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Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari (TV Si

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Sonnyc
Saten's Easy:

-- Well, it would be nice if you add slidertick as a clap sound for 00:05:546 (3) etc~~

00:07:445 (4) - The combo felt short after this. So NC this.
00:08:584 (1) - Delete NC from here.
00:11:622 (1) - ^ This way will look better~
00:18:838 (4) - 1 Grid down
00:30:230 (2,4) - Add Claps to follow the music. (or Whistle maybe)
00:33:268 (2,4) - ^
00:36:306 (2,4) - ^

Nice long sliders.

DS's Normal:

00:02:698 (4,5) - Sorry I can't think of an alternative. Anyways, I felt this had a bad flow,, Just keep this as an opinion.
00:06:306 (4,5) - Making these a line will be better. (120,168) for (5)? It will be reasonable enough to break the distance.
01:06:116 (2) - Consider having only 2 repeats as 01:04:977 (1), and make a new 1/2 slider at 01:06:876.

Vicho's Hard:

00:07:826 (1) - I guess this is along with the previous combo.. Why is this NC'ed? Hope this was a mistake~
00:35:167 (3) - Use a similar shape as 00:34:408 (1,2).
01:23:015 (1,2) - Though you've NC'ed at the downbeat, NCing at (2) will fit the lyrics better.

Rika:

00:03:649 (4) - For this kind of part of the song, the placement is expected in the center at the map.
00:04:978 (6) - Follow the music by 00:04:978, 00:05:072 - note and 00:05:167 - 1/4 slider with a reverse?
00:10:103 (1,2) - Add a reverse in (1), and adjust spacing.
00:14:282 (6) - I found deleting this note will be better. Though this doesn't bother playing, deleting fits the map better,,
00:17:320 (4,5,6) - Since there's a jump, and the spacing isn't consistent, adding NC at (6) should be necessary.
00:19:503 (2) - Place at (316,40) or somewhere. The current stream didn't seemed smooth.
00:23:870 (2) - Instead of this rhythm, adding a note in 00:24:059 would rather fit the vocal. Though you've kinda focused on the melody, this way may feel better,,
00:30:611 (3,4) - ctrl+H will be better in playing imo
00:35:927 (5) - NC~ For vocal
00:42:003 (1,2) - Similar suggestion as 00:23:870 (2).
00:46:560 (1,2) - These felt toooooooooo far. Try mapping again this part with a new pattern.
01:07:065 (1) - After the pattern of the square from 01:06:116 (1,2,3,4,5), a shape like ctrl+G was expected. But since this is unable due to the distance of the next slider, another suggestion : 01:06:116 (1,4) - ctrl+G and 01:06:876 (5) - place at 01:06:496 (3). (솔직히 이거도 별로인듯 orz 아무튼 흐름이 좀 별로이긴 한거 같습니다.)
01:19:027 (4,5,6) - These felt too far again.
01:25:103 (9) - Instead a note, make this a 1/4 slider too to follow the lyric?
01:28:711 (1) - Again for this, I expect placing at the center~ Maybe at (256,48)? That will also make a nice flow.

~
Kokatsu

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
mintong89

Kokatsu wrote:

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
let Kawayi Rika set this, but anyway i really don't like this.
Pokie
In case it's neither a rule nor guideline, not even having a discussion according to the cleaning-up for all "Taiko"s on difficulty names recently. You're free to choose yes/no. Otherwise, just simply leave the decision to Rika, everything would be fine.
Darksonic
Thanks everyone for modding, fixed some stuff.

http://puu.sh/2ttiZ
Saten

Darksonic wrote:

Thanks everyone for modding, fixed some stuff.
http://puu.sh/2ttrB

add these hitsounds as well
http://puu.sh/2ttbm
Totoro
Yo! From my modding Queue~

General

I think the whole mapset is pretty good. Go Go Rank~~!

