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fripSide - endless memory ~refrain as Da Capo~

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Topic Starter
Gloria Guard
This beatmap was submitted using in-game submission on 2013년 4월 25일 목요일 at 오후 4:01:00

Artist: fripSide
Title: endless memory ~refrain as Da Capo~
Source: D.C.III R ~Da Capo III R~
Tags: circus opening eroge visual novel X-rated
BPM: 112
Filesize: 20409kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.67 stars, 257 notes)
  2. Normal (3 stars, 135 notes)
Download: fripSide - endless memory ~refrain as Da Capo~
Download: fripSide - endless memory ~refrain as Da Capo~ (no video)
Information: Scores/Beatmap Listing
---------------
fripSide - endless memory ~refrain as Da Capo~ !!

Dacapo III ero game OP~~!

Normal : me

Hard : me
LQA20Ans
from #korean

[General]

-클랩은 바꾸신다고 했으니 패스 ㅇㅂㅇ.


[Normal]

-00:38:713 (3) - NC

-00:49:213 (6) - NC하시고 다음 슬라에 뉴콤 제거

-00:50:463 (1) - 이부분 부터 리듬 제안입니다... 뭐 1/2 써도 상관없겠죠 ㄲㄲ...(?)


-00:57:213 (3) - NC

-01:30:213 (1) - 클랩대신 피니쉬로 바꿔주고 이부분만 사운드 50으로 줄여주세요.

-01:32:713 (1) - 슬라 중간에 클랩 사운드 나게 하면 좋겠네요. 허전한 느낌이 큰듯...

-01:38:713 (1) - 시작부분에 피니쉬 추가

-01:54:713 (1) - ^


[Hard]
-00:54:713 (1) - 반복 없애고 서클 넣는건 어떨려나요...?

-01:27:713 (4) - 가운데 클랩 제거. 솔직히 최선인지 확신은 안감 ㅇㅂㅇ

-01:29:713 (1) - NC


역시 굇맵은 뭔가 다르네요 ㅇㅇ
Topic Starter
Gloria Guard

LQA20Ans wrote:

from #korean

[General]

-클랩은 바꾸신다고 했으니 패스 ㅇㅂㅇ.


[Normal]

-00:38:713 (3) - NC

-00:49:213 (6) - NC하시고 다음 슬라에 뉴콤 제거

-00:50:463 (1) - 이부분 부터 리듬 제안입니다... 뭐 1/2 써도 상관없겠죠 ㄲㄲ...(?)


-00:57:213 (3) - NC

-01:30:213 (1) - 클랩대신 피니쉬로 바꿔주고 이부분만 사운드 50으로 줄여주세요.

-01:32:713 (1) - 슬라 중간에 클랩 사운드 나게 하면 좋겠네요. 허전한 느낌이 큰듯...

-01:38:713 (1) - 시작부분에 피니쉬 추가

-01:54:713 (1) - ^


[Hard]
-00:54:713 (1) - 반복 없애고 서클 넣는건 어떨려나요...?

-01:27:713 (4) - 가운데 클랩 제거. 솔직히 최선인지 확신은 안감 ㅇㅂㅇ

-01:29:713 (1) - NC


역시 굇맵은 뭔가 다르네요 ㅇㅇ


All fix Thanks for modding :)
watashino_old
nothing can say...you map is good for me :D

just suggest add a note at 01:28:463

plz don't give kds~~

-------------

forgot to say...add at normal map :)
Xinely
Hi GG ~
from my queue , also fripSide <3

[General]
OMG, 1MB only for BG O_O , try reduce please ><
just suggest, kiai off in 01:46:213 - and kiai on in 01:46:713 - ?

