forum

yanaginagi - Yukitoki (TV Size) [Taiko|Osu]

posted
Total Posts
137
show more
Nichiyouki
Okay, fixed on my diff

Thanks for your mod, Flask-chan =w=

http://puu.sh/2KGmv.osu
riffy
heyya~

[General]
  1. According to AiBat you have inconsistency in uninherited (red) timing sections. That's unrankable and you should fix it as soon as possible!
  2. Tags, are important part of the map! If you don't use enough tags - we won't be able to find your map :( Try to use more tags like english name of the anime: My Youth Romantic Comedy Is Wrong As I Expected also you may need such tags as OreGairu and Brains Base
  3. AudioLeadIn 1500 will be enough for all diffs. Just saying that.
[Nich's Easy]
  1. 00:04:803 (2) - I'd recommend you to finish that slider at 00:05:530. It will help you to keep consistent rhythm and it also fit with vocals here much better.
    Note:you may also put a whistle on its end.
  2. 00:41:893 (3) - Uh.. Consider replacing that clap with a whistle, clap sounds off here, imo. :<

    Good job.
[wcx's Normal]
  1. 00:01:712 (3,4) - nazi - this overlap looks messy, what's more (4)'s tail is TOO close to (3), players may mistakenly click it. Consider re-arranging this pattern a bit.
  2. 00:18:984 - sound fades out here, but you ignore that effect at all! Why? It sounds weird during gameplay. Consider silencing spinner's hitsounds starting from 00:18:984 - or doing something like custom spinner-bonus.wav
  3. 00:52:267 (1,1) - try to avoid double spinners in [Normal] diff? This diff should be calm and relaxing for players, two spinners are UNREADABLE for average players. :<

    You're totally overusing 1/2 notes during kiai section. It looks like Hard with slow sliders, try to delete some of 1/2 patterns to make this diff [Normal]. Because it is just too hard, imo.
[Gu's Hard]
  1. 00:07:167 (2) - consider placing a new combo on this slider to make spacing easier understandable here.
  2. 00:20:075 (1) and so on for every object in this part. Using x2.0 DS here to make patterns look good? Really? It is confusing for players because you'll have to slowdown on every slider and speed up on every circle! take a look at auto's moves during test. It looks like you have jumps on every single circle during calm part of the map.
  3. 01:12:267 (1) - actually, that jump is too hard. it'd be okay for [Insane] diff, but not for a [Hard] diff. Try to reduce distance spacing for this jump
[Netsukawa's Insane]
/me runs
  1. 00:18:984 - try to use something like custom spinner-bonus.wav here. Sound kinda changes here, you know.
  2. 00:38:620 (4) -nazi - this overlap with reverse arrow looks a little bit messy. Consider changing slider's shape to make flow more enjoyable. Also: add a whistle on repeat of this slider.

    rest of the diff looks really good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck. Pretty nice mapset, btw.
Topic Starter
Fumika

-Bakari- wrote:

heyya~

[General]
  1. According to AiBat you have inconsistency in uninherited (red) timing sections. That's unrankable and you should fix it as soon as possible! :arrow: Yea, I know about this but it didn't effect to any diff anyway, so I think this is fine IMO =A=
  2. Tags, are important part of the map! If you don't use enough tags - we won't be able to find your map :( Try to use more tags like english name of the anime: My Youth Romantic Comedy Is Wrong As I Expected also you may need such tags as OreGairu and Brains Base :arrow: Sure owo
  3. AudioLeadIn 1500 will be enough for all diffs. Just saying that. :arrow: I want 2000 ;w;
[Gu's Hard]
  1. 00:07:167 (2) - consider placing a new combo on this slider to make spacing easier understandable here. :arrow: sure
  2. 00:20:075 (1) and so on for every object in this part. Using x2.0 DS here to make patterns look good? Really? It is confusing for players because you'll have to slowdown on every slider and speed up on every circle! take a look at auto's moves during test. It looks like you have jumps on every single circle during calm part of the map. :arrow: How confuseing ;w; ? I think this is fine btw.
  3. 01:12:267 (1) - actually, that jump is too hard. it'd be okay for [Insane] diff, but not for a [Hard] diff. Try to reduce distance spacing for this jump :arrow: not too hard =3=
[Netsukawa's Insane]
/me runs /me slaps
  1. 00:18:984 - try to use something like custom spinner-bonus.wav here. Sound kinda changes here, you know. :arrow: don't need it !
  2. 00:38:620 (4) -nazi - this overlap with reverse arrow looks a little bit messy. Consider changing slider's shape to make flow more enjoyable. Also: add a whistle on repeat of this slider. :arrow: It's my style =w=

    rest of the diff looks really good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck. Pretty nice mapset, btw.
Thanks for mod >w</
Natsuki Nanaka
Friend request ' w '
[Easy]
General
  1. Resnap all note
Parent
  1. 01:16:813 (3) - Blanket looking is not pretty.
  2. 01:18:420 (2) - how about this


[Wcx's N]
Look is fine

[Gu's H]
seem Normal

[Insane]
Notting to say :D

Good Luck~
Nichiyouki

-Bakari- wrote:

[Nich's Easy]
  1. 00:04:803 (2) - I'd recommend you to finish that slider at 00:05:530. It will help you to keep consistent rhythm and it also fit with vocals here much better. but I feel weird when make by that
    Note:you may also put a whistle on its end.
  2. 00:41:893 (3) - Uh.. Consider replacing that clap with a whistle, clap sounds off here, imo. :< I forget to fixed xD fixed.

    Good job.

