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Qrispy Joybox feat. Sana - Twinkle Wonderland

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OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
Try to go to the #modreq and ask a BAT to Bubble it

[BAISC]
My Edits:
00:02:070 (2) - Make the slider like this one cuz it follow the beat 00:07:176 (2) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

[MEDIUM]
My Edits:
00:02:070 (3) - Make the slider like this
SPOILER
[img]00:02:070%20(3)%20-[/img]

[Hard]
My Edits:
01:09:889 - Add a slider from here until 01:10:208, with a NC.
01:09:889 (1) - Remove this circle.
01:10:527 - Add a slider from here until 01:10:846.
01:10:527 (2) - Remove this circle.

[EXTRA]
My Edits:
01:09:889 - Add a slider from here until 01:10:168, with a NC.
01:09:889 (1) - Remove this circle.
01:10:527 - Add a slider from here until 01:10:806.
01:10:527 (2) - Remove this circle.
Topic Starter
MerryGate

OEvil wrote:

[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
Try to go to the #modreq and ask a BAT to Bubble it

[BAISC]
My Edits:
00:02:070 (2) - Make the slider like this one cuz it follow the beat I like simple slider due to BASIC is for beginners diff.
00:07:176 (2) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

[MEDIUM]
My Edits:
00:02:070 (3) - Make the slider like this I like simple slider due to MEDIUM is for beginners diff.
SPOILER
[img]00:02:070%20(3)%20-[/img]

[Hard]
My Edits:
01:09:889 - Add a slider from here until 01:10:208, with a NC. I dislike it in HARD.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:846. ^
01:10:527 (2) - Remove this circle. ^
And I really dislike this shape...

[EXTRA]
[notice]My Edits:
01:09:889 - Add a slider from here until 01:10:168, with a NC. I dislike it in EXTRA.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:806. ^
01:10:527 (2) - Remove this circle. ^
thanks OEvil.
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
AR -1 in all diff's except [BASIC]
STR 1 instead of 2 in all diff's
I'd suggest to make SB warnings for 1.25x sections on [HARD] and [EXTRA]

[BASIC]
01:00:633 (3) - I'd suggest to remove slider, place circle here, and start spinner 01:01:112

[MEDIUM]
01:00:633 (3) - same as in [BASIC]
01:30:793 - ^

[HARD]
00:08:612 (1,2) - if it's not intended, space (2) under (1)
00:10:048 (1,1,1) - I want to say something 'bout overlaps, but this pattern is damn cute
00:19:942 (3) - delete note, start spinner here
00:38:453 (6,8) - that "let ppl guess where slider starts" things is not so good
01:01:112 (5) - same story 00:19:942 (3)
I personnaly dislikes any kind of slider overlaps. Since it's up to me, I'll not say anything 'bout it

[EXTRA]
00:08:612 (1,2) - same as in [HARD]
00:10:048 (1,1,1) - space ending points right above startpoints
00:19:942 (4) - circle-spinner issue
00:22:495 (5) - space startpoint right under (3)
00:33:027 (6) - space under (5)
01:01:112 (6) - circle-spinner issue
01:09:889 (1,2) - 00:08:612 (1,2)
01:31:431 (3) - circle-spinner issue

Rest seems fine
Topic Starter
MerryGate

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
AR -1 in all diff's except [BASIC] Why?
STR 1 instead of 2 in all diff's To my mind, Tick Rate 2 is really fits this song.
I'd suggest to make SB warnings for 1.25x sections on [HARD] and [EXTRA] Players can read the change of SV easily.

[BASIC]
01:00:633 (3) - I'd suggest to remove slider, place circle here, and start spinner 01:01:112 changed. For simplicity.

