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Nekomata Master+ - squall [Osu|Taiko]

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ColdTooth
Mod.

[Basic]

00:45:835 (2) - Can be confusing

01:11:414 (2,3,4) - IMO this can be done a little better, structure of it just looks bleh IMO


[Standard]

Overall, the SV could be a tiiiiiny bit faster, but that's just me.

00:23:729 (1,2,3,4) - Hmm, you could add a neat pattern instead of just a straight line

01:05:098 (2) - NC


[Advanced]

01:23:729 (3) - Don't put this ontop of the reverse arrow of 01:24:361 (1) - It's just so confusing


[Hyper]

00:23:729 (1) - Remove NC

01:16:387 (4,5) - Move this to the left. And somewhat more easier


[Extreme]

Nothing found

Can't mod taiko.
Topic Starter
wa_

VinylDash14 wrote:

Mod.

[Basic]

00:45:835 (2) - Can be confusing done

01:11:414 (2,3,4) - IMO this can be done a little better, structure of it just looks bleh IMO hmm... changed, now should be ok


[Standard]

Overall, the SV could be a tiiiiiny bit faster, but that's just me.

00:23:729 (1,2,3,4) - Hmm, you could add a neat pattern instead of just a straight line ok, moved circles a little.

01:05:098 (2) - NC done


[Advanced]

01:23:729 (3) - Don't put this ontop of the reverse arrow of 01:24:361 (1) - It's just so confusing sure, changed shape


[Hyper]

00:23:729 (1) - Remove NC no, these combos have similar length so why should i change it?

01:16:387 (4,5) - Move this to the left. And somewhat more easier it plays ok


[Extreme]

Nothing found

Can't mod taiko.
Thanks :D Updated.
nanda2009
hi.

  • [General]
  1. Color Combo 4 and 3 is too dark imo. You can't see it clearly with that dark bg. Change it.

    [Basic]
  2. Decrease tick rate to 1, Tick Rate 2 will easily kill beginners, especially those who can't follow sliders very well.
  3. 00:08:571 (1) - Good flow tends to make player easier to understand where the next object will be. It'll be nice if you changed this to this slider :
  4. 00:10:466 (1) - The spinner placement is not that good. The clap voice in the song is not followed by any objects, which is kind of a bummer, maybe change it to this ?
  5. 00:12:361 - 00:22:150 - this pattern is too confusing imo, maybe you can create something more simple than this or simply, just put a break section on it. Same thing happens on 01:14:256, as well.
  6. 00:22:466 (1) and 00:27:519 (1) - both of this slider have clap on it's tail, this could be good if you make it repetitive and same with the song. But due to the pattern, this is hard to do. Don't use claps on this section
  7. 00:42:045 (2) - this is confusing, most of beginner player is not used to this kind of slider, change it to a single circle
  8. 00:47:729 (1) - extend the tail to 00:48:677 and put it near (2). you alreay done this kind of pattern before, so I think this is ok.
  9. 01:00:361 (1,2) - Why don't you make it like 00:52:782 (1)? It's easier. You have to change the other pattern as well, though. Make it like this if you want to :
  10. 01:05:414 (1) - hitsound problem here. set the hitsound like 01:02:887 (1)
  11. 01:07:940 (2,3,4)- Again, this is too confusing for beginners, change it to a slider.
  12. 01:10:466 (1) - ^

    [Standard]
  13. 00:09:203 (4,5,6) - This is too boring, especially for a Normal map. Add more objects.
  14. 00:12:835 (1) - There's a big empty space next after this object, I suggest to repeat this slider.
  15. 00:18:361 (3) - change this into a slider, put the tail on 00:18:993, same reason as above.
  16. 01:05:414 (2) - hitsound problem here. set the hitsound like 01:02:887 (1)
  17. 01:06:993 (3) - there's no sound on 01:06:993 that can be applied with any object. move the slider to 01:07:308 and don't repeat it.
  18. 01:43:308 (1) - instead of drum-finish, use normal-finish as hitsound, feels much better imo.

    [Advanced]
  19. there's a lot of object distances inconsistency here, change it.
  20. 00:09:519 (3,4) - Don't stack, confusing
  21. 01:05:414 (2) - same problem as other diff

    [Hyper & Extreme]
  22. is the only difference on both of this map is AR? I think this is as hard as Extreme, and no, you don't need two super-difficult maps. It's ok if you want to keep it though, but the spreading looks bad.

Anyway, a really great mapset. I enjoyed playing it. GL.
Topic Starter
wa_

nanda2009 wrote:

hi.

  • [General]
  1. Color Combo 4 and 3 is too dark imo. You can't see it clearly with that dark bg. Change it. changed a bit

    [Basic]
  2. Decrease tick rate to 1, Tick Rate 2 will easily kill beginners, especially those who can't follow sliders very well.
  3. 00:08:571 (1) - Good flow tends to make player easier to understand where the next object will be. It'll be nice if you changed this to this slider : looks nice, changed
  4. 00:10:466 (1) - The spinner placement is not that good. The clap voice in the song is not followed by any objects, which is kind of a bummer, maybe change it to this ? ok, remapped with next section
  5. 00:12:361 - 00:22:150 - this pattern is too confusing imo, maybe you can create something more simple than this or simply, just put a break section on it. Same thing happens on 01:14:256, as well. You're right, these patterns look really "hard" for new players and it doesn't fit to low AR. Patterns simplified.
  6. 00:22:466 (1) and 00:27:519 (1) - both of this slider have clap on it's tail, this could be good if you make it repetitive and same with the song. But due to the pattern, this is hard to do. Don't use claps on this section claps sounds better imo
  7. 00:42:045 (2) - this is confusing, most of beginner player is not used to this kind of slider, change it to a single circle done
  8. 00:47:729 (1) - extend the tail to 00:48:677 and put it near (2). you alreay done this kind of pattern before, so I think this is ok.dunno...
  9. 01:00:361 (1,2) - Why don't you make it like 00:52:782 (1)? It's easier. You have to change the other pattern as well, though. Make it like this if you want to : I think it's ok,just tried to make this diff less repetitive. When next modders will have suggestions about this, I'll change it.
  10. 01:05:414 (1) - hitsound problem here. set the hitsound like 01:02:887 (1) done
  11. 01:07:940 (2,3,4)- Again, this is too confusing for beginners, change it to a slider.i don't know ;p
  12. 01:10:466 (1) - ^ no, there it's ok.

