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yanaginagi - Yukitoki (TV Size) [Taiko|Osu]

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10nya
mod req via in-game pm.. sorry for late ;w;
don't kudosu this please =w= just pointing stupid nazis

[General]
  1. add to tags やはり俺の青春ラブコメはまちがっている。 ?
[Nich's Easy]
  1. 00:12:054 (2)- : Doesn't fit to consistency but I heard clap sound at the song so add clap here?
[wcx's Normal]
nothing ;w;

[Gu's Hard]
nothing _(:3rz

[Insane]
  1. 00:31:438 - : heard violin sound here, add note perhaps?
Nichiyouki

Sonnyc wrote:

Nich's Easy:

00:05:894 (1) - Start at 00:06:258 I don't like shorter spinner than this.
00:42:975 (4) - 1 Grid up Moved
00:54:448 (1) - Start at 00:54:630 Fixed

Natsu wrote:

Easy:
  1. 00:09:349 (2,3,1) - the distance is not the same im nazi ;) I will move (2) to left 1 grid and (3) to right 1 grid, to cause the spacing nearby.
  2. 01:17:540 x:108 y:320 to make a better blanket with previous slider Normally, I had put this slider here lol

- t e n n y a - wrote:

[Nich's Easy]
  1. 00:12:054 (2)- : Doesn't fit to consistency but I heard clap sound at the song so add clap here? Okay, but I will reduce volume, too.
Thank you everyone for mod :)

http://puu.sh/2PfBS.osu
BeatofIke

0OoMickeyoO0 wrote:

no need to mod, really :<
This o.o
/me runs
Mikkuri
เมื่อไหร่แรงค์บอกด้วย
Topic Starter
Fumika
Uploaded, Thanks :3
scanter
Fumi-chan go go !
L_P
good song!!!
map is also not bad!
loruna_old

newtoniorock8 wrote:

hi ~ :) #modreqs

[*] ~ Timing

Bpm: 165.000
Offset: 410

Bpm: 164.57
Offset: 6591

Bpm: 165.000
Offset: 56444
orioncomet
[General]
- Well hmm,, There're some kind of unsnapped notes which I'm told by AIMod but I tried to snap them which it won't work since the new timing ate them, so I guess it's fine. Just wanted to point it out before anything :P
- Wow, too many red lines indeed lol but I talked with Fumika about it he said the drum would be really off if we don't add other offset, so~
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using.
- Missing video in [wcx's Normal]
- Not match preview point in [Nich's Easy]

[Climbb's Taiko Oni]
- imo, the beginning felt a little empty.



The mapset itself is fine, taiko diffs are very well made. You can call me back.
OnosakiHito
Checking taikos before the bubble.

[Kantan]

00:09:894 (5,6,7,8,9) - I suggest having d k D x K x D because, in this way the 00:09:349 (4,5) - notes are easier to play if they keep the d k d k... muster.
01:21:903 (5,6,7,8,9,10,11,12) - ^

Nice Kantan, a bit harder as a regular one. But okay, I don't see a reason why not to have somtimes harder Kantans.
Just keep an eye on different gaps next time since they confuse beginner really much.

[Futsuu]

00:06:258 (7,1) - Have just a spinner here. Using a note and spinner that close together can confuse newbies.
00:11:690 (11,1) - ^
00:18:075 (15,16,17) - k d k would fit perfect. It is fair to the songs high pitch and gives a more smoother play-feeling due to color-alternate.

Nice Futsuu as well.

[ ReySHel's Muzukashii]

00:46:085 (2) - Suggesting to delete the note. Previous section had long patterns. I think this section is fine by keeping short patterns so you can differ the sections of each other.
00:55:017 (1,2,1,2,3,4,5,6,1) - This is Oni level. So cutting the 5-plet to ddd d would be a possible way of avoiding it. But since we are not old fashioned anymore, you can keep it if you want.

Third diff. and nice mapped as well. I'm happy.

[ ReySHel's Oni]

Fine~

[ Climbb's Oni]

Fine~


You have a solid Taiko set. Really nice mapped and good spread.
Have a star from me and good luck.
Topic Starter
Fumika

orioncomet wrote:

[General]
- Well hmm,, There're some kind of unsnapped notes which I'm told by AIMod but I tried to snap them which it won't work since the new timing ate them, so I guess it's fine. Just wanted to point it out before anything :P :arrow: Well, This is fine.
- Wow, too many red lines indeed lol but I talked with Fumika about it he said the drum would be really off if we don't add other offset, so~ :arrow: hue
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. :arrow: For making this consistency with Timing, without timing
- Missing video in [wcx's Normal] :arrow: Done
- Not match preview point in [Nich's Easy] :arrow: Done

[Climbb's Taiko Oni]
- imo, the beginning felt a little empty.