- N a n a k a - wrote:

[Easy]
General
  1. Resnap all note I will add the timing to same with other standard diffs instead, since I mistake about tming.
Parent
  1. 01:16:813 (3) - Blanket looking is not pretty. but I think it's pretty :P
  2. 01:18:420 (2) - how about this nope, I want to this note is follow the rhythm, which I think it seems fine.
Thank you both for mod :)

http://puu.sh/2LkmZ.osu
Lundlerol
Hi~
Fumika's Taiko Mod req via game-chat


[ReySHeL's Taiko Oni]
以前仰ったTaikoは名前から消すべきというのは?
なのでTaikoは消した方がいいのではないでしょうか。
それではLet's mod
00:08:803 (1) - k 前のK2つにはシンバル音が含まれているためそのままでも良いと思いますが、この部分にはシンバル音はありません。寧ろ音的にもこちらの方が小さいです。もし統一性の一貫として最後もKにしているというのなら最後もKでいいと思いますが、それでも自分ならkにします。
00:11:690 (1) -  ^
00:11:872 -  delete spinner
スピナーを消して普通に音取りしてみては?
以下 例:
00:12:054 - add k
00:12:327 - ここから2連 dk
00:12:600 - kkd
00:12:963 - dkk <やりやすさを重視すると音のない部分をdでフォローしkkの音はそのまま使う。


00:30:802 (1) - d ddk dddだと凄く違和感あります。このままで行くならddk ddddkで良いと思います。
00:33:893 - k ボーカル・サウンドにアクセントがついているのでkの方が聞こえも良いです。
00:41:165 -  ^


01:02:060 - delete. 次のノーツでBPMが変わるのとボーカル以外の音が聞き取られないのを理由にしてここは削除すべきだと思います。敢えてもう1つ言うなら精度のとりやすさですね。
01:02:267 -  D  dだけでは次の間隔に違和感あります。dにするならノーツを追加しましょう。そして此方の音と同じ音でシンバルも聞こえます。00:56:449 -
01:12:631 -  k?音のアクセント程重要なのでkで表現してもいいと思います。
01:20:812 (1) - same as above
01:23:721 (1) - ^

[Climbb's Taiko Oni]
overall good map
01:19:329 (398) - k?
01:24:449 - d
01:24:812 - k




Good luck~
ReySHeL

Lundlerol wrote:

Hi~
Fumika's Taiko Mod req via game-chat


[ReySHeL's Taiko Oni]
以前仰ったTaikoは名前から消すべきというのは?
なのでTaikoは消した方がいいのではないでしょうか。
それではLet's mod
00:08:803 (1) - k 前のK2つにはシンバル音が含まれているためそのままでも良いと思いますが、この部分にはシンバル音はありません。寧ろ音的にもこちらの方が小さいです。もし統一性の一貫として最後もKにしているというのなら最後もKでいいと思いますが、それでも自分ならkにします。
00:11:690 (1) -  ^
00:11:872 -  delete spinner
スピナーを消して普通に音取りしてみては?
以下 例:
00:12:054 - add k
00:12:327 - ここから2連 dk
00:12:600 - kkd
00:12:963 - dkk <やりやすさを重視すると音のない部分をdでフォローしkkの音はそのまま使う。


00:30:802 (1) - d ddk dddだと凄く違和感あります。このままで行くならddk ddddkで良いと思います。
00:33:893 - k ボーカル・サウンドにアクセントがついているのでkの方が聞こえも良いです。
00:41:165 -  ^


01:02:060 - delete. 次のノーツでBPMが変わるのとボーカル以外の音が聞き取られないのを理由にしてここは削除すべきだと思います。敢えてもう1つ言うなら精度のとりやすさですね。
01:02:267 -  D  dだけでは次の間隔に違和感あります。dにするならノーツを追加しましょう。そして此方の音と同じ音でシンバルも聞こえます。00:56:449 -
01:12:631 -  k?音のアクセント程重要なのでkで表現してもいいと思います。
01:20:812 (1) - same as above
01:23:721 (1) - ^




Good luck~
all fixed
thanks for mod~
http://puu.sh/2LQ8N.zip
wcx19911123
updated
osu file format v12

[General]
AudioFilename: Yahari.mp3
AudioLeadIn: 2000
PreviewTime: 56345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Yukitoki (TV Size)
TitleUnicode:ユキトキ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Fumika
Version:wcx's Normal
Source:Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags:Netsukawa opening ReySHeL wcx19911123 climbb65588 Nichiyouki nich95 My Youth Romantic Comedy Is Wrong As I Expected OreGairu Brains Base
BeatmapID:238509
BeatmapSetID:87208

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Yahari.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
440,363.636363636364,4,2,2,75,1,0
7712,-100,4,2,1,75,0,0
10237,363.636363636364,4,2,1,75,1,0
10600,363.636363636364,4,2,1,75,1,0
13509,-100,4,2,2,65,0,0
13894,363.636363636364,4,2,2,65,1,0
14984,363.636363636364,4,2,2,65,1,0
18984,-100,4,2,2,25,0,0
19348,-100,4,2,2,5,0,0
19894,-100,4,2,2,65,0,0
20075,363.636363636364,4,2,2,65,1,0
31347,-100,4,2,1,65,0,0
40802,-100,4,2,3,65,0,0
40984,-100,4,2,1,65,0,0
42612,363.636363636364,4,2,1,65,1,0
43358,363.636363636364,4,2,1,65,1,0
49176,-100,4,2,1,70,0,0
54267,-100,4,2,1,20,0,0
54630,-100,4,2,1,15,0,0
55017,363.636363636364,4,2,1,10,1,0
55380,-100,4,2,1,5,0,0
56073,363.636363636364,4,2,1,70,1,0
56449,363.636363636364,4,2,1,75,1,1
58812,-100,4,2,4,75,0,1
58994,-100,4,2,1,75,0,1
61721,-100,4,2,4,75,0,1
61879,363.636363636364,4,2,1,75,1,1
62267,363.636363636364,4,2,1,75,1,1
65156,363.636363636364,4,2,1,75,1,1
65337,-100,4,2,4,75,0,1
65519,-100,4,2,1,75,0,1
66065,-100,4,2,4,75,0,1
66246,-100,4,2,1,75,0,1
66792,-100,4,2,3,75,0,1
66974,-100,4,2,1,75,0,1
67621,363.636363636364,4,2,1,75,1,1
67984,-100,4,2,1,75,0,0
68086,363.636363636364,4,2,1,75,1,1
70449,-100,4,2,4,75,0,1
70631,-100,4,2,1,75,0,1
73358,-100,4,2,4,75,0,1
73540,-100,4,2,1,75,0,1
76813,-100,4,2,1,75,0,0
77176,-100,4,2,2,50,0,0
77540,-100,4,2,2,55,0,0
77904,-100,4,2,2,60,0,0
78420,363.636363636364,4,2,1,75,1,0
79722,363.636363636364,4,2,1,75,1,1
79812,-100,4,2,1,75,0,0
85540,-100,4,2,1,30,0,0
86267,-100,4,2,1,20,0,0
86994,-100,4,2,1,10,0,0
87722,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 225,91,132
Combo3 : 0,128,128
Combo4 : 0,128,192
Combo5 : 255,192,0
Combo6 : 237,140,116
Combo7 : 255,0,255
Combo8 : 183,183,255

