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SHRINE 418 - Little Little Princess

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This beatmap was submitted using in-game submission on 2014年5月1日 at 21:36:32

Artist: SHRINE 418
Title: Little Little Princess
Source: Beatmania IIDX 12 Happy Sky
Tags: yuu tokiwa handsome jet wac csy the corrupt
BPM: 212
Filesize: 3142kb
Play Time: 01:57
Difficulties Available:
  1. Another (4.8 stars, 510 notes)
  2. Beginner (2.04 stars, 107 notes)
  3. Hyper (4.94 stars, 347 notes)
Download: SHRINE 418 - Little Little Princess
Information: Scores/Beatmap Listing
---------------
2nd map
============
another - done
hyper - done
beginner - done
============
Pokie
Offset: 1,039ms BPM: 212.00
Offset: 2,171ms BPM: 212.00

;)
fanzhen0019
nice song
add 'yuu tokiwa' 'handsome jet' 'wac' to tags.
also here's the lyrics :3
lrc
It's far fairytale; heroine is caged princess; she is so frail and pitiful

She eats cakes, looks at the brave men over the top of the tower everyday
"Who do you think you are"?
Man guess presently
Sad that he don't have any gifts to pay for this poor right
You are shy, we had a talk in the moonlight
You look me for another Which brave man is it?

Little Little Princess!

Come on, kidnap me! Come on, kidnap me!
I know even the young Beelzebub is tired of you
Can't you hear my voice? Can't you hear my song?
Good bye, ringing in my ears and vertigo
What an ironic fate! Isn't this romance?
God's in his heaven, all's right with the world

You must kidnap me! You must kidnap me!
You know, I just only yearned for a wonderful world
Can't you hear my voice? Have you closed your ears?
Bye-bye nebbish boy! And my incubus
A perplexing paradox! Isn't this romance?
God's in his heaven, all's right with the world
CSY the corrupt
[Hard]
00:24:529 (4) - 如果是按照前面00:21:133 (1) - 要NC的话那这里对应也应该NC,后面同类的地方也一样
00:34:293 (9,10,11,12) - 这个BPM相对AR8的话有点高,而且这是次难度,这个地方可能因为太乱而相对太难了

[Another]
00:24:812 (5) - 这个感觉在ctrl+j放回原位最好是弯的,好点
00:29:906 (1) - 按道理NC一下
00:30:189 (1) - remove NC
01:31:178 (2,3,4) - 建议分开到不挨着
01:31:603 (5) - 如果按照上面来做的话那分得更开一些,然后NC.不然就只NC
01:37:122 (4) - 这个跟前面3个位置走向不一致啊

●我没听过这首,然后这个BG这么萌我也没多想也没多留意就以为是很萌的那种歌.一开始听也是的结果听着听着莫名飚出一只古怪大叔的声音我("▔□▔)....
Topic Starter
etc

CSY the corrupt wrote:

[Hard]
00:24:529 (4) - 如果是按照前面00:21:133 (1) - 要NC的话那这里对应也应该NC,后面同类的地方也一样
00:34:293 (9,10,11,12) - 这个BPM相对AR8的话有点高,而且这是次难度,这个地方可能因为太乱而相对太难了

[Another]
00:24:812 (5) - 这个感觉在ctrl+j放回原位最好是弯的,好点
00:29:906 (1) - 按道理NC一下
00:30:189 (1) - remove NC
01:31:178 (2,3,4) - 建议分开到不挨着
01:31:603 (5) - 如果按照上面来做的话那分得更开一些,然后NC.不然就只NC
01:37:122 (4) - 这个跟前面3个位置走向不一致啊

●我没听过这首,然后这个BG这么萌我也没多想也没多留意就以为是很萌的那种歌.一开始听也是的结果听着听着莫名飚出一只古怪大叔的声音我("▔□▔)....
改了一些 謝指教
Pizza Kun
i like this map ^^

[General]

Rename background in "BG.jpg" and fix name in all file.osu

Rename Hard with Hyper

[Another]

00:01:039 (1,2,3,4) - Ctrl + shift + s - Spacing: 0,500

00:03:869 (6) - Overlap with 00:03:161 (4) : Stack 6 with 4 end

00:03:586 (5) - ^ : Move 5 in 428 || 160

00:03:869 (6) - This


00:04:435 (1) - Move in 88 || 180

Stack on 00:06:699 (3) - start: 2 notes 1/4 and move NC on first note of stack



00:08:821 (12) - NC and remove NC on 00:09:246 (1)