The mapset itself is fine, taiko diffs are very well made. You can call me back.

OnosakiHito wrote:

Checking taikos before the bubble.

[Kantan]

00:09:894 (5,6,7,8,9) - I suggest having d k D x K x D because, in this way the 00:09:349 (4,5) - notes are easier to play if they keep the d k d k... muster.
01:21:903 (5,6,7,8,9,10,11,12) - ^

Nice Kantan, a bit harder as a regular one. But okay, I don't see a reason why not to have somtimes harder Kantans.
Just keep an eye on different gaps next time since they confuse beginner really much.

[Futsuu]

00:06:258 (7,1) - Have just a spinner here. Using a note and spinner that close together can confuse newbies.
00:11:690 (11,1) - ^
00:18:075 (15,16,17) - k d k would fit perfect. It is fair to the songs high pitch and gives a more smoother play-feeling due to color-alternate.

Nice Futsuu as well.

[ ReySHel's Muzukashii]

00:46:085 (2) - Suggesting to delete the note. Previous section had long patterns. I think this section is fine by keeping short patterns so you can differ the sections of each other.
00:55:017 (1,2,1,2,3,4,5,6,1) - This is Oni level. So cutting the 5-plet to ddd d would be a possible way of avoiding it. But since we are not old fashioned anymore, you can keep it if you want.

Third diff. and nice mapped as well. I'm happy.

[ ReySHel's Oni]

Fine~

[ Climbb's Oni]

Fine~


You have a solid Taiko set. Really nice mapped and good spread.
Have a star from me and good luck.
All fixed, Thanks !
orioncomet
Bubbled, good luck!
Topic Starter
Fumika
Thanks <333
Kuria
alriiiiiiiiiiiiight!
/downloading the mapset
Shohei Ohtani
Just bored and doing bubble checks

Insane:
01:04:994 (1) - I know orioncomet already mentioned this, but I found out that you CAN fix this. Move your snap divisor to 1/16. Then, adjust the slider until the endpoint is on the red timing section. If you check it again in AIMod, it says that it's snapped :3

Easy:
00:41:893 (3) - This one, I can't find a way to fix it via regular beatmap divisor. Dangit :(
01:07:337 (2) - I guess same thing as the above one

tl;dr you can fix insane's discrepency. If someone who hasn't been awake for 36 hours knows how to fix easy, that'd be super cool. Unsnapped is no fun.
lolcubes
The timing is off. I have made some corrections to the current timing.

Try this:
SPOILER
1. Offset: 440ms BPM: 165,00
2. Offset: 10.237ms BPM: 165,00
3. Offset: 10.600ms BPM: 165,00
4. Offset: 13.908ms BPM: 165,00
5. Offset: 14.998ms BPM: 165,00
6. Offset: 20.085ms BPM: 165,00
7. Offset: 42.612ms BPM: 165,00
8. Offset: 43.352ms BPM: 165,00
9. Offset: 55.022ms BPM: 165,00
10. Offset: 55.567ms BPM: 170,00
11. Offset: 56.073ms BPM: 165,00 - though I would suggest not to use this one. Having one note incorrectly snapped compared to the music is fine here because it makes it more playable. I just listed it, but I would suggest not to use this red line because of the gameplay.
12. Offset: 56.427ms BPM: 165,00
13. Offset: 61.857ms BPM: 165,00
14. Offset: 62.245ms BPM: 165,00
15. Offset: 65.134ms BPM: 165,00
16. Offset: 67.599ms BPM: 165,00
17. Offset: 68.064ms BPM: 165,00
18. Offset: 78.398ms BPM: 165,00
19. Offset: 79.700ms BPM: 165,00

I am positive this is not a constant 165bpm, however this seems to be working well. Just be extremely careful, because some patterns in your Insane diff will have very weird snapping and you might want to rethink about some circle usage (00:54:988 (1,2,3,1,2,1,2) - this especially, this is insanely hard to sightread correctly timing wise, you should probably make them all into sliders).