Saten's Easy

00:13:141 (1,1) - i think it would be better if the slider could fit in the middle more

00:17:698 (3,4) - distance error

00:46:939 (2,4) - would look better if the slider tick overlap

00:53:395 (2,3,4,5,6,1) - not symmetrical shape... doesn't look appealing to me

00:55:673 (1,2,3) - perfect triangle would look better

DS's Normal

AR - 1

00:08:584 (3,4,5,6) - unsymmetrical shape. Looks not appealing

01:23:395 (1,2,3,4,5,6,7) - ^

Vicho's Hard

00:34:028 (4) - I think it would look better if not overlap

00:41:527 - add a note here. Fits better

01:23:205 (2,5,1,4,1) - make a perfect pentagon for better appearance

Rika

00:14:282 (6) - I think this note is not neccessary since it doesn't fit into the saxophone sound

00:15:421 (3) - Ctrl+G looks better in my opinion

00:45:041 (1,2) - i think you should make a distance bigger like 00:45:421 (3,4,5) - so players won't get counfused

00:48:839 (9) - this fits better if the slider ends in red ping

00:58:331 (6,7,1) - In my opinion, this is confusing pattern of notes

01:22:255 (3,4,5,6,1,2) - i think they should be symmetrical
kanpakyin

Fumika wrote:

[Oni]
  1. 00:02:129 (6) - Delete this note and change this 00:02:319 (6) - to d ? //This note fits the music pretty well.
  2. 00:20:546 (109,110,111) - ddk ? //NOPE, I think dkk is better.
  3. 00:21:021 - Add k ? //nope, didn't fit the music.
  4. 00:21:496 (116) - d ? //k for fitting the pitch with previous note.
  5. 00:37:445 (200) - D ? //why? I didn't hear any accent here.
  6. 00:40:483 (218) - ^
  7. 00:42:192 (228,229,230) - kkd ? //nope, kkk is better in my view.
  8. 01:04:407 (358) - k ? //d for fitting the drum
  9. 01:07:825 (372) - D ?
  10. 01:19:977 (449) - ^ //no accent there, so no.
  11. 01:27:192 (492) - Delete this note and change this 00:02:319 (6) - to d ? //nope..

Kokatsu wrote:

General


Remove "Taiko" from Diffnames, add "Taiko" to tags. //I personally love including Taiko in diff name. Giving more detail wouldn't hurt right?

Oni


SV 1,5? Why so? If you want 1/4 unstacked, use 1/6, looks better. //well...I would say 1.5 is commonly used. The effect isn't that worse so I would keep it

00:02:129 (6) - I see no reason to add this don here, it's not what the music tells me. //I put a don there to make the pattern more clear and it fits the music quite well imo.
00:06:211 (28,29) - Use dk instead, sounds better IMO. //would keep this for now.
00:15:800 (80) - These "ha!"'s in the music should all be big kats or small kats, mixing this up doesn't make sense to me. Go over that on your own. //It's kat already.
00:30:800 (165) - Delete this note to stress the two kats. Sounds pretty neat this way IMO. //I would rather follow what lyric going.
00:33:838 (181) - If you did above, you should delete this one aswell. //^
00:36:876 (197) - ^ //^
00:42:192 (228,229,230,231) - kdk d sounds neat here.
01:13:426 (407,408,409,410,411,412) - kddkdk?
01:22:255 (461,462,463,464) - Use bigs for all these notes? Would give a nice effect. //i ONLY add big notes on accents.
01:23:015 (465) - If you did above, delete this. //^

Good luck.~
Thanks for mod. Without red word means fixed.

http://puu.sh/2uh53
Vicho
Topic Starter
Kawayi Rika
ushiromiya _maria

ushiromiya _maria wrote:

Rika
00:01:845 (4) - Add a clap :arrow: already added
00:02:320 (5) - The same :arrow: ^
00:21:497 (4) - Clap :arrow: sound bad to me.
Kitsuneko

Kitsuneko wrote:

from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Rika


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - P, Please set volume 50% only first part :arrow: 70% sound fine to me.
Mapping

  1. 00:23:774 (1) - ugh, you can stack it closely. didn't snapped on grid :arrow: no need.
  2. 00:45:041 (1,2) - more spacing. 1.1x~ is better? :arrow: changed to 1.1.
  3. 01:10:673 (7,1) - Add nc (7) instead of (1)? :arrow: fixed.

