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livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way

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Irreversible
Hey, you requested a mod from me, so here you have it :3

[General]

01:04:911 - add a second kiai fountain?

[Devil]

:!: It says it has audio lead-in conflict with kinda every diff XD

First impression: This map played pretty well, but sometimes it was weird because some sliders were buggy or something o,o

Placing & issues:

00:17:672 (7) - o,o shouldn't this be a circle only?
00:28:642 (1) - i think this would be better at.. x: 144 y: 216 xD
00:40:060 (3) - place the second white point to: x: 240 y: 280
00:40:956 (5) - rotate this one by 50° the full combo should look like http://puu.sh/2x4C6 this then.
00:57:971 (3) - place it to x: 380 y: 36
00:57:971 (3) - the second white tick should be at x: 340 y: 136
00:58:754 (5,6) - move a bit to the left
01:01:105 (1) - this slider looks like a weirdo o_o straight or .. straight ok xD
01:05:583 (4,5) - http://puu.sh/2x4Iv i suggest something like this.
01:09:165 (4,5) - same here~
01:13:642 (1,2,3,1,2,3) - this really threw me out of my rhythm. i dunno, it's nice, but i'm not a big fan of it.

Overall: I really loev this beatmap! Sometimes i would have added some more beats, but that's up to you. nice :3

[eveless]

First impression: o.o'

Placing & issues:

00:08:045 (3) - unsnapped slider (or w/e THIS is called: http://puu.sh/2x4UN
00:10:956 (1) - i don't like the touching of this (how 1 touches number 7)
00:13:195 (3,4,5) - well it looks nice.. but it plays weird :c it's too slow.. and .. yeah ><
00:22:821 (3,4) - add a slider instead of 2 circles? i think it fits better than the current situation. .
00:25:508 (1,2,3,4,5,6) - this looks terribru nice! :3
00:31:329 (4) - Nc because .. the lyrics? o:
00:46:105 (4,5) - this is another part which plays pretty weird. i don't suggest this blue tick-combo here, just make it normal
00:53:493 (6) - why is this ending on a blue tick? D:
00:54:948 (5) - please, please shorten this slider by 1 tick. it just sounds wrong.

Overall: This is really interesting beatmapped, but it just not my type of map. (if you want, ignore all my suggestions, if you feel it would destroy your map) It's very confusing >< but you did a nice job, i guess. Also, the hitsounds sound really interesting!

[Insane]

First impression: i wanna fc this on hidden! NOW! xD

Placing:
00:07:710 (2) - move to x: 312 y: 88
00:13:083 (2) - move to x: 200 y: 320
00:16:665 (2) - move to x: 80 y: 188
00:20:135 (2,3,4) - I kinda want this a bit more to the left.
00:42:299 (6) - move it a bit to the bottom
00:49:463 (3) - i want a hitsound here, but i dunno which one .. clap? finish? xD
00:53:941 (1) - rotate by -11°? it looks like a nicer bow then
01:15:769 (2) - move to x: 112 y: 188
01:17:001 (7) - move to x: 260 y: 252
01:19:799 (3) - move to: x: 388 y: 176

Overall: good job :3 I WANNA FC THIS ON HIDDEN NOW!

[Kiiwa]

First impression: ok.. interesting xD very slow though

Placing and issues:
00:07:710 (1,2) - , 00:11:292 (2,3) - 00:12:187 (4,5) - and 00:16:665 (2,3) - feels really weird to play. think about adding some rhythm changes
00:48:568 (1,1,1,1,1,2) - i really like the placing of these circles

Overall: Well, it looks nice, but same as eveless - it's not my type of map. that's why i didn't really point many things, it would destroy the overall.



i need to take a break, i'll mod easy normal and hard irc if i find some issues if that is ok ^^
Lapis-
Special mod for one of my favourite mappers www



Easy

Great diff, no suggestions

Normal

00:23:045 (2) Extend this silder to the white tick? I think for a long vocal, the longer slider sounds nicer.

Hard

00:13:418 (4,1,2,3) Not really a fan of these jumps. They don't seem to be needed here, I suggest you keep the spacing consistent here. If you insist on jumpiness here, maybe just decrease spacing a tad. I noticed the same kind of thing in other parts of this map like
01:03:568
00:56:404
00:48:120

00:52:598

01:10:508 (1) Remove new combo?

Kiiwa

You should start defining what kind of map Kiiwa is like, Kiiwa's insane, hard, etc so people know what to expect.

00:12:971 (6) I really don't like how this beats hidden under the silder. I think you should move it to the end.

00:41:180: (1) ^
00:44:538 (4) ^

I also don't like the patterns like, the triangles and back and forths at the end and the jumps, but eh.

Insane

AR + 1 ?
Normally not a big fan of AR8 on Insane.

01:04:463 (6) I don't think this slider matches anything in the song, suggest deleting it?

Eveless

00:07:821 (2) I think you should move this circle to the end of the slider rather than having it under the slider
00:11:404 (2) ^ I stress the need for this because in some parts you do what im suggesting which is having the circles at the end, so constiency would be nice.
00:15:881 (5) ^
00:18:568 (2) ^
00:22:821 (3) ^
00:45:433 (2) ^

At this point I gave up trying to point them out, your call to keep them or not

Devil
00:10:284 (5) Reverse selection on this slider?
00:13:866 (3) ^
00:17:672 (7) ^








great mapset. <3 gl
rezoons
Hi :),

M4M:

[Easy]
  1. 00:28:866 (1) - 00:27:523 (2) is at the same high than 00:28:418 (4) so move it one grid down in order to be at the same high than 00:27:971 (3).
[Normal]
  1. 00:05:583 (1) - Remove the NC because it's not very useful and because of 00:03:792 (1) being the only one in the combo.
  2. 00:12:747 (1,2,3,4) - Usually there aren't any jump in Normal diff or small one but in this case it may be a little too hard for a normal diff.
  3. 01:02:896 (1,2,3,4) - ^
  4. 01:14:538 (2) - Not at the same high as the other sliders.
  5. 01:19:015 (1,2) - Definitely not a jump for normal diff.
[Kiiwa]
  1. 01:03:792 (1,2,3,4) - Swap 1 with 4 and 2 with 3. It will allow a better flow. (The movement will be more instinctive)

[Hard]
  1. 00:16:329 (1) - I think this slider should end at 00:16:777.
  2. 00:22:821 - Add a note (like in the insane diff.)
  3. 00:39:165 (1) - I don't think you really need a NC here.
  4. 00:40:956 (1) - ^
  5. 00:52:598 (1) - ^ etc.....
  6. 01:12:747 (1,1,1)- All these NC....
[Insane]
  1. 00:22:821 (2) - You DID start a NC here in your Hard diff.
Good luck ^^
Pokie
Please fix the artist to llllllivetune and I'll give a ... nothing
eveless
It should be "livetune adding Fukase(from SEKAI NO OWARI)" in the artist.

check http://ds2a.jp/products/
Topic Starter
tutuhaha
这是卖萌对吧!!!!卖萌对吧orz[捶地]!!!!!!!!!!!!!
好像扣漏丝someone!!!!!
------------------------------
thankyou for mod ^_^
Garven
I still think that artist format is retarded. q:
ritsu-tanaika
GENERAL

- Perhaps a different wallpaper for the harder difficulties to distinguish?

