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livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way

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mintong89
LQA20Ans

tutuhaha wrote:

Very good song ~\(≧▽≦)/~
Awesome song. yeah >w<

Btw, You should write 'Devil Survivor 2 The Animation' like 'Persona 4 The Animation'.

I'm not sure add a 'The Animation'.

(But I remember that Kamiya Hiroshi say 'Devil Survivor 2 The Animation' in PV lol)


Anyway, Cheer up! and take my star :)
[CSGA]Ar3sgice
sukebe~
Topic Starter
tutuhaha

[CSGA]Ar3sgice wrote:

sukebe~
找死啊亲【挽袖子】

LQA20Ans wrote:

tutuhaha wrote:

Very good song ~\(≧▽≦)/~
Awesome song. yeah >w<

Btw, You should write 'Devil Survivor 2 The Animation' like 'Persona 4 The Animation'.

I'm not sure add a 'The Animation'.

(But I remember that Kamiya Hiroshi say 'Devil Survivor 2 The Animation' in PV lol)


Anyway, Cheer up! and take my star :)
I will do it when goodbye give me gd
Thankyou for your star and support :DDDD
Fumika
Video here :3
IamKwaN
Good song :D
Jerry
Taiko mod requested by mint >w<

These are just some suggestions, you can ignore them if you don't like it :3

  • [mint's Taiko Oni]
  1. 00:24:154 (37) - d
  2. 00:28:631 (53) - k
  3. 00:33:109 (3) - d
  4. 00:35:348 (12) - k
  5. 00:35:572 (13) - d
  6. 00:58:631 (44) - d
  7. 00:58:855 (45) - k
  8. 01:12:960 (121) - d
  9. 01:13:184 (122) - k
  10. 01:21:579 (161) - delete
That's all from me, I can't find anything wrong with the muzu diff orz

Nice song and map, good luck! :3
eveless
delete "Wait for goodbye's GD" plz
Topic Starter
tutuhaha
删了................Orz
Lan wings
騙kd時間
2ha
00:45 tutuhaha: 翅膀翅膀来个mod呗QAQ
00:45 Lan wings: no ;_;
00:46 Lan wings: 我頂多搞搞test
00:46 Lan wings: 然後騙騙irc
00:46 tutuhaha: Orz
00:46 *tutuhaha is watching [http://osu.ppy.sh/b/237675 livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size) [Devil]] +HardRock |Autoplay|
00:46 *tutuhaha is watching [http://osu.ppy.sh/b/237675 livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size) [Devil]] +HardRock |Autoplay|
00:46 tutuhaha: 试试
00:46 tutuhaha: 然后骗吧
00:46 tutuhaha: 主要最高三个难度
00:46 tutuhaha: e姐的难度我会转述给她的
00:48 tutuhaha: 要是找不到槽点我还可以免费提供【...】
00:50 Lan wings: 7分鐘_(:3 」∠)_
00:50 tutuhaha: Orz
00:51 Lan wings: 又騙了一個kd
00:51 tutuhaha: 噗
00:51 tutuhaha: 这年头求被骗也蛮难的
00:56 Lan wings: 下好了
00:56 *Lan wings is playing [http://osu.ppy.sh/b/237675 livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size) [Devil]]
00:56 tutuhaha: 嗯嗯嗯
00:56 tutuhaha: 我开始看了
00:56 Lan wings: 話說這artist有點長
00:56 tutuhaha: ╮(╯▽╰)╭
00:56 tutuhaha: 我会问一下要不要把后面乐团名称去掉
00:58 Lan wings: 尿了
00:58 tutuhaha: 噗
00:58 Lan wings: 這是能SS的節奏啊
00:58 Lan wings: 讓我怎麼搞
00:58 tutuhaha: 肿么了亲
00:59 tutuhaha: Orz
00:59 tutuhaha: 继续打
00:59 tutuhaha: 打完后IRC
00:59 tutuhaha: 打e姐的然后打Insane
01:00 Lan wings: 我還想著一個難度一個難度來
01:01 tutuhaha: 没事
01:01 Lan wings: 剛隨手點了個whistle聽起來好像還可以
01:01 tutuhaha: 你要一个一个难度来也OK的
01:01 Lan wings: 要不要試試看
01:01 tutuhaha: ok
01:01 tutuhaha: 你真随手哥
01:02 Lan wings: 00:01:553 (1) -
01:02 Lan wings: 00:03:344 (1,2) -
01:02 Lan wings: 00:03:792 (1) - 頭用默認的whistle
01:03 Lan wings: 00:05:135 (1) - 默認的whistle
01:03 Lan wings: 00:05:359 (2) - whistle
01:03 Lan wings: 好像可以又好像有點奇葩
01:03 Lan wings: 都是soft的
01:03 tutuhaha: 噗
01:04 Lan wings: 我本來想著你的whistle還是默認的``沒想到一點是個drum的
01:04 Lan wings: 然後發現聽起來好像不太違和
01:05 Lan wings: 00:07:374 (1) - 這個slider頭就真的得加whistle了
01:06 tutuhaha: 加了
01:06 Lan wings: 00:21:702 (1) - 貌似可以加個soft的sliderwhistle
01:06 Lan wings: 不過默認的音量不太足
01:06 Lan wings: 加的話可能要用軟件調高音量了
01:09 Lan wings: 01:21:478 (7) - 40音量的drum clap
01:09 tutuhaha: 这个就算了
01:10 tutuhaha: 哇塞
01:10 tutuhaha: 我从来没用过drum的!
01:10 tutuhaha: 感觉好帅!!!!!!!!
01:10 Lan wings: 0.0
01:11 Lan wings: 00:01:553 (1) - 話說 前面這段
01:12 Lan wings: 用S的默認whistle還是沒有問題的
01:13 Lan wings: 00:06:478 (4) -
01:13 Lan wings: sliderwhistle
01:13 Lan wings: 還有頭尾也加whistle
01:13 Lan wings: 音量是30%
01:14 tutuhaha: 00:01:553 (1) - 这块我都加了whistle
01:14 Lan wings: 這裡之前那個SC1的whistle純粹是我突然的奇葩想法 可以無視
01:14 tutuhaha: 我上传先,然后你打打最后那块我改了下排位
01:15 Lan wings: 擺放上面沒啥糾結的地方
01:15 Lan wings: 屬於比較普通的
01:15 tutuhaha: 我自己比较纠结
01:15 Lan wings: 而且本身是tv size我就不好吐槽了
01:15 Lan wings: 額
01:15 Lan wings: 你覺得哪糾結扔時間點出來好了
01:15 tutuhaha: 已经纠结出了点产物
01:15 Lan wings: 話說
01:15 Lan wings: 你這SC1的whistle好像沒用過?
01:16 Lan wings: 沒用過的話就刪了吧
01:16 tutuhaha: 就是最后那一溜,改了个排法
01:16 tutuhaha: 你才没用过!【怒拍桌】
01:16 tutuhaha: 只是用的不明显-3-
01:16 Lan wings: 真沒見到...
01:16 tutuhaha: 你去看e姐的难度就听出了了
01:17 tutuhaha: 要是删了e姐估计会杀死我
01:17 Lan wings: 只能說你用的太神了 /__\
01:17 tutuhaha: 更新更新
01:17 tutuhaha: 重新打一遍
01:18 Lan wings: .
01:18 Lan wings: 不是人
01:18 tutuhaha: 恩
01:18 tutuhaha: Orz恩?
01:19 Lan wings: 能不能不坑
01:19 Lan wings: 嚇死我了
01:19 tutuhaha: 很坑么Q口Q!
01:19 tutuhaha: Orz
01:19 tutuhaha: 这个要是到时候还有人提我就改掉Orz.......先这样吧
01:19 *Lan wings is listening to [http://osu.ppy.sh/b/237675 livetune adding Fukase(from SEKAI NO OWARI) - Take Your Way (TV Size)]
01:19 tutuhaha: 打e姐的
01:19 *Lan wings is listening to [http://osu.ppy.sh/b/222890 eyemedia - Bloody Purity]
01:20 tutuhaha: 噗
01:20 Lan wings: 想像一下這圖
01:20 Lan wings: 就是這樣的stream
01:20 tutuhaha: 想象......
01:20 Lan wings: 唔
01:20 Lan wings: 現在觸卡這圖的rating貌似不太高
01:20 Lan wings: 8.6的樣子
01:20 tutuhaha: :O
01:21 Lan wings: 唔 你可以想像一下
01:21 Lan wings: 我去打e姐的
01:22 tutuhaha: ........好的
01:29 Lan wings: @tutuhaha
01:29 Lan wings: hello are you here><?
01:30 tutuhaha: pretty bad
01:31 tutuhaha: yi dong zha shang bu qi, understand?
01:31 Lan wings: yeah
01:31 Lan wings: i know
01:31 tutuhaha: update now, wait
01:32 tutuhaha: 记得把你说给e姐的用粗体圈粗来
01:32 Lan wings: ....
01:32 Lan wings: 我分開貼好了
01:32 tutuhaha: 有节操
01:32 tutuhaha: 我喜欢
01:33 Lan wings: 關於devil還有點說下
01:33 tutuhaha: 恩
01:33 Lan wings: 排列方面重複用的梗有點太多
01:33 Lan wings: 00:08:493 (5,6) -
01:33 tutuhaha: 这是我的坏习惯
01:33 Lan wings: 這種
01:33 tutuhaha: 哦这个
01:33 Lan wings: 我個人有個建議
01:33 tutuhaha: 继续
01:34 Lan wings: 00:08:493 (5,6) - 像這種你下了兩個clap的保留這種梗
01:34 Lan wings: 00:09:389 (2,3) - 像這樣只下一個clap的換個排列梗
01:34 tutuhaha: sogasoga
01:34 tutuhaha: then
01:34 tutuhaha: 懂了
01:34 Lan wings: 剛才打的時候覺得你的兩個clap很適合這種排列
01:35 Lan wings: 但是打下去還是這種的時候不是放的兩個clap而且也不適合放兩個clap
01:35 Lan wings: 所以就不太舒服了
01:36 Lan wings: 不是兩個clap的可以改成一個3連打
01:36 Lan wings: circle circle slider
01:36 Lan wings: 這樣的節奏直接用普通排列就ok了
01:36 tutuhaha: 懂了
01:36 Lan wings: 我是覺得你這種梗有點用的太多了
01:37 Lan wings: 前面一大段全是這樣的太單調
01:37 Lan wings: 適當的變下口味會好很多
01:37 tutuhaha: 可以理解你的想法
01:37 Lan wings: 我隨機流:p
01:37 tutuhaha: 主要是最近加note揪的很严
01:38 Lan wings: 啥?
01:38 tutuhaha: 姐姐我缩了
01:38 Lan wings: 最後insane隨便看看好了
01:38 Lan wings: (雖然前面的也是隨便看 /me runs)
01:39 Lan wings: 話說3I沒問題么
01:40 tutuhaha: 有GD嗷嗷嗷
01:40 Lan wings: [Insane]
01:41 Lan wings: Nothing
01:41 *Lan wings runs
01:41 Lan wings: 我是不是太隨便了點:c
01:41 tutuhaha: Orz
01:41 Lan wings: 唔
01:41 Lan wings: 這樣
01:42 tutuhaha: 行了post
01:42 Lan wings: 可以把devil的音效照樣用在這
01:42 Lan wings: 全曲通用
01:42 tutuhaha: ok
01:42 Lan wings: 這個你自己去翻翻前面的irc好了
01:43 Lan wings: 我才不是什麽隨便的人呢/-.-\
e jie gen wo collab BL ge
01:22 Lan wings: e姐的節奏不完全跟vocal好評
01:23 tutuhaha: 我改改去,你自言自语完了叫我
01:23 Lan wings: 越來越堅決我找e姐collab的決心
01:25 Lan wings: 00:45:433 (2) -
01:25 Lan wings: 00:47:224 (2) - 這倆stack故意的么
01:26 Lan wings: 00:49:463 (1) - NC
01:27 Lan wings: 00:49:463 (1) - 音量40好點
Kiiwa
Banana
摸了两个难度突然想起来周四有presentation...周末会回来还债的...