\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!
\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!

Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Strawberry

Strawberry wrote:

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:977 (6) - by the playback rate 50% i found the present rhythm sounds not apropos for the music since i felt a bit weird during the playtest.. i think that there shoud be expressed further rhythm sensation like this~ (also the arrangement suggestion~
    2. 00:19:218 (11) - don't really like the flow here.. just my opinion~ try set it on x.284 y.196 for a triangle jump and better feeling during play? :arrow: i want keep DS to here.
      ---
    3. 00:23:964 - rhythm issue.. i don't against original rhythm to be used here, but i feel that the rhythm closing the music sounds really better and comfortable.. (also same here 00:42:003 (1) :arrow: changed but keep 3/4 sldier.
-------------------------------------------
Flask

Flask wrote:

(」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」

[General]
  1. Tag上從後匍匐而來隊G的團員: "Kana Asumi" "Miyu Matsuki" "Yuka Otsubo" :arrow: added.
  2. 每個diff的Audio Lead-In至少1500 :arrow: 我觉的1000足够,不过要换MP3 不确定.
[Rika]
  1. 00:01:845 (4) - 有點nazi不過頭尾clap對vocal滿好聽的 因為前面這段基本上跟vocal下音效這裡空空的有點怪怪 :arrow: 太吵.
  2. 00:04:788 (5,6,7) - 跟音樂中的喇叭下rhythm如何 嘛這裡沒連有點空虛 (如果真要改的話範例在這 :arrow: 已改成别的了.
  3. 00:17:320 (4,5,6) - 有點主觀不過等距跳會比較好看 比起突然跳一下又回歸到正常spacing來講... (5)大概擺x:144, y:264 :arrow: 不喜欢.
  4. 00:53:395 (5,6,7) - 小nazi不過拉開一點更好看 :arrow: 故意贴的 远了难看.
Sonnyc

Sonnyc wrote:

Rika:

00:03:649 (4) - For this kind of part of the song, the placement is expected in the center at the map. :arrow: i don't think so.
00:04:978 (6) - Follow the music by 00:04:978, 00:05:072 - note and 00:05:167 - 1/4 slider with a reverse? :arrow: aleady changed by other.
00:10:103 (1,2) - Add a reverse in (1), and adjust spacing. :arrow: nope.
00:14:282 (6) - I found deleting this note will be better. Though this doesn't bother playing, deleting fits the map better,, :arrow: i knowr,but bad playable.
00:17:320 (4,5,6) - Since there's a jump, and the spacing isn't consistent, adding NC at (6) should be necessary. :arrow: ok,added.
00:19:503 (2) - Place at (316,40) or somewhere. The current stream didn't seemed smooth. :arrow: fixed.
00:23:870 (2) - Instead of this rhythm, adding a note in 00:24:059 would rather fit the vocal. Though you've kinda focused on the melody, this way may feel better,, :arrow: changed by other.
00:30:611 (3,4) - ctrl+H will be better in playing imo :arrow: nope.
00:35:927 (5) - NC~ For vocal :arrow: added.
00:42:003 (1,2) - Similar suggestion as 00:23:870 (2). :arrow: fixed.
00:46:560 (1,2) - These felt toooooooooo far. Try mapping again this part with a new pattern. :arrow: nope,it's fine with 1/1.
01:07:065 (1) - After the pattern of the square from 01:06:116 (1,2,3,4,5), a shape like ctrl+G was expected. But since this is unable due to the distance of the next slider, another suggestion : 01:06:116 (1,4) - ctrl+G and 01:06:876 (5) - place at 01:06:496 (3). (솔직히 이거도 별로인듯 orz 아무튼 흐름이 좀 별로이긴 한거 같습니다.) :arrow: nope.
01:19:027 (4,5,6) - These felt too far again. :arrow: ^
01:25:103 (9) - Instead a note, make this a 1/4 slider too to follow the lyric? :arrow: not follow the lyric to here.
01:28:711 (1) - Again for this, I expect placing at the center~ Maybe at (256,48)? That will also make a nice flow. :arrow: fixed.