Also don't silence slider ends if there is a beat you can map (I am referring to 00:05:894 (1) in the insane diff). 10% is too quiet, make it at least 35%.

kanpakyin was asked to check the taiko diffs, so I am leaving this map in kpy's hands (for rebubble). :3
kanpakyin
Taiko mod here:
Black bold are unrankable stuff. Blue are highly suggested.

[Taiko Kantan]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this.
  2. 01:06:974 (4,5,6,7) - This 4-consecutive finish are too difficult for Kantan, especially with don-kan changes. I would suggest removing the finish at 01:06:974 (4,5,6) - .So that we can strike a balance between difficulty and music.

[Taiko futsuu]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this.
  2. 00:55:926 (4,5) - The spacing here is really weird. This may make confusion to newbie. Considering this difficulty is still a newbie-level difficulty. We still need to take care of newbie. I suggest removing 00:55:926 (4) - to make it looks like normal spacing.

[ReySHeL's Taiko Muzukashii]
  1. 00:30:256 (1,1,1,1,1,2) - hum.. I would suggest removing all these notes and then add a note at 00:30:256 - and 00:30:984 - (also 00:31:165 - if you feel like). Because there are no music present, so that these notes make me feel redundant. In a word, overmapped.
  2. 00:55:774 (4) - Kat here?
  3. 00:57:539 (2,3,4) - Sorry but I don't get the point here. Why did you place a triplet here? It doesn't fit the music. I think a simple 1/2 is enough.
  4. 01:02:267 (1,2,3,4)- ^ Same her, simple 1/2 is good enough here.
  5. 01:12:449 (1,2,3) - ^
  6. 01:24:085 (1,2,3,4,5,6) - ^Same. But I would like to provide an alternative solution here. First, you can simly change it into 1/2. The other solution is to make it into don instead of kat. Don sounds better at that place.

[ReySHeL's Taiko Oni]
  1. 00:30:438 (1,1,1,1,2,3) - Same as muzu.
  2. 00:55:562 (2,1,1,1,1) - I found out that kdkdk doesn't fit the music well. I prefer to use dkdkd here to fit the drum sound better.
  3. 01:07:519 (1,2,1,2,1) - I would say refrain from using stream at red section as you can see here, the spacing between the stream us irregular and hence may make some misses or affect the player. I suggest fixing this by removing the 5-plets into 1/2 or triplet.

[Climbb's Taiko Oni]
  1. 00:25:347 (106) - I would suggest moving this note to 00:25:165 - to fit the vocal there.
  2. 00:55:562 (244,245,246,247,248) - Same as 'ReySHeL's Taiko Oni' I suggest using dkdkd here. It sounds better than kdkdk imo.
  3. 01:00:994 (282) - kat here?
  4. 01:07:519 (319,320,321,322,323) - Same as 'ReySHeL's Taiko Oni'.
  5. 01:09:358 (333,334,335,336,337) - I found that dkkkd sounded weird to me. Mainly because the second kat doesn't fit the drum and pitch. I would suggest changing it into ddkkd or ddddk or kkddk or kkddd.

Sorry have to pop this.
orioncomet
ไทม์มิ่งอ่ะ(พิมพ์อิ้งละมีคนพีเอ็มไปถาม) มีคนบอกว่าเทียบดูแล้วมันนิดเดียว ไม่เป็นไร แต่ถ้าเช็คอีกทีก็ดี
taikoให้BATคอนเฟริ์ม

EDIT: oh.. didn't know it couldn't be lower than 4 hp drain too >.<~ sorry.

SPOILER
Current timing:
Offset: 440 | BPM: 165.000
Offset: 10237 | BPM: 165.000
Offset: 10600 | BPM: 165.000
Offset: 13894 | BPM: 165.000
Offset: 14984 | BPM: 165.000
Offset: 20075 | BPM: 165.000
Offset: 42612 | BPM: 165.000
Offset: 43358 | BPM: 165.000
Offset: 55017 | BPM: 165.000
Offset: 56073 | BPM: 165.000
Offset: 56449 | BPM: 165.000
Offset: 61879 | BPM: 165.000
Offset: 62267 | BPM: 165.000
Offset: 65156 | BPM: 165.000
Offset: 67621 | BPM: 165.000
Offset: 68086 | BPM: 165.000
Offset: 78420 | BPM: 165.000
Offset: 79722 | BPM: 165.000
Topic Starter
Fumika

lolcubes wrote:

The timing is off. I have made some corrections to the current timing.

