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Seychelles (CV: Takamoto Megumi) - Kochira Seychelles Vacati

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Elva Anjani Uchiha
well duh, 70% now, hope u wait patiently
Topic Starter
jyu

Elva Anjani Uchiha wrote:

well duh, 70% now, hope u wait patiently
i have received your gd. thank you :)
edit : kudo'd her post because she gave me her diff just then
Elva Anjani Uchiha

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

well duh, 70% now, hope u wait patiently
i have received your gd. thank you :)
Okay, btw its okay that kudosu are mine?
Elva Anjani Uchiha
Ohyeah dont forget to put "Redownload if u download before 20 April 2013 because i add some new sound file, and blah blah blah."
Topic Starter
jyu

Elva Anjani Uchiha wrote:

Okay, btw its okay that kudosu are mine?
yep you helped me with my mapset so you deserve them

Elva Anjani Uchiha wrote:

Ohyeah dont forget to put "Redownload if u download before 20 April 2013 because i add some new sound file, and blah blah blah."
ngoj ada ajakah yg donlot
Elva Anjani Uchiha

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

Okay, btw its okay that kudosu are mine?
yep you helped me with my mapset so you deserve them

Elva Anjani Uchiha wrote:

Ohyeah dont forget to put "Redownload if u download before 20 April 2013 because i add some new sound file, and blah blah blah."
ngoj ada ajakah yg donlot
ofc dude, if anyone like this song why not
P A N
Hi. Mod from my queue.

[Normal]

00:40:370 (1,2,3) - http://puu.sh/2HY28.jpg is better. imo :/
00:46:196 (3) - move red point right 1 grid
00:55:516 (3) - move tail up 3 grid
00:56:099 (4) - move tail down 3 grid
01:00:176 (2) - move to 220|244 and move tail to 312|236
01:31:633 - I think this rhymth is better http://puu.sh/2HYa5.jpg
01:33:963 - try this ryhmth http://puu.sh/2HYbr.jpg
01:45:613 (1,2,3) - http://puu.sh/2HYce.jpg better
01:52:603 (1) - move to 408|152
02:01:924 (5) - up 2 grid
03:00:759 (2) - move to 360|80 OR move 03:01:196 (3) to 376|204
03:17:361 (3) - I think this slider is hard for beginner. end it at 03:17:652

[Uchiha's Insane]

I think AR should -1 because the BPM is low
high recommend to use distance snap please. if not, your map is hard to play and confusing
high recommend to Check/resnap of your green line please
00:32:607 (4,5,6) - confusing. make it like this http://puu.sh/2HYlB.jpg
00:37:995 (1) - confusing. move it more far from (8)
00:44:403 - add note
00:48:335 (2) - delete note
00:48:480 - add note
00:50:665 (3) - delete note
00:50:810 - add note
01:02:170 - add note?
01:08:332 - resnap this green line to 01:08:286 and change it to 30-40% volume

GOOD LUCK :D
Topic Starter
jyu

P A N wrote:

Hi. Mod from my queue.

[Normal]

00:40:370 (1,2,3) - http://puu.sh/2HY28.jpg is better. imo :/
00:46:196 (3) - move red point right 1 grid
00:55:516 (3) - move tail up 3 grid
00:56:099 (4) - move tail down 3 grid
01:00:176 (2) - move to 220|244 and move tail to 312|236
01:31:633 - I think this rhymth is better http://puu.sh/2HYa5.jpg
01:33:963 - try this ryhmth http://puu.sh/2HYbr.jpg
01:45:613 (1,2,3) - http://puu.sh/2HYce.jpg better
01:52:603 (1) - move to 408|152
02:01:924 (5) - up 2 grid
03:00:759 (2) - move to 360|80 OR move 03:01:196 (3) to 376|204 i choose the first one
03:17:361 (3) - I think this slider is hard for beginner. end it at 03:17:652

GOOD LUCK :D
Fix all, thank you :)
Elva Anjani Uchiha
:x

P A N wrote:

Hi. Mod from my queue.

