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KOTOKO - Ao-iconoclast

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Topic Starter
Verlaren

Heanday wrote:

Hi Verlaren, from My Modding Queue

[Easy]

00:37:744 (2,3) - Hmm here, i think you can make it like that http://puu.sh/3pMln.jpg Better flow & more beautiful :3
00:40:227 (1) - Well, here you can clap the first tickrate you did it before, so why not ? :p
01:17:054 (2) - their snaped 1.27, intentional ? i think you can replace it a bit
01:22:227 (2) - same here 1.40, why ? I think you now that you need same DS all time in easy dif.

Beautiful ending :p

I like it, realy, good job on hitsound, finaly glad to see a mapper clap tickrate, and creat cool curve. Well, you won you're star before i started to mod other dif.

[Normal]

00:07:123 (1,2,3,4) - Well, here, man, i'm not about about what you did, i give you my suggestion about hitsound here, for me it's more like =>
00:07:123 (1) - Early slider whistle, end slider clap
00:08:778 (2) - this one is okay, clap & clap
00:10:434 (3) - this one, finish early slider and clap end slider
00:12:089 (4) - early sldier whistle, end slider clap !
00:13:744 (1,2,3,4) - all of these circle are finish in my opinion.
Come on ! We got a problem here :D => 00:17:054 (5,6,7) - their all finish ! [Zej's Insane] Did it. And sonds perfect for me, you must do it too, and you got the same problem on Hard, you used clap like a finish, on this part, only this one => 00:19:951 (7) - Clap ( early sldier, the rest is a finish. Considere it, but, if you decide to clap ( sonds wrong for me ) Zej's Insane need to clap too, but the best way for me, is to use finish here :D

Well, continue this *-*

00:28:640 (2) - Revers clap ( low volume please )
00:39:813 (4) - Missing clap
00:43:123 (6) - Same ! :3
00:44:365 (1) - Wel here, i don't know where you can hear a finish, a whistle maybe, for follow voice ok, but remove this finish please
00:45:606 (3) - Missing clap early slider
00:46:640 (4) - Add finish
No no no Verlaren, you deceive me here :3 00:47:261 (1,2) - Here => Early slider Clap / Revers remove clap ! / End slider remove clap ! / Circle after, add clap !
00:48:916 (3) - End slider need a clap !
00:50:158 (1) - remove clap
00:50:985 (2) - Whistle
00:51:813 (3) - remove clap add finish
00:52:640 (4) - early slider remove clap add whistle !

( Thanks god the rest don't have many mistake, well i agree, this part is confused for hitsound, not that easy )

01:05:054 (1) - early slider finish
01:13:744 (2) - you forgot a clap again :p
01:14:985 (1) - Same early slider need a finish
01:16:227 (2) - add clap
01:16:434 (3) - remove clap add whistle for follow voice.
Ok here 01:16:640 (4) - For me it's => Early slider Finish / First revers Clap / Second revers finish / end slider clap
and then 01:18:296 (5) - early slider finish.

And here => 01:21:606 (1) - It's early slider finish / first tickrate Clap / Revers finish / Last tickrate clap / end slider finish

Realy HARD MAP FOR HITSOUND i need to listen it like 3 x in a row for understand *-* But realy, i'm sure about what i said before, you can trust me.

[Hard]

Ok, let's skip hitsound k ? xD If you understand you're mistake in the normal and easy, i think it's ok, let's concentrate about patern / symetrie ect... :D, it's not like i'm annoyed or something, but mod full hitsound it's a bit boring if you know what i mean n_n

00:26:571 (4) - the rythm is wrong here try this rythm http://puu.sh/3pNVM.jpg
00:39:813 (4) - Same here, try this rythme http://puu.sh/3pNYv.jpg

That's all for this one ! Realy good dif, good job Verlaren :D


Let me skip insane, i checked many time hard for found anymistake, good rythm, good hitsound, good patern, well ! thanks, bye Star as i said ! :D
Thank you for very helpful mod. Most of all fixed.
Shohei Ohtani
Aoi-chan!~

