest: (-:
12:55 cheesiest: wow
12:55 cheesiest: idk w/e keep it never mind
12:55 Alumetorz: wait what
12:56 cheesiest: i was gonna say
12:56 cheesiest: maybe just make the max SV change as 1.5
12:56 cheesiest: so like 1.00
12:56 cheesiest: 1.25
12:56 cheesiest: i mean
12:56 cheesiest: 1.13
12:56 cheesiest: 1.26
12:56 cheesiest: and then 1.5
12:56 cheesiest: i think??!idkdk
12:56 Alumetorz: i actually had that
12:56 cheesiest: i can't math
12:56 Alumetorz: but you almost couldnt notice a difference
12:56 Alumetorz: except the last slider
12:57 cheesiest: oh ok
12:57 cheesiest: ya
12:57 cheesiest: that's what i was thinking
12:57 cheesiest: 00:46:686 (2,3,4) -
12:57 Alumetorz: was juist about to say that xD
12:58 Alumetorz: got this http://osu.ppy.sh/ss/832695
12:58 Alumetorz: what do you think?=
12:59 Alumetorz: or too much coppypasta?
12:59 cheesiest: that's pretty nice
12:59 cheesiest: the drop the 5 makes sense
12:59 cheesiest: to 5*
12:59 Alumetorz: what a
12:59 Alumetorz: coincidence
12:59 Alumetorz: was just looking for space
12:59 Alumetorz: LOL
12:59 cheesiest: LOL
13:00 cheesiest: 01:03:493 (8,1) - i was thinking
13:00 cheesiest: perhaps blanket
13:00 Alumetorz: yeah whoops
13:00 cheesiest: keep the slider start
13:00 cheesiest: mid point at 352, 224
13:00 cheesiest: and end at 320,168
13:01 cheesiest: these two too 01:15:240 (1,2) -
13:01 cheesiest: keep slider start of 1
13:02 cheesiest: mid point at 424, 152
13:02 cheesiest: and end at 416, 64
13:02 cheesiest: 01:19:578 (1,2,3) - ;~;
13:02 Alumetorz: done with blanket
13:02 Alumetorz: huehueh
13:03 cheesiest: 01:24:638 (3,4) - so like
13:03 cheesiest: what i think you should so here is
13:03 cheesiest: copy 01:23:915 (1) -
13:03 cheesiest: put it where 3 is
13:03 cheesiest: then delete (4)
13:04 cheesiest: make (3) repeat once
13:04 cheesiest: oh, ya remove nc on the copied (1), btw lol
13:04 Alumetorz: and need a circle too if i did everything correct
13:05 cheesiest: ya
13:05 cheesiest: 01:25:180 (4) -
13:05 cheesiest: circle at that spot
13:05 Alumetorz: ya
13:05 cheesiest: i put it at 220, 88
13:05 cheesiest: and then this 01:25:541 (2) - LOL
13:05 Alumetorz: wait
13:05 Alumetorz: (1) and (3) keep parallel?
13:05 Alumetorz: looks ugly
13:06 cheesiest: ya
13:06 cheesiest: keep it parallel
13:06 Alumetorz: OK
13:07 cheesiest: so yeah this 01:25:541 (2) -
13:07 Alumetorz: yeah working on it
13:08 Alumetorz: i did http://osu.ppy.sh/ss/832712
13:08 Alumetorz: is it k to
13:08 Alumetorz: use this ds
13:08 Alumetorz: cause 01:24:638 (3,4,1) -
13:08 Alumetorz: have lower ds
13:08 Alumetorz: or does this suck?
13:09 cheesiest: hmm
13:11 cheesiest: i guess the way you have it is fine
13:11 Alumetorz: l
13:11 Alumetorz: k
13:14 cheesiest: kk sooooooooo
13:14 cheesiest: 01:24:276 (2) -
13:14 cheesiest: copy 01:23:915 (1) -
13:14 cheesiest: and paste it where 2 is
13:14 Alumetorz: wat?!
13:14 cheesiest: i mean, flip horizontally
13:14 cheesiest: then place where 2 is
13:15 Alumetorz: um its already symmetrical?
13:15 cheesiest: n
13:15 Alumetorz: no iuts not
13:15 Alumetorz: omg
13:15 Alumetorz: gg#
13:15 Alumetorz: too dumb too copypaste
13:15 cheesiest: 01:23:915 (1) - the one sticking up is original http://puu.sh/3o4JZ.png
13:15 cheesiest: lel
13:16 Alumetorz: i just had it like you on the screenshot xD
13:16 Alumetorz: these two stacked with 1/2 distance
13:16 Alumetorz: i should make a map where you play this
13:16 Alumetorz: i bet its fun
13:16 cheesiest: i feel like a broken record pointing out offbeat sliders
13:17 Alumetorz: orz
13:17 Alumetorz: you dont need to tell me for the rest
13:17 Alumetorz: i should be able to find them myself xD
