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Suzuki Konomi - Yume no Tsuzuki (TV Size) [Osu|Taiko]

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alacat
Sieg

Sieg wrote:

alacat's Easy:
00:16:460 (2,3) - this can be better blanket ok.
00:27:369 (1,2) - for better flow http://puu.sh/2DLKg.jpg ok.
01:16:096 (2) - also you can improve flow here http://puu.sh/2DLNE.jpg ok.

alacat's Hard:
5 OD is really low for hard, suggest +1 no.
perfect!

Static Noise Bird

Static Noise Bird wrote:

[Easy]
00:41:914 (1,2,3) - This could work: http://puu.sh/2DMjA.png (adding blankets but also keeping the triangle) no.

[Hard]
00:16:460 (2) - move normal sliderpoint to x296 y352 and add another at 344 344. sorry, i cant understand ._.
00:17:733 (5) - Adjust the track so it will be more in (3)'s track's center, it nearly touches (3)'s start now ( http://puu.sh/2DN0v.png ) ok.
00:25:914 (4,5,6) - You could make a proper triangle of (4)'s end, (5) and (6)'s start no.
00:39:005 (1,2) - not a big deal, but it's not flowing too good i dont think so :3
00:43:187 (4,6) - slight overlap emm..
01:13:733 (6) - Shape could be prettier (the second curve is disturbingly straight) no.

tiper

tiper wrote:

[alacat]
  1. 00:32:460 (1,2) - I don't like these finishes. Check out all of them. Rika's diff is without them, and it looks better for me. no. it needs finish sound imo.
  2. 01:05:551 (7) - nc yes. i changed it from Andrea's mod.
  3. 01:06:460 (1) - optionally delete nc ^
[Easy]
  1. 00:32:460 (3) - Didn't see these finishes in other diffs except guest. Delete?
  2. 00:35:369 (3) - ^
  3. 00:37:914 (2) - ^
  4. 00:41:187 (3) - ^ Same as above.

Thank you for modding :)

Easy : http://puu.sh/2E9Xv.zip

Hard : http://puu.sh/2Eabb.zip
Fumika
This is some suggestion from me :3

[Muzukashii]
  1. 00:01:187 (6) - D ?
  2. 00:07:005 (1) - ^
  3. 00:12:460 (24) - k
  4. 00:18:096 (23) - d ?
  5. 00:28:460 - add d ? sound missing here.
  6. 00:56:096 (34) - I'd prefer K here.
  7. 00:57:914 (1) - D
  8. 01:09:551 (1) - ^
  9. 01:21:187 (1) - ^
[Oni]
  1. 00:01:187 (1) - D ?
  2. 00:07:005 (1) - ^
  3. 00:18:096 (28,29,30) - ddk ?
  4. 00:27:733 - Add d ?
  5. 00:28:460 - ^
  6. 00:29:187 - ^
  7. 00:29:914 - Add k
  8. 00:36:460 (27,30) - Delete this plz, It's not make any sense when playing ;w;
  9. 00:39:369 (41,44) - ^
  10. 00:51:732 (25,26,27) - ddk ?
  11. 00:56:096 (21) - k ?
  12. 01:05:278 - Add k ?
  13. 01:18:642 (22) - k
  14. 01:26:096 (25) - ^
;)
Sieg

Sieg wrote:

00:02:642 (3,4,5,6,1) - maybe http://puu.sh/2DLPY.jpg imo better :arrow: i wanna keep symmetrical.
yep, but look how this plays now http://puu.sh/2Ebqp.jpg, not a big deal for sure but this even don't feels as symmetrical pattern tbh
00:22:642 (4) - few grids left? :arrow: why?
imo this improves look and felling of 00:22:642 (4) curve