~
-iCo-

-iCo- wrote:

Yo! From my modding Queue~

Rika

00:14:282 (6) - I think this note is not neccessary since it doesn't fit into the saxophone sound :arrow: i don't think so.

00:15:421 (3) - Ctrl+G looks better in my opinion :arrow: nope,bad flow.

00:45:041 (1,2) - i think you should make a distance bigger like 00:45:421 (3,4,5) - so players won't get counfused :arrow: fixed by other.

00:48:839 (9) - this fits better if the slider ends in red ping :arrow: nope.

00:58:331 (6,7,1) - In my opinion, this is confusing pattern of notes :arrow: added new combo on 00:58:711 - ,so it's readable.

01:22:255 (3,4,5,6,1,2) - i think they should be symmetrical :arrow: nope.

Thanks for mod guys ~ And all diff update ~ ;)
CXu
Hi Rika ww

[General]
  1. Seems fine :D
[Saten's Easy]
  1. 00:13:141 (1) - Why don't you clap on sliderticks here as well ;w; of course on the approrpriate ones. Could also benefit with a regular soft hitfinish on sliderhead here.
  2. 00:28:331 (1) - Why so unsymmetrical :( Not forming exactly a straight line with 00:27:952 (2) - shouldn't matter that much imo.
  3. 00:37:445 (1) - You might wanna get this moved down a bit, as it's touching the HP bar currently. Possibly just move the whole pattern from 00:33:268 (2) - until this slider.
  4. 00:58:711 - For this section up to 01:03:648 (4), I'd prefer the sliders to land on the 1st and 3rd beats. It just feels weird to hit between them imo :P
  5. 01:20:357 (2,2) - Same as 00:13:141 (1) with the slidertick claps. The drums really don't change here from earlier, so yeah.
[DS's Normal]
  1. Generally speaking, could you somehow fit in a spinner somewhere in this difficulty? To avoid tied scoreboards, which are much more common for easier difficulties.
  2. 00:01:749 (2,3) - You might want to avoid stuff like this, as the timing is very hard to read for a beginner. Heck even I almost read this wrong. The low AR really makes it hard to distinguish this timing from a regular 1/2 or 1/1. Instead, just adding a repeat on (2) will make the map flow better (as you just follow the slider), will follow the same beat, and make it much easier and smoother to play for beginners.
  3. 00:07:065 - Maybe add the same kind of hitsounds as you do at 00:13:141 -, as they follow the same melody.
  4. 00:07:065 (1,2) - Well, it's kind of the same problem as above. Try something like this? http://puu.sh/2v1Ed
  5. 00:13:901 (2,3) - ^
  6. 01:07:445 (2) - Ehh, maybe a new combo? Just for the nyaaa.
  7. 01:08:584 (2,3) - and 01:14:660 (2,3). I would prefer 3/4 slider with a repeat on, as that follows the vocals much better :P
  8. 01:23:205 - Add a note here to transition from red ticks to white ticks. It also fits with the current vocals, and shouldn't be too hard for normal.
  9. 01:26:812 (2,3) - Same as earlier.
[Vicho's Hard]
  1. Ehh, I don't really have much to say here. Only this slider 00:05:927 (4) - kind of caught me with surprise, but eh, it works anyway so yeah. Good job on this as I don't have anything to add :P
[Rika]
  1. 00:04:977 (6,7,8) - Moving these three notes back 1/4 sounds muuuuch better imo, as they'll be following the... uuuh. saxofone? idk what it's called xD.
  2. 00:05:927 (5,6) - Changing the order here would work better as well imo, as you'd then have the next slider start at the saxofone thing at 00:06:211. Of course, if you intended to change over to mapping vocals at (6), then you can just keep your current pattern, but personally I'd change it, since 00:06:687 (7) - doesn't need to be following the vocals either.
  3. 00:12:003 (2) - Shorten by 1/4 and add a note at 00:12:287 ? :P
  4. 00:19:407 - Hmm, for this part here, try adding whistles like Vicho did in his diff, I really liked how that sounded xD Of course the same for later, similar sections :P
  5. 00:51:306 (2,3,4,5) - Intentional spacing? Imo just move (4) to 326;95
  6. 00:55:198 - Add a note to follow vocals closely? You'll have to change the pattern a bit, but yeah.
  7. 00:58:331 (6,7,1) - I don't know why, but I love how well this plays =3=
  8. 01:10:863 (3) - Shorten by 1/2? To follow vocals closely for this part.
  9. 01:26:053 (1) - Move to 460;222 so it's completely in the middle~ Of course, move 01:26:812 (3,4) - up a bit as well.
Sonofabitch~~
Vicho
tried to fix all ~ http://puu.sh/2vZ0c
Garven
You really should wait for the release of the OST so you can get an actual good mp3. It's slated to be released on the 24th, so it's not that long. q:
Pokie
As informed, skipping timing checks for this modding.