EASY

- 00:21:254 (4) - The beat should be on the white line instead of red (1/4 beat snap divisor) Was on the red originally.

01:17:672 (2,3,4) - This should be changed to one slider. Vocal voice is longer so slider would be more appropriate.


NORMAL

00:27:523 (2,3) - I think these 2 circles should be replaced with a short "bounce back" slider. In my opinion it just doesnt sound right using just circles.



01:13:642 (1,2) - The sliders should be more spaced apart because its hard to see the numbers as they are clumped together


HARD

00:20:807 (4) - One more circle should be added after the slider. so the circle would become 00:21:254 (5) . Sounds more smooth with the extra circle

01:22:150 (2) - Should be changed to slider, make the path of the beatmap more connected to the final circle.

(Also, because this is Hard difficulty, perhaps you can make the combos longer as well? Just a little bit, up to 8 maybe)

INSANE

00:35:135 (4) - Slider should be shortened and a circle added after it on the red line.




DEVIL

00:49:463 (5) - Circle should be replaced with a spinner until 00:50:359 (1) . Really short spinners should be used as a challenge instead

01:01:105 (1) - Can this slider be straightened please?


Good luck
eveless

Irreversible wrote:

Hey, you requested a mod from me, so here you have it :3



[eveless]

First impression: o.o'

Placing & issues:

00:08:045 (3) - unsnapped slider (or w/e THIS is called: http://puu.sh/2x4UNI dont think it's unsnapped tho tho lol, anyways changed.
00:10:956 (1) - i don't like the touching of this (how 1 touches number 7)I havent found any problem about it when i playing it
00:13:195 (3,4,5) - well it looks nice.. but it plays weird :c it's too slow.. and .. yeah ><^same
00:22:821 (3,4) - add a slider instead of 2 circles? i think it fits better than the current situation. .sorry I think note is better.
00:25:508 (1,2,3,4,5,6) - this looks terribru nice! :3thanks
00:31:329 (4) - Nc because .. the lyrics? o:ok
00:46:105 (4,5) - this is another part which plays pretty weird. i don't suggest this blue tick-combo here, just make it normal remove my notes then listen to the music.
00:53:493 (6) - why is this ending on a blue tick? D:remove my slider then listen to the instrument.
00:54:948 (5) - please, please shorten this slider by 1 tick. it just sounds wrong.I dont think it's wrong, if i do it, then i should remap my map by using another rhythm.

Overall: This is really interesting beatmapped, but it just not my type of map. (if you want, ignore all my suggestions, if you feel it would destroy your map) It's very confusing >< but you did a nice job, i guess. Also, the hitsounds sound really interesting!




i need to take a break, i'll mod easy normal and hard irc if i find some issues if that is ok ^^
thanks.

to 2ha:不知道为什么puush就是传不上去你帮我改下吧……00:08:045 (3)描点改到圈里和00:31:329 (4)NC
Melt
:3
Just some suggestions here

[Normal]
  1. 00:02:001(2,3)其实感觉这里可以改成和前后两个一样的slider 0.0
  2. 00:09:836(3)这难度唯一一个短折返啊 没照应不会很寂寞么
  3. 00:25:956(3,4)这里试试这样呢
  4. 00:38:717(3)slider尾还可以往左修一下
  5. 01:06:478(1,2,3,4)稍微修一下方成正的吧
[Kiiwa]
  1. 00:08:717(5,1)a little bit far compare to other places with the same rhythm
  2. 00:41:851(2)i hear the vocal start at this point,and i think its better to follow this instead of drum
  3. 00:52:598(2)move a little to the left? something like this may better for me =P
[Hard]
  1. 00:22:821(2)感觉加一个note好些(insane里这都有音来着
  2. 00:36:926(3)nc for consistence
  3. 01:02:896(1)slider头感觉还可以向左上拉点点
[Insane]
  1. 00:28:866(7)个人倾向于删掉这个circle,毕竟这一段都是跟的vocal
  2. 00:37:150(4)slider尾向右拉?
  3. 00:48:120(5)x:336 y:204和之前的00:46:329(4)重叠一下
  4. 00:49:911(4)空着好奇怪orz
  5. 01:22:150(6)总觉得往里拐好难看orz
[eveless]
  1. 00:46:105(4)稍微左移动一点点0.0
  2. 01:24:389(4)nc 0.0?
Almost perfect to me.
And another star for delay,good luck :3
mintong89

Dooms wrote:

Okay, these are all suggestions. Do not take these to heart, as I am not trying to offend anyone. These were both great maps and these are only things I would personally do to make them better.

Also, referring to only the taiko maps.

  • [General]
  1. I would spread out the difficulty a bit more in both maps. The beginning was the most difficult in both maps, but the ending was really easy in both. It's kind of a joke to any decent player to get past a really difficult part in the beginning, and then to be able to zone out throughout the rest of the song. please, listen the drum please, it's sound more drum at beginning, and soft at ending. and stream at anime song is not good. imo.
  • [Oni]
  1. 00:05:870 (3,4,5,6) I would remove these and replace them with straight Sixteenth notes. It is way too difficult compared to the rest of the song and this rhythm should only be in inner oni. DDDDKKD or something along those lines would work with the new stream. drum
  2. 01:04:900 I would maybe add a note here? D would sound nice in my opinion. The pause seems a little odd to me when listening to auto play it and in editor mode. but you need a break time right?
  3. Kiai time in general: I would make this more difficult. Throw in two note streams instead of all of them being three note or five note streams in order to make it seem like an actual oni difficulty and to make it as difficult as the non-Kiai time, considering that the Kiai section is supposed to be the most difficult. The Kiai section kind of plays like a muzukashi except at the end of the melody before it repeats/ends
  • [Muzu]
  1. Make the middle harder. Simply add more notes. It plays like a higher leveled futsuu difficulty and is a complete and total joke to newer players compared to the rest of the map. no, i will list this as easy muzu.
  2. Only other thing I could say about this is to, once again, make Kiai time more difficult. All of the three-note patterns make it way easier than the beginning. I would add in some other patterns to this, maybe a sixteenth note pattern or two?
All of the things listed above are only suggestions. You do not HAVE to implement them, but from a decent player's point of view, I think it would make the maps more enjoyable.
btw this is slow song.

