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sasakure.UK x DECO*27 - 39

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Topic Starter
L_P
thx for the reminder.
since i lack the motive to get a bubble
im just lazy to change it (it wont hurt yaXD
bite me
kanpakyin
wa 還活著阿
Topic Starter
L_P
XDDD
Natteke
this is great!
Zero__wind
It's about time

Unrankable issues
Highly recommend to fix
Common sugestions

General
San-kyuu diff needs an additional uninherited point at 01:21:020 - to switch metronome and be consistent with other diffs
your drum-hitnormal and soft-sliderslide file is not suitable to use, plz use this as them two instead
your preview point is unsnapped, plz reset it to 02:46:733 - in all diffs

try to resize your bg pic or find another one with proper resolution?

Easy
consider AR3 for this diff as BPM is high
00:14:850 - finish
00:25:135 - ^
01:21:020 (4) - ^ remove normal
01:29:248 - ^ remove clap
01:36:790 - ^ ?
02:04:219 - ^
00:35:420 - normal
00:45:364 - ^
01:31:134 - ^
00:50:849 (3) - extend to 00:51:878 - and have a normal at end instead would be easier for beginners to play imo
02:51:362 - remove normal? it's ok that you keep it in lower diffs
02:54:276 - ^
03:04:562 - finish like H&I diff
03:05:590 - whistle like other diffs

Normal
consider HP4 OD4 AR5 for this diff, cause jumping from AR4 (Normal) to AR8 (Hard) is quite a tough job
00:07:992 (2,3) - inconsistent spacing
00:22:392 (4,1) - ^

00:14:164 - normal
00:24:964 - ^
00:57:364 - ^ and remove clap
02:01:133 - ^
00:33:363 (4,1) - exchange NC?
00:45:878 - finish?
02:09:705 - ^ and remove the clap, if you wanna keep the clap you'd better also add on 02:11:076 (2,3,5) - and 02:15:190 (1,3,1,2,3,1,4) -
02:15:190 - finish
02:20:676 - ^
02:23:419 - ^
00:54:964 - clap
01:58:733 - ^
02:37:133 (3) - still keep x0.75 sv? as in same combo with 02:36:105 (2) - . and rise up to x1.0 from 02:38:505 (1) -
02:52:219 (3) - remove normal at end? as it's different rhythm from 02:48:105 (1,3,1) -
03:04:562 - finish like H&I diff

Hard
HP6 OD6 for this one, if you changed the settings in Normal
00:08:335 (4,1,2,3,4,5,6,7) - weird hitsound usage for this part, plz better refer to what you have in Insane diff
00:13:650 - normal?
00:14:335 (5) - better have a soft finish instead like Insane diff
00:16:907 - remove clap, otherwise you'd rather need to add moooooore claps for this part
00:45:878 (3) - finish instead of clap for this note to make some difference? as the vocal pitch is high
00:56:506 (1) - clap
01:15:363 - soft instaed of normal to fit the music better
01:16:735 - ^
01:18:792 - ^
01:16:906 (7) - NC to split long combo set, and you could consider adding another NC on 01:15:535 (4) -
01:18:963 - normal
01:33:705 - remove normal? no drums here
01:36:790 - may finish to emphasize
01:37:133 (4,1) - exchange NC, they're in the same phrase, seperate from 01:36:447 (3) -
01:57:705 (4) - normal
02:00:790 (1) - finish seems more fitting than clap at this point
02:02:847 (1,2) - exchange NC, as 02:02:162 (1,1) - should be in the same combo according to vocal and the rhythm changed to 1/1 from 02:03:190 (2) -
02:21:533 (4) - the normal on head is a bit weird cause the snare drum which it's representing actually lands at 02:21:705 - I'd suggest to just remove the normal and maybe add a whistle, like 02:19:819 (6) - , they're quite the same case
02:22:047 (5,1) - exchange NC, as 02:22:047 (5) - starts a new stanza and rhythm of 02:22:047 (5,6,1,2) - is pretty coherent without 1/1, and you also need a NC on 02:23:419 (3) - to divide between different stanzas and indicate rhythm changes
02:25:305 (3) - soft finish instead of drum one for this note to make some difference? as the vocal pitch is high
02:38:162 - this normal finish is simply just too much, better replace it with soft finish plz

