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Game Grumps - Game Grumps Medley

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Total Posts
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Topic Starter
okamiratsu
This beatmap was submitted using in-game submission on Friday, March 21, 2014 at 10:43:35 AM

Artist: Game Grumps
Title: Game Grumps Medley
Source: Game Grumps
Tags: marathon collab Jontron egoraptor
BPM: 124
Filesize: 20534kb
Play Time: 12:01
Difficulties Available:
  1. Marathon Collab (4.92 stars, 781 notes)
Download: Game Grumps - Game Grumps Medley
Information: Scores/Beatmap Listing
---------------
Game Grumps Medley
Warning Maps do contain some offensive language
Please redownload if downloaded before 7/9/13

Pause Balls Guest Diff Done by Xin-Kun
Family Fued Baboom Taiko Guest diffs by CoroQuetz
Youtube links to original creators
Pause Balls by waterflame89: http://www.youtube.com/watch?v=ufZiDlU2N6o
Poppy Bros by GhostWithParanoia: http://www.youtube.com/watch?v=Zit3WcEyegg
Bernard the Biscuit by liltommyj: http://www.youtube.com/watch?v=3UucpqKDGnY
Goof Troop Boob by liltommyj: http://www.youtube.com/watch?v=2L6POqtJ_Bk
Family Feud Baboom by atpunk01: http://www.youtube.com/watch?v=UKbDCk3XTDI
Back in Mississippi by litommyj: http://www.youtube.com/watch?v=hHncTVoscwA
Banana Shoes by xXJerryTerryXx: http://www.youtube.com/watch?v=K4m5mr41g4c
Difficulty Process:
Xin's Pause Balls: Open
Poppy Bros: Open
Bernard the Biscuit: Vahn10
Family Feud Baboom: Open
Goof Troop Boop: Mapped by Me
Back in Mississippi: Open
Banana Shoes: Mapped by Me

4/9/2013: Bernard the Biscuit and Goof Troop boop maps fixed
4/11/13: New Difficulty "Banana Shoes"
4/17/13: Gcode mod
4/18/13: TMAstraf mod
4/20/13: Changed family feud baboom to taiko
4/22/13: Erylex mod
4/24/13: Wolf mod
5/22/13: YunoFanatic mod
6/10/13: CoroQuetz Guest diffs
6/11/13: new diff "Back in Mississippi" 60% done
6/12/13: Back in Mississippi Completed
6/29/13: Taiko Oni update
6/29/13: mingmichael taiko mod
7/9/13: map adjustments
7/26/13: Alarido mod
8/25/13: Timing check by vahn10
3/12/2014: Combined all songs into one for marathon collab
Relyks55
You might want to correct the spelling on the "Family Fued Baboom" difficulty. You know, spell it [i]Feud[i] instead.
Topic Starter
okamiratsu

Relyks55 wrote:

You might want to correct the spelling on the "Family Fued Baboom" difficulty. You know, spell it [i]Feud[i] instead.
thanks I changed it
Gcode
Small mod I guess:

METADATA:

Your difficulties don't all have the same [Storyboarding] settings under Song setup

-Letterbox during breaks
-Countdown on or off

[Xin's pause balls]
-Seems fine to me

[Poppy Bros]
*-Your mp3 file is 256kb/s while the maximum is 192kb/s.

-00:17:280 (1,2,3,4) - Consider Distance snapping these notes
Nothing much else found, Mostly visual issues that would not help really

[Bernard the Biscuit]
00:24:468 (1,2,3,4) - To make this a perfect <>ish figure, hold shift to disable grid snap and move the notes. (keeping the same figure) http://puu.sh/2BY1R the line should appear (as an example) between 1 and 2 etc

[Goof Troop Boop]
00:35:111 (1,2,3) - (Consistency issue not important) What you did with the hitsounds sounds nice 00:27:111 (1,2,3,4) - there, so why not do it again?
00:39:111 (3,4,5,6,7) - ^ (and etc.)
01:34:486 (5) - Consider moving tick #2 in this slider to be like this? http://puu.sh/2BYkl
01:35:236 (6,7,8,1) - If youd like the <> shape , do the shift thingy previously mentioned :p
01:52:111 (1) - IMO not really necessary, but keep if youd like

[Banana Shoes]
<AIMOD> The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize.