13:17 cheesiest: 01:57:891 (7,8,9,10,11) - kk i think you should make this a triangle agin
13:17 cheesiest: again*
13:17 Alumetorz: what
13:17 Alumetorz: how?
13:18 cheesiest: idk it doesn't fit LOL
13:18 Alumetorz: how2make streams triangly
13:18 cheesiest: i mean
13:18 cheesiest: the
13:18 cheesiest: pattern
13:18 cheesiest: 01:57:168 (1,2,3,4,5,6,7,8,9,10,11) -
13:18 cheesiest: whop
13:18 cheesiest: elel
13:19 cheesiest: maybe something like
13:19 cheesiest: http://puu.sh/3o4T4.png
13:19 Alumetorz: umn
13:19 cheesiest: ok so ya i guess i am done modding another?!?!? idk
13:19 cheesiest: umn
13:19 Alumetorz: i got this http://osu.ppy.sh/ss/832734
13:20 cheesiest: hmm close
13:20 cheesiest: kk i have an idea
13:20 Alumetorz: close as in?
13:20 cheesiest: doesn't look like a triangle
13:21 Alumetorz: oh xD
13:21 cheesiest: so hold up
13:21 cheesiest: ima do magic
13:21 Alumetorz: kk
13:21 Alumetorz: omgomg
13:21 cheesiest: wait
13:21 cheesiest: what is the stream spaced as?
13:22 cheesiest: like .5 or what
13:22 Alumetorz: 0.7
13:22 Alumetorz: omg cheesiest
13:22 Alumetorz: i gotta leave you for like 5 minutes :<
13:22 Alumetorz: sorry orz
13:22 cheesiest: oh ok
13:22 Alumetorz: take a shit or someething
13:22 cheesiest: can i just
13:22 cheesiest: oh ok
13:22 Alumetorz: tell ya
13:22 Alumetorz: tell me
13:23 cheesiest: kkkkkk
13:23 cheesiest: ok what you do is
13:23 cheesiest: keep 01:57:168 (1,2,3,4,5) -
13:23 cheesiest: move 01:57:710 (6) - to 328 204
13:23 Alumetorz: k
13:23 cheesiest: make a slider at 01:57:891
13:23 cheesiest: 01:57:891
13:23 Alumetorz: or maybe
13:23 Alumetorz: (6) one grid up
13:23 cheesiest: and start at 400, 328
13:23 Alumetorz: cause symmetry to previous pattern?
13:24 cheesiest: n (-:n
13:24 cheesiest: because then it poses readability problems almost
13:24 Alumetorz: n (-:n
13:24 Alumetorz: what does that mean
13:24 Alumetorz: ah
13:24 Alumetorz: ok
13:24 cheesiest: so ya slider at 01:57:891
13:24 cheesiest: start at 400 328
13:24 cheesiest: mid at 456 268
13:24 Alumetorz: a slider?
13:24 cheesiest: and end at 415 90
13:24 cheesiest: ya
13:24 cheesiest: slider
13:25 cheesiest: and it should be 3/4
13:25 cheesiest: then
13:25 cheesiest: slider to stream
13:25 cheesiest: and put the distance spacing to .75 http://puu.sh/3o589.png
13:26 cheesiest: but you have to press up and down the little thingys that you can click
13:26 cheesiest: or else it won't register
13:26 Alumetorz: how
13:26 cheesiest: http://puu.sh/3o59s.png them little niggas
13:26 Alumetorz: WAIT
13:28 Alumetorz: ROFL
13:28 cheesiest: what
13:28 Alumetorz: it looks like the stream i had
13:28 cheesiest: ya and then reverse the stream
13:28 Alumetorz: amidoingitwrong
13:28 Alumetorz: wat
13:28 cheesiest: http://osu.ppy.sh/ss/832751
13:28 cheesiest: voila stream
13:28 Alumetorz: http://osu.ppy.sh/ss/832750
13:29 cheesiest: yay
13:29 Alumetorz: but
13:29 cheesiest: you did it right
13:29 Alumetorz: wouldnt it be better
13:29 Alumetorz: if the stream isnt reversed
13:29 Alumetorz: cause it has more like a triangle feeling
13:29 cheesiest: the flow is sharper
13:29 cheesiest: and reversing it gives it an elliptical flow
13:29 Alumetorz: but then the point of triangle is lost
13:29 Alumetorz: OK
13:29 cheesiest: but it looks so nice
13:29 cheesiest: (_:
13:29 Alumetorz: cheesiest pro
13:30 Alumetorz: k
13:30 Alumetorz: gotta leave you for 5 mins k?
13:30 cheesiest: ya
13:30 cheesiest: kk
13:30 Alumetorz: ok thanks
posted
kkkkkk
I'm done with the new hitsounding based on discussion with D33d, except I didn't use Drum Sample Set, cause it always seemed awkward.
I'd like to hear some feedback whether it's good or bad, since I suck at hitsounding... orz
posted


