forum

Peat Jr. & Fernando - Bank Dance Hall (Nightcore Mix)

posted
Total Posts
30
Topic Starter
Kurokami
This beatmap was submitted using in-game submission on 2013. november 4. at 16:57:45

Artist: Peat Jr. & Fernando
Title: Bank Dance Hall (Nightcore Mix)
Tags: hungarian trance hun magyar XinCrin Mystyk
BPM: 174,67
Filesize: 8508kb
Play Time: 03:53
Difficulties Available:
  1. Easy (2,66 stars, 254 notes)
  2. Hard Collab (4,85 stars, 439 notes)
  3. Insane (4,9 stars, 657 notes)
  4. Normal (3,85 stars, 306 notes)
Download: Peat Jr. & Fernando - Bank Dance Hall (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Hungarian nightcore. yay! \o/
Please re-download if you downloaded before 2013.08.26

Easy - done
Normal - done
Hard Collab - done (collab with Mystyk)
Insane - done
SB - XinCrin
Topic Starter
Kurokami
Changelog
2013.04.08 - Started to map
2013.04.17 - Realized that the map need one more timing point
BounceBabe
Right timing:

1. Offset: 1.470ms BPM: 174,70
Topic Starter
Kurokami

BounceBabe wrote:

Right timing:

1. Offset: 1.470ms BPM: 174,70
Thanks, done. Should I give you kudo or you will mod later? :3
Andrea
Timing check as requested in-game.


Good luck (:
XinCrin
Hi !

Here your Requested SB : http://puu.sh/2QIRT.rar

New BG : http://puu.sh/2QITr.jpg

- Copy everything from the RAR folder into your map folder
- Add SB warning and remove letterbox
- Add me to tags

Good Luck ! :)
Topic Starter
Kurokami

XinCrin wrote:

Read above. :D
So, I added everything (update will take some time since I need some things to be confirmed/changed) but why the folder contains some elements which are not in use? Should I delete them or what? Anyways, I think the SB is currently looks awesome and I need to thank you. Will add you kudos later on if I able to use the current setup.
XinCrin
Oh I'm sorry, I confused the folders.

Replace with this please :

SB and .osb = http://puu.sh/2SdIM.rar

BG = http://puu.sh/2QITr.jpg
Topic Starter
Kurokami
Added kudos for the second post. Thanks again. Update will come. :3
higurush
[Insane]

00:38:554 (5) - Replace note: x:168 y:320
00:38:725 (6) - Add note: x:248 y:304
00:38:897 (1) - Replace note: x:320 y:272
00:38:983 (2) - Move note to 00:39:069 (2) - Replace to x:368 y:208
The rythm flows better this way, not to mention the map will have wider range of players.

01:31:539 (3) - Move note to 01:31:625 (3)
The rythm was off.

01:49:402 (2) - Move note to 01:49:487 (2) x:104 y:96
01:49:745 (4) - Move note to 01:49:831 (4) x:192 y:32
01:50:089 (6) - Remove note
The pattern was too weird, I think it follows the lyrics and rythm better this way "gye-re gye-re tán-|~"

01:58:333 (2) - Move note to 01:58:419 (2) x:65 y:167
01:58:676 (4) - Remove note
01:58:590 (3) - 01:58:934 - Convert to slider
It was a bit overmapped, so I think this would work out better.

02:09:325 (2) - Move note to 02:09:411 (2)
02:09:668 (4) - Move note to 02:09:754 (4)
02:10:098 (6) - Move note to 02:10:012 (6) x:256 y:216
Now it will follow the rythm.
Topic Starter
Kurokami

higurush wrote:

[Insane]

00:38:554 (5) - Replace note: x:168 y:320 Placed at x:240 y:352, the way you sad will broke the DS which makes players go crazy.
00:38:725 (6) - Add note: x:248 y:304 Added at x:262 y:256.
00:38:897 (1) - Replace note: x:320 y:272 Placed at x:336 y:320.
00:38:983 (2) - Move note to 00:39:069 (2) - Replace to x:368 y:208 Moved but placed at x:360 :224.
The rythm flows better this way, not to mention the map will have wider range of players.

01:31:539 (3) - Move note to 01:31:625 (3) Changed.
The rythm was off.

01:49:402 (2) - Move note to 01:49:487 (2) x:104 y:96
01:49:745 (4) - Move note to 01:49:831 (4) x:192 y:32
01:50:089 (6) - Remove note
The pattern was too weird, I think it follows the lyrics and rythm better this way "gye-re gye-re tán-|~"Changed, but not the way you sad, since I needed to change the whole combo to do a pattern. It will look awful other way.

01:58:333 (2) - Move note to 01:58:419 (2) x:65 y:167 Moved, but at a different location, better with DS.
01:58:676 (4) - Remove note No, there is a sound so this note is following the rhythm.
01:58:590 (3) - 01:58:934 - Convert to sliderBetter as circle, because 01:58:590 (3,4) - these are the same rhythm as 01:58:247 (1,2) - so they should be placed the same way.
It was a bit overmapped, so I think this would work out better. There is no overmapping, each of them are follow one exact sound in the song, but I changed a bit so now it should be better.