Rika:
00:49:005 (5,1) - this seems little confusing :arrow: why?
just again because of this strange move you should do to play this http://puu.sh/2Ebw3.jpg, but again this maybe just for me :)
Oh... If you really wonder why I made such suggestions. But of course this is just suggestions, I don't see any issues in mentioned spots.
Topic Starter
Kawayi Rika
Anyway,thank for reason.
lepidopodus
@kanpakyin

[Oni]
00:00:460 (1) - Significant fot that measure, but not that significant for the entire 'introduction' part.
00:21:733 (14) - Well, since there isn't any significant beat there... Applied. Plus, 00:22:460 (17) to don, and 00:20:460 (8) to kat for compensation.
00:42:278 (4) - Too typical to follow drum sounds even in there.
01:03:096 (33,34) - There is a vocal sound in 01:03:187 (34), so I decided to maintain kat there.

[Muz]
00:00:460 (1) - Same with Oni.
01:01:733 (18) - Though I want to maintain some difference between 00:58:823 (5) since there is some difference in pitch of vocal sounds.



@Fumika

[Oni]
00:01:187 (1) - I don't like to put big notes in the first beat of certain measure, it's too typical.
00:07:005 (1) - ^
00:18:096 (28,29,30) - Considering snare sound in 00:18:278 (30), rejected.
00:27:733 - I think you know what sound I followed in that part? Will be too distracting if I add more notes.
00:28:460 - ^
00:29:187 - ^
00:29:914 - ^
00:36:460 (27,30) - Will be too boring due to pattern repetition.
00:39:369 (41,44) - ^
00:51:732 (25,26,27) - I don't feel I need to.
00:56:096 (21) - Give some thoughts to mapper's intention when you consider to make mod which can possibly break certain pattern arrangement.
01:05:278 - Might be too distracting.
01:18:642 (22) - Consider mood difference between the part right before this, I keep dons here.
01:26:096 (25) - Considerable, but I decided to follow drum there.

[Muz]
00:01:187 (6), 00:07:005 (1) - Same reason with Oni.
00:12:460 (24) - The mood in that part isn't so exciting to make kat for ending.
00:18:096 (23) - Sounds ok, applied. Though I hope it's not so hard for muz.
00:28:460 - Same reason with Oni.
00:56:096 (34) - No reason to make that stands out that much.
00:57:914 (1), 01:09:551 (1), 01:21:187 (1) - I don't like putting big notes in the first beat of certain measure. What I dislike more is, putting those constantly.


Update:
http://puu.sh/2Elgo.osu
http://puu.sh/2Elh7.osu
riffy
whatever, I'll just do a free mod for you.

[General]
  1. "Tags: ....meido maid" Really? Are you sure? I guess maids have nothing to do with this map. :< Try to add something more reasonable? For example J.C. Staff (it's the name of the studio, you know..)
  2. Consider using AudioLeadIn: 1500. fits a bit better here.
[alacat's Easy]
  1. I didn't like your 3/2 patterns here, Since it's the easiest diff rhythm changes may stress beginners.There's two ways to make it more playable! (00:33:187 (1,2,3,1,2,1,2,3)
    •Try to reduce OD by one cick. It'll make your rhythm a bit more playable.
    •Or you can re-arrange your patterns to keep 1/1 or 2/1 rhythm here. example (re-arranged 00:30:278)

