You are very welcome.
If you need assistance in bringing this map around to players for feedback I can gladly help.
If you need assistance in bringing this map around to players for feedback I can gladly help.
wow! thanks scanterscanter wrote:
:O Awesome map !
[Te][Amo] wrote:
Hello ! Hello
GeneralBASIC
- Nothing !
MEDIUM
- 00:10:048 (2) - Remove NC i think its not really neccesary there okay
- 00:14:676 (x) - I think that a note there might sound good whit the vocals, try it umm...okay. and I added some note to other places.
- 00:25:208 (3) - Try to listen to the song and follow the instrumental, remove the finish at the begin okay
- 00:27:761 (3) - ^ Same here ^
- 00:30:155 (1) - Unnecesary NC remove it i think its not good in a Easy put NC followed one by one ^
- 00:36:697 (1) - Add finish at the begin, it follows the instrumental sounds good.
- 00:39:250 (1) - ^ ^
- 00:50:580 (2) - A finish at the begin and the end might sound good, try it oops, my mistake thanks.
- 00:52:016 (1) - Add finish at the begin, it follows the instrumental okay~
- 00:54:570 (1) - ^
- 00:57:123 (1) - ^
- 00:59:676 (1) - ^
- 01:01:272 (1) - A whistle in the end of this spinner sounds good whit the instrumental ^
- 01:20:101 (1) - Add finish at the begin, it follows the instrumental ^
- 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish, it flows better whit the instrumental nice suggestion
- 01:29:038 (3) - The finish at the end it doesn't sound to great there, it feels like noise, remove it okay
- 00:14:835 (3) - A finish there sounds good, try it
- 00:17:389 (3) - ^
- 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish on it, it flows better
- 01:16:112 (3) - A finish here sounds good, try it
- 01:20:101 (1) - Add finish at the begin, to follows the instrumental also gives some consistency to the hitsounds
- 01:20:580 (2) - ^ I want to avoid that many finish are concentrated in close position.
- 01:23:772 (3) - A finish here sounds good, try it
- 01:27:282 (4) - Remove NC i don't think its neccesary
HARD
- OD +2, 5 is pretty low whit all this Jumps and some streams no. In consideration of the jump, stream and BPM, I think this is the best.
- 00:14:835 (5) - Add finish at the begin, it follows the instrumental
- 00:18:825 (1) - ^
- 00:19:304 (2) - ^ Not changed.
- 01:20:101 (1) - ^
- 01:20:580 (2) - ^ Not changed.
- 01:23:772 (4) - Add finish here, it flows whit the instrumental
- 01:28:878 (4) - ^
- 01:30:314 (1) - Add finish at the begin, it follows the instrumental To my mind, it doesn't fit the music.
- 01:30:793 (2) - ^ ^
EXTRA
- 00:02:868 (4) - Move this note to x:172 y:192 to make a perfect star shape Change for a better shape.
- 00:14:835 (8) - Add finish at the begin, it follows the instrumental
- 00:18:825 (1) - ^
- 00:19:304 (2) - ^ Same as HARD.
- 00:29:357 (3) - Add clap to keep the consistency at hitsounds okay~
- 00:29:995 (7) - ^ ^
- 01:16:112 (7) - A finish at the begin sounds good whit the vocals, try it
- 01:20:101 (1) - ^
- 01:20:580 (2) - ^ Same as HARD.
- 01:23:772 (4) - ^
- 01:26:325 (6) - ^
- 01:28:878 (6) - ^
- 01:30:314 (1) - ^ Same as HARD.
- 01:30:793 (2) - ^ Same as HARD.
Love you're mapstyle, also just some symmetrical and hitsounds stuff so i hope it was helpfull !
Good work !
Thank you for moding!merchat7 wrote:
As requested
[General]
Nothing, note Easy = BASIC, Normal = MEDIUM Insane = EXTRA I added an explanation for difficulty spread.
[Easy]
00:00:953 (1,2) - I think it's better not to have clap at end, there's no real sound for it. Instead. put whistle at end of both sliders. Exactly.
00:04:304 (2,3) - I feel current placement is a bit uncomfortable to play, how about this http://puu.sh/2Qcgx.jpg made straight line
00:06:059 (1,2) - Same as 00:00:953 changed
00:10:048 (2) - Normal sampleset seems more fitting. Remove clap from begin, repeat and end (keep finish at end) and do normal sampleset. I really agree with you that Normal sampleset fitting more than Soft. But I don't think that I should remove clap of begin, it sounds unnaturally. Therefore, I changed to Normal sampleset at three points, and I added Soft sampleset at end point.
00:12:123 (2,3) - Really prefer this rhythm http://puu.sh/2QcoX.jpg. The sound 00:13:240 is literally screaming to me to be followed so feel weird not to hit anything there. I hesitate to destroy the rhythm of 1/1, but after all I accept it.
00:14:676 (2,3) - ^ For this one, you need to make 00:16:272 (1) - into a slider or else rhythm is too hard to catch http://puu.sh/2QcvW.jpg changed.
00:22:655 (2) - Don't really think finish fits, I prefer if finish is remove from begin (keep whistle, it sounds nice) changed.
00:32:548 (2) - This rhythm seems nicer to me http://puu.sh/2QcBk.jpg Be sure to put clap at begin and repeat! Really nice idea!
00:35:421 (2) - ^ ^
00:37:974 (3) - ^ ^
00:50:580 (2) - Put at x:264 y:352? I feel it's too close to 00:52:016 (1) - Actually, it is intended. because 00:50:580 (2,1) - have interval of 7/2, DS1.0x is too far for Easy player.
00:52:655 (2,3) - I think it's better to add repeat to (2), it's difficult to catch (3) since rhythm here has more of a focus on red ticks. changed
00:55:846 (3) - This instead seems nicer http://puu.sh/2QcPy.jpg ^
00:58:240 (2) - ^ ^
01:11:325 (1) - Same as 00:10:048. ^
01:13:399 (2,3,2,3) - Prefer if you do rhythm I gave at 00:12:123 (2,3) - ^
Just some tweaks to rhythm, this song is definitely quite difficult to map an Easy for, but I think you did a good job.
[Normal]
00:00:953 (1,3,4) - Same as Easy about removing clap. You are not keeping a consistent pattern here, clap on red tick, then on white tick, etc. so it sounds off. I like how it sounds on 00:03:506 (1,3) - as it goes right with the accent in the music here. yep.
00:06:059 (1,3,4) - ^ ^
00:08:612 (1,2) - I think 1/2 slider (shorten both slider by1/2) is better, but I'm unsure about how you feel in using 1/2 slider in Normal. I definitely think this fits music better. I dislike 1/2 circle in Normal, but i dont dislike 1/2 slider in Normal. changed.
00:10:048 (1,2,3) - Same as Easy and if same rhythm in Hard/Insane, same thing for those diffs too, wont' remention anymore. okay
00:34:144 (1,2,3) - Prefer ctrl+H of this to variate map direction a bit as you are already going to the left with 00:31:591 (1,2,3) - so I prefer if you go to the right side this time, you may have to adjust the notes after this depending on whether you care about keeping distant snap on note more then 2 white ticks away in timeline. chaged then adjustment
00:52:016 (1,2,3,4) - I prefer this rhythm to be honest http://puu.sh/2QdbL.jpg. It feel off holding a slider when I can hear sound on 00:52:335, 00:52:814 etc. so like this seems better to me. No. I followed vocal in addition to I thought frequently used same pattern might be bore the player.
00:54:570 (1,2,3) - ^ http://puu.sh/2QdeN.jpg ^
01:10:527 - This is Normal so I expected a note here, and it's far enough from spinner for recovery time so I think you should add it. yep. I added 1/2 slider.
01:21:218 (3) - Sure you want to do this? Seems counter-intuitive to flow. I would ctrl+h and put at same spot. changed
01:24:091 (4,5) - I expect repeating slider first then hit circle listening to sound at 01:24:250. Since Im an emphasis on sound of 01:23:772 -, 01:24:091 - , 01:24:410 - , I dont changed it.
01:25:208 (1,2,3) - http://puu.sh/2Qdoc.jpg chaged to this pattern. http://puu.sh/2QDbO.jpg
01:29:197 (4,5) - Same as 01:24:091. Same as...
Don't worry about length of my mod, this diff is good. I dislike stupid long mod (move 1grid, inconsistent hitsound, NC, etc...), but your mod is really rational. We should respond with the utmost respect.
[Hard]
00:19:304 (2) - Expected a finish at begin I want to avoid that many finish are concentrated in close position.
00:35:740 (7) - Hmm, I think it gives a nicer effect if you stack at end of (6) for a jump to (7). I'll keep this pattern, since I like. sorry
01:13:878 (6,7) - Jump pattern here? http://puu.sh/2QdAB.jpg Just a quick idea if you don't have one. I really like this jump pattern! However, I want to emphasize 01:16:112 (5,6) - (00:14:835 (5,6) - ). Because this melody is worthy to jump.
01:16:112 (5) - Finish at begin maybe? oops, my mistake. thanks
01:20:580 (2) - Once again, I think Ctrl+J and same spot is better. Fine if you want to keep here through, but flow feel broken to me when you do this. okay~ Adjusted to in a circular motion.
01:23:772 (4) - Try to have a jump on (4). maybe move (3) up if you don't have an idea http://puu.sh/2QdKc.jpg I didnt use the jump to make easier to read the distance of 01:23:772 (4,5) -
01:30:314 (1,2) - Prefer finish at begin of both slider. Seems like I forgot to mention for Easy and Normal. Also if you do this, be sure to do for Insane as well. it is intended. I think finish isnt fit the melody.
Not much to mention at all
[Insane]
- Od 8 maybe? A bit too easy to get 100% for me. Hmm...actually, I also can get SS to easily.
However, this difficulty have made for about 4000~8000 rank players. (Difficulty settings are determined before making the placement.)
00:00:953 (1,2,3,4) - Hmm played this several time, I feel it should be place like this http://puu.sh/2QeeY.jpg Hmm...did you worry about off of circle due to stack? I think it is good circular flow.
00:18:825 (1,2,3,4) - Prefer more like this http://puu.sh/2Qeu2.jpg I dont think bad flow. Moreover I want to save 00:18:665 (12,1) - flow.
00:19:304 (2) - Prefer finish at begin over whistle. Same as HARD.
01:14:995 (1) - Place at x:84 y:164 Jump on this note seems nicer to me. No changed because 1.0x is fit the melody.
01:28:878 (6) - Kind of prefer if you follow piano sound at 01:29:197- , 01:29:357-, and 01:29:516 with hit circle, but it's fine. Towards the end of the song, I wanted to put the easy placement
Consider raising od so it takes a bit more effort to SS this. Fun diff overall.
Hmm, you only star one map out of 15 mods. Well, I'll give you a star, I really like this song and mapset is good, but if you see some good beatmaps, be sure to star them! I'm concerned about the decrease in the value of the star. Well, I will think about it. And thanks star.
Good luck!
thanks OEvil.OEvil wrote:
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]Try to go to the #modreq and ask a BAT to Bubble it
[BAISC]My Edits:
00:02:070 (2) - Make the slider like this one cuz it follow the beat I like simple slider due to BASIC is for beginners diff.
00:07:176 (2) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
[MEDIUM]My Edits:
00:02:070 (3) - Make the slider like this I like simple slider due to MEDIUM is for beginners diff.
SPOILER[img]00:02:070%20(3)%20-[/img]
[Hard]My Edits:
01:09:889 - Add a slider from here until 01:10:208, with a NC. I dislike it in HARD.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:846. ^
01:10:527 (2) - Remove this circle. ^
And I really dislike this shape...
[EXTRA]
[notice]My Edits:
01:09:889 - Add a slider from here until 01:10:168, with a NC. I dislike it in EXTRA.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:806. ^
01:10:527 (2) - Remove this circle. ^
thank you~Thunderstorm wrote:
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!
Some suggestions
[Overall]
AR -1 in all diff's except [BASIC] Why?
STR 1 instead of 2 in all diff's To my mind, Tick Rate 2 is really fits this song.
I'd suggest to make SB warnings for 1.25x sections on [HARD] and [EXTRA] Players can read the change of SV easily.
[BASIC]
01:00:633 (3) - I'd suggest to remove slider, place circle here, and start spinner 01:01:112 changed. For simplicity.
[MEDIUM]
01:00:633 (3) - same as in [BASIC] dont changed. For difficulty.
01:30:793 - ^ ^
[HARD]
00:08:612 (1,2) - if it's not intended, space (2) under (1) It's intended. I want to avoid stack leniency.
00:10:048 (1,1,1) - I want to say something 'bout overlaps, but this pattern is damn cute Indeed, it is difficult a little for Hard player. But, test players were able to clear this pattern and I like this one. I dont changed.
00:19:942 (3) - delete note, start spinner here No.
00:38:453 (6,8) - that "let ppl guess where slider starts" things is not so good Hmm...I dislike circle stacked at end of 1/1 slider or 1/2 slider just before of it. However, in this case 1/2 slider exists just before, players can find the starting point easily by the flow of circular.
01:01:112 (5) - same story 00:19:942 (3) No.
I personnaly dislikes any kind of slider overlaps. Since it's up to me, I'll not say anything 'bout it
[EXTRA]
00:08:612 (1,2) - same as in [HARD] Same as HARD
00:10:048 (1,1,1) - space ending points right above startpoints ...? Anyway, it is no problem.
00:19:942 (4) - circle-spinner issue No.
00:22:495 (5) - space startpoint right under (3)
00:33:027 (6) - space under (5)
01:01:112 (6) - circle-spinner issue No.
01:09:889 (1,2) - 00:08:612 (1,2)
01:31:431 (3) - circle-spinner issue No.
Rest seems fine
nice modding!Flower wrote:
Hi~
[General]
I like the mapping style :3 xD
The last spinner can end at 01:35:421 - , but it's up to you. I feel ending at the last beat seems more legit. I followed vocal. But it is logical. changed
[EXTRA]
I find far easier than common "Extra"s. There is an option calling it "ANOTHER", or "EX" like other popn maps. Hmm...indeed, this diff is easier. but I dont like other name
00:04:942 (1) - add several timing sections to make an increasing volume? I think volume of the song has not changed.
00:08:532 - add a note to emphasise the rising atmosphere? not difficult finding a placement. really nice suggestion!
00:12:601 (9) - slightly increase the concavity to blanket 00:12:282 (8) - better, ok~
00:13:639 - I feel there should be a note here, but since you have the pattern here, you can ignore this. I save my pattern.
00:14:835 (8) - make 1/4 longer to emphasise the high pitch? ^
00:25:846 (9,10,11) - spacing inconsistency. it looks bad. oops, my mistake! changed.
00:27:123 (3,4,5) - make a regular triangle instead changed
00:28:399 (9) - the jump is a little abrupt. move 00:28:240 (8) - to x:376,y:224? changed
00:49:144 (12,13,14) - move it close to 00:48:984 (11) - so that jump at 00:49:463 (1) - represents a paragraph? I followed my pattern. 00:48:346 (6) - 00:49:144 (12,13,14) - move them
01:21:697 (1,2,3,4,5,6) - same as 00:04:942 (1) -
01:25:687 (2,3,4,5) - (just suggestion) I recommend this rhythm: I was undecided whether to change it...but after test play, I agree this is fun pattern.
which the hitsounds are: none, whistle, none, whistle+clap
[HARD]
AR8 is ok imo.
00:04:942 (1) - same as EXTRA
00:07:016 (4) - slightly increase the concavity to blanket 00:06:378 (2) - better, move it a bit
00:14:835 (5) - move 1 grid left-downwards to make a blanket along with 00:15:155 (6) - ^
00:18:825 (1,2) - make a better blanket? ^
00:31:910 (2,3) - slightly move left-downwards so won't touch 00:31:591 (1) - ^
01:15:314 (3) - slightly reduce the concavity to make a better blanket make a better shape now
01:21:697 (1) - same as EXTRA
[MEDIUM]
00:26:006 - add a note? added
00:40:208 (1) - make a better shape change to a better chape bu using symmetry
00:42:921 (3) - remove clap at slider start, add clap at slider end sounds good
00:48:027 (3) - ^-^
from 01:22:655 - I feel the rhythm quite messy. sliders like 01:24:410 (5) - are the most weird patterns. maybe you can add one more repeat on them. I added one more repeat on 01:25:208 (1) - .
[BASIC]
01:21:218 (2) - make a better blanket with 01:20:101 (1) - is a good idea ok
good luck~
Thank you!Jemmmmy wrote:
BASIC01:10:527 - add a circle? a little bit blank Maybe beginners get confusing interval of 01:10:527 (1,1) -
01:14:995 (1,2) - change to I have made blanket.
MEDIUM
good
HARD
01:01:112 (5) - move up to 216,120 move to 208:140
EX
00:22:176 (3,5) - make this two overlap you mean stack? No change.
00:48:984 (11,12) - same distance between 00:48:506 (7,8) - It was intended.
good mapset
Thank you!Garven wrote:
Funny how both of these Twinkle Wonderland maps are using BGs from previously ranked maps, haha. Anyway...
[Easy]
HP and OD +1 I'm not going to change setting of difficulty. This also applies to other difficulty.
00:22:016 (1) - This is way too soon after a spinner for a difficulty of this level. Really? Well, deleted slider.
00:32:548 (2) - I think this section would play better if you left the slider without a repeat. It gives a bigger emphasis to the big gaps of strength in the music as well. Besides, the end of the slider doesn't really go with anything with a repeat on it and sounds poor. Keep the one at 00:40:208 (3) - so have a much stronger lasting feeling instead of it just being another slider with finishes instead. I changed them, and adjust placement.
01:10:527 (1) - Too soon after a spinner changed.
01:26:165 (2,1) - Spacing is way too close ^
Overall the easy feels rather difficult since you have a lot of syncopated rhythms being used. It's slider-heavy at least, but some of the rhythms feel not intuitive enough for an Easy. Consider simplifying the map some.
[Normal]
OD +2
00:08:612 (1,2) - Um. Just use circles instead of sliders. I think this slider is fun and easy for Normal players.
00:35:261 (3,1) - Way too close. changed.
01:10:527 (1) - Just use a circle please.
01:11:325 (1) - These claps don't really fit... I don't think so.
[Hard]
OD +2-3
00:10:048 (1,1,1) - Please don't new combo spam. Keeping to warn the speed change.
00:28:399 (6,7) - I'm not feeling a good reason for a jump here. Your flow suggests a different direction, and there is no cue from the music to trigger a jump here. Rework it. you're right.
00:40:208 (1,1,1) - New combo spam
00:45:554 (5) - Delete. This has no business being here considering the music and the difficulty. ? Well, change for difficulty.
01:11:325 (1,1,1) - New combo spam
[Insane]
OD +1-2
00:08:532 (9) - What is this following in the music? Hmm..,I think this is fun pattern. I changed reluctantly.
00:10:048 (1,1,1) - Please don't new combo spam
00:11:405 (3) - What is this following in the music? There is enough vocal to triple
00:13:958 (3) - ^ ^
00:16:511 (3) - ^ ^
00:23:373 (8) - ^ deleted
00:40:208 (1,1,1) - New combo spam
00:44:118 (11) - Extra 1/4s everywhere. The ones that aren't following the music feel misplaced. I'm not going to bother pointing any more out. Get rid of 'em deleted
01:11:325 (1,1,1) - Fly to new Combo Spam!
01:25:846 (3,4,5,6) - :/ Rather sudden bad rhythm out of nowhere. This is what you should be using if you insist on using 1/4s Hmm..changed.
Insane's overmapping is rather poor. Also your use of ridiculously low OD is saddening - especially in the case of Hard. Of the set, the Normal was the best by far. Anyway, there ya go.
Garven wrote:
Sorry, been really busy lately.
[Easy]
HP/OD +1 It's pretty tough to die in this map the way it is now.
[Normal]
OD +2. Having OD that low compared to the AR is disingenuous to the percieved accuracy needed.
00:08:612 (1,2) - It's not the difficulty that I'm worried about - it's that the ends are not following anything in the music. Just two circles will give a stronger emphasis rather than two odd sliders.
01:10:527 (1) - ^
[Hard]
Raise the OD by at least 2. 3 would be preferable.
00:10:048 (1,1,1) - Don't use new combos to signify speed changes like this. If the map doesn't read intuitively without these new combos, then it's most probably more of a mapping error.
00:28:399 (6,7,8,9,1,2) - Nice. I like it. :3
01:11:325 (1,1,1) - Same as earlier
[Insane]
Raise the OD by at least 1. 2 would be preferable.
00:10:048 (1,1,1) - New combo spam blah blah
00:11:325 - あ
00:11:405 - ?
00:11:484 - し
00:13:878 - ひ
00:13:958 - ?
00:14:038 - か
00:16:431 - I think you get the idea.
00:40:208 (1,1,1) - New combo spam
00:45:554 (6) - extraneous 1/4 rhythm
00:48:745 (9,13) - ^
01:11:325 (1,1,1) - new combo spam
01:12:681 (3) - Extraneous 1/4 rhythm
01:15:234 (3) - ^
01:17:788 (2) - ^
Garven wrote:
I haven't rechecked yet, but playing ability in the case of getting a 100% is irrelevant. If anything, you -want- it harder to have players get a 100% on your map. It's stupid to give away easy scores in a competitive rhythm game, and I'm not going to let maps through that try to side step this important aspect to the game, sorry. Having the OD +-1 from the AR is generally acceptable, but I'd prefer it to be equal or higher. That said, if you have any ODs that are 2+ less than the AR, I'm going to tell you to raise it again.
"generally"? lol
Edit:
[Hard]
OD +1-2 as explained in my initial post.
The changes to Insane are nice. The map is much better now. Just fix up the OD in Hard and we can get this rolling again. Sorry for the delays in getting back to this.
Huh...you are really insistent.
Don't force your own rules on other.
And I did small changes.
00:28:479 (10) - delete.
00:43:399 (7,8,9,10) - position change.
thanks Garven.
lolGarven wrote:
Try actually justifying why you refuse to change and I'll be much more willing to listen. If all you're going to do is hide behind "don't force me" then this conversation is over. I've given my reasoning, and you obviously disagree. Why?