02:09:325 (2) - Move note to 02:09:411 (2) Changed them into a slider.
02:09:668 (4) - Move note to 02:09:754 (4) Same as the above one.
02:10:098 (6) - Move note to 02:10:012 (6) x:256 y:216 I changed the whole rhythm here so it should be good now.
Now it will follow the rythm.
Well, I wasn't used exactly what you said but I changed the rhythm/pattern those places and yeah most things are better this way. I hope you like it better now with my changes. :3 Thanks for the mod.
higurush
Yep, I like the new one ;7
XinCrin
Hello Kurokami , New SB and collab names :

New BG :

.OSB + SB FOLDER : http://puu.sh/4aKs1.rar

And , collab names : Add this code in the .osu from hard diff.

Code
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,140431,151847
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\collab.png",320,240
M,0,4925,5612,819,106,622,101
F,0,4925,139544,0.8000474
M,0,5612,232290,622,101,611,100
F,0,139544,140231,0.8000474,0
F,0,152597,,0.6000947
M,0,232290,233664,611,100,830,103
Sprite,Foreground,Centre,"SB\Kurokami.png",320,240
S,0,6299,,0.5364732
F,0,6299,6986,0,1
M,0,6299,105881,540,94
F,0,6986,105881,1,0.9519651
M,0,105881,106568,540,94,706,96
F,0,105881,106568,0.9519651
F,0,106568,106654,0
F,0,152597,153284,0,0.9986468
M,0,152597,174582,540,95
F,0,153284,174582,0.9986468,0.9942859
M,0,174582,175269,540,95,705,93
F,0,216146,216833,0,0.9994191
M,0,216146,232290,547,93
F,0,216833,232290,0.9994191,0.9761429
M,0,232290,233664,547,93,706,92
Sprite,Foreground,Centre,"SB\Mystyk.png",320,240
S,0,106568,,0.6182719
F,0,106568,107255,0,1
M,0,106568,138857,538,92,538,94
M,0,138857,140231,538,94,708,95
F,0,175269,175956,0,1
M,0,175269,215459,542,92
F,0,175956,215459,1,0.9898108
M,0,215459,216146,542,92,701,92
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Topic Starter
Kurokami
'kay, updated. I have some problem with it since I gave you a wrong time stamps for the last part change so I needed to change it. q.q I hope you don't mind and I not made any mistakes with it. o.o Thank you again. :3 Time to rank this.
GugUCorn
m4m~~. Sorry for so late mod. :P

[Ez]

  1. 00:04:238 (1) - Finish on end of slider.
  2. 00:09:734 ~ 00:10:421 - how about volume down?
  3. 00:09:734 (4) - finish on end of slider.
  4. 00:11:108 (1) - finish on first of slider.
  5. 00:23:440 (1) - yeah.finish too
  6. 01:12:904 (3) - middle slider point move down 1 grid.
  7. 01:14:622 (2) - ^
  8. 01:17:026 (1) - Finish on first of slider.
  9. 01:34:889 - breaktime's start move to here. or make spin on 01:33:514 ~ 01:34:889
  10. 01:52:407 (2) - middle slider point move right 1 grid
  11. 01:54:125 (1,2) - finish
  12. 01:55:499 (1,2,3,4) - add whistle for Emphasizing "beap(?)"
  13. 02:02:712 (1) - finish
  14. 02:16:453 (1,2) - distance check
  15. 02:44:964 (3) - end slider point move down 1 grid
  16. 03:04:200 (2,3) - remove (3) note. and (2) make repeat slider
  17. 03:09:009 (3) - middle slider point move up 1 grid
[NM]

  1. 00:04:238 (1) - whistle on repeat slider. and finish on end of slider.
  2. 00:06:986 (3) - secon red slider point move to (328,224), and (3),(4) slider are more perfectly overlap.
  3. 00:11:451 (4) - NC
  4. 00:16:947 (5) - ^?
  5. 00:21:413 (3) - finish on end of slider
  6. 00:26:188 (5) - NC
  7. 00:28:936 (3) - NC and
  8. 00:29:966 (1) - remove NC
  9. 00:34:432 (1) - expand on 00:36:321. and volume down on end of spin.
  10. 01:34:889 (1) - because of White of SB, i can't see white note. change Newcombo color
  11. 01:56:873 - add note
  12. next breaktime is so long and borring. add more note?
  13. 02:20:231 (2) - cirrcle note is more better?
  14. 02:38:093 (1) - finish on end of slider.
  15. 03:00:078 (1) - second slider point move 1 grid left and up.
  16. 03:43:016 (3) - move to (328,256)
[HD Collab]
AR 7

  1. 00:12:482 (5) - NC
  2. 00:26:188 (3) - ^
  3. 01:33:171 (6) - Finish on end of slider.
  4. 02:02:712 (1) - Finish on first of slider
  5. 02:16:109 (3) - ^
[Insane]

  1. 01:06:549 (3) - Ctrl+G?
  2. 01:15:652 (8) - NC
  3. 01:17:026 (2) - Finish on first of sldier
  4. 01:35:490 - add note
  5. 01:50:690 (6,8) - whistle
  6. 02:55:784 (5) - NC
  7. 03:04:200 (8) - ^
  8. 03:11:070 (7) - ^
Topic Starter
Kurokami

TaMul wrote:

m4m~~. Sorry for so late mod. :P

[Ez]