too easy
posted
Should I od+1, lewa?
posted
Omg Pro map!

[General]

Fine!

[Beginner]

This difficulty is more like a normal, swap Beginner with Standard and do the same with Standard due to the usage of 1/2's

[Standard]

Same as Beginner but the opposite and change it without speedups.
Don't also forget to alter difficulty settings

[Hyper]

+1 AR due to note density
The way this map plays means a lot of singletapping to 8 notes, this could be a bit too hard for a lot of people who are starting out. Consider using 1/2 sliders.

00:34:758 (1,2,3,4) - spread these sliders out a bit, its looks bad this closeup
01:29:698 (1,2,3,4,5,6,7,8) - this dosen't play good, a zigzag would be more efficient
01:34:035 (1) - beyond here, your SV is 1.25 and the spacing is 1.1 in distance snap, this is too long and should be shorten
01:48:493 (3) - NC


[Another]

00:03:493 (5,6,7) - how this plays out to the piano is bad and you're better off with stream to slider to stream to slider, this also changes the 8 if you do this
00:28:614 (10) - what happened after this, map just blanks out while the song still plays
00:35:481 (3) - NC to mark speed changes
00:36:204 (5) - ^
00:36:927 (7) - ^
00:38:373 (7) - NC
00:40:541 (1,2,3,4,5,6,7,8) - try finding a new way to represent this instead of copypaste flip and also apply new combos
01:01:867 (8) - rotate 90 degrees counterclockwise and place it like this

01:32:228 (1) - change SV to 1.3 since this slider freaked me out and it also points the speed up for the next part
01:43:072 (2) - raise this slider up a bit to equal the distance from 1 to 2 and 2 to 3


[Extra]

00:00:060 (1) - 00:05:843 (1) - it would be nice to put soft here
00:02:228 (1) - why a 1/2 when theres 1/4 playing still
00:14:517 (1,2,3,4,5,6,7,8,9) - can't you find something to use other than the same pattern twice
00:20:300 (1,2,3,4,5,6,7,8,9) - ^
00:26:084 (1,2,3,4) - i hate how this looks, move the 4 up a bit
00:26:806 (5) - NC
00:31:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the way this plays out dosen't really follow the pitching of the music imo
00:37:650 (1,2) - could change these into repeat sliders
00:54:999 (1,2,3,4,5,6,7,8,9) - same as 00:14:517
00:54:999 (1,2,3,4,5,6,7,8,9) - with the way these sliders are placed, it feels like they point to random locations
00:54:999 (1,2,3,4,5,6,7,8,9) - change to repeat sliders due to kiai
00:54:999 (1,2,3,4,5,6,7,8,9) - ^

Also, patterns like these 00:54:999 (1,2,3,4,5,6,7,8,9) are too different from the style you're using, why is this all straight while the streams are curved


[Black Another]

Drain 8, OD 9, you serious, lower both by 1.

00:08:553 (4) - 1/8 jumps like these are really annoying, remove a slider reverse
00:20:300 (1) - its hard to tell if theres repeat once or twice, very easy to break
00:21:023 (6) - ^
00:22:108 (2) - this circle plays dumb
00:22:831 (1) - consider changing this to 1/8
00:38:373 (6) - NC
00:45:963 (13,14) - i can't even hear 1/8's without slowdown, change it
01:39:096 (7) - why no NC, you did it before
01:43:885 (6,7) - again, the 1/8's are barely hearable
01:43:885 (6,7) - remove NC and put NC on 01:43:885 (6,7)
01:43:885 (6,7) - this circle is oddly placed
01:43:885 (6,7) - ughh, 1/8's
posted

ktgster wrote:

Omg Pro map!

