Yo.
[General]
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Good luck, anyway!
[General]
- Check your title again. I think it's meant to be 39 (Thank You). If yes, change title and remove thank you from tags.
- You should add Vocaloid2 to tags. People do this a lot, cause Vocaloid and Vocaloid2 are related ~.~
- Try to get BG of recommended size, 1024x768 or 1366x768. So, eople with big screen resolution will get better quality picture.
This is the easiest diff and there's only one break for 3 minutes long song? 2 minutes of non stop playing are tiring for players.
- 00:02:507 (3) - nazi - make it a bit different from (1) or at least unstack them. Since 00:01:478 (2,1) - are unstacked, it's reasonable to do the same with 00:00:450 (1,3)!
- 00:29:249 (2) - replace this one with two 1/1 sliders, that will give you better rhythm (I want you to follow vocals here) + it plays much better, imo.example (feel free to ignore (3), tho)
- 00:31:306 - oh, and I don't really like the way how vocals are ignored. Consider using custom slidertick to map these vocals or finish slider at 00:31:306 - and put a circle on 00:31:649. You can't just ignore such beats!
- 01:23:248 - 1/2 slider here is missed, if I understand it right you're following vocals, so follow them! Oh, and kinda the same goes for 01:21:534 - but here you should add 1/2 slider with repeat. Make it even more interesting for players!
- 01:57:019 - I'm sure that you've missed a circle here. It sounds kinda empty without it and you follow vocals close, so it sounds strange that you've ignored this one.
- 01:59:247 - it's all about vocals. If you're following vocals, you should've placed an 1/1 slider here, so it'd follow tricky vocals perfectly. Anyway, try to do it because (4) sounds totally of rhythm to me.
- 02:27:533 - maaan, you're overusing slowdowns. THis is still the easiest diff of mapset, so SV changes shouldn't be so sudden. I'd go with x0.75 Velocity Multipler here.
Note: 03:05:590 (1) - same as above
Flow is quite messy, rhythm goes random sometimes. I guess I'm not a fan of your style and I think that diff needs some SERIOUS improvements. But maybe it's just me. Opinions are different. Sorry.
- Whoa, man your OD/HP are really too low. That totally breaks balance beteen diffs! Consider increasing OD and HP by two or even three ticks, that will make more sense with your rhythm and patterns!
- To be honest, AR7 looks kinda too slow for me, too. But if we set AR8 we break balance of this diff completely. So, I'd recommend you to make SV/Rhythm easier to make AR fit to music or switch AR to 8 and map an [Easy] diff. So, we will be able to keep diff spread more balanced.
Note: if you agree to follow this suggestion it will take A LOT of time to re-arrange rhythm or to make an [Easy]. Anyway, I think that it is really needed here, so feel free to poke me if you'll need any help.
- Ahh, and diff settings are too low. Increase them, this is [Insane] diff, hardest diff of this mapset! It should be hard!
- 00:00:450 (1,2) - such overlaps don't make sliders readable or good-looking. Try to avoid this ioverlap if it is possible.
- 00:17:678 - since there's no any beat in music, 00:17:250 (4,1,2) - this pattern can be considered as overmap. Try to avoid overmapping even for the hardest diff, it ruins rhythm of the music.
- 00:29:420 (2,3,4) - I'm not sure that keeping 1/4 beats spaced like this is a good idea. Players may read it as 1/2 patterns and be confused. I just wanted to ask you what is the point of increasing DS for 1/4 patterns? It looks really weird to me
- 00:56:164 (1) - isn't it an unrankable pattern? As far as I know sliders MUST HAVE CLEAR AND VISIBLE PATH from begining and till the end. I can't say that this one is visible. ._.
Note: 02:36:962 (1) - 02:55:476 (3) - :< such patterns make me cry - 01:26:334 (8,9,10) - isn't it overmap? You do overmap a lot of patterns. So, i ruins all the fun from playing your diff, imo. How can we enjoy it if it's overmapped? We won't be able even co catch rhythm!
- 01:40:733 (4,5,6,1) - why spacing here is different? I consider it as a random spacing ecause such spacing changes don't really fit with music and it looks really strange.
- 02:25:305 (3) - almost the same as above, from jumps to antijumps so suddenly. It isn't even playable, please at least place NC or stack them properly to make this pattern understandable!
- 02:40:219 (2,3) - it's time to say it - you're totally overdoing 1/4 jumps. Totally. Such jumps are playable because your OD is too low. Personally, I think that you should reduce distance of ALL 1/4 jumps and avoid them when it is possible.
- 03:05:590 (1,2,3,4,1) - why these beats are here? Do you follow piano? Piano beats should be snapped in 1/8 here, otherwise it sounds totally overmapped. :<
Overmapped. It looks totally overmmapped to me and 1/4 jumps are too hard. Get more opinions about them, maybe it's just me.
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Good luck, anyway!