[General]
虽然不知道kz是什么 不过两个字符的tag是搜不出来的

[Devil]
00:12:075 (6) - 下面略空 考虑这个滑条再下去一点?
00:16:553 (2,3,4,5) - 这几个整体拖到(4)和之前的(5)stack
00:23:045 (3) - 这个后面间距 个人感觉没必要ds 然后00:21:702 (1,2,3) - ds后面跳一下这样
00:29:762 (3) - 考虑移动到下面空的地方?
00:32:896 (2) - 后面00:33:792 (4) - 不准备stack的话 这个放到两个(4)的中间如何
00:39:501 - 这里原曲是没有音的..打着效果感觉有点差然后看了一下 感觉接finish音效还是跳比较舒服 嘛..
00:40:956 (5) - 不准备鬼畜一点包(3)的尾巴吗?(好吧 这样00:41:739 (2) - 就可以放到下面来了 其实是想说(2)这个显得太挤了
00:45:657 (3,4,5) - 整体往下一点..
01:01:105 (1) - 倒数第二个锚点上去一点
01:03:680 - 这里原曲是没有音的..打着效果感觉有点差然后看了一下 另外(2)最好换个弯曲方向和前面(5)对应
01:06:030 (5) - 换两个圈?这里滑条感觉不好排而且vocal和后面01:09:612 (5) - 不一样有一跳一跳的感觉
01:12:747 (4) - 前面呼ぶ声貌似是1/3?后面的是在蓝线 最好check一下

[eveless]
00:40:956 (5) - 间距鬼畜 而且蓝线接后面3/4感觉...(编不下去
排列没问题节奏理解不了音效不会就一行可以吗...
s25g5d4
livetune 是團體 kz 是核心成員

以這首來說 動畫裡是寫詞&曲: kz
Dooms
Okay, these are all suggestions. Do not take these to heart, as I am not trying to offend anyone. These were both great maps and these are only things I would personally do to make them better.

Also, referring to only the taiko maps.

  • [General]
  1. I would spread out the difficulty a bit more in both maps. The beginning was the most difficult in both maps, but the ending was really easy in both. It's kind of a joke to any decent player to get past a really difficult part in the beginning, and then to be able to zone out throughout the rest of the song.
  • [Oni]
  1. 00:05:870 (3,4,5,6) I would remove these and replace them with straight Sixteenth notes. It is way too difficult compared to the rest of the song and this rhythm should only be in inner oni. DDDDKKD or something along those lines would work with the new stream.
  2. 01:04:900 I would maybe add a note here? D would sound nice in my opinion. The pause seems a little odd to me when listening to auto play it and in editor mode.
  3. Kiai time in general: I would make this more difficult. Throw in two note streams instead of all of them being three note or five note streams in order to make it seem like an actual oni difficulty and to make it as difficult as the non-Kiai time, considering that the Kiai section is supposed to be the most difficult. The Kiai section kind of plays like a muzukashi except at the end of the melody before it repeats/ends
  • [Muzu]
  1. Make the middle harder. Simply add more notes. It plays like a higher leveled futsuu difficulty and is a complete and total joke to newer players compared to the rest of the map.
  2. Only other thing I could say about this is to, once again, make Kiai time more difficult. All of the three-note patterns make it way easier than the beginning. I would add in some other patterns to this, maybe a sixteenth note pattern or two?
All of the things listed above are only suggestions. You do not HAVE to implement them, but from a decent player's point of view, I think it would make the maps more enjoyable.
captin1
Hi~ M4M!