    [Standard]
  13. 00:09:203 (4,5,6) - This is too boring, especially for a Normal map. Add more objects. I'll think about it, actually don't know about this pattern.
  14. 00:12:835 (1) - There's a big empty space next after this object, I suggest to repeat this slider. sounds good
  15. 00:18:361 (3) - change this into a slider, put the tail on 00:18:993, same reason as above. rather no, maybe it would be repetitive with previous suggestions.
  16. 01:05:414 (2) - hitsound problem here. set the hitsound like 01:02:887 (1) done
  17. 01:06:993 (3) - there's no sound on 01:06:993 that can be applied with any object. move the slider to 01:07:308 and don't repeat it. nice idea!
  18. 01:43:308 (1) - instead of drum-finish, use normal-finish as hitsound, feels much better imo. done

    [Advanced]
  19. there's a lot of object distances inconsistency here, change it.
  20. 00:09:519 (3,4) - Don't stack, confusing done
  21. 01:05:414 (2) - same problem as other diff done

    [Hyper & Extreme]
  22. is the only difference on both of this map is AR? I think this is as hard as Extreme, and no, you don't need two super-difficult maps. It's ok if you want to keep it though, but the spreading looks bad. I see the difference between Hyper and Extreme diff. Extreme has longer and more spaced streams with hard jumps, hyper is just lite version of hardest diff. I was able to FC Hyper with HDHR while I have never FC'd harder diff. Originally, I didn't plan diff like Hyper, but the difficulty gap between Advanced / Extreme was too big. Also, keep in mind that Advanced before modding had AR8 and Hyper AR9. Hope You understand it~

Anyway, a really great mapset. I enjoyed playing it. GL.
Thanks for Your suggestions! :) Updated.
CondorTalon
Hey there. I'm not the best at modding, but I hope this helps a bit.

SPOILER
General
I don't really see why you used slider tick 2, there isn't anything in the music that calls for it.

Basic
00:16:782 (4,5) - The combo here is much longer than other combos. Maybe put NC on one of these notes?

Standard
Seemed fine to me.

Advanced
00:52:782 (1,2) - There's nothing in the music to make these sliders slower, and you don't use it again until 01:02:887 (1) (where it does fit). I think keeping those sliders the same speed would be better.

01:07:308 (3) - It would fit the music better if this was two sliders, and the first one were 1/4 instead of 1/3. This is a very minor nitpick, though, it's okay as it is. Just something I noticed.

Hyper
00:30:361 (2,3,4,5) - I don't think all of these notes need a whistle; it's kind of overbearing as it is right now. Same with 00:32:256 (4).

00:52:782 (1,2) - Same as Advanced.

Extreme

00:52:782 (1,2) - Same as Advanced.

Good luck on ranking this.
Oriance
Hello. zzzz m4m.

Basic
00:12:361 (3) - This should have a N Finish
00:12:835 (1) - Feel as if this shouldn't have a reverse... just me though.
00:14:887 (3) - 9 combo? pretty long. NC.
00:17:887 (5) - ^
00:19:940 (7) - ^
00:25:624 (2) - Whistle for more consistency with (4)
00:31:308 (3,4) - Weird how these two don't have whistles as well. Your other difficulties have whistles around here I believe.
00:55:308 (1) - Not a finish but a clap.
01:00:361 (1) - ^
01:19:782 (4) - NC, then remove NC at 01:21:203 (1) and NC at 01:22:308 (2)
01:44:571 (1) - N Finish

Standard
00:08:571 (3) - NC
00:12:361 - Finish
00:32:256 - There should really be something here. Maybe extend the circle into a slider?
01:00:361 (1) - Clap?
01:27:361 (1) - Really no need for a D clap here.

Advanced
For a 4 and a half star, this is pretty difficult.
The distance snapping is confusing. Especially the end. ex. 01:44:571 (1,2,1)

Nothing out of place but when it gets to here 01:47:729 (1,2,3)
It's the same spacing, but the second one is much faster, confusing the player. This will get someone unless they play it repeatedly.

Extreme
00:13:782 (4,5) - Think about giving either a D whistle, or both.
00:16:308 (5,6) - ^
01:12:993 (1,2,3,1,2,3) - Try doing a pattern like this:
Honestly, though I do not know much about modding Insane difficulties. I feel as if this is a little too difficult. ex:
Don't take my word for it though, I'm just a noobie modder.

Hyper
01:15:519 (1,2) - WAYYYY too close, and this is the only time in the whole difficulty too. Try doing this?

Hope this helps... Good luck o3o
Topic Starter
wa_
CondorTalon
General
I don't really see why you used slider tick 2, there isn't anything in the music that calls for it. I think slider tick 2 is ok, the rhythm in song is really complex, so I don't change it for the time being

Basic
00:16:782 (4,5) - The combo here is much longer than other combos. Maybe put NC on one of these notes? ahh, forgot to do it earlier, fixed :D

Standard
Seemed fine to me.

Advanced
00:52:782 (1,2) - There's nothing in the music to make these sliders slower, and you don't use it again until 01:02:887 (1) (where it does fit). I think keeping those sliders the same speed would be better. I thought about it in this diff and now I'll change it definitely

01:07:308 (3) - It would fit the music better if this was two sliders, and the first one were 1/4 instead of 1/3. This is a very minor nitpick, though, it's okay as it is. Just something I noticed. I won't change it rather, just don't want to make mess in not too hard map with low AR.

Hyper
00:30:361 (2,3,4,5) - I don't think all of these notes need a whistle; it's kind of overbearing as it is right now. Same with 00:32:256 (4). Whistles at this section follows melody, when You mute hitsounds, You can hear 1/4 melody notes at these points.

00:52:782 (1,2) - Same as Advanced. As long as slowdown in Advanced diff was bad, however I find change SV in hardest diffs good. Why? It's just because of transition from fast 1/2 rhythm to slower a bit (it's 1/1?, 3/2?, dunno)

Extreme

00:52:782 (1,2) - Same as Advanced.