  1. 00:04:238 (1) - Finish on end of slider. Done.
  2. 00:09:734 ~ 00:10:421 - how about volume down? Done.
  3. 00:09:734 (4) - finish on end of slider. Done.
  4. 00:11:108 (1) - finish on first of slider. Done.
  5. 00:23:440 (1) - yeah.finish too Done.
  6. 01:12:904 (3) - middle slider point move down 1 grid. Done.
  7. 01:14:622 (2) - ^ Done.
  8. 01:17:026 (1) - Finish on first of slider. Done.
  9. 01:34:889 - breaktime's start move to here. or make spin on 01:33:514 ~ 01:34:889 Done.
  10. 01:52:407 (2) - middle slider point move right 1 grid Done.
  11. 01:54:125 (1,2) - finish Done.
  12. 01:55:499 (1,2,3,4) - add whistle for Emphasizing "beap(?)" Done.
  13. 02:02:712 (1) - finish Done.
  14. 02:16:453 (1,2) - distance check Done.
  15. 02:44:964 (3) - end slider point move down 1 grid Done.
  16. 03:04:200 (2,3) - remove (3) note. and (2) make repeat slider Done.
  17. 03:09:009 (3) - middle slider point move up 1 grid Done.
[NM]

  1. 00:04:238 (1) - whistle on repeat slider. and finish on end of slider. Done.
  2. 00:06:986 (3) - secon red slider point move to (328,224), and (3),(4) slider are more perfectly overlap. Done.
  3. 00:11:451 (4) - NC Done.
  4. 00:16:947 (5) - ^? Done.
  5. 00:21:413 (3) - finish on end of slider Done.
  6. 00:26:188 (5) - NC Done.
  7. 00:28:936 (3) - NC and Done.
  8. 00:29:966 (1) - remove NC Done.
  9. 00:34:432 (1) - expand on 00:36:321. and volume down on end of spin. Done.
  10. 01:34:889 (1) - because of White of SB, i can't see white note. change Newcombo color For me this is red, maybe because of the previous new combos.
  11. 01:56:873 - add note Done.
  12. next breaktime is so long and borring. add more note? Done.
  13. 02:20:231 (2) - cirrcle note is more better? Done.
  14. 02:38:093 (1) - finish on end of slider. Done.
  15. 03:00:078 (1) - second slider point move 1 grid left and up. Done.
  16. 03:43:016 (3) - move to (328,256) Somewhat done.
[HD Collab]
AR 7

  1. 00:12:482 (5) - NC Done.
  2. 00:26:188 (3) - ^ Added a bit later.
  3. 01:33:171 (6) - Finish on end of slider. Done.
  4. 02:02:712 (1) - Finish on first of slider Done.
  5. 02:16:109 (3) - ^ Done.
[Insane]

  1. 01:06:549 (3) - Ctrl+G? Done.
  2. 01:15:652 (8) - NC Done.
  3. 01:17:026 (2) - Finish on first of sldier Done.
  4. 01:35:490 - add note What?
  5. 01:50:690 (6,8) - whistle Done.
  6. 02:55:784 (5) - NC Done.
  7. 03:04:200 (8) - ^ Done.
  8. 03:11:070 (7) - ^ Done.
Thanks for your mod. It was helpful at this point. Its really hard to believe I sucked up with those kind of things.
AllStar12
Sorry for late M4M, told you the reason why :C, well lets see here:
(Note that I test played these difficulties with no mods)

[Easy]
  1. 01:09:813 (4) - Seems like there's no beat or anything to indicate to have a circle there so remove. (add a break if that spacing is too large?)
  2. 01:12:904 (3) - re-position to x:52 y: 208
  3. 01:13:935 (4) - re-position to x:255 y: 159
  4. 01:14:278 (1) - re-position to x:334 y: 197
  5. 01:26:301 (2) - re-position to x:203 y: 57
  6. 01:26:644 (3) - re-position to x:265 y: 119
    Test Play for Easy Difficulty

    Comments: I say this is a smooth gameplay for this difficulty yes. I can consider this as being a Easy Difficulty.
    Actual level of difficulty that this can be under : Easy ~ Normal (slightly, just a tad bit towards it. 10%)
[Normal]
  1. 00:06:299 (2) - overlapped on a slider just a bit. Re-position to x:256 y: 288
  2. 00:13:856 (1) - re-positioned and distance snapped to 1.00 (code below for the exact ( I hope ) positioning):
    203,307,13856,6,0,P|255:331|309:307,1,120,8|0,0:0|0:0,0:0:0:0:
  3. 00:19:352 (1) - re-positioned both ends of slider and perfectly symmetrical to the other bottom repeating slider(00:21:413 (1) -). Again, hope the code would perfectly place them exactly the way they're suppose to be:
    Code for them
    1. 00:19:352 (1) - First repeating slider
    308,70,19352,6,0,P|255:46|202:71,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
    2. 00:21:413 (1) - Second repeating slider
    203,313,21413,6,0,P|256:337|309:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:41:302 (3) - re-position to x:264 y: 160
  5. Your slider(00:45:424 (1) - ) seems a bit too low (was touching my hit-error bar) not sure if this is fine or not but just in case? bit of re-positioning
    1. 00:45:080 (4) - re-position to x:367 y: 212
    2. 00:45:424 (1) - re-position. Here's the code for it :
    364,332,45424,6,0,P|308:352|252:332,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:980 (2) - End of slider symmetrical to the starting of the slider:
    311,336,97980,2,2,P|254:352|196:336,1,120,0|0,0:0|0:0,0:0:0:0:
  7. 01:44:507 (3) - Seems a bit too low in my opinion so re-position to x:312 y: 348
  8. 01:45:194 (4) - re-position to x:118 y: 236
  9. 03:19:658 (4) - re-position to x:222 y: 326
  10. 03:30:306 (1) - add a circle note
    Test Play for Normal Difficulty

