forum

Blue Stahli - Atom Smasher

posted
Total Posts
97
show more
Topic Starter
Cobra

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
jyu

Cobra wrote:

AlpacaCokelat wrote:

You mapping skill improved a lot. I hope this get ranked :>
Thank you and thanks for the stars :D Still waiting for Maxstep to be ranked.
you just made my day. have more stars~
Shohei Ohtani
I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note?
00:40:993 (7) - Have these go parallel from each other?
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over.
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider
01:37:191 (9) - Add normal hitsounds

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3

I like it :3.
Topic Starter
Cobra

CDFA wrote:

I think I actually did mod that other map but I'm a sucker for mod4modders so let's do this. I'm not sure, I think I deleted it before anyone posted ._.

Advanced:
00:17:331 (7) - I think this would look better with just regular spacing right
00:26:205 (1,2,3,4,1,2,3,4) - This might look better as an 8 note pattern rather than 2 four note patterns not sure what to do D:
00:38:036 (1) - I don't think there's enough time from the last note to this note. Maybe have it stack under the previous note? I was planning to do this, except I sort of half-stacked it. Done.
00:40:993 (7) - Have these go parallel from each other? Good idea
00:54:514 (1) - This might look better blanketing the end of the previous slider. I like overlaps, but it usually looks a bit weird if it's only halfway over. changed this pattern a bit
01:09:726 (2,3) - These don't really follow anything. Maybe make it like a long slider or something, since you're pretty much filling ambient noise i dont even like this part, notes deleted, break & spinner added
01:24:303 (6) - Center this slider so the end of (5) is in the center of the slider it looked ugly before, thanks for pointing it out
01:37:191 (9) - Add normal hitsounds added finishes on this stream

Average:
00:42:261 (6) - The angle the curve is going seems a bit odd, going upscreen and all changed

Easy:
00:21:557 (2) - If you lower this note, and fix the spacing of the third note so it's northeast of this one, it can make pretty pretty curves :3 pretty :D

I like it :3. Thanks CDFA!
Zero__wind
Hi Cobra, I've finished
http://puu.sh/37k1B.zip
Hope it would be fine with you
Suimya
Hi, here's the mod4mod from my queue~ :3


Amateur:
  1. 00:17:754 (1) - better to remove the finish, cus i dont hear any in the music
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, sounds better to me
  3. 00:26:205 (3) - ^ and it'll be nice to add nc on this slider, it'll look good :3
  4. 00:27:472 (4) - remove finish and add normal simpleset instead
  5. 00:27:895 (1) - the whistle on this spinner sounds a bit off so i suggest you to remove it
  6. 00:35:078 (2,3) - remove this notes and make 1/1 slider instead since this is easy diff, you should make it more easy
  7. 00:40:993 (5,1) - it'll play better if you do something like this http://puu.sh/3dDp7.jpg
  8. 00:51:557 (1) - this slider would look good if you rotate it 2 clock wise :3
  9. 00:56:627 (1) - remove finish there is none in the music
  10. 01:22:402 (4) - add nc here cus the combo went long here, you shouldn't do that in easy diff
  11. 01:37:191 (1) - i prefer you add finish instead of whistle since the music went silent after that
  12. 01:43:951 (1) - move this slider to x:256 y:216
  13. 01:44:796 (2) - remove the finish on the head of the slider and add clap instead, and remove the finish from the reverse it dont fit at all ><
  14. 01:48:176 (1) - ^ but remove clap and add finish instead
  15. 01:52:402 (5) - remove the finish on the reveres


Average:
  1. 00:22:824 (4) - remove this nc, cus the music didnt change here
  2. 00:24:514 (1) - remove the normal simpleset and add soft finish instead, same as i said on easy diff
  3. 00:26:205 (1) - ^
  4. 00:27:895 (1) - same i said about this spinner on easy diff
  5. 00:47:331 (2) - this slider would look better if you just copied this slider 00:46:486 (1) -
  6. 00:55:993 (x) - something seems missing here so you better add a note here cus i can hear something here ><
  7. 00:58:317 (1) - add a finish on this note, it fits perfectly
  8. 01:36:768 (4) - ^ but at the end of this slider, and remove the whistle
  9. 01:44:796 (2,3,1) - same as i said on easy about this part (clap on 2, remove finish on 3)
  10. 01:52:402 (1) - ^ (remove finish on reverse)

Advanced:
  1. 00:37:930 (9) - remove this overmapped note pls ;w; i honestly dont hear anything in it
  2. 00:51:451 (6) - ^


That's all i can find... Good luck with your map :3
Angelic Force
Hi, M4M from my queue!