<Me again>
-These Difficulty Stats seem wayyyyy too high, unless you really want them like that.
Nothing I can comment on really... It would be all visual and stuff like slider shapes

[Family Feud Baboom]
<AIMOD> - The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize.

<ME>
-These Difficulty Stats (again) seem wayyyyy too high, almost ludicrous unless you really want them like that.
And once more, I really don't like going into aesthetics, so I won't, but yeah the stats seem tooooo high
TMAstraf
Xin's Pause Balls:
00:48:909 put slider exactly like 00:47:942

Goof Troop Boop:
01:41:236 maybe put circle of slider like 01:39:736

Banana Shoes:
01:42:328 This slider is a little bit to outside, please fix it
- If this is Hard please make Slider Velocity1,60
Make Distance Spacing 1,1x

Well thats all =)
Topic Starter
okamiratsu

Gcode wrote:

Small mod I guess:

METADATA:

Your difficulties don't all have the same [Storyboarding] settings under Song setup

-Letterbox during breaks
-Countdown on or off Pause balls didn't need a countdown and unchecked all letterboxes

[Xin's pause balls]
-Seems fine to me

[Poppy Bros] Done
*-Your mp3 file is 256kb/s while the maximum is 192kb/s.

-00:17:280 (1,2,3,4) - Consider Distance snapping these notes
Nothing much else found, Mostly visual issues that would not help really

[Bernard the Biscuit] Done
00:24:468 (1,2,3,4) - To make this a perfect <>ish figure, hold shift to disable grid snap and move the notes. (keeping the same figure) http://puu.sh/2BY1R the line should appear (as an example) between 1 and 2 etc

[Goof Troop Boop] Done
00:35:111 (1,2,3) - (Consistency issue not important) What you did with the hitsounds sounds nice 00:27:111 (1,2,3,4) - there, so why not do it again?
00:39:111 (3,4,5,6,7) - ^ (and etc.)
01:34:486 (5) - Consider moving tick #2 in this slider to be like this? http://puu.sh/2BYkl
01:35:236 (6,7,8,1) - If youd like the <> shape , do the shift thingy previously mentioned :p
01:52:111 (1) - IMO not really necessary, but keep if youd like

[Banana Shoes] Done
<AIMOD> The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize.

<Me again>
-These Difficulty Stats seem wayyyyy too high, unless you really want them like that.
Nothing I can comment on really... It would be all visual and stuff like slider shapes This diff is Insane

[Family Feud Baboom] Done
<AIMOD> - The mp3 you are using is a lot longer than the part which is mapped. Consider cropping it to reduce filesize.

<ME>
-These Difficulty Stats (again) seem wayyyyy too high, almost ludicrous unless you really want them like that.
And once more, I really don't like going into aesthetics, so I won't, but yeah the stats seem tooooo high
thank you for modding
Topic Starter
okamiratsu

TMAstraf wrote:

Xin's Pause Balls:
00:48:909 put slider exactly like 00:47:942 Done

Goof Troop Boop:
01:41:236 maybe put circle of slider like 01:39:736 Done

Banana Shoes:
01:42:328 This slider is a little bit to outside, please fix it done
- If this is Hard please make Slider Velocity1,60
Make Distance Spacing 1,1x This diff is Insane

Well thats all =)
TheBurntPast
Great beat maps
Love them! :D
Erylex
Hi. Mod via my queue.

General.

I think offset=3900 (On first diff)
Use grid snap with small size.


Xin's Pause Balls DIFF

00:10:190 (3) - Move to x=384 y=160
00:11:158 (4) - ^ x=408 y=336
00:30:512 (4) - Move to x=256 y=152
00:35:835 (2) - ^ x=200 y=256
00:45:029 (4) - Use Ctrl+H on 00:44:061 (2)
00:47:448 (2,3) - Do gap.
01:20:835 (4) - move to x=256 y=152

Poppy Bros Diff

00:18:720 (4) - Move to x=360 y=288
00:38:880 (1) - Remove NC
00:40:080 (8) - add nc
00:41:040 (1) - remove nc
00:42:240 (1) - ADD nc

Bernard the Biscuit Diff

00:28:818 (4) - add nc
00:30:018 (1) - remove nc
00:31:668 (5) - add nc
01:04:218 (4) - Maybe NC?
01:52:218 (4) - NC


End

Other diff`s is not my division (sorry)
A very original beatmap. I think you got fast rank! :3
Good Luck
Topic Starter
okamiratsu

Erylex wrote:

Hi. Mod via my queue.

