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Qrispy Joybox feat. Sana - Twinkle Wonderland

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Topic Starter
MerryGate

moonlightleaf wrote:

00:08:453(6)(1) distance I don't know, sorry.
that means hit 00:08:453(6) to 00:08:612(1) is so short , hard to hit , pefer 00:08:133(4) it's end to 00:08:293(5) distance

sorry for not saying clearly if have problems ,ask me in-game or pm to me XD
okay.
(4) change reverse slider, and (3,4,5,1) make square.
thanks for your commentary.
Itachi_Uchiha
From my queue

[BASIC]
01:22:655 (1,2) - align these 2 better :)
Can´t find anything else

[MEDIUM]
01:21:218 (3) - make the curve right not left :)

[HARD]
Can´t find a thing... Good job!

[EXTRA]
00:18:825 (1) - why this go down on the slider?
00:22:176 (3,5) - stack them :)
00:32:708 (5,6) - ^
01:21:697 (1,2,3,4,5,6) - Suddenly... other hitsounds... is it on purpose or a mistake?

Good Job!
Topic Starter
MerryGate
thanks Itachi~
Cloudchaser


Sorry for delay :3

General
I think offset -1 sounds better IMO but you are free to ignore this o3o
Nice mapset! ~

BASIC
  1. 00:10:048 (1) - hum, NC combo here.
  2. 01:26:644 (2) - Add clap i suggest in the head
HARD
  1. 01:31:511 (1) - add a greenline with volume 40% I think sounds better than 65% because is a kinda loud imo.
  2. 01:11:325 (1,1,1) - I like more this pattern than 00:10:048 (1,1,1) -

Nothing else I can see ~ perfuct mapset I think
Topic Starter
MerryGate

-Cloudchaser wrote:



Sorry for delay :3 np :333

General
I think offset -1 sounds better IMO but you are free to ignore this o3o I'll try to consult with friends~ thx!
Nice mapset! ~

BASIC
  1. 00:10:048 (1) - hum, NC combo here.
  2. 01:26:644 (2) - Add clap i suggest in the head Yeah, sounds is better than before :)
HARD
  1. 01:31:511 (1) - add a greenline with volume 40% I think sounds better than 65% because is a kinda loud imo. ok~ changed all diffs.
  2. 01:11:325 (1,1,1) - I like more this pattern than 00:10:048 (1,1,1) - hmm...I like both pattertn. but I"ll listen to the opinion from other~



Nothing else I can see ~ perfuct mapset I think thx~
thanks for star and modding! ;)
Faust
Hi.

When I see your maps and the length of detail in which you go into when you provide mods, I cannot help but be impressed.
For a Japanese (Assumed), your command is English is relatively good. Couple of levels above average, even.

In general, virtually nill inconsistencies whatsoever.
Thought you might want to add "Twinkle Pop" & "Tatsuya Iyama" to the tags. Former being the genre and latter the composer.
BG is...sort of not strictly related to the song itself, but eh it can pass.


I'd suggest to even out all the difficulty settings for BASIC, but that'd be close to pointless since it doesn't provide any merit.
- 00:26:484 (1,2,3) - Little touch-up.
Due to the nature of the song, your notes fall on varying snaps, which is quite unusual to see on an Easy diff. (Or the easiest diff)
This could prove to be more of a challenge for beginner level players due to this, though a word of advice for this one is to ensure consistent slider/note-rhythm association.

If possible, try to simplfy the playability of the map by making it easy for players to identify certain mapping arrangements for particular rhythms eg. blanket sliders for softer, slower portions of the song etc etc.

Also, I don't think it happens enough as it should, but I'll praise your MEDIUM diff. I can only describe it as a perfect model.
That of course, is mostly subject to the song. Haha..

HARD:

- 00:10:048 (1,1,1) - About these, I'm still currently in discussion over whether speed-ups such as these still require sliderticks for reading.
More so when the mechanics have changed and they pop up gradually now instead of staying visible from the beginning.

The other members also had small concerns on whether this would be appropriate for a difficulty that isn't meant to be the hardest in the set.
Points for effort put into having new combos to lower risk of hiccups.

EXTRA:

Hm, what do I say about this.
What strikes me the most is that I'm seeing a handful of not-often used mapping techniques being utilized in rather expertly choiced ways.

Technical wise, the spacing can look a little superfluous here and there, especially on parts where there are jumps and the notes go in such a manner that they touch on places where a previous note took place, or where there is an illusion of proximity eg. - 00:12:123 (7,8,9) - (Notice how 8 winds up and 9 sweeps towards where 7 was)

Of course, these are not actual concerns. At least, because of the presentation.

- 00:02:868 (4) - Suppose this non-stacking (On the previous note) is on purpose? Very subtle. No need to make changes in any case.

- 00:10:048 (1,1,1) - Seems to be a more solid version from the one previously mentioned.

- 01:02:867 - Unsure if this inherited timing section is worth even having, since it's at the nearing end of a spinner ? And to mention that said end also has a point going at 45% volume.

- 01:21:697 (1,2,3,4,5,6,1) - Outstanding.

This whole thing is pretty polished up.
Get a couple of more Star Priority and you'll be set. In the meantime, try to get as many modders to take a shot on this.

Call me back when you think you're ready. It's been a pleasure.
Topic Starter
MerryGate

Faust wrote:

Hi. Hi~

When I see your maps and the length of detail in which you go into when you provide mods, I cannot help but be impressed.
For a Japanese (Assumed), your command is English is relatively good. Couple of levels above average, even.
:) :) :)
However, my English is not good.
I can't produce an accurate English instantly.
Well, I will start formal study about some language. (Oh, incidentally I'm Japanese hehe)


In general, virtually nill inconsistencies whatsoever.
Thought you might want to add "Twinkle Pop" & "Tatsuya Iyama" to the tags. Former being the genre and latter the composer.
Yeah, I forgot add the composer to the tags. Those elements shouldn't lack.
About former, it doesn't help to search. I didn't add it.

BG is...sort of not strictly related to the song itself, but eh it can pass.
Because I like this BG, to be honest lol


I'd suggest to even out all the difficulty settings for BASIC, but that'd be close to pointless since it doesn't provide any merit.
- 00:26:484 (1,2,3) - Little touch-up. okay

Due to the nature of the song, your notes fall on varying snaps, which is quite unusual to see on an Easy diff. (Or the easiest diff)
This could prove to be more of a challenge for beginner level players due to this, though a word of advice for this one is to ensure consistent slider/note-rhythm association.
I also think so...
I may need to remap Easy when I find simple rhythm that matches the song.