00:29:623 (1,2,3,4,5,6) - Move slider like picture


00:31:817 (6) - Closest to 00:31:604 (5) - end

00:35:567 (3) - Stack with 00:35:001 (1) end

00:35:850 (4) - Move to 348 || 128

00:36:133 (5) - Like this


00:41:086 (5) - No stack Move to 388 || 164

00:43:774 (6) - Move to 76 || 160 Stack with 00:44:057 (1) end

00:53:397 (3) - Like this



00:53:963 (6,7) - 6 move to 340 || 216 and 7 move to 292 || 72

01:00:331 (9) - Ctrl + g
01:00:614 (1) - ^

01:27:641 (5) - move to 0 || 72

01:27:924 (1,2,3,4,5) - Like this


01:33:796 (8,1) - Uhm D: approach
01:36:060 (8,1) - ^

01:34:433 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try to make a soft curve ^^

01:50:140 (10) - Move to 488 || 176

01:57:357 (4,5,6,7,8) - I think it's better with more spacing

[Hard]

00:01:039 (1,2,3,4) - Like this



00:06:699 (1,2,3) - Stack 3 with 00:06:133 (6) Start

00:09:246 (1,2,3,4,5,6) - Like this


424,100,9246,5,0,0:0:0:0:
424,100,9387,1,0,0:0:0:0:
480,224,9529,1,0,0:0:0:0:
480,224,9670,1,0,0:0:0:0:
380,304,9812,1,0,0:0:0:0:
380,304,9954,1,0,0:0:0:0:

00:53:114 (1) - Like this



00:58:208 (4,5) - jump too big

01:01:746 (5) - move to 76 || 112

01:45:754 (1,2,3,4,5,6,7) - Slider
Topic Starter
etc

Pizza Kun wrote:

i like this map ^^

[General]

Rename background in "BG.jpg" and fix name in all file.osu

Rename Hard with Hyper

[Another]

00:01:039 (1,2,3,4) - Ctrl + shift + s - Spacing: 0,500

00:03:869 (6) - Overlap with 00:03:161 (4) : Stack 6 with 4 end

00:03:586 (5) - ^ : Move 5 in 428 || 160

00:03:869 (6) - This


00:04:435 (1) - Move in 88 || 180

Stack on 00:06:699 (3) - start: 2 notes 1/4 and move NC on first note of stack



00:08:821 (12) - NC and remove NC on 00:09:246 (1)

00:29:623 (1,2,3,4,5,6) - Move slider like picture


00:31:817 (6) - Closest to 00:31:604 (5) - end

00:35:567 (3) - Stack with 00:35:001 (1) end

00:35:850 (4) - Move to 348 || 128

00:36:133 (5) - Like this


00:41:086 (5) - No stack Move to 388 || 164

00:43:774 (6) - Move to 76 || 160 Stack with 00:44:057 (1) end

00:53:397 (3) - Like this



00:53:963 (6,7) - 6 move to 340 || 216 and 7 move to 292 || 72

01:00:331 (9) - Ctrl + g
01:00:614 (1) - ^

01:27:641 (5) - move to 0 || 72

01:27:924 (1,2,3,4,5) - Like this


01:33:796 (8,1) - Uhm D: approach
01:36:060 (8,1) - ^

01:34:433 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Try to make a soft curve ^^

01:50:140 (10) - Move to 488 || 176

01:57:357 (4,5,6,7,8) - I think it's better with more spacing

[Hard]

00:01:039 (1,2,3,4) - Like this



00:06:699 (1,2,3) - Stack 3 with 00:06:133 (6) Start

00:09:246 (1,2,3,4,5,6) - Like this


424,100,9246,5,0,0:0:0:0:
424,100,9387,1,0,0:0:0:0:
480,224,9529,1,0,0:0:0:0:
480,224,9670,1,0,0:0:0:0:
380,304,9812,1,0,0:0:0:0:
380,304,9954,1,0,0:0:0:0:

00:53:114 (1) - Like this



00:58:208 (4,5) - jump too big

01:01:746 (5) - move to 76 || 112

01:45:754 (1,2,3,4,5,6,7) - Slider
almost fixed,thx a lot XD
ZZHBOY
[general]
*没设置preview point
*音效呢
*00:02:171 - 多余的红线

[easy]
00:37:265 (4) - easy里面出现这种slider新手会读吗 :?