[HitObjects]
384,224,439,2,0,L|368:320,2,96,4|0|2,0:0|0:0|0:0,0:0:0:0:
344,136,1530,1,0,0:0:0:0:
344,136,1712,2,0,P|296:144|248:136,1,96,2|0,0:0|0:0,0:0:0:0:
168,88,2440,2,0,P|200:128|208:184,2,96,2|0|0,0:0|0:0|0:0,0:0:0:0:
120,80,3349,6,0,L|64:160,1,96,4|0,0:0|0:0,0:0:0:0:
128,232,4076,1,2,0:0:0:0:
208,288,4440,1,0,0:0:0:0:
208,288,4621,2,0,P|256:304|312:296,1,96,2|0,0:0|0:0,0:0:0:0:
376,240,5349,2,0,P|432:248|464:280,1,96,2|0,0:0|0:0,0:0:0:0:
472,320,5894,2,0,L|480:368,2,48,2|0|4,0:0|0:0|0:0,0:0:0:0:
384,136,7712,6,0,L|400:88,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
352,176,8258,2,0,L|360:232,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
320,136,8803,2,0,B|264:96|248:144|184:104,1,144,8|8,0:0|0:0,0:0:0:0:
152,64,9530,2,0,P|104:40|48:48,2,93,8|8|4,0:0|0:0|0:3,0:0:0:0:
88,136,10600,6,0,L|72:184,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
112,176,11145,2,0,L|120:232,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
152,152,11690,2,0,B|224:136|216:192|288:184,1,144,8|8,0:0|0:0,0:0:0:0:
328,160,12418,2,0,P|384:152|432:176,2,96,8|8|8,0:0|0:3|0:0,0:0:0:0:
368,248,13509,5,2,1:2:0:0:
328,336,13894,2,0,P|272:360|224:352,1,96,0|0,1:0|1:0,0:0:0:0:
160,304,14621,1,0,1:0:0:0:
160,304,14803,2,0,B|144:208|144:208|104:176,1,144,2|0,1:2|1:0,0:0:0:0:
72,152,15530,2,0,P|56:104|64:56,1,96,2|0,1:2|1:0,0:0:0:0:
96,32,16075,2,0,L|144:8,2,48,0|0|4,1:0|1:0|1:0,0:0:0:0:
256,192,16803,12,0,19348,0:0:0:0:
176,128,19894,5,0,0:0:0:0:
176,128,20075,2,0,P|240:144|360:96,1,192,4|0,0:0|0:0,0:0:0:0:
448,208,21347,1,0,0:0:0:0:
448,208,21529,2,0,P|368:208|280:136,1,192,2|0,0:0|0:0,0:0:0:0:
256,328,22984,5,2,0:0:0:0:
128,264,23529,1,0,0:0:0:0:
128,264,23711,2,0,P|176:272|264:240,1,144,0|0,0:0|0:0,0:0:0:0:
312,248,24438,2,0,P|248:232|200:168,1,144,2|0,0:0|0:0,0:0:0:0:
184,128,25165,1,2,0:0:0:0:
56,32,25893,6,0,B|40:128|40:128|56:176,1,144,2|0,0:0|0:0,0:0:0:0:
72,216,26620,1,0,0:0:0:0:
192,368,27347,2,0,B|208:272|208:272|192:224,1,144,2|0,0:0|0:0,0:0:0:0:
176,184,28075,1,0,0:0:0:0:
280,24,28802,6,0,B|312:56|312:56|328:160,1,144,2|0,0:0|0:0,0:0:0:0:
332,200,29529,1,0,0:0:0:0:
480,320,30256,2,0,B|392:376|384:288|296:344,1,192,2|0,0:0|0:0,0:0:0:0:
208,376,31347,1,8,0:0:0:0:
224,280,31711,6,0,P|224:264|176:192,1,96,4|8,1:2|0:0,0:0:0:0:
96,168,32438,2,0,L|48:160,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
168,104,33165,2,0,P|224:80|264:88,1,96,0|8,1:0|0:0,0:0:0:0:
344,120,33893,2,0,L|392:144,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
392,40,34620,5,0,1:0:0:0:
472,96,34984,1,8,0:0:0:0:
488,192,35347,2,0,L|488:240,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
400,160,36075,1,0,1:0:0:0:
320,216,36438,1,8,0:0:0:0:
304,312,36802,2,0,L|304:360,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
232,248,37529,6,0,P|184:240|128:264,1,96,0|8,1:0|0:0,0:0:0:0:
80,328,38256,2,0,L|64:376,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
48,240,38984,2,0,P|40:192|56:144,1,96,0|8,1:0|0:0,0:0:0:0:
128,88,39711,2,0,L|176:64,2,48,0|0|8,1:0|1:0|0:0,0:0:0:0:
144,184,40438,6,0,P|176:224|272:240,1,144,0|0,1:0|0:0,0:0:0:0:
312,224,41165,2,0,L|360:208,2,48,0|2|8,1:0|1:0|0:0,0:0:0:0:
328,128,41893,2,0,L|376:112,1,48,2|8,0:0|0:0,0:0:0:0:
464,144,42438,2,0,L|480:192,1,46,2|8,0:0|0:0,0:0:0:0:
448,280,42975,2,0,L|464:328,2,48,2|8|4,0:0|0:0|0:0,0:0:0:0:
368,224,43721,5,0,1:0:0:0:
320,312,44085,2,0,P|264:336|168:320,1,144,8|0,0:0|1:0,0:0:0:0:
104,272,44994,1,0,1:0:0:0:
64,184,45357,2,0,L|64:128,1,48,2|8,0:0|0:0,0:0:0:0:
72,88,45721,2,0,P|104:48|152:32,1,96,0|2,0:0|0:0,0:0:0:0:
192,40,46267,5,0,1:0:0:0:
256,112,46630,1,0,1:0:0:0:
352,128,46994,2,0,P|312:192|240:208,2,144,8|2|0,0:0|1:0|1:0,0:0:0:0:
320,40,48448,1,8,0:0:0:0:
416,56,48812,1,2,0:0:0:0:
472,136,49176,6,0,P|472:208|440:248,1,96,4|0,1:2|1:0,0:0:0:0:
384,168,49903,2,0,P|328:168|256:216,1,144,8|2,0:0|1:0,0:0:0:0:
224,304,50812,1,0,1:0:0:0:
136,272,51176,2,0,L|88:256,1,48,0|8,0:0|0:0,0:0:0:0:
64,216,51539,2,0,P|56:160|104:80,1,144,2|4,0:0|0:0,0:0:0:0:
256,192,52267,12,4,54085,0:0:0:0:
256,192,54267,12,4,56073,0:3:0:0:
200,136,56449,5,4,0:0:0:0:
120,192,56812,1,8,0:0:0:0:
136,288,57176,2,0,P|176:328|224:336,1,96,2|8,1:0|0:0,0:0:0:0:
256,312,57721,2,0,P|304:296|352:304,1,96,2|0,1:0|0:0,0:0:0:0:
392,320,58267,1,8,0:0:0:0:
440,312,58448,2,0,P|480:280|496:184,1,144,2|8,0:0|0:0,0:0:0:0:
432,120,59358,5,2,1:0:0:0:
352,176,59721,1,8,0:0:0:0:
256,192,60085,2,0,P|200:192|160:168,1,96,2|8,1:0|0:0,0:0:0:0:
128,144,60630,2,0,P|80:144|32:176,1,96,2|0,1:0|0:0,0:0:0:0:
16,208,61176,1,8,0:0:0:0:
24,256,61358,2,0,P|48:304|144:336,1,138,2|8,0:0|0:0,0:0:0:0:
200,272,62267,6,0,P|248:264|296:280,1,96,4|8,1:2|0:0,0:0:0:0:
328,312,62812,2,0,P|376:336|432:328,1,96,2|0,1:0|1:0,0:0:0:0:
456,304,63357,1,8,0:0:0:0:
440,208,63721,2,0,P|400:176|352:176,1,96,0|8,1:0|0:0,0:0:0:0:
312,192,64266,2,0,P|264:192|216:160,1,96,2|0,1:0|1:0,0:0:0:0:
200,128,64812,1,8,0:0:0:0:
180,84,64994,6,0,P|140:52|52:60,1,139,2|8,0:0|0:0,0:0:0:0:
24,100,65701,2,0,P|16:150|67:222,1,144,2|8,0:0|0:0,0:0:0:0:
116,228,66428,2,0,P|163:210|200:129,1,144,4|8,0:0|0:0,0:0:0:0:
160,40,67337,1,8,0:0:0:0:
160,40,67711,1,8,0:0:0:0:
256,56,68086,6,0,P|296:80|320:128,1,96,4|8,1:2|0:0,0:0:0:0:
416,128,68813,2,0,P|400:176|360:208,1,96,2|8,1:0|0:0,0:0:0:0:
320,216,69358,2,0,P|287:245|271:293,1,96,2|0,1:0|0:0,0:0:0:0:
284,340,69904,1,8,0:0:0:0:
328,360,70085,2,0,P|376:368|464:320,1,144,2|8,0:0|0:0,0:0:0:0:
480,232,70995,5,2,1:0:0:0:
440,144,71358,1,8,0:0:0:0:
352,104,71722,2,0,P|304:104|256:136,1,96,2|8,1:0|0:0,0:0:0:0:
256,176,72267,2,0,P|248:224|216:264,1,96,2|0,1:0|0:0,0:0:0:0:
176,280,72813,1,8,0:0:0:0:
128,280,72995,2,0,P|80:272|16:200,1,144,2|8,0:0|0:0,0:0:0:0:
16,112,73904,6,0,P|48:72|96:56,1,96,4|8,1:2|0:0,0:0:0:0:
128,80,74449,2,0,P|168:104|216:104,1,96,2|0,1:0|1:0,0:0:0:0:
256,80,74995,1,8,0:0:0:0:
344,40,75358,2,0,P|352:88|320:152,1,96,0|8,1:0|0:0,0:0:0:0:
304,168,75904,2,0,P|288:224|296:264,1,96,2|0,1:0|1:0,0:0:0:0:
312,304,76449,2,0,L|336:352,2,48,8|2|4,0:0|0:0|0:0,0:0:0:0:
216,280,77176,6,0,L|192:232,2,48,0|0|0,1:0|1:0|1:0,0:0:0:0:
200,328,77722,2,0,L|224:376,2,48,0|0|2,1:0|1:0|1:2,0:0:0:0:
104,328,78420,1,8,0:0:0:0:
104,328,78601,2,0,P|56:296|40:240,2,96,2|8|4,1:0|0:0|0:3,0:0:0:0:
136,236,79722,6,0,L|152:184,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
168,272,80267,2,0,L|176:328,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
200,240,80812,2,0,B|264:208|264:264|344:232,1,144,8|8,0:0|0:0,0:0:0:0:
376,200,81540,2,0,P|424:184|472:200,2,96,8|8|8,0:0|0:0|0:3,0:0:0:0:
424,280,82631,6,0,L|448:328,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
392,320,83176,2,0,L|392:368,2,48,12|0|2,0:0|0:0|0:0,0:0:0:0:
368,280,83721,2,0,B|312:232|288:280|232:232,1,144,8|8,0:0|0:0,0:0:0:0:
216,192,84449,2,0,P|176:168|112:176,1,96,8|4,0:0|0:3,0:0:0:0:
88,200,84994,2,0,L|48:240,2,48,2|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,85540,12,0,87903,0:0:0:0:

@Fumika: there's some general things need to be fixed, such as red timing sections and preview time, all diffs need to be the same(I didn't fix this cuz I'm not sure which diff's is the right one)
qoot8123
Taiko mod~

[General]
  1. i think you should change the taiko diff name. Ex: ''Taiko Kantan'' change to ''Kantan''because it doesn't need to emphasize taiko diffs now.
[Kantan]
  1. 01:24:085 - remove .it doesn't impact the map and it also can make this diff easier.
[Futsuu]
  1. 00:52:994 (102) - move to 00:53:176 - and 00:53:358 - change k . i think it is more fitting
[Muzu]
  1. 00:20:074 - ~ 00:31:347 - this part is peace. i strongly suggest remove some notes
    i have some suggest on this part , just reference :3
  2. 00:20:256 - remove. there is no sound.
  3. 00:21:347 - remove if you use the previous suggestion
  4. 00:21:711 - same as above
  5. 00:22:802 - same as above
  6. 00:23:165 - same as above
  7. 00:24:620 - same as above
  8. 00:25:347 - ^
  9. 00:26:075 - ^
  10. 00:27:529 - ^
  11. 00:29:165 (2,1) - move to 00:29:347 - and 00:29:711 - remove
[ReySHeL's Oni]
  1. nice!
[Climbb's Taiko Oni]
  1. 00:13:327 - add k.
  2. 00:35:893 - add k and 00:36:256 - move to 00:36:620 -
  3. 00:40:256 - move to 00:40:984 -
  4. 01:03:539 - move to 01:03:721 - and 01:03:903 - remove
That's all~
Good Luck~ :)
Topic Starter
Fumika
Update :3
ReySHeL
hi qoot >w<
quote does not exist ww

all fixed!
thanks for mod :)
Hatsune Lavander
GJ!!!>v< I love this song!!! :)
Sonnyc
Nich's Easy:

00:05:894 (1) - Start at 00:06:258
00:42:975 (4) - 1 Grid up
00:54:448 (1) - Start at 00:54:630

wcx's Normal:

00:14:439 - What about adding a 1/2 slider here?
00:23:711 (3) - Add Whistle at the head
00:40:438 (1) - Well, why did you extended 1/2 not like other sliders as 00:38:984 (3) etc?
00:41:165 (2) - Is the whistle at the reverse a mistake?
00:41:893 (3) - Since this has a different rhythm with the patterns before, I recommend an NC.
00:54:267 (1) - Consider starting at 00:54:630 to follow lyrics?

Gu's Hard:

00:13:509 (1,2) - Swap NC?
00:29:165 - I think you made some timeline mistake around here. 15% should be at 00:29:165, and 65% 00:29:347.
00:55:380 (3,4,5) - imo, this isn't a nice jump,, just a comment.

Insane:

00:06:076 - This is kinda muted, but I don't think this sounds nice since there remains a piano in the song,,
00:11:872 (3) - It is true that there is a small beat here, but I think deleting will be better for me
00:23:529 (2,3) - Whistle at the start of (3) sounds better than (2)
00:24:984 (3,4) - Similar suggestion ^
00:26:438 (2,3) - Uhh,, lots of pattern like this. Well, select what you want.
00:32:802 (5) - (ctrl+G will be nice for playing, but it goes bad with the next slider =w=)
01:23:903 (5) - Similar delete suggestion.
[CSGA]Ar3sgice
hi ww


General

  1. aimod says uninherited sections conflict .-.
Insane

  1. 00:31:529 (1,2) - manually stack this http://osu.ppy.sh/ss/739269
Gu's hard

  1. 怎么感觉比insane还难
  2. 00:13:509 (1,2) - 叠在slider上的手动左上一格好吗..
  3. 00:37:165 (4) - ^
  4. 00:38:620 (4) - ^
  5. 00:40:074 (4) - ^
  6. 00:58:994 (4) - ^
  7. 01:00:448 (4) - 268:124
  8. 建议把难度名换过来
wcx's Normal

  1. 01:03:721 (4) - add whistle on the slider head
scanter

Sonnyc wrote:

┗(★≧∀≦★)┛★彡
Mikkuri
no need to mod, really :<
Natsu
Hi from #modreq Fumika slap me for mod :c

General
  1. Preview time is not the same in all diffs fix plz problem is on Nich's Easy 56358 should be 56345 like the others
  2. Inconsistency in timing sections i dont know if this is for taiko diffs on purpose maybe o.o?

Insane:
  1. 00:01:167 remove whistle then add whistle in 00:01:530 for be consistent with the others diffs also sound better to me
  2. 00:16:439 i see this circle out of pattern since should be better if you move it to x:144 y:196 making it better for read also the pattern look better imo oh
  3. i forget xd 00:16:257 this combo is not necesary imo better remove it?
  4. I really like all this diff is fun but 00:52:812 (1,2,1,2) - this 4 circles dont have sense look kinda random maybe try another way to do it?
  5. 01:04:994 the end of this slider is unsnapped cuz the change of timing maybe you should do 2 circles to fix the problem?

Hard:
  1. 00:12:690 (3,4) - Is just my opinion but i think is a little hard for this diff why no better convert they 2 in a slider gonna be better for hard imo
    nice diff o.o that is the only thing to bother me when i play it

Normal:
  1. 00:07:712 (1,2,3,4,1,2,3,4,1) - why the distance is different?
    nice diff

Easy:
  1. 00:09:349 (2,3,1) - the distance is not the same im nazi ;)
  2. 01:17:540 x:108 y:320 to make a better blanket with previous slider

Fumika baka orz sorry for shoort mod thats is all i can find i leave you a star here GL
10nya
mod req via in-game pm.. sorry for late ;w;
don't kudosu this please =w= just pointing stupid nazis

[General]
  1. add to tags やはり俺の青春ラブコメはまちがっている。 ?
[Nich's Easy]
  1. 00:12:054 (2)- : Doesn't fit to consistency but I heard clap sound at the song so add clap here?
[wcx's Normal]
nothing ;w;

[Gu's Hard]
nothing _(:3rz

[Insane]
  1. 00:31:438 - : heard violin sound here, add note perhaps?
Nichiyouki

Sonnyc wrote:

Nich's Easy:

00:05:894 (1) - Start at 00:06:258 I don't like shorter spinner than this.
00:42:975 (4) - 1 Grid up Moved
00:54:448 (1) - Start at 00:54:630 Fixed

Natsu wrote:

Easy:
  1. 00:09:349 (2,3,1) - the distance is not the same im nazi ;) I will move (2) to left 1 grid and (3) to right 1 grid, to cause the spacing nearby.
  2. 01:17:540 x:108 y:320 to make a better blanket with previous slider Normally, I had put this slider here lol

- t e n n y a - wrote:

[Nich's Easy]
  1. 00:12:054 (2)- : Doesn't fit to consistency but I heard clap sound at the song so add clap here? Okay, but I will reduce volume, too.
Thank you everyone for mod :)

http://puu.sh/2PfBS.osu
BeatofIke

0OoMickeyoO0 wrote:

no need to mod, really :<
This o.o
/me runs
Mikkuri
เมื่อไหร่แรงค์บอกด้วย
Topic Starter
Fumika
Uploaded, Thanks :3
scanter
Fumi-chan go go !
L_P
good song!!!
map is also not bad!
loruna_old

newtoniorock8 wrote:

hi ~ :) #modreqs

[*] ~ Timing

Bpm: 165.000
Offset: 410

Bpm: 164.57
Offset: 6591

Bpm: 165.000
Offset: 56444
orioncomet
[General]
- Well hmm,, There're some kind of unsnapped notes which I'm told by AIMod but I tried to snap them which it won't work since the new timing ate them, so I guess it's fine. Just wanted to point it out before anything :P
- Wow, too many red lines indeed lol but I talked with Fumika about it he said the drum would be really off if we don't add other offset, so~
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using.
- Missing video in [wcx's Normal]
- Not match preview point in [Nich's Easy]

[Climbb's Taiko Oni]
- imo, the beginning felt a little empty.



The mapset itself is fine, taiko diffs are very well made. You can call me back.
OnosakiHito
Checking taikos before the bubble.

[Kantan]

00:09:894 (5,6,7,8,9) - I suggest having d k D x K x D because, in this way the 00:09:349 (4,5) - notes are easier to play if they keep the d k d k... muster.
01:21:903 (5,6,7,8,9,10,11,12) - ^

Nice Kantan, a bit harder as a regular one. But okay, I don't see a reason why not to have somtimes harder Kantans.
Just keep an eye on different gaps next time since they confuse beginner really much.

[Futsuu]

00:06:258 (7,1) - Have just a spinner here. Using a note and spinner that close together can confuse newbies.
00:11:690 (11,1) - ^
00:18:075 (15,16,17) - k d k would fit perfect. It is fair to the songs high pitch and gives a more smoother play-feeling due to color-alternate.

Nice Futsuu as well.

[ ReySHel's Muzukashii]

00:46:085 (2) - Suggesting to delete the note. Previous section had long patterns. I think this section is fine by keeping short patterns so you can differ the sections of each other.
00:55:017 (1,2,1,2,3,4,5,6,1) - This is Oni level. So cutting the 5-plet to ddd d would be a possible way of avoiding it. But since we are not old fashioned anymore, you can keep it if you want.

Third diff. and nice mapped as well. I'm happy.

[ ReySHel's Oni]

Fine~

[ Climbb's Oni]

Fine~


You have a solid Taiko set. Really nice mapped and good spread.
Have a star from me and good luck.
Topic Starter
Fumika

orioncomet wrote:

[General]
- Well hmm,, There're some kind of unsnapped notes which I'm told by AIMod but I tried to snap them which it won't work since the new timing ate them, so I guess it's fine. Just wanted to point it out before anything :P :arrow: Well, This is fine.
- Wow, too many red lines indeed lol but I talked with Fumika about it he said the drum would be really off if we don't add other offset, so~ :arrow: hue
- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. :arrow: For making this consistency with Timing, without timing
- Missing video in [wcx's Normal] :arrow: Done
- Not match preview point in [Nich's Easy] :arrow: Done

[Climbb's Taiko Oni]
- imo, the beginning felt a little empty.



The mapset itself is fine, taiko diffs are very well made. You can call me back.

OnosakiHito wrote:

Checking taikos before the bubble.

[Kantan]

00:09:894 (5,6,7,8,9) - I suggest having d k D x K x D because, in this way the 00:09:349 (4,5) - notes are easier to play if they keep the d k d k... muster.
01:21:903 (5,6,7,8,9,10,11,12) - ^

Nice Kantan, a bit harder as a regular one. But okay, I don't see a reason why not to have somtimes harder Kantans.
Just keep an eye on different gaps next time since they confuse beginner really much.

[Futsuu]

00:06:258 (7,1) - Have just a spinner here. Using a note and spinner that close together can confuse newbies.
00:11:690 (11,1) - ^
00:18:075 (15,16,17) - k d k would fit perfect. It is fair to the songs high pitch and gives a more smoother play-feeling due to color-alternate.

Nice Futsuu as well.

[ ReySHel's Muzukashii]

00:46:085 (2) - Suggesting to delete the note. Previous section had long patterns. I think this section is fine by keeping short patterns so you can differ the sections of each other.
00:55:017 (1,2,1,2,3,4,5,6,1) - This is Oni level. So cutting the 5-plet to ddd d would be a possible way of avoiding it. But since we are not old fashioned anymore, you can keep it if you want.

Third diff. and nice mapped as well. I'm happy.

[ ReySHel's Oni]

Fine~

[ Climbb's Oni]

Fine~


You have a solid Taiko set. Really nice mapped and good spread.
Have a star from me and good luck.
All fixed, Thanks !
orioncomet
Bubbled, good luck!
Topic Starter
Fumika
Thanks <333
Kuria
alriiiiiiiiiiiiight!
/downloading the mapset
Shohei Ohtani
Just bored and doing bubble checks

Insane:
01:04:994 (1) - I know orioncomet already mentioned this, but I found out that you CAN fix this. Move your snap divisor to 1/16. Then, adjust the slider until the endpoint is on the red timing section. If you check it again in AIMod, it says that it's snapped :3

Easy:
00:41:893 (3) - This one, I can't find a way to fix it via regular beatmap divisor. Dangit :(
01:07:337 (2) - I guess same thing as the above one

tl;dr you can fix insane's discrepency. If someone who hasn't been awake for 36 hours knows how to fix easy, that'd be super cool. Unsnapped is no fun.
lolcubes
The timing is off. I have made some corrections to the current timing.