@Jerry: Most fixed, thanks~

SPOILER
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
199,447.761194029851,4,1,1,70,1,0
21691,-100,4,1,1,50,0,0
46766,-100,4,1,1,70,0,0
50348,-100,4,1,1,70,0,1
82587,-100,4,1,1,70,0,0


[Colours]
Combo1 : 235,44,111
Combo2 : 91,173,255
Combo3 : 128,255,0
Combo4 : 255,162,68

[HitObjects]
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400,276,82587,1,4,0:0:0:0:

and muzu no change.
Konei
Mod from your in game request ~


[General]

  1. Inconsistency in red lines using, check the Taikos to see.

  2. Your BG is 1024 X 767 lol, I guess you could add the missing pixel but whatever.

  3. What does this kz in tag mean? o3o

  4. Silencing Slidertick and Sliderslide on the same time is unrankable.

[Easy]

  1. 00:28:866 (1) - Finish to the start? Would help to make the downbeat more prominent.
  2. 00:39:612 (1) - Add a finish like you did in the other diffs.
  3. 00:41:404 (3,4) - Could in fact look a bit better by moving 4 a bit up like shown below

[Normal]

  1. 00:13:642 (3,4) - What did happen to the spacing here? o.o Please fix it.
  2. 00:15:433 (2,1) - You could recaluclate 2's shape a bit to improve the blanket.
  3. 00:28:866 (1) - Same suggestion as in Easy.
  4. 00:39:612 (1) - Add a finish like you did in the other diffs.
  5. 00:50:359 (1) - Is that spacing error intentional? It looks too hard to play for a Normal player in my honest opinion. Hnn, you could consider to shorten the distance.
  6. 01:03:792 (3,4,1) - Well, I guess the spacing change is intentional again, but I'd recommend to fix the spacing between 3 and 4, since there are too many jumps in a row and music in considerable low to jump.

[mint's Taiko Muzu]

  1. 00:13:407 (20) - d?, would sound nice in my opinion
  2. 00:13:855 (22) - d?
  3. 00:14:079 (23) - k here?
  4. 00:38:930 (81,82) - Making 81 a d and 82 a k would follow tones in a cool way und would be better to play in my opinion.
  5. 01:02:885 (144) - Shortening this to 01:04:228 would make the following notes easier to play.

[Kiiwa]

  1. Hm, raise HD by one? Would work better in my opinion, also to balance it with OD
  2. 00:12:971 (6) - Ehh, plays akward in my honest opinion, how about stacking this with 1?
  3. 00:41:180 (1) - Again, also I don't like how it reads since I'm like going to 2 and not seeing 1 o~o How about stacking it with 2 instead?
  4. 00:52:598 (2) - Looks a bit strange, how about trying to curve it a bit more so it slides under 1 a bit smoother?
  5. 00:57:523 (1) - Spacing is a bit weird, I missread it on first play. You could try to increase the spacing of 00:55:732 (1,2,3,4,1,2,3,4) - a bit so that you can space 1 in the middle without having this weird spacing.

[Hard]

  1. 00:08:717 (5) - Uh, try CTRL + G, gives a very cool flow considering 4 and 1.
  2. 00:20:807 (1) - NC? Shows the unique of the drums in this place.
  3. 00:23:269 (2) - End should also have a whistle considering that it sounds stronger than the start.
  4. 00:28:866 (1) - Add a finish? Also because the note sounds a bit empty with nothing on it.

[Mint's Taiko Oni]

  1. 00:28:184 (51) - k to follow the upgoing melody?
  2. 01:04:676 (79) - Make it a D since you did it on Muzukashii.

[Insane]

  1. 00:20:807 (1) - NC for the same reason as in Hard?
  2. 00:28:866 (7) - Finish as for the same reason as in the other Difficultys.
  3. 01:11:404 (5) - Looks and plays a bit random, how about shortening the distance a bit?

[Eveless]

  1. 00:28:642 (7) - Hm, sounds a bit empty, additions soft and whistle?
  2. 01:03:792 (4) - Finish on the end sounds too strong, since music is not strong enough to back it up.

[Devil]

  1. In my opinion, AR 8 is good enough to read the map since the song is pretty slow.
  2. 00:20:695 (1) - NC for the same reason as other difficultys.
  3. 00:25:956 (2) - Whistle on the start to follow the piano?
  4. 00:28:866 (1) - Finish on the start suggestion like in the other diffs, lol.


Well, that's pretty much it :>

Nice map as always, Tutu!

Good luck :3
mintong89

Konei wrote:

Mod from your in game request ~


[General]

  1. Inconsistency in red lines using, check the Taikos to see. fixed
  2. What does this kz in tag mean? o3o [/color][/b] kz is part member of livetune

[mint's Taiko Muzu]

  1. 00:13:407 (20) - d?, would sound nice in my opinion
  2. 00:13:855 (22) - d? d d k k d seem boring...
  3. 00:14:079 (23) - k here?
  4. 00:38:930 (81,82) - Making 81 a d and 82 a k would follow tones in a cool way und would be better to play in my opinion.
  5. 01:02:885 (144) - Shortening this to 01:04:228 would make the following notes easier to play. no, it simple for player

[Mint's Taiko Oni]

  1. 00:28:184 (51) - k to follow the upgoing melody?
  2. 01:04:676 (79) - Make it a D since you did it on Muzukashii. no, because 1/4

Well, that's pretty much it :>

Nice map as always, Tutu!