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 mint's Taiko Muzukashii

  1. 00:52:635 - 這段開始的combo長太多了吧…求砍點
    00:54:914 (231) - For example, this should be removable
    00:58:521 (249) - ^
    01:00:990 (259) - ^
    01:16:749 (333) - Lose the consistency with 01:10:863 (304,305,306,307,308,309,310,311) - , please change it to k

 Saten's Easy

  1. Reduce both HPD and AR by 1 tick. The pattern isn't that unpredictable with AR3 apparently. And also, if possible, try to use the same rate of AR for OD ;)
  2. Probably needs a volume reduction for -all- slidertick sounds, it's louder than the normal claps atm. Pleas apply -10% to all SC3 sections.
    01:20:357 (2) - 01:23:395 (2) - o3o; I wonder why there's a lack of hitsoundings, add slidertick sounds to the 2nd and 4th beats?

 DS's Normal

  • 00:02:698 (4,5) - The current pattern is kinda confusing -for newbies-, I would prefer a circle>slider(1 repeat)>circle instead of slider(2 repeats)>circle rhythm on this part.

    144,196,2698,1,8,0:0:0:0:
    144,196,2888,2,0,P|124:164|117:137,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    88,313,3648,1,4,0:0:0:0:

    00:14:850 (4,5) - ^, same thing goes to here
    352,240,14850,1,8,0:0:0:0:
    352,240,15040,2,0,L|403:202,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    304,120,15800,1,4,0:0:0:0:

    01:27:762 (4,5) - ^, and here
    156,124,87762,1,8,0:0:0:0:
    156,124,87952,2,0,P|188:136|210:156,2,65,8|8|8,0:0|0:0|0:0,0:0:0:0:
    256,41,88711,1,4,0:0:0:0:

    00:33:648 (5) - Both slider's head and end are stacked, which is NOT an allowable pattern for Normal difficulty
    00:40:103 (4) - Replace this clap with finish to sync with Vicho's Hard and Rika's Insane

    And in additional, I've to clarify that I really doubt on 00:28:331 (1,2) - these kind of sliders' overlapping. The slider's end is totally covered by previous hitburst, it could cause a confusion of sight-reading for normal players.

 Rika


  • 01:15:800 (3) - I'd recommend for a larger spacing like 01:09:724 (3,4) - on these notes, besides keeping the consistency of patterns, it could be misread as a consecutive 1/4 notes.