Insane:
00:02:568 (3,4,1) - Like the anti-jumps don't seem to fit here, especially after a jump (which is kind of unfitting too owo)
00:05:879 (3,4,5,1) - Why is there such large jumps in a soft part of the map without any music change?
00:08:155 (2,3) - AHH JUMPS OH NO
00:14:982 (4) - Even out the spacing so it makes a triangle between (3) and (5)
00:35:672 (3) - Like the other two jumps were eh fine but this one is just way too big.
00:38:568 (1) - It's probably be better to make this into a 1/2 slider. Otherwise it just breaks flow so much, as players have to stop to wait for each note when the rest of the map has been heavy on consistent movement.
00:40:224 - Why is there a slowdown here? Like I get that it's less staccato than the previous part but like it just feel awkward to slow down like this.
00:43:120 (5) - This note feels really out of place. You're implying a star pattern or something, but then this note that's really close to (4) comes up and trips up players
00:53:465 (3) - It might be better just to have this as a single note instead of a slowed-down slider.
00:56:775 (1,1,1) - This like I can't. Like it's bad like why even. They're literally the same thing, so why is there a differentiation of sliders?
01:03:396 (1,1,1) - ^.
01:10:017 (1,1,1) - ^
01:12:293 (4) - It'd be cool if this has the same spacing as (2) and (3)
01:14:568 (3) - HEY THERE NOTE BUDDY HOW ARE YOU
01:24:913 (1,2,1,2,1,2,1,2,3) - Like this part has such a cool groove to it and 1.0x would bit so much better with this. Right now it feels way too slow.

Hard:
AR -1?
00:03:813 (6) - NC
00:27:813 (2) - Why such a big jump?
00:33:606 (1,2,3,4,5,6,7,8) - Like it might be a bit much for a hard
00:48:296 (3) - Like no
01:28:227 (1,2,3,4,1,2,3,4) - Like the spinner would probably be better because like I barely hear the part you're mapping to. You don't have to end the spinner at the end of the chord, you can have it fade out and end beforehand.

Normal:
Tick Rate 1
01:28:227 (1,2,3,4,5,1,2,3,4,5) - Same as hard.

Easy:
00:40:227 (1) - The first red point is a bit too low
01:31:537 (2) - Same as hard.
Zejky

CDFA wrote:

Aoi-chan!~
Insane:
00:02:568 (3,4,1) - Like the anti-jumps don't seem to fit here, especially after a jump (which is kind of unfitting too owo) | maybe,it's my style
00:05:879 (3,4,5,1) - Why is there such large jumps in a soft part of the map without any music change? | You try to listen, That is melody up high
00:08:155 (2,3) - AHH JUMPS OH NO | why
00:14:982 (4) - Even out the spacing so it makes a triangle between (3) and (5) | have misunderstanding here
00:35:672 (3) - Like the other two jumps were eh fine but this one is just way too big. | i know, but it is an overall pattern, you can see before
00:38:568 (1) - It's probably be better to make this into a 1/2 slider. Otherwise it just breaks flow so much, as players have to stop to wait for each note when the rest of the map has been heavy on consistent movement. | as you know. it's highlights vocal
00:40:224 - Why is there a slowdown here? Like I get that it's less staccato than the previous part but like it just feel awkward to slow down like this. | it has changed the tone
00:43:120 (5) - This note feels really out of place. You're implying a star pattern or something, but then this note that's really close to (4) comes up and trips up players | I really like the star pattern, but, in my map, I want a more creative way than the 5 star, because I'm really stuck as what model to use a balance
00:53:465 (3) - It might be better just to have this as a single note instead of a slowed-down slider. | a jump to the for up speed
00:56:775 (1,1,1) - This like I can't. Like it's bad like why even. They're literally the same thing, so why is there a differentiation of sliders? | his was the voice, it emphasis, it up, I do not know how to express, you try to listen to music, you will know
01:03:396 (1,1,1) - ^.
01:10:017 (1,1,1) - ^
01:12:293 (4) - It'd be cool if this has the same spacing as (2) and (3) | fix it.................................... really I don't want
01:14:568 (3) - HEY THERE NOTE BUDDY HOW ARE YOU | NC
01:24:913 (1,2,1,2,1,2,1,2,3) - Like this part has such a cool groove to it and 1.0x would bit so much better with this. Right now it feels way too slow.| :(
thank you CDFA
i can't changer with your mod, maybe we are other about style :D sorry about it
but,You also made ​​me think of a few new ideas