Good luck on ranking this.

Thank You :)

Oriance
Hello. zzzz m4m.

Basic
00:12:361 (3) - This should have a N Finish done
00:12:835 (1) - Feel as if this shouldn't have a reverse... just me though. done
00:14:887 (3) - 9 combo? pretty long. NC. fixed with previous mod.
00:17:887 (5) - ^
00:19:940 (7) - ^
00:25:624 (2) - Whistle for more consistency with (4) done
00:31:308 (3,4) - Weird how these two don't have whistles as well. Your other difficulties have whistles around here I believe. right, added whistle to (4), don't know about fitting to melody on (3).
00:55:308 (1) - Not a finish but a clap. not very big difference, but ok
01:00:361 (1) - ^ ^
01:19:782 (4) - NC, then remove NC at 01:21:203 (1) and NC at 01:22:308 (2) looks nice
01:44:571 (1) - N Finish done

Standard
00:08:571 (3) - NC done
00:12:361 - Finish done
00:32:256 - There should really be something here. Maybe extend the circle into a slider? no, it's fine imo
01:00:361 (1) - Clap? done
01:27:361 (1) - Really no need for a D clap here. Keep D clap, but another way

Advanced
For a 4 and a half star, this is pretty difficult. Who cares about star rating ?!~ ¯\_(ツ)_/¯
The distance snapping is confusing. Especially the end. ex. 01:44:571 (1,2,1)

Nothing out of place but when it gets to here 01:47:729 (1,2,3)

It's the same spacing, but the second one is much faster, confusing the player. This will get someone unless they play it repeatedly. Right. Changed circles to slider, now should be easier.

Extreme
00:13:782 (4,5) - Think about giving either a D whistle, or both. nice idea
00:16:308 (5,6) - ^ yeah :D
01:12:993 (1,2,3,1,2,3) - Try doing a pattern like this: Changed a bit
Honestly, though I do not know much about modding Insane difficulties. I feel as if this is a little too difficult. ex:

Don't take my word for it though, I'm just a noobie modder.

Hyper
01:15:519 (1,2) - WAYYYY too close, and this is the only time in the whole difficulty too. Try doing this? Nice idea, I'll consider it.


Hope this helps... Good luck o3o Thank You! ;)

Thanks for mods \:D/
Oriance
For a 4 and a half star, this is pretty difficult. Who cares about star rating ?!~ ¯\_(ツ)_/¯
I do not know why i laughed. LOL
Nickelony


[Generalnie]
Masz bardzo dobry design, ale radze ci poszukać hitsound moda, bo to jest twoja słabość :/

[Basic]

- Radze ci jeszcze raz sprawdzić flow, bo coś się nie wygodnie gra.
- Chyba ten diff jest zrobiony w twoim starym stylu mappingu, bo standard jest o wiele lepszy. (Moja opinia)

[Standard]

Supcio! Perfekcyjny design i flow! :D

[Advanced]

-Fajna mapa ale Flow niefajny :(
Bardzo ciężko grać tę mapę przez to. Radze ci wszystko sprawdzić!

[Extreme]

Stack Leniency: 3 lub 2

[Hyper]

HD - 5
OD - 5
Stack Leniency: 3 lub 2

To tyle. Nie znalazłem żadnych błędów ale dałem ci cenne rady. Jak nie chcesz to nie musisz dać Kudosu! :)

Powodzenia!
Topic Starter
wa_

iNickel wrote:



[Generalnie]
Masz bardzo dobry design, ale radze ci poszukać hitsound moda, bo to jest twoja słabość :/ Hm, szczerze mówiąc, myślałem że hitsoundy które są w tej mapie są najlepsze jakie kiedykolwiek zrobiłem, raczej jedyne problemy jakie napotkali inni były z łatwymi poziomami pewnie dlatego, że hitsoundy manualnie dodałem tylko do Extreme, a do reszty skopiowałem ;w;

[Basic]

- Radze ci jeszcze raz sprawdzić flow, bo coś się nie wygodnie gra.
- Chyba ten diff jest zrobiony w twoim starym stylu mappingu, bo standard jest o wiele lepszy. (Moja opinia) Też tak mi się wydaje, po prostu nie jestem/byłem dobry w mapieniu łatwych poziomów :p Coś tam pozmieniałem, może będzie lepiej :D

[Standard]

Supcio! Perfekcyjny design i flow! :D wowwwww

[Advanced]

-Fajna mapa ale Flow niefajny :( Hmm, konkrety? Myślę, że to głównie przez to, że pierwotnie diff miał AR8 i po zmianie niektóre patterny wydają się słabiej czytelne.
Bardzo ciężko grać tę mapę przez to. Radze ci wszystko sprawdzić!

[Extreme]

Stack Leniency: 3 lub 2 A coś szczególnego to zmieni? :p

[Hyper]

HD - 5 ok
OD - 5 Myślę, że OD6 jest ok, głównie ze względu na rozkład OD na poziomach. 5 byłby za mało jak na poziom o trudności w okolicach Insane.
Stack Leniency: 3 lub 2 Patrz Extreme

To tyle. Nie znalazłem żadnych błędów ale dałem ci cenne rady. Jak nie chcesz to nie musisz dać Kudosu! :) Są sugestie jest kudosu!~ Dzięki ( ノ^ω^)ノ゚

Powodzenia!
Squichu
Hellow, mod from queue ~ :3
It might not be helpful at all, though.. Idk. just some suggestions ~ x3

