Sonnyc wrote:
┗(★≧∀≦★)┛★彡
Sonnyc wrote:
┗(★≧∀≦★)┛★彡
Sonnyc wrote:
Nich's Easy:
00:05:894 (1) - Start at 00:06:258 I don't like shorter spinner than this.
00:42:975 (4) - 1 Grid up Moved
00:54:448 (1) - Start at 00:54:630 Fixed
Natsu wrote:
Easy:
- 00:09:349 (2,3,1) - the distance is not the same im nazi I will move (2) to left 1 grid and (3) to right 1 grid, to cause the spacing nearby.
- 01:17:540 x:108 y:320 to make a better blanket with previous slider Normally, I had put this slider here lol
Thank you everyone for mod- t e n n y a - wrote:
[Nich's Easy]
- 00:12:054 (2)- : Doesn't fit to consistency but I heard clap sound at the song so add clap here? Okay, but I will reduce volume, too.
This o.o0OoMickeyoO0 wrote:
no need to mod, really :<
newtoniorock8 wrote:
hi ~ #modreqs
[*] ~ Timing
Bpm: 165.000
Offset: 410
Bpm: 164.57
Offset: 6591
Bpm: 165.000
Offset: 56444
orioncomet wrote:
[General]
- Well hmm,, There're some kind of unsnapped notes which I'm told by AIMod but I tried to snap them which it won't work since the new timing ate them, so I guess it's fine. Just wanted to point it out before anything Well, This is fine.
- Wow, too many red lines indeed lol but I talked with Fumika about it he said the drum would be really off if we don't add other offset, so~ hue
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. For making this consistency with Timing, without timing
- Missing video in [wcx's Normal] Done
- Not match preview point in [Nich's Easy] Done
[Climbb's Taiko Oni]
- imo, the beginning felt a little empty.
The mapset itself is fine, taiko diffs are very well made. You can call me back.
All fixed, Thanks !OnosakiHito wrote:
Checking taikos before the bubble.
[Kantan]
00:09:894 (5,6,7,8,9) - I suggest having d k D x K x D because, in this way the 00:09:349 (4,5) - notes are easier to play if they keep the d k d k... muster.
01:21:903 (5,6,7,8,9,10,11,12) - ^
Nice Kantan, a bit harder as a regular one. But okay, I don't see a reason why not to have somtimes harder Kantans.
Just keep an eye on different gaps next time since they confuse beginner really much.
[Futsuu]
00:06:258 (7,1) - Have just a spinner here. Using a note and spinner that close together can confuse newbies.
00:11:690 (11,1) - ^
00:18:075 (15,16,17) - k d k would fit perfect. It is fair to the songs high pitch and gives a more smoother play-feeling due to color-alternate.
Nice Futsuu as well.
[ ReySHel's Muzukashii]
00:46:085 (2) - Suggesting to delete the note. Previous section had long patterns. I think this section is fine by keeping short patterns so you can differ the sections of each other.
00:55:017 (1,2,1,2,3,4,5,6,1) - This is Oni level. So cutting the 5-plet to ddd d would be a possible way of avoiding it. But since we are not old fashioned anymore, you can keep it if you want.
Third diff. and nice mapped as well. I'm happy.
[ ReySHel's Oni]
Fine~
[ Climbb's Oni]
Fine~
You have a solid Taiko set. Really nice mapped and good spread.
Have a star from me and good luck.
lolcubes wrote:
The timing is off. I have made some corrections to the current timing.
Try this:SPOILER1. Offset: 440ms BPM: 165,00
2. Offset: 10.237ms BPM: 165,00
3. Offset: 10.600ms BPM: 165,00
4. Offset: 13.908ms BPM: 165,00
5. Offset: 14.998ms BPM: 165,00
6. Offset: 20.085ms BPM: 165,00
7. Offset: 42.612ms BPM: 165,00
8. Offset: 43.352ms BPM: 165,00
9. Offset: 55.022ms BPM: 165,00
10. Offset: 55.567ms BPM: 170,00
11. Offset: 56.073ms BPM: 165,00 - though I would suggest not to use this one. Having one note incorrectly snapped compared to the music is fine here because it makes it more playable. I just listed it, but I would suggest not to use this red line because of the gameplay. Nahhhhh, feel off here ;w;
12. Offset: 56.427ms BPM: 165,00 this too
13. Offset: 61.857ms BPM: 165,00 its too early so I .make my own change here.
14. Offset: 62.245ms BPM: 165,00 ^
15. Offset: 65.134ms BPM: 165,00 ^
16. Offset: 67.599ms BPM: 165,00
17. Offset: 68.064ms BPM: 165,00
18. Offset: 78.398ms BPM: 165,00
19. Offset: 79.700ms BPM: 165,00
I am positive this is not a constant 165bpm, however this seems to be working well. Just be extremely careful, because some patterns in your Insane diff will have very weird snapping and you might want to rethink about some circle usage (00:54:988 (1,2,3,1,2,1,2) - this especially, this is insanely hard to sightread correctly timing wise, you should probably make them all into sliders).