Gogo get a HQ mp3/video ;)
Topic Starter
Kawayi Rika
CXu

CXu wrote:

Hi Rika ww

[Rika]
  1. 00:04:977 (6,7,8) - Moving these three notes back 1/4 sounds muuuuch better imo, as they'll be following the... uuuh. saxofone? idk what it's called xD. :arrow: it's sound fine imo.
  2. 00:05:927 (5,6) - Changing the order here would work better as well imo, as you'd then have the next slider start at the saxofone thing at 00:06:211. Of course, if you intended to change over to mapping vocals at (6), then you can just keep your current pattern, but personally I'd change it, since 00:06:687 (7) - doesn't need to be following the vocals either. :arrow: ^
  3. 00:12:003 (2) - Shorten by 1/4 and add a note at 00:12:287 ? :P :arrow: i want keep 1/2 to here :3
  4. 00:19:407 - Hmm, for this part here, try adding whistles like Vicho did in his diff, I really liked how that sounded xD Of course the same for later, similar sections :P :arrow: i don't like the add whistle to here ;w;
  5. 00:51:306 (2,3,4,5) - Intentional spacing? Imo just move (4) to 326;95 :arrow: yes,it's intentiona :P
  6. 00:55:198 - Add a note to follow vocals closely? You'll have to change the pattern a bit, but yeah. :arrow: no close ;w;
  7. 00:58:331 (6,7,1) - I don't know why, but I love how well this plays =3= :arrow: =3=
  8. 01:10:863 (3) - Shorten by 1/2? To follow vocals closely for this part. :arrow: no close ;w;
  9. 01:26:053 (1) - Move to 460;222 so it's completely in the middle~ Of course, move 01:26:812 (3,4) - up a bit as well. :arrow: looks fine to me.
Sonofabitch~~
Pokie

Pokie wrote:

As informed, skipping timing checks for this modding.

 Rika


  • 01:15:800 (3) - I'd recommend for a larger spacing like 01:09:724 (3,4) - on these notes, besides keeping the consistency of patterns, it could be misread as a consecutive 1/4 notes. :arrow: ok.fixed.


Gogo get a HQ mp3/video ;)

Thanks for mod :3
Darksonic

Darksonic wrote:

Thanks everyone for modding, fixed some stuff.
http://puu.sh/2w3L4
Saten

CXu wrote:

[Saten's Easy]
  1. 00:13:141 (1) - Why don't you clap on sliderticks here as well ;w; of course on the approrpriate ones. Could also benefit with a regular soft hitfinish on sliderhead here. The slider is too long for that imo
  2. 00:28:331 (1) - Why so unsymmetrical :( Not forming exactly a straight line with 00:27:952 (2) - shouldn't matter that much imo. because http://osu.ppy.sh/ss/695649
  3. 00:37:445 (1) - You might wanna get this moved down a bit, as it's touching the HP bar currently. Possibly just move the whole pattern from 00:33:268 (2) - until this slider. That's currently impossible due to almost everything is sticking together here
  4. 00:58:711 - For this section up to 01:03:648 (4), I'd prefer the sliders to land on the 1st and 3rd beats. It just feels weird to hit between them imo :P I find it fun that they land on the upbeats, plus that the claps won't end up on the ticks here.
  5. 01:20:357 (2,2) - Same as 00:13:141 (1) with the slidertick claps. The drums really don't change here from earlier, so yeah. Like I mentioned before, I don't think it would fit sliders longer than 2/1

Pokie wrote:

 Saten's Easy

  1. Reduce both HPD and AR by 1 tick. The pattern isn't that unpredictable with AR3 apparently. And also, if possible, try to use the same rate of AR for OD ;) I reduced the HPD by 1, but I'll keep the AR though because it flows better imo
  2. Probably needs a volume reduction for -all- slidertick sounds, it's louder than the normal claps atm. Pleas apply -10% to all SC3 sections. okay o3o
    01:20:357 (2) - 01:23:395 (2) - o3o; I wonder why there's a lack of hitsoundings, add slidertick sounds to the 2nd and 4th beats? because they are long o.o
thanks o3o
http://puu.sh/2w4WN
Topic Starter
Kawayi Rika
Updated and change new mp3 ,added video ~