[Uchiha's Insane]

I think AR should -1 because the BPM is low Ok
high recommend to use distance snap please. if not, your map is hard to play and confusing Ok, fixed, but a bit i dont use for make a such of jumps?
high recommend to Check/resnap of your green line please ;A; i dont understand....
00:32:607 (4,5,6) - confusing. make it like this http://puu.sh/2HYlB.jpg Ok
00:37:995 (1) - confusing. move it more far from (8) Ok
00:44:403 - add noteOk
00:48:335 (2) - delete notei think no, sorry
00:48:480 - add note Ok
00:50:665 (3) - delete note I dont, so i added more notes and i think its better than delete, sorry
00:50:810 - add noteOk
01:02:170 - add note?Ok
01:08:332 - resnap this green line to 01:08:286 and change it to 30-40% volumei only change the volume because i dont know what you mean ._. sorry...

GOOD LUCK :DOk! :D
Sankyuuu
zorefire
Ello :D Modding request

zorefire wrote:

[All Difficulties]
You should change the audio all those regular sounds to 30% your over powering the song with those hit sound's.
For the Poping sound bring it down to about 65%.

zorefire wrote:

[Normal]
Everything else seems to be fine here.
Topic Starter
jyu

zorefire wrote:

Ello :D Modding request

zorefire wrote:

[All Difficulties]
You should change the audio all those regular sounds to 30% your over powering the song with those hit sound's.
For the Poping sound bring it down to about 65%.For the regular sounds, i will change to 40%, so the whistle hitsounds will be still audible

zorefire wrote:

[Normal]
Everything else seems to be fine here.
Thank you :)
Elva Anjani Uchiha

zorefire wrote:

Ello :D Modding request

zorefire wrote:

[All Difficulties]
You should change the audio all those regular sounds to 30% your over powering the song with those hit sound's.
For the Poping sound bring it down to about 65%.
Ohmy runaway Alpaca should i fix it too? actually i have read the "All Difficulties" things :/
Topic Starter
jyu

Elva Anjani Uchiha wrote:

Ohmy runaway Alpaca should i fix it too? actually i have read the "All Difficulties" things :/
Yes
AnreFM
Hello mod request via PM :)
okay let's begin

  • Normal
  1. 01:59:594 (1) - Remove NC here, start NC at 02:00:176 (2) - instead
  2. 03:04:836 (1,2,3) - looks cuter lol
  3. 03:28:866 - Add note here?
  4. 03:37:458 - Crop the audio here? longer than the one used orz
  • Hard
  1. 00:48:817 (4) - NC here
  2. 00:53:477 (4) - maybe make the note like this? ignore my placement orz
  3. 01:04:836 (2,3) - i suggest not to stack this two imo
  4. 01:07:167 (2,3) - ^
  5. 01:52:603 (5) - NC here, divide the combos
  6. 03:36:730 (6,7,8) - Don't stack this notes, you can make a pattern instead
  • UCHIHA'S
  1. offset should be 21730, Coklat's offset is already right, use it instead
  2. umm many unsnapped notes here and there, you may don't wanna remap it, soo, open AI mod, and check where the mistakes are.
  3. you are changing the offset, soooo maybe there are changes on notes and sliders that you wanna changes imo
that's all i guess, gotta go sorry i'm in class orz
Topic Starter
jyu

AnreFM wrote:

Hello mod request via PM :)
okay let's begin

  • Normal
  1. 01:59:594 (1) - Remove NC here, start NC at 02:00:176 (2) - instead nope it's big white tick
  2. 03:04:836 (1,2,3) - looks cuter lol
  3. 03:28:866 - Add note here? nope, the pattern is kinda complicated like that
  4. 03:37:458 - Crop the audio here? longer than the one used orz
  • Hard
  1. 00:48:817 (4) - NC here
  2. 00:53:477 (4) - maybe make the note like this? ignore my placement orz
    i was following the vocal, but i will reconsider
  3. 01:04:836 (2,3) - i suggest not to stack this two imo
  4. 01:07:167 (2,3) - ^
  5. 01:52:603 (5) - NC here, divide the combos
  6. 03:36:730 (6,7,8) - Don't stack this notes, you can make a pattern instead intentional
that's all i guess, gotta go sorry i'm in class orz
No comment means fixed, thank you :)
will wait for Elva's update
CrystilonZ
Hello :D , from my Queue