Also don't silence slider ends if there is a beat you can map (I am referring to 00:05:894 (1) in the insane diff). 10% is too quiet, make it at least 35%. Done
kanpakyin was asked to check the taiko diffs, so I am leaving this map in kpy's hands (for rebubble). :3
Uploaded, Thanks !kanpakyin wrote:
Taiko mod here:
Black bold are unrankable stuff. Blue are highly suggested.
[Taiko Kantan]
- According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. Done
- 01:06:974 (4,5,6,7) - This 4-consecutive finish are too difficult for Kantan, especially with don-kan changes. I would suggest removing the finish at 01:06:974 (4,5,6) - .So that we can strike a balance between difficulty and music. Done
[Taiko futsuu]
- According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. Done
- 00:55:926 (4,5) - The spacing here is really weird. This may make confusion to newbie. Considering this difficulty is still a newbie-level difficulty. We still need to take care of newbie. I suggest removing 00:55:926 (4) - to make it looks like normal spacing. Done
[ReySHeL's Taiko Muzukashii]
- 00:30:256 (1,1,1,1,1,2) - hum.. I would suggest removing all these notes and then add a note at 00:30:256 - and 00:30:984 - (also 00:31:165 - if you feel like). Because there are no music present, so that these notes make me feel redundant. In a word, overmapped.
Done- 00:55:774 (4) - Kat here? Done
- 00:57:539 (2,3,4) - Sorry but I don't get the point here. Why did you place a triplet here? It doesn't fit the music. I think a simple 1/2 is enough. Done
- 01:02:267 (1,2,3,4)- ^ Same here, simple 1/2 is good enough here. Done
- 01:12:449 (1,2,3) - ^ Done
- 01:24:085 (1,2,3,4,5,6) - ^Same. But I would like to provide an alternative solution here. First, you can simly change it into 1/2. The other solution is to make it into don instead of kat. Don sounds better at that place. Done
[ReySHeL's Taiko Oni]
- 00:30:438 (1,1,1,1,2,3) - Same as muzu. Done
- 00:55:562 (2,1,1,1,1) - I found out that kdkdk doesn't fit the music well. I prefer to use dkdkd here to fit the drum sound better. Done
- 01:07:519 (1,2,1,2,1) - I would say refrain from using stream at red section as you can see here, the spacing between the stream us irregular and hence may make some misses or affect the player. I suggest fixing this by removing the 5-plets into 1/2 or triplet. Done
[Climbb's Taiko Oni]
- 00:25:347 (106) - I would suggest moving this note to 00:25:165 - to fit the vocal there. Done
- 00:55:562 (244,245,246,247,248) - Same as 'ReySHeL's Taiko Oni' I suggest using dkdkd here. It sounds better than kdkdk imo. Done
- 01:00:994 (282) - kat here? nope
- 01:07:519 (319,320,321,322,323) - Same as 'ReySHeL's Taiko Oni'. Done
- 01:09:358 (333,334,335,336,337) - I found that dkkkd sounded weird to me. Mainly because the second kat doesn't fit the drum and pitch. I would suggest changing it into ddkkd or ddddk or kkddk or kkddd. Done
Sorry have to pop this.
Fumika wrote:
orioncomet wrote:
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. For making this consistency with Timing, without timing
kanpakyin wrote:
Bubble restore.
wait a moment, the timing points are inconsistent.
