Went over a load of hitsounding concepts and approaches for organising them better, as well as pointing out that non-custom hitsounds need to be approached as if they were the osu! defaults. Quite a lot of productive discussion.Couldn't apply these changes yet, cause I'm kinda busy/lazy. Will do it tomorrow19:32 D33d: Hold on Alumetorz, did you really go through the trouble of making hitnormals with different amounts of decay?
19:32 TheGrimOfCrazy: please turn the really straight parts by 15 degrees
19:32 Alumetorz: dunno what you mean d33d
19:33 Dainesl00: I'll look at the Taiko Onis and Muzukashiis except with Autoplay so I don't get mad and the mods won't be like "stop spamming please" at me.
19:33 D33d: Well, your normal-hitnormal and normal-hitwhistle sound nigh-identical, except that the hitnormal sounds shorter.
19:33 Alumetorz: i dont have custom normal-hitnormal
19:33 Alumetorz: for this map
19:33 D33d: No, but you have a custom whistle and that sounds almost the same. I'm wondering if something's up with it?
19:34 TheGrimOfCrazy: alumetorx
19:34 Dainesl00: Alumetorz, the Taiko Oni is edging very close to being an Inner Oni apart from the AR being somewhat low.
19:34 TheGrimOfCrazy: alumetorz
19:34 D33d: The whistle sounds like a less punchy hitnormal.
19:34 TheGrimOfCrazy: I'll mod your map when i have time
19:34 Dainesl00: At some points anyways.
19:34 D33d: I think that you should make the clap slightly more prominent. Maybe just brighten its sound.
19:34 Alumetorz: wowowow guys
19:34 Alumetorz: chillö
19:34 Dainesl00: Also the difficulty can be quite inconsistent. At about one minute, it seems to get really easy, then it becomes hard again
19:34 D33d: Looking at [Another], the map looks fine
19:35 TheGrimOfCrazy: the extra needs more flow
19:35 Alumetorz: d33d the whistles are the snares
19:35 TheGrimOfCrazy: just by watching auto
19:35 Alumetorz: and the claps are the kicks
19:35 Dainesl00: I shall check for myself whether you two are right about Extra.
19:35 Alumetorz: grim id rather not change much in my extra, i got a lot of positive feedback
19:35 D33d: Yeah that's what I mean. You have a default normal-hitnormal, but then a normal-hitwhistle, both of which are snares.
19:35 Alumetorz: if its about flow i might change some things ^^
19:36 TheGrimOfCrazy: alumetorz onyl a few parts
19:36 Alumetorz: yeah thats k
19:36 TheGrimOfCrazy: have flow problems
19:36 TheGrimOfCrazy: which can be really annoying for players
19:36 Dainesl00: Where are the flow problems?
19:36 Alumetorz: no d33d i dont have any normal-hitnormal !! q_Q
19:36 D33d: I strongly recommend using drum-like sounds under the drum sampleset, because it makes it much easier to manage them.
19:36 TheGrimOfCrazy: i'm naked right now so when i get dressed i'll mod the flow breaks
19:36 D33d: Well I'm just saying that they both sound very alike and wondered if that was intentional.
19:37 TheGrimOfCrazy: they do sound similar
19:37 Alumetorz: it may sound like that to your hitsounds?
19:37 TheGrimOfCrazy: almost like no hitsounding at all
19:37 D33d: The blood-covered reverse arrows seem a bit hard to notice as well, since the whole skin's blood blood blood.
19:37 Alumetorz: :<
19:37 TheGrimOfCrazy: gg
19:37 D33d: Oh, you have a skin with different hitsounds?
19:38 Alumetorz: hitwhislte and hitclap yes
19:38 TheGrimOfCrazy: map hitsounds on defualt or palce in your custom hitsounds
19:38 TheGrimOfCrazy: into map
19:38 Alumetorz: what?
19:38 Alumetorz: i dont get it
19:38 TheGrimOfCrazy: place the hitsoudns from your skin into map
19:38 TheGrimOfCrazy: or map hitsounds using default skin
19:39 Alumetorz: wth
19:39 TheGrimOfCrazy: it doesn't make sense to hitsound with a different custom hitsounds and not use them for map
19:39 Alumetorz: dude, i used them.