[General]

Fine!

[Beginner]

This difficulty is more like a normal, swap Beginner with Standard and do the same with Standard due to the usage of 1/2's
K, tried to change something (Removed all 1/2s in Beginner, I think it's easier now)

[Standard]

Same as Beginner but the opposite and change it without speedups.
Don't also forget to alter difficulty settings

[Hyper]

+1 AR due to note density Okay, I decided to change it now, since you're the 1000 to say that.
The way this map plays means a lot of singletapping to 8 notes, this could be a bit too hard for a lot of people who are starting out. Consider using 1/2 sliders. Okay, I tried to use sliders instead, but I didnt use Distance Snap. Looks better like this imo

00:34:758 (1,2,3,4) - spread these sliders out a bit, its looks bad this closeup I think it's fine considering it gets harder in kia time...
01:29:698 (1,2,3,4,5,6,7,8) - this dosen't play good, a zigzag would be more efficient K, done
01:34:035 (1) - beyond here, your SV is 1.25 and the spacing is 1.1 in distance snap, this is too long and should be shorten It's actually 1.2 LOL, but I changed to 1.0 for most 1/2s ;)
01:48:493 (3) - NC Done


[Another]

00:03:493 (5,6,7) - how this plays out to the piano is bad and you're better off with stream to slider to stream to slider, this also changes the 8 if you do this Well, I don't get what you mean with slider to stream to slider, but I think I get the point with the piano thing. Sorry if I'm wrong LOL
00:28:614 (10) - what happened after this, map just blanks out while the song still plays Because I mapped to the violin thingy and not to drums and it clearly stopped at (10)
00:35:481 (3) - NC to mark speed changes K, fixed all
00:36:204 (5) - ^
00:36:927 (7) - ^
00:38:373 (7) - NC Ok
00:40:541 (1,2,3,4,5,6,7,8) - try finding a new way to represent this instead of copypaste flip and also apply new combos Um, I kinda tried orz
01:01:867 (8) - rotate 90 degrees counterclockwise and place it like this I made symmetrical to previous slider instead

01:32:228 (1) - change SV to 1.3 since this slider freaked me out and it also points the speed up for the next part Ok
01:43:072 (2) - raise this slider up a bit to equal the distance from 1 to 2 and 2 to 3 Yeah you're right


[Extra]

00:00:060 (1) - 00:05:843 (1) - it would be nice to put soft here Nah, I disagree :<
00:02:228 (1) - why a 1/2 when theres 1/4 playing still K, changed
00:14:517 (1,2,3,4,5,6,7,8,9) - can't you find something to use other than the same pattern twice No, I increased ds over time, so it kinda is one pattern overall. I don't really want to change it either :<
00:20:300 (1,2,3,4,5,6,7,8,9) - ^
00:26:084 (1,2,3,4) - i hate how this looks, move the 4 up a bit Done.
00:26:806 (5) - NC Yo
00:31:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the way this plays out dosen't really follow the pitching of the music imo Hmm, might be true, but I wanted to build up to the following 1/4 slider pattern (idk flow?!)
00:37:650 (1,2) - could change these into repeat sliders No, I like them.
00:54:999 (1,2,3,4,5,6,7,8,9) - same as 00:14:517
00:54:999 (1,2,3,4,5,6,7,8,9) - with the way these sliders are placed, it feels like they point to random locations Hm, since you failed copy pasting the correct position, I could only guess what you mean and I think I fixed it?!
00:54:999 (1,2,3,4,5,6,7,8,9) - change to repeat sliders due to kiai You probably mean the 1/2 slider, and no I don't wanna change them :<
00:54:999 (1,2,3,4,5,6,7,8,9) - ^

Also, patterns like these 00:54:999 (1,2,3,4,5,6,7,8,9) are too different from the style you're using, why is this all straight while the streams are curved Because the stream parts you can hear in the music are way more flawless than the harsh (?) sounding part where I used the linear patterns.
Thanks much for mod <3
posted
[Black Another]

Drain 8, OD 9, you serious, lower both by 1. Yes, I am. It's a black another after all.

