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Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari (TV Si

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Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2013년 4월 8일 월요일 at 오후 9:18:39

Artist: Ushirokara Haiyoritai G
Title: Koi wa Chaos no Shimobenari (TV Size)
Source: Haiyore! Nyaruko-san W
Tags: opening nyaruko season 2 Saten Saten-san Darksonic Vicho kanpakyin mintong89 Kana Asumi Miyu Matsuki Yuka Otsubo
BPM: 158
Filesize: 18999kb
Play Time: 01:28
Difficulties Available:
  1. DS's Normal (4.22 stars, 151 notes)
  2. Kanpakyin's Taiko Oni (4.78 stars, 498 notes)
  3. mint's Taiko Muzukashii (4.78 stars, 391 notes)
  4. Rika (5 stars, 324 notes)
  5. Saten's Easy (1.94 stars, 91 notes)
  6. Vicho's Hard (4.99 stars, 286 notes)
Download: Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari (TV Size)
Download: Ushirokara Haiyoritai G - Koi wa Chaos no Shimobenari (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 42nd Ranked beat map.

Haiyore! Nyaruko-san season 2 opening ~ (」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」

Rika(Insane) by me.

Hard by Vicho.

Normal by Darksonic.

Easy by Saten.

Taiko Muzukashii by mintong89.

Taiko Oni by kanpakyin.
alacat
(」・ω・)」うー!(/・ω・)/にゃー! (」・ω・)」うー!(/・ω・)/にゃー!
(」・ω・)」うー!(/・ω・)/にゃー!  Let's\(・ω・)/にゃー!


(」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」­SAN値!(/・ω・)/ピンチ!(」・ω・)」SAN値!(/­・ω・)/ピンチ!
Andrea
Moe song by moe mapper :3
mintong89
Taiko Muzu as your request = =

SPOILER
osu file format v12

[General]
AudioFilename: nyaruko2.mp3
AudioLeadIn: 1000
PreviewTime: 895
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 108553
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:SANCHI PINCHI
TitleUnicode:恋は渾沌の隷也 オーケストラアレンジ
Artist:Ushirokara Haiyoritai G
ArtistUnicode:Ushirokara Haiyoritai G
Creator:Kawayi Rika
Version:mint's Taiko Muzukashii
Source:Haiyore! Nyaruko-san W
Tags:opening op2 nyaruko
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
990,379.746835443038,4,1,0,50,1,0
67825,-100,4,1,0,50,0,1
89091,-100,4,1,0,50,0,0


[Colours]
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Combo2 : 160,160,160
Combo3 : 241,48,37
Combo4 : 222,243,33

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328,104,69344,1,0,0:0:0:0:
384,108,69534,1,0,0:0:0:0:
416,220,69724,1,8,0:0:0:0:
392,264,70008,1,0,0:0:0:0:
272,312,70293,1,0,0:0:0:0:
204,304,70483,1,8,0:0:0:0:
152,248,70673,1,0,0:0:0:0:
144,208,70863,1,0,0:0:0:0:
192,184,71053,1,0,0:0:0:0:
200,140,71243,1,8,0:0:0:0:
232,96,71338,1,8,0:0:0:0:
268,68,71433,1,8,0:0:0:0:
320,88,71622,1,0,0:0:0:0:
352,128,71812,1,0,0:0:0:0:
380,176,72002,1,8,0:0:0:0:
396,224,72097,1,8,0:0:0:0:
400,280,72192,1,8,0:0:0:0:
320,320,72572,1,0,0:0:0:0:
272,332,72762,1,8,0:0:0:0:
188,328,72952,1,0,0:0:0:0:
200,212,73141,1,0,0:0:0:0:
156,224,73236,1,0,0:0:0:0:
120,232,73331,1,0,0:0:0:0:
80,228,73521,1,8,0:0:0:0:
68,200,73711,1,8,0:0:0:0:
260,304,73901,1,4,0:0:0:0:
212,296,74091,1,8,0:0:0:0:
188,208,74281,1,0,0:0:0:0:
196,152,74471,1,8,0:0:0:0:
224,116,74660,1,0,0:0:0:0:
264,72,74945,1,8,0:0:0:0:
296,104,75230,1,8,0:0:0:0:
328,104,75420,1,0,0:0:0:0:
384,108,75610,1,0,0:0:0:0:
416,220,75800,1,8,0:0:0:0:
392,264,76084,1,0,0:0:0:0:
272,312,76369,1,0,0:0:0:0:
204,304,76559,1,8,0:0:0:0:
152,248,76749,1,0,0:0:0:0:
144,208,76939,1,0,0:0:0:0:
192,184,77129,1,0,0:0:0:0:
200,140,77319,1,8,0:0:0:0:
232,96,77414,1,8,0:0:0:0:
268,68,77509,1,8,0:0:0:0:
320,88,77698,1,0,0:0:0:0:
352,128,77888,1,0,0:0:0:0:
380,176,78078,1,8,0:0:0:0:
396,224,78173,1,8,0:0:0:0:
400,280,78268,1,8,0:0:0:0:
320,320,78648,1,0,0:0:0:0:
272,332,78838,1,8,0:0:0:0:
188,328,79028,1,0,0:0:0:0:
200,212,79217,1,0,0:0:0:0:
156,224,79312,1,0,0:0:0:0:
120,232,79407,1,0,0:0:0:0:
80,228,79597,1,8,0:0:0:0:
68,200,79787,1,4,0:0:0:0:
148,152,80167,1,0,0:0:0:0:
184,128,80357,1,8,0:0:0:0:
224,108,80546,1,0,0:0:0:0:
288,116,80736,1,0,0:0:0:0:
360,144,80831,1,0,0:0:0:0:
408,136,80926,1,0,0:0:0:0:
428,96,81116,1,8,0:0:0:0:
488,160,81306,1,8,0:0:0:0:
456,236,81496,1,0,0:0:0:0:
400,276,81686,1,8,0:0:0:0:
352,288,81876,1,8,0:0:0:0:
304,316,82065,1,0,0:0:0:0:
208,312,82255,1,0,0:0:0:0:
172,308,82350,1,0,0:0:0:0:
144,296,82445,1,0,0:0:0:0:
132,244,82635,1,8,0:0:0:0:
144,196,82825,1,8,0:0:0:0:
160,100,83205,1,0,0:0:0:0:
188,76,83300,1,0,0:0:0:0:
208,44,83395,1,0,0:0:0:0:
292,80,83584,1,8,0:0:0:0:
312,108,83774,1,8,0:0:0:0:
320,160,83964,1,0,0:0:0:0:
308,200,84154,1,0,0:0:0:0:
364,212,84344,1,8,0:0:0:0:
376,268,84534,1,0,0:0:0:0:
348,308,84724,1,8,0:0:0:0:
288,320,84914,1,0,0:0:0:0:
244,324,85103,1,8,0:0:0:0:
148,332,85293,1,0,0:0:0:0:
112,272,85483,1,0,0:0:0:0:
120,208,85673,1,8,0:0:0:0:
148,144,85863,1,8,0:0:0:0:
256,192,86053,1,4,0:0:0:0:
256,192,86432,1,8,0:0:0:0:
256,192,86812,1,0,0:0:0:0:
300,248,87097,1,8,0:0:0:0:
368,188,87382,1,4,0:0:0:0:
412,224,87761,1,0,0:0:0:0:
428,280,87951,1,8,0:0:0:0:
372,316,88141,1,0,0:0:0:0:
344,336,88236,1,0,0:0:0:0:
292,340,88331,1,0,0:0:0:0:
252,320,88521,1,0,0:0:0:0:
184,276,88711,1,6,0:0:0:0:
184,204,89090,1,4,0:0:0:0:

Edit: http://puu.sh/2puXk oops sorry
Scorpiour
路过占位!
Nymph
好想发麻雀啊(¯﹃¯)
Rotte
nyan~


[Hard]


  1. Remove letterbox and countdown。

    Useless Green line

  2. Fine.


    Rhythm

  3. 00:54:914 (5,6,7) - The rhythm is weird...



    Sound Effect

  4. Fine.

[Insane]


  • Useless Green line
  1. Fine.


    Rhythm

  2. 00:11:623 (1,2,3) - This 3 sliders' flow are not well.
  3. 00:20:358 (5) - Maybe you can use "ctrl + g" to change the direction to increase the flow?
  4. 00:44:661 (5) - I think this arrange is good ,however, if you add a little distance,it's can give player a better fell
  5. 00:45:041 (1,2) - Space is ok?!
  6. 00:46:370 (7) - This note is not fit in this songs,and you should keep the block like 00:47:129 - ,so plz remove it.
  7. 00:49:597 (1,2,3,4,5) - It's not beautiful and have a bad flow,
    376,0,49597,6,0,P|344:32|332:80,1,90,0|0,0:0|0:0,0:0:0:0:
    328,96,49882,1,0,0:0:0:0:
    328,120,49977,1,8,0:0:0:0:
    344,228,50167,1,0,0:0:0:0:
    232,248,50357,2,0,B|148:264|148:264|112:300,1,135
    44,284,50736,2,0,P|8:252|0:208,1,90,8|0,0:0|0:0,0:0:0:0:

  8. 00:53:774 (7) - Moving to 136|152 。

    Sound Effect

  9. Fine.
GL~
Vicho
some issues fixed >< http://puu.sh/2q9Kd
Darksonic
My diff is done!

http://puu.sh/2qiRV

Remember to add my name in tags ^^
Andrea
~General~
  1. The file bg.jpg is 1025x767, which differs from the recommended size of 1024x768, please make sure to resize it correctly.
~kanpakyin's Taiko Oni~
  1. The timing on this difficulty is different from the others, please make sure to fix this and resnap everything correctly.
~Vicho's Hard~
  1. Audio Lead-In on this difficulty is different from the other difficulties, please make sure to make it consistent.
  2. Preview Time on this difficulty is different from the other difficulties, please make sure to make it consistent.
  3. Countdown on this difficulty is different from the other difficulties, please make sure to make it consistent.
  4. Letterbox during breaks on this difficulty is different from the other difficulties, please make sure to make it consistent.
  5. HP Drain feels too high for a Hard difficulty, reduce it by 1 tick at least.
  1. 00:07:066 (1) - Remove this new combo from here, it's not necessary.
  2. 00:30:610 (3) - This slider is touching the HP Bar, try to move it down a bit if possible.
  3. 01:03:838 (1) - Remove this new combo from here, it's not necessary.
  4. 01:23:015 - Add kiai time on this timing section, you forgot to add it.
~Rika~
  1. 00:05:927 (5,6) - This blanket doesn't look so good, I'm sure you can improve it much more.
  2. 00:10:104 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  3. 00:17:509 (5) - Add a new combo here due to the jumpy pattern, also because the combo will be too long if you don't add it here.
  4. 00:22:256 (1) - Same as above, a finish here would be great.
  5. 00:34:408 (1) - Here as well, and remove the whistle then.
  6. 00:38:206 (1) - Remove this new combo from here, it's not necessary.
  7. 00:46:560 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  8. 00:58:711 (1) - Same as above, once again, for the same reason.
  9. 01:05:546 (4) - Why did you silence this slider end? I think it would be better to leave same volume and add a whistle to emphasize with the "nya!" present on the song, like you did here 01:07:065 (1).
  10. 01:07:065 (1) - Remove this new combo, it's not necessary to have it.
  11. 01:13:901 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  12. 01:23:015 (1) - Same as above, another finish that is missing.
Hope this can help you, I'll mod the rest later when it's finished.
Saten
Topic Starter
Kawayi Rika
Rotte

Rotte wrote:

nyan~

[Insane]


  • Useless Green line
  1. Fine.


    Rhythm

  2. 00:11:623 (1,2,3) - This 3 sliders' flow are not well. :arrow: nope,i don't think flow is bad.

  3. 00:20:358 (5) - Maybe you can use "ctrl + g" to change the direction to increase the flow? :arrow: ^
  4. 00:44:661 (5) - I think this arrange is good ,however, if you add a little distance,it's can give player a better fell :arrow: ^

  5. 00:45:041 (1,2) - Space is ok?! :arrow: ok,i don't fllow DS here.
  6. 00:46:370 (7) - This note is not fit in this songs,and you should keep the block like 00:47:129 - ,so plz remove it. :arrow: i know,but need keep connectivity.
  7. 00:49:597 (1,2,3,4,5) - It's not beautiful and have a bad flow, :arrow: i don't think so..

    376,0,49597,6,0,P|344:32|332:80,1,90,0|0,0:0|0:0,0:0:0:0:
    328,96,49882,1,0,0:0:0:0:
    328,120,49977,1,8,0:0:0:0:
    344,228,50167,1,0,0:0:0:0:
    232,248,50357,2,0,B|148:264|148:264|112:300,1,135
    44,284,50736,2,0,P|8:252|0:208,1,90,8|0,0:0|0:0,0:0:0:0:

  8. 00:53:774 (7) - Moving to 136|152 。 :arrow: why?

    Sound Effect

  9. Fine.
GL~
Andrea

Andrea wrote:

~General~
  1. The file bg.jpg is 1025x767, which differs from the recommended size of 1024x768, please make sure to resize it correctly. :arrow: ok,fixed.
~kanpakyin's Taiko Oni~
  1. The timing on this difficulty is different from the others, please make sure to fix this and resnap everything correctly. :arrow: fixed,but will change mp3 later.
~Rika~
  1. 00:05:927 (5,6) - This blanket doesn't look so good, I'm sure you can improve it much more. :arrow: fixed.
  2. 00:10:104 (1) - Add a finish on slider start to emphasize with the strong part of the song. :arrow: ^
  3. 00:17:509 (5) - Add a new combo here due to the jumpy pattern, also because the combo will be too long if you don't add it here. :arrow: 00:17:320 (4,5) - Jump with lyrics.
  4. 00:22:256 (1) - Same as above, a finish here would be great. :arrow: fixed.
  5. 00:34:408 (1) - Here as well, and remove the whistle then. :arrow: ^
  6. 00:38:206 (1) - Remove this new combo from here, it's not necessary. :arrow: follow with lyrics.
  7. 00:46:560 (1) - Add a finish on slider start to emphasize with the strong part of the song. :arrow: fixed
  8. 00:58:711 (1) - Same as above, once again, for the same reason. :arrow: ^
  9. 01:05:546 (4) - Why did you silence this slider end? I think it would be better to leave same volume and add a whistle to emphasize with the "nya!" present on the song, like you did here 01:07:065 (1). :arrow: silence sound better to me :3
  10. 01:07:065 (1) - Remove this new combo, it's not necessary to have it. :arrow: need more readable,so keep it :3
  11. 01:13:901 (1) - Add a finish on slider start to emphasize with the strong part of the song.
  12. 01:23:015 (1) - Same as above, another finish that is missing.
Hope this can help you, I'll mod the rest later when it's finished.
Thanks for mod ~ Update ~ ;)
Fumika
As Requested w
Just suggestion from me /.w.\


[Muzu]
  1. 00:00:990 (1) - K will fit song more.
  2. 00:03:078 (8) - k ?
  3. 00:03:458 (10) - This note feel unnecessary and doesn't make sense, delete this plz.
  4. 00:06:211 (22) - feel weird =A= move to white line behind like you did 00:11:243 (48) - ?
  5. 00:14:850 (63,64,65,66,67,68) - like 00:03:458 (10) - above.
  6. 00:20:357 (89) - k ?
  7. 00:39:724 (170) - d plz
  8. 00:44:661 (193) - k ?
  9. 01:19:787 (361) - just d and add D to this instead 01:19:977 -
  10. 01:23:015 - D
[Oni]
  1. 00:02:129 (6) - Delete this note and change this 00:02:319 (6) - to d ?
  2. 00:20:546 (109,110,111) - ddk ?
  3. 00:21:021 - Add k ?
  4. 00:21:496 (116) - d ?
  5. 00:37:445 (200) - D ?
  6. 00:40:483 (218) - ^
  7. 00:42:192 (228,229,230) - kkd ?
  8. 01:04:407 (358) - k ?
  9. 01:07:825 (372) - D ?
  10. 01:19:977 (449) - ^
  11. 01:27:192 (492) - Delete this note and change this 00:02:319 (6) - to d ?
GL =w=/
ushiromiya _maria
Easy
01:05:546 (1) - Add a clap here
The rest for me is excellent

Normal
Move this 00:54:059 (4) - To here 00:54:059 (4) -
00:54:344 - Place a note here
00:54:819 - And here

Hard
00:01:845 (3) -Add a clap
01:08:395 (2) - Delete this note
01:13:141 (4) - 01:13:426 (5) - Add finish

Rika
00:01:845 (4) - Add a clap
00:02:320 (5) - The same
00:21:497 (4) - Clap
meiikyuu
(/­・ω・)/
Kitsuneko
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Saten's Easy


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 -, 00:02:319 - non custom soft whistle?
  2. 00:03:648 - soft finish instead of whistle.
Mapping

  1. Good

DS's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - omg too loud... I lost my SAN points D: set volume 50%
Mapping

  1. 00:06:306 (4) - try use curve slider for flow to 00:06:686 (5)

Vicho's Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - Please set volume 50%~ My SAN points are the pinch ;_;
Mapping

  1. good map!

Rika


  • Setting

  1. Clear
Hitsounding

  1. 00:00:990 - P, Please set volume 50% only first part
Mapping

  1. 00:23:774 (1) - ugh, you can stack it closely. didn't snapped on grid
  2. 00:45:041 (1,2) - more spacing. 1.1x~ is better?
  3. 01:10:673 (7,1) - Add nc (7) instead of (1)?

\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!
\(・ω・\)SAN値!(/・ω・)/ピンチ! \(・ω・\)SAN値!(/・ω・)/ピンチ!

Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Kokatsu
As requested in IRC.

Bold is unrankable or highly recommended. Bring good reasons to decline.

General


Remove "Taiko" from Diffnames, add "Taiko" to tags.

I get a different Offset, but it's really hard for me to time so noisy songs, I'll just drop my Offset here and you see what fits best: 1012 (+22 from current)

Muzukashii


I generally dislike the rhythm, it's not very Muzu-like and feels too hard for beginners, however, it's very close to the music so I won't complain too much.

00:06:211 (23) - Plays weird, move it 1/4 later.
00:06:686 (25,26,27,28) - I have no idea what this triplet is mapped on, so please remove it, you're pushing density unnecessarily. Moreover, you could make a nice pattern following the trumpet (is it a trumpet?) with d d k.
00:07:825 (32,33) - I hear a note 1/4 after (32), so please add it to get a double. This will also make (33) easier to catch, since the break between them is now 1/2.
00:09:344 (38,39,40) - After that harsh rhythm the triplet is really hard to get, recommend to use 1/2 here.
00:09:914 (42) - Delete, to keep the combo short.
00:15:610 (68) - Delete?
00:20:167 (89) - If you want to follow the vocals, you should delete this.
00:25:483 (111,112) - Vocals suggest kkk here, consider adding that.
00:28:331 - 00:40:483 I really like this part. owo
00:44:471 (193) - Same as above, delete to follow the vocals.
00:55:673 (243,244,245) - This triplet isn't necessary IMO, you could keep the 1/2 dons.
00:56:433 (248,249,250) - ^
01:07:445 (302) - Maybe use a big kat here for a nice transition into Kiai.
01:08:584 (307,308) - Similar as above, use a double for (307).
01:09:724 (312,313) - ^
01:10:673 (316) - Delete, combo gets too long.
01:13:711 (332) - Not really necessary, delete it.
01:14:660 (337,338) - Same as above.
01:15:800 (342,343) - ^
01:28:141 (403,404,405,406) - To get a nice finish here, you could delete the triplet to k k, k d or something similar and delete (406), following the vocals here and leading into the finisher.

Oni


SV 1,5? Why so? If you want 1/4 unstacked, use 1/6, looks better.

00:02:129 (6) - I see no reason to add this don here, it's not what the music tells me.
00:06:211 (28,29) - Use dk instead, sounds better IMO.
00:15:800 (80) - These "ha!"'s in the music should all be big kats or small kats, mixing this up doesn't make sense to me. Go over that on your own.
00:30:800 (165) - Delete this note to stress the two kats. Sounds pretty neat this way IMO.
00:33:838 (181) - If you did above, you should delete this one aswell.
00:36:876 (197) - ^
00:42:192 (228,229,230,231) - kdk d sounds neat here.
01:13:426 (407,408,409,410,411,412) - kddkdk?
01:22:255 (461,462,463,464) - Use bigs for all these notes? Would give a nice effect.
01:23:015 (465) - If you did above, delete this.

Good luck.~
Strawberry
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:445 (1) - honestly i'd like to avoid that kind of problems because covered the HP bar and it's also the slow and largo slider which has a repeat either.. yea really awkward during testplay. consider to do ctrl+GH?
      ---
    2. 01:08:205 (2,3,4,5) - hitting on the second and fourth beats of the bar plays really weird.. however i strongly recommend this rhythm of sliders' arrangement.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:07:445 (2) - since i feel the custom finish is really fit here. just put it and try the effection?~
      ---
    2. 01:19:977 (1) - sounds useless.. consider to remove that finish here? (yea also the same thing at 01:23:015 (1).
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:19:977 (1,2) - looks really forced.. try this way for neater and aesthetics?~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. i just found that there have many places you used finish hitsound with whistle. but they sound really inapposite.. another whistle sounds like broke the feeling and made them noisy. removing these whistles plz~
      ---
    2. 00:38:964 (3) - yea the whistle on that ending sounds needless. just remove it?~
      ---
    3. 01:22:255 (5) - a bit noisy here also.. it's a good solution that removing the whistle which on the first repeat point (the red line 01:22:445 ~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. really eligible diff~ however there just have some nc problems during 01:23:015 - 01:26:433. for the vocal and lyric i think it would be much more reasonable for nc at 01:23:015 -, 01:24:344 - and 01:25:673 -.~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:977 (6) - by the playback rate 50% i found the present rhythm sounds not apropos for the music since i felt a bit weird during the playtest.. i think that there shoud be expressed further rhythm sensation like this~ (also the arrangement suggestion~
    2. 00:19:218 (11) - don't really like the flow here.. just my opinion~ try set it on x.284 y.196 for a triangle jump and better feeling during play?
      ---
    3. 00:23:964 - rhythm issue.. i don't against original rhythm to be used here, but i feel that the rhythm closing the music sounds really better and comfortable.. (also same here 00:42:003 (1)
 

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:736 (91,92,93,94,95) - kdkdk?
      ---
    2. 00:27:382 (120,121) - once you changed above. swap the hitsound here for kdk~
      ---
    3. 01:23:774 (384) - should be d here. and then also switch 01:24:154 (386) to k.
-------------------------------------------
Oni diff is fine to me. nice job!
Flask
(」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」

[General]
  1. Tag上從後匍匐而來隊G的團員: "Kana Asumi" "Miyu Matsuki" "Yuka Otsubo"
  2. 每個diff的Audio Lead-In至少1500
[Rika]
  1. 00:01:845 (4) - 有點nazi不過頭尾clap對vocal滿好聽的 因為前面這段基本上跟vocal下音效這裡空空的有點怪怪
  2. 00:04:788 (5,6,7) - 跟音樂中的喇叭下rhythm如何 嘛這裡沒連有點空虛 (如果真要改的話範例在這
  3. 00:17:320 (4,5,6) - 有點主觀不過等距跳會比較好看 比起突然跳一下又回歸到正常spacing來講... (5)大概擺x:144, y:264
  4. 00:53:395 (5,6,7) - 小nazi不過拉開一點更好看
[Vicho]
  1. 00:02:319 - Finish + clap sounds really loud and annoyed. Since the music here hasn't many vocal parts, and not really loudly, I'll suggest you to remove clap to leave the finish there. Sounds really fit imo
  2. 00:04:407 (4,5) - Current rhythm isn't for me enough. The trumpet sound starts at 00:04:407 -, place a sliderbegin at there may fits the music moar. Also what you did on 00:10:484 (4,5) - works very well, consider to follow it and make them consistent, or just do what example says.
  3. 00:20:737 (1,2,3) - Pretty nazi here, but how about make (2)'s shape as same as (1)? That would be more flow and clean than current imo. Here's the example, try to follow it if you think it's a good idea.
  4. 00:50:927 (1) - Why you add a new combo here? Really unnecessary and it doesn't follow your nc rules! Please remove it since it works nonsense and horrible.
  5. 00:51:497 (2) - The whistle is useless here, is it intention? Well, I don't see the reason for that, since you've just added whistle on the downbeat/second short white tick, it would be really weird and inconsistent if you do like this. Please remove it whether you did this intention or not.
  6. 00:53:964 - Since you added a whistle at 00:57:002 - / 01:00:040 - , add a whistle here may fits the vocal very well. It won't be weird because it's just following the vocals.
[Bruno's Normal]
  1. 00:01:749 (2,3) - I'm not sure if this is safe enough, since a note after something place at blue line isn't really recommend for easier diff, even Normals can do something really crazy than Easys. If you can combine them by simply add a reserve to (2), then remove (3) ofc, that would be more safer I think.
  2. 00:08:584 (3,4,5,6) - I'm nazi here. This square isn't like a real square enough, considering to use my code instead currents orz
    SPOILER

    48,164,8584,1,0,0:0:0:0:
    76,36,8964,1,8,0:0:0:0:
    204,56,9344,1,0,0:0:0:0:
    180,184,9724,1,8,0:0:0:0:
  3. 00:10:103 - A S:C1 finish may emphasize the music pretty well. Try it?
  4. 00:13:141 (1,2,3,4) - Just suggestion here, but use S:C1 clap instead S:C2's? Since the music is individual and not same as the former parts here, we should use something different when hitsounding; Also it can emphasize the music pretty well. It's just a suggestion anyways. lol
  5. 00:13:901 (2,3) - Oh well here same as above too
  6. 00:16:179 - Oh well here S:C1 finish idk
  7. 00:22:255 (1) - / 00:46:559 (1) - ^ (I'm not sure if you like to do this, but it still fits)
  8. 01:06:116 (2) - So many reserves may ruin your patterns, try to avoid to use more than 2 reserve at a slider, it would confuse the player while gamplaying. At least separate this slider to two 1/2 sliders with one reserve, it's better than current imo
  9. 01:07:445 (3) - idk but how about S:C2 finish
  10. 01:23:205 - It sounds really empty and seems really weird if you leave a break here, really nonsense I mean. Why not just follow the vocal to add something here? It would be nice, and it won't break the beat-rhythm while gameplaying imo.
    Also your spacing is weird zzz..
  11. 01:26:812 (2,3) - umm you know
[Saten]
  1. 00:03:648 - I don't care if you're not going to follow what rika/vicho/bruno do about hitsound for the first slider, but at least add a finish here plzzzzzzzz. It can emphasize the music, also it sounds really nice!
  2. 01:03:648 (4,1) - I dislike the rhythm here, cross the vocal at 01:04:977 -, sounds really imo. How about place something begins at the red line? It would fits the vocals more I think.

    Others are fine.
Good luck~ (」・ω・)」SAN値!(/・ω・)/ピンチ!(」・ω・)」!
mintong89

Fumika wrote:

As Requested w
Just suggestion from me /.w.\


[Muzu]
  1. 00:00:990 (1) - K will fit song more.
  2. 00:03:078 (8) - k ?
  3. 00:03:458 (10) - This note feel unnecessary and doesn't make sense, delete this plz.
  4. 00:06:211 (22) - feel weird =A= move to white line behind like you did 00:11:243 (48) - ?
  5. 00:14:850 (63,64,65,66,67,68) - like 00:03:458 (10) - above.
  6. 00:20:357 (89) - k ?
  7. 00:39:724 (170) - d plz
  8. 00:44:661 (193) - k ?
  9. 01:19:787 (361) - just d and add D to this instead 01:19:977 - no
  10. 01:23:015 - D ^
GL =w=/

Kokatsu wrote:

As requested in IRC.

Bold is unrankable or highly recommended. Bring good reasons to decline.

General


Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo

I get a different Offset, but it's really hard for me to time so noisy songs, I'll just drop my Offset here and you see what fits best: 1012 (+22 from current)i leave this to Rika

Muzukashii


I generally dislike the rhythm, it's not very Muzu-like and feels too hard for beginners, however, it's very close to the music so I won't complain too much. yeah seriously this song really hard to do muzu, i know my muzu is just like shit =A=

00:06:211 (23) - Plays weird, move it 1/4 later.
00:06:686 (25,26,27,28) - I have no idea what this triplet is mapped on, so please remove it, you're pushing density unnecessarily. Moreover, you could make a nice pattern following the trumpet (is it a trumpet?) with d d k.
00:07:825 (32,33) - I hear a note 1/4 after (32), so please add it to get a double. This will also make (33) easier to catch, since the break between them is now 1/2.
00:09:344 (38,39,40) - After that harsh rhythm the triplet is really hard to get, recommend to use 1/2 here.
00:09:914 (42) - Delete, to keep the combo short.
00:15:610 (68) - Delete? why? this is really follow vocal, and a big sound here
00:20:167 (89) - If you want to follow the vocals, you should delete this.
00:25:483 (111,112) - Vocals suggest kkk here, consider adding that.
00:28:331 - 00:40:483 I really like this part. owo
00:44:471 (193) - Same as above, delete to follow the vocals.
00:55:673 (243,244,245) - This triplet isn't necessary IMO, you could keep the 1/2 dons.
00:56:433 (248,249,250) - ^
01:07:445 (302) - Maybe use a big kat here for a nice transition into Kiai.
01:08:584 (307,308) - Similar as above, use a double for (307).
01:09:724 (312,313) - ^
01:10:673 (316) - Delete, combo gets too long.
01:13:711 (332) - Not really necessary, delete it.
01:14:660 (337,338) - Same as above.
01:15:800 (342,343) - ^
01:28:141 (403,404,405,406) - To get a nice finish here, you could delete the triplet to k k, k d or something similar and delete (406), following the vocals here and leading into the finisher.

Strawberry wrote:

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:736 (91,92,93,94,95) - kdkdk?
      ---
    2. 00:27:382 (120,121) - once you changed above. swap the hitsound here for kdk~
      ---
    3. 01:23:774 (384) - should be d here. and then also switch 01:24:154 (386) to k.
-------------------------------------------
Oni diff is fine to me. nice job!
SPOILER
osu file format v12

[General]
AudioFilename: nyaruko2.mp3
AudioLeadIn: 1000
PreviewTime: 895
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 108553
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koi wa Chaos no Shimobenari (TV Size)
TitleUnicode:恋は渾沌の隷也 (TV Size)
Artist:Ushirokara Haiyoritai G
ArtistUnicode:後ろから這いより隊G
Creator:Kawayi Rika
Version:mint's Taiko Muzukashii
Source:Haiyore! Nyaruko-san W
Tags:opening nyaruko season 2 Saten Saten-san Darksonic Vicho kanpakyin mintong89
BeatmapID:234329
BeatmapSetID:84646

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
990,379.746835443038,4,1,0,50,1,0
67825,-100,4,1,0,50,0,1
88711,-100,4,1,0,50,0,0


[Colours]
Combo1 : 179,115,155
Combo2 : 160,160,160
Combo3 : 241,48,37
Combo4 : 222,243,33

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324,304,55483,1,8,0:0:0:0:
232,288,55673,1,0,0:0:0:0:
168,272,55863,1,0,0:0:0:0:
148,212,56053,1,8,0:0:0:0:
228,136,56433,1,0,0:0:0:0:
304,156,56622,1,0,0:0:0:0:
336,188,56812,1,8,0:0:0:0:
396,172,57002,1,8,0:0:0:0:
432,308,57382,1,0,0:0:0:0:
400,336,57572,1,8,0:0:0:0:
340,356,57762,1,8,0:0:0:0:
272,344,57952,1,0,0:0:0:0:
232,332,58141,1,0,0:0:0:0:
140,324,58331,1,8,0:0:0:0:
120,272,58521,1,8,0:0:0:0:
340,312,58711,1,4,0:0:0:0:
228,324,58901,1,8,0:0:0:0:
156,304,59091,1,0,0:0:0:0:
132,272,59281,1,8,0:0:0:0:
136,244,59471,1,0,0:0:0:0:
164,200,59660,1,0,0:0:0:0:
204,152,59850,1,8,0:0:0:0:
216,104,60040,1,8,0:0:0:0:
276,92,60420,1,0,0:0:0:0:
312,116,60610,1,8,0:0:0:0:
392,88,60800,1,0,0:0:0:0:
424,160,60990,1,0,0:0:0:0:
436,216,61179,1,8,0:0:0:0:
432,248,61274,1,8,0:0:0:0:
412,292,61369,1,8,0:0:0:0:
324,304,61559,1,8,0:0:0:0:
232,288,61749,1,0,0:0:0:0:
168,272,61939,1,0,0:0:0:0:
148,212,62129,1,8,0:0:0:0:
160,164,62319,1,8,0:0:0:0:
228,136,62509,1,0,0:0:0:0:
304,156,62698,1,0,0:0:0:0:
336,188,62888,1,8,0:0:0:0:
396,172,63078,1,8,0:0:0:0:
432,308,63458,1,0,0:0:0:0:
400,336,63648,1,8,0:0:0:0:
340,356,63838,1,8,0:0:0:0:
272,344,64028,1,0,0:0:0:0:
232,332,64217,1,0,0:0:0:0:
140,324,64407,1,8,0:0:0:0:
120,272,64597,1,8,0:0:0:0:
108,188,64977,1,0,0:0:0:0:
152,148,65167,1,8,0:0:0:0:
204,128,65357,1,0,0:0:0:0:
232,168,65546,1,8,0:0:0:0:
320,136,65926,1,8,0:0:0:0:
340,248,66116,1,0,0:0:0:0:
364,208,66306,1,8,0:0:0:0:
408,188,66496,1,0,0:0:0:0:
448,232,66686,1,8,0:0:0:0:
452,284,66876,1,0,0:0:0:0:
416,320,67065,1,8,0:0:0:0:
360,364,67445,1,6,0:0:0:0:
260,304,67825,1,4,0:0:0:0:
212,296,68015,1,8,0:0:0:0:
188,208,68205,1,0,0:0:0:0:
196,152,68395,1,8,0:0:0:0:
224,116,68584,1,0,0:0:0:0:
264,72,68964,1,8,0:0:0:0:
296,104,69154,1,8,0:0:0:0:
328,104,69344,1,0,0:0:0:0:
384,108,69534,1,0,0:0:0:0:
416,220,69724,1,8,0:0:0:0:
392,264,70103,1,0,0:0:0:0:
272,312,70293,1,0,0:0:0:0:
204,304,70483,1,8,0:0:0:0:
144,208,70863,1,0,0:0:0:0:
192,184,71053,1,0,0:0:0:0:
200,140,71243,1,8,0:0:0:0:
268,68,71433,1,8,0:0:0:0:
320,88,71622,1,0,0:0:0:0:
352,128,71812,1,0,0:0:0:0:
380,176,72002,1,8,0:0:0:0:
400,280,72192,1,8,0:0:0:0:
320,320,72572,1,0,0:0:0:0:
272,332,72762,1,8,0:0:0:0:
188,328,72952,1,0,0:0:0:0:
200,212,73141,1,0,0:0:0:0:
156,224,73236,1,0,0:0:0:0:
120,232,73331,1,0,0:0:0:0:
80,228,73521,1,8,0:0:0:0:
68,200,73711,1,8,0:0:0:0:
260,304,73901,1,4,0:0:0:0:
212,296,74091,1,8,0:0:0:0:
188,208,74281,1,0,0:0:0:0:
196,152,74471,1,8,0:0:0:0:
224,116,74660,1,0,0:0:0:0:
264,72,75040,1,8,0:0:0:0:
296,104,75230,1,8,0:0:0:0:
328,104,75420,1,0,0:0:0:0:
384,108,75610,1,0,0:0:0:0:
416,220,75800,1,8,0:0:0:0:
392,264,76179,1,0,0:0:0:0:
272,312,76369,1,0,0:0:0:0:
204,304,76559,1,8,0:0:0:0:
152,248,76749,1,0,0:0:0:0:
144,208,76939,1,0,0:0:0:0:
192,184,77129,1,0,0:0:0:0:
200,140,77319,1,8,0:0:0:0:
268,68,77509,1,8,0:0:0:0:
320,88,77698,1,0,0:0:0:0:
352,128,77888,1,0,0:0:0:0:
380,176,78078,1,8,0:0:0:0:
400,280,78268,1,8,0:0:0:0:
320,320,78648,1,0,0:0:0:0:
272,332,78838,1,8,0:0:0:0:
188,328,79028,1,0,0:0:0:0:
200,212,79217,1,0,0:0:0:0:
156,224,79312,1,0,0:0:0:0:
120,232,79407,1,0,0:0:0:0:
80,228,79597,1,8,0:0:0:0:
68,200,79787,1,0,0:0:0:0:
148,152,80167,1,0,0:0:0:0:
184,128,80357,1,8,0:0:0:0:
224,108,80546,1,0,0:0:0:0:
288,116,80736,1,0,0:0:0:0:
360,144,80831,1,0,0:0:0:0:
408,136,80926,1,0,0:0:0:0:
428,96,81116,1,8,0:0:0:0:
488,160,81306,1,8,0:0:0:0:
456,236,81496,1,0,0:0:0:0:
400,276,81686,1,8,0:0:0:0:
352,288,81876,1,8,0:0:0:0:
304,316,82065,1,0,0:0:0:0:
208,312,82255,1,0,0:0:0:0:
172,308,82350,1,0,0:0:0:0:
144,296,82445,1,0,0:0:0:0:
132,244,82635,1,8,0:0:0:0:
144,196,82825,1,8,0:0:0:0:
160,100,83205,1,0,0:0:0:0:
188,76,83300,1,0,0:0:0:0:
208,44,83395,1,0,0:0:0:0:
292,80,83584,1,8,0:0:0:0:
312,108,83774,1,0,0:0:0:0:
320,160,83964,1,8,0:0:0:0:
308,200,84154,1,0,0:0:0:0:
364,212,84344,1,8,0:0:0:0:
376,268,84534,1,0,0:0:0:0:
348,308,84724,1,8,0:0:0:0:
288,320,84914,1,0,0:0:0:0:
244,324,85103,1,8,0:0:0:0:
148,332,85293,1,0,0:0:0:0:
112,272,85483,1,0,0:0:0:0:
120,208,85673,1,8,0:0:0:0:
148,144,85863,1,8,0:0:0:0:
256,192,86053,1,4,0:0:0:0:
256,192,86432,1,8,0:0:0:0:
256,192,86812,1,0,0:0:0:0:
300,248,87097,1,8,0:0:0:0:
368,188,87382,1,4,0:0:0:0:
412,224,87761,1,0,0:0:0:0:
428,280,87951,1,8,0:0:0:0:
372,316,88141,1,0,0:0:0:0:
344,336,88236,1,0,0:0:0:0:
292,340,88331,1,0,0:0:0:0:
252,320,88521,1,0,0:0:0:0:
184,276,88711,1,6,0:0:0:0:

thanks~ no thing mean fixed
Sonnyc
Saten's Easy:

-- Well, it would be nice if you add slidertick as a clap sound for 00:05:546 (3) etc~~

00:07:445 (4) - The combo felt short after this. So NC this.
00:08:584 (1) - Delete NC from here.
00:11:622 (1) - ^ This way will look better~
00:18:838 (4) - 1 Grid down
00:30:230 (2,4) - Add Claps to follow the music. (or Whistle maybe)
00:33:268 (2,4) - ^
00:36:306 (2,4) - ^

Nice long sliders.

DS's Normal:

00:02:698 (4,5) - Sorry I can't think of an alternative. Anyways, I felt this had a bad flow,, Just keep this as an opinion.
00:06:306 (4,5) - Making these a line will be better. (120,168) for (5)? It will be reasonable enough to break the distance.
01:06:116 (2) - Consider having only 2 repeats as 01:04:977 (1), and make a new 1/2 slider at 01:06:876.

Vicho's Hard:

00:07:826 (1) - I guess this is along with the previous combo.. Why is this NC'ed? Hope this was a mistake~
00:35:167 (3) - Use a similar shape as 00:34:408 (1,2).
01:23:015 (1,2) - Though you've NC'ed at the downbeat, NCing at (2) will fit the lyrics better.

Rika:

00:03:649 (4) - For this kind of part of the song, the placement is expected in the center at the map.
00:04:978 (6) - Follow the music by 00:04:978, 00:05:072 - note and 00:05:167 - 1/4 slider with a reverse?
00:10:103 (1,2) - Add a reverse in (1), and adjust spacing.
00:14:282 (6) - I found deleting this note will be better. Though this doesn't bother playing, deleting fits the map better,,
00:17:320 (4,5,6) - Since there's a jump, and the spacing isn't consistent, adding NC at (6) should be necessary.
00:19:503 (2) - Place at (316,40) or somewhere. The current stream didn't seemed smooth.
00:23:870 (2) - Instead of this rhythm, adding a note in 00:24:059 would rather fit the vocal. Though you've kinda focused on the melody, this way may feel better,,
00:30:611 (3,4) - ctrl+H will be better in playing imo
00:35:927 (5) - NC~ For vocal
00:42:003 (1,2) - Similar suggestion as 00:23:870 (2).
00:46:560 (1,2) - These felt toooooooooo far. Try mapping again this part with a new pattern.
01:07:065 (1) - After the pattern of the square from 01:06:116 (1,2,3,4,5), a shape like ctrl+G was expected. But since this is unable due to the distance of the next slider, another suggestion : 01:06:116 (1,4) - ctrl+G and 01:06:876 (5) - place at 01:06:496 (3). (솔직히 이거도 별로인듯 orz 아무튼 흐름이 좀 별로이긴 한거 같습니다.)
01:19:027 (4,5,6) - These felt too far again.
01:25:103 (9) - Instead a note, make this a 1/4 slider too to follow the lyric?
01:28:711 (1) - Again for this, I expect placing at the center~ Maybe at (256,48)? That will also make a nice flow.

~
Kokatsu

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
mintong89

Kokatsu wrote:

mintong89 wrote:

Remove "Taiko" from Diffnames, add "Taiko" to tags. why? this is really weird, we no need to do this imo
This is because we now have the Taiko-symbol indicator in Songselect, or with other words:

Makar wrote:

Why include the game mode in the difficulty name when it's already indicated with other methods and also filterable in search? I wouldn't call a normal "Standard Normal" in a full Taikoset accompanied by 2 Standarddiffs either.
let Kawayi Rika set this, but anyway i really don't like this.
Pokie
In case it's neither a rule nor guideline, not even having a discussion according to the cleaning-up for all "Taiko"s on difficulty names recently. You're free to choose yes/no. Otherwise, just simply leave the decision to Rika, everything would be fine.
Darksonic
Thanks everyone for modding, fixed some stuff.

http://puu.sh/2ttiZ
Saten

Darksonic wrote:

Thanks everyone for modding, fixed some stuff.
http://puu.sh/2ttrB

add these hitsounds as well
http://puu.sh/2ttbm
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