All suggestions on placement are done assuming that you'll fix the spacing and patterning around them

Easy

00:11:851 (2) - rotate 10 degrees anti-clockwise and then x352 y60, more natural of a curve from (3,1,2)
00:33:120 (1) - I would move this up and to the left some, x92 y84 ish
00:36:478 (2) - x452 y236? curve (1,2,3) instead of straight
00:41:404 (3,4) - 3 to x44 y208, 4 to x140 y304, 3 is for flow and 4 to mirror 3
00:43:195 (1) - flip like this, works with change to 4
00:48:568 (4) - silence the end of this?
01:01:105 (1,2,3,4) - flip these like this to have the end of 2 in the up-down pattern
01:18:568 (4) - to x60 y40, so the angle between 3,4 is the same as 1,2

Normal

00:11:851 (2) - x208 y44, the way they were looked strange
00:19:911 (1) - x452 y52, keeps w shape consistent
00:57:523 (1) - x64 y268, flows from 2 better
00:59:314 (1) - x224 y236, I think it would look better, the straight stack looks a little forced
01:13:642 (1,2) - same idea as ^, 1 on x240 y288, 2 on x284 y256
01:15:433 (1,2) - hm after the last suggestion, makes this wierd. maybe like this? Rotate 45 anti-clockwise and move to x328 y288

Kiiwa

Replay
My only major issue was this note 00:17:448 (2). Both times I played it didn't feel good. Consider unstacking it

00:05:583 (1) - same as hard, snare is 1/6 so slider can be as well
00:38:717 (1) - move to x368 y228, smoother curve from 4 to 1
01:01:553 (2) - x216 y312, stack with 5? might want to bring (1,2,3,4) a bit closer together anyways, 4 is barely in the field hah
very nice patterning and hitsounding!

Hard

Replay
Well, since I'm perfect, the diff must be perfect right? Moving on!....haaa welp

00:05:583 (1) - the snare here is 1/6, since it's a repeating slider it should be fine to do the same
00:06:478 (3,4) - extend 3 to 00:07:150 and delete 4, maybe you can curve the slider back up like a wave? (I would demonstrate but I'm awful at sliders T.T)
00:10:508 (4) - why not like this?
00:41:404 (1,2) - You could do one of two things here. you could move 1 to the right to smooth out the curve between 1,2, or move 2 to the right to make the curves expanding outwards a little more uniform I think
00:56:627 (1,2) - would mirror these two

Insane

Replay
Fairly relaxing, nice diff

00:07:710 (2) - naziiii move to x312 y88, keeps curve
00:11:292 (4) - ^ x304 y332
00:16:665 (2) - ^ x84 y188
00:53:941 (1) - flip the curve? might look better
00:57:523 (1) - same idea as ^
01:09:165 (5) - make the spacing equal? the speed up while moving in the same direction is odd
01:19:799 (3) - nazi move to x388 y176

eveless

Replay
probably my least favorite diff. >.< I'm sorry! OD-1? It feels like an easier diff but is pretty unforgiving in terms of settings

00:37:933 (1,2,3,4) - doesn't flow well, move 3 farther to the right and up?
00:45:433 (2,3) - larger jump to go with buildup in music?
The stacked notes in the kiai felt a bit flowbreaking, especially coupled with the slower sv and high distance spacing. 00:53:493 (6,1,2,3,4) is one of the spots that comes to mind. It's jumps to and from but very slow moving at 1,2,3.
01:05:135 (2) - x148 y192, neater angle with 1
01:17:672 (2) - curve so it looks something like this?
01:20:807 (1,2,3,1,2,3) - this stream :( rough to play. drop in od may help but moving the second set to the left would as well
01:22:486 (5,1) - also rough, the quick sliders before and then suddenly trying to freeze motion for a second feels strange

Devil

Replay
Sliderbreak T.T 00:46:105 (4) is where it happened. probably just a first play error but perhaps something could be done

00:05:583 (1) - same as hard, snare is 1/6 so slider can be as well
00:07:150 (3,1,2,3) - bit of the same problem that eveless's had, the stacked note breaks the flow because of the jump beforehand
01:08:045 (7) - nazi, x168 y324 for triangle
01:10:396 (2,3) - move down to x80 y340 ish, I think with the stack a sharper angle will help it feel better

whew, lot of diffs. Hope it helps. Good luck!
wmtokok
我是來M4M的 :)
easy
00:19:911 (3,4) - 改做這個可配合人聲https://osu.ppy.sh/ss/697572
01:16:329 (2,1) - 我覺得你可以改做這個http://osu.ppy.sh/ss/697566,因為聽上去比較好
其他都很好了 :)
normal
01:03:792 (3) - 這個都可以更配合人聲http://osu.ppy.sh/ss/697588
kiiwa
01:04:463 (4) - 這個好像意義不大 可以delete(可能你有特別意思)
00:45:881 (2) - 去到x:228
01:16:777 (1,2) - 可以改做這個http://osu.ppy.sh/ss/697627,節奏更好

其他難道我不太會改 因為我只是新手 :(
eveless
http://puu.sh/2wS2i

changed some

lazy to quote

http://puu.sh/2wW25

a new one
之前没看到蓝翅膀的mod
Irreversible
Hey, you requested a mod from me, so here you have it :3

[General]

01:04:911 - add a second kiai fountain?

[Devil]

:!: It says it has audio lead-in conflict with kinda every diff XD

First impression: This map played pretty well, but sometimes it was weird because some sliders were buggy or something o,o

Placing & issues:

00:17:672 (7) - o,o shouldn't this be a circle only?
00:28:642 (1) - i think this would be better at.. x: 144 y: 216 xD
00:40:060 (3) - place the second white point to: x: 240 y: 280
00:40:956 (5) - rotate this one by 50° the full combo should look like http://puu.sh/2x4C6 this then.
00:57:971 (3) - place it to x: 380 y: 36
00:57:971 (3) - the second white tick should be at x: 340 y: 136
00:58:754 (5,6) - move a bit to the left
01:01:105 (1) - this slider looks like a weirdo o_o straight or .. straight ok xD
01:05:583 (4,5) - http://puu.sh/2x4Iv i suggest something like this.
01:09:165 (4,5) - same here~
01:13:642 (1,2,3,1,2,3) - this really threw me out of my rhythm. i dunno, it's nice, but i'm not a big fan of it.

Overall: I really loev this beatmap! Sometimes i would have added some more beats, but that's up to you. nice :3

[eveless]

First impression: o.o'

Placing & issues:

00:08:045 (3) - unsnapped slider (or w/e THIS is called: http://puu.sh/2x4UN
00:10:956 (1) - i don't like the touching of this (how 1 touches number 7)
00:13:195 (3,4,5) - well it looks nice.. but it plays weird :c it's too slow.. and .. yeah ><
00:22:821 (3,4) - add a slider instead of 2 circles? i think it fits better than the current situation. .
00:25:508 (1,2,3,4,5,6) - this looks terribru nice! :3
00:31:329 (4) - Nc because .. the lyrics? o:
00:46:105 (4,5) - this is another part which plays pretty weird. i don't suggest this blue tick-combo here, just make it normal
00:53:493 (6) - why is this ending on a blue tick? D:
00:54:948 (5) - please, please shorten this slider by 1 tick. it just sounds wrong.