Try this:
SPOILER
1. Offset: 440ms BPM: 165,00
2. Offset: 10.237ms BPM: 165,00
3. Offset: 10.600ms BPM: 165,00
4. Offset: 13.908ms BPM: 165,00
5. Offset: 14.998ms BPM: 165,00
6. Offset: 20.085ms BPM: 165,00
7. Offset: 42.612ms BPM: 165,00
8. Offset: 43.352ms BPM: 165,00
9. Offset: 55.022ms BPM: 165,00
10. Offset: 55.567ms BPM: 170,00
11. Offset: 56.073ms BPM: 165,00 - though I would suggest not to use this one. Having one note incorrectly snapped compared to the music is fine here because it makes it more playable. I just listed it, but I would suggest not to use this red line because of the gameplay.
12. Offset: 56.427ms BPM: 165,00
13. Offset: 61.857ms BPM: 165,00
14. Offset: 62.245ms BPM: 165,00
15. Offset: 65.134ms BPM: 165,00
16. Offset: 67.599ms BPM: 165,00
17. Offset: 68.064ms BPM: 165,00
18. Offset: 78.398ms BPM: 165,00
19. Offset: 79.700ms BPM: 165,00

I am positive this is not a constant 165bpm, however this seems to be working well. Just be extremely careful, because some patterns in your Insane diff will have very weird snapping and you might want to rethink about some circle usage (00:54:988 (1,2,3,1,2,1,2) - this especially, this is insanely hard to sightread correctly timing wise, you should probably make them all into sliders).

Also don't silence slider ends if there is a beat you can map (I am referring to 00:05:894 (1) in the insane diff). 10% is too quiet, make it at least 35%.

kanpakyin was asked to check the taiko diffs, so I am leaving this map in kpy's hands (for rebubble). :3
kanpakyin
Taiko mod here:
Black bold are unrankable stuff. Blue are highly suggested.

[Taiko Kantan]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this.
  2. 01:06:974 (4,5,6,7) - This 4-consecutive finish are too difficult for Kantan, especially with don-kan changes. I would suggest removing the finish at 01:06:974 (4,5,6) - .So that we can strike a balance between difficulty and music.

[Taiko futsuu]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this.
  2. 00:55:926 (4,5) - The spacing here is really weird. This may make confusion to newbie. Considering this difficulty is still a newbie-level difficulty. We still need to take care of newbie. I suggest removing 00:55:926 (4) - to make it looks like normal spacing.

[ReySHeL's Taiko Muzukashii]
  1. 00:30:256 (1,1,1,1,1,2) - hum.. I would suggest removing all these notes and then add a note at 00:30:256 - and 00:30:984 - (also 00:31:165 - if you feel like). Because there are no music present, so that these notes make me feel redundant. In a word, overmapped.
  2. 00:55:774 (4) - Kat here?
  3. 00:57:539 (2,3,4) - Sorry but I don't get the point here. Why did you place a triplet here? It doesn't fit the music. I think a simple 1/2 is enough.
  4. 01:02:267 (1,2,3,4)- ^ Same her, simple 1/2 is good enough here.
  5. 01:12:449 (1,2,3) - ^
  6. 01:24:085 (1,2,3,4,5,6) - ^Same. But I would like to provide an alternative solution here. First, you can simly change it into 1/2. The other solution is to make it into don instead of kat. Don sounds better at that place.

[ReySHeL's Taiko Oni]
  1. 00:30:438 (1,1,1,1,2,3) - Same as muzu.
  2. 00:55:562 (2,1,1,1,1) - I found out that kdkdk doesn't fit the music well. I prefer to use dkdkd here to fit the drum sound better.
  3. 01:07:519 (1,2,1,2,1) - I would say refrain from using stream at red section as you can see here, the spacing between the stream us irregular and hence may make some misses or affect the player. I suggest fixing this by removing the 5-plets into 1/2 or triplet.

[Climbb's Taiko Oni]
  1. 00:25:347 (106) - I would suggest moving this note to 00:25:165 - to fit the vocal there.
  2. 00:55:562 (244,245,246,247,248) - Same as 'ReySHeL's Taiko Oni' I suggest using dkdkd here. It sounds better than kdkdk imo.
  3. 01:00:994 (282) - kat here?
  4. 01:07:519 (319,320,321,322,323) - Same as 'ReySHeL's Taiko Oni'.
  5. 01:09:358 (333,334,335,336,337) - I found that dkkkd sounded weird to me. Mainly because the second kat doesn't fit the drum and pitch. I would suggest changing it into ddkkd or ddddk or kkddk or kkddd.

Sorry have to pop this.
orioncomet
ไทม์มิ่งอ่ะ(พิมพ์อิ้งละมีคนพีเอ็มไปถาม) มีคนบอกว่าเทียบดูแล้วมันนิดเดียว ไม่เป็นไร แต่ถ้าเช็คอีกทีก็ดี
taikoให้BATคอนเฟริ์ม

EDIT: oh.. didn't know it couldn't be lower than 4 hp drain too >.<~ sorry.

SPOILER
Current timing:
Offset: 440 | BPM: 165.000
Offset: 10237 | BPM: 165.000
Offset: 10600 | BPM: 165.000
Offset: 13894 | BPM: 165.000
Offset: 14984 | BPM: 165.000
Offset: 20075 | BPM: 165.000
Offset: 42612 | BPM: 165.000
Offset: 43358 | BPM: 165.000
Offset: 55017 | BPM: 165.000
Offset: 56073 | BPM: 165.000
Offset: 56449 | BPM: 165.000
Offset: 61879 | BPM: 165.000
Offset: 62267 | BPM: 165.000
Offset: 65156 | BPM: 165.000
Offset: 67621 | BPM: 165.000
Offset: 68086 | BPM: 165.000
Offset: 78420 | BPM: 165.000
Offset: 79722 | BPM: 165.000
Topic Starter
Fumika

lolcubes wrote:

The timing is off. I have made some corrections to the current timing.