[hyper]
01:57:640 - 这里删掉两根线
01:28:773 (3) - x388 y312
印象里hyper都是ar6-7

[another]
00:03:161 (4,5) - 移开一点
00:09:954 (10) - 换成一个slider
00:21:557 (5) - 建议删
00:34:718 (5,6,7,8) - 间距一致
00:46:321 (9,1) - ^
01:27:712 - 这里的蓝线上有鼓点 可以不空
01:57:357 (4,5,6,7,8) - 间距一致
01:32:735 - 这里开始的连打建议中间加点折返slider 建议


就是这样 加油 :)
Selisi
M4M~ mod 希望对乃有帮助~~
[General]
  1. 还没有设置Preview point
  1. Easy的 Tags 不一样
  1. 建议修改默认note颜色
  1. 音效用的是N1和S1 但是实际上没有设置自定义 曲子要rank 音效必不可少
  1. 00:11:793 - Breaktime拉到这个时间点试试
[Easy]
  1. 00:39:529 (7) - 滑条红点右移一些
  1. 从kiai开始短白线音太多 即使是Hard也不允许前后难度差太多的吧 建议减少部分circle 其实乃可以直接改成normal 前面也做的和后面一样
  1. 踩音和形状没什么问题
[Hyper]
  1. 01:57:357 (7) - unsnap
  1. 00:52:548 (9) - 这个只需要折返一次就行
  1. 01:37:263 (5) - 这个circle可以不要 把折返滑条延长到这个circle的位置
  1. 不知道是不是bpm高的原因 folwer有一些不好看可以试着细心调整一下 比如这个可以做中心对称01:42:923 (2,4) - 再比如这三个可以做成更美的形状01:48:584 (1,2,3) -
  1. 做的好好 好有天赋
[Another]
  1. 这种难度做成什么样都没问题 做的很好
因为没法看音效 以后可能还会再来看一下 good luck~~
Topic Starter
etc

ZZHBOY wrote:

[general]
*没设置preview point
*音效呢
*00:02:171 - 多余的红线

[easy]
00:37:265 (4) - easy里面出现这种slider新手会读吗 :? 改掉

[hyper]
01:57:640 - 这里删掉两根线 done
01:28:773 (3) - x388 y312 done
印象里hyper都是ar6-7

[another]
00:03:161 (4,5) - 移开一点 還好啦
00:09:954 (10) - 换成一个slider 看起來不順
00:21:557 (5) - 建议删 刪了和後面就不一樣了
00:34:718 (5,6,7,8) - 间距一致 還好
00:46:321 (9,1) - ^ 一樣
01:27:712 - 这里的蓝线上有鼓点 可以不空 加了
01:57:357 (4,5,6,7,8) - 间距一致 都好
01:32:735 - 这里开始的连打建议中间加点折返slider 建议 就是要累死人啊


就是这样 加油 :)
Topic Starter
etc

Sweet Vanilla wrote:

M4M~ mod 希望对乃有帮助~~
[General]
  1. 还没有设置Preview point
  1. Easy的 Tags 不一样
  1. 建议修改默认note颜色
  1. 音效用的是N1和S1 但是实际上没有设置自定义 曲子要rank 音效必不可少
  1. 00:11:793 - Breaktime拉到这个时间点试试
[Easy]
  1. 00:39:529 (7) - 滑条红点右移一些
  1. 从kiai开始短白线音太多 即使是Hard也不允许前后难度差太多的吧 建议减少部分circle 其实乃可以直接改成normal 前面也做的和后面一样
  1. 踩音和形状没什么问题
[Hyper]
  1. 01:57:357 (7) - unsnap
  1. 00:52:548 (9) - 这个只需要折返一次就行
  1. 01:37:263 (5) - 这个circle可以不要 把折返滑条延长到这个circle的位置
  1. 不知道是不是bpm高的原因 folwer有一些不好看可以试着细心调整一下 比如这个可以做中心对称01:42:923 (2,4) - 再比如这三个可以做成更美的形状01:48:584 (1,2,3) -
  1. 做的好好 好有天赋
[Another]
  1. 这种难度做成什么样都没问题 做的很好
因为没法看音效 以后可能还会再来看一下 good luck~~
大部分都改掉了 謝謝修正
Niva
Hi there etc~

[General]

