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Memme - NEW Astronomas

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Total Posts
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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Saturday, February 22, 2014 at 2:02:15 PM

Artist: Memme
Title: NEW Astronomas
Source: O2Jam U
Tags: s2tb recording remix psytrance psychadelic trance mr color priti
BPM: 160
Filesize: 2731kb
Play Time: 02:03
Difficulties Available:
  1. Advanced (4.8 stars, 248 notes)
  2. Color's Another (5 stars, 531 notes)
  3. Extra (5 stars, 575 notes)
  4. Normal (2.89 stars, 125 notes)
  5. Priti's Hyper (4.91 stars, 377 notes)
Download: Memme - NEW Astronomas
Information: Scores/Beatmap Listing
---------------
Fast!

Memme is boss
Seph
FUCK U
RLC

Seph wrote:

FUCK U
Mirage
Looks like you had some fun over there! :O
Cyclohexane
YES

SO FUN asdasdsadsadad
Loooctav
I can make Hard?
Seph
00:48:029 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

SO SEXY

starred
Topic Starter
Charles445

ThoomyyxD wrote:

I can make Hard?
Someone's already making the hard.
All the difficulties are planned out, no worries.
-Neipezi
nice songs.!
Alumetorz
Avena
pls finish this <3
Just wondering, who are actually making the diffs? (I want to make the Hyper if possible)
Topic Starter
Charles445
I need verification that Extra comes after Color ingame, please provide screenshots if you're not busy. It shows color before extra ingame for me, but not on the site.
Lexi-chan-
Random mod. *lol*

Extra:
00:33:873 (2,3) - Maybe reduce spacing.
00:36:029 (1,2) - It doesn't flow well in my opinion.

Umm... Yeah, that was it. xD Awesome map!
ExPew
want to mania it~!
Topic Starter
Charles445
WTB Hyper
Avena
http://puu.sh/63N4X.rar Done~
Didn't hitsound it since this song is a bit strange to hitsound for me, might try to figure out tomorrow.
RikiH_
Take two of my stars<3
Avena
Finally Pending~
Topic Starter
Charles445
NEW Astronomas is now in pending.
Only took 9 months of development but HEY at least it's done.
Faust
Hi.

Other than the inconsequential unsnapped inherited timing sections littered about, this whole thing is pretty good.
The easing between the difficulties is also rather well-adjusted and I quite liked the 2 separate custom clap samples too.

Looks rather splashy with the standard combo-coloring. Not a problem though.
I did think - 01:13:529 - to - 01:25:529 - could have had kiai, I felt the glowing would act as a nice effect for the slow section since it's the prelude.

Lack of any gimmicky objects and extreme modifications makes this a lot easier to mod.
I've left just a couple of things here and there, with nothing too serious to really mark out.

Normal is just fine. Am impressed at the work with so many inherited sections on the spinners though.

Advanced:

Good that there's visual association on the sliders with the speed-ups.

- 01:33:967 (3) - Linear for a reason, I suppose ?

Priti's Hyper:

Pretty good at maintaining a consistent pace throughout despite it not being as conformed to any particular kind of strict mapping structure.

- 00:28:529 (1,2) - Small shifting, could give it a shot if it makes you happy:

- 00:49:904 (3) - Feel that it could look better if you mirrored - 00:50:654 (6) -

- 01:33:029 (1) - Kind of an odd-shaping to take considering the slider you're running into next. Suppose you could flip - 01:33:404 (3) - horizontally

As a bit of a nit-pick, you might want to remake (3) for precaution.

- 01:44:279 (5) - Rotate selection-centre by 16 degrees and place at x:120 y:240, then rotate - 01:44:654 (6) - by -31 degrees.

- 01:52:154 (6,1) - Here's a little suggestion for placement:

Design-wise, this difficulty is pretty much characterized by streams going into sliders going into another slider, and then repeating.
Not a big issue, though things can look cluttered and even more so when you apply sliderpoints on the linears so there's this whole mash-up of curving and zig-zagged objects going about.

Color's Another:

Kind of reminds me of the way I mapped ICARUS, since there's plenty of the same slider shaping paired with the slanted back-forth jumping.

- 00:59:373 (7,8,9,1,2,1) - This really hits well right after the previous stream. Captures the part so well; amazing aesthetics here.

- 01:30:029 (1) - Thought this wouldn't look so good since the slider before curves to the same direction. Try going inverse, perhaps ?

Extra:

Nice to see plenty of deliberate takings on this difficulty, like tickrate 2.0 and the volume decrease afer the second-half to match the track.
Honestly, I quite like the way this is already mapped.

- 00:47:092 (4) - Might as well touch the curving on this up to make it seem less randomly-made.

- 02:00:310 (2) - Could try shifting this to x:196 y:332 to have similar gaping like - 01:57:310 (2) -

Probably won't take much longer if you get a few more looks at this.