Overall: This is really interesting beatmapped, but it just not my type of map. (if you want, ignore all my suggestions, if you feel it would destroy your map) It's very confusing >< but you did a nice job, i guess. Also, the hitsounds sound really interesting!

[Insane]

First impression: i wanna fc this on hidden! NOW! xD

Placing:
00:07:710 (2) - move to x: 312 y: 88
00:13:083 (2) - move to x: 200 y: 320
00:16:665 (2) - move to x: 80 y: 188
00:20:135 (2,3,4) - I kinda want this a bit more to the left.
00:42:299 (6) - move it a bit to the bottom
00:49:463 (3) - i want a hitsound here, but i dunno which one .. clap? finish? xD
00:53:941 (1) - rotate by -11°? it looks like a nicer bow then
01:15:769 (2) - move to x: 112 y: 188
01:17:001 (7) - move to x: 260 y: 252
01:19:799 (3) - move to: x: 388 y: 176

Overall: good job :3 I WANNA FC THIS ON HIDDEN NOW!

[Kiiwa]

First impression: ok.. interesting xD very slow though

Placing and issues:
00:07:710 (1,2) - , 00:11:292 (2,3) - 00:12:187 (4,5) - and 00:16:665 (2,3) - feels really weird to play. think about adding some rhythm changes
00:48:568 (1,1,1,1,1,2) - i really like the placing of these circles

Overall: Well, it looks nice, but same as eveless - it's not my type of map. that's why i didn't really point many things, it would destroy the overall.



i need to take a break, i'll mod easy normal and hard irc if i find some issues if that is ok ^^
Lapis-
Special mod for one of my favourite mappers www



Easy

Great diff, no suggestions

Normal

00:23:045 (2) Extend this silder to the white tick? I think for a long vocal, the longer slider sounds nicer.

Hard

00:13:418 (4,1,2,3) Not really a fan of these jumps. They don't seem to be needed here, I suggest you keep the spacing consistent here. If you insist on jumpiness here, maybe just decrease spacing a tad. I noticed the same kind of thing in other parts of this map like
01:03:568
00:56:404
00:48:120

00:52:598

01:10:508 (1) Remove new combo?

Kiiwa

You should start defining what kind of map Kiiwa is like, Kiiwa's insane, hard, etc so people know what to expect.

00:12:971 (6) I really don't like how this beats hidden under the silder. I think you should move it to the end.

00:41:180: (1) ^
00:44:538 (4) ^

I also don't like the patterns like, the triangles and back and forths at the end and the jumps, but eh.

Insane

AR + 1 ?
Normally not a big fan of AR8 on Insane.

01:04:463 (6) I don't think this slider matches anything in the song, suggest deleting it?

Eveless

00:07:821 (2) I think you should move this circle to the end of the slider rather than having it under the slider
00:11:404 (2) ^ I stress the need for this because in some parts you do what im suggesting which is having the circles at the end, so constiency would be nice.
00:15:881 (5) ^
00:18:568 (2) ^
00:22:821 (3) ^
00:45:433 (2) ^

At this point I gave up trying to point them out, your call to keep them or not

Devil
00:10:284 (5) Reverse selection on this slider?
00:13:866 (3) ^
00:17:672 (7) ^








great mapset. <3 gl
rezoons
Hi :),

M4M:

[Easy]
  1. 00:28:866 (1) - 00:27:523 (2) is at the same high than 00:28:418 (4) so move it one grid down in order to be at the same high than 00:27:971 (3).
[Normal]
  1. 00:05:583 (1) - Remove the NC because it's not very useful and because of 00:03:792 (1) being the only one in the combo.
  2. 00:12:747 (1,2,3,4) - Usually there aren't any jump in Normal diff or small one but in this case it may be a little too hard for a normal diff.
  3. 01:02:896 (1,2,3,4) - ^
  4. 01:14:538 (2) - Not at the same high as the other sliders.
  5. 01:19:015 (1,2) - Definitely not a jump for normal diff.
[Kiiwa]
  1. 01:03:792 (1,2,3,4) - Swap 1 with 4 and 2 with 3. It will allow a better flow. (The movement will be more instinctive)

[Hard]
  1. 00:16:329 (1) - I think this slider should end at 00:16:777.
  2. 00:22:821 - Add a note (like in the insane diff.)
  3. 00:39:165 (1) - I don't think you really need a NC here.
  4. 00:40:956 (1) - ^
  5. 00:52:598 (1) - ^ etc.....
  6. 01:12:747 (1,1,1)- All these NC....
[Insane]
  1. 00:22:821 (2) - You DID start a NC here in your Hard diff.
Good luck ^^
Pokie
Please fix the artist to llllllivetune and I'll give a ... nothing
eveless
It should be "livetune adding Fukase(from SEKAI NO OWARI)" in the artist.

check http://ds2a.jp/products/
Topic Starter
tutuhaha
这是卖萌对吧!!!!卖萌对吧orz[捶地]!!!!!!!!!!!!!
好像扣漏丝someone!!!!!
------------------------------
thankyou for mod ^_^
Garven
I still think that artist format is retarded. q:
ritsu-tanaika
GENERAL

- Perhaps a different wallpaper for the harder difficulties to distinguish?

EASY

- 00:21:254 (4) - The beat should be on the white line instead of red (1/4 beat snap divisor) Was on the red originally.

01:17:672 (2,3,4) - This should be changed to one slider. Vocal voice is longer so slider would be more appropriate.


NORMAL

00:27:523 (2,3) - I think these 2 circles should be replaced with a short "bounce back" slider. In my opinion it just doesnt sound right using just circles.



01:13:642 (1,2) - The sliders should be more spaced apart because its hard to see the numbers as they are clumped together


HARD

00:20:807 (4) - One more circle should be added after the slider. so the circle would become 00:21:254 (5) . Sounds more smooth with the extra circle

01:22:150 (2) - Should be changed to slider, make the path of the beatmap more connected to the final circle.

(Also, because this is Hard difficulty, perhaps you can make the combos longer as well? Just a little bit, up to 8 maybe)

INSANE

00:35:135 (4) - Slider should be shortened and a circle added after it on the red line.




DEVIL

00:49:463 (5) - Circle should be replaced with a spinner until 00:50:359 (1) . Really short spinners should be used as a challenge instead

01:01:105 (1) - Can this slider be straightened please?


Good luck
eveless

Irreversible wrote:

Hey, you requested a mod from me, so here you have it :3



[eveless]

First impression: o.o'

Placing & issues:

00:08:045 (3) - unsnapped slider (or w/e THIS is called: http://puu.sh/2x4UNI dont think it's unsnapped tho tho lol, anyways changed.
00:10:956 (1) - i don't like the touching of this (how 1 touches number 7)I havent found any problem about it when i playing it
00:13:195 (3,4,5) - well it looks nice.. but it plays weird :c it's too slow.. and .. yeah ><^same
00:22:821 (3,4) - add a slider instead of 2 circles? i think it fits better than the current situation. .sorry I think note is better.
00:25:508 (1,2,3,4,5,6) - this looks terribru nice! :3thanks
00:31:329 (4) - Nc because .. the lyrics? o:ok
00:46:105 (4,5) - this is another part which plays pretty weird. i don't suggest this blue tick-combo here, just make it normal remove my notes then listen to the music.
00:53:493 (6) - why is this ending on a blue tick? D:remove my slider then listen to the instrument.
00:54:948 (5) - please, please shorten this slider by 1 tick. it just sounds wrong.I dont think it's wrong, if i do it, then i should remap my map by using another rhythm.