General.

I think offset=3900 (On first diff)
Use grid snap with small size. Done


Xin's Pause Balls DIFF
all suggestions done

00:10:190 (3) - Move to x=384 y=160
00:11:158 (4) - ^ x=408 y=336
00:30:512 (4) - Move to x=256 y=152
00:35:835 (2) - ^ x=200 y=256
00:45:029 (4) - Use Ctrl+H on 00:44:061 (2)
00:47:448 (2,3) - Do gap.
01:20:835 (4) - move to x=256 y=152

Poppy Bros Diff
all suggestions done
00:18:720 (4) - Move to x=360 y=288
00:38:880 (1) - Remove NC
00:40:080 (8) - add nc
00:41:040 (1) - remove nc
00:42:240 (1) - ADD nc

Bernard the Biscuit Diff

00:28:818 (4) - add nc done
00:30:018 (1) - remove nc done
00:31:668 (5) - add nc done
01:04:218 (4) - Maybe NC? no change
01:52:218 (4) - NC no change


End

Other diff`s is not my division (sorry)
A very original beatmap. I think you got fast rank! :3
Good Luck
thanks for modding
787B

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

I strongly suggest adding in the description a warning saying lyrics may be offensive.

Xin's Pause Balls
  • Nice job here
  1. 00:07:770 (1) - You could have placed this slider last node a bit higher on the grid so it won't touch with 00:06:319 (4) -, improving and making the gameplay into a cleaner way.You could also try moving 00:07:287 (5,1) - together up if you want to keep the blanket there.(Remember to check next object spacing).

  2. 00:19:383 (1,2) - Blanket could have been improved here. Instead of making several nodes for 00:20:351 (2) - you could have used only three nodes for a much better-looking slider there.
  3. 00:30:512 (4,1) - Pretty much the same thing as above, the current slider on the combo could have been improved in terms of visuals to improve gameplay and the blanket with previous object.
  4. 00:34:867 (1,2) - Why the huge sudden change of spacing here? This is not recommended in an Easy, so I recommend you do a ctrl+g in 00:35:835 (2) - and place it with the current spacing you are using (which should be 1,0x). Another thing here is that 00:34:867 (1) - is a bit close from 00:32:932 (3) - so consider giving 00:34:867 (1) - a bit more space from that slider.
  5. 01:00:029 (2) - Same thing as in 00:19:383 (1,2) -. Try making the slider a bit better here.
  6. 01:01:480 (3,1) - Blanket here could also have been improved. Consider making the middle node of 01:02:448 (1) - a bit more to the left, so it can improve its shape and blanket with previous slider.
  7. 01:10:674 (2) - Same as 00:19:383 (1,2) - too.

Poppy Bros
  1. 00:10:560 (1) - Do you mind removing the new combo here? I honestly think it would be much better if the new combo was added in 00:11:520 (2) - because of the finish hitsound.
  2. 00:23:040 (3) - I really recommend adding new combo here because the vocals change of style, and because the finish hitsound.
  3. 00:35:040 (1,2,3,4,5,6,7) - Combo a bit long in my opinion. You could have added one in (6) or in (4).
  4. 01:07:200 (4) - Would be better if you had split this slider into two for a better pattern, two repeat arrows feels something kinda unnecessary since it's the first time you did it, and it's actually on the very end of the diff. You could also decrease one repeat arrow from it and add an object at 01:08:640 - .


Bernard the Biscuit

  • Carefull when following the vocals here, I was very uncomfortable playing because those changes from red to blue ticks very often.
  1. 00:10:818 - to 00:11:118 - you could have added a slider. I felt something was missing between 00:09:618 (1,2) - when playing. I understand you've wanted to follow the vocals, but that small amount of time between them makes the gameplay kinda weird. You can also hear there is actually a beat on that time I've specified.
  2. 00:13:218 - to 00:13:518 - has the same thing I mentioned above, so if you have applied things there, make sure to also do the same here for a consistency.
  3. 00:21:318 - Add a circle here to improve flow.
  4. 00:26:418 - ^
  5. 00:59:268 (4) - Consider making a perfect stack with 00:58:818 (3) -, which means you should place that circle in x:274 y:232.
  6. 01:46:818 (3,4) - I strongly suggest you to delete some finish hitsounds here, it's really unnecessary to place all of them on those sliders. If you really want them though, you could have placed one in (3) and one in (4) (both in the beginning of each slider).

