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Nakanishi Ryosuke - Nyuubu Todoke

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Topic Starter
[Epicz]

Natsu wrote:

why this is not bubbled :/?
cuz gabe is busy ._.
Irreversible


Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
Topic Starter
[Epicz]

Irreversible wrote:



Hey there, from the QAT Queue!

[General]

:shock: Different combo colors on purpose? If yes, leave them, if not, fix them!
You have some issues with the skin dimensions, you

[Easy]

00:09:111 (2) - About the position of this circle, I recommend 172 172
00:11:111 (4) - And 224 84 for this one, the reason is that you get a straight line 00:08:361 (1,2) - for these two, and the triangle pattern stays the same. You shouldn't fix the DS between 00:11:111 (4,1) - , because 0.04 doesn't make a big difference.
00:17:611 (2) - This whistle pattern looks a bit weird tbh. You used it here, but then you left it out again, if you want to keep it make it consistent over the whole part, or just leave it away.
00:19:111 (4,1,2) - Move this whole combo for about 1-2 grids to the left, to make the blanekts perfect.
00:28:611 (1) - Move this one a bit to the right as well, aesthetics again. (Reason would be blanket)
00:35:111 (3) - I recommend moving this to 108 108, because it creates a better round-flow between 2 and 3.
00:52:611 (1,2) - And the blanket can be improved here :)

[Normal]

00:09:111 (2) - ?? Why that clap, i don't get it, you never used it before D: 00:11:111 (4) - Same for this one, you should keep your hitsounds consistent.
00:24:361 (1) - Finish at the end? Consistency~
00:30:611 (4) - You might see the blanket fail here, fix it please :)

That's all for here!~

[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead.
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this?
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent.
00:52:111 (4) - Blanket again, fix the white points until it fits


Well, that's all already from my side, Kecco will come soon and gives you the second mod!~ good luck
everything fixed, thanks irre!
Smoothie

Irreversible wrote:




[Smoothie's Hard]

00:12:611 (4,5,1) - Could you improve this pattern? Rotating and make it curvier would help I suppose. I think it is fine the way it is.
00:14:361 (5) - That jump there bothers me a bit, it makes everythign unnecessary hard, I suggest reversing the slider instead. Sure
00:34:861 (8,9) - http://puu.sh/43IV1.jpg What about something like this? Puu.sh seems to be down at the moment...
00:43:361 (2,3,4) - What if you moved 4 a bit higher? It would look better then because the distance between 2 and 3 and 3 and 4 would look more consistent. Alrighty
00:52:111 (4) - Blanket again, fix the white points until it fits Fixed
Thanks!

Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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happy30


[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
Topic Starter
[Epicz]

happy30 wrote:



[General]
  1. The offset is a bit too early. try offset 623 (+12).
  2. Don't forget to resnap the kiai start/ends after adjusting the offset.
  3. The hitsounds in Easy and Normal lack a bit of structure. It's not a big problem but I listed a few suggestions in the mod below.
[Easy]
  1. AR-1? Currently it feels a bit too fast for the pacing of the map.
  2. 00:15:121 (1) - Add a finish hitsound on this spinner's end?
  3. 00:44:621 (1) - Could you remove the finish at the end? It doesn't really fit there imo.
  4. 00:52:621 (1) - Could you adjust the pattern here so this slider doesn"t overlap with (4)? It looks a bit messy.
[Normal]
  1. 00:17:611 (2) - Remove the finish at the start?
  2. 00:19:611 (4) - Add a whistle on the end?
  3. 00:29:611 (2) - Here too, on the end?
  4. 00:36:111 (1) - Add finish on end?
  5. 00:43:611 (4) - Whistle on end?
    00:53:611 (2) - Same
The distance spacing in this diff varies a lot. At most places it's 1.10 but at many places it's also 1.00 or even 1.20.
Could you recheck the spacing in the WHOLE diff and make everything 1.10? Thanks.

Hard is good. goodjob!
fixed everything, thanks happy30
happy30
Bubbled
Thanks for using the QAT's service!
Natsu
omg go go Epicz
Tari
Why are there different combo color for Hard when all diffs use same background.

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.

if you have some good reason for these things, then thats fine.
Yukyy

Tari wrote:

Please check Skin too~ there are some unused things I think and wrong dimensions for some images.
I think all is fine with the dimensions. The skin has a normal AND HD version included, if that's what you mean.
Lanturn
go go epicz! so close to your first ranked mapset!
Topic Starter
[Epicz]

Lanturn wrote:

go go epicz! so close to your first ranked mapset!
yep :3 hopefully some BAT modding it within the next few hours, days, weeks years
jericho2442
got the guest diff mapper to fix one unfitting jump and the combo colours. waiting for the creator to update then i think this will join the ranked section :p
Smoothie
Alrighty, here are the fixes
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Normal
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:235717
BeatmapSetID:85924

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,500,4,1,1,50,1,0
40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

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YTYuyu
we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set.

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623.

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow.

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4).

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

Smoothie

Byakugan249 wrote:

[Smoothie's Hard]
00:21:623 (3,4,5) - i think you can do a jump pattern in this part because the BGM in the song rises and goes down, and because of that, i think that it'll fit nicely if you add a jump similar to 00:29:123 (3,4,5) - for consistency. Hum... I guess you're right.
00:53:373 (4) - not a big deal, but if you wanna make this perfect, then you should stack this perfectly to the end of (4). Fixed
Thanks
Update
osu file format v12

[General]
AudioFilename: Nyuubu Todoke.mp3
AudioLeadIn: 0
PreviewTime: 16111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Nyuubu Todoke
TitleUnicode:入部届
Artist:Nakanishi Ryosuke
ArtistUnicode:中西 亮輔
Creator:[Epicz]
Version:Smoothie's Hard
Source:Kuroko no Basuke
Tags:Basket Basketball OST Smoothie Kagami Taiga Tetsuya 黒子のバスケ
BeatmapID:237239
BeatmapSetID:85924

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
623,500,4,1,1,50,1,0
40623,-100,4,1,1,60,0,1
56623,-100,4,1,1,70,0,0


[Colours]
Combo1 : 104,112,202
Combo2 : 149,78,47
Combo3 : 215,0,0
Combo4 : 118,153,11

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Topic Starter
[Epicz]

Byakugan249 wrote:

we're not done yet--it's my turn to check it ;)

[General]
you're missing a spinner-osu file so you need that to complete the spinner set, hit0@ is being unused, as well as a sliderfollowcircle.png to complete the slider set. will fix it later when yukyy is back

[Easy]
00:15:123 (1,1) - since this is the easiest diff, you need to give more time than this for beginners so that they can recover for the next note after the spinner, so you should delete the circle because of that.
00:20:623 (1) - maybe a finish at the beginning to show emphasis in the BGM? i think it sounds a lot nicer since it's a new phrase in the music as well.
00:40:623 (1) - the whistle is unnecessary and distracting, so i highly consider that you remove it because of that.
00:50:623 (4) - i think you can make this slider look like (3) for a smoother transition and pattern during gameplay.
00:52:623 (1) - same as 00:20:623. fixed everything

[Normal]
00:22:123 (2,3) - maybe you can move this around so that you can blanket (1) outside border? i think that it'll look a lot nicer and more flowy to follow during gameplay.
00:37:873 (3) - perhaps flipping it the other way like this would make the transition from (2) more straightforward and smoother to follow as well during gameplay?
00:41:123 (1) - the finish at the end of the slider is unnecessary, so make sure that you remove it since it sounds too distracting to follow. fixed everything

and that's all i got. i'm popping this because of the unused and missing skin files, as well as the gap between the spinner and the slider too soon in the easy diff. sorry about that :(

YTYuyu
ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
Topic Starter
[Epicz]

Byakugan249 wrote:

ok just one more thing and i can re-bubble this.

[Normal]
00:52:623 (1,2,3,4) - it's not fixed yet. remove every finish in this combo, and add the finish at the beginning so that like i said, it doesn't sound distracting to follow during gameplay.
fixed
YTYuyu
ok this is better than last time :D.



re-bubbled and GL :D.
eveless
[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
Topic Starter
[Epicz]

eveless wrote:

[Normal]
00:30:623 (4) - a bit unti-flow for me, how about change it like this?00:37:873 (3) - ^same,
[Easy]
00:30:623 (4) - ^same,
fixed all, thanks
eveless
well ranked
Moway
grats on your first rank!
Lanturn
Congrats [Epicz]! :D
Natsu
OMG man im so happy congratz baka you did it :3/
Gamu
Congrats :3
Aurele
Told you it was close!
DakeDekaane
yay, congratz :3
Smoothie
Gratz! :3
Oyatsu
Wow, Congratz for first ranked! Good job! :D
Yukyy
Finally! Congrats <3
fanzhen0019
yo nice job
gratz!
Stefan
Gratuliere :3
Topic Starter
[Epicz]
thanks all :3
Irreversible
:) Glad to see it ranked now, gz for your first map! >w<
Sey
I remember modding this in past. Congratulations!
Umi
Oh yeah ! gratz You did it finally :D !
Itachi_Uchiha
First ranked :D

I´m proud of you^^
meiikyuu
epiczzzzzzzzzz :D
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