-> I think 3s lead-in is somewhat too much here, considering that the song's first note is on 00:01:039 (especially on Easy diff where it starts a bit later)
-> On all diffs : Stacking red timing line with green inherit line on the same time is prohibited (except for slider speed change) - just simply delete the first inherit line (:
-> Source : beatmania IIDX (it's fine if you want to keep that '12 Happy Sky' after it, it's just the 'b' should not be capitalized)

[Another]

  1. 00:01:322 (4) - Whistle would be very fitting that synth here...
  2. 00:02:171 (1,3) - Would be best if these two doesn't overlap each other (you can simply move (1) to ~x:37 y:40 for example)
  3. 00:03:869 (6,1) - Spacing is a bit ambiguous here imo although (1) is new combo-ed already, perhaps stack them instead? ((2) can be copy-pasted directly from (1) though, for example: )
  4. 00:11:510 - Err, is it intentional to drag the break here? I'd leave the break's start on the downbeat (left as default) though...
  5. 00:21:982 (7) - You can simply drag the midpoint to ~x:467 y:193 for a symmetrical slider here~
  6. 00:28:774 (1,2,3,...) - You can get a better circle-shaped stream by using a test circle which you can delete afterwards actually (:
  7. 00:33:020 (4) - Just a suggestion, stack this to the previous (8)'s end and
  8. 00:33:444 (6) - Move this to ~x:415 y:240 to get a straight line on (4,5,6) perhaps?
  9. 00:39:812 (2,3,4) - On this triangle, I think it's best to let (10,11,3)'s distance equal to each other - not that hard to do though:
  10. 00:44:057 (1,2,3) - Err, another pattern suggestion here:
  11. 00:45:048 (4,5) - Followed by this (considering the pattern you desired is a stack on (4,5) here: )
  12. 00:49:293 (6) - Move this to ~x:484 y:116 to avoid overlap with (5) perhaps?
  13. 00:50:001 (3,4,5,6,7) - Err, this pattern feels VERY random here to be honest... I experimented a bit and got this star-shaped jump, should work better imo:
  14. 00:51:133 (2) - CTRL+G this perhaps to get circular movement?
  15. 00:52:548 (5,6,7) - These three's distance isn't equal, is it intentional? (I suggest to turn off grid snap while designing this though)
  16. 01:08:255 (5) - As (1) is slightly curved upward I'd curve this downward personally, your call though :3
  17. 01:13:491 (6) - I hear a slight cymbal here, use finish perhaps?
  18. 01:28:207 (7) - New combo should start here though (downbeat and kiai start)
  19. 01:28:207 (7,1,2,3,4) - Also still here, use this symmetrical pattern perhaps:
  20. 01:37:405 (2,3) - Try this perhaps so that (3) will perfectly be in the center of (4) and (5)? Looks much neater this way:
    16,259,97405,1,0,0:0:0:0:
    96,321,97546,2,0,P|116:273|124:233,1,85
  21. 01:39:527 (1,2,3,4) - Considering (4) is a straight slider, perhaps arrange (1,2,3)'s manual-stack like this:
  22. 01:44:763 (1) - I think it's good to remove the midpoint so that it'll point directly at (5)... Up to you though (:
  23. 01:57:570 (7,8) - Different spacing with your previous circles, is this intentional?
[Hyper]

