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Renard VS The Quick Brown Fox - WANDERLUST Reprise

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Kei
Hello again Sieg~ mod from Snep's queue.

  • General
  1. Are you sure the VS is capitalized like that? isn't it "vs."/"Vs."/"VS."? Versus in short usually has a dot after the S.
  2. Could you edit the OP of the thread? The spoilerbox specifying the difficulties names. Replace the spoilerbox code with it a [box=] code with "difficulty spread" as the title or something so people know you clarified that.
  3. Not sure if AIBAT is serious or what lmao. Look at what it points out. Maybe a bug?:
    Inconsistency in Title: - [Daydreaming] : WANDERLUST Reprise - [BakaCI's Dreaming] : WANDERLUST Reprise - [BD's Smiling] : WANDERLUST Reprise - [Waking Up] : WANDERLUST Reprise.
  • [Daydreaming]
  1. 00:24:029 (3) - If you listen carefully, this note doesn't follow anything. My idea was replacing it with a slider, so you don't ignore the piano at 00:24:113 but it might result confusing for beginners so.. I don't know. I guess you can leave the note this way? I can't think of other way.
  2. 00:21:363 - Please add a note here. I agree with Snepif on this:

    Snepif wrote:

    Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
    Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).
  3. 00:46:696 (5) - This slider shape flows bad with 00:45:363 (1,2,3,4). Consider trying something else here, like this:
  • [BakaCI's Dreaming]

    *Oh man I hate modding collabs lol. Let's try anyways..

    Bakari
  1. 00:08:029 (1) - How about making this slider curved like this? I think you used too many straight sliders (which is not bad) but it would be good if you give it some variety:
  2. 00:26:696 (1) - The repeat doesn't follow anything and that makes it sound weird, out of place. Consider trying something else. I personally prefer this way, rather than notes/repeat at red tick. Sounds better imo.
  3. 00:29:363 (1,2,3,4) - Is this pattern still from your mapped part? It's really odd. Come to think about it, BCI should have mapped all the whole kiai by her own. A single combo by you is just .. meh. Also the SB made me think it was off-timed, but it seems like this was mapped by you. This should have been 1/2 of the map by you and the other half by BCI (aka the whole kiai). I know It may be bothersome, but I suggest you to give the whole kiai to BCI. Or change the storyboard and mark your part as BCI's. When the kiai starts it gives an opportunity for BCI to let the player know it's her part. I know it's not an unrankable issue, it's a matter of consistency.

    BCI
  4. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :<
  5. 00:44:029 (3) - This slider flows bad imo. Please consider moving it like this for a better flow with 00:43:363 (2).
  6. 00:44:363 - Same thing about ignoring white ticks. White ticks are importants beat (at least in most of cases) so please consider adding note~
  • [Waking Up]
  1. 00:21:363 (6) - A slider here clearly don't fit imo. Better replace it with a circle or expand the current slider to 00:22:363.
  2. 00:39:363 (1,2,3,4) - You could add to these sliders some whistles to follow the 8bits sound they follow imo.
  3. 00:50:363 (8) - Add a whistle here to follow the piano?
  • [BD's Smiling]
  1. 00:05:363 (1) - I think this shape fits more the vocals than the current:
  2. 00:25:363 (2) - Whistle to follow the piano?
  3. 00:26:696 (4) - ^ at the start.
  4. 00:28:029 (5) - ^ at the end.
  5. 00:50:196 (4) - Soft whistle at the start again to follow piano^?
    ________________________
Call me back and don't be so shy this time please :3 /runs
Topic Starter
Sieg

Kei wrote:

Hello again Sieg~ mod from Snep's queue.
Hey~

  • General
  1. Are you sure the VS is capitalized like that? isn't it "vs."/"Vs."/"VS."? Versus in short usually has a dot after the S.
    Yep http://lapfox.bandcamp.com/album/on-trax-vol-5 track 24
  2. Could you edit the OP of the thread? The spoilerbox specifying the difficulties names. Replace the spoilerbox code with it a [box=] code with "difficulty spread" as the title or something so people know you clarified that.
    done
  3. Not sure if AIBAT is serious or what lmao. Look at what it points out. Maybe a bug?:
    Inconsistency in Title: - [Daydreaming] : WANDERLUST Reprise - [BakaCI's Dreaming] : WANDERLUST Reprise - [BD's Smiling] : WANDERLUST Reprise - [Waking Up] : WANDERLUST Reprise.
    lol, idk... retyped all titles