[Normal]
00:07:934 (2) - not sure but fix the spacing? u can move 00:09:005 (1) - to x:288 y:124 and fix the other *runs*
00:10:612 (3) - remove whistle?
00:36:713 (1) - x:288 y:312 for branket? because little broke spacing, i fix this, here is code
288,312,36713,6,0,P|344:312|392:284,1,110,2|8,0:0|0:0,0:0:0:0:
500,292,37713,2,0,P|484:232|444:200,1,110,2|8,0:0|0:0,0:0:0:0:
340,192,38713,6,0,P|280:192|240:164,1,110,2|8,0:0|0:0,0:0:0:0:
272,60,39713,2,0,P|332:60|372:88,1,110,2|8,0:0|0:0,0:0:0:0:
408,192,40713,1,6,0:0:0:0:
00:40:713 (3,1) - swap NC
00:47:713 (5) - NC for consistency
00:46:463 (3) - ^
00:52:713 (1) - make curved same as 00:54:713 (1) - ? https://osu.ppy.sh/ss/710946
00:57:213 (1) - make this curved?
01:08:713 (1) - ^
01:02:463 (3) - NC for consistency?
01:10:463 (3) - ^
01:19:713 (2) - x:328 y:156 and make 01:20:213 (3) - x: 244 y:228? fix the spacing if follow this
01:30:213 (1) - remove NC?
01:41:713 (2) - nazi, 1 grid left
01:48:713 (1) - 2 grid right to same line with 01:47:713 (2) - ? if follow, fix the spacing after this [01:50:213 (2) - x:284 y:236]

[Hard]
HP+1 for same spread with normal diff?
00:06:862 - whistle
00:17:557 (1) - spacing? (1,07)
00:19:758 (5) - NC for consistency?
00:29:213 (2) - x:312 y:208 for make jump and branket like https://osu.ppy.sh/ss/710952
00:32:463 (1,3) - swap NC
00:38:213 (4) - 1 grid left to avoid 1,44 spacing
00:43:213 (4) - NC for consistency
00:51:213 (4) - ^
00:44:463 (9) - 1 grid down?
01:08:213 (6) - x:300 y:140 for same with 01:07:213 (4) - ?
01:29:713 (1) - remove NC for consistency
01:38:713 - add finish
01:54:713 - ^

Good Luck ~ (:
Mythiax
GG pro
Topic Starter
Gloria Guard

Xinely wrote:

Hi GG ~
from my queue , also fripSide <3

[General]
OMG, 1MB only for BG O_O , try reduce please ><
just suggest, kiai off in 01:46:213 - and kiai on in 01:46:713 - ?

[Normal]
00:07:934 (2) - not sure but fix the spacing? u can move 00:09:005 (1) - to x:288 y:124 and fix the other *runs*
00:10:612 (3) - remove whistle?
00:36:713 (1) - x:288 y:312 for branket? because little broke spacing, i fix this, here is code
288,312,36713,6,0,P|344:312|392:284,1,110,2|8,0:0|0:0,0:0:0:0:
500,292,37713,2,0,P|484:232|444:200,1,110,2|8,0:0|0:0,0:0:0:0:
340,192,38713,6,0,P|280:192|240:164,1,110,2|8,0:0|0:0,0:0:0:0:
272,60,39713,2,0,P|332:60|372:88,1,110,2|8,0:0|0:0,0:0:0:0:
408,192,40713,1,6,0:0:0:0:
00:40:713 (3,1) - swap NC
00:47:713 (5) - NC for consistency
00:46:463 (3) - ^
00:52:713 (1) - make curved same as 00:54:713 (1) - ? https://osu.ppy.sh/ss/710946
00:57:213 (1) - make this curved?
01:08:713 (1) - ^
01:02:463 (3) - NC for consistency?
01:10:463 (3) - ^
01:19:713 (2) - x:328 y:156 and make 01:20:213 (3) - x: 244 y:228? fix the spacing if follow this
01:30:213 (1) - remove NC?
01:41:713 (2) - nazi, 1 grid left
01:48:713 (1) - 2 grid right to same line with 01:47:713 (2) - ? if follow, fix the spacing after this [01:50:213 (2) - x:284 y:236]