00:08:553 (4) - 1/8 jumps like these are really annoying, remove a slider reverse Done.
00:20:300 (1) - its hard to tell if theres repeat once or twice, very easy to break It feels fine to me, and I can't fix anyway.
00:21:023 (6) - ^ ^
00:22:108 (2) - this circle plays dumb It doesn't.
00:22:831 (1) - consider changing this to 1/8 I listened quite a few times and to me it's 1/4
00:38:373 (6) - NC Okay
00:45:963 (13,14) - i can't even hear 1/8's without slowdown, change it Okay
01:39:096 (7) - why no NC, you did it before yeah
01:43:885 (6,7) - again, the 1/8's are barely hearable These ones I can hear
01:43:885 (6,7) - remove NC and put NC on 01:43:885 (6,7) You messed up all the copy paste
01:43:885 (6,7) - this circle is oddly placed
01:43:885 (6,7) - ughh, 1/8's[/quote]

osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 81019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 23180,46313,57879
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rosen Vampir
TitleUnicode:Rosen Vampir
Artist:Gothpheus
ArtistUnicode:Gothpheus
Creator:Alumetorz
Version:Black Another
Source:Ez2Dj
Tags:7TH TRAX BONUS EDITION revision A Maddy
BeatmapID:271409
BeatmapSetID:87734

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HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