Overall: This is really interesting beatmapped, but it just not my type of map. (if you want, ignore all my suggestions, if you feel it would destroy your map) It's very confusing >< but you did a nice job, i guess. Also, the hitsounds sound really interesting!




i need to take a break, i'll mod easy normal and hard irc if i find some issues if that is ok ^^
thanks.

to 2ha:不知道为什么puush就是传不上去你帮我改下吧……00:08:045 (3)描点改到圈里和00:31:329 (4)NC
Melt
:3
Just some suggestions here

[Normal]
  1. 00:02:001(2,3)其实感觉这里可以改成和前后两个一样的slider 0.0
  2. 00:09:836(3)这难度唯一一个短折返啊 没照应不会很寂寞么
  3. 00:25:956(3,4)这里试试这样呢
  4. 00:38:717(3)slider尾还可以往左修一下
  5. 01:06:478(1,2,3,4)稍微修一下方成正的吧
[Kiiwa]
  1. 00:08:717(5,1)a little bit far compare to other places with the same rhythm
  2. 00:41:851(2)i hear the vocal start at this point,and i think its better to follow this instead of drum
  3. 00:52:598(2)move a little to the left? something like this may better for me =P
[Hard]
  1. 00:22:821(2)感觉加一个note好些(insane里这都有音来着
  2. 00:36:926(3)nc for consistence
  3. 01:02:896(1)slider头感觉还可以向左上拉点点
[Insane]
  1. 00:28:866(7)个人倾向于删掉这个circle,毕竟这一段都是跟的vocal
  2. 00:37:150(4)slider尾向右拉?
  3. 00:48:120(5)x:336 y:204和之前的00:46:329(4)重叠一下
  4. 00:49:911(4)空着好奇怪orz
  5. 01:22:150(6)总觉得往里拐好难看orz
[eveless]
  1. 00:46:105(4)稍微左移动一点点0.0
  2. 01:24:389(4)nc 0.0?
Almost perfect to me.
And another star for delay,good luck :3
mintong89

Dooms wrote:

Okay, these are all suggestions. Do not take these to heart, as I am not trying to offend anyone. These were both great maps and these are only things I would personally do to make them better.

Also, referring to only the taiko maps.

  • [General]
  1. I would spread out the difficulty a bit more in both maps. The beginning was the most difficult in both maps, but the ending was really easy in both. It's kind of a joke to any decent player to get past a really difficult part in the beginning, and then to be able to zone out throughout the rest of the song. please, listen the drum please, it's sound more drum at beginning, and soft at ending. and stream at anime song is not good. imo.
  • [Oni]
  1. 00:05:870 (3,4,5,6) I would remove these and replace them with straight Sixteenth notes. It is way too difficult compared to the rest of the song and this rhythm should only be in inner oni. DDDDKKD or something along those lines would work with the new stream. drum
  2. 01:04:900 I would maybe add a note here? D would sound nice in my opinion. The pause seems a little odd to me when listening to auto play it and in editor mode. but you need a break time right?
  3. Kiai time in general: I would make this more difficult. Throw in two note streams instead of all of them being three note or five note streams in order to make it seem like an actual oni difficulty and to make it as difficult as the non-Kiai time, considering that the Kiai section is supposed to be the most difficult. The Kiai section kind of plays like a muzukashi except at the end of the melody before it repeats/ends
  • [Muzu]
  1. Make the middle harder. Simply add more notes. It plays like a higher leveled futsuu difficulty and is a complete and total joke to newer players compared to the rest of the map. no, i will list this as easy muzu.
  2. Only other thing I could say about this is to, once again, make Kiai time more difficult. All of the three-note patterns make it way easier than the beginning. I would add in some other patterns to this, maybe a sixteenth note pattern or two?
All of the things listed above are only suggestions. You do not HAVE to implement them, but from a decent player's point of view, I think it would make the maps more enjoyable.
btw this is slow song.

@Jerry: Most fixed, thanks~

SPOILER
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
199,447.761194029851,4,1,1,70,1,0
21691,-100,4,1,1,50,0,0
46766,-100,4,1,1,70,0,0
50348,-100,4,1,1,70,0,1
82587,-100,4,1,1,70,0,0


[Colours]
Combo1 : 235,44,111
Combo2 : 91,173,255
Combo3 : 128,255,0
Combo4 : 255,162,68

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400,276,82587,1,4,0:0:0:0:

and muzu no change.
Konei
Mod from your in game request ~


[General]

  1. Inconsistency in red lines using, check the Taikos to see.

  2. Your BG is 1024 X 767 lol, I guess you could add the missing pixel but whatever.

  3. What does this kz in tag mean? o3o

  4. Silencing Slidertick and Sliderslide on the same time is unrankable.

[Easy]

  1. 00:28:866 (1) - Finish to the start? Would help to make the downbeat more prominent.
  2. 00:39:612 (1) - Add a finish like you did in the other diffs.
  3. 00:41:404 (3,4) - Could in fact look a bit better by moving 4 a bit up like shown below

[Normal]

  1. 00:13:642 (3,4) - What did happen to the spacing here? o.o Please fix it.
  2. 00:15:433 (2,1) - You could recaluclate 2's shape a bit to improve the blanket.
  3. 00:28:866 (1) - Same suggestion as in Easy.
  4. 00:39:612 (1) - Add a finish like you did in the other diffs.
  5. 00:50:359 (1) - Is that spacing error intentional? It looks too hard to play for a Normal player in my honest opinion. Hnn, you could consider to shorten the distance.
  6. 01:03:792 (3,4,1) - Well, I guess the spacing change is intentional again, but I'd recommend to fix the spacing between 3 and 4, since there are too many jumps in a row and music in considerable low to jump.

[mint's Taiko Muzu]

  1. 00:13:407 (20) - d?, would sound nice in my opinion
  2. 00:13:855 (22) - d?
  3. 00:14:079 (23) - k here?
  4. 00:38:930 (81,82) - Making 81 a d and 82 a k would follow tones in a cool way und would be better to play in my opinion.
  5. 01:02:885 (144) - Shortening this to 01:04:228 would make the following notes easier to play.

[Kiiwa]

  1. Hm, raise HD by one? Would work better in my opinion, also to balance it with OD
  2. 00:12:971 (6) - Ehh, plays akward in my honest opinion, how about stacking this with 1?
  3. 00:41:180 (1) - Again, also I don't like how it reads since I'm like going to 2 and not seeing 1 o~o How about stacking it with 2 instead?
  4. 00:52:598 (2) - Looks a bit strange, how about trying to curve it a bit more so it slides under 1 a bit smoother?
  5. 00:57:523 (1) - Spacing is a bit weird, I missread it on first play. You could try to increase the spacing of 00:55:732 (1,2,3,4,1,2,3,4) - a bit so that you can space 1 in the middle without having this weird spacing.

[Hard]

  1. 00:08:717 (5) - Uh, try CTRL + G, gives a very cool flow considering 4 and 1.
  2. 00:20:807 (1) - NC? Shows the unique of the drums in this place.
  3. 00:23:269 (2) - End should also have a whistle considering that it sounds stronger than the start.
  4. 00:28:866 (1) - Add a finish? Also because the note sounds a bit empty with nothing on it.

[Mint's Taiko Oni]

  1. 00:28:184 (51) - k to follow the upgoing melody?
  2. 01:04:676 (79) - Make it a D since you did it on Muzukashii.