If possible, try to simplfy the playability of the map by making it easy for players to identify certain mapping arrangements for particular rhythms eg. blanket sliders for softer, slower portions of the song etc etc.

Also, I don't think it happens enough as it should, but I'll praise your MEDIUM diff. I can only describe it as a perfect model.
That of course, is mostly subject to the song. Haha..

HARD:

- 00:10:048 (1,1,1) - About these, I'm still currently in discussion over whether speed-ups such as these still require sliderticks. More so when the mechanics have changed and they pop up gradually now instead of staying visible from the beginning.
hmm...I requested testplay to suitable rank players.
They passed through this point without problems when first play.


The other members also had small concerns on whether this would be appropriate for a difficulty that isn't meant to be the hardest in the set.
Points for effort put into having new combos to lower risk of hiccups.
That's right.
I made it with the intention, and testplayers ware pointed out it.
It is due to overall player's skill have improved than before. (Ofc, It is not a reason to ignore the beginner. I think that mapset need to at least four diffs, if possible five diffs.)


EXTRA:

Hm, what do I say about this.
What strikes me the most is that I'm seeing a handful of not-often used mapping techniques being utilized in rather expertly choiced ways.

Technical wise, the spacing can look a little superfluous here and there, especially on parts where there are jumps and the notes go in such a manner that they touch on places where a previous note took place, or where there is an illusion of proximity eg. - 00:12:123 (7,8,9) - (Notice how 8 winds up and 9 sweeps towards where 7 was)
Uh, actually, It was recreate after completion. I changed pattern now~

Of course, these are not actual concerns. At least, because of the presentation.

- 00:02:868 (4) - Suppose this non-stacking (On the previous note) is on purpose? Very subtle. No need to make changes in any case.
Exactly. 00:02:548 (3,4,5,6,7) - I made pentagon.

- 00:10:048 (1,1,1) - Seems to be a more solid version from the one previously mentioned.

- 01:02:867 - Unsure if this inherited timing section is worth even having, since it's at the nearing end of a spinner ? And to mention that said end also has a point going at 45% volume.
Ah, I failed to reconfirm. I deleted it, thx!

- 01:21:697 (1,2,3,4,5,6,1) - Outstanding. ^-^

This whole thing is pretty polished up.
Get a couple of more Star Priority and you'll be set. In the meantime, try to get as many modders to take a shot on this.

Call me back when you think you're ready. It's been a pleasure.
Oh! I will continuing efforts.
Thank you! I'm so glad you gave advice to me.
Faust
You are very welcome.

If you need assistance in bringing this map around to players for feedback I can gladly help.
scanter
:O Awesome map !
Topic Starter
MerryGate

scanter wrote:

:O Awesome map !
wow! thanks scanter :)


@other
Oh, btw I began working on remake BASIC, and I'll reconsider hit sound.
After finished it, I'll gather modder~.

Edit
I finished work.
Kryptogram
Hello !

General

  1. Nothing !
BASIC

  1. 00:10:048 (2) - Remove NC i think its not really neccesary there
  2. 00:14:676 (x) - I think that a note there might sound good whit the vocals, try it
  3. 00:25:208 (3) - Try to listen to the song and follow the instrumental, remove the finish at the begin
  4. 00:27:761 (3) - ^ Same here
  5. 00:30:155 (1) - Unnecesary NC remove it i think its not good in a Easy put NC followed one by one
  6. 00:36:697 (1) - Add finish at the begin, it follows the instrumental
  7. 00:39:250 (1) - ^
  8. 00:50:580 (2) - A finish at the begin and the end might sound good, try it
  9. 00:52:016 (1) - Add finish at the begin, it follows the instrumental
  10. 00:54:570 (1) - ^
  11. 00:57:123 (1) - ^
  12. 00:59:676 (1) - ^
  13. 01:01:272 (1) - A whistle in the end of this spinner sounds good whit the instrumental
  14. 01:20:101 (1) - Add finish at the begin, it follows the instrumental
  15. 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish, it flows better whit the instrumental
  16. 01:29:038 (3) - The finish at the end it doesn't sound to great there, it feels like noise, remove it
MEDIUM

  1. 00:14:835 (3) - A finish there sounds good, try it
  2. 00:17:389 (3) - ^
  3. 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish on it, it flows better
  4. 01:16:112 (3) - A finish here sounds good, try it
  5. 01:20:101 (1) - Add finish at the begin, to follows the instrumental also gives some consistency to the hitsounds
  6. 01:20:580 (2) - ^
  7. 01:23:772 (3) - A finish here sounds good, try it
  8. 01:27:282 (4) - Remove NC i don't think its neccesary

HARD


  • OD +2, 5 is pretty low whit all this Jumps and some streams
  1. 00:14:835 (5) - Add finish at the begin, it follows the instrumental
  2. 00:18:825 (1) - ^
  3. 00:19:304 (2) - ^
  4. 01:20:101 (1) - ^
  5. 01:20:580 (2) - ^
  6. 01:23:772 (4) - Add finish here, it flows whit the instrumental
  7. 01:28:878 (4) - ^
  8. 01:30:314 (1) - Add finish at the begin, it follows the instrumental
  9. 01:30:793 (2) - ^

EXTRA


  1. 00:02:868 (4) - Move this note to x:172 y:192 to make a perfect star shape
  2. 00:14:835 (8) - Add finish at the begin, it follows the instrumental
  3. 00:18:825 (1) - ^
  4. 00:19:304 (2) - ^
  5. 00:29:357 (3) - Add clap to keep the consistency at hitsounds
  6. 00:29:995 (7) - ^
  7. 01:16:112 (7) - A finish at the begin sounds good whit the vocals, try it
  8. 01:20:101 (1) - ^
  9. 01:20:580 (2) - ^
  10. 01:23:772 (4) - ^
  11. 01:26:325 (6) - ^
  12. 01:28:878 (6) - ^
  13. 01:30:314 (1) - ^
  14. 01:30:793 (2) - ^

Love you're mapstyle, also just some symmetrical and hitsounds stuff so i hope it was helpfull !