Try this:
SPOILER
1. Offset: 440ms BPM: 165,00
2. Offset: 10.237ms BPM: 165,00
3. Offset: 10.600ms BPM: 165,00
4. Offset: 13.908ms BPM: 165,00
5. Offset: 14.998ms BPM: 165,00
6. Offset: 20.085ms BPM: 165,00
7. Offset: 42.612ms BPM: 165,00
8. Offset: 43.352ms BPM: 165,00
9. Offset: 55.022ms BPM: 165,00
10. Offset: 55.567ms BPM: 170,00
11. Offset: 56.073ms BPM: 165,00 - though I would suggest not to use this one. Having one note incorrectly snapped compared to the music is fine here because it makes it more playable. I just listed it, but I would suggest not to use this red line because of the gameplay. :arrow: Nahhhhh, feel off here ;w;
12. Offset: 56.427ms BPM: 165,00 :arrow: this too
13. Offset: 61.857ms BPM: 165,00 :arrow: its too early so I .make my own change here.
14. Offset: 62.245ms BPM: 165,00 :arrow: ^
15. Offset: 65.134ms BPM: 165,00 :arrow: ^
16. Offset: 67.599ms BPM: 165,00
17. Offset: 68.064ms BPM: 165,00
18. Offset: 78.398ms BPM: 165,00
19. Offset: 79.700ms BPM: 165,00

I am positive this is not a constant 165bpm, however this seems to be working well. Just be extremely careful, because some patterns in your Insane diff will have very weird snapping and you might want to rethink about some circle usage (00:54:988 (1,2,3,1,2,1,2) - this especially, this is insanely hard to sightread correctly timing wise, you should probably make them all into sliders).

Also don't silence slider ends if there is a beat you can map (I am referring to 00:05:894 (1) in the insane diff). 10% is too quiet, make it at least 35%. :arrow: Done

kanpakyin was asked to check the taiko diffs, so I am leaving this map in kpy's hands (for rebubble). :3

kanpakyin wrote:

Taiko mod here:
Black bold are unrankable stuff. Blue are highly suggested.

[Taiko Kantan]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. :arrow: Done
  2. 01:06:974 (4,5,6,7) - This 4-consecutive finish are too difficult for Kantan, especially with don-kan changes. I would suggest removing the finish at 01:06:974 (4,5,6) - .So that we can strike a balance between difficulty and music. :arrow: Done

[Taiko futsuu]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. :arrow: Done
  2. 00:55:926 (4,5) - The spacing here is really weird. This may make confusion to newbie. Considering this difficulty is still a newbie-level difficulty. We still need to take care of newbie. I suggest removing 00:55:926 (4) - to make it looks like normal spacing. :arrow: Done

[ReySHeL's Taiko Muzukashii]
  1. 00:30:256 (1,1,1,1,1,2) - hum.. I would suggest removing all these notes and then add a note at 00:30:256 - and 00:30:984 - (also 00:31:165 - if you feel like). Because there are no music present, so that these notes make me feel redundant. In a word, overmapped.
    :arrow: Done
  2. 00:55:774 (4) - Kat here? :arrow: Done
  3. 00:57:539 (2,3,4) - Sorry but I don't get the point here. Why did you place a triplet here? It doesn't fit the music. I think a simple 1/2 is enough. :arrow: Done
  4. 01:02:267 (1,2,3,4)- ^ Same here, simple 1/2 is good enough here. :arrow: Done
  5. 01:12:449 (1,2,3) - ^ :arrow: Done
  6. 01:24:085 (1,2,3,4,5,6) - ^Same. But I would like to provide an alternative solution here. First, you can simly change it into 1/2. The other solution is to make it into don instead of kat. Don sounds better at that place. :arrow: Done

[ReySHeL's Taiko Oni]
  1. 00:30:438 (1,1,1,1,2,3) - Same as muzu. :arrow: Done
  2. 00:55:562 (2,1,1,1,1) - I found out that kdkdk doesn't fit the music well. I prefer to use dkdkd here to fit the drum sound better. :arrow: Done
  3. 01:07:519 (1,2,1,2,1) - I would say refrain from using stream at red section as you can see here, the spacing between the stream us irregular and hence may make some misses or affect the player. I suggest fixing this by removing the 5-plets into 1/2 or triplet. :arrow: Done