[General]
  1. background image should be 1024x768 or 1366x768 at max.
    you could cut off the sides to avoid resizing. o:
  2. I'd prefer lighter combo colours. you could use similar shades but just light ones, it'd still fit the background.
[Basic]
  1. hmmh, you'd have to move all objects then, but maybe increase DS? to 1.2, I'd say.
    that way you avoid overlaps like 00:00:993 (1,2) and 00:06:045 (1,2) and a few more
    imo they decrease readability, which is important in easier diffs. .o.
  2. 00:14:256 (2) - to have nicer movement here place 2 further down than 00:12:835 (1)'s end ( eg 284|324 )
    and bend 00:14:887 (1) in the other direction?
  3. 00:18:361 (3) - Ctrl + G?
  4. 00:26:887 (4) - place at 192|216 for better symmetry with 00:23:729 (2,1,2,3)?
    it looks so random otherwise. :c
    00:31:940 (4) - similar thing, place at 228|144?
  5. 00:37:624 (1) - rotate by 45° (selection centre)?
[Standard]
  1. AIMod points out some spacing mistakes, but since it's sooo buggy I won't check that
    (and leave the work to you.. :b you can check them if you want to.. xD)
  2. why is the slider tick rate 2 here and 1 in the Basic diff? .o. I didn't look at the others yet, so Idk which is "correct"..
    but you should stick to one slider tick rate I think. o,o
  3. 00:08:571 (1,2,3,4) - think of a pettern for them? they look randomly placed atm.
    imo it'd look better if you place them in a polygon pattern or something like that
  4. 01:38:887 (4) - rotate by -45°?
and there is nothing I can say about Advanced, Hyper and Extreme.. I liked those diffs, nothing wrong with them. <3

soo, good luck with this! (=
*squee*
Topic Starter
wa_
OK, let's go~

Squirrel wrote:

Hellow, mod from queue ~ :3
It might not be helpful at all, though.. Idk. just some suggestions ~ x3

[General]
  1. background image should be 1024x768 or 1366x768 at max.
    you could cut off the sides to avoid resizing. o: / I think current size is fine, Ranking Criteria doesn't say that BG must be 16:9 or 4:3.
  2. I'd prefer lighter combo colours. you could use similar shades but just light ones, it'd still fit the background. / Now should be light enough :D Before modding these colors were almost black O_o
[Basic]
  1. hmmh, you'd have to move all objects then, but maybe increase DS? to 1.2, I'd say.
    that way you avoid overlaps like 00:00:993 (1,2) and 00:06:045 (1,2) and a few more
    imo they decrease readability, which is important in easier diffs. .o. / Yeah, I have similar thoughts about it and now I'll remove overlaps (increased spacing as You suggested so some patterns was remapped, I used some of Your next suggestions)
  2. 00:14:256 (2) - to have nicer movement here place 2 further down than 00:12:835 (1)'s end ( eg 284|324 )
    and bend 00:14:887 (1) in the other direction?
  3. 00:18:361 (3) - Ctrl + G?
  4. 00:26:887 (4) - place at 192|216 for better symmetry with 00:23:729 (2,1,2,3)?
    it looks so random otherwise. :c
    00:31:940 (4) - similar thing, place at 228|144?
  5. 00:37:624 (1) - rotate by 45° (selection centre)?
[Standard]
  1. AIMod points out some spacing mistakes, but since it's sooo buggy I won't check that
    (and leave the work to you.. :b you can check them if you want to.. xD) / ;w; most of "spacing errors" are small, single spacing changes like 0.85 which isn't bad rather :p
  2. why is the slider tick rate 2 here and 1 in the Basic diff? .o. I didn't look at the others yet, so Idk which is "correct"..
    but you should stick to one slider tick rate I think. o,o / k
  3. 00:08:571 (1,2,3,4) - think of a pettern for them? they look randomly placed atm.
    imo it'd look better if you place them in a polygon pattern or something like that / yeah, changed to square
  4. 01:38:887 (4) - rotate by -45°? / why not? :D
and there is nothing I can say about Advanced, Hyper and Extreme.. I liked those diffs, nothing wrong with them. <3 / yeah :3

soo, good luck with this! (=
*squee*
thanks \:D/ *squee*
Coro
Taiko mod~
All are suggestions unless in red.

[Futsuu]
Disable letterboxing.
00:15:835 (25) - change to k to make it the same as the first one
00:18:361 (29) - change to k as well
00:19:624 (31) - change to d to follow pitch
00:20:414 (33) - try k?

TK's diffs are fine~
good luck with rank~
Topic Starter
wa_
Suggested notes sounds better, thanks! :)
Updated~
DenoisoGoiso
awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/

[General]
  1. AIBAT/AiMod Errors

    • ~ At least Hyper have a unsnapped slider :O
      SPOILER

      AIBat v3.1 wrote:

      Snapping
      01:23:414 (2) - Unsnapped slider (end).
      -----------------------------------------------------
  1. Ranking Criteria

    • Ranking Criteria wrote:

      [list:1337]

      Skinning

    1. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).~BG size :OOOOOOOOOOOOOOO
      -----------------------------------------------------

      ~You missed [Another] Diff? i think [Extreme] should changed to [Another].

Let's go mod taiko!

[Fuutsu]
  1. Any feedback/greetings and General

    • dammnnnnn so soft >:3
  1. Kats Suggestion

    • 00:06:045 (9) - add kat? i see, i hear "tiiikkk" at this note, would more hitsounded. also if this note more pitching to music would be nice add kat.
      00:19:940 (32) - delete kat? this kat really unnecessary for music and pitch. i don't see any high pitches, but i see you want to more kat for not empty. so consider delete kat here.
      00:24:677 (46) - add kat? drum is more higher here. this is would be nice, more stylish at ddk. try it, more fit music/pitch!
      00:30:045 (63) - add kat? pitches more higher here. same pitch with (62,64), so add kat here. more fit the music.
  1. Delete/Add Suggestion

    • lemme cries ;w; low priority here ;w;
  1. Other Suggestion

    • 00:08:571 (13,14) - Swap? nah, at least i think (14) is higher than (13). then i see, if you swap it would more stylish to k d d k and pitching notes perfectly.
      00:40:150 (88,89,90) - so empty right here.... consider add circle instead don/kat. pitches was empty and not playable/readable.

[♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'s Muzu]
  1. Any feedback/greetings and General

    • ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪' ~Good~ ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'
  1. Kats Suggestion

    • 00:29:571 (109) - Delete kat? unnecessary kat for pitch, yea, this is really unnecessary. so consider delete it~
      01:22:308 (296) - Add kat i don't have a brain lol
  1. Delete/Add Suggestion

    • ahh so clean
  1. Other Suggestion

    • 00:04:571 (14,15,16,17,18,19,20,21) - This pattern pitch is so akward :O maybe swap (15,16)? Description? awww i don't have a more brains :OOOOO

nah
i don't have a more brain for mod oni :OOOOO
So, good luck~
Topic Starter
wa_
Let's go! :)
SPOILER

DenoisoGoiso wrote:

awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/

[General]
  1. AIBAT/AiMod Errors

    • ~ At least Hyper have a unsnapped slider :O / fixed
      -----------------------------------------------------
  1. Ranking Criteria


    • ~BG size :OOOOOOOOOOOOOOO / at a MAXIMUM. It not tells EXACTLY :P maybe I'll ask BATs about it, but I don't want to change bg :<
      -----------------------------------------------------

      ~You missed [Another] Diff? i think [Extreme] should changed to [Another]./ nonono, spread is from jubeat with additional diffs (Standard + Hyper)
[/list]

Let's go mod taiko!

[Fuutsu]
  1. Any feedback/greetings and General

    • dammnnnnn so soft >:3
  1. Kats Suggestion

    • 00:06:045 (9) - add kat? i see, i hear "tiiikkk" at this note, would more hitsounded. also if this note more pitching to music would be nice add kat. / k
      00:19:940 (32) - delete kat? this kat really unnecessary for music and pitch. i don't see any high pitches, but i see you want to more kat for not empty. so consider delete kat here. / k
      00:24:677 (46) - add kat? drum is more higher here. this is would be nice, more stylish at ddk. try it, more fit music/pitch! / k
      00:30:045 (63) - add kat? pitches more higher here. same pitch with (62,64), so add kat here. more fit the music./ i think it's ok, don fits better imo

  1. Delete/Add Suggestion

    • lemme cries ;w; low priority here ;w;
  1. Other Suggestion

    • 00:08:571 (13,14) - Swap? nah, at least i think (14) is higher than (13). then i see, if you swap it would more stylish to k d d k and pitching notes perfectly. / nah :P
      00:40:150 (88,89,90) - so empty right here.... consider add circle instead don/kat. pitches was empty and not playable/readable. / changed a bit
Thanks :3
TKS

DenoisoGoiso wrote:

awwwwwwwwwwwww
since 3 people mod taiko, i will mod this \:D/
From my #modreqs queue \:D/
[♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'s Muzu]
  1. Any feedback/greetings and General

    • ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪' ~Good~ ♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪'
  1. Kats Suggestion

    • 00:29:571 (109) - Delete kat? unnecessary kat for pitch, yea, this is really unnecessary. so consider delete it~ - ugh. i dont think so. this part has stronk main-melody and cymbals.
      01:22:308 (296) - Add kat i don't have a brain lol - fixed.
  1. Delete/Add Suggestion

    • ahh so clean
  1. Other Suggestion

    • 00:04:571 (14,15,16,17,18,19,20,21) - This pattern pitch is so akward :O maybe swap (15,16)? Description? awww i don't have a more brains :OOOOO - kept.

nah
i don't have a more brain for mod oni :OOOOO
So, good luck~
thanks for mod.
sorry for late x_x please update both diffs. Link
Topic Starter
wa_
Updated :)
Kirin
Mod from my queue

[Basic]
00:02:256 (2) CTRL+SHIFT+R and rotate it by -4
01:15:203 (3) ^
01:53:414 (3) CTRL+SHIFT+R and rotate it by 2

[Standard]
00:57:835 (1) CTRL+SHIFT+R and rotate it by 2

[Advanced]
01:29:887 (3) Make it symmetrical like this http://puu.sh/6Si6b.jpg

[Hyper]
Nothing to say here

[Extreme]
Nothing to say here too.

Sorry for the poor mod and good luck! :)
Topic Starter
wa_

MasterKirin wrote:

Mod from my queue

[Basic]
00:02:256 (2) CTRL+SHIFT+R and rotate it by -4 / done (better blanket)
01:15:203 (3) ^ / there's ok here, i don't want to increase spacing without important reasons
01:53:414 (3) CTRL+SHIFT+R and rotate it by 2 / done

[Standard]
00:57:835 (1) CTRL+SHIFT+R and rotate it by 2 / ok

[Advanced]
01:29:887 (3) Make it symmetrical like this http://puu.sh/6Si6b.jpg / you mean parallel? :P

[Hyper]
Nothing to say here

[Extreme]
Nothing to say here too.