Update


what I really need in my map now, is hit sound and stream need changer
Topic Starter
Verlaren

CDFA wrote:

Aoi-chan!~

Hard:
AR -1?
00:03:813 (6) - NC - fixed
00:27:813 (2) - Why such a big jump?
00:33:606 (1,2,3,4,5,6,7,8) - Like it might be a bit much for a hard
00:48:296 (3) - Like no
01:28:227 (1,2,3,4,1,2,3,4) - Like the spinner would probably be better because like I barely hear the part you're mapping to. You don't have to end the spinner at the end of the chord, you can have it fade out and end beforehand.

Normal:
Tick Rate 1 - fixed
01:28:227 (1,2,3,4,5,1,2,3,4,5) - Same as hard.

Easy:
00:40:227 (1) - The first red point is a bit too low
01:31:537 (2) - Same as hard.
thank you for mod.

Zejky, thank you too for help. I'll have one more request to you - could you change the offset on 503? I believe that this may quibble.
Updated.
Snaggletooth
Sorry for the delay. Here's your mod! ~

  1. Add Zejky to your tags
[Insane]

  1. Concider AR 9. The whole map seems to be lagging in speed and jumps.
  2. Hitsounds are great! :3

    Object emplacement/Combo-colors
    1. 00:07:120 (1) - I think this slider has some beauty issues. How about a 1/1 slider with a reverse? would look better.
    2. 00:56:775 - 00:58:224: This whole slow-down and speed-up felt awekward and ugly to play. It's also hard to read. I would suggest you create a jumping pattern with 4 1/2 sliders.
    3. 01:03:810 - 01:04:637 ^
    4. 01:10:017 - 01:11:258 ^
    5. 00:06:500 (1) - Remove NC, the beat where a NC acctually makes sense is 00:07:120 (1).

    [Hard]

    On one side, you circles touch each other on 1/2 but you use big jumps and streams on the other. Please increase the
    distance between the 1/2 circles.

    1. CS 4
    2. Concider using a bigger distance-snap

      Object emplacement/Combo-colors
      1. 00:12:709 (5,6) - They seem to play weird imo. I would simply remove them and replace them with circles.
      2. 00:13:744 (1,2,3) - Well, this might be just my personal preference but I suggest this:
        Example



        I had to screw up the timeline abit so we can see the whole pattern.
      3. 00:28:640 (3) - To avoid this huge unnecessary jump I would move this to x:276 y:204
      4. 00:37:744 (5,6,7) - Stacking them will look better.

      [Normal]

      1. Tickrate 1 seems reasonable. Tickrate 2 is too high. The ticking gets annoying and confusing at some point.
        Object emplacement/Combo-colors

        1. 00:13:744 (1,2,3,4) - This rythm is way too slow and stopping. But it dose fit with the beat. I still suggest
          you try this rythm. It goes more with the vocals and fills up the space of not doing anything.
        2. 00:52:227 - This calls for a Hitcircle.
        3. 01:16:640 (4) - Multiple reverse can easyly confuse newbs. Try to avoid it, but I don't think its THAT big of a deal.
        Combo-Colors

        1. 00:04:227 (4) - NC to keep the combos short.
        2. 00:17:054 (5) - NC, music tells you to put a NC here.
        3. 00:31:744 (4) - NC. Here begins another line of lyrics.
        4. 00:42:709 (5) - NC to keep the combos short.
        5. 00:56:778 (3) - NC, music calls for it.
        6. 00:58:227 (1) - This NC makes no sense here. Remove it and put NC instead here 00:58:434 (1) on the Downbeat.
        7. 01:00:089 (3) - NC new songline begins here
        8. 01:03:399 (3) - NC. Signifficant change in music.
        9. 01:11:675 (6) - NC because of the downbeat
        10. 01:18:296 (5) - NC, change in music.
    Nothing really bothered me on Easy. Good work!