    Comments: Again, this is a smooth gameplay for this difficulty yes though just a bit of re-position I believe and should be fine. I can consider this as being a Normal Difficulty.
    Actual level of difficulty that this can be under : Normal ~ Hard
Sorry I have to end here for now, I've sent you messages saying why so I hope you understand. Don't worry, I promise, I will mod your Hard Collab and Insane Difficulty. Most likely be done with it tomorrow or if I have to, the day after tomorrow (Eastern Time). I hope this had helped you so far and again, promise to come back very very soon with it. Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
P.S. If you have any questions or comments about this then please do so and in-game or on the osu website!
Topic Starter
Kurokami

AllStar12 wrote:

Sorry for late M4M, told you the reason why :C, well lets see here:
(Note that I test played these difficulties with no mods)

[Easy]
  1. 01:09:813 (4) - Seems like there's no beat or anything to indicate to have a circle there so remove. (add a break if that spacing is too large?) Well, I removed it, but still seems like there is something is missing. Well, maybe someone will give me a good idea here.
  2. 01:12:904 (3) - re-position to x:52 y: 208 Done.
  3. 01:13:935 (4) - re-position to x:255 y: 159 Done.
  4. 01:14:278 (1) - re-position to x:334 y: 197 Done.
  5. 01:26:301 (2) - re-position to x:203 y: 57 Done.
  6. 01:26:644 (3) - re-position to x:265 y: 119 Done.
    Test Play for Easy Difficulty

    Comments: I say this is a smooth gameplay for this difficulty yes. I can consider this as being a Easy Difficulty.
    Actual level of difficulty that this can be under : Easy ~ Normal (slightly, just a tad bit towards it. 10%)
[Normal]
  1. 00:06:299 (2) - overlapped on a slider just a bit. Re-position to x:256 y: 288 Done.
  2. 00:13:856 (1) - re-positioned and distance snapped to 1.00 (code below for the exact ( I hope ) positioning): Done.
    203,307,13856,6,0,P|255:331|309:307,1,120,8|0,0:0|0:0,0:0:0:0:
  3. 00:19:352 (1) - re-positioned both ends of slider and perfectly symmetrical to the other bottom repeating slider(00:21:413 (1) -). Again, hope the code would perfectly place them exactly the way they're suppose to be: Done.
    Code for them
    1. 00:19:352 (1) - First repeating slider
    308,70,19352,6,0,P|255:46|202:71,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
    2. 00:21:413 (1) - Second repeating slider
    203,313,21413,6,0,P|256:337|309:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 00:41:302 (3) - re-position to x:264 y: 160 Done.
  5. Your slider(00:45:424 (1) - ) seems a bit too low (was touching my hit-error bar) not sure if this is fine or not but just in case? bit of re-positioning Done.
    1. 00:45:080 (4) - re-position to x:367 y: 212
    2. 00:45:424 (1) - re-position. Here's the code for it :
    364,332,45424,6,0,P|308:352|252:332,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
  6. 01:37:980 (2) - End of slider symmetrical to the starting of the slider: Done.
    311,336,97980,2,2,P|254:352|196:336,1,120,0|0,0:0|0:0,0:0:0:0:
  7. 01:44:507 (3) - Seems a bit too low in my opinion so re-position to x:312 y: 348 Done.
  8. 01:45:194 (4) - re-position to x:118 y: 236 Done.
  9. 03:19:658 (4) - re-position to x:222 y: 326 Done.
  10. 03:30:306 (1) - add a circle note Done.
    Test Play for Normal Difficulty

    Comments: Again, this is a smooth gameplay for this difficulty yes though just a bit of re-position I believe and should be fine. I can consider this as being a Normal Difficulty.
    Actual level of difficulty that this can be under : Normal ~ Hard
Sorry I have to end here for now, I've sent you messages saying why so I hope you understand. Don't worry, I promise, I will mod your Hard Collab and Insane Difficulty. Most likely be done with it tomorrow or if I have to, the day after tomorrow (Eastern Time). I hope this had helped you so far and again, promise to come back very very soon with it. Wish you best of luck!~ (ノ´ヮ´)ノ*:・゚
P.S. If you have any questions or comments about this then please do so and in-game or on the osu website!
I like when modders actually post their testplay results. :3 Thanks for your mod and waiting for the other part. :3
AllStar12
Back again to finish the 2nd half of my mod, was not sure if I were to edit my last post but whatever, made another post again, lets see here:
(Note that I test played only once with no mods) (Will edit this post for adding in my Insane mod)

[General]
There's some warning containing about the countdown and letterbox, not sure about those but yeah, just wanted to point this out. Not sure if it's serious or not. These warnings only contain in Hard Collab and Insane.
AiMod Warnings
This is from Insane Difficulty, check Hard Collab also.