Sorry for the poor mod and good luck! :)
So nazi mod :D anyway, thanks!
Updated
Kirin
Yep i mean parallel xD
Avena
IRC mod on Extreme~
boopboop
16:34 Priti: back
16:35 wa_: k
16:35 wa_: well, most modders didnt mod extreme diff D:
16:35 Priti: bcuz scrubs who can't play it?
16:36 wa_: dunno
16:36 Priti: 00:01:624 (3,4) -
16:36 wa_: i haven't ever fc'd this
16:36 Priti: this really bothers me because you made a whole lot of other things like this
16:36 Priti: BUT
16:36 Priti: you always used a different spacing amount
16:37 Priti: which makes it look sloppy as hell each time
16:37 Priti: try to use a consistent 0.3x spacing for all of these 1/4 things between sliders
16:37 wa_: hm
16:38 Priti: 00:02:256 (1,2) - like this
16:39 Priti: http://osu.ppy.sh/ss/1332054 try something like that for 1. better looks 2. consistent spacing
16:39 wa_: okay
16:41 Priti: 00:02:887 (4,5) - same
16:41 wa_: you mean only beginning and ending?
16:42 wa_: yes, i done it
16:42 Priti: only the spacing between a slider end and an object start
16:42 Priti: 00:03:519 (1,2) - soft whistle on heads to match the back sound
16:42 Priti: wait no
16:42 Priti: 00:03:519 (1) - soft whistle on both sides, nothing on 2
16:42 Priti: brb
16:48 Priti: back
16:48 Priti: 00:05:887 (4) - map this as a 1/8 repeating slider?
16:49 Priti: 00:08:256 (1) - whistle on the body to fit the back sound?
16:51 wa_: noo,
16:51 Priti: porque
16:51 wa_: slider whtistle dont fit to this part imo
16:52 Priti: maybe a slider whistle sample
16:52 Priti: idk where you can get one
16:52 Priti: 00:09:519 (4) - soft whistles
16:52 Priti: 00:10:782 (5) - soft claps or some clap sample
16:53 wa_: wait i search for sample
16:55 Priti: 00:30:440 (3) - remove the whistle?
16:56 wa_: okay
16:56 Priti: 00:32:256 (5,6,7) - i am 99% sure this is 1/3
16:57 Priti: 00:31:782 (4,1) - not the same angle, sndjkfndlhkjbjknclfjkgserabnrshfjwaoipewquprioshg'
16:57 wa_: i hear 1/4 melody here
16:57 Priti: ohlol
16:58 wa_: ;_; okokokoko
16:58 Priti: THEN IT'S 1/4 WOOPS
16:58 Priti: OK I HAVE NO EARS I ADMIT
16:58 wa_: oh yea
16:59 Priti: 00:36:203 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - this stream feels too harsh for a back sound
16:59 Priti: you should like, incorporate some sliders like you did in the next few streams
16:59 wa_: maybe this 00:36:993 (1,2,3,4,1,2,3,4) - to 2 or 4 sliders?
16:59 Priti: 00:39:519 (4,5) - this heavily bothers me.
16:59 Priti: 4 sliders, no repeats
17:00 wa_: ok
17:00 Priti: 00:41:571 (2,3,4) - soft whistles
17:00 Priti: 00:42:045 (6) - ^
17:01 Priti: 00:46:308 (1,2,3) - manually unstack these 3, due to stack leniency the direction goes derp.
17:01 Priti: smthn like this http://osu.ppy.sh/ss/1332115
17:03 wa_: wait, i'll check new pattern
17:04 Priti: so yea, just fix some more 1/4 spacing n shiz
17:04 Priti: and the diff is pretty much perfect
17:04 wa_: ok
17:04 Priti: btw, do stuff like hitsounding and spacing on 1/4s on the rest of the diffs
17:05 wa_: yeah
17:05 Priti: I will write a mod post for Hyper and the rest soon, but for now I am taking a break.
17:05 Priti: Hope this helped :3
ouranhshc
Hyper
01:12:993 (1,2,3,1,2,3) - maybe change these to sliders because the spacing between these and 01:12:045 (1,2,3) - are the same.

Overall, I love this map and it is a very solid map. The one thing i would have to say is the spacing inconsistencies in terms of distance between notes on the timeline compared to the distance they should be spaced out on the grid in Advanced, Hyper, and Extreme; however, this doesn't bother me or mess me up when i play the Advanced, Hyper and Extreme.

I can't wait to see this ranked

NOTE: you don't have to change this
Leorda
Hi there~

[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter

[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound?
00:08:571 (13) - ^
00:27:045 (54) - D?
00:37:624 (81) - Big D?
00:43:940 (98) - Why Big D?
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound?

[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD?

I can't find something wrong.... good luck
Topic Starter
wa_

Leorda wrote:

Hi there~

[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter / I don't change it cause these colors were made brighter earlier. I think these colors are fine to play without any dim (even with default skin)

[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound? / nice idea
00:08:571 (13) - ^ / removed (14), should be better
00:27:045 (54) - D? / done
00:37:624 (81) - Big D? / done
00:43:940 (98) - Why Big D? / aaaa I don't know, fixed
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound? / ok
Thanks for Taiko suggestions :3

@ouran: I didn't changed these notes, it would be maybe too easier. Anyway, thanks for support :D

Updated (added also Priti's suggestions about consistency, thanks~)
Aurele
Priti called me
He was right with the quality of your hitsounds, wow.


Basic
  1. 00:03:519 (1) - Would you mind to move this circle one grid left to make it look more blanketed with the previous slider?
  2. 00:06:045 (1) - It would be nice if this slider was on the opposite side. With your previous notes that were mainly at the right, it feels like the flow is either broken or, might feel boring. If you agree, the change won't be that hard. You only have to highlight these objects: 00:06:045 (1,2,1) - and click on CTRL+H. Pretty simple and it looks more neat like that.
  3. 00:36:361 (3) - This slider is breaking the spacing consistency. Make sure to fix it!
  4. 00:42:045 (2) - Same as the previous suggestion.
  5. 00:45:203 (1) - Mostly what I have told you on the first suggestion, but this time, two grids at the right.
  6. 00:57:203 - I'm pretty sure this slider's end does not need a Drum-Sampleset clap. If we look at your previous and next points, there's no hitsounds at this place. So, to keep the consistency, it would be better if you change it and as Normal-Sampleset without clap.
  7. 01:22:308 (1) - This slider's end feels a bit weird, more like it feels like it ends too far since there's a louder sound on 01:22:782 - . Yes, I know you've placed it here so you could emphasize another sound, but it still feels weird..
  8. 01:26:887 (2) - Just a minor thing, the slider is not making a perfect blanket with the previous circle, you might want to quickly fix it :3
Standard
  1. 00:23:729 (1) - If I look at your next combos, this one is totally unnecessary. I understand why, but you're just not keeping this idea on the other objects.. So I guess it's better to delete it.
  2. 01:07:940 (1,2) - The blanket is not looking pretty well, you might want to fix it o:
  3. 01:23:729 (2,1) - Same as the previous point (:
Wow.

Advanced
  1. 00:16:782 (4) - A new combo might be needed if you keep what you have done with 00:14:256 (1) - .
  2. 01:00:835 (2,3,4,1) - I like this idea. However, you have done the same thing some secs ago and the spacing was around 0.70x and here, it's 0.59x. Would you mind to have the same spacing for here aswell?
  3. 01:05:098 (1,2) - You can do a better blanket here
  4. 01:18:045 (4) - Since your combo is getting a bit big and to try to keep the same consistency as 01:15:203 (3,1) - , you should add a new combo here.
  5. 01:21:203 (4) - You might want to do the same thing here like I told you above.
  6. 01:27:361 (2,3,1) - This makes a terrible spacing because first, I completely understand that you have spacing those objects to make it look better and maybe also because it would be too much overlapping but still, with the next object, you're making an anti-jump which looks worse. You might want to fix it to make it look better..
  7. 01:32:887 (3,1) - Same here and there's other places, but I guess you know what I am talking about..
Hyper is pure gold.

