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Glutamine - glow

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Topic Starter
Aunxfb

N E K O wrote:

From popner's special rules queue.

[General]

  • Nice song. Gurutamin > < <Ikr xD

    I focused much on the pattern and flows ,not NCs and hitsounds,cuz i'm not good at hitsound actually.
    (Also more attention on insane and hard.Cuz it's really a standard normal and easy without big problems.)

[Insane]

  • I found that you used many same shapes, i'm going to change some of them to

    make it a enjoyable one to play.

    00:01:960 (3,4) - I'd like to change this part like this,cuz it makes a "↗"flow and i think it's better.^accepted
    00:03:372 (1,2,3,4) - wow then this part .I prefer to do it because it's of

    much fun than the previous one,just go around and around. ^ changed to another pattern(but still goes round and round :P)

    00:09:019 (1,2,3,4) - I suggest to change the shape of the slider.
    ^changed

    00:10:254 (2) - maybe delete this to fit the spinner better.<fixed

    00:14:666 (1) - Same reason as i said at the beginning of insane ^changed patterns

    00:44:666 (2,3,4,5,6,7) - I strongly suggest to make a pattern here such as

    "W"or"M" or sth like that.(also,it's ok now,this just my opinion.)
    ^changed to a "W" shape

    00:46:784 (3) - add a note here ,maybe this position ^Ignored, kinda want to follow the vocals here

    00:55:254 (1,2,3,4,5,6,7,8,9,10) - nice heart > < but maybe too much notes here
    ^ xD, well, I'm just following the drums anyway :P

    01:22:784 (1,2,3,4) - I think this pattern doesn't fit the feeling of the song,cuz here comes the high tension of the song. (one of my suggestions is
    to make some 1/2 sliders around the screen ,i mean some slider jumps.)
    ^Not sure what you mean here? ignored for now
[Hard]

  • umm..i just felt that the sliders are too long...if you like anyway.
    ^looks fine to me, but you might be right though...
    00:06:195 (1,2,3,4,5,6) - to improve the player experience ^ignored, don't want to put such jumps in hard

    00:13:254 (3) - ctrl+g in my opinion.
    ^ignored, I like the current flow better

    00:15:725 (2) - umm, a short-straight slider doesn't feel right,i'd prefer this. ^changed to stack instead, I want to follow the drums so I din't use the longer slider :P

    00:48:548 (2) - maybe change it to a leftward slider to make a flow.
    ^fixed

    01:32:843 (5,6,7) - a little hard? maybe try this. ^accepted
[Normal]

  • Good map
    00:45:019 (6,7,1) - this kind of hide may be too hard for newbies.
    ^fixed
[Easy]

  • Good one.
Good luck :)
Thank you for modding ^^
mintong89
hi

[General]

Your Metadata is wrong, it should be like this:
Artist: ぐるたみん
Romanised Artist: Glutamine
Title: glow
Source: keeno
Tags: utaite cover miku vocaloid gurutamin
1. Artist should not written as feat because it's cover not original version.
2. title should not write short ver because this is own cut not original cut.
3. tags can't be write glutamine because it already at artist.

[Easy]

00:57:725 (4) - NC? because it's already new lyric part.
01:18:196 (2) - NC because slider speed change.

GL~
Topic Starter
Aunxfb

mintong89 wrote:

hi
[General]

Your Metadata is wrong, it should be like this:
Artist: ぐるたみん
Romanised Artist: Glutamine
Title: glow
Source: keeno
Tags: utaite cover miku vocaloid gurutamin
1. Artist should not written as feat because it's cover not original version.
2. title should not write short ver because this is own cut not original cut.
3. tags can't be write glutamine because it already at artist.

[Easy]

00:57:725 (4) - NC? because it's already new lyric part.
01:18:196 (2) - NC because slider speed change.

GL~

^Fixed all, Thanks ^^
DozeHow
Hi~~
Insane
00:02:313 (4) - 请把这个slider倒过来,变成从左到右的slider.
00:17:490 (1,3,4,6) - 中间增加一个note
把00:38:666 (6) - 这里变成→
00:44:313 (1,2,3) - 中间放三连
00:47:137 (3) - 前面放2个note 像这样
00:55:431 (2,3,4,5,6,7,8,9,10) - 中间鼓声有连打的.请跟着鼓声来
01:06:548 (10,1) - 中间放一个note
01:27:019 (6,1) - 这里跟着伴奏的鼓点更好
...
其实 我只有做insane比较准确 我看了下hard的大概,感觉还是不错的。
Hope this rank>.<! I love Glutamine's songs :DDD
Topic Starter
Aunxfb

DzH4BftkS wrote:

Hi~~
Insane
00:02:313 (4) - 请把这个slider倒过来,变成从左到右的slider.<改了
00:17:490 (1,3,4,6) - 中间增加一个note <跳过了,加了好像有点多余…
把00:38:666 (6) - 这里变成→ 〈^
00:44:313 (1,2,3) - 中间放三连 <^
00:47:137 (3) - 前面放2个note 像这样<跳过了,这里想要跟vocal…
00:55:431 (2,3,4,5,6,7,8,9,10) - 中间鼓声有连打的.请跟着鼓声来<在00:56:048 - 加了个note
01:06:548 (10,1) - 中间放一个note<加了
01:27:019 (6,1) - 这里跟着伴奏的鼓点更好<把1号slider换去三个note了
...
其实 我只有做insane比较准确 我看了下hard的大概,感觉还是不错的。
Hope this rank>.<! I love Glutamine's songs :DDD
Thanks for modding :D, and me too is hoping this map will be ranked :lol:
Alarido
From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[General]
:!: There is a pure white combo color -- it can hurt players eyes on Kiai Time. Try any grey color not too flashy (something like {200,200,200} is good )

[Easy]
* Nice diff (:

[Normal]
:?: Could be nicer if SV was 1.70 (: If you change this, remember readjusting note spacings and slider lengths.

[Hard]
* Nice diff too (:

[Insane]
* Nice diff (:

That's it ^^

Nice song and nice map (: Good luck and Get Ranked soon ! (:

Att.
Topic Starter
Aunxfb

Alarido wrote:

From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
Naked Lines → Mods
Let's go!

[General]
:!: There is a pure white combo color -- it can hurt players eyes on Kiai Time. Try any grey color not too flashy (something like {200,200,200} is good )
^fixed
[Easy]
* Nice diff (: <ty ^^

[Normal]
:?: Could be nicer if SV was 1.70 (: If you change this, remember readjusting note spacings and slider lengths. <Not sure abt this, will put up 2 versions and ask for testplays

[Hard]
* Nice diff too (: <ty ^^

[Insane]
* Nice diff (: <ty ^^

That's it ^^

Nice song and nice map (: Good luck and Get Ranked soon ! (:

Att.
Thanks for modding :)
Cygnus
Here's the M4M I promised a few weeks ago. Sorry for the very long delay ;_;

[General]
  1. Why would you name a diff with it's SV? ^^ Just name the easier one to [Norma]l and the the other one [Normal+] and everything's gonna be fine (: lol

  2. You didn't use more than 20% of the song (15% unused, 5% break). If you don't have plans mapping the last part, I would suggest you try to cut the last part instead.
[Easy]
  1. 00:12:548 (1) - Since this comes a bit early right after the spinner, I would suggest you move this circle near the center so players can easily hit it right after they finished spinning. Since spinning could be hard for some beginners, I would really suggest you follow this one.

  2. 01:13:960 (3) - You didn't use Distance Snapping here, please fix the spacing issue. Make sure all the spacing is consistent because they're not good for Easy difficulties.
[Normal 1.7SV]
  1. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.

  2. 01:37:607 (1,2,3) - The beat blanket in this part is broken because of the stacking of 2 and 3. What I can suggest here is you change the Stack Leniency to 3 so the stacking will not occur in this part.
[Normal]
  1. Wait, what? Both normal diff in this mapset are just the same?! This is not allowed in here, sir. Please delete one of them if you want this thing to be ranked. I would suggest you delete Normal 1.7SV though if I we're you. Since I think the spread will be a lot better with this diff. Well, since both Normal diffs are just the same, I'll state the same problems as well ^^

  2. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.

  3. 01:37:607 (1,2,3) - The beat blanket in this part is broken because of the stacking of 2 and 3. What I can suggest here is you change the Stack Leniency to 3 so the stacking will not occur in this part.
[Hard]
  1. 00:23:137 (5) - Change Grid Snap to 4 and move this circle 1 grid up. In this way, this circle will be exactly in the center of the previous sliders.

  2. 01:13:960 (1,2,3,4,5) - Are you making a Star Pattern here? Because you're not doing them right. D: Or if you want the image I provided below, try copying the code inside the spoiler.
    SPOILER
    Instructions below this image.

    286,354,73960,5,0,0:0:0:0:
    385,185,74313,1,0,0:0:0:0:
    405,381,74666,1,0,0:0:0:0:
    274,235,75019,1,0,0:0:0:0:
    465,276,75372,1,0,0:0:0:0:

    If you don't know how to deal with codes, here's a tutorial:
    • 1. Open the map's folder.
      2. Find Glutamine - glow (Aunxfb) [Hard].osu file.
      3. Open it using Notepad.
      4. Look for this near the bottom part:

      5. Replace the code I gave to that code I highlighted above.
      6. Click File>Save.
[Insane]
  1. 00:21:372 (4,5,6,7,8,9,10) - You do realize that these circles are not symmetrical because they're not placed in the center? (: lol, please move them for better symmetry. Also, you might want to stack 00:23:137 (10) properly with (6).

  2. 00:46:784 - I would highly suggest you add a circle here since seeing this empty feels boring to play in my opinion.
Topic Starter
Aunxfb

Philippines wrote:

Here's the M4M I promised a few weeks ago. Sorry for the very long delay ;_;<No prob :)

[General]
  1. Why would you name a diff with it's SV? ^^ Just name the easier one to [Norma]l and the the other one [Normal+] and everything's gonna be fine (: lol
    ^This is temporary, I'm trying to find out if it's better to use 1.7SV or 2.0SV

  2. You didn't use more than 20% of the song (15% unused, 5% break). If you don't have plans mapping the last part, I would suggest you try to cut the last part instead.
    ^It's already a cut version :P

[Easy]
  1. 00:12:548 (1) - Since this comes a bit early right after the spinner, I would suggest you move this circle near the center so players can easily hit it right after they finished spinning. Since spinning could be hard for some beginners, I would really suggest you follow this one.
    ^It's one beat apart, so I think it's fine, and I liked the current pattern. Will consider if another modder suggest this.

  2. 01:13:960 (3) - You didn't use Distance Snapping here, please fix the spacing issue. Make sure all the spacing is consistent because they're not good for Easy difficulties.
    ^Fixed
[Normal 1.7SV]
  1. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.
    ^The spacing is following the change in slider velocity.

  2. 01:37:607 (1,2,3) - The beat blanket in this part is broken because of the stacking of 2 and 3. What I can suggest here is you change the Stack Leniency to 3 so the stacking will not occur in this part.
    ^looks fine to me? And I can't see how the stack ruined it?

[Normal]
  1. Wait, what? Both normal diff in this mapset are just the same?! This is not allowed in here, sir. Please delete one of them if you want this thing to be ranked. I would suggest you delete Normal 1.7SV though if I we're you. Since I think the spread will be a lot better with this diff. Well, since both Normal diffs are just the same, I'll state the same problems as well ^^
    ^Refer to [General]

  2. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.
    ^The spacing is following the change in slider velocity.

  3. 01:37:607 (1,2,3) - The beat blanket in this part is broken because of the stacking of 2 and 3. What I can suggest here is you change the Stack Leniency to 3 so the stacking will not occur in this part.
    ^looks fine to me? And I can't see how the stack ruined it?

[Hard]
  1. 00:23:137 (5) - Change Grid Snap to 4 and move this circle 1 grid up. In this way, this circle will be exactly in the center of the previous sliders.
    ^Fixed
  2. 01:13:960 (1,2,3,4,5) - Are you making a Star Pattern here? Because you're not doing them right. D: Or if you want the image I provided below, try copying the code inside the spoiler.
    ^Fixed, Thanks for the pattern :)
    SPOILER
    Instructions below this image.

    286,354,73960,5,0,0:0:0:0:
    385,185,74313,1,0,0:0:0:0:
    405,381,74666,1,0,0:0:0:0:
    274,235,75019,1,0,0:0:0:0:
    465,276,75372,1,0,0:0:0:0:

    If you don't know how to deal with codes, here's a tutorial:
    • 1. Open the map's folder.
      2. Find Glutamine - glow (Aunxfb) [Hard].osu file.
      3. Open it using Notepad.
      4. Look for this near the bottom part:

      5. Replace the code I gave to that code I highlighted above.
      6. Click File>Save.
[Insane]
  1. 00:21:372 (4,5,6,7,8,9,10) - You do realize that these circles are not symmetrical because they're not placed in the center? (: lol, please move them for better symmetry. Also, you might want to stack 00:23:137 (10) properly with (6).
    ^Fixed
  2. 00:46:784 - I would highly suggest you add a circle here since seeing this empty feels boring to play in my opinion.
    ^Ignored, want to follow vocal here.
Thanks for modding ^^
Topic Starter
Aunxfb
EDIT: Followed The Last Advice, just noticed I'm not exactly following the vocal :oops:[/b]
Topic Starter
Aunxfb
For some reason I can't edit any post for now :rage: :x
2ND EDIT: I decided not to follow that advice afterall :P
Cygnus
[Normal]
  1. Wait, what? Both normal diff in this mapset are just the same?! This is not allowed in here, sir. Please delete one of them if you want this thing to be ranked. I would suggest you delete Normal 1.7SV though if I we're you. Since I think the spread will be a lot better with this diff. Well, since both Normal diffs are just the same, I'll state the same problems as well ^^
    ^Refer to [General]

  2. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.
    ^The spacing is following the change in slider velocity.
    • Following or not, it's not really making any sense during the gameplay. The music itself is not asking for a slow down so I don't see the point why you are doing this. The slowing of the slider is fine but I -really- think you should use x1.0 here.
[Insane]
  1. 00:46:784 - I would highly suggest you add a circle here since seeing this empty feels boring to play in my opinion.
    ^Ignored, want to follow vocal here.
    • Having such a pause in a part that really needs mapping is senseless. Whether you are following the vocal or not, a circle needs to be here to maintain the 'entertainment' that is going on in this map, otherwise, it's gonna be a little bit boring.
Topic Starter
Aunxfb
xD Din't really expect such a quick reply, but I appreciate this :)

Philippines wrote:

[Normal]
  1. Wait, what? Both normal diff in this mapset are just the same?! This is not allowed in here, sir. Please delete one of them if you want this thing to be ranked. I would suggest you delete Normal 1.7SV though if I we're you. Since I think the spread will be a lot better with this diff. Well, since both Normal diffs are just the same, I'll state the same problems as well ^^
    ^Refer to [General]

  2. 01:18:196 (1,2,3) - What happened to your spacing here? Make sure the spacing is consistent so the players won't be confused.
    ^The spacing is following the change in slider velocity.
    • Following or not, it's not really making any sense during the gameplay. The music itself is not asking for a slow down so I don't see the point why you are doing this. The slowing of the slider is fine but I -really- think you should use x1.0 here.
      ^xD, what I meant was, the distance spacing actually changes according to the timing section(This IS x1.0, I did not decrease it). Well,since you insist, I'll adjust the Distance Spacing so it matches the previous x1.0(used 1.2) for now

[Insane]
  1. 00:46:784 - I would highly suggest you add a circle here since seeing this empty feels boring to play in my opinion.
    ^Ignored, want to follow vocal here.
    • Having such a pause in a part that really needs mapping is senseless. Whether you are following the vocal or not, a circle needs to be here to maintain the 'entertainment' that is going on in this map, otherwise, it's gonna be a little bit boring.
      ^Alright, I see your point here :oops:
thanks ^^
P A N
[General]

what about remove that 2 book mark

[Easy]

01:33:725 (1,2,3,4,5) - I did like this and MAT said it's like repeat so.. maybe change it?
01:39:725 (2,3,1,2,1,2) - ^

[Normal]

well.. I choose this (not normal 1.7sv)
I think circle size +1 is better. for normal and this kind of distance
00:52:784 (2) - move to 368|336 is better :3

[Hard]

00:44:313 (6) - NC
00:47:137 (3) - move to 400|256

[Insane]

00:21:725 (6) - NC
01:04:078 (5) - NC?
look fine...

GOOD LUCK
Topic Starter
Aunxfb

P A N wrote:

[General]

what about remove that 2 book mark
^done :)


[Easy]

01:33:725 (1,2,3,4,5) - I did like this and MAT said it's like repeat so.. maybe change it? <changed
01:39:725 (2,3,1,2,1,2) - ^ <^

[Normal]

well.. I choose this (not normal 1.7sv) <Ok.
I think circle size +1 is better. for normal and this kind of distance <I think you meant -1? +1 makes it smaller than hard :P (used CS=3)
00:52:784 (2) - move to 368|336 is better :3<moved

[Hard]

00:44:313 (6) - NC <fixed
00:47:137 (3) - move to 400|256 <moved

[Insane]

00:21:725 (6) - NC <fixed
01:04:078 (5) - NC? <fixed
look fine...

GOOD LUCK
Thanks for modding ^^
P A N
I mean make it bigger 1 size ';..;'
Topic Starter
Aunxfb

P A N wrote:

I mean make it bigger 1 size ';..;'
Lol, it's alright, I made it bigger anyway :D
Cobra
Hi, M4M

[Easy]
00:17:490 (1) - try a soft finish instead.
Nice diff.

[Normal]
00:04:078 (2) - move so it isnt touching (1)
00:08:313 (6) - move so it isnt touching (5)
00:17:490 (1) - finish?
00:45:019 (6) - try a slight arc, like this http://puu.sh/2IP3p.jpg
00:51:019 (7) - whistle seems random ._.
01:13:254 (4) - remove nc
01:14:313 (1) - nc

[Hard]
00:17:490 (1) - finish?
00:43:254 (2,3,4) - uh, make these all the same distance apart
Did you use Ctrl+Shift+D for your star patterns? can't tell, but you should

[Insane]
I can't really mod insane, but nice diff.

Awesome short map. I recommend turning down the volume though, or maybe finding a custom clap hitsound. It doesn't sound good in my opinion.
That's all, good luck!
Topic Starter
Aunxfb

Cobra wrote:

Hi, M4M

[Easy]
00:17:490 (1) - try a soft finish instead. <Good Idea
Nice diff.

[Normal]
00:04:078 (2) - move so it isnt touching (1) <Moved
00:08:313 (6) - move so it isnt touching (5) <Moved
00:17:490 (1) - finish? <Added
00:45:019 (6) - try a slight arc, like this http://puu.sh/2IP3p.jpg <Changed
00:51:019 (7) - whistle seems random ._. <was trying to match the music, but I agree, it does seem abit out of place
01:13:254 (4) - remove nc <Fixed
01:14:313 (1) - nc <Fixed

[Hard]
00:17:490 (1) - finish? <Added
00:43:254 (2,3,4) - uh, make these all the same distance apart <Fixed
Did you use Ctrl+Shift+D for your star patterns? can't tell, but you should <LoL, Should have done that, thanks for the tip :D

[Insane]
I can't really mod insane, but nice diff.

Awesome short map. I recommend turning down the volume though, or maybe finding a custom clap hitsound. It doesn't sound good in my opinion.
^Kind of agree with you on this one, will try to find a suitable hitsound :)

That's all, good luck!
Thanks for modding ^^
popner
I'm here to give some suggestions.

[General]
The placement is a little monotones - sliders in same shape in everywhere. Generally it is fine, if they build up good flow and neat structure, but I would like to see(also the player) some creative patterns.

[Insane]
In the part before Kiai, the patterns are relatively neat. But in Kiai the whole structure seems broken. I think it is caused by the increasing of SV. With CS4 and 3.0x1.20=3.6SV, the slider shape and arrangement will be extremely hard to control. They looks like some randomly put objectives.
00:37:960 (4) - something like this will be delicious, while avoiding the overlap:
00:37:078 (1) - the flow will be much better if you put this note to right side of 00:36:901 (6) and 00:37:254 (2). Simply make a triangle like this will be fine:
SPOILER
ok, wrong puush

[Hard]
Same issue as Insane, about the SV in Kiai. Like 01:37:254 (8,1) - they just looks like at random position.

[Normal]
00:09:019 (1,2,3) - they are too much curved with CS3: slider boarder from one side is nearly completely hidden, so they failed in helping to create slider shape.

The Kiai part of H and I needs some work, even a slightly remap. I paste this from my user page:

I think you can learn something with my example. When you think your map have a really big improvement, don't hesitate to call me back.
Topic Starter
Aunxfb

popner wrote:

I'm here to give some suggestions.

[General]
The placement is a little monotones - sliders in same shape in everywhere. Generally it is fine, if they build up good flow and neat structure, but I would like to see(also the player) some creative patterns.

[Insane]
In the part before Kiai, the patterns are relatively neat. But in Kiai the whole structure seems broken. I think it is caused by the increasing of SV. With CS4 and 3.0x1.20=3.6SV, the slider shape and arrangement will be extremely hard to control. They looks like some randomly put objectives.
00:37:960 (4) - something like this will be delicious, while avoiding the overlap:
00:37:078 (1) - the flow will be much better if you put this note to right side of 00:36:901 (6) and 00:37:254 (2). Simply make a triangle like this will be fine:

[Hard]
Same issue as Insane, about the SV in Kiai. Like 01:37:254 (8,1) - they just looks like at random position.

[Normal]
00:09:019 (1,2,3) - they are too much curved with CS3: slider boarder from one side is nearly completely hidden, so they failed in helping to create slider shape.

The Kiai part of H and I needs some work, even a slightly remap. I paste this from my user page:

I think you can learn something with my example. When you think your map have a really big improvement, don't hesitate to call me back.
Thanks for the advice! I'll be sure to let you know when it's the time :)
Raging Bull
Hi. Mods are suggestions only. If you disagree, please explain why instead of just no.


General:
Your NC really bothered me since they were not consistent at all. Maybe add NC every 2 downbeat? (big white tick) I think it's good distance and note density for NCs.
Also you had sliders end on big white tick. I'm not a fan of that (maybe others are! Just my opinion). Since downbeat is a strong beat and you made slider end there which doesn't make it feel as strong as possible. Just something for you to consider if you wanna change some notes/sliders.

Easy:
00:37:254 (1) - Remove NC for consistency with 00:43:607 (3) - ?
00:48:548 (1) - Remove Nc for consistency? Probably won't mention anymore NC since people don't like NC mods orz.
00:54:196 (1) - The long slider here seems very awkward. To me I think the slider is too long and doesn't feel like a good spot for a long slider. Perhaps try this combo instead? http://puu.sh/3aXWT.jpg
01:08:313 (1,2,3,4,5) - Perhaps redesign combo? Because it's very similar to 00:59:843 (1,2,3,4,1). Maybe you could move 01:06:901 (4,5,6) - like this? http://puu.sh/3aY1u.jpg
01:18:196 (1) - I suggest spacing this a little farther. The distance here got changed because you used slow down. I suggest putting like DS 1.2x to move it a little farther so beginners dont click early.

Normal:
The gap from normal to hard seems really big. Perhaps +2 AR and +1 OD? Ar increased cause of slider velocity.
00:12:548 (2,3) - I personally like it more if maybe pattern was like this?http://puu.sh/3aY8M.jpg It sounds much better and starting slider on red tick is usually weird.
00:16:784 (3) - Maybe make this 3 notes instead? The slider end irritates me since it's a strong beat (downbeat) but slider end usually doesn't emphasize it because you don't click it.
00:58:078 (2,3) - Simplify rhythm? Just like at 01:09:372 (2,3) ?
01:01:960 (1) - I really suggest either 1 1/2 slider and then note or 3 notes. I think this downbeat really deserves a note and not slider end. And you can also get rid of ugly NC here. You NC'd the slider but really he sings on same line. When downbeat happens, he sings a different line.
01:22:431 (1) - Forgot finish?
01:33:725 (1,2) - Make 1 a 1/2 slider with repeat instead and 2 a note. Again slider on red tick here but I think having 1 as slider instead feels much better.

Hard:
00:59:490 (1,2,3) - I would say space farther since you made 00:55:254 (2,3,4,5,1,2,3,4) - a jump pattern. Both look same distance apart but timeline is different. I think making 00:59:490 (1,2,3) a jump would keep the flow.
01:11:137 (1,6) - I don't really like this too much. 1,2 are jump 5,6 is correct spacing, but both look similar. Perhaps just make 1,2 same distance?
01:22:431 (2) - NC? You kinda did it for all diffs.

Insane:
01:21:019 (1) - I really liked it if you didn't have spinner here. It seems really nice to just map to it instead imo. I'm not really a fan of spinner end and kiai since you usually have to wait 1/2 or so before you start actually playing during kiai which kinda ruins the start of "epic" in your map. Remove spinner and map here?
01:33:725 (7) - Add finish
Topic Starter
Aunxfb

Raging Bull wrote:

Hi. Mods are suggestions only. If you disagree, please explain why instead of just no.


General:
Your NC really bothered me since they were not consistent at all. Maybe add NC every 2 downbeat? (big white tick) I think it's good distance and note density for NCs.
Also you had sliders end on big white tick. I'm not a fan of that (maybe others are! Just my opinion). Since downbeat is a strong beat and you made slider end there which doesn't make it feel as strong as possible. Just something for you to consider if you wanna change some notes/sliders.

Easy:
00:37:254 (1) - Remove NC for consistency with 00:43:607 (3) - ?
00:48:548 (1) - Remove Nc for consistency? Probably won't mention anymore NC since people don't like NC mods orz.
00:54:196 (1) - The long slider here seems very awkward. To me I think the slider is too long and doesn't feel like a good spot for a long slider. Perhaps try this combo instead? http://puu.sh/3aXWT.jpg
01:08:313 (1,2,3,4,5) - Perhaps redesign combo? Because it's very similar to 00:59:843 (1,2,3,4,1). Maybe you could move 01:06:901 (4,5,6) - like this? http://puu.sh/3aY1u.jpg
01:18:196 (1) - I suggest spacing this a little farther. The distance here got changed because you used slow down. I suggest putting like DS 1.2x to move it a little farther so beginners dont click early.

Normal:
The gap from normal to hard seems really big. Perhaps +2 AR and +1 OD? Ar increased cause of slider velocity.
00:12:548 (2,3) - I personally like it more if maybe pattern was like this?http://puu.sh/3aY8M.jpg It sounds much better and starting slider on red tick is usually weird.
00:16:784 (3) - Maybe make this 3 notes instead? The slider end irritates me since it's a strong beat (downbeat) but slider end usually doesn't emphasize it because you don't click it.
00:58:078 (2,3) - Simplify rhythm? Just like at 01:09:372 (2,3) ?
01:01:960 (1) - I really suggest either 1 1/2 slider and then note or 3 notes. I think this downbeat really deserves a note and not slider end. And you can also get rid of ugly NC here. You NC'd the slider but really he sings on same line. When downbeat happens, he sings a different line.
01:22:431 (1) - Forgot finish?
01:33:725 (1,2) - Make 1 a 1/2 slider with repeat instead and 2 a note. Again slider on red tick here but I think having 1 as slider instead feels much better.

Hard:
00:59:490 (1,2,3) - I would say space farther since you made 00:55:254 (2,3,4,5,1,2,3,4) - a jump pattern. Both look same distance apart but timeline is different. I think making 00:59:490 (1,2,3) a jump would keep the flow.
01:11:137 (1,6) - I don't really like this too much. 1,2 are jump 5,6 is correct spacing, but both look similar. Perhaps just make 1,2 same distance?
01:22:431 (2) - NC? You kinda did it for all diffs.

Insane:
01:21:019 (1) - I really liked it if you didn't have spinner here. It seems really nice to just map to it instead imo. I'm not really a fan of spinner end and kiai since you usually have to wait 1/2 or so before you start actually playing during kiai which kinda ruins the start of "epic" in your map. Remove spinner and map here?
01:33:725 (7) - Add finish
Agreed to most if not all. Thks for modding ^^
haruhi0924
I like your beatmap :) ぐるたみん!
Topic Starter
Aunxfb

haruhi0924 wrote:

I like your beatmap :) ぐるたみん!
Thanks!! :) I'll be sure to work on it so it will get ranked soon! :D
ZZed_old
I love the song,ty very much!
and the map is Great!
Topic Starter
Aunxfb

ZZloveCCforever wrote:

I love the song,ty very much!
and the map is Great!
Thanks!! I'm still working on the [Insane] difficulty, hopefully I can get things done and move it to Pending again soon. :)

EDIT: I removed [Insane] Instead :P
Asphyxia
This looks like ready for rank, just some few suggestions here! No need for kudo

Easy: -1 HP

Hard: 00:11:048 (1) - Maybe NC here?
01:11:137 (1) - Maybe NC here?
01:16:784 (9) - NC since velo change?

GL <3
Topic Starter
Aunxfb

Asphyxia wrote:

This looks like ready for rank, just some few suggestions here! No need for kudo

Easy: -1 HP <okay

Hard: 00:11:048 (1) - Maybe NC here?<X
01:11:137 (1) - Maybe NC here?<X
01:16:784 (9) - NC since velo change? < fixed

^Sorry, Din't follow the 2 NCs there to keep the NC pattern suggested by Raging Bull (although I din follow it everywhere in my map :P)
GL <3
Thanks for modding!! :)
Axey
General

dont add (short.ver) in title?

and you can add soft-sliderslide.wav

Easy

01:39:019(1)- this slider is out of the game

Hard

00:10:431(7)-add NC here?
00:11:843(1)-change the head of this slider to the other side
00:37:254(5)-add NC
00:42:901(6)-add NC
00:44:313(1)-remove NC
00:48:548(5)-add NC
00:54:196(5)-^
01:05:490(8)-^
01:11:137(9)-^
01:32:137(1)-remove the note
01:42:196(6)-this slider is out of the game

the rhythm has a little bit dull but it's fine
maybe you need more practise on mapping

good luck
Topic Starter
Aunxfb

BakaHuang wrote:

General

dont add (short.ver) in title? <It's not there for awhile now....

and you can add soft-sliderslide.wav <maybe I should, but I dunno how :oops:

Easy

01:39:019(1)- this slider is out of the game <It's out of the mapping field, but it looks fine in test mode, so I guess it's alright?

Hard

00:10:431(7)-add NC here? <denied, wanted to follow original NC pattern here
00:11:843(1)-change the head of this slider to the other side < denied, I'd rather not make a longer jump here
00:37:254(5)-add NC<denied, wanted to follow original NC pattern here
00:42:901(6)-add NC <^
00:44:313(1)-remove NC<^
00:48:548(5)-add NC<^
00:54:196(5)-^<^
01:05:490(8)-^<^
01:11:137(9)-^<^
01:32:137(1)-remove the note<denied, I can hear a note note in the music, although vague
01:42:196(6)-this slider is out of the game<It's out of the mapping field, but it looks fine in test mode, so I guess it's alright?

the rhythm has a little bit dull but it's fine
maybe you need more practise on mapping
^I agree with this fully,I'll try to improve

good luck
Thks for modding :D
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