19:39 Alumetorz: im not stupid
19:39 Alumetorz: i just didnt use them for the slow part
19:39 TheGrimOfCrazy: you just said you have a different hitwhistle and hticlap than we do
19:39 Alumetorz: ohh
19:40 Alumetorz: ok i misunderstood that
19:40 TheGrimOfCrazy: so why don't you palce those hitsounds into your map as customs
19:40 TheGrimOfCrazy: so we hear the same way you do
19:40 Alumetorz: because theyre not for enjoyment
19:40 Alumetorz: its more like
19:40 Alumetorz: clicking
19:40 D33d: um
19:40 TheGrimOfCrazy: ...
19:40 Alumetorz: click-soung
19:40 Alumetorz: sound*
19:41 TheGrimOfCrazy: i would listen to D33d
19:41 TheGrimOfCrazy: go drum
19:41 Alumetorz: i think theres some misunderstanding in our conversations xD
19:41 Alumetorz: yeah d33d pro
19:42 D33d: What you have at the moment is a load of normal-hitnormals, which are snares. You also have normal-hitwhistles, which are also snares. It's all snare snare snare, with some kicks
19:42 TheGrimOfCrazy: sounds like map ahs no hitsounding
19:42 D33d: Other than some very dull thumps.
19:42 Dainesl00: Damn D33d, why must you be so detailed with your explanations?
19:42 Alumetorz: but hitnormals being snares depends on the skin youre using
19:43 D33d: I find that I need to hit people over the head with logic.
19:43 Alumetorz: im stupid
19:43 D33d: Okay. What about those with default hitsounds?
19:43 Alumetorz: doesnt matter does it?
19:44 Alumetorz: oh you mean
19:44 Dainesl00: Well, if you want variety, it may matter.
19:44 Alumetorz: disabled or default skin?
19:44 D33d: For any elements which aren't forced custom, you HAVE to bear the defaults in mind.
19:44 Alumetorz: you mean the default skin?
19:44 D33d: yes
19:44 Alumetorz: peppys skin
19:44 D33d: Plenty of people use it and they will just get snare-snare-snare-snare-snare-snare-thump.
19:44 Alumetorz: okay
19:45 Alumetorz: yeah
19:45 Alumetorz: orz
19:45 D33d: derp
19:45 Alumetorz: should i rehitsound or just change the hitsound wavs?
19:45 D33d: Add wavs.
19:45 Alumetorz: or that
19:45 D33d: You have your whistle sample as a snare, so add a custom normal to some thumpy/clicky thing.
19:46 Alumetorz: kay
19:46 Alumetorz: (lol)[https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/1002416_550007451723851_1306400679_n.jpg]
19:47 Alumetorz: but using hitnormals wavs is kinda risky imo
19:47 Alumetorz: people gonna be hating so much
19:47 Xgor: Hi #modhelp
19:47 Alumetorz: well its probably just me
19:48 Alumetorz: hi xgor
19:48 Xgor: Hi
19:49 D33d: If you want to circumvent THAT problem, then use a custom sound which isn't a snare.
19:50 D33d: People shouldn't really complain about hitsounds being different anyway. If they're done properly, then they'll be inconsequential.
19:50 D33d: Hey Xgor
19:50 Alumetorz: i ALWAYS disable them, no matter how good they are (if going for rank)
19:50 Xgor: Oh D33d I'm 50% in on this~
19:50 *Xgor is editing Kurosaki Maon - fuss fuzz [Hard]
19:50 Alumetorz: if its unsubmitted i dont care
19:51 Alumetorz: d33d what about this sound? http://puu.sh/3nltW.wav
19:51 Alumetorz: no never mind
19:52 D33d: Actually, that sounds decent.
19:52 Alumetorz: for real?
19:52 Alumetorz: and what about my custom clap hitsound which already is a kick sound?