Good luck :3
other didn't say anything mean fixed! thanks!~

Oni
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Muzu
osu file format v12

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AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Muzu
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238026
BeatmapSetID:86916

[Difficulty]
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256,336,10508,1,8,0:0:0:0:
200,288,10956,1,0,0:0:0:0:
172,216,11404,1,8,0:0:0:0:
176,152,11627,1,0,0:0:0:0:
248,156,11851,1,0,0:0:0:0:
292,200,12299,1,8,0:0:0:0:
332,148,12747,1,0,0:0:0:0:
360,176,12971,1,0,0:0:0:0:
400,228,13195,1,8,0:0:0:0:
400,228,13418,1,0,0:0:0:0:
392,288,13642,1,0,0:0:0:0:
392,288,13866,1,8,0:0:0:0:
272,280,14090,1,0,0:0:0:0:
232,304,14314,1,8,0:0:0:0:
208,132,14538,1,4,0:0:0:0:
284,240,14986,1,8,0:0:0:0:
300,192,15210,1,0,0:0:0:0:
304,152,15433,1,0,0:0:0:0:
392,136,15881,1,8,0:0:0:0:
424,236,16329,1,0,0:0:0:0:
392,296,16777,1,8,0:0:0:0:
308,336,17001,1,0,0:0:0:0:
308,336,17224,1,0,0:0:0:0:
308,336,17448,1,0,0:0:0:0:
256,336,17672,1,8,0:0:0:0:
200,288,18120,1,0,0:0:0:0:
172,216,18568,1,8,0:0:0:0:
248,156,19015,1,0,0:0:0:0:
248,156,19239,1,0,0:0:0:0:
292,200,19463,1,8,0:0:0:0:
332,148,19911,1,0,0:0:0:0:
360,176,20135,1,0,0:0:0:0:
400,228,20359,1,8,0:0:0:0:
400,228,20583,1,8,0:0:0:0:
392,288,20807,1,0,0:0:0:0:
392,288,21030,1,6,0:0:0:0:
252,288,21702,1,4,0:0:0:0:
200,244,22150,1,8,0:0:0:0:
196,152,23045,1,8,0:0:0:0:
244,76,23493,1,0,0:0:0:0:
280,108,23941,1,8,0:0:0:0:
340,188,24836,1,8,0:0:0:0:
352,240,25284,1,0,0:0:0:0:
316,288,26180,1,8,0:0:0:0:
264,316,27075,1,0,0:0:0:0:
212,304,27523,1,0,0:0:0:0:
200,248,27971,1,8,0:0:0:0:
204,200,28418,1,8,0:0:0:0:
252,152,28866,1,0,0:0:0:0:
312,160,29314,1,8,0:0:0:0:
360,208,30210,1,8,0:0:0:0:
368,268,30657,1,0,0:0:0:0:
312,308,31105,1,8,0:0:0:0:
240,304,32001,1,8,0:0:0:0:
196,240,32448,1,0,0:0:0:0:
196,140,33344,1,8,0:0:0:0:
268,120,34239,1,0,0:0:0:0:
312,160,34687,1,0,0:0:0:0:
352,200,35135,1,8,0:0:0:0:
352,200,35247,1,8,0:0:0:0:
352,200,35359,1,8,0:0:0:0:
352,200,35583,1,8,0:0:0:0:
284,260,36030,1,4,0:0:0:0:
200,260,36478,1,8,0:0:0:0:
188,192,36926,1,0,0:0:0:0:
188,192,37150,1,0,0:0:0:0:
216,120,37374,1,8,0:0:0:0:
264,84,37821,1,0,0:0:0:0:
352,108,38269,1,8,0:0:0:0:
380,148,38717,1,8,0:0:0:0:
388,188,38941,1,0,0:0:0:0:
384,240,39165,1,8,0:0:0:0:
336,264,39612,1,0,0:0:0:0:
296,272,40060,1,8,0:0:0:0:
272,252,40508,1,0,0:0:0:0:
252,224,40732,1,0,0:0:0:0:
240,172,40956,1,8,0:0:0:0:
240,172,41180,1,8,0:0:0:0:
260,128,41404,1,0,0:0:0:0:
288,108,41851,1,0,0:0:0:0:
360,136,42299,1,8,0:0:0:0:
396,184,42747,1,8,0:0:0:0:
400,232,43195,1,0,0:0:0:0:
264,292,43866,1,8,0:0:0:0:
164,264,44538,1,8,0:0:0:0:
168,208,44986,1,0,0:0:0:0:
200,124,45657,1,8,0:0:0:0:
296,128,46105,1,8,0:0:0:0:
324,184,46329,1,0,0:0:0:0:
328,216,46553,1,8,0:0:0:0:
292,252,46777,1,0,0:0:0:0:
256,304,47224,1,8,0:0:0:0:
176,304,47672,1,0,0:0:0:0:
164,240,48120,1,8,0:0:0:0:
184,164,48568,1,4,0:0:0:0:
252,88,49239,1,4,0:0:0:0:
296,224,50359,1,4,0:0:0:0:
184,232,50583,1,0,0:0:0:0:
340,120,50807,1,8,0:0:0:0:
224,192,51030,1,8,0:0:0:0:
376,176,51254,1,0,0:0:0:0:
392,224,51702,1,8,0:0:0:0:
196,132,51926,1,8,0:0:0:0:
384,276,52150,1,0,0:0:0:0:
272,336,52598,1,8,0:0:0:0:
272,336,52821,1,8,0:0:0:0:
224,344,53045,1,0,0:0:0:0:
196,308,53493,1,8,0:0:0:0:
312,232,53941,1,0,0:0:0:0:
300,152,54389,1,8,0:0:0:0:
352,160,54836,1,0,0:0:0:0:
384,184,55060,1,0,0:0:0:0:
416,252,55284,1,8,0:0:0:0:
408,292,55732,1,0,0:0:0:0:
340,320,56180,1,8,0:0:0:0:
292,324,56627,1,0,0:0:0:0:
200,260,56851,1,0,0:0:0:0:
248,328,57075,1,8,0:0:0:0:
184,324,57523,1,0,0:0:0:0:
208,164,57971,1,8,0:0:0:0:
228,116,58418,1,0,0:0:0:0:
228,116,58642,1,0,0:0:0:0:
292,156,58866,1,8,0:0:0:0:
336,200,59314,1,0,0:0:0:0:
328,272,59762,1,8,0:0:0:0:
284,312,59986,1,0,0:0:0:0:
256,320,60433,1,0,0:0:0:0:
132,324,60657,1,8,0:0:0:0:
184,252,61105,1,0,0:0:0:0:
188,200,61553,1,8,0:0:0:0:
224,124,62001,1,0,0:0:0:0:
316,156,62224,1,0,0:0:0:0:
372,216,62448,1,8,0:0:0:0:
84,68,62896,2,0,B|136:136|216:60|216:60|136:176|148:316|148:316|204:368,1,490
296,224,64687,1,4,0:0:0:0:
184,232,64911,1,0,0:0:0:0:
340,120,65135,1,8,0:0:0:0:
224,192,65359,1,8,0:0:0:0:
376,176,65583,1,0,0:0:0:0:
392,224,66030,1,8,0:0:0:0:
196,132,66254,1,8,0:0:0:0:
384,276,66478,1,0,0:0:0:0:
272,336,66926,1,8,0:0:0:0:
272,336,67150,1,8,0:0:0:0:
224,344,67374,1,0,0:0:0:0:
196,308,67821,1,8,0:0:0:0:
312,232,68269,1,0,0:0:0:0:
300,152,68717,1,8,0:0:0:0:
352,160,69165,1,0,0:0:0:0:
384,184,69389,1,0,0:0:0:0:
416,252,69612,1,8,0:0:0:0:
408,292,70060,1,0,0:0:0:0:
340,320,70508,1,8,0:0:0:0:
292,324,70956,1,0,0:0:0:0:
200,260,71180,1,0,0:0:0:0:
248,328,71404,1,8,0:0:0:0:
184,324,71851,1,0,0:0:0:0:
208,164,72299,1,8,0:0:0:0:
228,116,72747,1,0,0:0:0:0:
228,116,72971,1,0,0:0:0:0:
292,156,73195,1,8,0:0:0:0:
336,200,73642,1,0,0:0:0:0:
328,272,74090,1,8,0:0:0:0:
284,312,74314,1,0,0:0:0:0:
256,320,74762,1,0,0:0:0:0:
132,324,74986,1,8,0:0:0:0:
184,252,75433,1,0,0:0:0:0:
188,200,75881,1,8,0:0:0:0:
224,124,76329,1,0,0:0:0:0:
316,156,76553,1,0,0:0:0:0:
372,216,76777,1,8,0:0:0:0:
84,68,77224,2,0,B|136:136|216:60|216:60|136:176|148:316|148:316|216:368,1,490
320,112,79015,2,4,B|344:72|344:72|384:116|424:68|424:68|464:104|436:156|436:156|456:208|404:212|404:212|380:188|332:220|332:220|260:156,1,490
216,208,80807,1,4,0:0:0:0:
264,144,82598,1,4,0:0:0:0:
Cirno
已瞎,感觉骗不到kd,先拜2ha大大