  1. 00:01:227 (2) - Same here about Another, add whistle on end (also why don't you just simply copy-paste (1) to this one :3)
  2. 00:08:821 (9) - Add one more repeat? (if you listen to the song carefully in lower playback rate you'll find there's an extra repeat after)
  3. 00:09:246 (1,2,3,4,5,6) - Minor stuff, try this one perhaps for a tidier star formation:
    372,292,9246,5,0,0:0:0:0:
    340,163,9387,1,0,0:0:0:0:
    436,244,9529,1,0,0:0:0:0:
    312,239,9670,1,0,0:0:0:0:
    416,171,9812,1,0,0:0:0:0:
    372,292,9954,1,0,0:0:0:0:
  4. 00:10:237 (1,2,3,4) - Suggestion here, I think on back-and-forth formations like this you can add some manual-stacking variations like this to make it somehow looks more comfortable to read:
  5. 00:11:510 - Same as Another here, is it intentional to drag the break here?
  6. 00:20:284 (1,2,3,4,5,6,7,8) - Err, personally I feel using more arcs would look more dramatic on this slow part here (and also make it look more patterned) - just my personal thought though~
  7. 00:30:472 (1) - Use Addition : Soft here and add finish on slider's start (due to the cymbals)?
  8. 00:32:029 (6,7) - Use slider first than circle here (instead of vice-versa) to follow the vocal's rhythm?
  9. 00:34:718 (7) - Due to stacking's nature would be best to move this further from (8,9,10), for example on ~x:355 y:64 so they'll look correctly spaced in play mode
  10. 00:46:321 (8) - New combo here perhaps? (transition from hectic part to the less hectic part)
  11. 00:48:586 (1) - Perhaps make this encircle (2) from below, so they'll look like a fan pattern somehow?
  12. 01:02:170 (1,2,3,4) - Umm, to be honest the (7,1) jump is a bit harsh here compared to your previous jumps, I played around with CTRL+G without changing your slider shapes and I got this - it gains the same circular flow without using that harsh jump:
  13. 01:13:491 (10) - Same as Another here
  14. 01:27:075 (1,2,3,4,5,6,7,8,1) - For the song's buildup (especially from the synth) here would be really nice to add a small jump/gap between each stacks imo, for example:
  15. 01:31:603 (5,6,9) - Pattern suggestion here - plays better with the guitar imo (:
  16. 01:39:386 (3) - Placing this below (2) kills the previous jump's momentum imo, place it somewhere else (for example ~x:393 y:379) perhaps?
  17. 01:41:791 (6,8) - Not parallel to each other - is this intentional? Barely noticeable though
  18. 01:47:735 (7) - Minor stuff, move this to ~x:330 y:324 to make (7,8,9) arranged in a straight line perhaps?
  19. 01:57:357 (7) - Consider slightly curving this to the right to make it flow at (5)'s end - your call though (:
[Easy]

-> This one feels like a Normal imo (if you want to keep it as is it'd be better to rename it to 'Beginner' though as there's no Easy in IIDX)

  1. 00:02:171 (1,1,1) - Would be better if each slider is reduced by 1/2 imo (to follow the vocals' end instead) and then given whistle on slider's end... Current rhythm is usable though
  2. 00:11:510 - Same as previous diffs, is it intentional to drag the break here? o.o
  3. 00:20:284 (1,2,3,4) - Err, if (1) is stacked to the next (5) you can form a nice pentagon like this:
  4. 00:28:208 (5) - Umm, why not symmetry with (3)'s end here (considering (4) is at x:256 already)... Not a big issue though
  5. 00:36:133 (2) - Regardless of the spacing how about placing this at the center (~x:256 y:99) so it'll look neater? (it won't be hard to catch though~)
  6. 00:39:529 (7) - New combo here to break the combo chain?
  7. 00:49:718 (3,5) - Err, these two isn't in a same y-axis, is this intentional? (also you still have a lot of space in the right though, you can put (4) in ~x:395 y:318 and (5) in ~x:503 y:200 for example)
  8. 01:03:303 (1) - Umm, on tilted slider waves like this I don't think you'll need that many waypoints orz... Something like this flows smooth already imo:
  9. 01:11:227 (1,2,3) - Personal suggestion here, curving them inward like this flows cuter imo (:
  10. 01:13:208 (5) - Same as previous diffs - use finish on slider's end?
  11. 01:31:603 (3) - Umm, current slider's angle seems too forced somehow imo, perhaps add a red line twist like this?
    264,76,91603,2,0,B|181:61|181:61|98:113|134:194,1,240
  12. 01:44:056 (3,4,5) - A symmetry would look better here imo (considering (4) is somehow is close to the center already) but it's up to you...
  13. 01:53:112 (5) - New combo here to break the combo chain?
Good luck with this mapset etc (:
Topic Starter
etc

Niva wrote:

Hi there etc~

[General]

-> I think 3s lead-in is somewhat too much here, considering that the song's first note is on 00:01:039 (especially on Easy diff where it starts a bit later)
-> On all diffs : Stacking red timing line with green inherit line on the same time is prohibited (except for slider speed change) - just simply delete the first inherit line (:
-> Source : beatmania IIDX (it's fine if you want to keep that '12 Happy Sky' after it, it's just the 'b' should not be capitalized)

[Another]

