Some idea born out of randomness and boredom as well as game crossover (because yes, we can)
osu! Gameplay Fittings and Equips
It is essentially where you post a sort of 'character/player equipment fitting list' of things that represent or focus on how you play osu! and how those fittings enhance your gameplay (in a sense). It is based on the ship fitting system in EVE Online. You might be free to post a different set of equipment using a fitting from a different game but not sure how that would work in osu! context. <<<important
*******************************************************************************************
Rulesets: (will change as needed)
High slots are for the things that interface directly with gameplay elements - where you fit things that blow up or otherwise interact with hitcircles, sliders, spinners, fruits , combos etc.
Midslots are for the things that enhance your gameplay on the neurovisual and social aspects. (might adjust some of this later)
Lowslots are for things that generally enhance your endurance / stamina, accuracy etc. (might also adjust this later)
High, mid and low slots each have a maximum of 8, but! the maximum nmber of usable slots must not reach 18 (if possible) or 21 (maximum limit allowed).
(Only ships that cannot be accessed by normal players have all slots usable - usually reserved for Game Masters and devs - this does not include Moderators)
Rigs are for enhancements for one gameplay aspect that apply penalty drawbacks for another. A maximum of three rigs can be used.
Subsystems... not sure if want. If you are a specialized kind of osu! player and know how Tech III Strategic Cruisers and Subsystems work, you can make a fit based on that.
Module Levels (Meta Levels)
Progressing by how good they are:
0 --- - Plain Jane Tech I module
1 - 4 - Meta Levels 1-4 Tech I modules, meta 4 being best tech I
5 --- - Tech II - better stats but more resource consumption (always Meta Level 5)
6 - 13 - Deadspace, storyline & faction modules
14+ - Officer modules = highest ratio of enhancing effects to resource consumption but should not be more than 3-6 fitted, with the exception of highslot weapon modules. May or may not be named after you, but you best be able to live up to it if you do.
Drones /pets are not needed but optional.
If you are confused as to how to make one yourself, a reference link is included for convenience.
http://eve.battleclinic.com/browse_loadouts.php
And if that isn't enough, here's EVE Fitting Tool - a piece of software where you can create your own fittings without even having an account!
https://forums.eveonline.com/default.as ... ts&t=24359 (for now, use the link in that forum page)
Please no excessively overpowered stuff - if you ain't Cookiezi, don't post an OP fit if you can't live up to it. Keep stuff balanced.
When commenting on other people's fits/equips, it's ok to be lulzy as long as you keep it civil or at least non-abusive on the commentary. Remember, this is done for OUR entertainment, mmkay?
******************************************************************************
My fittings as an example.
osu! Standard Mode Optimal Performance Fitting (stream stable cap up to 170 BPM, needs really good skills to fit n' fly)
Highslots:
4x Beatmaster007's Modified Mega Hitcircle Blaster
1x Heavy Energy Nosferatu II
1x Hitcircle Link Augmentor II
1x Salvager II
Midslots:
2x Tracking Computer II + 2x Hirtcircle Tracking Speed Script
2x Hitcircle Sensor Booster II + 2x Scan Resolution Script
1x Caldari Navy Adaptive 'Troll' Invulnerability Field
1x Large Ancillary Shield Booster II + Federation Navy Cap Charge 400
1x Prototype 100MN Microwarpdrive
Lowslots:
1x Mouse Field Stabilizer II
1x Tapping Accuracy Synchronizer II
2x BeatMaster007's Modified Tracking Enhancer
1x Damage Control II
Rig slots:
1x Hitcircle Strike Enhancement Appropriator (Increases hitcircle hit accuracy at the expense of streaming speed)
1x Hitcircle Collision Accelerator (Increases hitcirtcle hit reaction time at the expense of streaming speed)
(empty)
The idea was enhancing accuracy to the point where you can catch hitcircles that pop out of nowhere due to high AR (bar Hidden mod) and being able to SS FC nearly all normals and most hard maps at the expense of being able to stream faster than 150-170 consistently and reliably... And be able to fend off chatroom trolling whilst at it.
also, shield tanking ftw because armor tanking hasn't been fixed yet
*********************************************************************************************
Feel free to rate
osu! Gameplay Fittings and Equips
It is essentially where you post a sort of 'character/player equipment fitting list' of things that represent or focus on how you play osu! and how those fittings enhance your gameplay (in a sense). It is based on the ship fitting system in EVE Online. You might be free to post a different set of equipment using a fitting from a different game but not sure how that would work in osu! context. <<<important
*******************************************************************************************
Rulesets: (will change as needed)
High slots are for the things that interface directly with gameplay elements - where you fit things that blow up or otherwise interact with hitcircles, sliders, spinners, fruits , combos etc.