[Easy]

  1. 00:05:583 (1) - 为啥NC?
  2. 00:50:359 - kiai这段那个类似normal finish的声音用太多了有点烦……考虑隔一个调小点音量?
[Normal]

  1. 00:10:284 - 1/4slider紧接着这里没note感觉有点怪……
  2. 00:13:195 (2) - spacing? 没啥特别理由的话建议00:12:747 (1,2,3,4) - 摆成个普通的正方形就好
  3. 00:58:418 (3,1) - 切分音的中间用clap感觉不是很好
  4. 01:12:747 (2,1,2) - ^
  5. 01:22:598 (1) - 去掉NC?
[Kiiwa]

  1. 00:09:612 (2) - Considering your previous pattern, players may expect this slider at 00:09:501 with it's head representing the "clap" sound from the music. Suggest moving to 00:09:501
  2. 00:11:292 (2) - Either make it look more like a stack, or move down to x:312 y:72 for better alignment with the slider. Now it's something in between and doesn't look that good.
  3. 00:12:187 (4) - ^
  4. 00:15:433 (2) - Given how you treated the double claps before, consider ending this at 00:15:769 and adding a circle(clap) at 00:15:881
  5. 00:18:120 (1,3) - ^
  6. 00:56:627 (1,2,3,4) - Flows strangely here. Consider reversing (make it like 4,3,2,1)
  7. 01:03:792 (1,2,3,4) - (3,2,1,4)?
  8. 01:19:687 (1,1,1) - :roll:
[Hard]

  1. 00:51:254 (4) - 也许再弯多一点/逆时针旋转一点和00:50:807 (3) - 对上会不错……
[Insane]

  1. 00:16:777 (2) - 顺时针转一点和00:16:329 (1) - 的趋势对上?
图挺好,goodluck :roll:
LunarSakuya
irc mod