  • [Daydreaming]
  1. 00:24:029 (3) - If you listen carefully, this note doesn't follow anything. My idea was replacing it with a slider, so you don't ignore the piano at 00:24:113 but it might result confusing for beginners so.. I don't know. I guess you can leave the note this way? I can't think of other way.
    replaced by slider, I think this was not so horrible to hit but anyway
  2. 00:21:363 - Please add a note here. I agree with Snepif on this:

    Snepif wrote:

    Add a note here, it's a big white tick and kinda super necessary, and I see no reason to leave it unmapped.
    Also, if you do it you should remove whistle at the end of 00:20:029 (2) and then add whistle to 00:21:363 (3). Btw I saw your reply to his suggestion but that's not what he meant. That note you shown him in that screenshot is 00:22:696 (1).
    now I see, that's really strange :o
    added, whistle left on end of 00:20:029 (2) - and added 00:21:363 (3) - still all of this follows piano and sounds nice

  3. 00:46:696 (5) - This slider shape flows bad with 00:45:363 (1,2,3,4). Consider trying something else here, like this:
fixed and changed form of slider

  • [BakaCI's Dreaming]

    *Oh man I hate modding collabs lol. Let's try anyways..
    I'll fix something for Bakari here

    Bakari
  1. 00:08:029 (1) - How about making this slider curved like this? I think you used too many straight sliders (which is not bad) but it would be good if you give it some variety:
    changed
  2. 00:26:696 (1) - The repeat doesn't follow anything and that makes it sound weird, out of place. Consider trying something else. I personally prefer this way, rather than notes/repeat at red tick. Sounds better imo.
    changed
  3. 00:29:363 (1,2,3,4) - Is this pattern still from your mapped part? It's really odd. Come to think about it, BCI should have mapped all the whole kiai by her own. A single combo by you is just .. meh. Also the SB made me think it was off-timed, but it seems like this was mapped by you. This should have been 1/2 of the map by you and the other half by BCI (aka the whole kiai). I know It may be bothersome, but I suggest you to give the whole kiai to BCI. Or change the storyboard and mark your part as BCI's. When the kiai starts it gives an opportunity for BCI to let the player know it's her part. I know it's not an unrankable issue, it's a matter of consistency.
    changed :o

    • [Waking Up]
    1. 00:21:363 (6) - A slider here clearly don't fit imo. Better replace it with a circle or expand the current slider to 00:22:363.
      00:21:363 (6) - to circle
    2. 00:39:363 (1,2,3,4) - You could add to these sliders some whistles to follow the 8bits sound they follow imo.
      uguu
    3. 00:50:363 (8) - Add a whistle here to follow the piano?
      yep missed :(
Call me back and don't be so shy this time please :3 /runs
Thanks Kei. \w/

I'll update little later when the rest parts will be ready and replied.
BCI

Kei wrote:

  • [BakaCI's Dreaming]

    BCI
  1. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
    I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here
  2. 00:44:029 (3) - This slider flows bad imo. Please consider moving it like this for a better flow with 00:43:363 (2). remaked into a circle for consistency
  3. 00:44:363 - Same thing about ignoring white ticks. White ticks are importants beat (at least in most of cases) so please consider adding note~ hue it's not that important case. same as above :<
:<
Topic Starter
Sieg
Eh... this decision still disappoint me BCI, I think you should really listen for opinion of more experienced mappers... anyway... updated.
+whistles on BD
Snepif
Trust bci, she plays catch the beat

Gogo rank this!
Kei

BCI wrote:

Kei wrote:

  • [BakaCI's Dreaming]

    BCI
  1. 00:39:029 - Please add a note here, you're ignoring a white tick and that feels awkward to play. I tested your part and I failed there :< firstly I don't think ignoring white ticks is that big fault o3o secondly, I'm following a strong not-so-whistle sound here, and this sound isn't exist at this place.
    I tested it by myself and it feels ok while playing (52 lvl pls) and + I checked it using 25% playback rate and didn't hear anything important here, so I decided not to put this note here
No, it doesn't. This isn't a matter of my personal taste. It really plays bad. I agree, sometimes ignoring a white tick isn't a big deal but here you're ignoring a white tick with a important beat of the song. Also, if you really wanted to keep this pattern it isn't right because it's too close to (5). That's not the best solution though. You have to add the note. Probably when you tested it you were able to pass it because you mapped it and you know what notes will appear on the screen. I testplayed your difficulty without even seeing it in the editor before playing and I was confused. This will happen to other players as well. Players won't look at the editor before playing your map lol. Please consider this BCI, it's something important you should change. I never tell mappers "GO CHANGE THIS" but this is important and you should understand.