    I wish you good luck with this map :)
Topic Starter
Verlaren

Rainmon wrote:

Sorry for the delay. Here's your mod! ~

[Hard]

On one side, you circles touch each other on 1/2 but you use big jumps and streams on the other. Please increase the
distance between the 1/2 circles. - see cearfuly

  1. CS 4 - nope
  2. Concider using a bigger distance-snap - ^

    Object emplacement/Combo-colors
    1. 00:12:709 (5,6) - They seem to play weird imo. I would simply remove them and replace them with circles. - listen cearfuly
    2. 00:13:744 (1,2,3) - Well, this might be just my personal preference but I suggest this:
      Example

      - nope

      I had to screw up the timeline abit so we can see the whole pattern.
    3. 00:28:640 (3) - To avoid this huge unnecessary jump I would move this to x:276 y:204 - nope
    4. 00:37:744 (5,6,7) - Stacking them will look better - nope.

    [Normal]

    1. Tickrate 1 seems reasonable. Tickrate 2 is too high. The ticking gets annoying and confusing at some point. - lol, I have already TR 1
      Object emplacement/Combo-colors

      1. 00:13:744 (1,2,3,4) - This rythm is way too slow and stopping. But it dose fit with the beat. I still suggest
        you try this rythm. It goes more with the vocals and fills up the space of not doing anything. - I make my maps on the party of musical instruments rather than vocal, no changes.
      2. 00:52:227 - This calls for a Hitcircle. - you are mistaken
      3. 01:16:640 (4) - Multiple reverse can easyly confuse newbs. Try to avoid it, but I don't think its THAT big of a deal. - that is okay, this diff is not easy
      Combo-Colors

      1. 00:04:227 (4) - NC to keep the combos short. - nope
      2. 00:17:054 (5) - NC, music tells you to put a NC here. - im'fogot fixed
      3. 00:31:744 (4) - NC. Here begins another line of lyrics. - nope, see my explanation in 00:13:744
      4. 00:42:709 (5) - NC to keep the combos short. - nope, you are mistaken on this moment
      5. 00:56:778 (3) - NC, music calls for it. - ^
      6. 00:58:227 (1) - This NC makes no sense here. Remove it and put NC instead here 00:58:434 (1) on the Downbeat. - fixed
      7. 01:00:089 (3) - NC new songline begins here - nope, you are mistaken on this moment
      8. 01:03:399 (3) - NC. Signifficant change in music. - ^
      9. 01:11:675 (6) - NC because of the downbeat - nope
      10. 01:18:296 (5) - NC, change in music. - ^
Nothing really bothered me on Easy. Good work!


I wish you good luck with this map :)
thx
GIDZ
Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff.
~000:37:951 (6) - Stack it on top of circle 5.
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider.
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders.
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg

Zej's insane:
~OFFSET NOT SAME AS OTHER DIFFS!!
~AWESOME mapping!

That's all from me ^^ Good luck!
Topic Starter
Verlaren

gideon5504 wrote:

Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff. - some fixed
~000:37:951 (6) - Stack it on top of circle 5. - What for? The current version looks more fun
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider. - ^
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders. - some fixed
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg - fixed


That's all from me ^^ Good luck!
ty for mod.
happy30
Testplay ~ no kudosu please
Replays

blazblue!!!
my 9 year old sister always beats me with her platinum. she just keeps spamming her drive. sigh :o
The mp3 sounds a bit distorted to me. Can you try to get a better quality mp3?
nice bg btw o.o

Easy
sliders~ you used a good rhythm here.
Spacing was also good, the speed didn't feel too fast or too slow for me. Although, you might want to reduce the AR by 1 or 2.
Some slidershapes didn't really make sense to me. One slider looked like some kind of intestine lol
The hitsounds were good too, but I have a single thing. I don't think the custom clap sounds that good on a soft sampleset. I think you should use the normal-hitnormal as base for that clap. This applies to all diffs.