General
Um.. Unconsistant uninherit timing point for insane diff

Normal
01:35:710 (5) - How about change this to slider, ends at the end of kiai ?
Unconsistant Kiai time here . . . ( But you should chage another diff's kiai to be same as this one)

Suggestion :
SPOILER
02:02:215 (1) - Remove spinner here
change it to (Doubles or Triples isn't too hard for normal(i think)

02:10:079 (2) - End it at white tick should be better, I think ? (white tick is vocal, blue tick is a.. I don't know what to say)
03:06:875 (5) - Remove it ?

Hard
00:56:535 - Add a circle here ?
02:01:924 (1) - Why spinner, change it to circle/slider that fit the vocal should be better
Nice diff you got here :)

Uchiha's Insane
00:36:280 (2,3,4,5,6,7,8) - How about you delete the sliderslide sound here ? It make the sound feel weird
01:00:164 (3) - why slider ends here ? fix it to white tick
I just found out . . . why slider end doesn't snap to 1/4 do you change the BPM ? , pls resnap ALL the slider
Change song Unicode to Seychelles Here ★ Vacation Island

Good luck, cute song you got here :)
P A N
random a little suggestion about pattern of Normal here

Normal
00:46:196 (3) - 192|284 maybe? for square http://puu.sh/2SF8n.jpg
01:35:710 - add slider and end it at 01:36:293 or add note at 01:36:293. maybe better
01:50:273 (1,2,3,4,1) - http://puu.sh/2SEOl.jpg ?
Location
44|144
152|292
256|144
360|292
464|144
01:58:429 (2) - recommend to move to 244|276
02:07:749 (2) - up 1 grid
02:15:904 (1) - stack it with 02:13:574 (1)
03:15:031 (2,3,1,2,3) - http://puu.sh/2SFvy.jpg is better
Code
64,248,195031,1,0,0:0:0:0:
36,160,195322,2,0,P|20:112|56:56,2,105
116,120,196487,6,0,P|144:140|196:144,1,70
256,100,197069,1,2,0:0:0:0:
333,146,197361,2,0,P|368:140|396:120,1,70
03:30:176 (4,1,2,3) - http://puu.sh/2SF1j.jpg move it more symmetry pattern

GL
Topic Starter
jyu

CrystilonZ wrote:

Hello :D , from my Queue

General
Um.. Unconsistant uninherit timing point for insane diff edit:elva will fix this

Normal
01:35:710 (5) - How about change this to slider, ends at the end of kiai ?
Unconsistant Kiai time here . . . ( But you should chage another diff's kiai to be same as this one) changed the kiai time. my mistake, im sorry (_ _")

Suggestion :
SPOILER
02:02:215 (1) - Remove spinner here
change it to (Doubles or Triples isn't too hard for normal(i think) nope, it's kinda empty there, but i will reconsider

02:10:079 (2) - End it at white tick should be better, I think ? (white tick is vocal, blue tick is a.. I don't know what to say) i followed the dolphin-like sound. ending it at white tick is kinda late to me, but i will reconsider
03:06:875 (5) - Remove it ? nope, to keep the rhythm continuity

Hard
00:56:535 - Add a circle here ?
02:01:924 (1) - Why spinner, change it to circle/slider that fit the vocal should be better it's kinda the same with 00:56:681 (1) - , but i will reconsider
Nice diff you got here :) thank you >w<

Change song Unicode to Seychelles Here ★ Vacation Island i have changed it before, but the star won't come out idk why :< i will ask a BAT later