Goof Troop Boop

  • I really miss sliders in the beginning of the diff here, feels quite repetitive with only circles.
  1. 00:33:236 - Consider adding an object here to keep with the flow?
  2. 00:33:236 - ^
  3. 00:55:486 (8) - Would be better if you have made this slider with a circular shape for a better looking.
  4. 00:57:236 - Same reasons for adding a circle here like in 00:33:236 -

Banana Shoes
  1. 00:14:033 (4,5,6,7,8,1,2,3,4) - This feels kinda repetitive. Instead of placing them matching with each other, you could have placed them minding the overall usage of the grid, improving gameplay.
  2. 00:31:898 (5,1,2) - Doesn't match with the song in my opinion, you could have tried a different pattern here. I felt much better when test-playing if 00:32:235 (1) - was placed to start in 00:32:404 - which means deleting 00:32:741 (2) - and adding a reverse arrow in 00:31:898 (5) - .
  3. 00:56:168 - Add a circle to improve flow. The same applies for 00:56:505 - 01:06:955 - and 01:07:292 -.

Any doubts you have with something in this mod, please, do contact me through pm or ingame.
Topic Starter
okamiratsu

Wolf wrote:

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

I strongly suggest adding in the description a warning saying lyrics may be offensive.
Done

Xin's Pause Balls
  • Nice job here
    All Suggestions done
  1. 00:07:770 (1) - You could have placed this slider last node a bit higher on the grid so it won't touch with 00:06:319 (4) -, improving and making the gameplay into a cleaner way.You could also try moving 00:07:287 (5,1) - together up if you want to keep the blanket there.(Remember to check next object spacing).

  2. 00:19:383 (1,2) - Blanket could have been improved here. Instead of making several nodes for 00:20:351 (2) - you could have used only three nodes for a much better-looking slider there.
  3. 00:30:512 (4,1) - Pretty much the same thing as above, the current slider on the combo could have been improved in terms of visuals to improve gameplay and the blanket with previous object.
  4. 00:34:867 (1,2) - Why the huge sudden change of spacing here? This is not recommended in an Easy, so I recommend you do a ctrl+g in 00:35:835 (2) - and place it with the current spacing you are using (which should be 1,0x). Another thing here is that 00:34:867 (1) - is a bit close from 00:32:932 (3) - so consider giving 00:34:867 (1) - a bit more space from that slider.
  5. 01:00:029 (2) - Same thing as in 00:19:383 (1,2) -. Try making the slider a bit better here.
  6. 01:01:480 (3,1) - Blanket here could also have been improved. Consider making the middle node of 01:02:448 (1) - a bit more to the left, so it can improve its shape and blanket with previous slider.
  7. 01:10:674 (2) - Same as 00:19:383 (1,2) - too.

Poppy Bros

  • All Suggestions done
  1. 00:10:560 (1) - Do you mind removing the new combo here? I honestly think it would be much better if the new combo was added in 00:11:520 (2) - because of the finish hitsound.
  2. 00:23:040 (3) - I really recommend adding new combo here because the vocals change of style, and because the finish hitsound.
  3. 00:35:040 (1,2,3,4,5,6,7) - Combo a bit long in my opinion. You could have added one in (6) or in (4).
  4. 01:07:200 (4) - Would be better if you had split this slider into two for a better pattern, two repeat arrows feels something kinda unnecessary since it's the first time you did it, and it's actually on the very end of the diff. You could also decrease one repeat arrow from it and add an object at 01:08:640 - .


Bernard the Biscuit

  • All Suggestions done
    Carefull when following the vocals here, I was very uncomfortable playing because those changes from red to blue ticks very often.
  1. 00:10:818 - to 00:11:118 - you could have added a slider. I felt something was missing between 00:09:618 (1,2) - when playing. I understand you've wanted to follow the vocals, but that small amount of time between them makes the gameplay kinda weird. You can also hear there is actually a beat on that time I've specified.
  2. 00:13:218 - to 00:13:518 - has the same thing I mentioned above, so if you have applied things there, make sure to also do the same here for a consistency.
  3. 00:21:318 - Add a circle here to improve flow.
  4. 00:26:418 - ^
  5. 00:59:268 (4) - Consider making a perfect stack with 00:58:818 (3) -, which means you should place that circle in x:274 y:232.
  6. 01:46:818 (3,4) - I strongly suggest you to delete some finish hitsounds here, it's really unnecessary to place all of them on those sliders. If you really want them though, you could have placed one in (3) and one in (4) (both in the beginning of each slider).