[Climbb's Taiko Oni]
  1. 00:25:347 (106) - I would suggest moving this note to 00:25:165 - to fit the vocal there. :arrow: Done
  2. 00:55:562 (244,245,246,247,248) - Same as 'ReySHeL's Taiko Oni' I suggest using dkdkd here. It sounds better than kdkdk imo. :arrow: Done
  3. 01:00:994 (282) - kat here? :arrow: nope
  4. 01:07:519 (319,320,321,322,323) - Same as 'ReySHeL's Taiko Oni'. :arrow: Done
  5. 01:09:358 (333,334,335,336,337) - I found that dkkkd sounded weird to me. Mainly because the second kat doesn't fit the drum and pitch. I would suggest changing it into ddkkd or ddddk or kkddk or kkddd. :arrow: Done

Sorry have to pop this.
Uploaded, Thanks !
kanpakyin
Bubble restore.

wait a moment, the timing points are inconsistent.

orioncomet
by Fumika request Timing fixes + unsnapped notes (except the ones that some red lines ate them) for all diffs
Timing are based on [Insane] (taiko is also based on Insane with 1 extra timing as the previous page said)


EDIT: As for the answer to all question about timing conflict, you may want to look closely, make sure you're on Standard so AIMod'd only give you taiko diffs as timing conflict, and if you're on Taiko it'd only give you standard as timing conflict.

Fumika wrote:

orioncomet wrote:

- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. :arrow: For making this consistency with Timing, without timing
Topic Starter
Fumika

kanpakyin wrote:

Bubble restore.

wait a moment, the timing points are inconsistent.

orioncomet wrote:

by Fumika request Timing fixes + unsnapped notes (except the ones that some red lines ate them) for all diffs
Timing are based on [Insane] (taiko is also based on Insane with 1 extra timing as the previous page said)
Done <3
kanpakyin
[Insane]
  1. 01:02:242 (3) - unsnapped slider's end. This can be fixed by changing the code. You can consult popner about this.
  2. 00:13:509 (1) -
[No_Gu]
  1. 01:02:242 (1) - Same as insane
[wcx]
  1. 00:42:448 (4) -
  2. 00:42:975 (5) -
  3. 00:56:436 (1) - unsnapped note.
  4. 01:02:242 (1) - unsnapped slider's end
  5. 01:06:428 (3) - ^
[Easy]
  1. 00:41:903 (3) -
  2. 01:07:315 (2) - ^
wcx19911123
SPOILER
osu file format v12

[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 2000
PreviewTime: 56345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:wcx's Normal
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:Netsukawa opening ReySHeL wcx19911123 climbb65588 Nichiyouki nich95 My Youth Romantic Comedy Is Wrong As I Expected OreGairu Brains Base
BeatmapID:238509
BeatmapSetID:87208

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Yahari.jpg",0,0
Video,0,"Yahari.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
440,363.636363636364,4,2,2,60,1,0
7712,-100,4,2,1,75,0,0
10237,363.636363636364,4,2,1,60,1,0
10600,363.636363636364,4,2,1,80,1,0
13509,-100,4,2,2,65,0,0
13908,363.636363636364,4,1,2,60,1,0
14998,363.636363636364,4,1,2,60,1,0
18998,-100,4,2,2,25,0,0
19361,-100,4,2,2,5,0,0
19907,-100,4,2,2,65,0,0
20085,363.636363636364,4,2,2,65,1,0
31357,-100,4,2,1,65,0,0
40812,-100,4,2,3,65,0,0
40994,-100,4,2,1,65,0,0
42612,363.636363636364,4,2,1,75,1,0
43352,363.636363636364,4,2,1,75,1,0
49164,-100,4,2,1,70,0,0
54255,-100,4,2,1,20,0,0
54618,-100,4,2,1,15,0,0
55022,363.636363636364,4,2,1,75,1,0
55385,-100,4,2,1,5,0,0
55567,352.941176470588,4,2,2,75,1,0
56073,363.636363636364,4,2,1,75,1,0
56449,363.636363636364,4,2,1,90,1,1
58812,-100,4,2,4,75,0,1
58994,-100,4,2,1,75,0,1
61721,-100,4,2,4,75,0,1
61879,363.636363636364,4,2,1,90,1,1
62448,363.636363636364,4,2,1,90,1,1
65156,363.636363636364,4,2,1,90,1,1
65337,-100,4,2,4,75,0,1
65519,-100,4,2,1,75,0,1
66065,-100,4,2,4,75,0,1
66246,-100,4,2,1,75,0,1
66770,363.636363636364,4,2,3,75,1,1
66951,-100,4,2,1,75,0,1
67599,363.636363636364,4,2,1,90,1,1
67962,-100,4,2,1,75,0,0
68064,363.636363636364,4,2,1,90,1,1
70427,-100,4,2,4,75,0,1
70609,-100,4,2,1,75,0,1
73336,-100,4,2,4,75,0,1
73518,-100,4,2,1,75,0,1
76791,-100,4,2,1,75,0,0
77154,-100,4,2,2,50,0,0
77518,-100,4,2,2,55,0,0
77882,-100,4,2,2,60,0,0
78398,363.636363636364,4,2,1,90,1,0
79700,363.636363636364,4,2,1,90,1,1
79768,-100,4,2,1,75,0,0
85518,-100,4,2,1,30,0,0
86245,-100,4,2,1,20,0,0
86972,-100,4,2,1,10,0,0
87700,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 225,91,132
Combo3 : 0,128,128
Combo4 : 0,128,192
Combo5 : 255,192,0
Combo6 : 237,140,116
Combo7 : 255,0,255
Combo8 : 183,183,255