  1. 00:01:322 (4) - Whistle would be very fitting that synth here...
  2. 00:02:171 (1,3) - Would be best if these two doesn't overlap each other (you can simply move (1) to ~x:37 y:40 for example)
  3. 00:03:869 (6,1) - Spacing is a bit ambiguous here imo although (1) is new combo-ed already, perhaps stack them instead? ((2) can be copy-pasted directly from (1) though, for example: )
  4. 00:11:510 - Err, is it intentional to drag the break here? I'd leave the break's start on the downbeat (left as default) though...
  5. 00:21:982 (7) - You can simply drag the midpoint to ~x:467 y:193 for a symmetrical slider here~
  6. 00:28:774 (1,2,3,...) - You can get a better circle-shaped stream by using a test circle which you can delete afterwards actually (:
  7. 00:33:020 (4) - Just a suggestion, stack this to the previous (8)'s end and
  8. 00:33:444 (6) - Move this to ~x:415 y:240 to get a straight line on (4,5,6) perhaps?
  9. 00:39:812 (2,3,4) - On this triangle, I think it's best to let (10,11,3)'s distance equal to each other - not that hard to do though:
  10. 00:44:057 (1,2,3) - Err, another pattern suggestion here:
  11. 00:45:048 (4,5) - Followed by this (considering the pattern you desired is a stack on (4,5) here: )
  12. 00:49:293 (6) - Move this to ~x:484 y:116 to avoid overlap with (5) perhaps?
  13. 00:50:001 (3,4,5,6,7) - Err, this pattern feels VERY random here to be honest... I experimented a bit and got this star-shaped jump, should work better imo:
  14. 00:51:133 (2) - CTRL+G this perhaps to get circular movement?
  15. 00:52:548 (5,6,7) - These three's distance isn't equal, is it intentional? (I suggest to turn off grid snap while designing this though)
  16. 01:08:255 (5) - As (1) is slightly curved upward I'd curve this downward personally, your call though :3
  17. 01:13:491 (6) - I hear a slight cymbal here, use finish perhaps?
  18. 01:28:207 (7) - New combo should start here though (downbeat and kiai start)
  19. 01:28:207 (7,1,2,3,4) - Also still here, use this symmetrical pattern perhaps:
  20. 01:37:405 (2,3) - Try this perhaps so that (3) will perfectly be in the center of (4) and (5)? Looks much neater this way:
    16,259,97405,1,0,0:0:0:0:
    96,321,97546,2,0,P|116:273|124:233,1,85
  21. 01:39:527 (1,2,3,4) - Considering (4) is a straight slider, perhaps arrange (1,2,3)'s manual-stack like this:
  22. 01:44:763 (1) - I think it's good to remove the midpoint so that it'll point directly at (5)... Up to you though (:
  23. 01:57:570 (7,8) - Different spacing with your previous circles, is this intentional?
[Hyper]

  1. 00:01:227 (2) - Same here about Another, add whistle on end (also why don't you just simply copy-paste (1) to this one :3)
  2. 00:08:821 (9) - Add one more repeat? (if you listen to the song carefully in lower playback rate you'll find there's an extra repeat after)
  3. 00:09:246 (1,2,3,4,5,6) - Minor stuff, try this one perhaps for a tidier star formation:
    372,292,9246,5,0,0:0:0:0:
    340,163,9387,1,0,0:0:0:0:
    436,244,9529,1,0,0:0:0:0:
    312,239,9670,1,0,0:0:0:0:
    416,171,9812,1,0,0:0:0:0:
    372,292,9954,1,0,0:0:0:0:
  4. 00:10:237 (1,2,3,4) - Suggestion here, I think on back-and-forth formations like this you can add some manual-stacking variations like this to make it somehow looks more comfortable to read:
  5. 00:11:510 - Same as Another here, is it intentional to drag the break here?
  6. 00:20:284 (1,2,3,4,5,6,7,8) - Err, personally I feel using more arcs would look more dramatic on this slow part here (and also make it look more patterned) - just my personal thought though~
  7. 00:30:472 (1) - Use Addition : Soft here and add finish on slider's start (due to the cymbals)?
  8. 00:32:029 (6,7) - Use slider first than circle here (instead of vice-versa) to follow the vocal's rhythm?
  9. 00:34:718 (7) - Due to stacking's nature would be best to move this further from (8,9,10), for example on ~x:355 y:64 so they'll look correctly spaced in play mode
  10. 00:46:321 (8) - New combo here perhaps? (transition from hectic part to the less hectic part)
  11. 00:48:586 (1) - Perhaps make this encircle (2) from below, so they'll look like a fan pattern somehow?
  12. 01:02:170 (1,2,3,4) - Umm, to be honest the (7,1) jump is a bit harsh here compared to your previous jumps, I played around with CTRL+G without changing your slider shapes and I got this - it gains the same circular flow without using that harsh jump:
  13. 01:13:491 (10) - Same as Another here
  14. 01:27:075 (1,2,3,4,5,6,7,8,1) - For the song's buildup (especially from the synth) here would be really nice to add a small jump/gap between each stacks imo, for example:
  15. 01:31:603 (5,6,9) - Pattern suggestion here - plays better with the guitar imo (:
  16. 01:39:386 (3) - Placing this below (2) kills the previous jump's momentum imo, place it somewhere else (for example ~x:393 y:379) perhaps?
  17. 01:41:791 (6,8) - Not parallel to each other - is this intentional? Barely noticeable though
  18. 01:47:735 (7) - Minor stuff, move this to ~x:330 y:324 to make (7,8,9) arranged in a straight line perhaps?
  19. 01:57:357 (7) - Consider slightly curving this to the right to make it flow at (5)'s end - your call though (:
[Easy]

