Updated
So nazi mod anyway, thanks!MasterKirin wrote:
Mod from my queue
[Basic]
00:02:256 (2) CTRL+SHIFT+R and rotate it by -4 / done (better blanket)
01:15:203 (3) ^ / there's ok here, i don't want to increase spacing without important reasons
01:53:414 (3) CTRL+SHIFT+R and rotate it by 2 / done
[Standard]
00:57:835 (1) CTRL+SHIFT+R and rotate it by 2 / ok
[Advanced]
01:29:887 (3) Make it symmetrical like this http://puu.sh/6Si6b.jpg / you mean parallel?
[Hyper]
Nothing to say here
[Extreme]
Nothing to say here too.
Sorry for the poor mod and good luck!
Thanks for Taiko suggestions :3Leorda wrote:
Hi there~
[General]
* 2nd, 3rd and 4th combo color are blended with BG, so players unable to see while gameplay. Consider to make it brighter / I don't change it cause these colors were made brighter earlier. I think these colors are fine to play without any dim (even with default skin)
[Futsuu]
00:03:519 (5) - Move backward to 4th white tick for following the *ting* sound? / nice idea
00:08:571 (13) - ^ / removed (14), should be better
00:27:045 (54) - D? / done
00:37:624 (81) - Big D? / done
00:43:940 (98) - Why Big D? / aaaa I don't know, fixed
01:47:098 (262) - Move backward to 4th white tick for following the *ting* sound? / ok
Thanks for your surprising mod <3 (btw i don't even know why i quoted your post while i fixed everything, dunno :vGabe wrote:
Priti called me
He was right with the quality of your hitsounds, wow. i just spammed hitsounds with drum-samples, they makes map better
BasicStandard
- 00:03:519 (1) - Would you mind to move this circle one grid left to make it look more blanketed with the previous slider? / of course
- 00:06:045 (1) - It would be nice if this slider was on the opposite side. With your previous notes that were mainly at the right, it feels like the flow is either broken or, might feel boring. If you agree, the change won't be that hard. You only have to highlight these objects: 00:06:045 (1,2,1) - and click on CTRL+H. Pretty simple and it looks more neat like that. / done
- 00:36:361 (3) - This slider is breaking the spacing consistency. Make sure to fix it! / done
- 00:42:045 (2) - Same as the previous suggestion./ fixed
- 00:45:203 (1) - Mostly what I have told you on the first suggestion, but this time, two grids at the right. / done, also moved a bit next circle to keep spacing
- 00:57:203 - I'm pretty sure this slider's end does not need a Drum-Sampleset clap. If we look at your previous and next points, there's no hitsounds at this place. So, to keep the consistency, it would be better if you change it and as Normal-Sampleset without clap. / done
- 01:22:308 (1) - This slider's end feels a bit weird, more like it feels like it ends too far since there's a louder sound on 01:22:782 - . Yes, I know you've placed it here so you could emphasize another sound, but it still feels weird.. / now should be better?
- 01:26:887 (2) - Just a minor thing, the slider is not making a perfect blanket with the previous circle, you might want to quickly fix it :3 / NOOOO... k
Wow.
- 00:23:729 (1) - If I look at your next combos, this one is totally unnecessary. I understand why, but you're just not keeping this idea on the other objects.. So I guess it's better to delete it. / sure
- 01:07:940 (1,2) - The blanket is not looking pretty well, you might want to fix it o: / done
- 01:23:729 (2,1) - Same as the previous point (: / (:
such sliders
very flow
wow
AdvancedHyper is pure gold. / I'm glad to hear it :3
- 00:16:782 (4) - A new combo might be needed if you keep what you have done with 00:14:256 (1) - . / done
- 01:00:835 (2,3,4,1) - I like this idea. However, you have done the same thing some secs ago and the spacing was around 0.70x and here, it's 0.59x. Would you mind to have the same spacing for here aswell? / done
- 01:05:098 (1,2) - You can do a better blanket here / fixed
- 01:18:045 (4) - Since your combo is getting a bit big and to try to keep the same consistency as 01:15:203 (3,1) - , you should add a new combo here. done
- 01:21:203 (4) - You might want to do the same thing here like I told you above. / done
- 01:27:361 (2,3,1) - This makes a terrible spacing because first, I completely understand that you have spacing those objects to make it look better and maybe also because it would be too much overlapping but still, with the next object, you're making an anti-jump which looks worse. You might want to fix it to make it look better..hm, okay
- 01:32:887 (3,1) - Same here and there's other places, but I guess you know what I am talking about.. / yea, I changed patterns a bit, now should be better
ExtremeMy little fingers tells me that I don't know how to mod Hard difficulties.. but however, it also tells me that they're awesome!
- 00:45:203 - I guess this hitsound was intentional? It feels pretty random, if you ask me.. / yeah, removed whistle
I'm pretty sure your little finger will call me back ;3
Leorda wrote:
Hi there~
[Saltie's Muzukashii]
00:24:361 (85,86,87,88,89) - DDKDD? - indeed, current pattern is a bit weird x_x i changed to kdkdd.
thanks for mod you guys!Dolphin wrote:
Was asked by Priti to check the Taiko diffs for this!
[TK'S Oni][TK'S Muzu]
- 00:11:519 - There is a 1/6 roll in the melody here, so maybe change it to a pattern like kkkkd, especially considering you map 1/6 like this in later parts of the song. - i cant find it ;_; your mistakes?
00:20:177 - Add a kat here since there is a drum/snare sound here that suggests a kk pattern. - i dont want to follow a snaredrum sound :3
00:20:650 - Same as above!
00:21:124 - Same as above!
00:26:887 (142) - Change this to a kat since the pitch goes up here. - sounds d better imo. because k k kkkd is a bit noisy and this point has basically lower sound than 00:26:729 (141) -
00:37:624 (225) - I kinda miss a finisher here for the cymbal crash, remove the previous note (224) and change 225 to a finisher - sure.
01:03:203 - Add a kat here since the pitch on the electronic/synthesized sound goes up here. - nope. i like simple pattern here.
01:05:729 - Same as above!
01:08:098 - Add a ddk pattern here since there are drum sounds the suggest such, and the pitch on 01:08:256 - increases - add k here 01:08:256 -
01:10:782 - Add a finisher kat here since this sound is much more intense than the previous synthesizer sounds. - i want uniformity.
01:54:519 (723) - Remove the finisher on this note, there is no significant sound in the song that suits a finisher. - fixed.
- 00:37:624 (147) - This note really calls for a finisher since there is a nice and loud cymbal crash - added finisher.
01:08:571 - Map more in this part! Plenty of drum sounds to be follow! ;-; It's so hollow and empty compared to the rest of the map. Even just some simple 1/1 patterns would do justice! - i mapped some 1/2 patterns.
01:54:519 (456) - No need for a finish here since there isn't any significant sound here. - fixed.
All I have to say about these Taiko diffs. They're rather nice!
Good luck! Hoping for a Taiko Bubble soon!