    Nothing else to say. Some sliders flow a bit weird, but it's too nazi to be mentioned.
[Normal]
  1. You have a lot of 1/2 patterns. And HP Drain 3 feels too boring here. I think you should use HP Drain 4.
    Note: if you think that [Normal] becomes too hard, use HP:4 and OD:3. It'll help you to keep diff settings balanced.
  2. 00:04:460 (2,3) - nazi - personally, I don't recommend you to use such patterns in [Normal] diffs. I have explained it for you in the spoilerbox below.
    note:00:09:914 (1,2,3,4) -00:16:460 (1,2,3,4) - same here.
    Flow
    Red is how players see this pattern. Tail of the slider is too close, they might mistakenly click it.
    Correct flow, which isn't really readable here.
  3. 00:12:460 (2,3) - nazi - this should be mentioned, too. You can easilly improve your flow here by moving (2)'s tail somewhere else.
    example since (2) has reverse it won't hurt spacing at all!
    note:01:07:369 (6,1) -01:15:005 (1) - 01:25:551 (3) - same here :<
  4. 00:21:278 - 00:19:823 - unused green line here. It's not a big deal, but usually mappers remove them to make map easier to mod/edit.
  5. 00:57:187 (1) - second reverse arrow appears too soon and it's impossible for players to notice it in time. Consider replacing this sldier with 1x reversed slider and circle?
  6. 01:05:187 (4) - try to place here a whistle? I feel like it's needed here because of background music sounds.
  7. 01:05:551 (1,2) - try to unstack circle and slider to make map more readable. Normally, you don't stack circle and slider in this diff.
  8. 01:27:005 (5) - try to place here something softer? I was thinking about whistle here? Finish sounds too noisy, imo.
[alacat's Hard]
  1. Try HP Drain and OD + 1! This is [Hard] diff, not a [Normal]! So, making it a bit challenging is a good idea.
  2. 00:57:369 (2) - I'd replace it witht something a bit easier readable? more readable sliders here will improve your pattern a bit.
  3. 01:20:823 (11) - second reverse here isn't really playable. What's more you don't normally use those sliders a lot. try this pattern it's still a triplet, so it's ok for a [Hard] diff!
[Rika]
  1. 00:08:278 (5) - x2.5+ jump for a calm part is a bit too much. But it's totally up to you, tho.
  2. 01:20:460 (4,5) - after x3.0 jumps it's quite hard to focus on streaming. So, it may be a bit annoying for players. But if you feel like it is playable, keep it.
  3. 01:25:914 (1,2,3,4,5,6) - opinion - meh.. why so big distance snap here? It's just feels a bit weird, when vocal fades out and music is calm, you don't feel like moving your cursor faster.
~~~~~~~~~~~~~~~~~~~~~~~
Nothing much to say here. Neat patterns, cute rhythm.

Good luck!
popner
[alacat's Hard]
00:14:096 (4,5) - is this spacing change intentional?
00:43:187 (4,6) - maybe move 00:43:914 (6) a little to avoid the overlap?
01:23:187 (6) - I think the flow with 01:23:551 (7) - will be better if you cahnge the bending:
01:24:096 - useless green line.
01:27:005 (1) - change to note+spinner like [Rika]?

[Rika]
00:07:914 (4,5,2,3) - they will looks better if you make more spacing between them like:
If you feel that the jump between 00:07:914 (4,5) is too big, you can stack the end of 00:08:278 (5) with 00:08:823 (2):
00:47:005 (5,1) - make more spacing between them?
00:49:187 (1,2) - ^
alacat
-Bakari-

-Bakari- wrote:

[alacat's Easy]
  1. I didn't like your 3/2 patterns here, Since it's the easiest diff rhythm changes may stress beginners.There's two ways to make it more playable! (00:33:187 (1,2,3,1,2,1,2,3)
    •Try to reduce OD by one cick. It'll make your rhythm a bit more playable.
    •Or you can re-arrange your patterns to keep 1/1 or 2/1 rhythm here. example (re-arranged 00:30:278)

    emm.. I want to keep current pattern. and no problem imo. But the 3/2 patterns is hard a little :p

    Nothing else to say. Some sliders flow a bit weird, but it's too nazi to be mentioned.
[alacat's Hard]