[Insane]

  1. 00:20:807 (1) - NC for the same reason as in Hard?
  2. 00:28:866 (7) - Finish as for the same reason as in the other Difficultys.
  3. 01:11:404 (5) - Looks and plays a bit random, how about shortening the distance a bit?

[Eveless]

  1. 00:28:642 (7) - Hm, sounds a bit empty, additions soft and whistle?
  2. 01:03:792 (4) - Finish on the end sounds too strong, since music is not strong enough to back it up.

[Devil]

  1. In my opinion, AR 8 is good enough to read the map since the song is pretty slow.
  2. 00:20:695 (1) - NC for the same reason as other difficultys.
  3. 00:25:956 (2) - Whistle on the start to follow the piano?
  4. 00:28:866 (1) - Finish on the start suggestion like in the other diffs, lol.


Well, that's pretty much it :>

Nice map as always, Tutu!

Good luck :3
mintong89

Konei wrote:

Mod from your in game request ~


[General]

  1. Inconsistency in red lines using, check the Taikos to see. fixed
  2. What does this kz in tag mean? o3o [/color][/b] kz is part member of livetune

[mint's Taiko Muzu]

  1. 00:13:407 (20) - d?, would sound nice in my opinion
  2. 00:13:855 (22) - d? d d k k d seem boring...
  3. 00:14:079 (23) - k here?
  4. 00:38:930 (81,82) - Making 81 a d and 82 a k would follow tones in a cool way und would be better to play in my opinion.
  5. 01:02:885 (144) - Shortening this to 01:04:228 would make the following notes easier to play. no, it simple for player

[Mint's Taiko Oni]

  1. 00:28:184 (51) - k to follow the upgoing melody?
  2. 01:04:676 (79) - Make it a D since you did it on Muzukashii. no, because 1/4

Well, that's pretty much it :>

Nice map as always, Tutu!

Good luck :3
other didn't say anything mean fixed! thanks!~

Oni
osu file format v12

[General]
AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Oni
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238027
BeatmapSetID:86916

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Muzu
osu file format v12

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AudioFilename: Devil Survivor 2 op.mp3
AudioLeadIn: 2000
PreviewTime: 50359
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:Take Your Way (TV Size)
TitleUnicode:Take Your Way (TV Size)
Artist:livetune adding Fukase(from SEKAI NO OWARI)
ArtistUnicode:livetune adding Fukase(from SEKAI NO OWARI)
Creator:tutuhaha
Version:mint's Taiko Muzu
Source:DEVIL SURVIVOR2 THE ANIMATION
Tags:opening DS2 mintong89 goodbye Kiiwa eveless kz
BeatmapID:238026
BeatmapSetID:86916

[Difficulty]
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392,288,20807,1,0,0:0:0:0:
392,288,21030,1,6,0:0:0:0:
252,288,21702,1,4,0:0:0:0:
200,244,22150,1,8,0:0:0:0:
196,152,23045,1,8,0:0:0:0:
244,76,23493,1,0,0:0:0:0:
280,108,23941,1,8,0:0:0:0:
340,188,24836,1,8,0:0:0:0:
352,240,25284,1,0,0:0:0:0:
316,288,26180,1,8,0:0:0:0:
264,316,27075,1,0,0:0:0:0:
212,304,27523,1,0,0:0:0:0:
200,248,27971,1,8,0:0:0:0:
204,200,28418,1,8,0:0:0:0:
252,152,28866,1,0,0:0:0:0:
312,160,29314,1,8,0:0:0:0:
360,208,30210,1,8,0:0:0:0:
368,268,30657,1,0,0:0:0:0:
312,308,31105,1,8,0:0:0:0:
240,304,32001,1,8,0:0:0:0:
196,240,32448,1,0,0:0:0:0:
196,140,33344,1,8,0:0:0:0:
268,120,34239,1,0,0:0:0:0:
312,160,34687,1,0,0:0:0:0:
352,200,35135,1,8,0:0:0:0:
352,200,35247,1,8,0:0:0:0:
352,200,35359,1,8,0:0:0:0:
352,200,35583,1,8,0:0:0:0:
284,260,36030,1,4,0:0:0:0:
200,260,36478,1,8,0:0:0:0:
188,192,36926,1,0,0:0:0:0:
188,192,37150,1,0,0:0:0:0:
216,120,37374,1,8,0:0:0:0:
264,84,37821,1,0,0:0:0:0:
352,108,38269,1,8,0:0:0:0:
380,148,38717,1,8,0:0:0:0:
388,188,38941,1,0,0:0:0:0:
384,240,39165,1,8,0:0:0:0:
336,264,39612,1,0,0:0:0:0:
296,272,40060,1,8,0:0:0:0:
272,252,40508,1,0,0:0:0:0:
252,224,40732,1,0,0:0:0:0:
240,172,40956,1,8,0:0:0:0:
240,172,41180,1,8,0:0:0:0:
260,128,41404,1,0,0:0:0:0:
288,108,41851,1,0,0:0:0:0:
360,136,42299,1,8,0:0:0:0:
396,184,42747,1,8,0:0:0:0:
400,232,43195,1,0,0:0:0:0:
264,292,43866,1,8,0:0:0:0:
164,264,44538,1,8,0:0:0:0:
168,208,44986,1,0,0:0:0:0:
200,124,45657,1,8,0:0:0:0:
296,128,46105,1,8,0:0:0:0:
324,184,46329,1,0,0:0:0:0:
328,216,46553,1,8,0:0:0:0:
292,252,46777,1,0,0:0:0:0:
256,304,47224,1,8,0:0:0:0:
176,304,47672,1,0,0:0:0:0:
164,240,48120,1,8,0:0:0:0:
184,164,48568,1,4,0:0:0:0:
252,88,49239,1,4,0:0:0:0:
296,224,50359,1,4,0:0:0:0:
184,232,50583,1,0,0:0:0:0:
340,120,50807,1,8,0:0:0:0:
224,192,51030,1,8,0:0:0:0:
376,176,51254,1,0,0:0:0:0:
392,224,51702,1,8,0:0:0:0:
196,132,51926,1,8,0:0:0:0:
384,276,52150,1,0,0:0:0:0:
272,336,52598,1,8,0:0:0:0:
272,336,52821,1,8,0:0:0:0:
224,344,53045,1,0,0:0:0:0:
196,308,53493,1,8,0:0:0:0:
312,232,53941,1,0,0:0:0:0:
300,152,54389,1,8,0:0:0:0:
352,160,54836,1,0,0:0:0:0:
384,184,55060,1,0,0:0:0:0:
416,252,55284,1,8,0:0:0:0:
408,292,55732,1,0,0:0:0:0:
340,320,56180,1,8,0:0:0:0:
292,324,56627,1,0,0:0:0:0:
200,260,56851,1,0,0:0:0:0:
248,328,57075,1,8,0:0:0:0:
184,324,57523,1,0,0:0:0:0:
208,164,57971,1,8,0:0:0:0:
228,116,58418,1,0,0:0:0:0:
228,116,58642,1,0,0:0:0:0:
292,156,58866,1,8,0:0:0:0:
336,200,59314,1,0,0:0:0:0:
328,272,59762,1,8,0:0:0:0:
284,312,59986,1,0,0:0:0:0:
256,320,60433,1,0,0:0:0:0:
132,324,60657,1,8,0:0:0:0:
184,252,61105,1,0,0:0:0:0:
188,200,61553,1,8,0:0:0:0:
224,124,62001,1,0,0:0:0:0:
316,156,62224,1,0,0:0:0:0:
372,216,62448,1,8,0:0:0:0:
84,68,62896,2,0,B|136:136|216:60|216:60|136:176|148:316|148:316|204:368,1,490
296,224,64687,1,4,0:0:0:0:
184,232,64911,1,0,0:0:0:0:
340,120,65135,1,8,0:0:0:0:
224,192,65359,1,8,0:0:0:0:
376,176,65583,1,0,0:0:0:0:
392,224,66030,1,8,0:0:0:0:
196,132,66254,1,8,0:0:0:0:
384,276,66478,1,0,0:0:0:0:
272,336,66926,1,8,0:0:0:0:
272,336,67150,1,8,0:0:0:0:
224,344,67374,1,0,0:0:0:0:
196,308,67821,1,8,0:0:0:0:
312,232,68269,1,0,0:0:0:0:
300,152,68717,1,8,0:0:0:0:
352,160,69165,1,0,0:0:0:0:
384,184,69389,1,0,0:0:0:0:
416,252,69612,1,8,0:0:0:0:
408,292,70060,1,0,0:0:0:0:
340,320,70508,1,8,0:0:0:0:
292,324,70956,1,0,0:0:0:0:
200,260,71180,1,0,0:0:0:0:
248,328,71404,1,8,0:0:0:0:
184,324,71851,1,0,0:0:0:0:
208,164,72299,1,8,0:0:0:0:
228,116,72747,1,0,0:0:0:0:
228,116,72971,1,0,0:0:0:0:
292,156,73195,1,8,0:0:0:0:
336,200,73642,1,0,0:0:0:0:
328,272,74090,1,8,0:0:0:0:
284,312,74314,1,0,0:0:0:0:
256,320,74762,1,0,0:0:0:0:
132,324,74986,1,8,0:0:0:0:
184,252,75433,1,0,0:0:0:0:
188,200,75881,1,8,0:0:0:0:
224,124,76329,1,0,0:0:0:0:
316,156,76553,1,0,0:0:0:0:
372,216,76777,1,8,0:0:0:0:
84,68,77224,2,0,B|136:136|216:60|216:60|136:176|148:316|148:316|216:368,1,490
320,112,79015,2,4,B|344:72|344:72|384:116|424:68|424:68|464:104|436:156|436:156|456:208|404:212|404:212|380:188|332:220|332:220|260:156,1,490
216,208,80807,1,4,0:0:0:0:
264,144,82598,1,4,0:0:0:0:
Cirno
已瞎,感觉骗不到kd,先拜2ha大大