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290,219,100541,2,0,L|336:200,1,47.5,0|0,1:0|0:0,0:0:0:0:
230,293,100722,2,0,L|292:308,1,47.5
137,305,100903,2,0,L|164:352,1,47.5,0|0,1:0|0:0,0:0:0:0:
62,245,101084,2,0,L|48:304,1,47.5
168,188,101264,5,0,1:0:0:0:
196,180,101355,1,0,0:0:0:0:
224,176,101445,1,0,0:0:0:0:
252,176,101535,1,0,0:0:0:0:
280,180,101626,1,0,1:0:0:0:
316,192,101716,1,0,0:0:0:0:
352,196,101806,1,0,0:0:0:0:
388,188,101897,1,0,0:0:0:0:
420,168,101987,5,0,1:0:0:0:
428,204,102078,1,0,0:0:0:0:
416,240,102168,1,0,0:0:0:0:
388,268,102258,1,0,0:0:0:0:
352,280,102349,2,0,L|292:272,1,47.5,0|0,1:0|1:0,0:0:0:0:
292,352,102529,2,0,L|232:344,1,47.5,0|0,1:0|1:0,0:0:0:0:
452,320,102710,5,0,1:0:0:0:
472,300,102800,1,0,0:0:0:0:
488,276,102891,1,0,0:0:0:0:
496,248,102981,1,0,0:0:0:0:
500,220,103072,1,0,1:0:0:0:
500,184,103162,1,0,0:0:0:0:
492,148,103252,1,0,0:0:0:0:
472,116,103343,1,0,0:0:0:0:
440,96,103433,5,0,1:0:0:0:
408,124,103523,1,0,0:0:0:0:
372,144,103614,1,0,0:0:0:0:
332,152,103704,1,0,0:0:0:0:
288,148,103794,1,0,1:0:0:0:
248,132,103885,2,0,L|236:164,1,23.75,0|0,1:0|1:0,0:0:0:0:
212,108,103975,2,0,L|188:140,1,23.75,0|0,1:0|1:0,0:0:0:0:
184,76,104066,1,0,1:0:0:0:
172,36,104156,6,0,L|216:20,2,47.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
24,156,104517,1,0,1:0:0:0:
144,304,104698,1,0,0:0:0:0:
292,184,104879,1,0,1:0:0:0:
292,184,104969,1,0,0:0:0:0:
292,184,105059,1,0,0:0:0:0:
60,276,105240,6,0,L|48:328,1,47.5,0|0,1:0|0:0,0:0:0:0:
120,220,105421,2,0,L|108:172,1,47.5
144,304,105602,1,0,1:0:0:0:
24,156,105782,1,0,0:0:0:0:
200,240,105963,1,0,1:0:0:0:
200,240,106053,1,0,0:0:0:0:
200,240,106144,1,0,0:0:0:0:
108,72,106325,6,0,L|56:64,1,47.5,0|0,1:0|0:0,0:0:0:0:
216,48,106505,2,0,L|268:56,1,47.5
104,160,106686,2,0,L|52:152,1,47.5,0|0,1:0|1:0,0:0:0:0:
212,136,106866,2,0,L|264:144,1,47.5,0|0,1:0|1:0,0:0:0:0:
100,248,107047,5,0,1:0:0:0:
259,144,107228,1,0,0:0:0:0:
448,176,107409,1,0,1:0:0:0:
284,268,107590,1,0,0:0:0:0:
284,268,107680,1,0,0:0:0:0:
284,268,107770,1,0,1:0:0:0:
284,268,107861,1,0,0:0:0:0:
284,268,107951,1,0,0:0:0:0:
124,156,108132,2,0,L|88:116,1,47.5,0|0,1:0|0:0,0:0:0:0:
296,112,108313,2,0,L|304:64,1,47.5
468,248,108493,6,0,L|524:224,1,47.5,0|0,1:0|0:0,0:0:0:0:
440,328,108674,2,0,L|472:368,1,47.5
448,160,108855,2,0,L|488:120,1,47.5,0|0,1:0|0:0,0:0:0:0:
352,88,109035,2,0,L|368:40,1,47.5
364,264,109216,1,0,1:0:0:0:
352,300,109306,1,0,0:0:0:0:
324,328,109397,1,0,0:0:0:0:
288,336,109487,1,0,0:0:0:0:
252,332,109578,2,0,P|222:326|192:308,1,47.5,0|0,1:0|0:0,0:0:0:0:
116,188,109758,2,0,P|127:209|143:225,1,47.5
288,260,109939,5,0,1:0:0:0:
288,260,110029,1,0,0:0:0:0:
288,260,110120,1,0,0:0:0:0:
24,244,110300,1,0,1:0:0:0:
216,196,110481,1,0,0:0:0:0:
96,308,110661,1,0,1:0:0:0:
420,268,110843,1,0,0:0:0:0:
156,252,111023,1,0,1:0:0:0:
348,204,111204,1,0,0:0:0:0:
228,316,111384,5,0,1:0:0:0:
252,332,111475,1,0,0:0:0:0:
280,340,111566,1,0,0:0:0:0:
308,340,111656,1,0,0:0:0:0:
336,332,111746,2,0,L|364:288,1,47.5,0|0,1:0|0:0,0:0:0:0:
316,212,111927,2,0,L|288:256,1,47.5
460,292,112108,1,0,1:0:0:0:
456,256,112198,1,0,0:0:0:0:
452,220,112288,1,0,0:0:0:0:
448,184,112379,1,0,0:0:0:0:
444,148,112469,1,0,1:0:0:0:
428,132,112559,1,0,1:0:0:0:
412,116,112650,1,0,1:0:0:0:
396,100,112740,1,0,1:0:0:0:
380,84,112831,6,0,L|336:48,3,47.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
316,212,113192,1,0,1:0:0:0:
292,240,113282,1,0,0:0:0:0:
256,256,113373,1,0,0:0:0:0:
220,256,113463,1,0,0:0:0:0:
184,244,113553,2,0,P|161:231|144:208,1,47.5,0|0,1:0|0:0,0:0:0:0:
236,176,113734,2,0,P|258:163|276:140,1,47.5
160,124,113915,2,0,P|137:111|123:94,1,47.5,0|0,1:0|0:0,0:0:0:0:
212,56,114096,2,0,P|234:43|248:26,1,47.5
272,148,114276,5,0,1:0:0:0:
124,96,114457,1,0,0:0:0:0:
124,96,114547,1,0,0:0:0:0:
124,96,114638,1,0,1:0:0:0:
352,112,114819,1,0,0:0:0:0:
48,136,114999,1,0,1:0:0:0:
428,68,115180,1,0,0:0:0:0:
436,104,115270,1,0,0:0:0:0:
444,140,115361,2,0,L|480:128,1,23.75,0|0,1:0|1:0,0:0:0:0:
452,176,115451,2,0,L|424:184,1,23.75,0|0,1:0|1:0,0:0:0:0:
460,212,115541,1,0,0:0:0:0:
468,248,115632,1,0,0:0:0:0:
476,284,115722,5,0,1:0:0:0:
208,332,115903,1,0,0:0:0:0:
220,296,115993,1,0,0:0:0:0:
232,260,116084,1,0,1:0:0:0:
292,96,116264,1,0,0:0:0:0:
388,276,116445,2,0,L|384:324,1,47.5,0|0,1:0|0:0,0:0:0:0:
108,312,116626,2,0,L|112:264,1,47.5
364,56,116806,1,0,1:0:0:0:
336,32,116897,1,0,0:0:0:0:
300,20,116987,1,0,0:0:0:0:
260,24,117078,1,0,0:0:0:0:
228,40,117168,5,0,1:0:0:0:
368,136,117349,1,0,0:0:0:0:
404,128,117439,1,0,0:0:0:0:
440,120,117529,1,0,1:0:0:0:
128,192,117710,1,0,0:0:0:0:
40,92,117891,2,0,L|52:40,1,47.5,0|0,1:0|0:0,0:0:0:0:
192,324,118072,2,0,L|204:376,1,47.5
444,36,118252,5,6,1:2:0:0:
posted
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
Nothing.