[Hard Collab]
  1. 00:12:482 (1,3) - re-positioned and distance snapped to 1.2, this would avoid that visual bit of overlap ( Don't think there's wrong with it but just in case?)
    Code for 1st slider
    103,113,12482,6,0,P|141:105|174:82,1,80
    Code for 2nd slider
    337,82,13340,2,0,P|369:105|409:113,1,80,0|8,0:0|0:0,0:0:0:0:
  2. 00:25:501 (1,2,3,4,5,6) - (Three choices, you can decide):
    Choice A, B, C
    a. Keep it the way it is and just a bit of re-positioning:
    130,344,25501,6,0,P|208:343|272:296,1,160
    b. re-position in a different way:
    The 00:26:703 (6) - is stacked on top of 00:26:875 (1) - if it doesn't show you in this picture:

    (Hope that the code perfectly place them in the exact place)
    130,344,25501,6,0,P|208:343|272:296,1,160
    299,222,26016,1,0,0:0:0:0:
    235,173,26188,1,0,0:0:0:0:
    169,219,26359,1,0,0:0:0:0:
    193,296,26531,1,0,0:0:0:0:
    272,296,26703,1,0,0:0:0:0:
    c. another different way:

    136,338,25501,6,0,P|213:347|272:296,1,160
    312,227,26016,1,0,0:0:0:0:
    272,157,26188,1,0,0:0:0:0:
    191,158,26359,1,0,0:0:0:0:
    151,227,26531,1,0,0:0:0:0:
    191,296,26703,1,0,0:0:0:0:
  3. 00:29:794 (3) - re-position to x:256 y: 208
  4. 00:30:138 (1) - Add NC
  5. 00:33:058 (1) - re-position to x:368 y: 181
  6. 00:34:088 (3) - Suggest placing it at x:224 y: 328 (wouldn't hurt right?)
  7. 00:38:554 (4,5,6,1,2,3,4,5,6,1,2) - For some reason I think this would be too challenging for being in hard, can see this the only reason why it would be set in insane. You can keep it, just saying that if people do mod and also agree to this then you should take action upon this. Sadly, I don't know much on how to change it :C.
  8. 00:44:050 (5) - Add NC
  9. 00:49:374 (1,2,3,4,5,6,7,8) - and 00:50:920 (1,2,3,4,5,6,7) - (maybe also why I think it can be a challenge for a hard? Just keep it till someone also talks about it or think of a better way to set them.)
  10. 01:15:480 (5) - Maybe add a NC here?
  11. 01:18:572 (1,1,1,1) - Remove NC ( Don't think it's necessary even though it looks colorful)
  12. 01:31:797 (3) - re-position to x:256 y: 248 (think it's better to place it apart from the other circle note)
  13. 01:32:140 (1) - Maybe add a NC?
  14. 02:37:063 (5) - re-position to x:216 y: 347
  15. 02:37:406 (6) - re-position to x:192 y: 192
  16. 02:46:853 (2) - re-position to x:380 y: 332
  17. 02:47:540 (4) - re-position to x:132 y: 332
  18. 03:46:794 (1,2,3,4) - re-position with code (doesn't seem like the code actually makes it perfect but close enough to being perfect...)
    184,120,226794,6,0,P|256:88|326:122,1,160,2|0,0:0|0:0,0:0:0:0:
    327,264,227481,2,0,P|257:295|186:264,1,160,2|0,0:0|0:0,0:0:0:0:
    326,121,228168,2,0,P|358:192|328:264,1,160,2|0,0:0|0:0,0:0:0:0:
    185,263,228855,2,0,P|155:191|184:120,1,160,2|0,0:0|0:0,0:0:0:0:
    Test Play for Hard Collab Difficulty

    Comments: Can say that is there's smoothness going in this difficulty. Again, I want to point out that 00:49:374 (1,2,3,4,5,6,7,8) - , 00:50:920 (1,2,3,4,5,6,7) and 00:38:554 (4,5,6,1,2,3,4,5,6,1,2) can maybe a bit challenging for a hard but keep it because I only tried it once and I think it's a manageable thing to pass perfectly. If there's modders that do complain about it, then I recommend you changing it. Other than that keep it. I can consider this as being a Hard Difficulty.
    Actual level of difficulty that this can be under : Hard ~ Insane
[Insane]
( Sorry but lets make this quick because I seriously had a huge list for this one but for some reason the website crashed and all my work is gone so maybe someone will eventually pick up the ones I also found but not in this mod)( It was mostly add and remove NC but still... come on Osu....)
  1. 00:17:978 (1) - Remove NC
  2. 00:18:321 (2) - Add NC
  3. 00:38:038 (4) - (You decide):
    Choice A or B
    a. Can keep it the way it is
    b. Have 2 circle notes and a slider stacked (Because of the voice):
  4. 00:38:554 (5) - Add NC
  5. 00:38:897 (1) - Remove NC
  6. 00:41:130 (1) - Remove NC
  7. 00:41:302 (2) - Add NC
  8. 00:41:817 (3) - (You decide):
    Choice A or B
    a. Can keep it the way it is
    b. Have a circle note and a slider (Because of the way it sound):
    or
  9. 00:49:374 (1) - Remove NC
  10. 00:49:546 (2) - Add NC
  11. 00:52:122 (1) - Remove NC
  12. 00:52:294 (2) - Add NC
  13. 01:07:236 (1) - Remove NC
  14. 01:07:408 (2) - Add NC
  15. 01:15:652 (1) - re-position to x: 256y: 244
  16. 01:16:855 (1) - Remove NC
  17. 01:17:026 (2) - Add NC
  18. 01:31:625 (3,4) - Maybe stack them together at x: 256y: 160? (Your call)
  19. 01:55:499 (5) - re-positioned with the provided code:
    172,48,115499,2,0,P|254:95|337:48,1,200
  20. 02:10:613 (1,2) - Stack them together at x: 256y: 200
  21. 02:36:719 (6) - Add NC
  22. 02:37:750 (1) - Remove NC
  23. 02:38:093 (3) - Add NC
  24. 02:39:467 (5) - Add NC
  25. 02:44:964 (1) - Add NC
  26. 03:10:898 (1) - Remove NC
  27. 03:11:070 (2) - Add NC
  28. 03:16:051 (7) - Add NC
  29. 03:17:768 (1) - Remove NC
  30. 03:17:940 (2) - Add NC
  31. 03:19:314 (7) - Add NC
  32. 03:21:719 (1) - Maybe a NC?

