Will be doing a full mod on this set seeing as I don't agree with some of the sliders in the Broccoly diff. (Lach gets them spot on.)
I can play it just fine, too.
I can play it just fine, too.
okdkun wrote:
Will be doing a full mod on this set seeing as I don't agree with some of the sliders in the Broccoly diff. (Lach gets them spot on.)
I can play it just fine, too.
Where is the correct place to post about unrankable issues, if not here?Gloria Guard wrote:
This thread is not the place to fight also it is not the place to complain.
This is map problems to be resolved, so please do not fight.
i don't mind posting the issues but i mind the language duhLach wrote:
Where is the correct place to post about unrankable issues, if not here?Gloria Guard wrote:
This thread is not the place to fight also it is not the place to complain.
This is map problems to be resolved, so please do not fight.
osu.ppy.sh/ss/988271
Looks like there's silent ticks but audible slide on the start, but it still has a 105 bpm section. It's exactly half of the maps actual bpm, and is used only for slider manipulation.Nyquill wrote:
Is the sliderslide/tick issue fixed yet?
I fixed and updated it but dkun haven't checked it yet i think..Nyquill wrote:
Hey guys please we throw the word penis around as a joke please don't take it so seriously.
I MAKE PENIS SLIDERS ALL THE TIME
Is the sliderslide/tick issue fixed yet? I think we can push this map through if I get word from dkun and the hitsounding is fixed.
it's a different kind of penis slider with no stop (omg i can't believe i'm admitting it)Frostmourne wrote:
b....b..but a penis slider is probably unrankable, why you do this Niq :<<<< (take an example from the last slider in Big money)
why do you think that section's bpm is 210? Is there a musical evidence in that part that suggests it is 210 apart from the fact that the latter part of the song is 210?Lach wrote:
Looks like there's silent ticks but audible slide on the start, but it still has a 105 bpm section. It's exactly half of the maps actual bpm, and is used only for slider manipulation.
Just because it sounds slow does not mean there's a tempo change. 420 bpm is a multiple of 210, are you going to add a 420 bpm section just because it sounds faster than the rest of the song? Should just map everything in random multiples for faster/slower sliders yeah.Broccoly wrote:
why do you think that section's bpm is 210? Is there a musical evidence in that part that suggests it is 210 apart from the fact that the latter part of the song is 210?
There's a difference between 'it sounds slow' and 'it is slow'. This case it's the latter since the music indicates no clue of 210 and fits better to the 105 if you actually count the beat. Go to the timing tab and listen to the tick with and without pressing control in the 105 part. Which one sounds more natural? To you it may look like a 'random multiple' but it really isn't in this case. Should just ask Zips if you're that confident to the point where you're being condescending.Lach wrote:
Just because it sounds slow does not mean there's a tempo change. 420 bpm is a multiple of 210, are you going to add a 420 bpm section just because it sounds faster than the rest of the song? Should just map everything in random multiples for faster/slower sliders yeah.Broccoly wrote:
why do you think that section's bpm is 210? Is there a musical evidence in that part that suggests it is 210 apart from the fact that the latter part of the song is 210?
yeah I think saikede is right (psychedelism & saikede rhythm word play)Xyridian wrote:
hmm, are you sure the title isn't "mushikui saikede rhythm"? i noticed this got unranked while looking through my maps, so i investigated a plausible cause. apparently the title wasn't the problem, but i still think it is incorrect as it is.
It's not supposed to be that long; this map should have been a priority for the BAT. Hopefully this will get looked at soon.Broccoly wrote:
Haaai
just wondering... does it usually take this long to rerank a map? I mean, the original problem were only the hitsound and the tag.
I know some bats might not agree with sliders in Broccoly diff but it's not unrankable right? (If it is, then there's a serious discrepancy between bats about ranking criteria for sliders.. since the bubble-bat and the rank-bat didn't say anything)
the GDers and I don't really care about the star rating... so I wish we could just move on..
Thanks!emmy wrote:
pro map
good luck with reranking~
yeah,,, I wonder what they are doing... I feel sorry to the players who worked hard to get in to top 50 not only because their score got wiped out but also because they'll have to play some more to get used to the map once again since they likely got unfamiliar with the map over time.. at least partially.. since it's taking quite a long time to rerankMoway wrote:
It's not supposed to be that long; this map should have been a priority for the BAT. Hopefully this will get looked at soon.Broccoly wrote:
Haaai
just wondering... does it usually take this long to rerank a map? I mean, the original problem were only the hitsound and the tag.
I know some bats might not agree with sliders in Broccoly diff but it's not unrankable right? (If it is, then there's a serious discrepancy between bats about ranking criteria for sliders.. since the bubble-bat and the rank-bat didn't say anything)
the GDers and I don't really care about the star rating... so I wish we could just move on..