Beginner
C ~ 00:02:951 (1) - Since it's the same sound from the first slider, you should do the same rhythm and ending it on the white tick
C ~ 00:03:674 - If you did the previous thing, add a note here
S ~ 00:13:794 (3) - Try to improve blanketing
C ~ 00:15:963 (1) - Since you did two bars combos, remove this one and follow consistency
S ~ 00:53:553 (3) - Try to improve blanketing
S ~ 01:04:397 (1) - If you curve the slider on the opposite side, it should flow better
S ~ 01:35:120 (4) - Maybe move this note more to the center

Standard
S ~ 00:20:300 (1,2) - Please try harder on the shapes
S ~ 00:30:421 (4,5) - Same thing here
S ~ 00:33:313 (3,4) - And here ; Try to fix all these strange curves in this difficulty
S ~ 00:47:770 (3,4) - Here too, this shape is really awkward
C ~ 01:00:782 (1,2,3,4,5) - Don't force symmetry on such tiny distance snap, it has overlapping and it's not really nice
C ~ 01:16:686 (3) - Make it parallel to the previous slider
S ~ 01:49:578 (4) - Fix blanketing?

Hyper
C ~ 00:04:939 (4) - Consider New Comboing for consistency
S ~ 00:36:566 (3) - You should make a straight line with the previous notes, making the pattern better when repeated another time
C ~ 01:06:566 (1,2,3) - Fix the spacing
C ~ 01:18:132 - Try this rhythm

Another
C ~ 00:03:584 (6,7) - I see what you did there but it's very confusing, you should extend the slider instead of that circle
C ~ 00:26:264 (2) - Move this circle, it's on the HP bar
C ~ 00:28:614 - Too empty, add some sort of sliders like in the rest of the map
S ~ 00:30:782 (2) - Make it parallel to the previous slider
S ~ 00:34:758 - I don't think the speed up is required, same for the other parts where you did it
C ~ 01:06:837 - Missing beat
C ~ 01:49:216 - Don't skip the streams
S ~ 01:57:891 (7,8,9,10,11) - Try to make a better shape, and NC on (7)

Extra
C ~ Should change OD to 8 for mapset consistency
C ~ 00:02:228 (9) - New combo for consistency
S ~ 00:05:120 (5) - ^
C ~ 00:06:566 (6) - NC on this one instead of the next slider
S ~ 00:10:903 (5) - NC
C ~ 00:14:156 (8,9,1) - This is supposed to be a 5 note stream, since it's an Extra
S ~ 00:17:409 (1,2,3) - I Suggest making this a slider
C ~ 00:23:192 - Decide what you want to do: here you have 4 bar combos while 00:28:975 - here 2 bar
C ~ 00:48:855 (8,9,1) - Same thing as before
S ~ 00:52:108 (1,2,3) - ^
C ~ 00:58:614 (1) - Talked to you about this part, make it better and hp - 1
C ~ 01:24:638 - Same thing, decide whether you want 4 bars BEFORE and keep this or the opposite
C ~ 01:46:686 (8,9,1) - blabla
C ~ 01:47:951 (7,8,9) - Please change this placement
S ~ 01:57:891 (7) - Maybe NC

Black Another
Perfect.
posted

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
Nothing.

Beginner
C ~ 00:02:951 (1) - Since it's the same sound from the first slider, you should do the same rhythm and ending it on the white tick Done, even though I tried to map the kicks in the music...
C ~ 00:03:674 - If you did the previous thing, add a note here Ye, done
S ~ 00:13:794 (3) - Try to improve blanketing Kay, I tried
C ~ 00:15:963 (1) - Since you did two bars combos, remove this one and follow consistency Yep
S ~ 00:53:553 (3) - Try to improve blanketing Yo
S ~ 01:04:397 (1) - If you curve the slider on the opposite side, it should flow better Done
S ~ 01:35:120 (4) - Maybe move this note more to the center Lol, okay.