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224,280,31721,6,0,P|224:264|176:192,1,96,4|8,1:2|0:0,0:0:0:0:
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232,248,37539,6,0,P|184:240|128:264,1,96,0|8,1:0|0:0,0:0:0:0:
80,328,38266,2,0,L|64:376,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
48,240,38994,2,0,P|40:192|56:144,1,96,0|8,1:0|0:0,0:0:0:0:
128,88,39721,2,0,L|176:64,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
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328,128,41903,2,0,L|376:112,1,48,2|8,0:0|0:0,0:0:0:0:
464,144,42448,2,0,L|480:192,1,43.5,0|8,0:0|0:0,0:0:0:0:
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368,224,43715,5,0,1:0:0:0:
320,312,44079,2,0,P|264:336|168:320,1,144,8|0,0:0|1:0,0:0:0:0:
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320,40,48442,1,8,0:0:0:0:
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472,136,49170,6,0,P|472:208|440:248,1,96,4|0,1:2|1:0,0:0:0:0:
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224,304,50806,1,0,1:0:0:0:
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Topic Starter
Fumika
Done.
kanpakyin
restore.
Topic Starter
Fumika
Thanks !!
Fycho
gogo~
Nyquill
I have some concerns about the timing of the map, as well as some other things.

To any BATs looking at this: Please do not rank this until ongoing discussion has concluded. Should finish by the end of today.
Topic Starter
Fumika
p/2371594

D:

I'm concern with this too but as well as lolcubes gave me a new timing, I think timing should be fine now.
eveless
So what's the conclusion?
Nyquill

eveless wrote:

So what's the conclusion?
Still waiting on lolcubes.

Sorry for the wait, seems like he has to fix his computer.

It doesn't have to be him though, someone else can help with that issue I raised among the staff,
Topic Starter
Fumika

Nyquill wrote:

eveless wrote:

So what's the conclusion?
Still waiting on lolcubes.

Sorry for the wait, seems like he has to fix his computer.

It doesn't have to be him though, someone else can help with that issue I raised among the staff,
I hope so.
Nyquill
Looks like we have a conclusion.

The following is a new mp3 and timing. This mp3 has a lot less BPM fluctuations (probably caused by a bad initial encode on your mp3), and has better timing.

http://puu.sh/3niwR.zip

Also,

lolcubes wrote:

The part from 00:55:420 - to 00:56:299 - is not mappable. The rhythm there is cool but it has fuck me timing, it's not playable.
On any diffs (including taiko) that have notes on those locations, please change them to a spinner, or not map it at all.
Topic Starter
Fumika
All done.
ReySHeL
about Oni diff
wrong notes found
00:10:294 - d kkd is correct
i fixed, update plz~

http://puu.sh/3o4Jc.zip

http://puu.sh/3orKq.zip
Nyquill
You actually have unsnapped notes in just about all of the diffs except for rayshel's oni.

Insane and Rayshel's muzu also has the wrong preview time.

Insane also has a wrongly snapped kiai.

Please check all of your diffs carefully, and then I'll check again.

Best AIBAT modding 2013
Topic Starter
Fumika
All done, AIBAT Checked :3
Nyquill
something really quick

[insane]
00:31:230 (3,1,2) - Please manually stack this, the auto stacking makes this look rather ugly.
scanter
:O
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