[general]
aimod red timing section problems
combo colours are lol, please change them
go through every diff and delete all useless green lines
get a quick check on your metadeta as well
[insane]
rhythm here isn't very good but it's fine with the beat placements.
tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.
00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here:
p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.
[hard]
i would have preferred this to have a MUCH higher DS since everything looks really clumped up. but it is up to you.
i'll stopped halfway since it would do no good to continue. sorry to say but this really needs much more work, in both beat placements and rhythm. some things to keep in mind are loud percussions, should naturally go hand in hand with a keypress (sliderhead, circle). it also needs a lot of work on a constant DS. and don't be afraid to use more sliders. it is a hard after all. too much circles at this DS would just create a very cluttered beatmap. things like 00:57:813 (2) - made me think twice about continuing this, how did 20 modposts miss this. if you need further help you can contact me when i'm online. it is up to you whether or not you wanna follow on the m4m or give me kds at all, sorry about that.00:11:882 (4) - end this at 00:12:192 - and add a new 1/4 at 00:12:399 . rhythm is way better this way. 00:12:399 - sound goes along with the other two 1/4 sliders, so it shouldn't be masked within a reverse.
00:16:227 (5,6,7) - 1/4 sliders don't really have to obey DS since its pretty lenient on the 300s, so you can liberal with spacing here. it looks too cramped.
00:17:054 (1) - finish on head and end.
00:18:709 (2) - finish on head.
00:19:330 (3,4,5) - 3/4 spacing and 1/2 spacing is the same? this has to be fixed. i suggest a rhythm change.
http://puu.sh/bTZ0v/15f5384394.jpg00:25:330 - violin here would have been complimented much better with the repeat spam you did back here -> 00:22:640 - i suggest swapping that.
00:26:985 (1,2) - then your 1/2 spacing here suddenly goes much too far.
00:28:640 (3) - 1/2 and 1/1 spacing is the same here too, fix~
00:29:054 (4,5) - minor but blanket
00:37:744 (5,6,7) - this would confuse the player greatly. consider changing it to a regular stack.
00:39:399 (3) - blanket this, or let it flow into the next stream.
00:46:020 (6,7) - also looks untidy and messy.
however for the most part, the easy and normals look fine to me.
[normal]
sldierart here is very hit or miss, try to entice flow with the sliders, rather than 'creativity' or 'individuality'. it's a normal, after all.
00:01:744 (2) - inconsistent ds
00:11:882 - you can afford to put a note here, it is fine. the music allows for it.
00:13:744 (1,2,3,4,5,1) - finish everywhere, even on sliderends and head. remove claps.
00:18:709 (2) - only on head.
00:33:606 (1) - finish
00:36:916 (1,2,3) - neaten this pattern. they aren't even mirrors of each other!
00:40:640 (2) - have this perfectly vertical for flow reasons.
00:46:640 (4) - finish
00:50:571 - do 00:51:399 - not 00:52:227 - ignore drums
[easy]
00:32:778 (4,1) - this could be neater
00:37:744 (2,3) - ^
rhythm here is terrible. keep the sliders on audible white ticks on the instruments, not the vocals. it plays much better this way. this could be easily remapped with this in mind. 00:40:227 (1,2,1) - these 3 are perpetrators of the bad things about your map. unnecessary slider art, bad rhythm and inconsistent spacing! it could use much more work. for example, here's a comparison with my half-assed version and yours:
http://puu.sh/bU0PR/0a746dd1cb.jpg of course i might not be the best but the red line represent major loud sound, and notice how many more sounds your version miss than mine. its good to abuse reverse sliders to create a better rhythm. good luck on your map!