[MEDIUM]
01:00:633 (3) - same as in [BASIC] dont changed. For difficulty.
01:30:793 - ^ ^

[HARD]
00:08:612 (1,2) - if it's not intended, space (2) under (1) It's intended. I want to avoid stack leniency.
00:10:048 (1,1,1) - I want to say something 'bout overlaps, but this pattern is damn cute Indeed, it is difficult a little for Hard player. But, test players were able to clear this pattern and I like this one. I dont changed.
00:19:942 (3) - delete note, start spinner here No.
00:38:453 (6,8) - that "let ppl guess where slider starts" things is not so good Hmm...I dislike circle stacked at end of 1/1 slider or 1/2 slider just before of it. However, in this case 1/2 slider exists just before, players can find the starting point easily by the flow of circular.
01:01:112 (5) - same story 00:19:942 (3) No.
I personnaly dislikes any kind of slider overlaps. Since it's up to me, I'll not say anything 'bout it

[EXTRA]
00:08:612 (1,2) - same as in [HARD] Same as HARD
00:10:048 (1,1,1) - space ending points right above startpoints ...? Anyway, it is no problem.
00:19:942 (4) - circle-spinner issue No.
00:22:495 (5) - space startpoint right under (3)
00:33:027 (6) - space under (5)
01:01:112 (6) - circle-spinner issue No.
01:09:889 (1,2) - 00:08:612 (1,2)
01:31:431 (3) - circle-spinner issue No.

Rest seems fine
thank you~
And I did small change in addition to this.
Flower
Hi~

[General]
I like the mapping style :3
The last spinner can end at 01:35:421 - , but it's up to you. I feel ending at the last beat seems more legit.

[EXTRA]
I find far easier than common "Extra"s. There is an option calling it "ANOTHER", or "EX" like other popn maps.
00:04:942 (1) - add several timing sections to make an increasing volume?
00:08:532 - add a note to emphasise the rising atmosphere? not difficult finding a placement.
00:12:601 (9) - slightly increase the concavity to blanket 00:12:282 (8) - better,
00:13:639 - I feel there should be a note here, but since you have the pattern here, you can ignore this.
00:14:835 (8) - make 1/4 longer to emphasise the high pitch?
00:25:846 (9,10,11) - spacing inconsistency. it looks bad.
00:27:123 (3,4,5) - make a regular triangle instead
00:28:399 (9) - the jump is a little abrupt. move 00:28:240 (8) - to x:376,y:224?
00:49:144 (12,13,14) - move it close to 00:48:984 (11) - so that jump at 00:49:463 (1) - represents a paragraph?
01:21:697 (1,2,3,4,5,6) - same as 00:04:942 (1) -
01:25:687 (2,3,4,5) - (just suggestion) I recommend this rhythm:

which the hitsounds are: none, whistle, none, whistle+clap

[HARD]
AR8 is ok imo.
00:04:942 (1) - same as EXTRA
00:07:016 (4) - slightly increase the concavity to blanket 00:06:378 (2) - better,
00:14:835 (5) - move 1 grid left-downwards to make a blanket along with 00:15:155 (6) -
00:18:825 (1,2) - make a better blanket?
00:31:910 (2,3) - slightly move left-downwards so won't touch 00:31:591 (1) -
01:15:314 (3) - slightly reduce the concavity to make a better blanket
01:21:697 (1) - same as EXTRA

[MEDIUM]
00:26:006 - add a note?
00:40:208 (1) - make a better shape
00:42:921 (3) - remove clap at slider start, add clap at slider end
00:48:027 (3) - ^
from 01:22:655 - I feel the rhythm quite messy. sliders like 01:24:410 (5) - are the most weird patterns. maybe you can add one more repeat on them.