Good work !
Topic Starter
MerryGate

[Te][Amo] wrote:

Hello ! Hello :)

General

  1. Nothing !
BASIC

  1. 00:10:048 (2) - Remove NC i think its not really neccesary there okay
  2. 00:14:676 (x) - I think that a note there might sound good whit the vocals, try it umm...okay. and I added some note to other places.
  3. 00:25:208 (3) - Try to listen to the song and follow the instrumental, remove the finish at the begin okay
  4. 00:27:761 (3) - ^ Same here ^
  5. 00:30:155 (1) - Unnecesary NC remove it i think its not good in a Easy put NC followed one by one ^
  6. 00:36:697 (1) - Add finish at the begin, it follows the instrumental sounds good.
  7. 00:39:250 (1) - ^ ^
  8. 00:50:580 (2) - A finish at the begin and the end might sound good, try it oops, my mistake :( thanks.
  9. 00:52:016 (1) - Add finish at the begin, it follows the instrumental okay~
  10. 00:54:570 (1) - ^
  11. 00:57:123 (1) - ^
  12. 00:59:676 (1) - ^
  13. 01:01:272 (1) - A whistle in the end of this spinner sounds good whit the instrumental ^
  14. 01:20:101 (1) - Add finish at the begin, it follows the instrumental ^
  15. 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish, it flows better whit the instrumental nice suggestion
  16. 01:29:038 (3) - The finish at the end it doesn't sound to great there, it feels like noise, remove it okay
MEDIUM

  1. 00:14:835 (3) - A finish there sounds good, try it
  2. 00:17:389 (3) - ^
  3. 01:07:335 (1) - End this spinner at 01:09:889 (x) and add a finish on it, it flows better
  4. 01:16:112 (3) - A finish here sounds good, try it
  5. 01:20:101 (1) - Add finish at the begin, to follows the instrumental also gives some consistency to the hitsounds
  6. 01:20:580 (2) - ^ I want to avoid that many finish are concentrated in close position.
  7. 01:23:772 (3) - A finish here sounds good, try it
  8. 01:27:282 (4) - Remove NC i don't think its neccesary

HARD


  • OD +2, 5 is pretty low whit all this Jumps and some streams no. In consideration of the jump, stream and BPM, I think this is the best.
  1. 00:14:835 (5) - Add finish at the begin, it follows the instrumental
  2. 00:18:825 (1) - ^
  3. 00:19:304 (2) - ^ Not changed.
  4. 01:20:101 (1) - ^
  5. 01:20:580 (2) - ^ Not changed.
  6. 01:23:772 (4) - Add finish here, it flows whit the instrumental
  7. 01:28:878 (4) - ^
  8. 01:30:314 (1) - Add finish at the begin, it follows the instrumental To my mind, it doesn't fit the music.
  9. 01:30:793 (2) - ^ ^

EXTRA


  1. 00:02:868 (4) - Move this note to x:172 y:192 to make a perfect star shape Change for a better shape.
  2. 00:14:835 (8) - Add finish at the begin, it follows the instrumental
  3. 00:18:825 (1) - ^
  4. 00:19:304 (2) - ^ Same as HARD.
  5. 00:29:357 (3) - Add clap to keep the consistency at hitsounds okay~
  6. 00:29:995 (7) - ^ ^
  7. 01:16:112 (7) - A finish at the begin sounds good whit the vocals, try it
  8. 01:20:101 (1) - ^
  9. 01:20:580 (2) - ^ Same as HARD.
  10. 01:23:772 (4) - ^
  11. 01:26:325 (6) - ^
  12. 01:28:878 (6) - ^
  13. 01:30:314 (1) - ^ Same as HARD.
  14. 01:30:793 (2) - ^ Same as HARD.

Love you're mapstyle, also just some symmetrical and hitsounds stuff so i hope it was helpfull !


Good work !

I changed everything that I don't mentioned.
Oh! really helpfull mod. :) and hitsound is my weak point. :(
Thanks a lot!
merchat7
As requested

[General]

Nothing, note Easy = BASIC, Normal = MEDIUM Insane = EXTRA

[Easy]

00:00:953 (1,2) - I think it's better not to have clap at end, there's no real sound for it. Instead. put whistle at end of both sliders.
00:04:304 (2,3) - I feel current placement is a bit uncomfortable to play, how about this http://puu.sh/2Qcgx.jpg
00:06:059 (1,2) - Same as 00:00:953
00:10:048 (2) - Normal sampleset seems more fitting. Remove clap from begin, repeat and end (keep finish at end) and do normal sampleset.
00:12:123 (2,3) - Really prefer this rhythm http://puu.sh/2QcoX.jpg. The sound 00:13:240 is literally screaming to me to be followed so feel weird not to hit anything there.
00:14:676 (2,3) - ^ For this one, you need to make 00:16:272 (1) - into a slider or else rhythm is too hard to catch http://puu.sh/2QcvW.jpg
00:22:655 (2) - Don't really think finish fits, I prefer if finish is remove from begin (keep whistle, it sounds nice)
00:32:548 (2) - This rhythm seems nicer to me http://puu.sh/2QcBk.jpg Be sure to put clap at begin and repeat!
00:35:421 (2) - ^
00:37:974 (3) - ^
00:50:580 (2) - Put at x:264 y:352? I feel it's too close to 00:52:016 (1) -
00:52:655 (2,3) - I think it's better to add repeat to (2), it's difficult to catch (3) since rhythm here has more of a focus on red ticks.
00:55:846 (3) - This instead seems nicer http://puu.sh/2QcPy.jpg
00:58:240 (2) - ^
01:11:325 (1) - Same as 00:10:048.
01:13:399 (2,3,2,3) - Prefer if you do rhythm I gave at 00:12:123 (2,3) -

Just some tweaks to rhythm, this song is definitely quite difficult to map an Easy for, but I think you did a good job.

[Normal]

00:00:953 (1,3,4) - Same as Easy about removing clap. You are not keeping a consistent pattern here, clap on red tick, then on white tick, etc. so it sounds off. I like how it sounds on 00:03:506 (1,3) - as it goes right with the accent in the music here.
00:06:059 (1,3,4) - ^
00:08:612 (1,2) - I think 1/2 slider (shorten both slider by1/2) is better, but I'm unsure about how you feel in using 1/2 slider in Normal. I definitely think this fits music better.
00:10:048 (1,2,3) - Same as Easy and if same rhythm in Hard/Insane, same thing for those diffs too, wont' remention anymore.
00:34:144 (1,2,3) - Prefer ctrl+H of this to variate map direction a bit as you are already going to the left with 00:31:591 (1,2,3) - so I prefer if you go to the right side this time, you may have to adjust the notes after this depending on whether you care about keeping distant snap on note more then 2 white ticks away in timeline.
00:52:016 (1,2,3,4) - I prefer this rhythm to be honest http://puu.sh/2QdbL.jpg. It feel off holding a slider when I can hear sound on 00:52:335, 00:52:814 etc. so like this seems better to me.
00:54:570 (1,2,3) - ^ http://puu.sh/2QdeN.jpg
01:10:527 - This is Normal so I expected a note here, and it's far enough from spinner for recovery time so I think you should add it.
01:21:218 (3) - Sure you want to do this? Seems counter-intuitive to flow. I would ctrl+h and put at same spot.
01:24:091 (4,5) - I expect repeating slider first then hit circle listening to sound at 01:24:250.
01:25:208 (1,2,3) - http://puu.sh/2Qdoc.jpg
01:29:197 (4,5) - Same as 01:24:091.