Extreme
  1. 00:45:203 - I guess this hitsound was intentional? It feels pretty random, if you ask me..
My little fingers tells me that I don't know how to mod Hard difficulties.. but however, it also tells me that they're awesome!
I'm pretty sure your little finger will call me back ;3
Topic Starter
wa_

Gabe wrote:

Priti called me
He was right with the quality of your hitsounds, wow. i just spammed hitsounds with drum-samples, they makes map better


Basic
  1. 00:03:519 (1) - Would you mind to move this circle one grid left to make it look more blanketed with the previous slider? / of course
  2. 00:06:045 (1) - It would be nice if this slider was on the opposite side. With your previous notes that were mainly at the right, it feels like the flow is either broken or, might feel boring. If you agree, the change won't be that hard. You only have to highlight these objects: 00:06:045 (1,2,1) - and click on CTRL+H. Pretty simple and it looks more neat like that. / done
  3. 00:36:361 (3) - This slider is breaking the spacing consistency. Make sure to fix it! / done
  4. 00:42:045 (2) - Same as the previous suggestion./ fixed
  5. 00:45:203 (1) - Mostly what I have told you on the first suggestion, but this time, two grids at the right. / done, also moved a bit next circle to keep spacing
  6. 00:57:203 - I'm pretty sure this slider's end does not need a Drum-Sampleset clap. If we look at your previous and next points, there's no hitsounds at this place. So, to keep the consistency, it would be better if you change it and as Normal-Sampleset without clap. / done
  7. 01:22:308 (1) - This slider's end feels a bit weird, more like it feels like it ends too far since there's a louder sound on 01:22:782 - . Yes, I know you've placed it here so you could emphasize another sound, but it still feels weird.. / now should be better?
  8. 01:26:887 (2) - Just a minor thing, the slider is not making a perfect blanket with the previous circle, you might want to quickly fix it :3 / NOOOO... k
Standard
  1. 00:23:729 (1) - If I look at your next combos, this one is totally unnecessary. I understand why, but you're just not keeping this idea on the other objects.. So I guess it's better to delete it. / sure
  2. 01:07:940 (1,2) - The blanket is not looking pretty well, you might want to fix it o: / done
  3. 01:23:729 (2,1) - Same as the previous point (: / (:
Wow.
such sliders
very flow
wow


Advanced
  1. 00:16:782 (4) - A new combo might be needed if you keep what you have done with 00:14:256 (1) - . / done
  2. 01:00:835 (2,3,4,1) - I like this idea. However, you have done the same thing some secs ago and the spacing was around 0.70x and here, it's 0.59x. Would you mind to have the same spacing for here aswell? / done
  3. 01:05:098 (1,2) - You can do a better blanket here / fixed
  4. 01:18:045 (4) - Since your combo is getting a bit big and to try to keep the same consistency as 01:15:203 (3,1) - , you should add a new combo here. done
  5. 01:21:203 (4) - You might want to do the same thing here like I told you above. / done
  6. 01:27:361 (2,3,1) - This makes a terrible spacing because first, I completely understand that you have spacing those objects to make it look better and maybe also because it would be too much overlapping but still, with the next object, you're making an anti-jump which looks worse. You might want to fix it to make it look better..hm, okay
  7. 01:32:887 (3,1) - Same here and there's other places, but I guess you know what I am talking about.. / yea, I changed patterns a bit, now should be better
Hyper is pure gold. / I'm glad to hear it :3

Extreme
  1. 00:45:203 - I guess this hitsound was intentional? It feels pretty random, if you ask me.. / yeah, removed whistle
My little fingers tells me that I don't know how to mod Hard difficulties.. but however, it also tells me that they're awesome!
I'm pretty sure your little finger will call me back ;3
Thanks for your surprising mod <3 (btw i don't even know why i quoted your post while i fixed everything, dunno :v
Updated~
Aurele
Go get Taiko BATs now ♥
Dolphin
Was asked by Priti to check the Taiko diffs for this! :)

[TK'S Oni]
  • 00:11:519 - There is a 1/6 roll in the melody here, so maybe change it to a pattern like kkkkd, especially considering you map 1/6 like this in later parts of the song.
    00:20:177 - Add a kat here since there is a drum/snare sound here that suggests a kk pattern.
    00:20:650 - Same as above!
    00:21:124 - Same as above!
    00:26:887 (142) - Change this to a kat since the pitch goes up here.
    00:37:624 (225) - I kinda miss a finisher here for the cymbal crash, remove the previous note (224) and change 225 to a finisher
    01:03:203 - Add a kat here since the pitch on the electronic/synthesized sound goes up here.
    01:05:729 - Same as above!
    01:08:098 - Add a ddk pattern here since there are drum sounds the suggest such, and the pitch on 01:08:256 - increases
    01:10:782 - Add a finisher kat here since this sound is much more intense than the previous synthesizer sounds.
    01:54:519 (723) - Remove the finisher on this note, there is no significant sound in the song that suits a finisher.
[TK'S Muzu]
  • 00:37:624 (147) - This note really calls for a finisher since there is a nice and loud cymbal crash
    01:08:571 - Map more in this part! Plenty of drum sounds to be follow! ;-; It's so hollow and empty compared to the rest of the map. Even just some simple 1/1 patterns would do justice!
    01:54:519 (456) - No need for a finish here since there isn't any significant sound here.
[Futsuu]
  • 01:06:993 - Add a kat here for the drilling percussion sound
    01:17:256 (168,169) - - Change 168 to a don and 169 to a kat since the pitch increases, rather than going up and down. (I might actually be tonedeaf on this one, but this is what it sounds like to me)

All I have to say about these Taiko diffs. They're rather nice!
Good luck! Hoping for a Taiko Bubble soon! :)
Topic Starter
wa_
Thanks! Fixed things in Futsuu, Oni and Muzu will check TKS of course.
(and thanks to Priti, he really wants to see this map ranked)
Updated~
TKS

Leorda wrote:

Hi there~

[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD? - indeed, current pattern is a bit weird x_x i changed to kdkdd.