All the best.
Topic Starter
Charles445

Faust wrote:

Looks rather splashy with the standard combo-coloring. Not a problem though.
I did think - 01:13:529 - to - 01:25:529 - could have had kiai, I felt the glowing would act as a nice effect for the slow section since it's the prelude.
Experimenting with not using kiai, otherwise the breakdown would have it. I think the jump in difficulty is flashy enough.

Advanced:

- 01:33:967 (3) - Linear for a reason, I suppose ? Yes, every time the song goes pew pew (short high pitched bursts), there is always a linear slider covering it.

Extra:

Nice to see plenty of deliberate takings on this difficulty, like tickrate 2.0 and the volume decrease afer the second-half to match the track.
Honestly, I quite like the way this is already mapped.

- 00:47:092 (4) - Might as well touch the curving on this up to make it seem less randomly-made. Less dramatic now

- 02:00:310 (2) - Could try shifting this to x:196 y:332 to have similar gaping like - 01:57:310 (2) - oooooooooooooooooooooo


Waiting on guest responses
Avena

Faust wrote:

Priti's Hyper:

Pretty good at maintaining a consistent pace throughout despite it not being as conformed to any particular kind of strict mapping structure.

- 00:28:529 (1,2) - Small shifting, could give it a shot if it makes you happy: Didn't like it since it ruins the symmetry between them, it looks awkward.


- 00:49:904 (3) - Feel that it could look better if you mirrored - 00:50:654 (6) - I ain't feelin it man

- 01:33:029 (1) - Kind of an odd-shaping to take considering the slider you're running into next. Suppose you could flip - 01:33:404 (3) - horizontally Changed

As a bit of a nit-pick, you might want to remake (3) for precaution.

- 01:44:279 (5) - Rotate selection-centre by 16 degrees and place at x:120 y:240, then rotate - 01:44:654 (6) - by -31 degrees. Looks nice, changed ^^

- 01:52:154 (6,1) - Here's a little suggestion for placement:
Doesn't that ruin everything, including the flow? unchanged.

Design-wise, this difficulty is pretty much characterized by streams going into sliders going into another slider, and then repeating.
Not a big issue, though things can look cluttered and even more so when you apply sliderpoints on the linears so there's this whole mash-up of curving and zig-zagged objects going about. Well, my main intention was making a stressful clusterish diff, which turned out pretty well for a Hyper(active)
Newest version: http://puu.sh/65C4h.osu
01:53:654 (5,6,1) - Also changed the locations of these three for better flow from (4)
Seph
AW YIS

MOTHAFUCKIN

NEW

ASTRONOMAS

another star for you (i gave 3 now what?)
Avena

Seph wrote:

AW YIS

MOTHAFUCKIN

NEW

ASTRONOMAS

another star for you (i gave 3 now what?)
u get a cookie.
Cyclohexane

Faust wrote:

Color's Another:

Kind of reminds me of the way I mapped ICARUS, since there's plenty of the same slider shaping paired with the slanted back-forth jumping. Incidentally, ICARUS is one of my favorite maps of yours, so I'm a bit flattered by this comment, I gotta say :p

- 00:59:373 (7,8,9,1,2,1) - This really hits well right after the previous stream. Captures the part so well; amazing aesthetics here. Thanks!

- 01:30:029 (1) - Thought this wouldn't look so good since the slider before curves to the same direction. Try going inverse, perhaps ? I tried it reversed, but I don't think it changes much? The follow-up makes it pretty cluttered too, which I kind of want to avoid. I'll stick with my own version for now.
Thanks for your time, Faust.
Gamu
i love this map <3
Cherry Blossom
Hello.
M4M as requested.
(only suggestions...)

Normal

  1. 00:13:529 (1,2,3) - it will be better if you make an equilateral triangle for aesthetics imo. And also there an equilateral triangle here 00:16:529 (1,2,3)
  2. 00:24:029 (3) - why dont to use a finish with clap at the slider's end ?
  3. 00:49:529 (1,2) - why don't to make this ? :
  4. 00:52:529 (1) - since i'm a nazi modder, you might fix this overlap.
  5. 01:21:029 (3) - it might be better if you don't use a red anchors for this slider, i prefer this : because with a red anchor, when you are playing you see that there is another start at the red anchor, if you see what i mean...

Advanced

  1. 00:09:779 (2,3) - it will be nice if you make a blanket here (if you did it, don't forget to change 00:09:029 (1) - )
  2. 00:12:779 (3) - why don't to add a finish ? (beginning)
  3. 00:54:029 (1,2) - if it is supposed to be a blanket, you might fix.
  4. 00:57:029 (1,2) - also here, blanket to fix and i suggest you to make sliders like this :
  5. 01:16:154 (3) - maybe ctrl+g here ?
  6. 01:36:779 (1) - seems extreme to play after a fast pattern for normal/hard players imo, and has a different sv than 01:37:154 (2) - , so add a NC here maybe ?
  7. 01:56:092 (2,3) - Blanket here.
I really liked SV changes on this diff, really funny to play.

