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TAG - PRANA

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Megurine Luka
吃屎啊憋弃坑啊我很喜欢这图的啊 :cry: :cry:
Topic Starter
CSY the corrupt

Megurine Luka wrote:

吃屎啊憋弃坑啊我很喜欢这图的啊 :cry: :cry:
wozaizhaoa
RikiH_
They asked me to mod this, so I'm modding this!

General

Why only finishes? You sould add some other hitsounds, especially int he part with claps in the song (from 00:56:820 to 01:01:846)

Basic

00:08:229 (1) - Why is this different from the previous sliders? No big deal but maybe for consistency...
00:28:335 (4) - 452|152 for a better flow

Advanced

00:02:484 (5,1) - They are touching, it's quite ugly, maybe ignore the spacing and move the second slider to 352|172
00:50:357 (1,1) - I think they are too near, it's too difficult for an Hard diff
01:15:410 (3) - move to 256|312 maybe?

Extreme

00:45:570 (3,4) - I don't like how they cross. And also, if I were you I would make these 4 sliders curvy, they fit better imo
00:48:123 (4,5,6,7,8,9) - You should make this symmetric
01:06:633 (1,2,3,4,5,6,1) - This is an excess, everyone will hate you for this and I also think noone will rank it :C
01:21:155 (1,2,3,4,5,6,7,8,9,10,11) - The same

______________________

Epic map, sorry if I couldn't find much but it's really good, even if my hands are bleeding. I'll drop a star for you
Nymph
占位防忘orz
Topic Starter
CSY the corrupt

RikiH_ wrote:

They asked me to mod this, so I'm modding this!

General

Why only finishes? You sould add some other hitsounds, especially int he part with claps in the song (from 00:56:820 to 01:01:846) OK I will add hitsound complete :)

Basic

00:08:229 (1) - Why is this different from the previous sliders? No big deal but maybe for consistency... I just think the music of this part is different from previous part, it should has a difference expression
00:28:335 (4) - 452|152 for a better flow fixed

Advanced

00:02:484 (5,1) - They are touching, it's quite ugly, maybe ignore the spacing and move the second slider to 352|172 fixed
00:50:357 (1,1) - I think they are too near, it's too difficult for an Hard diff spin end moved to 00:51:314
01:15:410 (3) - move to 256|312 maybe? fixed

Extreme

00:45:570 (3,4) - I don't like how they cross. And also, if I were you I would make these 4 sliders curvy, they fit better imo curved sliders cannot give impulsive feeling to players; if I use curve, 1.5x seem unnecessarily but the point is that it must be preserved.
00:48:123 (4,5,6,7,8,9) - You should make this symmetric I tried it but a little hard and then I think it's unnecessary because dont need symmetric really.
01:06:633 (1,2,3,4,5,6,1) - This is an excess, everyone will hate you for this and I also think noone will rank it :C I want to believe the players, and I want to try it, it's so funny right?:D
01:21:155 (1,2,3,4,5,6,7,8,9,10,11) - The same

______________________

Epic map, sorry if I couldn't find much but it's really good, even if my hands are bleeding. I'll drop a star for you
Thank you for your modding! :)
Nymph
[Extreme]
00:29:133 (1,2,1,2,1,2,1,2) -
01:20:197 (1,2,1,2,1,2) -
像这种梗没有更好的摆法了么 因为距离看起来很像1/4 玩起来超诡异 牢门也在这里疯狂坠毁
Topic Starter
CSY the corrupt

Nymph wrote:

[Extreme]
00:29:133 (1,2,1,2,1,2,1,2) -
01:20:197 (1,2,1,2,1,2) -
像这种梗没有更好的摆法了么 因为距离看起来很像1/4 玩起来超诡异 牢门也在这里疯狂坠毁
应该是想不到别的了,其实我觉得坠毁也就第一次而已,我看牢门打的时候也好像没坠毁了(;°д°)
Nymph
alright,bubbled.
Topic Starter
CSY the corrupt

Nymph wrote:

alright,bubbled.
感谢 :)
Megurine Luka
吃屎の力
hvick225
.
Topic Starter
CSY the corrupt

SnowWhite wrote:

.
.p
Strawberry
[Extreme]
  1. 00:19:080 (2,1) - the patterns like here, personally i may think the jumps are excessive and can be optimized by the other way like changing the order of these twosome-notes or reducing the spacings. the present plays really weird and some chill to me(or same to great majority of players, breaking the flow(i really don't like to use the word tough). yea maybe you think "it's time to more harder here!". idk, just say that, i believe in that you have deliberated many times, however it's just my opinion and from where i stand i'm not really agree with the pattern like these.
  2. 00:43:575 - i bet you missed a beat here (deliberately maybe? anyway here is my way --> http://puu.sh/3owt2.jpg
  3. 00:47:405 (9) - here i also get something might be referable. --> http://puu.sh/3owws.jpg
  4. 00:48:522 (9) - the note here is tracking the disparate track with the present you were following, confusing for players since the map is totally skillful. anyway i just suggest to convert the present circle (8) to 1/4 slider and del that circle (9), more reasonable then.
  5. 00:50:277 (16,1) - i know why you'd like to set a gap here, and i also extremely not recommend this way bcz it's brusque especially at the heels of a stream.
  6. 01:05:756 - there should be a note here, it's fun.
  7. 01:06:633 - i still think a kick slider would be more competent.
  8. 01:08:947 - add a circle as well?
  9. 01:10:463 (1) - really.. i don't see the sense of the slow-down.
  --------------------------------------------------------
well..i'm really hesitate about this(and also i think the timing can beminor repaired since i feel it's a bit earlier..
Good luck anyway.~
Topic Starter
CSY the corrupt

Strawberry wrote:

[Extreme]
  1. 00:19:080 (2,1) - the patterns like here, personally i may think the jumps are excessive and can be optimized by the other way like changing the order of these twosome-notes or reducing the spacings. the present plays really weird and some chill to me(or same to great majority of players, breaking the flow(i really don't like to use the word tough). yea maybe you think "it's time to more harder here!". idk, just say that, i believe in that you have deliberated many times, however it's just my opinion and from where i stand i'm not really agree with the pattern like these. As you say, i had a long consideration on this pattern, but finally i still cant find anything instead. If i overlay the 2 notes, it becomes boring to play, if i increase the distance, it looks too loose. Of course i can use sliders instead, just because i dont want to. this part is kind of distinct 1/2 division level beat which should be expressed as notes, sliders will be too ordinary. All above is based on the idea "for every two notes, there should be a long distance jump between". so basicly this is what i want to tell, this jump should be remained to fit the rhythm and music. so i tend not changing here.
  2. 00:43:575 - i bet you missed a beat here (deliberately maybe? anyway here is my way --> http://puu.sh/3owt2.jpg no, it should have been like this.
  3. 00:47:405 (9) - here i also get something might be referable. --> http://puu.sh/3owws.jpg i dont think so, now is better.
  4. 00:48:522 (9) - the note here is tracking the disparate track with the present you were following, confusing for players since the map is totally skillful. anyway i just suggest to convert the present circle (8) to 1/4 slider and del that circle (9), more reasonable then. I don't quite understand, it has any problem now?
  5. 00:50:277 (16,1) - i know why you'd like to set a gap here, and i also extremely not recommend this way bcz it's brusque especially at the heels of a stream. yea I just think that gap is beautiful, and fit for music.
  6. 01:05:756 - there should be a note here, it's fun. nono, 01:05:676 (1,2) - is corresponding to 01:05:995 (3,4) - , intend to do so.
  7. 01:06:633 - i still think a kick slider would be more competent. that's boring.
  8. 01:08:947 - add a circle as well? it's improper. Why do you think so?
  9. 01:10:463 (1) - really.. i don't see the sense of the slow-down. yes it is. fixed.
  --------------------------------------------------------
well..i'm really hesitate about this(and also i think the timing can beminor repaired since i feel it's a bit earlier.. +5ms
Good luck anyway.~
and can you help me to change the color of title text? Artist 138,43,226 and Title 0,0,205
Thank you very much :)
Strawberry
hope i didn't miss the things.. rebubbru!~
RikiH_
Someone rank this pls
Low
[General]
it would be a good idea to move the preview point to 579 (the first beat of the song) so there's no pause before the preview begins.