Don't worry about length of my mod, this diff is good.

[Hard]

00:19:304 (2) - Expected a finish at begin
00:35:740 (7) - Hmm, I think it gives a nicer effect if you stack at end of (6) for a jump to (7).
01:13:878 (6,7) - Jump pattern here? :D http://puu.sh/2QdAB.jpg Just a quick idea if you don't have one.
01:16:112 (5) - Finish at begin maybe?
01:20:580 (2) - Once again, I think Ctrl+J and same spot is better. Fine if you want to keep here through, but flow feel broken to me when you do this.
01:23:772 (4) - Try to have a jump on (4). maybe move (3) up if you don't have an idea http://puu.sh/2QdKc.jpg
01:30:314 (1,2) - Prefer finish at begin of both slider. Seems like I forgot to mention for Easy and Normal. Also if you do this, be sure to do for Insane as well.

Not much to mention at all :)

[Insane]

- Od 8 maybe? A bit too easy to get 100% for me.

00:00:953 (1,2,3,4) - Hmm played this several time, I feel it should be place like this http://puu.sh/2QeeY.jpg
00:18:825 (1,2,3,4) - Prefer more like this http://puu.sh/2Qeu2.jpg
00:19:304 (2) - Prefer finish at begin over whistle.
01:14:995 (1) - Place at x:84 y:164 Jump on this note seems nicer to me.
01:28:878 (6) - Kind of prefer if you follow piano sound at 01:29:197- , 01:29:357-, and 01:29:516 with hit circle, but it's fine.

Consider raising od so it takes a bit more effort to SS this. Fun diff overall.

Hmm, you only star one map out of 15 mods. Well, I'll give you a star, I really like this song and mapset is good, but if you see some good beatmaps, be sure to star them!

Good luck!
Topic Starter
MerryGate

merchat7 wrote:

As requested

[General]

Nothing, note Easy = BASIC, Normal = MEDIUM Insane = EXTRA I added an explanation for difficulty spread.

[Easy]

00:00:953 (1,2) - I think it's better not to have clap at end, there's no real sound for it. Instead. put whistle at end of both sliders. Exactly.
00:04:304 (2,3) - I feel current placement is a bit uncomfortable to play, how about this http://puu.sh/2Qcgx.jpg made straight line
00:06:059 (1,2) - Same as 00:00:953 changed
00:10:048 (2) - Normal sampleset seems more fitting. Remove clap from begin, repeat and end (keep finish at end) and do normal sampleset. I really agree with you that Normal sampleset fitting more than Soft. But I don't think that I should remove clap of begin, it sounds unnaturally. Therefore, I changed to Normal sampleset at three points, and I added Soft sampleset at end point.
00:12:123 (2,3) - Really prefer this rhythm http://puu.sh/2QcoX.jpg. The sound 00:13:240 is literally screaming to me to be followed so feel weird not to hit anything there. I hesitate to destroy the rhythm of 1/1, but after all I accept it.
00:14:676 (2,3) - ^ For this one, you need to make 00:16:272 (1) - into a slider or else rhythm is too hard to catch http://puu.sh/2QcvW.jpg changed.
00:22:655 (2) - Don't really think finish fits, I prefer if finish is remove from begin (keep whistle, it sounds nice) changed.
00:32:548 (2) - This rhythm seems nicer to me http://puu.sh/2QcBk.jpg Be sure to put clap at begin and repeat! Really nice idea!
00:35:421 (2) - ^ ^
00:37:974 (3) - ^ ^
00:50:580 (2) - Put at x:264 y:352? I feel it's too close to 00:52:016 (1) - Actually, it is intended. because 00:50:580 (2,1) - have interval of 7/2, DS1.0x is too far for Easy player.
00:52:655 (2,3) - I think it's better to add repeat to (2), it's difficult to catch (3) since rhythm here has more of a focus on red ticks. changed
00:55:846 (3) - This instead seems nicer http://puu.sh/2QcPy.jpg ^
00:58:240 (2) - ^ ^
01:11:325 (1) - Same as 00:10:048. ^
01:13:399 (2,3,2,3) - Prefer if you do rhythm I gave at 00:12:123 (2,3) - ^

Just some tweaks to rhythm, this song is definitely quite difficult to map an Easy for, but I think you did a good job.

[Normal]

00:00:953 (1,3,4) - Same as Easy about removing clap. You are not keeping a consistent pattern here, clap on red tick, then on white tick, etc. so it sounds off. I like how it sounds on 00:03:506 (1,3) - as it goes right with the accent in the music here. yep.
00:06:059 (1,3,4) - ^ ^
00:08:612 (1,2) - I think 1/2 slider (shorten both slider by1/2) is better, but I'm unsure about how you feel in using 1/2 slider in Normal. I definitely think this fits music better. I dislike 1/2 circle in Normal, but i dont dislike 1/2 slider in Normal. changed.
00:10:048 (1,2,3) - Same as Easy and if same rhythm in Hard/Insane, same thing for those diffs too, wont' remention anymore. okay
00:34:144 (1,2,3) - Prefer ctrl+H of this to variate map direction a bit as you are already going to the left with 00:31:591 (1,2,3) - so I prefer if you go to the right side this time, you may have to adjust the notes after this depending on whether you care about keeping distant snap on note more then 2 white ticks away in timeline. chaged then adjustment
00:52:016 (1,2,3,4) - I prefer this rhythm to be honest http://puu.sh/2QdbL.jpg. It feel off holding a slider when I can hear sound on 00:52:335, 00:52:814 etc. so like this seems better to me. No. I followed vocal in addition to I thought frequently used same pattern might be bore the player.
00:54:570 (1,2,3) - ^ http://puu.sh/2QdeN.jpg ^
01:10:527 - This is Normal so I expected a note here, and it's far enough from spinner for recovery time so I think you should add it. yep. I added 1/2 slider.
01:21:218 (3) - Sure you want to do this? Seems counter-intuitive to flow. I would ctrl+h and put at same spot. changed
01:24:091 (4,5) - I expect repeating slider first then hit circle listening to sound at 01:24:250. Since Im an emphasis on sound of 01:23:772 -, 01:24:091 - , 01:24:410 - , I dont changed it.
01:25:208 (1,2,3) - http://puu.sh/2Qdoc.jpg chaged to this pattern. http://puu.sh/2QDbO.jpg
01:29:197 (4,5) - Same as 01:24:091. Same as...