19:53 Quiz-chan: what the
19:55 Alumetorz: let me rephrase
19:55 Alumetorz: and what about my normal-hitclap sound which already is a kick sound?
19:55 Alumetorz: normal-clap?
19:56 D33d: Assign the new hitsound to normal-hitclap
19:56 D33d: Or um.
19:56 Alumetorz: and what about my normal-hitclap?
19:57 D33d: This would be so much easier if you used the sample switcher to its full potential.
19:57 Alumetorz: should i remove it completely?
19:57 D33d: I dunno; just use a different sound for drum.
19:57 D33d: Nah, it's effective where it is.
19:57 Alumetorz: but it sounds the same as the wav i sent you
19:57 D33d: oh right
19:57 D33d: Take a sound which sounds similar to your personal skin's normal-hitnormal.
19:58 Alumetorz: hmm thatd be clicking
19:58 Alumetorz: ill puush my hitnormal
19:58 D33d: k
19:58 Alumetorz: youll see what i mean
19:59 Alumetorz: http://puu.sh/3nlSw.wav
19:59 Alumetorz: i use it for accwhoring
20:00 Alumetorz: well it sounds good to me, because im used to it. But every other person who uses for example the default skin would kill themselves
20:00 D33d: ...If it's not designed to blend with any music, then why did you use it as a basis for the other hitsounds?
20:01 Alumetorz: cause i didnt think it over
20:01 D33d: You could have some kind of sharp tapping noise as a hitnormal, or get a brighter sound for the hitwhistle.
20:01 Alumetorz: i was like "hmm sounds cool"
20:01 those: force other samples as other hitsounds then
20:02 D33d: Also, I felt that the chimes in the soft section were too repetitious. Mix them with other softer hitsounds.
20:02 Alumetorz: ok thats actually true
20:03 Alumetorz: mixing would indeed be nice
20:03 D33d: Just use drum and soft sounds with them. Even sofwhistles and softfinishes would be fine.
20:03 Alumetorz: like the louder whistle sounds emphasizing with other samples
20:03 D33d: Basically that.
20:04 Alumetorz: wait
20:04 Alumetorz: i used soft sounds for the slow part
20:04 Alumetorz: or i misunderstood you again xD
20:05 Alumetorz: and i actually only used softfinishes even in normal sampleset parts
20:05 D33d: I mean alternate between custom and default sounds.
20:05 Alumetorz: ah
20:06 Alumetorz: isnt it ugly whistling (if its the default skin afaik)
20:06 Alumetorz: like REAL whistling
20:06 D33d: A more efficient solution would be to assign the other stuff to the drum sample set, since you have no custom drum sounds
20:06 D33d: I meant softwhistles.
20:06 Alumetorz: yea me too
20:06 D33d: Even drum whistles.
20:07 Alumetorz: this would basically mean id gotta rehitsound everything?
20:07 Alumetorz: it wouldnt be much of a problem
20:07 Alumetorz: since i really want this to get ranked
20:08 D33d: If you go with the chimes/default softwhistles idea, then you'll need to use loads of inheriting sections anyway.
20:08 D33d: Therefore, rehitsounding the normal way would be far easier.
20:08 Alumetorz: yeah thought so
20:09 Alumetorz: im probably gonna do this
20:09 D33d: Really, you need to get used to the sample switcher in the top left.
20:09 Alumetorz: i do it was just new back then
20:09 Alumetorz: kinda
20:09 D33d: Oh okay.
20:09 D33d: Well in case you didn't know, shift+QWER changes the underlying hitsound and ctrl+QWER changes the additions.
20:10 D33d: Much easier than clicking back and forth/
20:10 Alumetorz: oh didnt know that actually xD
20:10 Alumetorz: ok ill just summarize what we discussed so itll be easier for me to hitsound it tomorrow, because ill probably forget about it
20:11 Alumetorz: never mind its not much xD
20:12 D33d: k then
20:12 Alumetorz: i just saveloged
20:12 Alumetorz: well thank you so much d33d <3
20:12 Alumetorz: this helped a lot
20:12 D33d: You're welcome!