Priti's hyper

  1. 00:24:029 (1) - - it might be better if you do something like this imo :
  2. 00:37:529 (1,2,3) - it's just me or not, but it might be surprising for Hard players after a short spinner.
  3. 00:43:529 (1) - move this slider a bit further than 00:43:154 (5) -, when iplayed it i thought there was a 1/4 spacing.
  4. 00:57:685 (4,5) - it might be better if you unstack these notes and making something like 00:56:560 (5,6) -


Color's Another

  1. 00:43:529 (1,2,3,4,5,6,7) - seems counter intuitive, it might be better if you use a higher spacing between (1) and the stream.
  2. 00:48:779 (9) - overlapping a bit the scorebar.

Extra

  1. 00:42:967 (3) - move 1 grid down for a better shape.
  2. 00:49:154 (1,2,3,4) - it might be better if you make a curve with these notes imo.
  3. 01:38:279 (3) - NC here ?

I really like this map ! :)
I hope my mod was helpful.
Good luck and star ~
Avena

Cherry Blossom wrote:

Priti's Hyper

  1. 00:24:029 (1) - - it might be better if you do something like this imo : Ruins the cut with 6, and I prefer the cut over the blanket, no change.
  2. 00:37:529 (1,2,3) - it's just me or not, but it might be surprising for Hard players after a short spinner. 1. This is a light insane, not a hard. 2. From what I have seen in playtests, this wasn't an issue for anyone.
  3. 00:43:529 (1) - move this slider a bit further than 00:43:154 (5) -, when iplayed it i thought there was a 1/4 spacing. Changed.
  4. 00:57:685 (4,5) - it might be better if you unstack these notes and making something like 00:56:560 (5,6) - Changed.
http://puu.sh/6aOQi.osu
Topic Starter
Charles445

Cherry Blossom wrote:

Normal

  1. 00:13:529 (1,2,3) - it will be better if you make an equilateral triangle for aesthetics imo. And also there an equilateral triangle here 00:16:529 (1,2,3) Did both
  2. 00:24:029 (3) - why dont to use a finish with clap at the slider's end ? Oops added finish
  3. 00:49:529 (1,2) - why don't to make this ? : Also added rotation for blanket
  4. 00:52:529 (1) - since i'm a nazi modder, you might fix this overlap. They're not touching :O
  5. 01:21:029 (3) - it might be better if you don't use a red anchors for this slider, i prefer this : Did a slight variation of that

Advanced

  1. 00:09:779 (2,3) - it will be nice if you make a blanket here (if you did it, don't forget to change 00:09:029 (1) - ) Moved the 3
  2. 00:12:779 (3) - why don't to add a finish ? (beginning) Specifically avoiding hitsounds for the intro bit
  3. 00:54:029 (1,2) - if it is supposed to be a blanket, you might fix. Moved 1 a few pixels, moved 5 a pixel to fix spacing
  4. 00:57:029 (1,2) - also here, blanket to fix and i suggest you to make sliders like this : These are meant to subtly descend
  5. 01:16:154 (3) - maybe ctrl+g here ? I want jagged movement for this pattern
  6. 01:36:779 (1) - seems extreme to play after a fast pattern for normal/hard players imo, and has a different sv than 01:37:154 (2) - , so add a NC here maybe ? The 1 is curved in a such a way that even if the player does think it's slower or immediately heads to the 2, they will still complete the slider. I think they will be fine.
  7. 01:56:092 (2,3) - Blanket here. Just moved 3 to the left, not going for major blanket here

Extra

  1. 00:42:967 (3) - move 1 grid down for a better shape. Moved 1 grid down and 1 pixel to the right. Hopefully this 0.03 won't trip people up and hopefulyl the better shape will make it play easier
  2. 00:49:154 (1,2,3,4) - it might be better if you make a curve with these notes imo. I want strong contrast with the previous curving
  3. 01:38:279 (3) - NC here ? Nah I think that would mess up the HP drain more than it already is
Thanks for the mod! Waiting on guests.
Topic Starter
Charles445
Moved a pattern down in Color's Another.

Updated.
Avena
Something small about Extra:
00:29:842 (3) - Because you didn't make this a 1/4 slider like the rest of the section, there is an awkward hitsounding gap where you don't have the two soft whistles here, consider changing this to a 1/4 slider so you can fill in the gap.
Topic Starter
Charles445
I used that part to emphasize the thing that happened previously, 00:28:529 -
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