Sorry if you didn't read my M4M rules, but just to let you know, I only map 2 difficulties (to be fair since my map only has 1 diff currently). Since your map has more than 2, and you didn't state which 2 difficulties you want modded, I decided to mod the Average and Advanced diffs.

Do take note that those suggestions I made which involve adding notes is based on my testplay, and I found it more intuitive to play if these notes were added, as I tapped those missing notes based on my instinct.

Average
SPOILER
  1. 00:17:754 (1) - This slider doesn't sync with the music in my opinion, should be the same beat as the one at 00:14:374 (1)
  2. 00:24:514 (1,2,1,2,3,4) - Either change the slider velocity, or add some notes. It's too slow and doesn't feel intuitive to play, because the speed stays the same when the music speeds up.
  3. 00:30:853 - Try either extending the spinner to here, or add a note here. It feels as if a beat is missing.
  4. 01:11:416 (1) - Try increasing this slider's velocity and make it the zig-zag slider pattern that you have been using in the map. It fits the music better.
  5. 01:15:219 (1) - Reduce this slider's length by a 1/2 beat.
  6. 01:13:106 - Try adding a note?
  7. 01:40:571 (1) - Don't stack this slider with the note before, feels unnatural compared to the rest of the map, no significant change in the music to justify this.
  8. Also, some parts of the Kiai Time seem slower/easier than parts like these 00:31:275 (1,2,3), more notes with this velocity/spacing should be included in the Kiai Time.

Advanced
SPOILER
  1. 00:34:550 - Add a note here, there's an obvious sound.
  2. 00:37:930 - ^
  3. 00:48:071 - ^
  4. 00:51:451 - ^
  5. 01:42:155 - ^
  6. Also, double stacked notes like 01:21:979 (1,2) feel out of place, this is because the many double stacked notes before it are 1/2 beat apart, but this one is 1 whole beat apart. I think there are a few of these on your map. Spacing them out at least feels more intuitive.

Well, that's about it. I'm not too experienced with hitsounds, inherited green sections and whatnot, so could not give advice on those.
This was my first mod ever, so I'm sorry if it didn't help you much.
rezoons
What are you waiting for? Go rank this! (And take another star :) )
Topic Starter
Cobra

rezoons wrote:

What are you waiting for? Go rank this! (And take another star :) )
I'm trying my best :D
Thanks for the star man! Awesome you got your map ranked. I just had to get #1 on Easy :P
GIDZ
My 19th mod :D

General:
~Image size is larger than 1024*768

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless....

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!!
Topic Starter
Cobra
Fixed almost everything in Sekai-nyan and Angelic's mods.

gideon5504 wrote:

My 19th mod :D

General:
~Image size is larger than 1024*768 There is a new rankable size.

Amateur:
~I dun see any problems 0.o

Average:
~Nothing here either...0.o

Advanced:
~01:27:050 ~ 01:31:909 - I think all circles would increase the diff and make the build up sound better. (FINALLY XD)
~I am really speechless.... Nah, I want some variety.