    (Okay after seeing this much adding and removing NC, you can agree or disagree by going through them.(Maybe I went a bit too crazy because of the issue that erased my work when I was in the middle of modding it...))
    Test Play for Insane Difficulty

    Comments: I can say is that this is definitely a insane difficulty. Maybe, have like multiple of circles in a jump formation such as the area here 01:26:129 (3,4,5,6,7) - , 03:15:020 (1,2,3,4,5,6) - , 03:21:719 (5,6,7,8,9,10) - . Again it's your call, you can keep it as it is or take that in a consideration. There're some challenging points for it to be already a insane difficulty.
    Actual level of difficulty that this can be under : Insane
Overall: I did in fact enjoyed playing this beatmap (mostly Insane hahah). Love the storyboard whoever made it (I think it was XinCrin if I am correct?), nice. Nice music too ^^. Call me back if I didn't give much help on this 2nd half of my mod or re-check in a few days. Anyways, Good luck and I'm going to punch my pillow because of how mad I am at the moment.( WHY YOU MAKE ME REDO MY WORK AGAIN OSU!!! ( ̄ω ̄;) )
Topic Starter
Kurokami

AllStar12 wrote:

Back again to finish the 2nd half of my mod, was not sure if I were to edit my last post but whatever, made another post again, lets see here:
(Note that I test played only once with no mods) (Will edit this post for adding in my Insane mod)

[General]
There's some warning containing about the countdown and letterbox, not sure about those but yeah, just wanted to point this out. Not sure if it's serious or not. These warnings only contain in Hard Collab and Insane.
AiMod Warnings
This is from Insane Difficulty, check Hard Collab also.
I wonder about this, but sometimes AiMod gives useless errors.
[Hard Collab]
  1. 00:12:482 (1,3) - re-positioned and distance snapped to 1.2, this would avoid that visual bit of overlap ( Don't think there's wrong with it but just in case?) Done.
    Code for 1st slider
    103,113,12482,6,0,P|141:105|174:82,1,80
    Code for 2nd slider
    337,82,13340,2,0,P|369:105|409:113,1,80,0|8,0:0|0:0,0:0:0:0:
  2. 00:25:501 (1,2,3,4,5,6) - (Three choices, you can decide): I used the third, or something like that.
    Choice A, B, C
    a. Keep it the way it is and just a bit of re-positioning:
    130,344,25501,6,0,P|208:343|272:296,1,160
    b. re-position in a different way:
    The 00:26:703 (6) - is stacked on top of 00:26:875 (1) - if it doesn't show you in this picture:

    (Hope that the code perfectly place them in the exact place)
    130,344,25501,6,0,P|208:343|272:296,1,160
    299,222,26016,1,0,0:0:0:0:
    235,173,26188,1,0,0:0:0:0:
    169,219,26359,1,0,0:0:0:0:
    193,296,26531,1,0,0:0:0:0:
    272,296,26703,1,0,0:0:0:0:
    c. another different way:

    136,338,25501,6,0,P|213:347|272:296,1,160
    312,227,26016,1,0,0:0:0:0:
    272,157,26188,1,0,0:0:0:0:
    191,158,26359,1,0,0:0:0:0:
    151,227,26531,1,0,0:0:0:0:
    191,296,26703,1,0,0:0:0:0:
  3. 00:29:794 (3) - re-position to x:256 y: 208 Done.
  4. 00:30:138 (1) - Add NC Done.
  5. 00:33:058 (1) - re-position to x:368 y: 181 Done.
  6. 00:34:088 (3) - Suggest placing it at x:224 y: 328 (wouldn't hurt right?) Done.
  7. 00:38:554 (4,5,6,1,2,3,4,5,6,1,2) - For some reason I think this would be too challenging for being in hard, can see this the only reason why it would be set in insane. You can keep it, just saying that if people do mod and also agree to this then you should take action upon this. Sadly, I don't know much on how to change it :C. Changed a bit.
  8. 00:44:050 (5) - Add NC Done.
  9. 00:49:374 (1,2,3,4,5,6,7,8) - and 00:50:920 (1,2,3,4,5,6,7) - (maybe also why I think it can be a challenge for a hard? Just keep it till someone also talks about it or think of a better way to set them.) I will think about something here. Yeah I know this is too hard, I mostly keep failing here.
  10. 01:15:480 (5) - Maybe add a NC here? Done.
  11. 01:18:572 (1,1,1,1) - Remove NC ( Don't think it's necessary even though it looks colorful) No changes here because its mapped after two thing. One is, the singer is singing here: "The frenetic pace burns in 4 color". And the second is the Hungarian flag, which is red, white, green.
  12. 01:31:797 (3) - re-position to x:256 y: 248 (think it's better to place it apart from the other circle note) Done.
  13. 01:32:140 (1) - Maybe add a NC? Nope, it goes after the lyrics.
  14. 02:37:063 (5) - re-position to x:216 y: 347 Done.
  15. 02:37:406 (6) - re-position to x:192 y: 192 Done.
  16. 02:46:853 (2) - re-position to x:380 y: 332 Done.
  17. 02:47:540 (4) - re-position to x:132 y: 332 Done.
  18. 03:46:794 (1,2,3,4) - re-position with code (doesn't seem like the code actually makes it perfect but close enough to being perfect...) Done.
    184,120,226794,6,0,P|256:88|326:122,1,160,2|0,0:0|0:0,0:0:0:0:
    327,264,227481,2,0,P|257:295|186:264,1,160,2|0,0:0|0:0,0:0:0:0:
    326,121,228168,2,0,P|358:192|328:264,1,160,2|0,0:0|0:0,0:0:0:0:
    185,263,228855,2,0,P|155:191|184:120,1,160,2|0,0:0|0:0,0:0:0:0:
    Test Play for Hard Collab Difficulty