SPOILER
01:34 LunarSakuya: IM MODDING NOW
01:34 LunarSakuya: I GOT THIS
01:34 tutuhaha: XDDDDDDDDDDDDDD
01:34 LunarSakuya: also are you sure title is correct?
01:35 LunarSakuya: if yes, makes my modding faster haha
01:35 LunarSakuya: /fail modder
01:35 tutuhaha: XDDDDDDDDDDDDDDDD
01:35 tutuhaha: yes
01:35 tutuhaha: I sure title is correct now
01:35 tutuhaha: goodbye help me to find it
01:35 LunarSakuya: ok i'll skip checking that part LOL
01:35 LunarSakuya: great :)
01:35 tutuhaha: XDDD
01:36 LunarSakuya: and i'll assume taiko is good
01:36 tutuhaha: taiko already find 3mod and make sure not unrank things :D
01:36 LunarSakuya: hm...isnt 3 not enough? xD idk
01:37 tutuhaha: :DDD mintong's taiko always good enough, I really sure about that
01:38 LunarSakuya: xD alright i guess
01:39 tutuhaha: XDDD
01:39 LunarSakuya: i wanna bubble this today/tomorrow but im always hesitating b/c of rules orz
01:40 tutuhaha: wow OK :DDDDDDDDDDD
01:40 LunarSakuya: xDD i'll make an exception this time
01:40 tutuhaha: ~\(≧▽≦)/~
01:41 LunarSakuya: lol BEAT NO GU???/
01:41 tutuhaha: YEAH!!!!!!!!!!!!!!!!!!!
01:44 LunarSakuya: wanna double check .osu for me
01:44 LunarSakuya: 同一起mod吧 LOLLLL
01:45 tutuhaha: :OOOOOOOOOOOOO
01:45 tutuhaha: you mean IRC?
01:46 LunarSakuya: if you like?
01:46 LunarSakuya: yao bu yao~
01:46 tutuhaha: sure why not
01:46 LunarSakuya: ok
01:46 LunarSakuya: bg says 1024 x 767 for me
01:46 LunarSakuya: one pixel off? lol
01:46 tutuhaha: XDDDD
01:46 tutuhaha: 要yao要
01:46 LunarSakuya: xD
01:47 tutuhaha: ╮(╯▽╰)╭
01:47 tutuhaha: I will fix
01:47 LunarSakuya: ok
01:49 LunarSakuya: 00:21:030 (4) - finish, hear bg music
01:49 LunarSakuya: Easy
01:50 tutuhaha: 00:21:702 (1) - because there already has finish so.............
01:51 LunarSakuya: well ok then xD
01:51 LunarSakuya: 00:25:956 (1) - Delete NC, NC on next note
01:52 tutuhaha: ok
01:53 LunarSakuya: 00:43:195 (1) - http://osu.ppy.sh/ss/702512, maybe this will be easier for beginners
01:54 LunarSakuya: since theres so many diffs anyway xD
01:54 tutuhaha: XDDD
01:54 tutuhaha: fix~~~~~~
01:55 LunarSakuya: LETS SURVIVE
01:55 LunarSakuya: ok easy is good
01:55 tutuhaha: and if you want to said anything for kiiwa and goodbye's diff, just IRC for me
01:55 tutuhaha: and I will tell them to check
01:55 LunarSakuya: ok
01:56 LunarSakuya: normal 00:05:583 (1) - Delete NC?
01:57 tutuhaha: ok
01:57 LunarSakuya: the one note combo feels a bit odd imo xD
01:57 tutuhaha: XDDD
01:57 LunarSakuya: 00:12:747 (1,2) - spacing, make square with (1,2,3,4) perhaps
01:58 tutuhaha: ok make it like a □
02:00 LunarSakuya: 01:02:896 (1,2,3,4) - same, sry xD http://osu.ppy.sh/ss/702520
02:01 tutuhaha: because there is very strong voice so I make it like this, change about space XD http://osu.ppy.sh/ss/702521
02:01 LunarSakuya: cool! :)
02:01 tutuhaha: www Thankyou ~~
02:02 LunarSakuya: im hungry
02:02 tutuhaha: ok ;D
02:02 LunarSakuya: 01:19:015 (1,2) - sry again xDD
02:03 LunarSakuya: ive just been taught normals stick with distance snap =v='...
02:04 tutuhaha: try to make it more close =v=|||||
02:04 LunarSakuya: kk
02:04 LunarSakuya: and brb
02:04 tutuhaha: >w<
02:07 LunarSakuya: back
02:07 tutuhaha: wwww
02:10 LunarSakuya: hard 00:22:821 - add something to follow vocal
02:10 tutuhaha: ok~
02:12 LunarSakuya: 01:11:851 (1,2,1,1) - hmm dont rly agree with this NC spam
02:12 tutuhaha: so delete?
02:13 LunarSakuya: 01:12:747 (1) - one this one i guess
02:13 LunarSakuya: 01:14:538 (1) - and this
02:14 LunarSakuya: nice hard!
02:14 tutuhaha: so delete all of them?I mean nc
02:14 LunarSakuya: well just on the 2 i mentioned xD
02:14 tutuhaha: oh ok
02:15 tutuhaha: fix~
02:15 LunarSakuya: http://osu.ppy.sh/ss/702535 something like that
02:15 LunarSakuya: up to you ^^
02:15 tutuhaha: same IDEA WITH ME XDDDDDDDDDDDDDD
02:15 LunarSakuya: xDDDDDDDDD
02:18 LunarSakuya: 00:39:836 (1) - 1 grid up ahuehuehauhu
02:18 tutuhaha: hard?
02:18 LunarSakuya: insane
02:18 LunarSakuya: sry lol
02:19 tutuhaha: lol ok
02:19 tutuhaha: down
02:19 LunarSakuya: what
02:20 LunarSakuya: anyway, rest of insane looks nice
02:21 tutuhaha: ok :D
02:25 LunarSakuya: 00:56:515 (4) - http://osu.ppy.sh/ss/702550 so spacing is not as extreme?
02:25 LunarSakuya: and Devil looks good too xD
02:25 tutuhaha: OH
02:26 LunarSakuya: lol
02:26 tutuhaha: Devil diff right>
02:26 LunarSakuya: yeah
02:27 tutuhaha: do you want to said anything for goodbye? she is online now
02:28 LunarSakuya: oh okay :)
02:28 tutuhaha: http://osu.ppy.sh/ss/702556 and how to think about this way :D
02:28 LunarSakuya: your diffs are good then~ should i pm her?
02:28 LunarSakuya: looks good
02:29 tutuhaha: yes if you want you can pm her :D
02:29 LunarSakuya: kk
02:42 LunarSakuya: ok goodbye done
02:42 LunarSakuya: now kiiwa
02:43 tutuhaha: ok just irc there
02:43 tutuhaha: and my diff already update
02:43 LunarSakuya: ok
02:44 LunarSakuya: kiiwa 00:07:038 (2) - move back to white tick
02:44 LunarSakuya: http://osu.ppy.sh/ss/702575
02:45 tutuhaha: I can change Kiiwa“s diff
02:45 LunarSakuya: xD kk
02:46 tutuhaha: down
02:46 LunarSakuya: huh?
02:47 tutuhaha: fix
02:48 LunarSakuya: 00:14:314 (5) - sounds kinda wierd imo, maybe split http://osu.ppy.sh/ss/702577?
02:48 LunarSakuya: http://osu.ppy.sh/ss/702577
02:49 LunarSakuya: oops ignore the 2nd
02:49 tutuhaha: fix
02:49 LunarSakuya: i hope he/she isnt pissed lol
02:50 tutuhaha: lol Kiiwa is very kind girl
02:50 LunarSakuya: aw ok xD
02:51 LunarSakuya: 00:52:150 (1,2) - overlap is a bit ugly
02:52 tutuhaha: http://osu.ppy.sh/ss/702583
02:52 tutuhaha: how about this
02:52 LunarSakuya: okay =v=b
02:53 tutuhaha: =v=
02:53 LunarSakuya: i was about to send http://osu.ppy.sh/ss/702584, same thing
02:53 tutuhaha: XDD
02:54 LunarSakuya: are you ok with the spinner spam at the end?
02:54 tutuhaha: YES
02:54 LunarSakuya: xDD ok
02:54 tutuhaha: easy hard for kiiwa :D
02:55 LunarSakuya: xD
02:55 tutuhaha: and update XD
02:55 LunarSakuya: did you fix bg?
02:56 tutuhaha: yes
02:56 tutuhaha: maybe you can redl to see that
02:56 LunarSakuya: ok i'll double check everything
02:56 LunarSakuya: yea
02:56 tutuhaha: www Thankyou
02:56 LunarSakuya: one minute~
cute song =v=
looks great!
eveless
moe LunarSakuya =w=
Konei
Yeah Tutu! :3
Kiiwa
fast XD!
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini example
* = personally liked !