Good luck, cute song you got here :) moeeeeethank you >w<

P A N wrote:

random a little suggestion about pattern of Normal here

Normal
00:46:196 (3) - 192|284 maybe? for square http://puu.sh/2SF8n.jpg
01:35:710 - add slider and end it at 01:36:293 or add note at 01:36:293. maybe better
01:50:273 (1,2,3,4,1) - http://puu.sh/2SEOl.jpg ?
Location
44|144
152|292
256|144
360|292
464|144
01:58:429 (2) - recommend to move to 244|276
02:07:749 (2) - up 1 grid
02:15:904 (1) - stack it with 02:13:574 (1)
03:15:031 (2,3,1,2,3) - http://puu.sh/2SFvy.jpg is better fix but with my own style
Code
64,248,195031,1,0,0:0:0:0:
36,160,195322,2,0,P|20:112|56:56,2,105
116,120,196487,6,0,P|144:140|196:144,1,70
256,100,197069,1,2,0:0:0:0:
333,146,197361,2,0,P|368:140|396:120,1,70
03:30:176 (4,1,2,3) - http://puu.sh/2SF1j.jpg move it more symmetry pattern

GL
No comment means fixed, thank you :)

@elva : y u no update
Oyatsu
hi, from my modding queue,
[General]
Normal: Use 1.0x distance to sensible. With this song, if you use 1 far distance, it isn't sensible.
If you make Hard. Why do hitsounds in Hard be diffirence from Normal?
[Normal]
00:31:050 - Add finish
00:38:040 (1) - Add whistle
Crazy,... In normal. Mustn't use blue tick (00:50:710 , 00:53:040). FIx them into red tick to sensible with instrument. Don't with vocal
00:56:972 (1) - Add finish
01:12:992 (1) - Make repeat and delete 01:14:157 (2) -
01:17:652 (1) - Add finish
01:28:137 (2) - Make slider has repeat
01:33:963 (1,2,3,4) - Make as: http://puu.sh/2THRF.jpg
01:45:613 (1) - Add finish
01:54:934 (1) - ^
02:04:254 (1) - ^
02:22:895 (1) - ^
03:05:856 - As I said, not use blue tick
03:36:147 (3) - ^
[Hard]
Sorry. I don't like your Hard diff
Topic Starter
jyu

Loki-san wrote:

hi, from my modding queue,
[General]
Normal: Use 1.0x distance to sensible. With this song, if you use 1 far distance, it isn't sensible. i use 1.0x so all the distance won't be too dense
If you make Hard. Why do hitsounds in Hard be diffirence from Normal? because the pattern in Normal is simpler than Hard, so the hitsounds are also different
[Normal]
00:31:050 - Add finish
00:38:040 (1) - Add whistle
Crazy,... In normal. Mustn't use blue tick (00:50:710 , 00:53:040). FIx them into red tick to sensible with instrument. Don't with vocal
00:56:972 (1) - Add finish
01:12:992 (1) - Make repeat and delete 01:14:157 (2) -
01:17:652 (1) - Add finish
01:28:137 (2) - Make slider has repeat nope, i like the current rhythm
01:33:963 (1,2,3,4) - Make as: http://puu.sh/2THRF.jpg
01:45:613 (1) - Add finish
01:54:934 (1) - ^ no, doesn't match the song
02:04:254 (1) - ^
02:22:895 (1) - ^
03:05:856 - As I said, not use blue tick for this one, i want to keep it because i want to emphasize the last kiai with harder rhythm
03:36:147 (3) - ^ ^
[Hard]
Sorry. I don't like your Hard diff
No comment means fixed. Thank you :)

double edit : i don't want double post =w=
fix elva's insane by her own request
Elva Anjani Uchiha

AlpacaCokelat wrote:

fix elva's insane by her own request
GR8
+++ Kudos star
Topic Starter
jyu

Elva Anjani Uchiha wrote:

GR8
+++ Kudos star
makasih kudosnya mbahpro >w< knapa kamu minta delete diffmu kampret

Deleted insane guest diff by elva's own request dodol
Elva Anjani Uchiha

AlpacaCokelat wrote:

makasih kudosnya mbahpro >w< knapa kamu minta delete diffmu kampret

Deleted insane guest diff by elva's own request dodol
Plz, i cant handle it bcs si endang minta ditendang
Haya
Modding this for your Modding Queue...
Aaaaaall right let's do this! ~

[General]
About the SB:
Don't make it black so suddenly at the end. Let the BG fade away into the black.jpg.