Thanks so much for taking your time to mod. almost three weeks of waiting was painful. :<Kurai wrote:
[Broccoly]
- What's the point of naming this difficulty with your username ? I can understand when guest-differs do that, but not when it's the uploader, makes no sense. I just wanted to emphasize because I personally recall maps with the diff name, not the mapper's.. but it's ok if the mapper wants it, right?
- 01:32:675 (1,2,3,4,5,6,7) - This pattern is rather messy and is not very interesting to play either. You should try to re-arrange this pattern in a less condensed way and it'd be perfect. I mapped that pattern based on the base line there... and I really really want to keep it u.u
- 01:51:175 (2) - Try not to place this circle under 01:50:104 (2). It might be confusing for not-so-good players because the circle is under a hitburst. It's an easy fix and it won't ruin your pattern, so please do that for the sake of noob players Hmm I don't quite get it because those two circles have more than one seconds of interval; I've never seen players who use hitbursts that last more than a second....and I've seen numerous test-plays but not one player missed it. Also, this diff is aimed at more experienced players... not the newbies.. If this was meant to be played by newbies why would I bother to map streams? you know what I mean? lol xD
- 01:54:247 (5) - You might want to add a new combo mark here to emphasize the vocals and the end of the kiai time. Fixed. Good point.
- 02:48:104 (1,2,3,4) - I like the concept of this pattern, but it is not easily readable, because the head of (3) is under (1). Something lie on my screenshot looks cooler and is more readable : Ah yes, I wanted to rearrange that pattern too. Fixed in my own way. Should be better now. But thanks for the screenshot, it helped.
→ Then the name should be Mushikui PsychedelismSapphireGhost wrote:
Zips is on Vocaloid Wiki and appears to be correct. じっぷす = jippusu = Zips. However, it's also worth looking at the punny title: ムシクイサイケデリズム = mushikui saikede rizumu = Mushikui Saikede Rhythm OR Mushikui Psychedelism. Personally I'd actually use the second one, Vocaloid Wiki seems to be using the same method of romanising titles as this thread which is aiming to become the enforced standard.
Okay, what I want to know is that if the pun (rhythm and -lism) is intended by the artist or not. If it is intended, then it is right to use saikede rhythm because it can convey both psychedelism and psychede-rhythm in contrast to only using psychedelism as the title. If it's not intended by the artist but is a result of some translators interpreting it as a pun (since rhythm and -lism are both リズム in Japanese), then it'd be right to use psychedelism.Kurai wrote:
Okay, one more thing before I rebubble. The Artist and Name of the song have been discussed internally, because this song is already ranked with a different artist name : http://osu.ppy.sh/s/87547
It happens that the artist name you use is the correct one, but the song name should be changed.
I'll just quote SG because there is no need for me to explain what he already explained, kudos to him :p→ Then the name should be Mushikui PsychedelismSapphireGhost wrote:
Zips is on Vocaloid Wiki and appears to be correct. じっぷす = jippusu = Zips. However, it's also worth looking at the punny title: ムシクイサイケデリズム = mushikui saikede rizumu = Mushikui Saikede Rhythm OR Mushikui Psychedelism. Personally I'd actually use the second one, Vocaloid Wiki seems to be using the same method of romanising titles as this thread which is aiming to become the enforced standard.
Aah good point... ok I'll change it to psychedelism some time tomorrow since I don't have time atm.Garven wrote:
I just did a quick glance at a youtube translation, so it's probably not the most accurate thing in the world, but the story isn't really lending itself towards the rhythm end of this name. Proper English word or not, English is flexible enough that you can understand what is being relayed with this particular conjugation.
Also, considering the prequel to this song is ヘイセイカタクリズム, it's pretty easy to see that this follows the convention, but is a proper word this time, so it'd be Cataclysm. Following that up with a translation to Rhythm doesn't seem to fit well.
Before I rebubble I really wish you could fix that, it's really confusing as it is right now. :/Garven wrote:
As for the difficulty name convention, since you have an Easy and Normal, then you switch to special names, it would at least be labeled better if you set it as "Name's Difficulty Level" instead of just the name. We all know that star ratings can screw up the order of the osu difficulty display, so there is zero indication as to whether you'll be playing a Hard or Insane until you jump into the waters.
It's actually not a zero indication because I wrote which diff is which in the map description, which shows up right next to 'download beatmap' button.Kurai wrote:
Before I rebubble I really wish you could fix that, it's really confusing as it is right now. :/Garven wrote:
As for the difficulty name convention, since you have an Easy and Normal, then you switch to special names, it would at least be labeled better if you set it as "Name's Difficulty Level" instead of just the name. We all know that star ratings can screw up the order of the osu difficulty display, so there is zero indication as to whether you'll be playing a Hard or Insane until you jump into the waters.