[Easy]

  1. 00:05:583 (1) - 为啥NC?
  2. 00:50:359 - kiai这段那个类似normal finish的声音用太多了有点烦……考虑隔一个调小点音量?
[Normal]

  1. 00:10:284 - 1/4slider紧接着这里没note感觉有点怪……
  2. 00:13:195 (2) - spacing? 没啥特别理由的话建议00:12:747 (1,2,3,4) - 摆成个普通的正方形就好
  3. 00:58:418 (3,1) - 切分音的中间用clap感觉不是很好
  4. 01:12:747 (2,1,2) - ^
  5. 01:22:598 (1) - 去掉NC?
[Kiiwa]

  1. 00:09:612 (2) - Considering your previous pattern, players may expect this slider at 00:09:501 with it's head representing the "clap" sound from the music. Suggest moving to 00:09:501
  2. 00:11:292 (2) - Either make it look more like a stack, or move down to x:312 y:72 for better alignment with the slider. Now it's something in between and doesn't look that good.
  3. 00:12:187 (4) - ^
  4. 00:15:433 (2) - Given how you treated the double claps before, consider ending this at 00:15:769 and adding a circle(clap) at 00:15:881
  5. 00:18:120 (1,3) - ^
  6. 00:56:627 (1,2,3,4) - Flows strangely here. Consider reversing (make it like 4,3,2,1)
  7. 01:03:792 (1,2,3,4) - (3,2,1,4)?
  8. 01:19:687 (1,1,1) - :roll:
[Hard]

  1. 00:51:254 (4) - 也许再弯多一点/逆时针旋转一点和00:50:807 (3) - 对上会不错……
[Insane]

  1. 00:16:777 (2) - 顺时针转一点和00:16:329 (1) - 的趋势对上?
图挺好,goodluck :roll:
LunarSakuya
irc mod

