Hey again!
My apologies for not looking into this yesterday like I promised to you.
Alright let's take a look into your Normal (Conflict) and make a recheck into your Insane (Fight).
GeneralAfter test-playing your normal, I think I can write almost the same thing I did on my previous post here about following the "actual" beat and the vocals. It's nice to see a map that is well- balance between them, but I still got the feeling you were following the vocals most of the time, so be careful with that again.
Conflict00:10:076 (1,3) - Can you see here that when the player hits (1) its fading position is still showing when (3) comes up? This is not recommended since players might get confused by hitting all those objects close to each other, and besides, it gives the map quite some bad looking. I agree the flow here is good, but try making things more cleaner, like
this for example. Notice how I've used ctrl+g in 00:10:498 (2) - for making possible that spacing. (Don't mind the approach circles, I've changed them only to make possible to get all of them together on the screenshot).
00:16:554 - I really felt like there's something missing here because of the guitar. Consider adding an object here:
http://puu.sh/2AJjo.
00:23:315 (2,3,4) - Flow here is really low-quality because of the "straight" objects you've place on the grid, which I wouldn't recommend. Try something like
this.
00:37:400 (1,2,3,4) - You could have made all of them blankets for improving visuals:
http://puu.sh/2AJAg.
00:46:695 (1,2,3,4) - I quite don't like this overlaps because the amount of space between them is low. Consider changing (2) and (4) placement on the grid aiming for better spacing. Another suggestion, you can also make blankets for them.
00:57:963 (4,1) - Since the time is quite considerable between them, this is kinda hard to read because of the change of beat to vocals. To improve this, I suggest you to extend (4) to 00:58:808 - .
01:08:104 (2,3) - This doesn't look good because of the shape of the slider (3). How about do something like
this?
01:11:484 (5,6,1) - Now for some timing issues, it kinda ruins the flow changing to red tick to white and vice versa. If you still want those changes, consider making only one, because two feels kinda unnecessary and a bit harsh.
http://puu.sh/2AJXw (Don't forget to make a spacing recheck with the next objects if made changes with timing of course.)
01:22:611 (3) - How about adding a reverse arrow on this slider? Between 01:22:611 (3,1) - is quite a considerable time between them - Just like the same in 00:57:963 (4,1) - so doing that might improve in terms of flow.
http://puu.sh/2AK7X.
01:43:033 - This is a perfect time to add a spin. I totally think you should consider adding here until 01:45:146 - Which means 01:44:160 (1,2) - will be deleted in order to do that. But this is just me, what do you think about it?
02:31:484 (2,3,4) - Consider moving (4) a grid up to match with (2). You should also copy (2) and swap with the current (4) for better results for symmetry.
http://puu.sh/2AKsx02:33:738 (1,2) - Fix spacing.
02:36:554 (5,6,7) - Getting in mind what I wrote about "straight" objects in 00:23:315 (2,3,4), it also applies here. Try something like
this.
02:50:357 (3,6) - The same thing I wrote on the beginning of the mod applies here. Check out (6) fading position above (3), it's not nice. As for resolving this issue, I think you can try rotating it and place it around (3).
http://puu.sh/2AKUr (Don't forget to fix 02:52:752 (1) - spacing when doing this, you'll certainly need to do it.)
03:12:611 (6) - The same applies here for what I wrote in 00:57:963 (4,1), adding a reverse arrow might improve flow since between 03:12:611 (6,1) - is quite a considerable time.
03:16:554 (6,7) - ^
http://puu.sh/2AL3O(Don't forget spacing with (7).)
03:42:752 (1,2) - Kinda nazi, but this not-perfectly stacked sliders kinda bugged me out. Try moving (2) ending node a bit more higher and moving the actual slider a bit to the left.
03:48:385 (2,3,4) - Same as 00:23:315 (2,3,4) applies here.
03:54:723 - I think a spin starting here until 03:55:709 - fits good.
Fight00:46:273 - and 00:46:554 - I suggest you to add circles for improving the flow. I think it fits nice, considering the Insane diff.
01:42:893 (8) - This should be moved to 01:42:963 -. If you were following the vocals here, that's the right time to place it.
02:07:541 (7,1) - This specific jump here is quite unnecessary. The song at this part is actually calm, so I don't think you should do it that sudden change out of nowhere.
03:12:611 (6) - Slider should be extended until 03:12:892 - . This is highly recommended.
04:59:653 (2,3) - Same apllies here for what I wrote in 02:07:541 (7,1) -.
Phew! Quite a long mod isn't it? But well, the song is quite long!
I'll drop my star here to encourage you to keep going forward and not give up on it!
Besides I really liked your Insane. By the way, I read that you're not very good in english and there may be some things you'll stay in doubt. If you have someone to help you, great! If not, you can always approach me ingame to discuss your doubt about anything on this post, so I'll try to explain things easier for you.
Good luck!