[Basic]
00:18:930 (1,2) - i really like how you used these sliders' curves to follow the beat of the song.
00:29:142 (1) - there should be a clap at the end of this slider since there's a clap in the music.
01:10:632 (1) - this spinner is very short for the easiest difficulty. i suggest moving it back to 01:10:233 to start right after 01:10:153 (6), and then extending it to where it normally should end at 01:11:749

this difficulty follows a relatively tricky rhythm, but it should be easy to play due to the usage of many slider.

[Advanced]
HP drain 4 is way too easy for an advanced difficulty. please raise it to 5.
00:10:153 (1,2,3) - i thought these would be normal 1/1 beats at first due to having relatively the same spacing as 00:09:515 (1,2). i suggest doing something to make the pattern more readable, like this (moving (2) up a bit): [Extreme]
00:18:930 (1,2,1,2,1,2,1,2) - i suggest reducing the spacing here a bit to be like the other patterns like this. this is spaced out very large and doesn't play well.
01:06:642 (1,2,3,4,5,6) - same as below
01:21:164 (1,2,3,4,5,6,7,8,9,10,11) - i think it would be much better and less frustrating to play if these were really short, repeating sliders. i can see this getting aggravating to play as most players will have to mash their keys randomly due to the notes being so fast.

i really like this map. it is very unique and tricky, yet fun to play!
Topic Starter
CSY the corrupt

jacob wrote:

[General]
it would be a good idea to move the preview point to 579 (the first beat of the song) so there's no pause before the preview begins. fixed

[Basic]
00:18:930 (1,2) - i really like how you used these sliders' curves to follow the beat of the song. thank you:)
00:29:142 (1) - there should be a clap at the end of this slider since there's a clap in the music. added
01:10:632 (1) - this spinner is very short for the easiest difficulty. i suggest moving it back to 01:10:233 to start right after 01:10:153 (6), and then extending it to where it normally should end at 01:11:749 fixed

this difficulty follows a relatively tricky rhythm, but it should be easy to play due to the usage of many slider.

[Advanced]
HP drain 4 is way too easy for an advanced difficulty. please raise it to 5. fixed
00:10:153 (1,2,3) - i thought these would be normal 1/1 beats at first due to having relatively the same spacing as 00:09:515 (1,2). i suggest doing something to make the pattern more readable, like this (moving (2) up a bit): fixed [Extreme]
00:18:930 (1,2,1,2,1,2,1,2) - i suggest reducing the spacing here a bit to be like the other patterns like this. this is spaced out very large and doesn't play well. it's reasonable suggestion, I can reduce a bit
01:06:642 (1,2,3,4,5,6) - same as below
01:21:164 (1,2,3,4,5,6,7,8,9,10,11) - i think it would be much better and less frustrating to play if these were really short, repeating sliders. i can see this getting aggravating to play as most players will have to mash their keys randomly due to the notes being so fast. I think this is not a problem. a person playing any rhythm game, if doesnt has enough skillful, of course cant cope it. Although these are so hard to play, but they have reason to exist, i believe that fit enough and let this map more interesting

i really like this map. it is very unique and tricky, yet fun to play!
Thank you very much :)
jyu

RikiH_ wrote:

Someone rank this pls
Low
ranked
Topic Starter
CSY the corrupt
yeah, thank you :D
Ibuki Suika
为什么你就不能好好的做一些刘醒的图呢
Megurine Luka
shi ye a

chi dian shi
Sagisawa-Yukari

Ibuki Suika wrote:

为什么你就不能好好的做一些刘醒的图呢
然后一群人冲过去把吃屎爷的家砸了
Topic Starter
CSY the corrupt
做過的map裏面有劉某☆的歌,這輩子找不到妹子了
Aqo
wow CSY grats fun map!!
Ultimate
Good map but...

[Extreme]
00:18:930 (1,2,1,2,1,2,1,2)

no.. just.. please no
Kodora
Congratz, awesome map!
Flask
吃屎爺
Garven
Dark blue title text against a black bg? Odd design choice...
Strawberry

Garven wrote:

Dark blue title text against a black bg? Odd design choice...
i think so... anyway congratz CSY.
raririn
恭喜:3
Anticloud
time to eat
Low
GOD map
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