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Arakawa Chika - Purely Sky ~Watashi Dake no Sora~ (TV Size)

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Topic Starter
TheSuyo
This beatmap was submitted using in-game submission on Sonntag, 19. Januar 2014 at 17:06:29

Artist: Arakawa Chika
Title: Purely Sky ~Watashi Dake no Sora~ (TV Size)
Source: GJ-bu
Tags: gj club gjbu ed Ending Japanese Anime
BPM: 130
Filesize: 11952kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,01 stars, 75 notes)
  2. Hard (4,87 stars, 200 notes)
  3. Normal (2,44 stars, 118 notes)
Download: Arakawa Chika - Purely Sky ~Watashi Dake no Sora~ (TV Size)
Download: Arakawa Chika - Purely Sky ~Watashi Dake no Sora~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Every girl is best girl
(except Seira)
.
Easy: 100% - modded x2
Normal: 100% - modded x3
Hard: 100% - modded x1
.
--- Update History
-0-: Mapped Easy
-1-: Added hitsounds to Easy, mapped Normal, added hitsounds to Normal
2: Made changes to MP3 and video to meet the ranking criteria
3: Started mapping Hard, retimed
4: More Hard mapping
-5-: Easy remapped. Applied mod by Mystima to Normal. Finished draft for Hard.
6: Small change on Easy based on Mystima's mod and some IRC chatting
-7-: Hard done.
-8-: Insane mapped. Just needs hitsounds
-9-: I'm too mad about being bad at the game to finish Insane, so I removed it again. I can't make any diffculties at that level. If you like the song and would like to make a Insane diff, be my guest (I'll make a storyboard or Easy diff in return if you want), but I won't try anymore. Instead, I changed some parts of Hard and submitted this to Pending.
10: SSome song info changes
-11-: Applied Restrict's mod, also made a few different changes on things I just ran across while doing it.
-12-: Applied Feverie's suggestions on Easy. Normal coming later.
Mystima
General:
Change AR to 5 and CS to 4. It makes the map smoother.
Reduce the size of the background image. It's too large.

Normal:
00:14:591 (4) - move a little to the rigth
00:15:976 (1) - move slider to the right a bit and turn the lower part closer to 00:17:360 (2) -
00:30:745 (1) - move the slider down so the 00:30:283 (5) - hits the middle of the slider
00:32:014 (1,2,3,4,5,1) - move them down and to the left a little bit
00:35:822 (1,2,3) - move to the left a Little
00:37:206 (4,5,6) - move down closer to the 00:36:745 (3) -
00:56:130 (3,4,5) - move away a bit from the 00:55:668 (2) - it doesn't fit
00:58:904 (4,5,6,7,8) - move away a bit from the 00:58:437 (3) -
01:03:514 (3,4,5) - move away from the 01:03:053 (2) -
01:18:745 (5) - move it a bit away from 01:17:591 (2,3,4) -

Nice map anyway :D
Topic Starter
TheSuyo
Thanks for the comment! Just two little things:

Mystima wrote:

Reduce the size of the background image. It's too large.
While the BG is 1366x768 and thus throws a warning in AIMod, according to the Ranking Criteria it is the recommended resolution for a 16:9 background. (peppy fix pls etc.)

Mystima wrote:

00:56:130 (3,4,5) - move away a bit from the 00:55:668 (2) - it doesn't fit
(and the following three of the same type)
What exactly do you mean here? Do you mean distance, or something? I don't really get it, sorry.
Mystima
00:55:206 (1,2) - these 2 have a longer time distance than 00:56:130 (3,4,5) - these 3, but the physical distance is almost the same between all 5. It feels smoother with a physical gap between (1,2) and (3,4,5) imo. :)
Topic Starter
TheSuyo
So what you suggest is changing this:

into this:

?