    Comments: Can say that is there's smoothness going in this difficulty. Again, I want to point out that 00:49:374 (1,2,3,4,5,6,7,8) - , 00:50:920 (1,2,3,4,5,6,7) and 00:38:554 (4,5,6,1,2,3,4,5,6,1,2) can maybe a bit challenging for a hard but keep it because I only tried it once and I think it's a manageable thing to pass perfectly. If there's modders that do complain about it, then I recommend you changing it. Other than that keep it. I can consider this as being a Hard Difficulty.
    Actual level of difficulty that this can be under : Hard ~ Insane
[Insane]
( Sorry but lets make this quick because I seriously had a huge list for this one but for some reason the website crashed and all my work is gone so maybe someone will eventually pick up the ones I also found but not in this mod)( It was mostly add and remove NC but still... come on Osu....) Thats why I'm writing my mods in txt first. :P
  1. 00:17:978 (1) - Remove NC Done.
  2. 00:18:321 (2) - Add NC Done.
  3. 00:38:038 (4) - (You decide): Done.
    Choice A or B
    a. Can keep it the way it is
    b. Have 2 circle notes and a slider stacked (Because of the voice):
  4. 00:38:554 (5) - Add NC Done.
  5. 00:38:897 (1) - Remove NC Done.
  6. 00:41:130 (1) - Remove NC Done.
  7. 00:41:302 (2) - Add NC Done.
  8. 00:41:817 (3) - (You decide): Done.
    Choice A or B
    a. Can keep it the way it is
    b. Have a circle note and a slider (Because of the way it sound):
    or
  9. 00:49:374 (1) - Remove NC Done.
  10. 00:49:546 (2) - Add NC Done.
  11. 00:52:122 (1) - Remove NC Done.
  12. 00:52:294 (2) - Add NC Done.
  13. 01:07:236 (1) - Remove NC Done.
  14. 01:07:408 (2) - Add NC Done.
  15. 01:15:652 (1) - re-position to x: 256y: 244 Done.
  16. 01:16:855 (1) - Remove NC Done.
  17. 01:17:026 (2) - Add NC Done.
  18. 01:31:625 (3,4) - Maybe stack them together at x: 256y: 160? (Your call) Done.
  19. 01:55:499 (5) - re-positioned with the provided code: Done.
    172,48,115499,2,0,P|254:95|337:48,1,200
  20. 02:10:613 (1,2) - Stack them together at x: 256y: 200 Done.
  21. 02:36:719 (6) - Add NC Done.
  22. 02:37:750 (1) - Remove NC Done.
  23. 02:38:093 (3) - Add NC Done.
  24. 02:39:467 (5) - Add NC Done.
  25. 02:44:964 (1) - Add NC Done.
  26. 03:10:898 (1) - Remove NC Done.
  27. 03:11:070 (2) - Add NC Done.
  28. 03:16:051 (7) - Add NC Done.
  29. 03:17:768 (1) - Remove NC Done.
  30. 03:17:940 (2) - Add NC Done.
  31. 03:19:314 (7) - Add NC Done.
  32. 03:21:719 (1) - Maybe a NC? Done.

    (Okay after seeing this much adding and removing NC, you can agree or disagree by going through them.(Maybe I went a bit too crazy because of the issue that erased my work when I was in the middle of modding it...))
    Test Play for Insane Difficulty

    Comments: I can say is that this is definitely a insane difficulty. Maybe, have like multiple of circles in a jump formation such as the area here 01:26:129 (3,4,5,6,7) - , 03:15:020 (1,2,3,4,5,6) - , 03:21:719 (5,6,7,8,9,10) - . Again it's your call, you can keep it as it is or take that in a consideration. There're some challenging points for it to be already a insane difficulty.
    Actual level of difficulty that this can be under : Insane
Actually I don't really like mapping jumps. Its not my style. If someone wants them, then point it out in a mod and I will consider it. This aplies to you too. :3 You gave me the timestamps I don't know how you want them to be placed. But that is also a good thing to mention.

Overall: I did in fact enjoyed playing this beatmap (mostly Insane hahah). Love the storyboard whoever made it (I think it was XinCrin if I am correct?), nice. Nice music too ^^. Call me back if I didn't give much help on this 2nd half of my mod or re-check in a few days. Anyways, Good luck and I'm going to punch my pillow because of how mad I am at the moment.( WHY YOU MAKE ME REDO MY WORK AGAIN OSU!!! ( ̄ω ̄;) )
Yes, it was XinCrin. I asked him to do one for me even tho I can do it myself. But I just don't feel like I want it for this map. My next one is already on the way (but I'm slow~) and I was the one who made that SB. Anyways, thanks for your mod, I'm not sure I can give you a second kudo or not, but a BAT will remove if he/she want. Maybe you can check the Insane one more time? :3
Shiro
Denying second kudosu as it was a single mod split into two different posts.
Topic Starter
Kurokami

Shiro wrote:

Denying second kudosu as it was a single mod split into two different posts.
Maybe, but still the mod was really helpful so I think it deserves a kudosu. o.o And I wonder why a BAT can ask for a second kudosu but a single modder not? Anyways, you probably never read this.
AllStar12

Shiro wrote:

Denying second kudosu as it was a single mod split into two different posts.
I fully understand and it's alright, I was also not sure if this was acceptable or not so thank you for denying it Shiro.