[mint's Taiko Muzu]
MOD information
* 00:19:228 (39) move this back to 00:19:228 (39) here ~
this is just a pattern problem at 00:11:393
* 00:09:825 and 00:14:527 (25) having a bit different tone, so may
change it to instead
* 00:41:840 for following high vocal and bg drum
* 00:42:288 may continue
* 00:43:519 00:45:310 add a note and try sort out the colours these parts
* 00:52:374 adding a note here, since it is little irritating
* 00:54:165 00:54:612 add a note as well for same reason above and 00:50:359 is similar part to this
* 00:55:060 so this is better be deleted
* 00:55:732 how about
* 00:58:195 (133) a note here instead 00:58:195 (133) to follow the vocal bit more
* 01:09:165 (164,165,166,167,168,169,170,171) I think a little weak here but it is an idea using this pattern instead using my mod
* 01:13:418 I still think need a note here if considering a vocal
* 01:13:195 (176) a note here however, overall there are bit few notes. could be make it more sticky at kiai
* 01:17:001 (187) this end at here and 01:19:015 (188) this end here

[mint's Taiko Oni]
MOD information
* 00:05:572 (1,2,3,4,5,6,7,8) fix please specially 1/8
* 00:07:139 (13,14,15) only this is better get fixed either deletin middle one or not is up to you
* 00:52:139 may can change this 5-combo to somethin taugher like   
* 00:51:243 (5) there are no problems cutting at this point so might deleting this note and 00:51:243 (5) starting as new
* 00:55:721 00:56:393 properbly giving a colour here so they can follow the vocal bit more ( ooo not saying change the first o )
* 00:58:184 and this combo as well
* 01:02:661 may give some gap and also 01:02:661 01:02:885 they need have a difference
* 01:04:900 add a note I guess which still follow the vocal without stranges ~
* after this the mod point is all same which is at kiai part


DONE!
have a check ~
Banana
瞎了 这让我怎么还债

edit:

goodbye wrote:

moe LunarSakuya =w=
Pokie
pending queen
Suimya

Pokie wrote:

pending queen
Kuria

Pokie wrote:

pending queen
NoHitter
[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo

[Hard]
- 00:13:418 (4) - Why the sudden increase in spacing here? There's no increase in music or combo patterning at all.

[Kiiwa]
- 00:03:792 (1,1) - A 1/4 space between a spinner and a hitobject is something I do not recommend to be done at all. The settings of this diff make it look like a Hard, and that's a bit too difficult for a Hard.
- 00:21:030 (1) - This slider ends on no music at all. It should end 1/4 back or 1/4 forward.
- 00:43:195 (1,2,3,4,1,2,3,4) - I recommend you reduce the spacing of these sliders by a bit. Reducing it to the point that all three are touching each other would be fine. http://puu.sh/2zjNQ
- 00:48:568 (1,1,1,1) - The new combos here are unneeded IMO.
- 01:13:642 (1,2,3,1,2,3) - The shift in polarityhere is kind of sudden. I recommend adding notes 1/4 before the (2) and (3)s.

[eveless]
- Add a spinner for score variance?
- 00:34:463 (5) - I highly recommend you bring this slider closer to the previous hitobject. That spacing is very similar to the one you used for the hitobjects 1/2 apart in the same section. e.g. 00:28:195 (5,6)
- 00:37:933 (1) - Same as above. On the previous combo you used a 1/4 spacing that is spaced closely. You also used that same 1/4 spacing after. At least lessen the distance.
-00:41:404 (1) - This is a big 1/4 jump based on pattern here. Reverse (Ctrl+G) it?
- 01:21:478 (1) - Space this nearer to the previous note. The spacing change here is too large considering the spacing of 01:20:807 (1,2,3,1,2,3).

[mint's Taiko Muzukashii]
- 01:00:210 () - I recommend adding a d here. I can hear the drum strongly at this part.
- 01:14:538 () - Same as above.

[mint's Taiko Oni]
- 00:05:796 (3) - Unsnapped hitcircle
- 00:05:851 (4) - Unsnapped hitcicle.
- 00:24:165 (37) - d here instead of k. It fits the music better and leads better into the next combo which is also a d.
- 00:38:941 (7,8,9,10) - Place awkwardly IMO. Why not make it kdk d instead of d kdd?
- 00:42:523 (7,8,9,10) - Same as above.
- 00:46:105 (7,8,9,10,11) - kddkd fits the music better IMO.
- 00:56:627 (36) - k here instead of d since you already used ddd earlier.
- 01:00:545 () - Add a d here?
- 01:10:060 (107,108,109,110,111,112,113) - Pattern sounds kind of bland. Why not kdd k ddk here?

Popping for the metadata and unsnapped notes.
eveless

NoHitter wrote:

[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo


[eveless]
- Add a spinner for score variance?
- 00:34:463 (5) - I highly recommend you bring this slider closer to the previous hitobject. That spacing is very similar to the one you used for the hitobjects 1/2 apart in the same section. e.g. 00:28:195 (5,6) I think spacing between slider-slider is different from note-note, also slider-note. 00:28:195 (5,6) is two note and here is in a slow vocal and rhythm so spacing is close. but anyways, changed.
- 00:37:933 (1) - Same as above. On the previous combo you used a 1/4 spacing that is spaced closely. You also used that same 1/4 spacing after. At least lessen the distance. okay
-00:41:404 (1) - This is a big 1/4 jump based on pattern here. Reverse (Ctrl+G) it?changed to now, tho i dont think this 1/4 jump is so hard.
- 01:21:478 (1) - Space this nearer to the previous note. The spacing change here is too large considering the spacing of 01:20:807 (1,2,3,1,2,3).changed
http://puu.sh/2zltH

to 2ha:source和标题我都改了……
Kotone
人?
Topic Starter
tutuhaha

NoHitter wrote:

[General]
- Add a space between Fukase and the parenthesis for the Title: livetune adding Fukase (from SEKAI NO OWARI)
- Change Source to: DEVIL SURVIVOR 2 the ANIMATION; "THE" is lowercase. http://puu.sh/2zigo

[Hard]
- 00:13:418 (4) - Why the sudden increase in spacing here? There's no increase in music or combo patterning at all.
fix all
太神奇了米桶的那个unsnap,我明明按了resnap的.........然后出现个这么神奇的节奏Orz............
mintong89