Done <3orioncomet wrote:
by Fumika request Timing fixes + unsnapped notes (except the ones that some red lines ate them) for all diffs
Timing are based on [Insane] (taiko is also based on Insane with 1 extra timing as the previous page said)
osu file format v12
[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 2000
PreviewTime: 56345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:wcx's Normal
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:Netsukawa opening ReySHeL wcx19911123 climbb65588 Nichiyouki nich95 My Youth Romantic Comedy Is Wrong As I Expected OreGairu Brains Base
BeatmapID:238509
BeatmapSetID:87208
[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.96
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Yahari.jpg",0,0
Video,0,"Yahari.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo2 : 225,91,132
Combo3 : 0,128,128
Combo4 : 0,128,192
Combo5 : 255,192,0
Combo6 : 237,140,116
Combo7 : 255,0,255
Combo8 : 183,183,255
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312,192,64265,2,0,P|264:192|216:160,1,96,2|0,1:0|1:0,0:0:0:0:
200,128,64811,1,8,0:0:0:0:
180,84,64993,6,0,P|140:52|52:64,1,139,2|8,0:0|0:0,0:0:0:0:
24,100,65701,2,0,P|16:150|67:222,1,144,2|8,0:0|0:0,0:0:0:0:
116,228,66428,2,0,P|163:210|200:128,1,144,4|8,0:0|0:0,0:0:0:0:
160,40,67315,1,8,0:0:0:0:
160,40,67689,1,8,0:0:0:0:
256,56,68064,6,0,P|296:80|320:128,1,96,4|8,1:2|0:0,0:0:0:0:
416,128,68791,2,0,P|400:176|360:208,1,96,2|8,1:0|0:0,0:0:0:0:
320,216,69336,2,0,P|287:245|271:293,1,96,2|0,1:0|0:0,0:0:0:0:
284,340,69882,1,8,0:0:0:0:
328,360,70064,2,0,P|376:368|464:320,1,144,2|8,0:0|0:0,0:0:0:0:
480,232,70973,5,2,1:0:0:0:
440,144,71336,1,8,0:0:0:0:
352,104,71700,2,0,P|304:104|256:136,1,96,2|8,1:0|0:0,0:0:0:0:
256,176,72245,2,0,P|248:224|216:264,1,96,2|0,1:0|0:0,0:0:0:0:
176,280,72791,1,8,0:0:0:0:
128,280,72973,2,0,P|80:272|16:200,1,144,2|8,0:0|0:0,0:0:0:0:
16,112,73882,6,0,P|48:72|96:56,1,96,4|8,1:2|0:0,0:0:0:0:
128,80,74427,2,0,P|168:104|216:104,1,96,2|0,1:0|1:0,0:0:0:0:
256,80,74973,1,8,0:0:0:0:
344,40,75336,2,0,P|352:88|320:152,1,96,0|8,1:0|0:0,0:0:0:0:
304,168,75882,2,0,P|288:224|296:264,1,96,2|0,1:0|1:0,0:0:0:0:
312,304,76427,2,0,L|336:352,2,48,8|2|4,0:0|0:0|0:0,0:0:0:0:
216,280,77154,6,0,L|192:232,2,48,0|0|0,1:0|1:0|1:0,0:0:0:0:
200,328,77700,2,0,L|224:376,2,48,0|0|2,1:0|1:0|1:2,0:0:0:0:
104,328,78398,1,8,0:0:0:0:
104,328,78579,2,0,P|56:296|40:240,2,96,2|8|4,1:0|0:0|0:3,0:0:0:0:
136,236,79700,6,0,L|152:184,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
168,272,80245,2,0,L|176:328,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
200,240,80790,2,0,B|264:208|264:264|344:232,1,144,8|8,0:0|0:0,0:0:0:0:
376,200,81518,2,0,P|424:184|472:200,2,96,8|8|8,0:0|0:0|0:3,0:0:0:0:
424,280,82609,6,0,L|448:328,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
392,320,83154,2,0,L|392:368,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
368,280,83700,2,0,B|312:232|288:280|232:232,1,144,8|8,0:0|0:0,0:0:0:0:
216,192,84427,2,0,P|176:168|112:176,1,96,8|4,0:0|0:3,0:0:0:0:
88,200,84972,2,0,L|48:240,2,48,2|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,85518,12,4,87881,0:0:0:0:
Still waiting on lolcubes.eveless wrote:
So what's the conclusion?
I hope so.Nyquill wrote:
Still waiting on lolcubes.eveless wrote:
So what's the conclusion?
Sorry for the wait, seems like he has to fix his computer.
It doesn't have to be him though, someone else can help with that issue I raised among the staff,
On any diffs (including taiko) that have notes on those locations, please change them to a spinner, or not map it at all.lolcubes wrote:
The part from 00:55:420 - to 00:56:299 - is not mappable. The rhythm there is cool but it has fuck me timing, it's not playable.