[Hard]
HP+1 for same spread with normal diff?
00:06:862 - whistle
00:17:557 (1) - spacing? (1,07)
00:19:758 (5) - NC for consistency?
00:29:213 (2) - x:312 y:208 for make jump and branket like https://osu.ppy.sh/ss/710952
00:32:463 (1,3) - swap NC
00:38:213 (4) - 1 grid left to avoid 1,44 spacing
00:43:213 (4) - NC for consistency
00:51:213 (4) - ^
00:44:463 (9) - 1 grid down?
01:08:213 (6) - x:300 y:140 for same with 01:07:213 (4) - ?
01:29:713 (1) - remove NC for consistency
01:38:713 - add finish
01:54:713 - ^

Good Luck ~ (:





Thanks for modding :)
Flower
M4M

[General]
I recommend this as hit finish from start to 00:24:713 -

[Normal]
00:10:612 (3) - remove whistle cause it's weak hit
00:13:827 - ^
I recommend removing whistles on non-long-white-line downbeats such as 00:29:713 -
01:43:713 (2) - slightly increase its curvature to make better flow

[Hard]
00:48:713 - recommend soft finish instead of drum finish. if so, reduce volume by 10% or 20%
01:13:713 - drum finish instead of soft whistle
01:15:713 - ^
01:17:713 - ^
and so on... same as Normal, remove the non-long-white-line downbeat soft whistles, cause they sound strange imo.
01:20:588 (5) - recommend it be at 01:20:463 - instead
01:45:213 (2,3,4,5) - the white line 3-plets sound really bad. Maybe make the rhythm like

01:56:713 (1) - put further. the sudden anti-jump is hard to read and does no play good

Good map. Good luck~
MerryGate
Hi~

[Hard]
00:04:719 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - To my mind, this part is preferable that add more whistle.
and I think add whistle 1,3 beats are better than 2,4 beats.
00:05:255 (2) - add whistle to end, and remove one from start.
00:06:862 (1) - remove whistle from end.
00:07:934 (3) - add whistle to start, and remove one from end.
00:09:005 (1) - add whistle to start (and remove one from reverce?)
00:10:077 (2) - add whistle.
00:11:148 (1) - Same as 00:09:005 (1) - .
00:12:220 (2) - add whistle to start.
00:13:291 (1) - add whistle to start and end.
00:15:434 (1) - Same as 00:09:005 (1) - .
00:16:505 (2) - add whistle to start.
00:17:557 (1) - ^
00:18:657 (3) - ^
00:19:758 (5) - add whistle.
00:37:213 (2,5) - Is this unstack a mistake? Not Applicable to stack leniency.
00:41:213 (2,3) - use same shapes slider is better. If possible, make blanket~ (It may be difficult due to adjustment spacing.)
00:48:713 (1,2) - I recommend make more bigger spacing.
It probably have a positive impact on the players. (with DT)
02:00:713 (1,1) - Vol -20~25%?

[Normal]
00:10:612 (3) - add whistle.
00:16:505 (2) - add whistle to end.
02:00:713 (1,1) - Vol -20~25%?


Beautiful and fun.
Nice beatmap.
Good Luck~.
Topic Starter
Gloria Guard

Flower wrote:

M4M

[General]
I recommend this as hit finish from start to 00:24:713 -

[Normal]
00:10:612 (3) - remove whistle cause it's weak hit
00:13:827 - ^
I recommend removing whistles on non-long-white-line downbeats such as 00:29:713 -
01:43:713 (2) - slightly increase its curvature to make better flow

[Hard]
00:48:713 - recommend soft finish instead of drum finish. if so, reduce volume by 10% or 20%
01:13:713 - drum finish instead of soft whistle
01:15:713 - ^
01:17:713 - ^
and so on... same as Normal, remove the non-long-white-line downbeat soft whistles, cause they sound strange imo.
01:20:588 (5) - recommend it be at 01:20:463 - instead
01:45:213 (2,3,4,5) - the white line 3-plets sound really bad. Maybe make the rhythm like

01:56:713 (1) - put further. the sudden anti-jump is hard to read and does no play good

Good map. Good luck~



Yay nice modding :)
Topic Starter
Gloria Guard

MerryGate wrote:

Hi~

[Hard]
00:04:719 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - To my mind, this part is preferable that add more whistle.
and I think add whistle 1,3 beats are better than 2,4 beats.
00:05:255 (2) - add whistle to end, and remove one from start.
00:06:862 (1) - remove whistle from end.
00:07:934 (3) - add whistle to start, and remove one from end.
00:09:005 (1) - add whistle to start (and remove one from reverce?)
00:10:077 (2) - add whistle.
00:11:148 (1) - Same as 00:09:005 (1) - .
00:12:220 (2) - add whistle to start.
00:13:291 (1) - add whistle to start and end.
00:15:434 (1) - Same as 00:09:005 (1) - .
00:16:505 (2) - add whistle to start.
00:17:557 (1) - ^
00:18:657 (3) - ^
00:19:758 (5) - add whistle.
00:37:213 (2,5) - Is this unstack a mistake? Not Applicable to stack leniency.
00:41:213 (2,3) - use same shapes slider is better. If possible, make blanket~ (It may be difficult due to adjustment spacing.)
00:48:713 (1,2) - I recommend make more bigger spacing.
It probably have a positive impact on the players. (with DT)
02:00:713 (1,1) - Vol -20~25%?

[Normal]
00:10:612 (3) - add whistle.
00:16:505 (2) - add whistle to end.
02:00:713 (1,1) - Vol -20~25%?


Beautiful and fun.
Nice beatmap.
Good Luck~.




lol thanks for modding really hitsound is helpful modding xD
Andrea
~General~
  1. BG seems really weird to my eyes, like resized in a wrong way. Find a better one, perhaps? It would be much better.
~Normal~
  1. 00:46:213 (2,1) - Try avoid using such stacks on the easiest difficulty of the mapset, since they could confuse beginners.
  2. 01:02:213 (2,1) - Same as above for the same reason.
  3. 01:10:213 (2,1) - Once again, please don't stack them together like this.
  4. 01:26:963 (3,4,1,2,3) - Make this pattern symmetric? It would look and play much better.
~Hard~
  1. 00:32:213 (5,6) - I don't really like this stack, I'd prefer if you make this pattern actually like this instead, flows much better.
  2. 02:00:713 (1) - I almost can't hear this note at all, try increasing the volume of it by 15% at least, also remove the single new combo, it's not really needed I think.
It would be better to also have an Easy difficulty here, if you want I can make one for you since I like the song.
Topic Starter
Gloria Guard

Andrea wrote:

~General~
  1. BG seems really weird to my eyes, like resized in a wrong way. Find a better one, perhaps? It would be much better.
~Normal~
  1. 00:46:213 (2,1) - Try avoid using such stacks on the easiest difficulty of the mapset, since they could confuse beginners.
  2. 01:02:213 (2,1) - Same as above for the same reason.
  3. 01:10:213 (2,1) - Once again, please don't stack them together like this.
  4. 01:26:963 (3,4,1,2,3) - Make this pattern symmetric? It would look and play much better.
~Hard~
  1. 00:32:213 (5,6) - I don't really like this stack, I'd prefer if you make this pattern actually like this instead, flows much better.
  2. 02:00:713 (1) - I almost can't hear this note at all, try increasing the volume of it by 15% at least, also remove the single new combo, it's not really needed I think.
It would be better to also have an Easy difficulty here, if you want I can make one for you since I like the song.



All fix really helpful modding lol thanks guy
Topic Starter
Gloria Guard
:D
P A N
M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map
Topic Starter
Gloria Guard

P A N wrote:

M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map




thanks for modding :)
Fushimi Rio
[normal]

00:39:713 (2) - just copy the (1) looks better
00:41:213 (2) - 2nd dot to 256,260 and 3rd dot to 208,296, to adjust the slider shape
00:47:713 (1) - I think remove the reverse and add a note could be better
00:52:213 (3) - move down a bit
01:11:713 (3) - add a reverse and ctrl+g, move to 408,348?
01:43:463 - since it's in the chorus i think you can add a note here