-> This one feels like a Normal imo (if you want to keep it as is it'd be better to rename it to 'Beginner' though as there's no Easy in IIDX)

  1. 00:02:171 (1,1,1) - Would be better if each slider is reduced by 1/2 imo (to follow the vocals' end instead) and then given whistle on slider's end... Current rhythm is usable though
  2. 00:11:510 - Same as previous diffs, is it intentional to drag the break here? o.o
  3. 00:20:284 (1,2,3,4) - Err, if (1) is stacked to the next (5) you can form a nice pentagon like this:
  4. 00:28:208 (5) - Umm, why not symmetry with (3)'s end here (considering (4) is at x:256 already)... Not a big issue though
  5. 00:36:133 (2) - Regardless of the spacing how about placing this at the center (~x:256 y:99) so it'll look neater? (it won't be hard to catch though~)
  6. 00:39:529 (7) - New combo here to break the combo chain?
  7. 00:49:718 (3,5) - Err, these two isn't in a same y-axis, is this intentional? (also you still have a lot of space in the right though, you can put (4) in ~x:395 y:318 and (5) in ~x:503 y:200 for example)
  8. 01:03:303 (1) - Umm, on tilted slider waves like this I don't think you'll need that many waypoints orz... Something like this flows smooth already imo:
  9. 01:11:227 (1,2,3) - Personal suggestion here, curving them inward like this flows cuter imo (:
  10. 01:13:208 (5) - Same as previous diffs - use finish on slider's end?
  11. 01:31:603 (3) - Umm, current slider's angle seems too forced somehow imo, perhaps add a red line twist like this?
    264,76,91603,2,0,B|181:61|181:61|98:113|134:194,1,240
  12. 01:44:056 (3,4,5) - A symmetry would look better here imo (considering (4) is somehow is close to the center already) but it's up to you...
  13. 01:53:112 (5) - New combo here to break the combo chain?
Good luck with this mapset etc (:

all fixed where you point out,and i remapped beginner,thx your mod XD
YoshinoSakura
late M4M 不好意思
我就用简体中文了吧(繁体不会==)
不太看前面的mod所以有重复请原谅(oregaishimasu)

General
个人认为bpm106更适合一些(听起来不那么别扭)
好鬼畜的歌==

Beginner
Easy的话ds在小一些吧
00:10:661(6) combo请不要超过5
00:24:246(6) ^
01:33:867(6) ^
01:52:546(6) ^
01:27:924 这里在加一个note
01:28:773(2,3) 老板告诉我有点远不过我觉得还好
01:31:603(3) 这是新梗么==
00:25:378(2)
00:34:435(2)

其余的都不错呢 :)

Another
太难了我眼花了
摸不来求原谅 :(

Hyper

00:10:520(3) 这个也放下面怎么样
00:41:793(9) NC
01:40:376(5,6) 这两个换下位置?
01:51:980(2) 这个叠在滑条下面

我比较懒不喜欢音效 :D

渣mod求接受
Topic Starter
etc

615915887 wrote:

late M4M 不好意思
我就用简体中文了吧(繁体不会==)
不太看前面的mod所以有重复请原谅(oregaishimasu)