Standard
S ~ 00:20:300 (1,2) - Please try harder on the shapes Okay, made it curvier for your pleasure
S ~ 00:30:421 (4,5) - Same thing here Yeye, etc
S ~ 00:33:313 (3,4) - And here ; Try to fix all these strange curves in this difficulty Kay, done
S ~ 00:47:770 (3,4) - Here too, this shape is really awkward
C ~ 01:00:782 (1,2,3,4,5) - Don't force symmetry on such tiny distance snap, it has overlapping and it's not really nice Fixed overlapping, but kept symmetry
C ~ 01:16:686 (3) - Make it parallel to the previous slider Done
S ~ 01:49:578 (4) - Fix blanketing? lol, I had this fixed. Dunno what happened

Hyper
C ~ 00:04:939 (4) - Consider New Comboing for consistency Done
S ~ 00:36:566 (3) - You should make a straight line with the previous notes, making the pattern better when repeated another time I have no idea what the second part of your sentence means, but I made it more linear.
C ~ 01:06:566 (1,2,3) - Fix the spacing Done
C ~ 01:18:132 - Try this rhythm Oki

Another
C ~ 00:03:584 (6,7) - I see what you did there but it's very confusing, you should extend the slider instead of that circle Omg, I have no idea what the fuck you're trying to tell me, but I changed in my own way :>
C ~ 00:26:264 (2) - Move this circle, it's on the HP bar Omg, blame cheesiest, fixed
C ~ 00:28:614 - Too empty, add some sort of sliders like in the rest of the map Okay, ktgster said so too, fixed
S ~ 00:30:782 (2) - Make it parallel to the previous slider Done
S ~ 00:34:758 - I don't think the speed up is required, same for the other parts where you did it It is, k.
C ~ 01:06:837 - Missing beat Fixed
C ~ 01:49:216 - Don't skip the streams kkkk
S ~ 01:57:891 (7,8,9,10,11) - Try to make a better shape, and NC on (7) Did NC, kept shape

Extra
C ~ Should change OD to 8 for mapset consistency Yeah I thought about that too. I just wasn't sure
C ~ 00:02:228 (9) - New combo for consistency Done
S ~ 00:05:120 (5) - ^ Done
C ~ 00:06:566 (6) - NC on this one instead of the next slider Done
S ~ 00:10:903 (5) - NC Done
C ~ 00:14:156 (8,9,1) - This is supposed to be a 5 note stream, since it's an Extra Making it streamy doesn't necessarily mean it's harder. And I probably couldn't change it without remapping this part anyway...
S ~ 00:17:409 (1,2,3) - I Suggest making this a slider No
C ~ 00:23:192 - Decide what you want to do: here you have 4 bar combos while 00:28:975 - here 2 bar I chose 2 bars
C ~ 00:48:855 (8,9,1) - Same thing as before
S ~ 00:52:108 (1,2,3) - ^
C ~ 00:58:614 (1) - Talked to you about this part, make it better and hp - 1 Done, except for HP-1
C ~ 01:24:638 - Same thing, decide whether you want 4 bars BEFORE and keep this or the opposite Done
C ~ 01:46:686 (8,9,1) - blabla
C ~ 01:47:951 (7,8,9) - Please change this placement Done
S ~ 01:57:891 (7) - Maybe NC Done

Black Another
Perfect. k
Thanks, applied almost everything. You best
posted
offset 46
Ez2Dj :)
posted

Xin_U wrote:

offset 46
Ez2Dj :)
Yes, sounds way better! Thanks :D

/edit: it was actually slightly too early, changed to 55
posted
pls get this ranked
posted
Yeah, I'm trying, but I can't find taiko modders :<
posted
[Extra]

offset about +15~25ms

thank you
posted

waxman wrote:

[Extra]

offset about +15~25ms

thank you
No... Did you redownload new .mp3?
posted

Alumetorz wrote:

waxman wrote:

[Extra]

offset about +15~25ms

thank you
No... Did you redownload new .mp3?
OOPS

MY BAD (´・ω・`)

SORRY, I COULDN'T SEE WHAT YOU WROTE!
posted
hehe, no problem :3
posted
i wan mania this pls jkjk


http://puu.sh/5e5BV.rar
posted
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