SPOILER
01:34 LunarSakuya: IM MODDING NOW
01:34 LunarSakuya: I GOT THIS
01:34 tutuhaha: XDDDDDDDDDDDDDD
01:34 LunarSakuya: also are you sure title is correct?
01:35 LunarSakuya: if yes, makes my modding faster haha
01:35 LunarSakuya: /fail modder
01:35 tutuhaha: XDDDDDDDDDDDDDDDD
01:35 tutuhaha: yes
01:35 tutuhaha: I sure title is correct now
01:35 tutuhaha: goodbye help me to find it
01:35 LunarSakuya: ok i'll skip checking that part LOL
01:35 LunarSakuya: great :)
01:35 tutuhaha: XDDD
01:36 LunarSakuya: and i'll assume taiko is good
01:36 tutuhaha: taiko already find 3mod and make sure not unrank things :D
01:36 LunarSakuya: hm...isnt 3 not enough? xD idk
01:37 tutuhaha: :DDD mintong's taiko always good enough, I really sure about that
01:38 LunarSakuya: xD alright i guess
01:39 tutuhaha: XDDD
01:39 LunarSakuya: i wanna bubble this today/tomorrow but im always hesitating b/c of rules orz
01:40 tutuhaha: wow OK :DDDDDDDDDDD
01:40 LunarSakuya: xDD i'll make an exception this time
01:40 tutuhaha: ~\(≧▽≦)/~
01:41 LunarSakuya: lol BEAT NO GU???/
01:41 tutuhaha: YEAH!!!!!!!!!!!!!!!!!!!
01:44 LunarSakuya: wanna double check .osu for me
01:44 LunarSakuya: 同一起mod吧 LOLLLL
01:45 tutuhaha: :OOOOOOOOOOOOO
01:45 tutuhaha: you mean IRC?
01:46 LunarSakuya: if you like?
01:46 LunarSakuya: yao bu yao~
01:46 tutuhaha: sure why not
01:46 LunarSakuya: ok
01:46 LunarSakuya: bg says 1024 x 767 for me
01:46 LunarSakuya: one pixel off? lol
01:46 tutuhaha: XDDDD
01:46 tutuhaha: 要yao要
01:46 LunarSakuya: xD
01:47 tutuhaha: ╮(╯▽╰)╭
01:47 tutuhaha: I will fix
01:47 LunarSakuya: ok
01:49 LunarSakuya: 00:21:030 (4) - finish, hear bg music
01:49 LunarSakuya: Easy
01:50 tutuhaha: 00:21:702 (1) - because there already has finish so.............
01:51 LunarSakuya: well ok then xD
01:51 LunarSakuya: 00:25:956 (1) - Delete NC, NC on next note
01:52 tutuhaha: ok
01:53 LunarSakuya: 00:43:195 (1) - http://osu.ppy.sh/ss/702512, maybe this will be easier for beginners
01:54 LunarSakuya: since theres so many diffs anyway xD
01:54 tutuhaha: XDDD
01:54 tutuhaha: fix~~~~~~
01:55 LunarSakuya: LETS SURVIVE
01:55 LunarSakuya: ok easy is good
01:55 tutuhaha: and if you want to said anything for kiiwa and goodbye's diff, just IRC for me
01:55 tutuhaha: and I will tell them to check
01:55 LunarSakuya: ok
01:56 LunarSakuya: normal 00:05:583 (1) - Delete NC?
01:57 tutuhaha: ok
01:57 LunarSakuya: the one note combo feels a bit odd imo xD
01:57 tutuhaha: XDDD
01:57 LunarSakuya: 00:12:747 (1,2) - spacing, make square with (1,2,3,4) perhaps
01:58 tutuhaha: ok make it like a □
02:00 LunarSakuya: 01:02:896 (1,2,3,4) - same, sry xD http://osu.ppy.sh/ss/702520
02:01 tutuhaha: because there is very strong voice so I make it like this, change about space XD http://osu.ppy.sh/ss/702521
02:01 LunarSakuya: cool! :)
02:01 tutuhaha: www Thankyou ~~
02:02 LunarSakuya: im hungry
02:02 tutuhaha: ok ;D
02:02 LunarSakuya: 01:19:015 (1,2) - sry again xDD
02:03 LunarSakuya: ive just been taught normals stick with distance snap =v='...
02:04 tutuhaha: try to make it more close =v=|||||
02:04 LunarSakuya: kk
02:04 LunarSakuya: and brb
02:04 tutuhaha: >w<
02:07 LunarSakuya: back
02:07 tutuhaha: wwww
02:10 LunarSakuya: hard 00:22:821 - add something to follow vocal
02:10 tutuhaha: ok~
02:12 LunarSakuya: 01:11:851 (1,2,1,1) - hmm dont rly agree with this NC spam
02:12 tutuhaha: so delete?
02:13 LunarSakuya: 01:12:747 (1) - one this one i guess
02:13 LunarSakuya: 01:14:538 (1) - and this
02:14 LunarSakuya: nice hard!
02:14 tutuhaha: so delete all of them?I mean nc
02:14 LunarSakuya: well just on the 2 i mentioned xD
02:14 tutuhaha: oh ok
02:15 tutuhaha: fix~
02:15 LunarSakuya: http://osu.ppy.sh/ss/702535 something like that
02:15 LunarSakuya: up to you ^^
02:15 tutuhaha: same IDEA WITH ME XDDDDDDDDDDDDDD
02:15 LunarSakuya: xDDDDDDDDD
02:18 LunarSakuya: 00:39:836 (1) - 1 grid up ahuehuehauhu
02:18 tutuhaha: hard?
02:18 LunarSakuya: insane
02:18 LunarSakuya: sry lol
02:19 tutuhaha: lol ok
02:19 tutuhaha: down
02:19 LunarSakuya: what
02:20 LunarSakuya: anyway, rest of insane looks nice
02:21 tutuhaha: ok :D
02:25 LunarSakuya: 00:56:515 (4) - http://osu.ppy.sh/ss/702550 so spacing is not as extreme?
02:25 LunarSakuya: and Devil looks good too xD
02:25 tutuhaha: OH
02:26 LunarSakuya: lol
02:26 tutuhaha: Devil diff right>
02:26 LunarSakuya: yeah
02:27 tutuhaha: do you want to said anything for goodbye? she is online now
02:28 LunarSakuya: oh okay :)
02:28 tutuhaha: http://osu.ppy.sh/ss/702556 and how to think about this way :D
02:28 LunarSakuya: your diffs are good then~ should i pm her?
02:28 LunarSakuya: looks good
02:29 tutuhaha: yes if you want you can pm her :D
02:29 LunarSakuya: kk
02:42 LunarSakuya: ok goodbye done
02:42 LunarSakuya: now kiiwa
02:43 tutuhaha: ok just irc there
02:43 tutuhaha: and my diff already update
02:43 LunarSakuya: ok
02:44 LunarSakuya: kiiwa 00:07:038 (2) - move back to white tick
02:44 LunarSakuya: http://osu.ppy.sh/ss/702575
02:45 tutuhaha: I can change Kiiwa“s diff
02:45 LunarSakuya: xD kk
02:46 tutuhaha: down
02:46 LunarSakuya: huh?
02:47 tutuhaha: fix
02:48 LunarSakuya: 00:14:314 (5) - sounds kinda wierd imo, maybe split http://osu.ppy.sh/ss/702577?
02:48 LunarSakuya: http://osu.ppy.sh/ss/702577
02:49 LunarSakuya: oops ignore the 2nd
02:49 tutuhaha: fix
02:49 LunarSakuya: i hope he/she isnt pissed lol
02:50 tutuhaha: lol Kiiwa is very kind girl
02:50 LunarSakuya: aw ok xD
02:51 LunarSakuya: 00:52:150 (1,2) - overlap is a bit ugly
02:52 tutuhaha: http://osu.ppy.sh/ss/702583
02:52 tutuhaha: how about this
02:52 LunarSakuya: okay =v=b
02:53 tutuhaha: =v=
02:53 LunarSakuya: i was about to send http://osu.ppy.sh/ss/702584, same thing
02:53 tutuhaha: XDD
02:54 LunarSakuya: are you ok with the spinner spam at the end?
02:54 tutuhaha: YES
02:54 LunarSakuya: xDD ok
02:54 tutuhaha: easy hard for kiiwa :D
02:55 LunarSakuya: xD
02:55 tutuhaha: and update XD
02:55 LunarSakuya: did you fix bg?
02:56 tutuhaha: yes
02:56 tutuhaha: maybe you can redl to see that
02:56 LunarSakuya: ok i'll double check everything
02:56 LunarSakuya: yea
02:56 tutuhaha: www Thankyou
02:56 LunarSakuya: one minute~
cute song =v=
looks great!
eveless
moe LunarSakuya =w=
Konei
Yeah Tutu! :3
Kiiwa
fast XD!
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini example
* = personally liked !

[mint's Taiko Muzu]
MOD information
* 00:19:228 (39) move this back to 00:19:228 (39) here ~
this is just a pattern problem at 00:11:393
* 00:09:825 and 00:14:527 (25) having a bit different tone, so may
change it to instead
* 00:41:840 for following high vocal and bg drum
* 00:42:288 may continue
* 00:43:519 00:45:310 add a note and try sort out the colours these parts
* 00:52:374 adding a note here, since it is little irritating
* 00:54:165 00:54:612 add a note as well for same reason above and 00:50:359 is similar part to this
* 00:55:060 so this is better be deleted
* 00:55:732 how about
* 00:58:195 (133) a note here instead 00:58:195 (133) to follow the vocal bit more
* 01:09:165 (164,165,166,167,168,169,170,171) I think a little weak here but it is an idea using this pattern instead using my mod
* 01:13:418 I still think need a note here if considering a vocal
* 01:13:195 (176) a note here however, overall there are bit few notes. could be make it more sticky at kiai
* 01:17:001 (187) this end at here and 01:19:015 (188) this end here

[mint's Taiko Oni]
MOD information
* 00:05:572 (1,2,3,4,5,6,7,8) fix please specially 1/8
* 00:07:139 (13,14,15) only this is better get fixed either deletin middle one or not is up to you
* 00:52:139 may can change this 5-combo to somethin taugher like   
* 00:51:243 (5) there are no problems cutting at this point so might deleting this note and 00:51:243 (5) starting as new
* 00:55:721 00:56:393 properbly giving a colour here so they can follow the vocal bit more ( ooo not saying change the first o )
* 00:58:184 and this combo as well
* 01:02:661 may give some gap and also 01:02:661 01:02:885 they need have a difference
* 01:04:900 add a note I guess which still follow the vocal without stranges ~
* after this the mod point is all same which is at kiai part


DONE!
have a check ~
Banana
瞎了 这让我怎么还债

edit:

goodbye wrote:

moe LunarSakuya =w=
Pokie
pending queen
Suimya

Pokie wrote:

pending queen
Kuria

Pokie wrote:

pending queen
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