Don't worry about length of my mod, this diff is good. I dislike stupid long mod (move 1grid, inconsistent hitsound, NC, etc...), but your mod is really rational. We should respond with the utmost respect.

[Hard]

00:19:304 (2) - Expected a finish at begin I want to avoid that many finish are concentrated in close position.
00:35:740 (7) - Hmm, I think it gives a nicer effect if you stack at end of (6) for a jump to (7). I'll keep this pattern, since I like. sorry :(
01:13:878 (6,7) - Jump pattern here? :D http://puu.sh/2QdAB.jpg Just a quick idea if you don't have one. I really like this jump pattern! However, I want to emphasize 01:16:112 (5,6) - (00:14:835 (5,6) - ). Because this melody is worthy to jump.
01:16:112 (5) - Finish at begin maybe? oops, my mistake. thanks ;)
01:20:580 (2) - Once again, I think Ctrl+J and same spot is better. Fine if you want to keep here through, but flow feel broken to me when you do this. okay~ Adjusted to in a circular motion.
01:23:772 (4) - Try to have a jump on (4). maybe move (3) up if you don't have an idea http://puu.sh/2QdKc.jpg I didnt use the jump to make easier to read the distance of 01:23:772 (4,5) -
01:30:314 (1,2) - Prefer finish at begin of both slider. Seems like I forgot to mention for Easy and Normal. Also if you do this, be sure to do for Insane as well. it is intended. I think finish isnt fit the melody.

Not much to mention at all :)

[Insane]

- Od 8 maybe? A bit too easy to get 100% for me. Hmm...actually, I also can get SS to easily.
However, this difficulty have made for about 4000~8000 rank players. (Difficulty settings are determined before making the placement.)


00:00:953 (1,2,3,4) - Hmm played this several time, I feel it should be place like this http://puu.sh/2QeeY.jpg Hmm...did you worry about off of circle due to stack? I think it is good circular flow.
00:18:825 (1,2,3,4) - Prefer more like this http://puu.sh/2Qeu2.jpg I dont think bad flow. Moreover I want to save 00:18:665 (12,1) - flow.
00:19:304 (2) - Prefer finish at begin over whistle. Same as HARD.
01:14:995 (1) - Place at x:84 y:164 Jump on this note seems nicer to me. No changed because 1.0x is fit the melody.
01:28:878 (6) - Kind of prefer if you follow piano sound at 01:29:197- , 01:29:357-, and 01:29:516 with hit circle, but it's fine. Towards the end of the song, I wanted to put the easy placement

Consider raising od so it takes a bit more effort to SS this. Fun diff overall.

Hmm, you only star one map out of 15 mods. Well, I'll give you a star, I really like this song and mapset is good, but if you see some good beatmaps, be sure to star them! I'm concerned about the decrease in the value of the star. Well, I will think about it. And thanks star.

Good luck!
Thank you for moding!
Btw, Yuduki has resumed activities in more than a month ago, you need change Special in queue lol
merchat7
You're right! I just check Yuduki's official website and it's been updated. You could have notify me this when you have another beatmap you want me to mod for a guaranteed mod through :P Well, if you have another beatmap you want me to to mod in the future, feel free to send me a pm or post in queue even if it's full, I really appreciate the information.

Thanks for replying to mod as well.
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
Try to go to the #modreq and ask a BAT to Bubble it

[BAISC]
My Edits:
00:02:070 (2) - Make the slider like this one cuz it follow the beat 00:07:176 (2) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

[MEDIUM]
My Edits:
00:02:070 (3) - Make the slider like this
SPOILER
[img]00:02:070%20(3)%20-[/img]

[Hard]
My Edits:
01:09:889 - Add a slider from here until 01:10:208, with a NC.
01:09:889 (1) - Remove this circle.
01:10:527 - Add a slider from here until 01:10:846.
01:10:527 (2) - Remove this circle.

[EXTRA]
My Edits:
01:09:889 - Add a slider from here until 01:10:168, with a NC.
01:09:889 (1) - Remove this circle.
01:10:527 - Add a slider from here until 01:10:806.
01:10:527 (2) - Remove this circle.
Topic Starter
MerryGate

OEvil wrote:

[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
Try to go to the #modreq and ask a BAT to Bubble it

[BAISC]
My Edits:
00:02:070 (2) - Make the slider like this one cuz it follow the beat I like simple slider due to BASIC is for beginners diff.
00:07:176 (2) - ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^

[MEDIUM]
My Edits:
00:02:070 (3) - Make the slider like this I like simple slider due to MEDIUM is for beginners diff.
SPOILER
[img]00:02:070%20(3)%20-[/img]

[Hard]
My Edits:
01:09:889 - Add a slider from here until 01:10:208, with a NC. I dislike it in HARD.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:846. ^
01:10:527 (2) - Remove this circle. ^
And I really dislike this shape...

[EXTRA]
[notice]My Edits:
01:09:889 - Add a slider from here until 01:10:168, with a NC. I dislike it in EXTRA.
01:09:889 (1) - Remove this circle. ^
01:10:527 - Add a slider from here until 01:10:806. ^
01:10:527 (2) - Remove this circle. ^
thanks OEvil.
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
AR -1 in all diff's except [BASIC]
STR 1 instead of 2 in all diff's
I'd suggest to make SB warnings for 1.25x sections on [HARD] and [EXTRA]

[BASIC]
01:00:633 (3) - I'd suggest to remove slider, place circle here, and start spinner 01:01:112

[MEDIUM]
01:00:633 (3) - same as in [BASIC]
01:30:793 - ^

[HARD]
00:08:612 (1,2) - if it's not intended, space (2) under (1)
00:10:048 (1,1,1) - I want to say something 'bout overlaps, but this pattern is damn cute
00:19:942 (3) - delete note, start spinner here
00:38:453 (6,8) - that "let ppl guess where slider starts" things is not so good
01:01:112 (5) - same story 00:19:942 (3)
I personnaly dislikes any kind of slider overlaps. Since it's up to me, I'll not say anything 'bout it

[EXTRA]
00:08:612 (1,2) - same as in [HARD]
00:10:048 (1,1,1) - space ending points right above startpoints
00:19:942 (4) - circle-spinner issue
00:22:495 (5) - space startpoint right under (3)
00:33:027 (6) - space under (5)
01:01:112 (6) - circle-spinner issue
01:09:889 (1,2) - 00:08:612 (1,2)
01:31:431 (3) - circle-spinner issue

Rest seems fine
Topic Starter
MerryGate

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]
AR -1 in all diff's except [BASIC] Why?
STR 1 instead of 2 in all diff's To my mind, Tick Rate 2 is really fits this song.
I'd suggest to make SB warnings for 1.25x sections on [HARD] and [EXTRA] Players can read the change of SV easily.