I think that jump feels a little odd for a Normal diff... but I see your point in showing that there's a difference.
How about showing it otherwise, like change in direction, or just putting the notes closer together?
Mystima
Now that I look more at it, I notice the same thing at other parts that didn't annoy me, so just make it clearer.
I was a little too picky there :D
Topic Starter
TheSuyo
Alright, I just uploaded the new version, I reduced the distance beetween those notes except for 01:18:745 (5) where i made it keep the direction instead of changing again.
Thanks for the help!
Mystima
No problem :D
Mystima
Easy:
This place can be improved 00:39:052 (1,2,1,2) -
1st move 00:39:052 (1,2) - slightly right
2nd move 00:40:898 (1,2) - slightly right also
These 2 moves because u should make a gap between 00:41:821 (2) - and 00:42:745 (1) -
And make a bigger gap between 00:39:052 (1,2) - and 00:40:898 (1,2) -
Topic Starter
TheSuyo
Alright, finished the first version of Hard. Now on to Insane... I usually suck at making maps at that difficulty level, but I'll see what I can do.
Eldwyn
Sincerely, I love this beatmap ! Thanks a lot and good luck for the Insane's difficulty ;)
Nwolf
wuff

[General]

(außer insane) füg irgendwas in die Pause ein, die passt nicht.

[Easy]

01:01:206 (1,2,3,4,5) - Etwas nach oben schieben, endet sehr weit unten

[Normal]

00:02:591 (1) - Weg damit
00:11:360 (2) - Merkwürdig ohne hitsounds, Whistle auf den Start, clap auf das ende
00:14:591 (4) - Clap in die Mitte
00:52:899 (1) - 00:56:591 (5) - vielleicht ein bisschen anders anordnen damit es nicht so... langweilig aussieht?


gl ^^
Restrict
Happy New Year 2014

[Normal]

00:30:283 - Don't overlap

00:39:976 (2) and 00:41:822 (2) - I don't like the shape

00:45:514 to 00:52:899 - It's strange to place break here.. This map is fine without break (because it's a TV-size map)

[Hard]

00:03:745 - Add circle here (It follows vocal better)
The same applies to 00:05:591

00:06:745 to 00:07:668 - That's too complex for hard diff (best suited for insane)... Change it into http://up.ppy.sh/files/ten1.jpg .. Don't forget to readd hitsound
After that, you may want to move other objects...

00:08:591 to 00:09:283 - Replace circle... http://up.ppy.sh/files/rea2.jpg

00:11:822 (3,4) - Remove reverse on (3) and move (4) to the left white tick.. http://up.ppy.sh/files/cjt1.jpg

00:19:668 (6,7) - Remove (6) and move (7) to the left white tick.. Rearrange the position so it don't jump

00:34:437 (1) - I don't like the shape of that slider :)

00:35:706 (1) - Why that slider starts on the blue tick? Shorten it and move that slider to the white tick in the right..

00:47:130 to 00:52:899 - It's strange to place break here.. This map is fine without break (because it's a TV-size map)

01:13:437 (2,3) - Make it 1/4 beat slider like (4)..
The same applies to 01:15:283 (2,3) - 01:21:168 (3,4) - 01:23:014 (3,4) - 01:24:514 (2,3)
Topic Starter
TheSuyo
Thanks for the mod!

Restrict wrote:

It's strange to place break here.. This map is fine without break (because it's a TV-size map)
I usually like having a quick break even in short maps, but seeing the last two mods I guess I'm the only one with that opinion then. :p Removed them.

Restrict wrote:

00:06:745 to 00:07:668 - That's too complex for hard diff (best suited for insane)... Change it into http://up.ppy.sh/files/ten1.jpg .. Don't forget to readd hitsound
I guess you tried to make the slider tick hit one of the notes? I tried that, but testing it it just sounded weird. I made it into triple sliders instead.

Have a great new year!
BigWilly
Firstly Thanks for Using my Modding Queue

[Easy]

Consider Upping the Slider Velocity a bit.

And as it is Easy maybe up the Circle Size as well.

At the moment the way the Object are placed are 'straight'. Try and make curves etc. Not Straight Lines. This makes it more exciting for the player!


[Normal]

A bit 'Straight' Again. Consider changing. But better than Easy :P

00:39:052 (1) - Move this so that the Slider Ends in the Curve of Slider 2

Good Luck
SarunGamer
I love this beatmap!
BanchoBot
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