  1. Try HP Drain and OD + 1! This is [Hard] diff, not a [Normal]! So, making it a bit challenging is a good idea. ok .3.
  2. 00:57:369 (2) - I'd replace it witht something a bit easier readable? more readable sliders here will improve your pattern a bit. emm..no. it is hard for me >_<
  3. 01:20:823 (11) - second reverse here isn't really playable. What's more you don't normally use those sliders a lot. try this pattern it's still a triplet, so it's ok for a [Hard] diff! ^ Same as reason. so Thanks ^^

popner

popner wrote:

[alacat's Hard]
00:14:096 (4,5) - is this spacing change intentional? yea ,I made jump for strong sound.
00:43:187 (4,6) - maybe move 00:43:914 (6) a little to avoid the overlap? emm, no problem.
01:23:187 (6) - I think the flow with 01:23:551 (7) - will be better if you cahnge the bending: the end of this slider aim for the head of next slider :3
01:24:096 - useless green line. ok!
01:27:005 (1) - change to note+spinner like [Rika]? ok~!

Thank you for modding Bakari and popner =w="

Easy : keep on now

Hard : http://puu.sh/2EPWp.zip
Topic Starter
Kawayi Rika
-Bakari-

-Bakari- wrote:

whatever, I'll just do a free mod for you.

[General]
  1. "Tags: ....meido maid" Really? Are you sure? I guess maids have nothing to do with this map. :< Try to add something more reasonable? For example J.C. Staff (it's the name of the studio, you know..) :arrow: added J.C Staff in tag.
  2. Consider using AudioLeadIn: 1500. fits a bit better here. :arrow: nope.2000 is better IMO.

[Normal]
  1. You have a lot of 1/2 patterns. And HP Drain 3 feels too boring here. I think you should use HP Drain 4. :arrow: nope,i wanna keep HP3 OD4.
    Note: if you think that [Normal] becomes too hard, use HP:4 and OD:3. It'll help you to keep diff settings balanced.
  2. 00:04:460 (2,3) - nazi - personally, I don't recommend you to use such patterns in [Normal] diffs. I have explained it for you in the spoilerbox below.
    note:00:09:914 (1,2,3,4) -00:16:460 (1,2,3,4) - same here. :arrow: it's readable and sooo easy.
    Red is how players see this pattern. Tail of the slider is too close, they might mistakenly click it.
    Correct flow, which isn't really readable here.
  3. 00:12:460 (2,3) - nazi - this should be mentioned, too. You can easilly improve your flow here by moving (2)'s tail somewhere else. :arrow: nope.
    example since (2) has reverse it won't hurt spacing at all!
    note:01:07:369 (6,1) -01:15:005 (1) - 01:25:551 (3) - same here :<
  4. 00:21:278 - 00:19:823 - unused green line here. It's not a big deal, but usually mappers remove them to make map easier to mod/edit. :arrow: removed.
  5. 00:57:187 (1) - second reverse arrow appears too soon and it's impossible for players to notice it in time. Consider replacing this sldier with 1x reversed slider and circle? :arrow: nope,keep slider is easy.
  6. 01:05:187 (4) - try to place here a whistle? I feel like it's needed here because of background music sounds. :arrow: don't like add whitsle to here.
  7. 01:05:551 (1,2) - try to unstack circle and slider to make map more readable. Normally, you don't stack circle and slider in this diff. :arrow: nope.
  8. 01:27:005 (5) - try to place here something softer? I was thinking about whistle here? Finish sounds too noisy, imo. :arrow: background music is finish,not whistle.
[Rika]
  1. 00:08:278 (5) - x2.5+ jump for a calm part is a bit too much. But it's totally up to you, tho. :arrow: will think about this.
  2. 01:20:460 (4,5) - after x3.0 jumps it's quite hard to focus on streaming. So, it may be a bit annoying for players. But if you feel like it is playable, keep it. :arrow: ^
  3. 01:25:914 (1,2,3,4,5,6) - opinion - meh.. why so big distance snap here? It's just feels a bit weird, when vocal fades out and music is calm, you don't feel like moving your cursor faster. :arrow: i won't follow same DS to here.
~~~~~~~~~~~~~~~~~~~~~~~
Nothing much to say here. Neat patterns, cute rhythm.