Goof Troop Boop

  • All Suggestions done
    I really miss sliders in the beginning of the diff here, feels quite repetitive with only circles.
  1. 00:33:236 - Consider adding an object here to keep with the flow?
  2. 00:33:236 - ^
  3. 00:55:486 (8) - Would be better if you have made this slider with a circular shape for a better looking.
  4. 00:57:236 - Same reasons for adding a circle here like in 00:33:236 -

Banana Shoes

  • All Suggestions done
  1. 00:14:033 (4,5,6,7,8,1,2,3,4) - This feels kinda repetitive. Instead of placing them matching with each other, you could have placed them minding the overall usage of the grid, improving gameplay.
  2. 00:31:898 (5,1,2) - Doesn't match with the song in my opinion, you could have tried a different pattern here. I felt much better when test-playing if 00:32:235 (1) - was placed to start in 00:32:404 - which means deleting 00:32:741 (2) - and adding a reverse arrow in 00:31:898 (5) - .
  3. 00:56:168 - Add a circle to improve flow. The same applies for 00:56:505 - 01:06:955 - and 01:07:292 -.

Any doubts you have with something in this mod, please, do contact me through pm or ingame.
thanks for modding
YunoFanatic
(OSU)
In Osu Mode Too Much Slider Few Ciircle It Should Be Good If It Increase The Circle A Little Bit And One Thing Pls Smaller Circle Size Just a Little Bit - Xin's Pause Ball
In the Poppy Bros u should increase the aproach rate by one - Poppy Bros
In The Bernard The biscuit smaller the circle - bernard the biscuit
In the Goof Troop Boop Tooo Fast - goof Troop Boob
In the Banana Shoes Its okay :3 - banana Shoes


My Modding :3 Should Be Helpful

The Red Circle Indicates The Changes It Should Be ..

I Hope It Will be helpFul
Topic Starter
okamiratsu

YunoFanatic wrote:

(OSU)
In Osu Mode Too Much Slider Few Ciircle It Should Be Good If It Increase The Circle A Little Bit And One Thing Pls Smaller Circle Size Just a Little Bit - Xin's Pause Ball Circle size: Done map: no change because its an easy diff
In the Poppy Bros u should increase the aproach rate by one - Poppy Bros Done
In The Bernard The biscuit smaller the circle - bernard the biscuit Done
In the Goof Troop Boop Tooo Fast - goof Troop Boob Done
In the Banana Shoes Its okay :3 - banana Shoes


My Modding :3 Should Be Helpful

The Red Circle Indicates The Changes It Should Be ..

I Hope It Will be helpFul
thanks for modding
Coro
Your requested Taiko GD~
http://puu.sh/3cyt2

Btw, you need at least 2 taiko diffs in order to get ranked. I'll include an easier of Family Feud if you want, reply me if you want it.
Coro
Updated diffs: http://puu.sh/3dOfC

Includes 2 diffs, just delete the old one and replace with these new ones.
Also, add my username to the tags~
PokuMii
This needs to be ranked and I'll be happy.
mingmichael
hey okamiratsu :) here the mods that you requested to me
[Futsuu]
  • sorry i can't find anything orz
[Oni]
  1. 00:09:830 (18) - k here~
  2. 00:16:949 (58) - d
  3. 00:22:373 (91) - ^
  4. 00:26:271 (114,115,116,117,118,119,120,121,122,123,124) - hmmm... how about use ddkkddkk pattern at this stream? so it'll be kkddkkddkkd
  5. 00:48:220 (295,296) - switch these notes. so d k
goodluck o/
Coro

mingmichael wrote:

hey okamiratsu :) here the mods that you requested to me
[Futsuu]
  • sorry i can't find anything orz
[Oni]
  1. 00:09:830 (18) - k here~ okay
  2. 00:16:949 (58) - d okay
  3. 00:22:373 (91) - ^ okay
  4. 00:26:271 (114,115,116,117,118,119,120,121,122,123,124) - hmmm... how about use ddkkddkk pattern at this stream? so it'll be kkddkkddkkd I prefer my pattern, sorry
  5. 00:48:220 (295,296) - switch these notes. so d k sorry I want to keep the dkdkdk ending
goodluck o/
updated Oni
osu file format v12