[BASIC]
01:00:633 (3) - I'd suggest to remove slider, place circle here, and start spinner 01:01:112 changed. For simplicity.

[MEDIUM]
01:00:633 (3) - same as in [BASIC] dont changed. For difficulty.
01:30:793 - ^ ^

[HARD]
00:08:612 (1,2) - if it's not intended, space (2) under (1) It's intended. I want to avoid stack leniency.
00:10:048 (1,1,1) - I want to say something 'bout overlaps, but this pattern is damn cute Indeed, it is difficult a little for Hard player. But, test players were able to clear this pattern and I like this one. I dont changed.
00:19:942 (3) - delete note, start spinner here No.
00:38:453 (6,8) - that "let ppl guess where slider starts" things is not so good Hmm...I dislike circle stacked at end of 1/1 slider or 1/2 slider just before of it. However, in this case 1/2 slider exists just before, players can find the starting point easily by the flow of circular.
01:01:112 (5) - same story 00:19:942 (3) No.
I personnaly dislikes any kind of slider overlaps. Since it's up to me, I'll not say anything 'bout it

[EXTRA]
00:08:612 (1,2) - same as in [HARD] Same as HARD
00:10:048 (1,1,1) - space ending points right above startpoints ...? Anyway, it is no problem.
00:19:942 (4) - circle-spinner issue No.
00:22:495 (5) - space startpoint right under (3)
00:33:027 (6) - space under (5)
01:01:112 (6) - circle-spinner issue No.
01:09:889 (1,2) - 00:08:612 (1,2)
01:31:431 (3) - circle-spinner issue No.

Rest seems fine
thank you~
And I did small change in addition to this.
Flower
Hi~

[General]
I like the mapping style :3
The last spinner can end at 01:35:421 - , but it's up to you. I feel ending at the last beat seems more legit.

[EXTRA]
I find far easier than common "Extra"s. There is an option calling it "ANOTHER", or "EX" like other popn maps.
00:04:942 (1) - add several timing sections to make an increasing volume?
00:08:532 - add a note to emphasise the rising atmosphere? not difficult finding a placement.
00:12:601 (9) - slightly increase the concavity to blanket 00:12:282 (8) - better,
00:13:639 - I feel there should be a note here, but since you have the pattern here, you can ignore this.
00:14:835 (8) - make 1/4 longer to emphasise the high pitch?
00:25:846 (9,10,11) - spacing inconsistency. it looks bad.
00:27:123 (3,4,5) - make a regular triangle instead
00:28:399 (9) - the jump is a little abrupt. move 00:28:240 (8) - to x:376,y:224?
00:49:144 (12,13,14) - move it close to 00:48:984 (11) - so that jump at 00:49:463 (1) - represents a paragraph?
01:21:697 (1,2,3,4,5,6) - same as 00:04:942 (1) -
01:25:687 (2,3,4,5) - (just suggestion) I recommend this rhythm:

which the hitsounds are: none, whistle, none, whistle+clap

[HARD]
AR8 is ok imo.
00:04:942 (1) - same as EXTRA
00:07:016 (4) - slightly increase the concavity to blanket 00:06:378 (2) - better,
00:14:835 (5) - move 1 grid left-downwards to make a blanket along with 00:15:155 (6) -
00:18:825 (1,2) - make a better blanket?
00:31:910 (2,3) - slightly move left-downwards so won't touch 00:31:591 (1) -
01:15:314 (3) - slightly reduce the concavity to make a better blanket
01:21:697 (1) - same as EXTRA

[MEDIUM]
00:26:006 - add a note?
00:40:208 (1) - make a better shape
00:42:921 (3) - remove clap at slider start, add clap at slider end
00:48:027 (3) - ^
from 01:22:655 - I feel the rhythm quite messy. sliders like 01:24:410 (5) - are the most weird patterns. maybe you can add one more repeat on them.

[BASIC]
01:21:218 (2) - make a better blanket with 01:20:101 (1) - is a good idea

good luck~
Topic Starter
MerryGate

Flower wrote:

Hi~

[General]
I like the mapping style :3 xD
The last spinner can end at 01:35:421 - , but it's up to you. I feel ending at the last beat seems more legit. I followed vocal. But it is logical. changed

[EXTRA]
I find far easier than common "Extra"s. There is an option calling it "ANOTHER", or "EX" like other popn maps. Hmm...indeed, this diff is easier. but I dont like other name :(
00:04:942 (1) - add several timing sections to make an increasing volume? I think volume of the song has not changed.
00:08:532 - add a note to emphasise the rising atmosphere? not difficult finding a placement. really nice suggestion!
00:12:601 (9) - slightly increase the concavity to blanket 00:12:282 (8) - better, ok~
00:13:639 - I feel there should be a note here, but since you have the pattern here, you can ignore this. I save my pattern.
00:14:835 (8) - make 1/4 longer to emphasise the high pitch? ^
00:25:846 (9,10,11) - spacing inconsistency. it looks bad. oops, my mistake! changed.
00:27:123 (3,4,5) - make a regular triangle instead changed
00:28:399 (9) - the jump is a little abrupt. move 00:28:240 (8) - to x:376,y:224? changed
00:49:144 (12,13,14) - move it close to 00:48:984 (11) - so that jump at 00:49:463 (1) - represents a paragraph? I followed my pattern. 00:48:346 (6) - 00:49:144 (12,13,14) - move them
01:21:697 (1,2,3,4,5,6) - same as 00:04:942 (1) -
01:25:687 (2,3,4,5) - (just suggestion) I recommend this rhythm: I was undecided whether to change it...but after test play, I agree this is fun pattern.

which the hitsounds are: none, whistle, none, whistle+clap

[HARD]
AR8 is ok imo.
00:04:942 (1) - same as EXTRA
00:07:016 (4) - slightly increase the concavity to blanket 00:06:378 (2) - better, move it a bit
00:14:835 (5) - move 1 grid left-downwards to make a blanket along with 00:15:155 (6) - ^
00:18:825 (1,2) - make a better blanket? ^
00:31:910 (2,3) - slightly move left-downwards so won't touch 00:31:591 (1) - ^
01:15:314 (3) - slightly reduce the concavity to make a better blanket make a better shape now
01:21:697 (1) - same as EXTRA

[MEDIUM]
00:26:006 - add a note? added
00:40:208 (1) - make a better shape change to a better chape bu using symmetry
00:42:921 (3) - remove clap at slider start, add clap at slider end sounds good
00:48:027 (3) - ^-^
from 01:22:655 - I feel the rhythm quite messy. sliders like 01:24:410 (5) - are the most weird patterns. maybe you can add one more repeat on them. I added one more repeat on 01:25:208 (1) - .

