吃屎啊憋弃坑啊我很喜欢这图的啊
wozaizhaoaMegurine Luka wrote:
吃屎啊憋弃坑啊我很喜欢这图的啊
Thank you for your modding!RikiH_ wrote:
They asked me to mod this, so I'm modding this!
General
Why only finishes? You sould add some other hitsounds, especially int he part with claps in the song (from 00:56:820 to 01:01:846) OK I will add hitsound complete
Basic
00:08:229 (1) - Why is this different from the previous sliders? No big deal but maybe for consistency... I just think the music of this part is different from previous part, it should has a difference expression
00:28:335 (4) - 452|152 for a better flow fixed
Advanced
00:02:484 (5,1) - They are touching, it's quite ugly, maybe ignore the spacing and move the second slider to 352|172 fixed
00:50:357 (1,1) - I think they are too near, it's too difficult for an Hard diff spin end moved to 00:51:314
01:15:410 (3) - move to 256|312 maybe? fixed
Extreme
00:45:570 (3,4) - I don't like how they cross. And also, if I were you I would make these 4 sliders curvy, they fit better imo curved sliders cannot give impulsive feeling to players; if I use curve, 1.5x seem unnecessarily but the point is that it must be preserved.
00:48:123 (4,5,6,7,8,9) - You should make this symmetric I tried it but a little hard and then I think it's unnecessary because dont need symmetric really.
01:06:633 (1,2,3,4,5,6,1) - This is an excess, everyone will hate you for this and I also think noone will rank it :C I want to believe the players, and I want to try it, it's so funny right?:D
01:21:155 (1,2,3,4,5,6,7,8,9,10,11) - The same
______________________
Epic map, sorry if I couldn't find much but it's really good, even if my hands are bleeding. I'll drop a star for you
应该是想不到别的了,其实我觉得坠毁也就第一次而已,我看牢门打的时候也好像没坠毁了(;°д°)Nymph wrote:
[Extreme]
00:29:133 (1,2,1,2,1,2,1,2) -
01:20:197 (1,2,1,2,1,2) -
像这种梗没有更好的摆法了么 因为距离看起来很像1/4 玩起来超诡异 牢门也在这里疯狂坠毁
感谢Nymph wrote:
alright,bubbled.
.pSnowWhite wrote:
.
and can you help me to change the color of title text? Artist 138,43,226 and Title 0,0,205Strawberry wrote:
[Extreme]--------------------------------------------------------
- 00:19:080 (2,1) - the patterns like here, personally i may think the jumps are excessive and can be optimized by the other way like changing the order of these twosome-notes or reducing the spacings. the present plays really weird and some chill to me(or same to great majority of players, breaking the flow(i really don't like to use the word tough). yea maybe you think "it's time to more harder here!". idk, just say that, i believe in that you have deliberated many times, however it's just my opinion and from where i stand i'm not really agree with the pattern like these. As you say, i had a long consideration on this pattern, but finally i still cant find anything instead. If i overlay the 2 notes, it becomes boring to play, if i increase the distance, it looks too loose. Of course i can use sliders instead, just because i dont want to. this part is kind of distinct 1/2 division level beat which should be expressed as notes, sliders will be too ordinary. All above is based on the idea "for every two notes, there should be a long distance jump between". so basicly this is what i want to tell, this jump should be remained to fit the rhythm and music. so i tend not changing here.
- 00:43:575 - i bet you missed a beat here (deliberately maybe? anyway here is my way --> http://puu.sh/3owt2.jpg no, it should have been like this.
- 00:47:405 (9) - here i also get something might be referable. --> http://puu.sh/3owws.jpg i dont think so, now is better.
- 00:48:522 (9) - the note here is tracking the disparate track with the present you were following, confusing for players since the map is totally skillful. anyway i just suggest to convert the present circle (8) to 1/4 slider and del that circle (9), more reasonable then. I don't quite understand, it has any problem now?
- 00:50:277 (16,1) - i know why you'd like to set a gap here, and i also extremely not recommend this way bcz it's brusque especially at the heels of a stream. yea I just think that gap is beautiful, and fit for music.
- 01:05:756 - there should be a note here, it's fun. nono, 01:05:676 (1,2) - is corresponding to 01:05:995 (3,4) - , intend to do so.
- 01:06:633 - i still think a kick slider would be more competent. that's boring.
- 01:08:947 - add a circle as well? it's improper. Why do you think so?
- 01:10:463 (1) - really.. i don't see the sense of the slow-down. yes it is. fixed.
well..i'm really hesitate about this(and also i think the timing can beminor repaired since i feel it's a bit earlier.. +5ms
Good luck anyway.~
Thank you very muchjacob wrote:
[General]
it would be a good idea to move the preview point to 579 (the first beat of the song) so there's no pause before the preview begins. fixed
[Basic]
00:18:930 (1,2) - i really like how you used these sliders' curves to follow the beat of the song. thank you:)
00:29:142 (1) - there should be a clap at the end of this slider since there's a clap in the music. added
01:10:632 (1) - this spinner is very short for the easiest difficulty. i suggest moving it back to 01:10:233 to start right after 01:10:153 (6), and then extending it to where it normally should end at 01:11:749 fixed
this difficulty follows a relatively tricky rhythm, but it should be easy to play due to the usage of many slider.
[Advanced]
HP drain 4 is way too easy for an advanced difficulty. please raise it to 5. fixed
00:10:153 (1,2,3) - i thought these would be normal 1/1 beats at first due to having relatively the same spacing as 00:09:515 (1,2). i suggest doing something to make the pattern more readable, like this (moving (2) up a bit): fixed [Extreme]
00:18:930 (1,2,1,2,1,2,1,2) - i suggest reducing the spacing here a bit to be like the other patterns like this. this is spaced out very large and doesn't play well. it's reasonable suggestion, I can reduce a bit
01:06:642 (1,2,3,4,5,6) - same as below
01:21:164 (1,2,3,4,5,6,7,8,9,10,11) - i think it would be much better and less frustrating to play if these were really short, repeating sliders. i can see this getting aggravating to play as most players will have to mash their keys randomly due to the notes being so fast. I think this is not a problem. a person playing any rhythm game, if doesnt has enough skillful, of course cant cope it. Although these are so hard to play, but they have reason to exist, i believe that fit enough and let this map more interesting
i really like this map. it is very unique and tricky, yet fun to play!
RikiH_ wrote:
Someone rank this pls
然后一群人冲过去把吃屎爷的家砸了Ibuki Suika wrote:
为什么你就不能好好的做一些刘醒的图呢
i think so... anyway congratz CSY.Garven wrote:
Dark blue title text against a black bg? Odd design choice...