Normal
Nice diff. The ar felt a bit too fast again though, maybe consider lowering it here too :)
It looks much like easy, but harder.

Hard
This diff felt a bit weird. At the beginning I couldn't really read the kicksliders. It wasn't only hard to define when they end, but also when they start.
during the rest of the map I felt like the flow changes too much. You alter the distance snap too many times imo. The use of slow sliders was good but this distance spacing didn't make too much sense for me which corrupted to flow for me :?

Zej's Insane
uhm.
don't ever try to connect two sliders with eachother by making them 1/4 from each other. this never works. It is also considered as an illegal form of overmapping. I had problems with the flow on this diff too. The slider speeds were too random for me, I didn't quite catch it in the latter half. Also get rid of t he intestine sliders please as they look awful. :(
[Seraphin]
From mod queue ~

[General]
Try to re-consider when to use curved or angled sliders, seems a little inconsistent

[Easy]
00:33:606 (1) - curve to match (3)

[Normal]
01:04:640 (6) - down a little?
00:28:640 (2) - move up + left some to keep on grid

Try making some of the sets of 4 circles into patterns? :x

[Hard]
01:28:020 (8) - really hard jump

[Zej's Insane]
Good

Awesome map :)
Good luck on rank
Rakuen
DEAncientNaga's Mod Queue

[General]
I love this song and the mapping is awesome :3

[Easy]
>.o)b

[Normal]
>.o)b
Maybe add more notes at some part may look better : )

[Hard]
>.o)b

[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner? :)

Shot 1 star, really hope this is ranked!
Blanc Kisaragi
Maybe I'll take a look on this map...
FlobuFlobs
From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 -
  3. 00:05:054 (2) - ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ?
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline:
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 -
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 -
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map


  • [Zej's insane]
  1. Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
  2. Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
  3. 00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
  4. 00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
  5. 00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
  6. 00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
  7. 00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
  8. 00:16:224 (4) - this one too^
  9. 00:19:534 (1,2,3,4,5) - not sure how good this one is readable
  10. 00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...
Topic Starter
Verlaren
[quote="FlobuFlobs"]From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this
    I am satisfied and the current palette, but I'll little think about your offer

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 - i like my variant, sry
  3. 00:05:054 (2) - ^ ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ? ^
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline: not bad, but i hear drums on this timeline, and i think that my variant mabe is better
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice i'm ignore vocal because I guided batches of musical instruments.
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 - fixed
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one nope, i hear drums
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 - but if in the future to me will point to this, then I fix it
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it hmm, i think about it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better one can, but should not complicate this complexity. For this there is a Insane
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map nice idea, fixed

Thank You for mod :D
Blanc Kisaragi
Alright... Let's try quick mod this one. (I'm noob at modding)

General
1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion)
2. There's an uninherited timing points
3. Change the source's name to BlazBlue: Calamity Trigger (With colon)
4. Add Arc System Works to tags
5. Can you explain why you added the character's name to tags?
Easy
00:10:434 how about NC here?
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:37:744 (2) change the direction of the slider's end to flow with (3)
Normal
00:10:020 Add Circle
00:10:330 how about NC here?
00:16:640 Add circle
00:18:296 Add circle
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider?
01:00:916 (4,5,6) Changed it to slider.
01:03:399 (3) Too far with previous slider?
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...

I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck :)
Topic Starter
Verlaren

Blanc Kisaragi wrote:

Alright... Let's try quick mod this one. (I'm noob at modding)

General
1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion) - I believe that the volume of sound is normal
2. There's an uninherited timing points - please, explain this point in more detail
3. Change the source's name to BlazBlue: Calamity Trigger (With colon) - fixed
4. Add Arc System Works to tags - fixed
5. Can you explain why you added the character's name to tags? - ok, because some players don't remember names of artists and songs, but remember names of the characters, that they like, and so they can search the map by names game characters
Easy
00:10:434 how about NC here? - sry, nope
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg - fixed
00:37:744 (2) change the direction of the slider's end to flow with (3) - nope
Normal
00:10:020 Add Circle - fixed
00:10:330 how about NC here? - no
00:16:640 Add circle - fixed
00:18:296 Add circle - nope
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg - nope
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider? - no
01:00:916 (4,5,6) Changed it to slider. - no, i like my variant
01:03:399 (3) Too far with previous slider? - hmm..i think about it
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...

I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck :)
Thank You for mod, some all fixed ;)
Modem
Hi~! For M4M request (^ w ^)
Here's my mod :

Easy
00:42:296 (2) How about make this into the pair with the previous slider -> (1)?

The entire map of this diff looks fine for me ^^

Normal
00:00:503 (1) Whistle at the start of this slider
00:01:744 (2) Blanket this note with the previous slider -> (1)
00:00:158 (3) Rotate 90 degree Anti clockwise then move it closer with the previous note -> (2) so it will form a blanket
00:04:227 (4) Blanket again with this slider -> (3)
00:06:709 (7) Blanket this note with the next slider (1)
00:08:778 (2) Put this slider at x:228 y:80 so it will match with the previous slider (1)

Hard
00:01:744 (2) Remove the reverse and move this slider at 00:02:158, then add a note at 00:01:744. Form a blanket with this slider and note
00:03:813 (1) Whistle at the start of this slider
00:06:503 I heard a drum's sound at this part, so please add a note here :) + clap hit sound
00:05:054 (2) Remove the whistle hit sound at the start of this slider and add the whistle at the reverse part
00:07:951 (3) Shorten this slider from here to 00:08:158 then reverse it once
00:09:606 (7) Shorten this slider from here to 00:09:813 then reverse it once
00:11:261 (3) Shorten this slider from here to 00:11:468 then reverse it once
00:30:709 (1)Add a whistle hit sound here
00:31:123 (1) Whistle here too
00:31:537 (2) Remove the whistle hit sound here
00:31:951 (3) Whistle here
00:32:365 (3) And whistle here too
00:32:778 (3) Whistle here as well
00:40:847 (2) Move this slider to 00:41:054, then remove the note at 00:41:468
01:19:951 (3) Make this slider longer from here to 01:20:365
01:20:571 Add a note here
01:20:985 Remove the reverse, then make this slider longer from here to 01:21:399, then add a note at 01:21:606
01:29:882 (5) Add the whistle hit sound here
01:30:296 (6) Remove the whistle hit sound here
01:31:123 (8) Remove the whistle hit sound here too
01:31:537 (1) Add the whistle hit sound here
01:31:951 (2) Remove the whistle hit sound here
01:32:365 (3) Whistle here too
01:33:192 (5) Whistle here as well
01:33:606 (6) Remove the whistle hit sound here
01:34:434 (8) Whistle here as well

Zej's Insane
00:02:362 (2) Remove the whistle hit sound here
00:02:568 (3) Remove the whistle hit sound here as well
00:02:982 (3) Then, add the whistle hit sound here
00:11:258 (2) Shorten this slider from here tpo 00:11:465 then reverse it once
00:19:327 Add a note here
00:19:431 Add a note here too
00:19:637 And add a note here too
01:28:431 Add a spinner from here to 01:34:434
Nice diff ^^

Good Luck~~~! (^ w ^)
Topic Starter
Verlaren
Some all fixed, thank you.
hehe
m4m

[general]

aimod red timing section problems
combo colours are lol, please change them
go through every diff and delete all useless green lines
get a quick check on your metadeta as well

[insane]

rhythm here isn't very good but it's fine with the beat placements.

tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.

00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here :x
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here: p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.

[hard]

i would have preferred this to have a MUCH higher DS since everything looks really clumped up. but it is up to you.

i'll stopped halfway since it would do no good to continue. sorry to say but this really needs much more work, in both beat placements and rhythm. some things to keep in mind are loud percussions, should naturally go hand in hand with a keypress (sliderhead, circle). it also needs a lot of work on a constant DS. and don't be afraid to use more sliders. it is a hard after all. too much circles at this DS would just create a very cluttered beatmap. things like 00:57:813 (2) - made me think twice about continuing this, how did 20 modposts miss this. if you need further help you can contact me when i'm online. it is up to you whether or not you wanna follow on the m4m or give me kds at all, sorry about that.

00:11:882 (4) - end this at 00:12:192 - and add a new 1/4 at 00:12:399 . rhythm is way better this way. 00:12:399 - sound goes along with the other two 1/4 sliders, so it shouldn't be masked within a reverse.
00:16:227 (5,6,7) - 1/4 sliders don't really have to obey DS since its pretty lenient on the 300s, so you can liberal with spacing here. it looks too cramped.
00:17:054 (1) - finish on head and end.
00:18:709 (2) - finish on head.
00:19:330 (3,4,5) - 3/4 spacing and 1/2 spacing is the same? this has to be fixed. i suggest a rhythm change. http://puu.sh/bTZ0v/15f5384394.jpg
00:25:330 - violin here would have been complimented much better with the repeat spam you did back here -> 00:22:640 - i suggest swapping that.
00:26:985 (1,2) - then your 1/2 spacing here suddenly goes much too far.
00:28:640 (3) - 1/2 and 1/1 spacing is the same here too, fix~
00:29:054 (4,5) - minor but blanket
00:37:744 (5,6,7) - this would confuse the player greatly. consider changing it to a regular stack.
00:39:399 (3) - blanket this, or let it flow into the next stream.
00:46:020 (6,7) - also looks untidy and messy.

however for the most part, the easy and normals look fine to me.

[normal]

sldierart here is very hit or miss, try to entice flow with the sliders, rather than 'creativity' or 'individuality'. it's a normal, after all.

00:01:744 (2) - inconsistent ds
00:11:882 - you can afford to put a note here, it is fine. the music allows for it.
00:13:744 (1,2,3,4,5,1) - finish everywhere, even on sliderends and head. remove claps.
00:18:709 (2) - only on head.
00:33:606 (1) - finish
00:36:916 (1,2,3) - neaten this pattern. they aren't even mirrors of each other!
00:40:640 (2) - have this perfectly vertical for flow reasons.
00:46:640 (4) - finish
00:50:571 - do 00:51:399 - not 00:52:227 - ignore drums

[easy]

00:32:778 (4,1) - this could be neater
00:37:744 (2,3) - ^

rhythm here is terrible. keep the sliders on audible white ticks on the instruments, not the vocals. it plays much better this way. this could be easily remapped with this in mind. 00:40:227 (1,2,1) - these 3 are perpetrators of the bad things about your map. unnecessary slider art, bad rhythm and inconsistent spacing! it could use much more work. for example, here's a comparison with my half-assed version and yours: http://puu.sh/bU0PR/0a746dd1cb.jpg of course i might not be the best but the red line represent major loud sound, and notice how many more sounds your version miss than mine. its good to abuse reverse sliders to create a better rhythm. good luck on your map!
Zejky

handsome wrote:

m4m

[insane]

rhythm here isn't very good but it's fine with the beat placements.

tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.

00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here :x
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here: p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.

Modem wrote:

Hi~! For M4M request (^ w ^)
Zej's Insane
00:02:362 (2) Remove the whistle hit sound here
00:02:568 (3) Remove the whistle hit sound here as well
00:02:982 (3) Then, add the whistle hit sound here
00:11:258 (2) Shorten this slider from here tpo 00:11:465 then reverse it once
00:19:327 Add a note here
00:19:431 Add a note here too
00:19:637 And add a note here too
01:28:431 Add a spinner from here to 01:34:434
Nice diff ^^

Good Luck~~~! (^ w ^)

FlobuFlobs wrote:

From your queue

[Zej's insane][*]Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
[*]Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
[*]00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
[*]00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
[*]00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
[*]00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
[*]00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
[*]00:16:224 (4) - this one too^
[*]00:19:534 (1,2,3,4,5) - not sure how good this one is readable
[*]00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...[/list][/notice]

Rakuen wrote:

DEAncientNaga's Mod Queue

[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner? :)

Shot 1 star, really hope this is ranked!
thank eveyone :D
i was clear it :D
http://puu.sh/cOGCT/2e5ce8db69.osu
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