I know it doesn't look much,but....
YOUR MAP WAS TOO AWESOME :) IT SHOULD REALLY GET RANKED SOON,SO GOOD LUCK!! Thank you very much!
sheela
Hi! From my queue~

Amateur
00:16:064 (3) - Whistle?
00:26:205 (1) - Try this? It pops out in my head. :D
http://osu.ppy.sh/ss/834779
00:27:472 (2) - Finish
00:32:965 (3) - At the start, clap
00:39:726 (3) - Clap
00:44:796 (4) - At the start, finish
01:21:134 (3) - Clap
01:41:838 (3) - Clap
01:51:979 (4) - Clap

Average
00:16:486 (4) - Finish
00:17:754 (1) - At the start, finish
00:54:092 (4) - At the end, finish

Advanced
01:15:219 (1) - Finish

Cool map. Good Luck and star!
dkun
SPOILER
20:46 dkun: heyo
20:46 dkun: you around?
20:47 Cobra: Yeah
20:47 Cobra: Hi
20:47 *dkun is editing [http://osu.ppy.sh/b/239261 Blue Stahli - Atom Smasher [Average]]
20:47 Cobra: :O
20:47 Cobra: dkun
20:47 Cobra: you're a bat now
20:47 dkun: o/
20:47 Cobra: didnt even notice
20:47 dkun: :p
20:47 dkun: a friend recommended your map to me
20:47 dkun: been meaning to get to it
20:47 dkun: and it's quite nice!
20:48 Cobra: thank you :D
20:48 dkun: I just have two things to say though
20:48 dkun: your tags are inconsistent, N+H have have an extra space after "vol."
20:48 Cobra: Ah
20:48 Cobra: let me get on that
20:49 dkun: aaaand I think you should up the OD on Amateur by 1, totally preference though
20:49 Cobra: alrighty
20:49 Cobra: well this is exciting :o
20:49 dkun: kinda surprised me a map this good has taken this long to get attention
20:50 Cobra: that just made my day
20:50 dkun: haha, i'm very glad~
20:50 Cobra: im so happy a BATs come along loool
20:50 dkun: well
20:50 dkun: my goal is to get mappers going with ranked maps
20:50 dkun: newer mappers*
20:50 dkun: especially those that DON'T have ranked maps
20:50 dkun: I ranked someone's first map earlier today, so.. I think it's been a pretty successful mission so far. haha.
20:51 Cobra: thats always a good goal ^.^
20:51 dkun: oh and
20:51 dkun: tick -1 on amateur
20:51 dkun: t2 is quite unnecessary imo
20:52 Cobra: mmkay
20:52 Cobra: OD +1 on amateur you said?
20:52 dkun: OD+1, yes.
20:52 Cobra: alrighty
20:52 Cobra: all clear
20:52 dkun: update~
20:53 Cobra: there we are
20:55 dkun: sec~

This seems good to go on my end! (doublechecked the timing with a few team members)
popner
Mark.

Will mod as CDFA's request if not ranked then.
Scorpiour
hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here
  2. 00:44:374 (5) - +whistle here to emphasize it?
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear?
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump?
  6. 01:16:275 (3) - i'd like to place it at 256:264
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn?
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :>
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this?
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders)
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy
[Average]
  1. AR+1, OD+1 to ballance the diff spread
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable
  5. 00:30:853 - similar to Advanced, extend spinner to here?
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > >
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^
Call me back when you're ready
rezoons
Finally :)

Go rank! ^^
Shohei Ohtani

popner wrote:

Mark.

Will mod as CDFA's request if not ranked then.
<3~
Topic Starter
Cobra
Well, thanks for that request CDFA :D
Thanks for the support rezoons!
Also, thanks to the person who recommended my map to dkun.
Let's go rank this thing!

Scorpiour wrote:

hi there~~random bubble check

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Do not use single chars in tags like vol. 3 where '3' is splited by spaces. Ah, okay. Fixed.
[Advanced]
  1. 00:30:853 - i'd like to extend spinner to here mmkay
  2. 00:44:374 (5) - +whistle here to emphasize it? sure
  3. 00:44:796 (1) - the finish at end is heard odd a bit, suggest to remove right. added clap instead
  4. 00:53:458 (2,3,4) - move (2) to 459:60 and make the triplet like this to avoid the placement here too linear? cool, thanks
  5. 00:58:317 (5) - move to 389:134 to follow the prev jump? done
  6. 01:16:275 (3) - i'd like to place it at 256:264 done
  7. 01:26:205 (3,4) - i may choose this kinda beat here:
  8. 01:29:585 (3,4) - ^ nah, i think i'll keep the current one.
  9. 01:32:120 (1,2,3,4,1,2,3,4,1) - make the increasing volumn here more smooth? add two or four more inherited timing points to adjust the volumn? done
  10. 01:37:191 (9) - NC here and remove NC at 01:38:881 (1) - ? just my personal preference for follow point :> i like it
  11. 01:40:782 (2,3,4) - similar to 00:53:458 (2,3,4), like this? done
  12. 01:48:176 (1) - hmm feel...you're wasting the 1/3 beats here... i may choose to make here like this: (1/3 repeat sliders) i like how yours looks, used it
  13. 01:52:402 (1,2,3,4,5) - too many finishes here.. heard noisy fixed
[Average]
  1. AR+1, OD+1 to ballance the diff spread done, but is AR6 okay for normal? o_O
  2. 00:18:599 (2) - split it into a note and 1/1 slider like this?
  3. 00:21:979 (3) - ^ both done
  4. 00:27:050 (2) - add one repeat, the blanket at 00:27:683 - is uncomfortable done
  5. 00:30:853 - similar to Advanced, extend spinner to here? alright
  6. 01:35:923 (2,3,4) - i expect more 1/2 sliders around here > > kept it this way for now. dont wanna make it too hard
[Amateur]
  1. 01:52:402 (5) - Move NC to here
  2. 01:55:782 (4) - ^ both fixed
Call me back when you're ready
Thanks for the check!
Scorpiour
rebubbled~~
popner
[Advanced]
01:42:261 (1,2) - bend them more like 01:44:796 (3,4)?
01:52:402 (1,2,3,4,5) - looks weird because they are not in a same line
01:57:050 (6,7,8,9,1) - keep the spacing consistent in the stream?
02:05:712 (2) - consider move the note to 196,20. It will make more sense.

[Average]
00:16:698 (5) - similar suggestion as 01:42:261 (1,2) in [Advanced]
00:58:317 (1) - try to put it at the symmetric position of 00:56:205 (5)
01:14:162 (4) - bend more like 00:31:275 (1)?
Topic Starter
Cobra
All fixed, thanks popner!
popner
Enjoy your first Rank!

(My 600th kd)
vipto
o

Congratz on your first ranked map :3
dkun
big big yeah. 8-)
Topic Starter
Cobra
Thanks popner, dkun, and Scorpiour :D
Glad the day has come!

Hope everyone enjoys playing :)
Overwrite
Congratulations! :)
DakeDekaane
Congratulations on your first ranked mapset \:3/
TrigonometrY
Congratz with first rank!
Kei
;_; ... i was going to rank this today. im so late orz. grats cobra, you deserve it!
rezoons
Finally you did it!

Congratulation ^^
Shohei Ohtani

Cobra wrote:

Also, thanks to the person who recommended my map to dkun.
:P
Topic Starter
Cobra
CDFA... oh you.
Sorry Kei xD thank you for helping me to make my map better in the past!
Thanks to the rest of you :)
Irreversible
yay i love this song! good map btw as well, cobra :P you did well ~
narakucrimson
F*ck man, you've got a bright future on mapping!
Topic Starter
Cobra

narakucrimson wrote:

F*ck man, you've got a bright future on mapping!
Wow, that means so much coming from you Naraku! You've always been one of my favorite mappers.
Thanks for the support earlier. Let's see what I can bring to the table in the future :P
UnitedWeSin
Gratz! Really nice set Cobra. :)
jyu
holy shet and you were right lol congratz!!
D33d
Advanced felt pretty fun when I played it. It's pretty expressive and tidy. I can't comment on the other difficulties, but from what I've seen, good start.
popner
I hope I can see more 1st maps like this quality level in my queue. The only issue of this map is that it's a bit easy, and you can try more jumps in future maps.
Zero__wind
oh man I'm late here
congratz
show more
Please sign in to reply.

New reply