[BASIC]
01:21:218 (2) - make a better blanket with 01:20:101 (1) - is a good idea ok

good luck~
nice modding!
Thank you for modding~!
Jemmmmy
BASIC
01:10:527 - add a circle? a little bit blank
01:14:995 (1,2) - change to

MEDIUM
good


HARD
01:01:112 (5) - move up to 216,120

EX
00:22:176 (3,5) - make this two overlap
00:48:984 (11,12) - same distance between 00:48:506 (7,8) -




good mapset :)
Topic Starter
MerryGate

Jemmmmy wrote:

BASIC
01:10:527 - add a circle? a little bit blank Maybe beginners get confusing interval of 01:10:527 (1,1) -
01:14:995 (1,2) - change to I have made blanket.

MEDIUM
good


HARD
01:01:112 (5) - move up to 216,120 move to 208:140

EX
00:22:176 (3,5) - make this two overlap you mean stack? No change.
00:48:984 (11,12) - same distance between 00:48:506 (7,8) - It was intended.




good mapset :)
Thank you!
Faust
Still looks great from the last time I saw this.
I trust myself, and I only hope I haven't overlooked something.

Without further ado,

Bubbled.
Topic Starter
MerryGate
Oh! Thank you Faust :)

I was going to send a PM to you in the near term hehe ;)
Faust
Don't mention it.

I try to be swift. (as much as I can anyway)
Garven
Funny how both of these Twinkle Wonderland maps are using BGs from previously ranked maps, haha. Anyway...

[Easy]
HP and OD +1
00:22:016 (1) - This is way too soon after a spinner for a difficulty of this level.
00:32:548 (2) - I think this section would play better if you left the slider without a repeat. It gives a bigger emphasis to the big gaps of strength in the music as well. Besides, the end of the slider doesn't really go with anything with a repeat on it and sounds poor. Keep the one at 00:40:208 (3) - so have a much stronger lasting feeling instead of it just being another slider with finishes instead.
01:10:527 (1) - Too soon after a spinner
01:26:165 (2,1) - Spacing is way too close

Overall the easy feels rather difficult since you have a lot of syncopated rhythms being used. It's slider-heavy at least, but some of the rhythms feel not intuitive enough for an Easy. Consider simplifying the map some.

[Normal]
OD +2
00:08:612 (1,2) - Um. Just use circles instead of sliders.
00:35:261 (3,1) - Way too close.
01:10:527 (1) - Just use a circle please.
01:11:325 (1) - These claps don't really fit...

[Hard]
OD +2-3
00:10:048 (1,1,1) - Please don't new combo spam.
00:28:399 (6,7) - I'm not feeling a good reason for a jump here. Your flow suggests a different direction, and there is no cue from the music to trigger a jump here. Rework it.
00:40:208 (1,1,1) - New combo spam
00:45:554 (5) - Delete. This has no business being here considering the music and the difficulty.
01:11:325 (1,1,1) - New combo spam

[Insane]
OD +1-2
00:08:532 (9) - What is this following in the music?
00:10:048 (1,1,1) - Please don't new combo spam
00:11:405 (3) - What is this following in the music?
00:13:958 (3) - ^
00:16:511 (3) - ^
00:23:373 (8) - ^
00:40:208 (1,1,1) - New combo spam
00:44:118 (11) - Extra 1/4s everywhere. The ones that aren't following the music feel misplaced. I'm not going to bother pointing any more out. Get rid of 'em
01:11:325 (1,1,1) - Fly to new Combo Spam!
01:25:846 (3,4,5,6) - :/ Rather sudden bad rhythm out of nowhere. This is what you should be using if you insist on using 1/4s


Insane's overmapping is rather poor. Also your use of ridiculously low OD is saddening - especially in the case of Hard. Of the set, the Normal was the best by far. Anyway, there ya go.
Topic Starter
MerryGate

Garven wrote:

Funny how both of these Twinkle Wonderland maps are using BGs from previously ranked maps, haha. Anyway...

[Easy]
HP and OD +1 I'm not going to change setting of difficulty. This also applies to other difficulty.
00:22:016 (1) - This is way too soon after a spinner for a difficulty of this level. Really? Well, deleted slider.
00:32:548 (2) - I think this section would play better if you left the slider without a repeat. It gives a bigger emphasis to the big gaps of strength in the music as well. Besides, the end of the slider doesn't really go with anything with a repeat on it and sounds poor. Keep the one at 00:40:208 (3) - so have a much stronger lasting feeling instead of it just being another slider with finishes instead. I changed them, and adjust placement.
01:10:527 (1) - Too soon after a spinner changed.
01:26:165 (2,1) - Spacing is way too close ^

Overall the easy feels rather difficult since you have a lot of syncopated rhythms being used. It's slider-heavy at least, but some of the rhythms feel not intuitive enough for an Easy. Consider simplifying the map some.

[Normal]
OD +2
00:08:612 (1,2) - Um. Just use circles instead of sliders. I think this slider is fun and easy for Normal players.
00:35:261 (3,1) - Way too close. changed.
01:10:527 (1) - Just use a circle please.
01:11:325 (1) - These claps don't really fit... I don't think so.