[General]
AudioFilename: 2-07 Family Feud BaBoom.mp3
AudioLeadIn: 2007
PreviewTime: 27080
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Game Grumps Medley
TitleUnicode:Game Grumps Medley
Artist:Game Grumps
ArtistUnicode:Game Grumps
Creator:okamiratsu
Version:CQ's Oni FFB
Source:Game Grumps
Tags:egoraptor jontron Xin-Kun CoroQuetz
BeatmapID:238983
BeatmapSetID:87490

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tumblr_m7fsatmcxG1rwmx48o3_1280.png",0,0
//Break Periods
2,538,4373
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
0,338.983050847458,4,1,0,100,1,0
338,-50,4,1,0,100,0,0
5414,-100,4,1,0,100,0,0
27108,-100,4,1,0,100,0,1
48813,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 128,64,0
Combo3 : 0,255,255
Combo4 : 255,255,255

[HitObjects]
132,204,338,1,4,0:0:0:0:
200,184,5423,5,0,0:0:0:0:
200,184,5593,1,8,0:0:0:0:
200,184,5932,1,8,0:0:0:0:
200,184,6271,1,8,0:0:0:0:
200,184,6610,1,8,0:0:0:0:
200,184,6779,1,0,0:0:0:0:
200,184,6949,1,8,0:0:0:0:
200,184,7288,1,8,0:0:0:0:
200,184,7627,1,8,0:0:0:0:
200,184,7966,1,8,0:0:0:0:
200,184,8135,1,0,0:0:0:0:
200,184,8305,1,8,0:0:0:0:
200,184,8644,1,8,0:0:0:0:
200,184,8983,1,8,0:0:0:0:
200,184,9322,1,8,0:0:0:0:
200,184,9491,1,0,0:0:0:0:
200,184,9661,1,0,0:0:0:0:
200,184,9830,1,8,0:0:0:0:
200,184,10000,1,8,0:0:0:0:
200,184,10084,1,8,0:0:0:0:
200,184,10169,1,0,0:0:0:0:
200,184,10254,1,0,0:0:0:0:
200,184,10338,1,8,0:0:0:0:
200,184,10423,1,8,0:0:0:0:
200,184,10508,1,0,0:0:0:0:
200,184,10677,1,0,0:0:0:0:
200,184,10847,1,0,0:0:0:0:
200,184,11016,1,8,0:0:0:0:
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Topic Starter
okamiratsu

CoroQuetz wrote:

mingmichael wrote:

hey okamiratsu :) here the mods that you requested to me
[Futsuu]
  • sorry i can't find anything orz
[Oni]
  1. 00:09:830 (18) - k here~ okay
  2. 00:16:949 (58) - d okay
  3. 00:22:373 (91) - ^ okay
  4. 00:26:271 (114,115,116,117,118,119,120,121,122,123,124) - hmmm... how about use ddkkddkk pattern at this stream? so it'll be kkddkkddkkd I prefer my pattern, sorry
  5. 00:48:220 (295,296) - switch these notes. so d k sorry I want to keep the dkdkdk ending
goodluck o/
updated Oni
osu file format v12

[General]
AudioFilename: 2-07 Family Feud BaBoom.mp3
AudioLeadIn: 2007
PreviewTime: 27080
Countdown: 0
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StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Game Grumps Medley
TitleUnicode:Game Grumps Medley
Artist:Game Grumps
ArtistUnicode:Game Grumps
Creator:okamiratsu
Version:CQ's Oni FFB
Source:Game Grumps
Tags:egoraptor jontron Xin-Kun CoroQuetz
BeatmapID:238983
BeatmapSetID:87490

[Difficulty]
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Thanks and its updated
The-Gabe
This map is awesome and all, but, to put it to you nicely, there are way to many unnecessary jumps. I like the map, but, the problem is that there are too many jumps on the harder difficulties to the point where it is almost unplayable.

I REALLY LIKE YOUR HARD WORK! Exceptional job. Hope this information helps......
Deni

Mapper Help Team



Timing in "Back In Mississippi" is perfectly fine imo. No kudosu for this.
Topic Starter
okamiratsu

Deni wrote:

Mapper Help Team



Timing in "Back In Mississippi" is perfectly fine imo. No kudosu for this.
thanks
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