NoHitter wrote:

[General]

[mint's Taiko Muzukashii]
- 01:00:210 () - I recommend adding a d here. I can hear the drum strongly at this part.
- 01:14:538 () - Same as above. all fixed

[mint's Taiko Oni]
- 00:05:796 (3) - Unsnapped hitcircle
- 00:05:851 (4) - Unsnapped hitcicle. no, that isn't unsnap, that just 1/8 pattern. if you listen properly, they were have 1/8 drum sound at this part.
- 00:24:165 (37) - d here instead of k. It fits the music better and leads better into the next combo which is also a d.
- 00:38:941 (7,8,9,10) - Place awkwardly IMO. Why not make it kdk d instead of d kdd?
- 00:42:523 (7,8,9,10) - Same as above.
- 00:46:105 (7,8,9,10,11) - kddkd fits the music better IMO.
- 00:56:627 (36) - k here instead of d since you already used ddd earlier. no, this part for piano.
- 01:00:545 () - Add a d here?
- 01:10:060 (107,108,109,110,111,112,113) - Pattern sounds kind of bland. Why not kdd k ddk here? other fixed

Popping for the metadata and unsnapped notes.
thanks~

Oni
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase (from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase (from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 the ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
210,447.761194029851,4,1,1,70,1,0
21702,-100,4,1,1,50,0,0
46777,-100,4,1,1,70,0,0
50359,-100,4,1,1,70,0,1
82598,-100,4,1,1,70,0,0


[Colours]
Combo1 : 235,44,111
Combo2 : 91,173,255
Combo3 : 128,255,0
Combo4 : 255,162,68

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Muzu
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase (from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase (from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Muzu
Source:DEVIL SURVIVOR2 the ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238026
BeatmapSetID:86916

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
210,447.761194029851,4,1,1,70,1,0
21702,-100,4,1,1,50,0,0
46777,-100,4,1,1,70,0,0
50359,-100,4,1,1,70,0,1
82598,-100,4,1,1,70,0,0


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Combo3 : 128,255,0
Combo4 : 255,162,68

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Kiiwa
No_Gu
About the artist and source.
We can see there is no space between Fukase and ( in either the video or the website
website : http://ds2a.jp/products/optheme.html

and source:

from the website.the correct source should be DEVIL SURVIVOR2 the ANIMATION I mean no space between SURVIVOR and 2

That's all
Topic Starter
tutuhaha
update kiiwa's diff
and agree what no-gu said so change back title
Thankyou
Flask
什麼我都還沒mod也
NoHitter
In [eveless], the source has a space between the SURVIVOR and 2. Please fix and I can rebubble.

Edit: Rebubbled!
Faust
The amount of difficulties this has is no joke.
Suzully
Hi.

[General]

  • Consider to add "ATLUS" to tags, it is the original game maker.
[Kiiwa]
  1. 00:00:210 (1,2,3,4,5,1,2,3,4,5) - Sorry I can't allow these silenced sliders. They're playable, but any hitsounds can't be heard from them. Please turn the volume up to at least 25%, or they are now unrankable.
[eveless]
  1. 00:16:329 (1,2) - I think a whistle should match at the start of (2) rather than the end of (1).
  2. 00:41:851 (x) - I felt adding a note here would make gameplay better.
  3. 00:54:836 (4,5,6) - I felt this rhythm was kinda weird when playing, how about changing them like the below image?
  4. 01:17:672 (2,3) - As well as above.
[Insane]
  1. 00:39:053 (4) - At the start of slider, this whistle sound doesn't match the music.
[Devil]

  • Great diff.
  1. 00:21:702 (1,2,3,1) - After being slow, I felt these spacings are wide and kinda bad when playing. Doesn't mean overmapping, it is just my gameplay feeling :3 Narrower spacing with slow slider speed would be better here.
  2. 00:53:045 (5) - Move up by 1 grid to make the flow for (6) natural? nazi hehe :P
[mint's Taiko Oni]
  1. 00:46:777 (1,2,3,4) - To follow the vocal is good but I think following the drum too would be better.(add notes at 00:47:112 and 00:47:448)
Topic Starter
tutuhaha

Suzully wrote:

Hi.

[General]

  • Consider to add "ATLUS" to tags, it is the original game maker.
fix

[Kiiwa]
  1. 00:00:210 (1,2,3,4,5,1,2,3,4,5) - Sorry I can't allow these silenced sliders. They're playable, but any hitsounds can't be heard from them. Please turn the volume up to at least 25%, or they are now unrankable.
kiiwa said she fix all

[Insane]
  1. 00:39:053 (4) - At the start of slider, this whistle sound doesn't match the music.
fix

[Devil]

  • Great diff.
  1. 00:21:702 (1,2,3,1) - After being slow, I felt these spacings are wide and kinda bad when playing. Doesn't mean overmapping, it is just my gameplay feeling :3 Narrower spacing with slow slider speed would be better here.fix
  2. 00:53:045 (5) - Move up by 1 grid to make the flow for (6) natural? nazi hehe :P
fix

[mint's Taiko Oni]
  1. 00:46:777 (1,2,3,4) - To follow the vocal is good but I think following the drum too would be better.(add notes at 00:47:112 and 00:47:448)
mint said he fix all
eveless

Suzully wrote:

[eveless]
  1. 00:16:329 (1,2) - I think a whistle should match at the start of (2) rather than the end of (1).
  2. 00:41:851 (x) - I felt adding a note here would make gameplay better.
  3. 00:54:836 (4,5,6) - I felt this rhythm was kinda weird when playing, how about changing them like the below image?
  4. 01:17:672 (2,3) - As well as above. I will say no for this case, I wanna keep this tho they're a bit weird for playing ;w;
others fixed
http://puu.sh/2E81y.osu
Suzully
Rebubbled because we have fixed unrankable stuff.
Good luck!
eveless

Suzully wrote:

Rebubbled because we have fixed unrankable stuff.
Good luck!
baka Suzully 25% isnt unrankable stuff, you can check this in Amamiya Yuko's map, he asked Ephemeral for ingame pm about that.
Suzully

goodbye wrote:

Suzully wrote:

Rebubbled because we have fixed unrankable stuff.
Good luck!
baka Suzully 25% isnt unrankable stuff, you can check this in Amamiya Yuko's map, he asked Ephemeral for ingame pm about that.
Before I checked, those were 7%, 14%, ~, so I thought they were inaudible and unrankable.
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