Try this:
SPOILER
1. Offset: 440ms BPM: 165,00
2. Offset: 10.237ms BPM: 165,00
3. Offset: 10.600ms BPM: 165,00
4. Offset: 13.908ms BPM: 165,00
5. Offset: 14.998ms BPM: 165,00
6. Offset: 20.085ms BPM: 165,00
7. Offset: 42.612ms BPM: 165,00
8. Offset: 43.352ms BPM: 165,00
9. Offset: 55.022ms BPM: 165,00
10. Offset: 55.567ms BPM: 170,00
11. Offset: 56.073ms BPM: 165,00 - though I would suggest not to use this one. Having one note incorrectly snapped compared to the music is fine here because it makes it more playable. I just listed it, but I would suggest not to use this red line because of the gameplay. :arrow: Nahhhhh, feel off here ;w;
12. Offset: 56.427ms BPM: 165,00 :arrow: this too
13. Offset: 61.857ms BPM: 165,00 :arrow: its too early so I .make my own change here.
14. Offset: 62.245ms BPM: 165,00 :arrow: ^
15. Offset: 65.134ms BPM: 165,00 :arrow: ^
16. Offset: 67.599ms BPM: 165,00
17. Offset: 68.064ms BPM: 165,00
18. Offset: 78.398ms BPM: 165,00
19. Offset: 79.700ms BPM: 165,00

I am positive this is not a constant 165bpm, however this seems to be working well. Just be extremely careful, because some patterns in your Insane diff will have very weird snapping and you might want to rethink about some circle usage (00:54:988 (1,2,3,1,2,1,2) - this especially, this is insanely hard to sightread correctly timing wise, you should probably make them all into sliders).

Also don't silence slider ends if there is a beat you can map (I am referring to 00:05:894 (1) in the insane diff). 10% is too quiet, make it at least 35%. :arrow: Done

kanpakyin was asked to check the taiko diffs, so I am leaving this map in kpy's hands (for rebubble). :3

kanpakyin wrote:

Taiko mod here:
Black bold are unrankable stuff. Blue are highly suggested.

[Taiko Kantan]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. :arrow: Done
  2. 01:06:974 (4,5,6,7) - This 4-consecutive finish are too difficult for Kantan, especially with don-kan changes. I would suggest removing the finish at 01:06:974 (4,5,6) - .So that we can strike a balance between difficulty and music. :arrow: Done

[Taiko futsuu]
  1. According to the ranking criteria, overall difficulty and HP drain rate should be between 4~7. The only exception is that maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes. I don't think this expection can be applied to this map. So you need to change this. :arrow: Done
  2. 00:55:926 (4,5) - The spacing here is really weird. This may make confusion to newbie. Considering this difficulty is still a newbie-level difficulty. We still need to take care of newbie. I suggest removing 00:55:926 (4) - to make it looks like normal spacing. :arrow: Done

[ReySHeL's Taiko Muzukashii]
  1. 00:30:256 (1,1,1,1,1,2) - hum.. I would suggest removing all these notes and then add a note at 00:30:256 - and 00:30:984 - (also 00:31:165 - if you feel like). Because there are no music present, so that these notes make me feel redundant. In a word, overmapped.
    :arrow: Done
  2. 00:55:774 (4) - Kat here? :arrow: Done
  3. 00:57:539 (2,3,4) - Sorry but I don't get the point here. Why did you place a triplet here? It doesn't fit the music. I think a simple 1/2 is enough. :arrow: Done
  4. 01:02:267 (1,2,3,4)- ^ Same here, simple 1/2 is good enough here. :arrow: Done
  5. 01:12:449 (1,2,3) - ^ :arrow: Done
  6. 01:24:085 (1,2,3,4,5,6) - ^Same. But I would like to provide an alternative solution here. First, you can simly change it into 1/2. The other solution is to make it into don instead of kat. Don sounds better at that place. :arrow: Done

[ReySHeL's Taiko Oni]
  1. 00:30:438 (1,1,1,1,2,3) - Same as muzu. :arrow: Done
  2. 00:55:562 (2,1,1,1,1) - I found out that kdkdk doesn't fit the music well. I prefer to use dkdkd here to fit the drum sound better. :arrow: Done
  3. 01:07:519 (1,2,1,2,1) - I would say refrain from using stream at red section as you can see here, the spacing between the stream us irregular and hence may make some misses or affect the player. I suggest fixing this by removing the 5-plets into 1/2 or triplet. :arrow: Done

[Climbb's Taiko Oni]
  1. 00:25:347 (106) - I would suggest moving this note to 00:25:165 - to fit the vocal there. :arrow: Done
  2. 00:55:562 (244,245,246,247,248) - Same as 'ReySHeL's Taiko Oni' I suggest using dkdkd here. It sounds better than kdkdk imo. :arrow: Done
  3. 01:00:994 (282) - kat here? :arrow: nope
  4. 01:07:519 (319,320,321,322,323) - Same as 'ReySHeL's Taiko Oni'. :arrow: Done
  5. 01:09:358 (333,334,335,336,337) - I found that dkkkd sounded weird to me. Mainly because the second kat doesn't fit the drum and pitch. I would suggest changing it into ddkkd or ddddk or kkddk or kkddd. :arrow: Done

Sorry have to pop this.
Uploaded, Thanks !
kanpakyin
Bubble restore.

wait a moment, the timing points are inconsistent.

orioncomet
by Fumika request Timing fixes + unsnapped notes (except the ones that some red lines ate them) for all diffs
Timing are based on [Insane] (taiko is also based on Insane with 1 extra timing as the previous page said)


EDIT: As for the answer to all question about timing conflict, you may want to look closely, make sure you're on Standard so AIMod'd only give you taiko diffs as timing conflict, and if you're on Taiko it'd only give you standard as timing conflict.

Fumika wrote:

orioncomet wrote:

- Why do all the Taiko diffs have this extra timing point? At 00:54:994 - for BPM 165.000 and Offset 54994. it's just right next to the ones which most of the diffs are using. :arrow: For making this consistency with Timing, without timing
Topic Starter
Fumika

kanpakyin wrote:

Bubble restore.

wait a moment, the timing points are inconsistent.

orioncomet wrote:

by Fumika request Timing fixes + unsnapped notes (except the ones that some red lines ate them) for all diffs
Timing are based on [Insane] (taiko is also based on Insane with 1 extra timing as the previous page said)
Done <3
kanpakyin
[Insane]
  1. 01:02:242 (3) - unsnapped slider's end. This can be fixed by changing the code. You can consult popner about this.
  2. 00:13:509 (1) -
[No_Gu]
  1. 01:02:242 (1) - Same as insane
[wcx]
  1. 00:42:448 (4) -
  2. 00:42:975 (5) -
  3. 00:56:436 (1) - unsnapped note.
  4. 01:02:242 (1) - unsnapped slider's end
  5. 01:06:428 (3) - ^
[Easy]
  1. 00:41:903 (3) -
  2. 01:07:315 (2) - ^
show more
Please sign in to reply.

New reply