Good luck!
popner

popner wrote:

[Rika]
00:07:914 (4,5,2,3) - they will looks better if you make more spacing between them like: :arrow: sorry,i want keep spacing.
If you feel that the jump between 00:07:914 (4,5) is too big, you can stack the end of 00:08:278 (5) with 00:08:823 (2):
00:47:005 (5,1) - make more spacing between them? :arrow: ^
00:49:187 (1,2) - ^ :arrow: moved some grid.

Thanks for mod ~ Updated ~ ;)
popner
Bubbled!
LKs
hi

[general]

fine

[Events]
//Background and Video events
0,0,"BG.jpg",0,0

代码换成 0,0 你现在是1,1 (太鼓难度不用改

[Rika]

00:34:278 (4) - move to x154 y177, looks better
00:35:369 (6) - ^ accordingly, move this to x257 y177
00:47:005 (5,1) - 加点弧形呗 http://puu.sh/2EUk6.jpg 这样 或者两个slider都做成弧线互相对称
Topic Starter
Kawayi Rika
LKs

LKs wrote:

hi

[general]

fine

[Events]
//Background and Video events :arrow: fixed.
0,0,"BG.jpg",0,0

代码换成 0,0 你现在是1,1 (太鼓难度不用改

[Rika]

00:34:278 (4) - move to x154 y177, looks better :arrow: ok
00:35:369 (6) - ^ accordingly, move this to x257 y177 :arrow: 这个弄对称了.
00:47:005 (5,1) - 加点弧形呗 http://puu.sh/2EUk6.jpg 这样 或者两个slider都做成弧线互相对称 :arrow: 加了弧度.

Thanks for check Lks ~ :)
LKs
ranked
alacat
:) congrats :3
Strawberry
mashiro!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3
mintong89
日卡姐姐太棒惹 \o/
Andrea
Grats baka :3
Topic Starter
Kawayi Rika
Thanks LKs and all ~ <3
scanter
Gratz rika-chan ><
Frostmourne
Mashiro <3
Pokie
哇恭喜~
YTYuyu
wow i didn't think that you would get this ranked D:.

congratz on the rank Rika-nyan <3333
S o r d a

Frostmourne wrote:

Mashiro <3
Suimya

Frostmourne wrote:

Mashiro <3
Loooctav
Congratulations!
Fumika
Grats :3
meiikyuu
:>
Dark_Ai

Fumika wrote:

Grats :3
MiLu
I think this title is wrong...

夢 の 続き
夢=ゆめ=Yume
の=no
続き=つづき=Tsuduki

Tsuzuki =つずき ( this Japanese doesnt exist
Topic Starter
Kawayi Rika
I think Tsuzuki is better ~ http://www.youtube.com/watch?v=acn_rWYz97E

'Tsuduki' sound weird ~ anyway thanks again guys :3
Hatori-kun
http://vgmdb.net/album/37066
and here says the sng name is tsuzuki too
Zaphkiel_old_1
Been waiting for this one, second best OST from Sakurasou! :D
Kodora
oh, so pro

congratz!
Sure
つづき
1. Hepburn romanization : tsuzuki
2. Nihonshiki romanization : tsuduki

But nowadays Hepburn style is preferred.


btw gratz Rika
Oyatsu
Congratz ^^ :D I'm happy when I see it ranked
Flask
沒人喜歡空太嗎
namazun
Do you know the "LW"?

"LW" is Legend
Andrea
You guys should moderate the language, seriously.
whymeman
If you're not going to give ACTUAL constructive criticism, then don't even bother posting at all and leave. If you can't do so, then i'll help you learn how. It shouldn't get to the point where a cleanup has to be done.
MuffinL0L
Oh yes! Finally, this map was the ranking. Sakurasou is one of the best anime that I saw, and the opening theme never scrolls, because I'm so loved
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