[Normal]
I don't really like the idea of changing the slider velocity in easier difficulties, but that is your thing to decide.
00:35:710 (1) - Let the tail of the slider point up instead of down to make the flow better.
00:46:196 (3) - This slider is not symmetrical to the Y-Axis.
01:23:332 (2) - I know that you want to follow the lyrics but putting this slider on a blue tick is going to confuse newer players. Please move it one tick to the left.
01:24:642 (1) - Flip the slider to increase the flow. http://puu.sh/34FVL.jpg
01:25:662 (2) - I know that you want to follow the lyrics but putting this slider on a blue tick is going to confuse newer players. Please move it one tick to the left.
01:52:603 (1) - Move the slider to: x: 468 ; y: 144 so you follow the pattern.
02:28:137 (2) - Flip this Slider so the pattern doesn't look that boring. http://puu.sh/34GcJ.jpg
02:30:467 (2) - ^ but this shouldn't be necessary here.
02:40:370 (1) - Some people could consider this slider as too short for beginners. But like I said, "some".
03:05:856 (3) - This might be too fast for newer players. Most of them won't be able to change from one slider to another this fast.
03:16:487 (1,2,3) - Move this pattern so the (2) is on the Y Axis.
03:29:885 (3) - This might also be too hard but maybe I am also mistaken lol.

[Hard]
HP Drain Rate: +1
01:02:506 (4) - Make the slider one tick longer.
01:05:273 (3) - This one is hard to hit since the beat is irregular.
01:07:603 (3) - Same with this one.
01:35:710 (6) - Make the head and the tail on the same height
01:52:603 (1) - Make the slider a bit wider so it covers the circle more smoothly. http://puu.sh/34Hbt.jpg
02:10:079 (3) - Make the slider 1 tick longer and delete 02:10:953 (4) - http://puu.sh/34HhH.jpg
02:17:069 (1,2,3,4) - This pattern isn't fun to play at all and can be slightly confusing.
03:11:827 (5) - Flip this slider so the head points up. This increases the flow. http://puu.sh/34HnO.jpg
03:22:021 - Add a circle.
03:24:351 - Add a circle.
03:29:011 - Add a circle.
03:29:011 - Add a circle.
03:31:341 - Add a circle.

That's all I could find! Good luck ~
Topic Starter
jyu

Haya wrote:

Modding this for your Modding Queue...
Aaaaaall right let's do this! ~

[General]
About the SB:
Don't make it black so suddenly at the end. Let the BG fade away into the black.jpg. i'll ask KiyoshiX101 about this

[Normal]
I don't really like the idea of changing the slider velocity in easier difficulties, but that is your thing to decide.
00:35:710 (1) - Let the tail of the slider point up instead of down to make the flow better.
00:46:196 (3) - This slider is not symmetrical to the Y-Axis. fixed, i think
01:23:332 (2) - I know that you want to follow the lyrics but putting this slider on a blue tick is going to confuse newer players. Please move it one tick to the left.
01:24:642 (1) - Flip the slider to increase the flow. http://puu.sh/34FVL.jpg
01:25:662 (2) - I know that you want to follow the lyrics but putting this slider on a blue tick is going to confuse newer players. Please move it one tick to the left.
01:52:603 (1) - Move the slider to: x: 468 ; y: 144 so you follow the pattern. intentional, to blanket 01:51:438 (3) -
02:28:137 (2) - Flip this Slider so the pattern doesn't look that boring. http://puu.sh/34GcJ.jpg
02:30:467 (2) - ^ but this shouldn't be necessary here.
02:40:370 (1) - Some people could consider this slider as too short for beginners. But like I said, "some". ok will consider
03:05:856 (3) - This might be too fast for newer players. Most of them won't be able to change from one slider to another this fast.
03:16:487 (1,2,3) - Move this pattern so the (2) is on the Y Axis.
03:29:885 (3) - This might also be too hard but maybe I am also mistaken lol. will reconsider