General
个人认为bpm106更适合一些(听起来不那么别扭)
好鬼畜的歌==

Beginner
Easy的话ds在小一些吧
00:10:661(6) combo请不要超过5
00:24:246(6) ^
01:33:867(6) ^
01:52:546(6) ^
01:27:924 这里在加一个note
01:28:773(2,3) 老板告诉我有点远不过我觉得还好
01:31:603(3) 这是新梗么==
00:25:378(2)
00:34:435(2)

其余的都不错呢 :)
呃 改了一些 話說easy有規定combo不能上6麼
Another
太难了我眼花了
摸不来求原谅 :(

Hyper

00:10:520(3) 这个也放下面怎么样 done
00:41:793(9) NC done
01:40:376(5,6) 这两个换下位置? done
01:51:980(2) 这个叠在滑条下面 done
我比较懒不喜欢音效 :D

渣mod求接受
多謝mod
Melt
下不动图有点忧伤 先占个位orz
No_Gu
M4M from my queue

[B]
00:10:661 (3) - 开头normal sampleset
00:20:284 (1,2) - 节奏问题挺大。1那边几乎没有重音的吉他音跟前面1/2的镲弱很多。2那边几乎没有声音。不如删掉2然后把1往前挪1/2 顺带这段音量需要减小点
00:48:586 (1,2,3,4,5) - 考虑个规整点的图形试试
01:08:397 (4,5) - 别overlap啊 顺带这边NC有点乱
01:56:508 (2,3,4) - 虽然后面红线变了但是这边间距不对了

[A]
00:08:114 (3,4,5,6,1,2,3) - 太挤了 摆开点
00:08:114 (3,4,5,6,1,2,3) - 还是上面那问题
01:27:075 (1,2,3,4,1,2,3,4) - 同向顺点
01:28:207 (5) - ctrl+g
01:31:603 (1) - 我觉得这里压3/4更好点
01:34:857 (1,2,3,4,5,6,7,8,9) - 这么放一点道理都没有啊。。音乐里是3个一组的 放折返slider吧
01:41:791 (6,7,8,1,2,3) - 挤挤挤挤挤
太乱了。。

[H]
00:01:039 (1,2,3,4) - hyper的话尽量做得比这简单点吧
00:04:435 (1) - 稍微挪远点
还成吧。。

整张图NC都挺乱的 你自己看着弄弄
Melt
[General]
  1. 可以的话还是换一下combo colour比较好
  2. easy的话感觉和hyper难度差距太大,感觉中间需要一个新diff来填充一下
[Hyper]
  1. 00:01:039 (1,2,3,4) - 其实我个人觉得一开始这个地方,因为曲子还没出来,玩家基本都会去猜bpm,再加上你这个还是1/3的间距也不小,放在这里的话感觉太难了,况且这还是个hyper难度,建议ds调整到0.6左右。
  2. 00:10:661 (4) - 这个可以放在(129,245)试试,和00:10:237 (1,3)保持一致
  3. 00:11:227 - 这里开始这一段空着总有种偷懒的感觉
  4. 00:21:557 (6) - 个人感觉这里实在没必要放一个note
  5. 00:24:954 (6) - ^
  6. 00:57:642 (2,3) - 这个距离实在是太远了,起码我感觉放在H难度里不合适。
  7. 00:58:208 (4,5) - ^
  8. 01:32:027 (6,1) - 这个可以适当stack一下
  9. 01:36:980 (1,2) - 个人觉得这里可以试试这样的节奏,相对来说要更好接一些
  10. 01:42:923 (10) - nc
  11. 01:57:357 (5,6,7,8,9) - 建议缩小点距离0.0,因为这个连打的难度要大于整个图的难度,很可能一下就断了。
[Another]
  1. 00:30:189 (5) - 个人建议放在(384,198)附近。(只是为了好看orz
  2. 00:50:001 (3,4,5,6,7) - 这个5角感觉可以摆正一点,现在这个不好看。
  3. 01:04:152 (7,8) - 这里音高是越来越高的,但是这个ds间距突然收一下感觉有点不太好o.o
  4. 01:39:103 (2,3,4) - 可以试试放在(430,294),如果这个改了的话可以把5放在01:38:537 (7)下面
  5. 01:39:740 (2,3) - 个人比较喜欢(298,233)这个位置
  6. 01:55:376 (1,6) - 没叠好
差不多就这样,GL~
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