San-kyuu
just plz rename it to Insane although I'm sad to say so
HP7 if you did the changes in Hard
00:05:421 (1) - any reason for a single new combo?
00:09:364 (8) - add NC to divide long combo set
00:45:878 (1,2) - finish for 1 and clap for 2 instead? like Hard diff
01:35:590 - normal for snare drum sound?
01:38:333 (1) - ^
01:41:847 (6) - this placement is evil
01:50:162 - the clap is redundant according to your previous hitsound usage and doesn't sound really nice, better move it
01:52:219 (3) - ^
02:14:933 (3) - unsnapped slider, resnap on 1/3 like the other two plz
02:25:305 (1) - soft finish instead of drum one for this note to make some difference? as the vocal pitch is high
02:53:419 - clap seems unnecessary
03:05:590 - whistle like other diffs
02:57:705 (1) - till end, best part

call me back when you get ready
mintong89
rank前留名
Topic Starter
L_P

Zero__wind wrote:

02:57:705 (1) - till end, best part <3 <3
[changelog]
applied most of it, only few hitsounds like finish - whistle etc
Insane's HPdrain kept on 7

THXXXX
Zero__wind
recheck, no kd

your bg became 1024*769 =.= please make it "768" lol
and plz remove the "original" pic from the folder as it's no longer used in the map, you could add it in your creator's words instead


Easy
the AR accidently became 1, plz set it to 3 properly

Hard
00:45:878 (3) - still got no finish sound, it's ok if you don't want to have that but as I saw you did it in Insane and Normal, so I'm mentioning again
02:23:419 (5) - still prefer to see a NC here as the music is like going into a new phrase
02:25:305 (3) - it didn't have a normal sample like the Insane diff, only whistle seems too soft

Insane
02:14:933 (3) - still unsnappedddddddddddddd
Topic Starter
L_P

Zero__wind wrote:

recheck, no kd

your bg became 1024*769 =.= please make it "768" lol
and plz remove the "original" pic from the folder as it's no longer used in the map, you could add it in your creator's words instead
orz

Easy
the AR accidently became 1, plz set it to 3 properly fixed

Hard
00:45:878 (3) - still got no finish sound, it's ok if you don't want to have that but as I saw you did it in Insane and Normal, so I'm mentioning again
02:23:419 (5) - still prefer to see a NC here as the music is like going into a new phrase
02:25:305 (3) - it didn't have a normal sample like the Insane diff, only whistle seems too soft

Insane
02:14:933 (3) - still unsnappedddddddddddddd haha 我一直以为是slider尾巴 原来是头..
ww
Zero__wind
Bubbled.
Zero__wind
mapper self-popped to fix some hitsounds
rechecked and it's good now
bubble repaired
sorry for the inconvenience
Skystar
39
TheNekoNextDoor
Wow, I love this song! Anyway, down to the feedback.
I tested this using Catch the Beat mode.

> Insane is really, really hard (and that's a good thing - Insane is meant to be hard XD)
> Each difficulty is as it should be. (Easy, Medium, Hard or Insane)
> No spinners? :(
> Good image choice, but try to get it into a full-screen resolution.

Overall, great job. Just a few improvements, but I can see how much effort you've put into this. ;)
Topic Starter
L_P
thx for the feedback :D
ill keep the jpg as i cant really find another suitable bg for this map
and 1024*768 is okay for almost all player i think
SapphireGhost
Might be able to mod this tomorrow since sasakure.UK, also maybe not. So we'll see.
Topic Starter
L_P
\o/
SapphireGhost
Let's do it. I just have some small stuff to point out.

Insane
- Use OD8 here to vary the scoreboards and make it more interesting to play for accuracy, especially with 0 spinners.
02:37:647 (4,5,6,7,8) - This wasn't intuitive for me on the first playthrough, try lowering the spacing some.

Easy
- It felt very strange to start this at a different time than the other difficulties. I would definitely map the beginning of this.

And that's all.
Garven
I think my version is a little out-dated.

Topic Starter
L_P

SapphireGhost wrote:

Let's do it. I just have some small stuff to point out.

Insane
- Use OD8 here to vary the scoreboards and make it more interesting to play for accuracy, especially with 0 spinners. fixed
02:37:647 (4,5,6,7,8) - This wasn't intuitive for me on the first playthrough, try lowering the spacing some. fixed

Easy
- It felt very strange to start this at a different time than the other difficulties. I would definitely map the beginning of this. lol mapped(ive no idea why i started on that point)

And that's all.

Garven wrote:

I think my version is a little out-dated.

yea...due to the changes i cant name it "sankyuu" anymore QAQ
ffstar
good luck for rank \o/
Topic Starter
L_P
thx!
Kodora
Since rule about custom diff names got changed i guess you can put it back.

Good luck!
Topic Starter
L_P

Kodora wrote:

Since rule about custom diff names got changed i guess you can put it back.

Good luck!
:D
Skystar
so, how is this map going on..
Topic Starter
L_P
coudnt find <3 for the map QAQ
Kvantuma Rozo
pop
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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