Waitting for mint ~
mintong89
fixed all

SPOILER
osu file format v12

[General]
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AudioLeadIn: 1000
PreviewTime: 895
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Title:Koi wa Chaos no Shimobenari (TV Size)
TitleUnicode:恋は渾沌の隷也 (TV Size)
Artist:Ushirokara Haiyoritai G
ArtistUnicode:後ろから這いより隊G
Creator:Kawayi Rika
Version:mint's Taiko Muzukashii
Source:Haiyore! Nyaruko-san W
Tags:opening nyaruko season 2 Saten Saten-san Darksonic Vicho kanpakyin mintong89 Kana Asumi Miyu Matsuki Yuka Otsubo
BeatmapID:234329
BeatmapSetID:84646

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288,116,80104,1,0,0:0:0:0:
360,144,80199,1,0,0:0:0:0:
408,136,80294,1,0,0:0:0:0:
428,96,80484,1,8,0:0:0:0:
488,160,80674,1,8,0:0:0:0:
456,236,80864,1,0,0:0:0:0:
400,276,81054,1,8,0:0:0:0:
352,288,81244,1,8,0:0:0:0:
304,316,81433,1,0,0:0:0:0:
208,312,81623,1,0,0:0:0:0:
172,308,81718,1,0,0:0:0:0:
144,296,81813,1,0,0:0:0:0:
132,244,82003,1,8,0:0:0:0:
144,196,82193,1,8,0:0:0:0:
160,100,82573,1,0,0:0:0:0:
188,76,82668,1,0,0:0:0:0:
208,44,82763,1,0,0:0:0:0:
292,80,82952,1,8,0:0:0:0:
312,108,83142,1,0,0:0:0:0:
320,160,83332,1,8,0:0:0:0:
308,200,83522,1,0,0:0:0:0:
364,212,83712,1,8,0:0:0:0:
376,268,83902,1,0,0:0:0:0:
348,308,84092,1,8,0:0:0:0:
288,320,84282,1,0,0:0:0:0:
244,324,84471,1,8,0:0:0:0:
148,332,84661,1,0,0:0:0:0:
112,272,84851,1,0,0:0:0:0:
120,208,85041,1,8,0:0:0:0:
148,144,85231,1,8,0:0:0:0:
256,192,85421,1,4,0:0:0:0:
256,192,85800,1,8,0:0:0:0:
256,192,86180,1,0,0:0:0:0:
300,248,86465,1,8,0:0:0:0:
368,188,86750,1,4,0:0:0:0:
412,224,87129,1,4,0:0:0:0:
428,280,87319,1,6,0:0:0:0:
372,316,87509,1,4,0:0:0:0:
292,340,87699,1,4,0:0:0:0:
184,276,88079,1,6,0:0:0:0:
Strawberry
Did a little slider change after discussing with the mapper. Time to go~

Pokie
Shifted the background image on Taiko difficulties, and....

Please take the heart!
mintong89
日卡神速 :roll:
Nemis
Gratz!
P o M u T a
gratz!
Andrea
Congrats baka :P
Flask
(」・ω・)」恭喜!(/・ω・)/ピンチ!(」・ω・)」
Topic Starter
Kawayi Rika
yay, thanks pokie and everyone <3
Kyouren
gratz !!!!!! :) :) :)
alacat
(」・ω・)」うー!(/・ω・)/にゃー! :)
Satellite

alacat wrote:

(」・ω・)」うー!(/・ω・)/にゃー! :)
eveless
你们都有pokie的心
Strawberry

alacat wrote:

(」・ω・)」うー!(/・ω・)/にゃー! :)
congratz Rika chan
Suimya

alacat wrote:

(」・ω・)」うー!(/・ω・)/にゃー! :)
ctyjason
還沒看過OP,beatmap也rank了耶
spboxer3

alacat wrote:

(」・ω・)」うー!(/・ω・)/にゃー! :)
Saten
damn

I wanted to be home when it got ranked ><
Andrea

Saten wrote:

damn

I wanted to be home when it got ranked ><
It's never too late :P
CXu
Omedetou ><~
Yocake

Saten wrote:

damn

I wanted to be home when it got ranked ><
Ahhh, I'm at school at just want to play it right now@_@
:) :)
(」・ω・)」SAN値!(/・ω・)/ピンチ!(」
Dark Fang
축-하-합-니-다
G-R-A-T-Z
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