Edit: thanks for giving me it though haha, ask me if you need any help ^^
BounceBabe
Hey, from my "non-japanese" Queue!

General

- 00:37:180 - This fountain doesn't fit, here is really no need for it. Here is no interesting part nor something special. Remove it.
- The second timing point is a few ms off. Offset: 23416 should be better. Resnapp and move the timing points. Also you need a 3rd timing point, at the end its a little off again. Same BPM, Offset: 186946. Better ask a good timer for their opinion as well. But this should be fine. You can clearly hear that the elements are off sometimes.
- The combo colours dont fit the current BG, find some better colours. They relate to your flag but not to the BG, which it should.

Easy

00:20:726 - This is a very long break between the elements. Maybe you add a spinner here? I'd fit perfectly.
00:34:432 (1) - Make this spinner soft hitsounded, the ending is hitnormal and too loud imo for this silent ending, music wise.

That's all

Normal


02:11:987 (1) - Such useless 1 NC shouldn't exist. Remove it.

Nothing else.

Hard

Kurokami

00:07:329 (5,6,1) - Watch your spacing. Its not consistant and done for symmetry yet the rythm is the same. Make it consistant.
00:27:218 (2,3) - Spacing is equal to 00:28:249 (5,6) - . You need to make the spacing more clear to read. The jump can be read the same with the other spacing, due to it being the same. Make normal spacing or make the spacing bigger of the 00:28:249 (5,6) - . Consider making the jump normal spacing though, looks and plays better due to you having not many jumps.
00:50:576 (4) - Wrong spacing, fix this please.
01:04:660 (1,2) - Again, spacing issue, fix this.
01:18:057 (1,1,1,1,1) - Remove this useless NC spam.
01:23:209 (2,3) - That really doesnt work due to you having the same spacing for 1/1. It also feels off and unexpected and very unfitting when playing. Make normal spacing please.
01:37:637 (1) - Spacing issue again, needs to be bigger.
02:47:712 (5,6) - , 02:53:723 (4) - This spacing change is really unneeded, make normal spacing.

Mystyk

02:02:369 - You should add a note here, its an important drop off beat which should be played.
02:06:834 - This part is also very empty, cant you find something to fill it?
03:13:646 (1,1,1) - Remove the useless NC spam.
03:16:566 - Add a note here, will definately fit and make the part less empty.
03:22:749 - You really should add somethng here, the vocal is totally ignored here.

Insane

- This song is above 4 minutes. You HAVE to add a break somewhere.

00:11:795 (4,5,1) - Even though its symmetric, make the spacing consistant and dont break it for symmetry. You can make spacing symmetric even when you use symmetry only you know.
00:14:886 (3,4) - This doesnt work due to 00:14:543 (2,3) - this being the same rythm wise. So make the spacing the same as well.
00:24:470 (2,3) - You have those jumps and then this pointless spacing 00:25:157 (4,1) - . Why? You force the element closer or further away than they need to, even though its the same rythmwise sometimes. Or you twist spacing. Fix this. 00:30:997 (3,1) - Same
01:15:652 - You go from normal mapping to symmetry and then ignore the spacing. Really, fix your spacing up in these parts.
01:20:461 (4,5) - After such jumps you cant make such spacing 01:21:835 (8,9) - . It will be read wrong and played wrong. Fix this. Same for this 01:31:797 (4,1) -
01:39:011 - You mapped this wrong, that's actually a 1/6 part. http://osu.ppy.sh/ss/1065662 Something like this is more correct.
01:40:385 (1,2) - Same like before with the spacing.
02:00:995 (5,1,2,3,4,5) - Those tripples are not fitting nor in the music. Remove the 2nd circle, each of them.
02:51:147 (5) - Blanket this better with the new slider style.
02:53:551 (3,4,1) - Same as before with the spacing.
03:34:428 (1,2,3) - Well, this doesn't relate to anything in the music and is randomly mapping to nothing. Remove it and remap this with something what actually is in the music.

Good luck with this.
Topic Starter
Kurokami
I finished everything except Hard. It will be done soon, but the NCs won't be touched. And also, even if the combo colours are different from the background, its my choice and I won't change it. Thanks for the mod.
Mystyk

BounceBabe wrote:

Mystyk

02:02:369 - You should add a note here, its an important drop off beat which should be played.
02:06:834 - This part is also very empty, cant you find something to fill it?
03:13:646 (1,1,1) - Remove the useless NC spam.
03:16:566 - Add a note here, will definately fit and make the part less empty.
03:22:749 - You really should add somethng here, the vocal is totally ignored here.
I did everything except the new combo, because the lyrics says "in 4 colours", so the new combo spam is reasonable. Thanks for the mod! :3
http://puu.sh/58AaE.osu
aefrogdog
This should be ranked, good beatmap. ;)
Topic Starter
Kurokami
Actually its not perfect. But I want to work on this after my old set get tje heart icon. I need to work on the patterns and stuff because my mapping style is different now not speaking about how the sliders are generating.
Miskey

aefrogdog wrote:

This should be ranked, good beatmap. ;)
^^
Topic Starter
Kurokami
I should revive this soon. o.o
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply