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posted
This beatmap was submitted using in-game submission on Friday, July 26, 2013 at 12:37:05 PM

Artist: Owl City
Title: How Deep the Father's Love for Us
Tags: adam young cover stuart townsend mancusojuanmattos mancuso_JM_
BPM: 121.54
Filesize: 4908kb
Play Time: 02:34
Difficulties Available:
  1. D (4.28 stars, 172 notes)
  2. Mancuso's Easy (1.66 stars, 119 notes)
  3. Normal (3.1 stars, 159 notes)


Download: Owl City - How Deep the Father's Love for Us
Information: Scores/Beatmap Listing
---------------
Because our father gave us the best gift which he never gave to anyone else,
he believed in ourselves.







added Easy diff on July 23, 2013
--------------------------------------------------------------------------------------------------------------------------------------
Easy by mancuso_JM_.
Normal by me.
D by me.
Storyboard by me.

Special thanks to:
jericho2442 for the rankage.
Gonzvlo for the bubble.
flokkie for the custom clapsound.

For those asking about the hard diff name, "D" here stands for "Dad", I think it's obvious why now.

BPM 120 - Draining Time 2:07m - Go join our Owl City discography project here!
--------------------------------------------------------------------------------------------------------------------------------------
My sixth submitted beatmap ~ Thanks for playing! (:
posted
posted
<3
btw I didn't know that this song test
best fun fact ever
posted
16:44 flokkie: should i look for a soft snare?
16:44 flokkie: snare sound, like a clap
16:45 inverness: yep, that's what I actually looking for
16:45 inverness: :D
16:45 flokkie: hmm...
16:45 flokkie: oke give me a sec
16:50 flokkie: http://puu.sh/2swG5
16:50 flokkie: there are some I found
16:52 inverness: lemme try
16:54 flokkie: I don't know how they fit though
16:54 flokkie: haven't tried
17:08 inverness: soft-snare3
17:08 inverness: this one's nice :D i'll use this


^^ Says it all. Keep the good work up.
posted
testtemplateignoreplz can't wait to mod this beatmap! He is so pro.
posted
^exactly omg
they should totally be BAT D:
posted
He probably got banned or whatever... I miss him too, he's a nice guy.
posted
inverness best mapper

What do you think Old Spice-Man?
posted

GamerX4life wrote:

What do you think Old Spice-Man?
I was thinking about a friend with weed, but I think I was wrong .-.
posted

inverness wrote:

GamerX4life wrote:

What do you think Old Spice-Man?
I was thinking about a friend with weed, but I think I was wrong .-.
You can be both, so you are no joker smoker xD
posted
[Normal]
00:18:950 (2) - The back part of this slider,make it more straight
00:23:146 (4) - try to use this rhythm↓
https://osu.ppy.sh/ss/696889
00:29:564 (4) - move to x256 y184
01:19:917 (1) - whistle?
01:36:947 (3,4) - move to x220 y56 will look better
01:44:105 (1) - move to x328 y244

[D]
00:14:754 (5) - maybe add whistle at the middle
00:17:963 (5) - add whistle at the end
00:21:171 (5) - whistle
00:24:133 (1) - ^
this diff I think if you add more whistle like those will listen more better
00:32:526 (X) - hope you can add note on there
00:58:689 (5) - almost touch hp, hope you can move down litter bit with 4
01:06:835 (X) - here has stress voice, hope can add note here
01:17:201 (X) - ^
01:21:398 (3) - .....well..hope you can do more design on there......not just long-----------slider.....
01:58:668 (5) - 5 move to there will be better
02:18:661 (1,2,3,4,5,6,1) - all move down please T-T....................

well, try to add more whistle?haha ^_^
posted

tutuhaha wrote:

[Normal]
00:18:950 (2) - The back part of this slider,make it more straight Actually that was intentional. Well, fixed in somewhat other way.
00:23:146 (4) - try to use this rhythm↓
https://osu.ppy.sh/ss/696889 Good idea! But I think I'll save this for later.
00:29:564 (4) - move to x256 y184 OK!
01:19:917 (1) - whistle? Umm nope, sounds outta rhythm.
01:36:947 (3,4) - move to x220 y56 will look better Nah, current one looks better imo
01:44:105 (1) - move to x328 y244 OK!

[D]
00:14:754 (5) - maybe add whistle at the middle Nope, outta rhythm.
00:17:963 (5) - add whistle at the end Same here.
00:21:171 (5) - whistle same :<
00:24:133 (1) - ^ ^
this diff I think if you add more whistle like those will listen more better I just try to add the whistle on the right place... dunno if I might add more later
00:32:526 (X) - hope you can add note on there I don't because the music fits with this leaved out empty.
00:58:689 (5) - almost touch hp, hope you can move down litter bit with 4 it's almost, so I think I'll leave it out the way it is for now
01:06:835 (X) - here has stress voice, hope can add note here Outta pattern consistency so no :/
01:17:201 (X) - ^ same.
01:21:398 (3) - .....well..hope you can do more design on there......not just long-----------slider..... Well, it fits and it flowed out reeeeeal smooth. I love it :>
01:58:668 (5) - 5 move to there will be better I'll try it
02:18:661 (1,2,3,4,5,6,1) - all move down please T-T.................... meh... that's the lowest possible I can do ;_;

well, try to add more whistle?haha ^_^


Thanks tutuhaha for the mod!
posted
Hello! testtemplateignoreplz asked me for mod

[General]
  1. Add some tags such as Stuart Townend and cover
  2. I'd recommend you to enable letterboxes during breaks. It will be a good idea here.


[Normal]
  1. 00:30:798 (2,3) - try to replace it with 1/1 slider. At least do it for consistency, it seems like you have many similar patterns: 00:13:026 (2) - 00:15:988 (2) - and so on.
  2. 01:18:436 (4) - this slider doesn't sound good to me. Try to end it 1/1 earlier (at 01:19:423) and place a circle at 01:19:423 - (circle with new combo)
  3. 01:23:125 - you've ignored some beats here and it feels pretty awkward while playing. Try something like 1/2 slider here example
  4. 01:28:061 (4,5) - nazi - I can't say that flow here is easy enough. I have changed rhythm and pattern here, see if you will like it or not. link
  5. 01:45:833 (3,4) - nazi - this part of patter flows pretty weird. It feels like you shouldhit (4) before (3) and it makes flow a bit.. strange. What to do? Just reverse (Ctrl+G) 01:45:833 (3,4) - and then stack (1) and (4).


[D]
  1. To get a better balanced diff, you can use HP Drain+1 it will fit here and it will make diff more interesting to play!
  2. 00:32:526 - personally, I don't like that you've ignored this beat here. It feels kinda empty here. what's more, make sure that youwant/ don't want to place a beat at 00:32:402 - because it feels like some beats are here.
  3. 01:23:865 (2) - nazi - try to Ctrl+G this slider. It will give you a jump, that fits with music and makes map even more enjoyable!
    Note: if yoy've applied suggestion above, 01:25:099 (4) - do the same here to keep flow consistent!
  4. 02:32:484 (4) - nazi - do one of those awesome circular sliders here? I know you can do it!


~~~~~~~~~~~~~~~~~~~~~
You know, you're pro! <3
posted

-Bakari- wrote:

Hello! testtemplateignoreplz asked me for mod I know he hasn't banned yet! \:D/

[General]
  1. Add some tags such as Stuart Townend and cover OK.
  2. I'd recommend you to enable letterboxes during breaks. It will be a good idea here. I won't because it might conflict with the SB that I might add later.


[Normal]
  1. 00:30:798 (2,3) - try to replace it with 1/1 slider. At least do it for consistency, it seems like you have many similar patterns: 00:13:026 (2) - 00:15:988 (2) - and so on. It's already used on the previous part, it's enough for the consistency. Besides, if I map it in same way, it'll be boring for the player since it's the same pattern again.
  2. 01:18:436 (4) - this slider doesn't sound good to me. Try to end it 1/1 earlier (at 01:19:423) and place a circle at 01:19:423 - (circle with new combo) I personally liked the current one ;w;
  3. 01:23:125 - you've ignored some beats here and it feels pretty awkward while playing. Try something like 1/2 slider here example It's not ignoring beat, it is intended for beat spacing consistency. I mostly map 1/1 here and adding more 1/2 will break the consistency. Unlike patterns or designs that needs more improvisation, beat spacing needs to be consistant (but not very exactly consistant) so players will get used to the beats mapped on the diff.
  4. 01:28:061 (4,5) - nazi - I can't say that flow here is easy enough. I have changed rhythm and pattern here, see if you will like it or not. link missing puush link baka :V btw I think although it's not flowing easily, it's still visible and playable. Thus, if I mapped it in another way it might feels a bit empty (especially on the space between notes)
  5. 01:45:833 (3,4) - nazi - this part of patter flows pretty weird. It feels like you shouldhit (4) before (3) and it makes flow a bit.. strange. What to do? Just reverse (Ctrl+G) 01:45:833 (3,4) - and then stack (1) and (4). again missing puush link baka :\__/ also yeah it is a bit strange, personally. But i think it's okay for now. and because I love the blanket <3


[D]
  1. To get a better balanced diff, you can use HP Drain+1 it will fit here and it will make diff more interesting to play! Of course!
  2. 00:32:526 - personally, I don't like that you've ignored this beat here. It feels kinda empty here. what's more, make sure that youwant/ don't want to place a beat at 00:32:402 - because it feels like some beats are here. Somehow the music obliges me to map it that way ;w;
  3. 01:23:865 (2) - nazi - try to Ctrl+G this slider. It will give you a jump, that fits with music and makes map even more enjoyable! the jump feels strange ;w; I think I'll stick with the current one.
  4. 02:32:484 (4) - nazi - do one of those awesome circular sliders here? I know you can do it! of course! <3

~~~~~~~~~~~~~~~~~~~~~
You know, you're pro! <3

Thanks -Bakari- for the mod <3
posted
[Normal]
02:16:686 (3) - Stack with the next (1). (it's one pixel off how dare you)
Perfect.

[D]
Perfect.

no kudosu thank you very much
posted
Fixed. niga pls lrn2mod
posted
from #modreqs, No kudosu please.

General
Needs kiai from 02:18:661 to 02:34:458 in my opinion.

Normal
00:25:614 (3) - Consider removing whistle at slider start

D
AR -1


Everythings is so perfect, great job!
posted

Mintice wrote:

from #modreqs, No kudosu please.

General
Needs kiai from 02:18:661 to 02:34:458 in my opinion. Hmmm. I'll see other's opinions first about this.

Normal
00:25:614 (3) - Consider removing whistle at slider start OK.

D
AR -1 Nope, feels too slow for CS5.

Everythings is so perfect, great job!


Thanks for the mod!
posted
[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg
02:21:129 (5) - This touches the HP bar and I think it's not acceptable.

Pretty much a perfect map. Just bring this up to +12 and call me back.
posted

Melophobia wrote:

[Hard]
AR8 is really beyond this song imo because this difficulty is still Hard and BPM is also low. I highly suggest AR7 instead. I'll see other's opinions again first. If most of them say so, I'll do it then. The reason I keep AR8 is because it just fits with the CS5.
00:35:981 (5) - I prefer the default sampleset here, as far as I listen it does fit best with the instrument. The same goes to the Normal diff as well. The default sampleset sounds too harsh imo. I like this one better.
01:21:398 (3) - Shorten this by 1/1 beat so it follows the vocal better. You can add a note to where the slider end originally was. Personally I like this, since the vocal is like "fading" (or whatever) and I prefer keep this.
02:10:516 (5,1) - Move these notes a bit leftward so they can be stacked perfectly. http://puu.sh/2GIC4.jpg Cool point, sure!
02:21:129 (5) - This touches the HP bar and I think it's not acceptable. D: I'll try, and I think it might not be much noticeable, since this slider might just apparently touched the HP bar a little, very little. :3

Pretty much a perfect map. Just bring this up to +12 and call me back.


Thanks Melophobia for the mod!
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