[hard]
00:04:184 - add a note here? stack to 00:04:184 (1) -
00:25:838 (4,5) - this could be better at the start of 00:25:463 (3) -
00:27:463 (3,4,5) - ^
00:31:963 (4) - move to 00:32:088 x48,y168?
00:34:213 (4,5) - try move 4 to 380 188 and stack 5 to 00:34:713 (1)
01:04:088 (4) - ^
00:45:713 (3,4,5) -
01:09:213 (2,3,4,5,1) - try make a pentagon?
01:54:713 (1) - add finish here

atcually nothing strange had found... Good map and gl for rank.
Oyatsu
hi, G.G-san.
I like this map. Shoot a star!! Rank soon! :D
Topic Starter
Gloria Guard

P A N wrote:

M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map




Thanks for modding :)
Topic Starter
Gloria Guard

Eggache0 wrote:

[normal]

00:39:713 (2) - just copy the (1) looks better
00:41:213 (2) - 2nd dot to 256,260 and 3rd dot to 208,296, to adjust the slider shape
00:47:713 (1) - I think remove the reverse and add a note could be better
00:52:213 (3) - move down a bit
01:11:713 (3) - add a reverse and ctrl+g, move to 408,348?
01:43:463 - since it's in the chorus i think you can add a note here

[hard]
00:04:184 - add a note here? stack to 00:04:184 (1) -
00:25:838 (4,5) - this could be better at the start of 00:25:463 (3) -
00:27:463 (3,4,5) - ^
00:31:963 (4) - move to 00:32:088 x48,y168?
00:34:213 (4,5) - try move 4 to 380 188 and stack 5 to 00:34:713 (1)
01:04:088 (4) - ^
00:45:713 (3,4,5) -
01:09:213 (2,3,4,5,1) - try make a pentagon?
01:54:713 (1) - add finish here

atcually nothing strange had found... Good map and gl for rank.




Thanks for modding :)
HelloSCV
안녕하say-yo

Normal
  1. 개인적으로 2번째 하얀틱마다 뉴콤보 넣는거 추천dream
00:44:463 (3) - 휘슬은 좀 부적합하네요

Hard

00:42:463 (3) - 뉴콤보 (00:43:213 (4) - 물론 여기는 삭제해ㅑ겟죠)
00:58:463 (3) - 위에도 하셧다면 여기도 같이 ( 아니면 00:59:213 (4) - 여기에 뉴콤보 넣어주세요 )
01:20:588 (5) - 여기 넣는거보다 01:20:213 (4) - 여기 끝에 휘슬 넣는게 나아보이네요
01:35:713 (3,4,5,6) - http://puu.sh/2E1jt.jpg 이런순서가 좀더 부드러워 보여요
01:50:213 (6,7) - 1/2 슬라이더 점프가 나을꺼 같네요
Topic Starter
Gloria Guard

HelloSCV wrote:

안녕하say-yo

Normal
  1. 개인적으로 2번째 하얀틱마다 뉴콤보 넣는거 추천dream
00:44:463 (3) - 휘슬은 좀 부적합하네요

Hard

00:42:463 (3) - 뉴콤보 (00:43:213 (4) - 물론 여기는 삭제해ㅑ겟죠)
00:58:463 (3) - 위에도 하셧다면 여기도 같이 ( 아니면 00:59:213 (4) - 여기에 뉴콤보 넣어주세요 )
01:20:588 (5) - 여기 넣는거보다 01:20:213 (4) - 여기 끝에 휘슬 넣는게 나아보이네요
01:35:713 (3,4,5,6) - http://puu.sh/2E1jt.jpg 이런순서가 좀더 부드러워 보여요
01:50:213 (6,7) - 1/2 슬라이더 점프가 나을꺼 같네요




Thanks for modding :)
Oyatsu
Why don't you add the video? I will provided for you: http://www.youtube.com/watch?v=kF1rLs1YG2Y
kanpakyin
Checked and found this map was pretty good. So I would like to give this map a try.

Bubbled.

(ノ・ω・)ノ
Topic Starter
Gloria Guard

kanpakyin wrote:

Checked and found this map was pretty good. So I would like to give this map a try.

Bubbled.

(ノ・ω・)ノ




Thanks Kanpakyin !!
Nymph
talked to the mapper ingame and we fixed the bg a little bit. Ranked.
Lolicakey


Congratz GG:3
Sonnyc
ㅊㅊ
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