Dolphin wrote:

Was asked by Priti to check the Taiko diffs for this! :)

[TK'S Oni]
  • 00:11:519 - There is a 1/6 roll in the melody here, so maybe change it to a pattern like kkkkd, especially considering you map 1/6 like this in later parts of the song. - i cant find it ;_; your mistakes?
    00:20:177 - Add a kat here since there is a drum/snare sound here that suggests a kk pattern. - i dont want to follow a snaredrum sound :3
    00:20:650 - Same as above!
    00:21:124 - Same as above!
    00:26:887 (142) - Change this to a kat since the pitch goes up here. - sounds d better imo. because k k kkkd is a bit noisy and this point has basically lower sound than 00:26:729 (141) -
    00:37:624 (225) - I kinda miss a finisher here for the cymbal crash, remove the previous note (224) and change 225 to a finisher - sure.
    01:03:203 - Add a kat here since the pitch on the electronic/synthesized sound goes up here. - nope. i like simple pattern here.
    01:05:729 - Same as above!
    01:08:098 - Add a ddk pattern here since there are drum sounds the suggest such, and the pitch on 01:08:256 - increases - add k here 01:08:256 -
    01:10:782 - Add a finisher kat here since this sound is much more intense than the previous synthesizer sounds. - i want uniformity.
    01:54:519 (723) - Remove the finisher on this note, there is no significant sound in the song that suits a finisher. - fixed.
[TK'S Muzu]
  • 00:37:624 (147) - This note really calls for a finisher since there is a nice and loud cymbal crash - added finisher.
    01:08:571 - Map more in this part! Plenty of drum sounds to be follow! ;-; It's so hollow and empty compared to the rest of the map. Even just some simple 1/1 patterns would do justice! - i mapped some 1/2 patterns.
    01:54:519 (456) - No need for a finish here since there isn't any significant sound here. - fixed.

All I have to say about these Taiko diffs. They're rather nice!
Good luck! Hoping for a Taiko Bubble soon! :)
thanks for mod you guys!

and i changed a diffname. "Muzu" is not suitable for players.
https://dl.dropboxusercontent.com/u/263 ... squall.rar

thanks! and sorry for late ;_;
Avena
luv u
OnosakiHito
Got the request by Gabe-chan and wa_ and to be honest, there is not much to say about the Taiko difficulties.
Flawless mapped and good spread which gives me the possibility to bubble it right ahead.

Good job!
TKS
₍₍ ◝(˶′◡‵˶)◟ ⁾⁾
Topic Starter
wa_
yessss
Irreversible
Hey wa!

Sorry that I mod it now, I kinda forgot about it, but well, better now than never.

[Easy]

OD1? Set to OD2, I think how it is now it's basically no challenge at all.

00:33:835 (2) - I have to say, the flow was really outstandingly good, but this kinda doesn't fit your usual patterns. Can you come up with something that flows better, and fits your style better as well? I might come up with an idea if you are out of them.

That's all I have to say, I'm against some of the red tick rhythms in here, but after all it follows the song really well.

[Standard]

HP 3, OD 3 would fit your spread perfectly.

00:41:414 (3) - Don't you wanna make a better shaped curve here? Just something small, felt like pointing it out tho.
00:42:677 (1,2,3) - For the sake of consistency, could you put the rhythm like 00:32:571 (1,2,3) - ? After all, it's only Standard, and I'm not really convinced of how it is currently, if you wanna do a Special rhythm here it's fine, but then it should stay consistent
01:17:729 (3,1,2) - Not sure if the spam of the drum whistle fits here, how about removing one of them? Sounds quite noisy.

Really outstanding normal.

[Advanced]

HP4? :/ Not convinced of that again, HP5?

00:18:993 (5) - If you listen Close, you can hear that a quite strong tick Ends on the end of this slider. Don't you find it a waste if you don't let People click on it? I would rather place a circle 00:19:308 - here.
01:09:203 (2,3,4,5) - Same as normal.

[Hyper]

HP6?

I don't understand at all why you've used drumwhistle in the begin, and then not anymore.
nazi: 00:05:729 (5) - move 1 grid down to align it better?
00:45:203 (3,4) - Any possibility to follow the song better here? I mean, that you don't ignore 00:45:677 - this triplet here
00:46:466 (3,4,1,2,3,1,2,3,1,2) - I have to say that I don't like how this Plays at all - for me, it felt Kind of awkward to Play it. 00:47:098 (1,2,3) - Those go Kind of okay for me, it's fine to Play, but then those two 00:47:729 (1,2) - 00:48:361 (1,2) - Patterns here, everything is really spaced Close together, and Overall it doesn't provide me a good Feeling. It would be nice if you could put some less density here, to let the Player breathe a bit. I can't explain it better, if you don't understand it I'll try it again.
01:12:993 (1,2,3,1,2,3) - Each of those could Need a bit more extra spacing. Not much, but still a bit.

Apart from the part shown above, I really liked the kiai, it was excellent to Play, and followed the song really good.

[Extreme]

HP7?

00:21:203 (1,2,3,4) - I suggest a bit more spacing again to indicate the 1/3 better.
00:36:993 (1,2,1,2) - You'd Need to rearrange everything a bit, but it's worth it because of the much increased flow (and playability, in my opinion): http://puu.sh/7bq1E/1617d13a08.jpg Just move the stream up a bit first, if you want to apply it.
00:43:782 (7) - In my opinion it would Play cool, try moving to 424 236? Kind of personal Suggestion, no worries if you don't like it.
00:54:835 (2) - Not sure, but add a whistle?
01:39:361 (4,1) - I suggest moving this one a bit up, because the current flow is really broken. I wouldn't decrease the jump out of the blue like that. Moving that up would fix it tho, I guess.

Ah, great kiai again.

Call me back!
Topic Starter
wa_
Thanks for mod! ^^ Done almost all, I'll send PM for some questions!
Sunao Yoshikawa
awesome. cool hitsound!
Irreversible
\:D/ Really great mapset!

Ranked!
Avena
Wooo, finally!
:3
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