[BASIC]
01:21:218 (2) - make a better blanket with 01:20:101 (1) - is a good idea

good luck~
Topic Starter
MerryGate

Flower wrote:

Hi~

[General]
I like the mapping style :3 xD
The last spinner can end at 01:35:421 - , but it's up to you. I feel ending at the last beat seems more legit. I followed vocal. But it is logical. changed

[EXTRA]
I find far easier than common "Extra"s. There is an option calling it "ANOTHER", or "EX" like other popn maps. Hmm...indeed, this diff is easier. but I dont like other name :(
00:04:942 (1) - add several timing sections to make an increasing volume? I think volume of the song has not changed.
00:08:532 - add a note to emphasise the rising atmosphere? not difficult finding a placement. really nice suggestion!
00:12:601 (9) - slightly increase the concavity to blanket 00:12:282 (8) - better, ok~
00:13:639 - I feel there should be a note here, but since you have the pattern here, you can ignore this. I save my pattern.
00:14:835 (8) - make 1/4 longer to emphasise the high pitch? ^
00:25:846 (9,10,11) - spacing inconsistency. it looks bad. oops, my mistake! changed.
00:27:123 (3,4,5) - make a regular triangle instead changed
00:28:399 (9) - the jump is a little abrupt. move 00:28:240 (8) - to x:376,y:224? changed
00:49:144 (12,13,14) - move it close to 00:48:984 (11) - so that jump at 00:49:463 (1) - represents a paragraph? I followed my pattern. 00:48:346 (6) - 00:49:144 (12,13,14) - move them
01:21:697 (1,2,3,4,5,6) - same as 00:04:942 (1) -
01:25:687 (2,3,4,5) - (just suggestion) I recommend this rhythm: I was undecided whether to change it...but after test play, I agree this is fun pattern.

which the hitsounds are: none, whistle, none, whistle+clap

[HARD]
AR8 is ok imo.
00:04:942 (1) - same as EXTRA
00:07:016 (4) - slightly increase the concavity to blanket 00:06:378 (2) - better, move it a bit
00:14:835 (5) - move 1 grid left-downwards to make a blanket along with 00:15:155 (6) - ^
00:18:825 (1,2) - make a better blanket? ^
00:31:910 (2,3) - slightly move left-downwards so won't touch 00:31:591 (1) - ^
01:15:314 (3) - slightly reduce the concavity to make a better blanket make a better shape now
01:21:697 (1) - same as EXTRA

[MEDIUM]
00:26:006 - add a note? added
00:40:208 (1) - make a better shape change to a better chape bu using symmetry
00:42:921 (3) - remove clap at slider start, add clap at slider end sounds good
00:48:027 (3) - ^-^
from 01:22:655 - I feel the rhythm quite messy. sliders like 01:24:410 (5) - are the most weird patterns. maybe you can add one more repeat on them. I added one more repeat on 01:25:208 (1) - .

[BASIC]
01:21:218 (2) - make a better blanket with 01:20:101 (1) - is a good idea ok

good luck~
nice modding!
Thank you for modding~!
Jemmmmy
BASIC
01:10:527 - add a circle? a little bit blank
01:14:995 (1,2) - change to

MEDIUM
good


HARD
01:01:112 (5) - move up to 216,120

EX
00:22:176 (3,5) - make this two overlap
00:48:984 (11,12) - same distance between 00:48:506 (7,8) -




good mapset :)
Topic Starter
MerryGate

Jemmmmy wrote:

BASIC
01:10:527 - add a circle? a little bit blank Maybe beginners get confusing interval of 01:10:527 (1,1) -
01:14:995 (1,2) - change to I have made blanket.

MEDIUM
good


HARD
01:01:112 (5) - move up to 216,120 move to 208:140

EX
00:22:176 (3,5) - make this two overlap you mean stack? No change.
00:48:984 (11,12) - same distance between 00:48:506 (7,8) - It was intended.




good mapset :)
Thank you!
Faust
Still looks great from the last time I saw this.
I trust myself, and I only hope I haven't overlooked something.

Without further ado,

Bubbled.
Topic Starter
MerryGate
Oh! Thank you Faust :)

I was going to send a PM to you in the near term hehe ;)
Faust
Don't mention it.

I try to be swift. (as much as I can anyway)
Garven
Funny how both of these Twinkle Wonderland maps are using BGs from previously ranked maps, haha. Anyway...

[Easy]
HP and OD +1
00:22:016 (1) - This is way too soon after a spinner for a difficulty of this level.
00:32:548 (2) - I think this section would play better if you left the slider without a repeat. It gives a bigger emphasis to the big gaps of strength in the music as well. Besides, the end of the slider doesn't really go with anything with a repeat on it and sounds poor. Keep the one at 00:40:208 (3) - so have a much stronger lasting feeling instead of it just being another slider with finishes instead.
01:10:527 (1) - Too soon after a spinner
01:26:165 (2,1) - Spacing is way too close

Overall the easy feels rather difficult since you have a lot of syncopated rhythms being used. It's slider-heavy at least, but some of the rhythms feel not intuitive enough for an Easy. Consider simplifying the map some.

[Normal]
OD +2
00:08:612 (1,2) - Um. Just use circles instead of sliders.
00:35:261 (3,1) - Way too close.
01:10:527 (1) - Just use a circle please.
01:11:325 (1) - These claps don't really fit...

[Hard]
OD +2-3
00:10:048 (1,1,1) - Please don't new combo spam.
00:28:399 (6,7) - I'm not feeling a good reason for a jump here. Your flow suggests a different direction, and there is no cue from the music to trigger a jump here. Rework it.
00:40:208 (1,1,1) - New combo spam
00:45:554 (5) - Delete. This has no business being here considering the music and the difficulty.
01:11:325 (1,1,1) - New combo spam

[Insane]
OD +1-2
00:08:532 (9) - What is this following in the music?
00:10:048 (1,1,1) - Please don't new combo spam
00:11:405 (3) - What is this following in the music?
00:13:958 (3) - ^
00:16:511 (3) - ^
00:23:373 (8) - ^
00:40:208 (1,1,1) - New combo spam
00:44:118 (11) - Extra 1/4s everywhere. The ones that aren't following the music feel misplaced. I'm not going to bother pointing any more out. Get rid of 'em
01:11:325 (1,1,1) - Fly to new Combo Spam!
01:25:846 (3,4,5,6) - :/ Rather sudden bad rhythm out of nowhere. This is what you should be using if you insist on using 1/4s


Insane's overmapping is rather poor. Also your use of ridiculously low OD is saddening - especially in the case of Hard. Of the set, the Normal was the best by far. Anyway, there ya go.
Topic Starter
MerryGate

Garven wrote:

Funny how both of these Twinkle Wonderland maps are using BGs from previously ranked maps, haha. Anyway...

[Easy]
HP and OD +1 I'm not going to change setting of difficulty. This also applies to other difficulty.
00:22:016 (1) - This is way too soon after a spinner for a difficulty of this level. Really? Well, deleted slider.
00:32:548 (2) - I think this section would play better if you left the slider without a repeat. It gives a bigger emphasis to the big gaps of strength in the music as well. Besides, the end of the slider doesn't really go with anything with a repeat on it and sounds poor. Keep the one at 00:40:208 (3) - so have a much stronger lasting feeling instead of it just being another slider with finishes instead. I changed them, and adjust placement.
01:10:527 (1) - Too soon after a spinner changed.
01:26:165 (2,1) - Spacing is way too close ^

Overall the easy feels rather difficult since you have a lot of syncopated rhythms being used. It's slider-heavy at least, but some of the rhythms feel not intuitive enough for an Easy. Consider simplifying the map some.

[Normal]
OD +2
00:08:612 (1,2) - Um. Just use circles instead of sliders. I think this slider is fun and easy for Normal players.
00:35:261 (3,1) - Way too close. changed.
01:10:527 (1) - Just use a circle please.
01:11:325 (1) - These claps don't really fit... I don't think so.

[Hard]
OD +2-3
00:10:048 (1,1,1) - Please don't new combo spam. Keeping to warn the speed change.
00:28:399 (6,7) - I'm not feeling a good reason for a jump here. Your flow suggests a different direction, and there is no cue from the music to trigger a jump here. Rework it. you're right.
00:40:208 (1,1,1) - New combo spam
00:45:554 (5) - Delete. This has no business being here considering the music and the difficulty. ? Well, change for difficulty.
01:11:325 (1,1,1) - New combo spam

[Insane]
OD +1-2
00:08:532 (9) - What is this following in the music? Hmm..,I think this is fun pattern. I changed reluctantly.
00:10:048 (1,1,1) - Please don't new combo spam
00:11:405 (3) - What is this following in the music? There is enough vocal to triple
00:13:958 (3) - ^ ^
00:16:511 (3) - ^ ^
00:23:373 (8) - ^ deleted
00:40:208 (1,1,1) - New combo spam
00:44:118 (11) - Extra 1/4s everywhere. The ones that aren't following the music feel misplaced. I'm not going to bother pointing any more out. Get rid of 'em deleted
01:11:325 (1,1,1) - Fly to new Combo Spam!
01:25:846 (3,4,5,6) - :/ Rather sudden bad rhythm out of nowhere. This is what you should be using if you insist on using 1/4s Hmm..changed.


Insane's overmapping is rather poor. Also your use of ridiculously low OD is saddening - especially in the case of Hard. Of the set, the Normal was the best by far. Anyway, there ya go.
Thank you!
Garven
Sorry, been really busy lately.

[Easy]
HP/OD +1 It's pretty tough to die in this map the way it is now.

[Normal]
OD +2. Having OD that low compared to the AR is disingenuous to the percieved accuracy needed.
00:08:612 (1,2) - It's not the difficulty that I'm worried about - it's that the ends are not following anything in the music. Just two circles will give a stronger emphasis rather than two odd sliders.
01:10:527 (1) - ^

[Hard]
Raise the OD by at least 2. 3 would be preferable.
00:10:048 (1,1,1) - Don't use new combos to signify speed changes like this. If the map doesn't read intuitively without these new combos, then it's most probably more of a mapping error.
00:28:399 (6,7,8,9,1,2) - Nice. I like it. :3
01:11:325 (1,1,1) - Same as earlier

[Insane]
Raise the OD by at least 1. 2 would be preferable.
00:10:048 (1,1,1) - New combo spam blah blah
00:11:325 - あ
00:11:405 - ?
00:11:484 - し
00:13:878 - ひ
00:13:958 - ?
00:14:038 - か
00:16:431 - I think you get the idea.
00:40:208 (1,1,1) - New combo spam
00:45:554 (6) - extraneous 1/4 rhythm
00:48:745 (9,13) - ^
01:11:325 (1,1,1) - new combo spam
01:12:681 (3) - Extraneous 1/4 rhythm
01:15:234 (3) - ^
01:17:788 (2) - ^
Topic Starter
MerryGate

Garven wrote:

Sorry, been really busy lately.

[Easy]
HP/OD +1 It's pretty tough to die in this map the way it is now.

[Normal]
OD +2. Having OD that low compared to the AR is disingenuous to the percieved accuracy needed.
00:08:612 (1,2) - It's not the difficulty that I'm worried about - it's that the ends are not following anything in the music. Just two circles will give a stronger emphasis rather than two odd sliders.
01:10:527 (1) - ^

[Hard]
Raise the OD by at least 2. 3 would be preferable.
00:10:048 (1,1,1) - Don't use new combos to signify speed changes like this. If the map doesn't read intuitively without these new combos, then it's most probably more of a mapping error.
00:28:399 (6,7,8,9,1,2) - Nice. I like it. :3
01:11:325 (1,1,1) - Same as earlier

[Insane]
Raise the OD by at least 1. 2 would be preferable.
00:10:048 (1,1,1) - New combo spam blah blah
00:11:325 - あ
00:11:405 - ?
00:11:484 - し
00:13:878 - ひ
00:13:958 - ?
00:14:038 - か
00:16:431 - I think you get the idea.
00:40:208 (1,1,1) - New combo spam
00:45:554 (6) - extraneous 1/4 rhythm
00:48:745 (9,13) - ^
01:11:325 (1,1,1) - new combo spam
01:12:681 (3) - Extraneous 1/4 rhythm
01:15:234 (3) - ^
01:17:788 (2) - ^


I deleted1/4,New combo,1/2slider(in Normal).
HP/OD+1(in Easy),OD+1(in Normal,Hard,Insane)
In addition, 00:40:208 (1,1,1) - deleted new combo(in Hard).
As a result of the deleted 1/4, I changed some pattern.
This means that I have changed all.


The case of OD7, if you can get 100% easily, your mod is reasonable.
However, I don't think you have a skill to get 100% easily.
About OD9 in particular, difference between OD9 and OD8(or OD7) is bigger than you think.
I changed it reluctantly.


Anyway, thank you for modding. Garven.
Garven
I haven't rechecked yet, but playing ability in the case of getting a 100% is irrelevant. If anything, you -want- it harder to have players get a 100% on your map. It's stupid to give away easy scores in a competitive rhythm game, and I'm not going to let maps through that try to side step this important aspect to the game, sorry. Having the OD +-1 from the AR is generally acceptable, but I'd prefer it to be equal or higher. That said, if you have any ODs that are 2+ less than the AR, I'm going to tell you to raise it again.

Edit:

[Hard]
OD +1-2 as explained in my initial post.

The changes to Insane are nice. The map is much better now. Just fix up the OD in Hard and we can get this rolling again. Sorry for the delays in getting back to this.
Topic Starter
MerryGate

Garven wrote:

I haven't rechecked yet, but playing ability in the case of getting a 100% is irrelevant. If anything, you -want- it harder to have players get a 100% on your map. It's stupid to give away easy scores in a competitive rhythm game, and I'm not going to let maps through that try to side step this important aspect to the game, sorry. Having the OD +-1 from the AR is generally acceptable, but I'd prefer it to be equal or higher. That said, if you have any ODs that are 2+ less than the AR, I'm going to tell you to raise it again.

"generally"? lol

Edit:

[Hard]
OD +1-2 as explained in my initial post.

The changes to Insane are nice. The map is much better now. Just fix up the OD in Hard and we can get this rolling again. Sorry for the delays in getting back to this.

Huh...you are really insistent.
Don't force your own rules on other.

And I did small changes.
00:28:479 (10) - delete.
00:43:399 (7,8,9,10) - position change.
thanks Garven.
Garven
Try actually justifying why you refuse to change and I'll be much more willing to listen. If all you're going to do is hide behind "don't force me" then this conversation is over. I've given my reasoning, and you obviously disagree. Why?
Topic Starter
MerryGate

Garven wrote:

Try actually justifying why you refuse to change and I'll be much more willing to listen. If all you're going to do is hide behind "don't force me" then this conversation is over. I've given my reasoning, and you obviously disagree. Why?
lol
It's preferable that raising OD for you.
But it's not preferable for me.
In Hard, AR8 is the result of considering BPM (and jumps).
It's not reasonable that determine OD in proportion to AR. (In addition, I do not think it's generally opinion.)
If it's generally opinion, why exist Hard of AR8/OD6 many in recently ranked beatmaps?
To my mind, a lot of players are desire it, and I want it.
Garven
So you have no actual reason besides "I want it so"? Setting aside your poor attitude, you're going to have to come up with an actual gameplay-related reason instead of these. Anyway, I am done wasting time with you since you obviously don't want my help. Good luck with the map.
Topic Starter
MerryGate
"I think" many players want this setting. And I want to grant it. Is it not enough?
Anyway, it seems that you didn't have the answers to my question haha.
Bye Garven :)
Garven
You already showed you were incapable of replying to my own statements, so eh.
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