This also applies with 00:44:363. Also with 00:40:363 etc. You did exactly the same thing here and you should add a note.~ :>

Edit: If you're really against changing that, I won't force you any further. This is up to you okay? Kei out. o3o
BCI
yeah, I'm really against changing that (even after your comments), it really fits the song more + this note is useless + this isn't that hard for understanding during playing :<

lold @ Snepif
Topic Starter
Sieg
-
mancuso_JM_

Sieg wrote:

Discussed with Bakari about that situation and we decided to replace collab diff with my old hard version. Sorry about that BCI. :?
Why did you do that!?? Really, Is it just for this simple Note??
Sincerely, this is not the best solution, Bakari and BCI spent their time to complete the difficulty, and for a simple note do you decided to replace the difficulty? it doesn't make sense at all. Sorry, but I totally disagree with your decision.
In addition, I agree with BCI if she decide to keep the pattern as it is. I could follow it properly the first time that I played the map, in addition remark the instrumental change as the pattern it was. I talked with Kei about that, and gave her my thoughts and she said me that she had to think a bit about that.
Personally it is a simple note and it doesn't change a lot of things during the gameplay, well these are my thoughts. In my opinion you should re-consider this decision.
Topic Starter
Sieg
I'm not a bad person sorry.... all repaired. orz
Kei
Uhm but you kept your old hard difficulty. The spread is worse now: Normal/Hard/Hard/Insane/Insane.

Regardless of that: I'm happy to see you decided to re-consider that decision. It wasn't really necessary to do that! in fact I was going to let her keep it her way, at the end it was okay for me. But anyways, I won't proceed any further with this map as per request.

Best of luck!
Topic Starter
Sieg
Haha my bad, I don't know why I had go for so much rage yesterday.
Sorry BCI. And everyone.
nice drama as always :o
P o M u T a
one point suggestion.

Kiai Inconsistency in Kiai Times: - [BakaCI's Dreaming] : Kiai #1: Starts on 00:29:355, ends on 00:50:521
- [BD's Smiling] : Kiai #1: Starts on 00:29:355, ends on 00:50:688
- [Daydreaming] : Kiai #1: Starts on 00:29:355, ends on 00:50:521
- [Waking up] : Kiai #1: Starts on 00:29:355, ends on 00:50:521

Do you let you unify it? :3
Topic Starter
Sieg
oh, thanks but I looked and it seems all is fine and ends on 00:50:696
we change timing.. idk maybe this affects somehow, but I don't see any inconsistency in kiai :o
kanpakyin
Checked the whole mapset and deemed it is fine to go.

Bubbled.

(ノ・ω・)ノ
riffy
well.. It' was bubbled faster than I expected it to be.
Topic Starter
Sieg
Thanks kanpakyin :D
LunarSakuya
In your .osu files under [Events], change the bg code line from 0,0,"bg.png",1,1 to 0,0,"bg.png",0,0

Daydreaming
00:10:696 (1) - sounds much better if you end this on the piano emphasis on 00:12:029 https://osu.ppy.sh/ss/740169 , also add whistle on end

BakaCI's Dreaming
00:18:696 (3) - NC for new stanza

Waking Up
00:08:029 (1,2) - why does this have a short distance compared to the others? Space these out more so rhythm vs distance matches in this combo at least
nice circle flow

call me back~
Topic Starter
Sieg
all fixed, updated
Thanks LunarSakuya. :D
LunarSakuya
Congrats!
Topic Starter
Sieg
<3
Lolicakey
Congratz (/>w<)/
Kei
Grats Sieg~ i want to poke your face again

.. /runs away
69653863
lol
Congrats btw :3/
P o M u T a
yeah 8-)
Topic Starter
Sieg
thanks guys :)
Kodora
Congratz!
Topic Starter
Sieg
Thanks Kodora :D
riffy
Congrats!
HellDawn
Congratz
GamerX4life
Thx for more ranked Lapfox-Stuff and Congratz :)
Topic Starter
Sieg
Thanks :D
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