Midslots are for the things that enhance your gameplay on the neurovisual and social aspects. (might adjust some of this later)
Lowslots are for things that generally enhance your endurance / stamina, accuracy etc. (might also adjust this later)
High, mid and low slots each have a maximum of 8, but! the maximum nmber of usable slots must not reach 18 (if possible) or 21 (maximum limit allowed).
(Only ships that cannot be accessed by normal players have all slots usable - usually reserved for Game Masters and devs - this does not include Moderators)
Rigs are for enhancements for one gameplay aspect that apply penalty drawbacks for another. A maximum of three rigs can be used.
Subsystems... not sure if want. If you are a specialized kind of osu! player and know how Tech III Strategic Cruisers and Subsystems work, you can make a fit based on that.
Module Levels (Meta Levels)
Progressing by how good they are:
0 --- - Plain Jane Tech I module
1 - 4 - Meta Levels 1-4 Tech I modules, meta 4 being best tech I
5 --- - Tech II - better stats but more resource consumption (always Meta Level 5)
6 - 13 - Deadspace, storyline & faction modules
14+ - Officer modules = highest ratio of enhancing effects to resource consumption but should not be more than 3-6 fitted, with the exception of highslot weapon modules. May or may not be named after you, but you best be able to live up to it if you do.
Drones /pets are not needed but optional.
If you are confused as to how to make one yourself, a reference link is included for convenience.
http://eve.battleclinic.com/browse_loadouts.php
And if that isn't enough, here's EVE Fitting Tool - a piece of software where you can create your own fittings without even having an account!
https://forums.eveonline.com/default.as ... ts&t=24359 (for now, use the link in that forum page)
Please no excessively overpowered stuff - if you ain't Cookiezi, don't post an OP fit if you can't live up to it. Keep stuff balanced.
When commenting on other people's fits/equips, it's ok to be lulzy as long as you keep it civil or at least non-abusive on the commentary. Remember, this is done for OUR entertainment, mmkay?
******************************************************************************
My fittings as an example.
osu! Standard Mode Optimal Performance Fitting (stream stable cap up to 170 BPM, needs really good skills to fit n' fly)
Highslots:
4x Beatmaster007's Modified Mega Hitcircle Blaster
1x Heavy Energy Nosferatu II
1x Hitcircle Link Augmentor II
1x Salvager II
Midslots:
2x Tracking Computer II + 2x Hirtcircle Tracking Speed Script
2x Hitcircle Sensor Booster II + 2x Scan Resolution Script
1x Caldari Navy Adaptive 'Troll' Invulnerability Field
1x Large Ancillary Shield Booster II + Federation Navy Cap Charge 400
1x Prototype 100MN Microwarpdrive
Lowslots:
1x Mouse Field Stabilizer II
1x Tapping Accuracy Synchronizer II
2x BeatMaster007's Modified Tracking Enhancer
1x Damage Control II
Rig slots:
1x Hitcircle Strike Enhancement Appropriator (Increases hitcircle hit accuracy at the expense of streaming speed)
1x Hitcircle Collision Accelerator (Increases hitcirtcle hit reaction time at the expense of streaming speed)
(empty)
The idea was enhancing accuracy to the point where you can catch hitcircles that pop out of nowhere due to high AR (bar Hidden mod) and being able to SS FC nearly all normals and most hard maps at the expense of being able to stream faster than 150-170 consistently and reliably... And be able to fend off chatroom trolling whilst at it.
also, shield tanking ftw because armor tanking hasn't been fixed yet
*********************************************************************************************
Feel free to rate