[Hard]
HP Drain Rate: +1
01:02:506 (4) - Make the slider one tick longer. nope, i want to make consistence pattern with 00:59:011 (1,2,3,4) -
01:05:273 (3) - This one is hard to hit since the beat is irregular.
01:07:603 (3) - Same with this one.
01:35:710 (6) - Make the head and the tail on the same height prefer the current one for a not-so linear pattern
01:52:603 (1) - Make the slider a bit wider so it covers the circle more smoothly. http://puu.sh/34Hbt.jpg
02:10:079 (3) - Make the slider 1 tick longer and delete 02:10:953 (4) - http://puu.sh/34HhH.jpg
02:17:069 (1,2,3,4) - This pattern isn't fun to play at all and can be slightly confusing. will consider
03:11:827 (5) - Flip this slider so the head points up. This increases the flow. http://puu.sh/34HnO.jpg
03:22:021 - Add a circle.
03:24:351 - Add a circle.
03:29:011 - Add a circle.
03:29:011 - Add a circle.
03:31:341 - Add a circle.

That's all I could find! Good luck ~
No comment means fixed, thank you :)
[Luxord]

Haya wrote:

Modding this for your Modding Queue...
Aaaaaall right let's do this! ~

[General]
About the SB:
Don't make it black so suddenly at the end. Let the BG fade away into the black.jpg.

That's all I could find! Good luck ~
Hey there!

Thank you! I thought it would feel better since after 1-2 seconds you hear the waves of the sea so I see it something like "Blackscreen + calm sea waves = neat.

Looks like it doesn't appeal that much XD Thanks anyway :P

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\BG2.jpg",320,240
S,0,77652,,1.064719
M,0,77652,96293,301,248,329,248
Sprite,Background,Centre,"SB\BG3.jpg",320,240
S,0,142895,,1.064719
M,0,142895,161535,301,226,341,249
Sprite,Background,Centre,"SB\Beach.jpg",320,240
S,0,161535,,1.064719
M,0,161535,180176,301,247,341,251
Sprite,Background,Centre,"SB\BG4.jpg",320,240
S,0,180176,,1.097078
M,0,180176,198817,304,240,349,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Black.jpg",320,240
F,0,217167,222118,0,1
F,0,222118,229108,1
Sprite,Foreground,Centre,"SB\White.jpg",320,240
S,0,77652,,1.118652
F,0,77652,77943,1,0
F,0,82312,82603,1,0
F,0,86972,87264,1,0
F,0,91633,91924,1,0
F,0,96293,96584,1,0
S,0,142895,,1.118652
F,0,142895,143186,1,0
F,0,147555,147846,1,0
F,0,152215,152507,1,0
F,0,156876,157167,1,0
F,0,161536,161827,1,0
S,0,180176,,1.118652
F,0,180176,180467,1,0
F,0,184836,185127,1,0
F,0,189496,189788,1,0
F,0,194157,194448,1,0
F,0,198817,199108,1,0
S,0,217167,,1.118652
F,0,217167,217458,1,0
//Storyboard Sound Samples

That should do :)
Topic Starter
jyu
Thanks Kiyoshi :) will update asap

edit : updated
gyuwife
No insane/easy?
Topic Starter
jyu
nope, idk, i want gd for easy but idk
Topic Starter
jyu
okay imma remap this thing. again. and also waiting for a guest diff from zorefire <.<
Momochikun
Guest Diff doesn't need a kudosu
Topic Starter
jyu

Momochikun wrote:

Guest Diff doesn't need a kudosu
is that so? :v aaw but i really like giving kds to guest diff because they helped me with my mapset. well then, you're right anyway. thank you for noticing :)
tennyecho
Normal diff
01:53:768 The second break should end here (suggestion/optional) I am suggesting that the break is too long
03:00:172 until 03:16:196 I think it would be nice if you do not use the blue ticks in normal diff.
:)
Topic Starter
jyu

tennyecho wrote:

Normal diff
01:53:768 The second break should end here (suggestion/optional) I am suggesting that the break is too long
03:00:172 until 03:16:196 I think it would be nice if you do not use the blue ticks in normal diff.
:)
it's still wip :/ tenny you're too gesit. but thanks c:
Topic Starter
jyu
double post because i can


@echo sobs please post your mod again im too late to kds ur mod
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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