[Hard]
OD +2-3
00:10:048 (1,1,1) - Please don't new combo spam. Keeping to warn the speed change.
00:28:399 (6,7) - I'm not feeling a good reason for a jump here. Your flow suggests a different direction, and there is no cue from the music to trigger a jump here. Rework it. you're right.
00:40:208 (1,1,1) - New combo spam
00:45:554 (5) - Delete. This has no business being here considering the music and the difficulty. ? Well, change for difficulty.
01:11:325 (1,1,1) - New combo spam

[Insane]
OD +1-2
00:08:532 (9) - What is this following in the music? Hmm..,I think this is fun pattern. I changed reluctantly.
00:10:048 (1,1,1) - Please don't new combo spam
00:11:405 (3) - What is this following in the music? There is enough vocal to triple
00:13:958 (3) - ^ ^
00:16:511 (3) - ^ ^
00:23:373 (8) - ^ deleted
00:40:208 (1,1,1) - New combo spam
00:44:118 (11) - Extra 1/4s everywhere. The ones that aren't following the music feel misplaced. I'm not going to bother pointing any more out. Get rid of 'em deleted
01:11:325 (1,1,1) - Fly to new Combo Spam!
01:25:846 (3,4,5,6) - :/ Rather sudden bad rhythm out of nowhere. This is what you should be using if you insist on using 1/4s Hmm..changed.


Insane's overmapping is rather poor. Also your use of ridiculously low OD is saddening - especially in the case of Hard. Of the set, the Normal was the best by far. Anyway, there ya go.
Thank you!
Garven
Sorry, been really busy lately.

[Easy]
HP/OD +1 It's pretty tough to die in this map the way it is now.

[Normal]
OD +2. Having OD that low compared to the AR is disingenuous to the percieved accuracy needed.
00:08:612 (1,2) - It's not the difficulty that I'm worried about - it's that the ends are not following anything in the music. Just two circles will give a stronger emphasis rather than two odd sliders.
01:10:527 (1) - ^

[Hard]
Raise the OD by at least 2. 3 would be preferable.
00:10:048 (1,1,1) - Don't use new combos to signify speed changes like this. If the map doesn't read intuitively without these new combos, then it's most probably more of a mapping error.
00:28:399 (6,7,8,9,1,2) - Nice. I like it. :3
01:11:325 (1,1,1) - Same as earlier

[Insane]
Raise the OD by at least 1. 2 would be preferable.
00:10:048 (1,1,1) - New combo spam blah blah
00:11:325 - あ
00:11:405 - ?
00:11:484 - し
00:13:878 - ひ
00:13:958 - ?
00:14:038 - か
00:16:431 - I think you get the idea.
00:40:208 (1,1,1) - New combo spam
00:45:554 (6) - extraneous 1/4 rhythm
00:48:745 (9,13) - ^
01:11:325 (1,1,1) - new combo spam
01:12:681 (3) - Extraneous 1/4 rhythm
01:15:234 (3) - ^
01:17:788 (2) - ^
Topic Starter
MerryGate

Garven wrote:

Sorry, been really busy lately.

[Easy]
HP/OD +1 It's pretty tough to die in this map the way it is now.

[Normal]
OD +2. Having OD that low compared to the AR is disingenuous to the percieved accuracy needed.
00:08:612 (1,2) - It's not the difficulty that I'm worried about - it's that the ends are not following anything in the music. Just two circles will give a stronger emphasis rather than two odd sliders.
01:10:527 (1) - ^

[Hard]
Raise the OD by at least 2. 3 would be preferable.
00:10:048 (1,1,1) - Don't use new combos to signify speed changes like this. If the map doesn't read intuitively without these new combos, then it's most probably more of a mapping error.
00:28:399 (6,7,8,9,1,2) - Nice. I like it. :3
01:11:325 (1,1,1) - Same as earlier

[Insane]
Raise the OD by at least 1. 2 would be preferable.
00:10:048 (1,1,1) - New combo spam blah blah
00:11:325 - あ
00:11:405 - ?
00:11:484 - し
00:13:878 - ひ
00:13:958 - ?
00:14:038 - か
00:16:431 - I think you get the idea.
00:40:208 (1,1,1) - New combo spam
00:45:554 (6) - extraneous 1/4 rhythm
00:48:745 (9,13) - ^
01:11:325 (1,1,1) - new combo spam
01:12:681 (3) - Extraneous 1/4 rhythm
01:15:234 (3) - ^
01:17:788 (2) - ^


I deleted1/4,New combo,1/2slider(in Normal).
HP/OD+1(in Easy),OD+1(in Normal,Hard,Insane)
In addition, 00:40:208 (1,1,1) - deleted new combo(in Hard).
As a result of the deleted 1/4, I changed some pattern.
This means that I have changed all.


The case of OD7, if you can get 100% easily, your mod is reasonable.
However, I don't think you have a skill to get 100% easily.
About OD9 in particular, difference between OD9 and OD8(or OD7) is bigger than you think.
I changed it reluctantly.


Anyway, thank you for modding. Garven.
Garven
I haven't rechecked yet, but playing ability in the case of getting a 100% is irrelevant. If anything, you -want- it harder to have players get a 100% on your map. It's stupid to give away easy scores in a competitive rhythm game, and I'm not going to let maps through that try to side step this important aspect to the game, sorry. Having the OD +-1 from the AR is generally acceptable, but I'd prefer it to be equal or higher. That said, if you have any ODs that are 2+ less than the AR, I'm going to tell you to raise it again.

Edit:

[Hard]
OD +1-2 as explained in my initial post.

The changes to Insane are nice. The map is much better now. Just fix up the OD in Hard and we can get this rolling again. Sorry for the delays in getting back to this.
Topic Starter
MerryGate

Garven wrote:

I haven't rechecked yet, but playing ability in the case of getting a 100% is irrelevant. If anything, you -want- it harder to have players get a 100% on your map. It's stupid to give away easy scores in a competitive rhythm game, and I'm not going to let maps through that try to side step this important aspect to the game, sorry. Having the OD +-1 from the AR is generally acceptable, but I'd prefer it to be equal or higher. That said, if you have any ODs that are 2+ less than the AR, I'm going to tell you to raise it again.

"generally"? lol

Edit:

[Hard]
OD +1-2 as explained in my initial post.

The changes to Insane are nice. The map is much better now. Just fix up the OD in Hard and we can get this rolling again. Sorry for the delays in getting back to this.

Huh...you are really insistent.
Don't force your own rules on other.

And I did small changes.
00:28:479 (10) - delete.
00:43:399 (7,8,9,10) - position change.
thanks Garven.
Garven
Try actually justifying why you refuse to change and I'll be much more willing to listen. If all you're going to do is hide behind "don't force me" then this conversation is over. I've given my reasoning, and you obviously disagree. Why?
Topic Starter
MerryGate

Garven wrote:

Try actually justifying why you refuse to change and I'll be much more willing to listen. If all you're going to do is hide behind "don't force me" then this conversation is over. I've given my reasoning, and you obviously disagree. Why?
lol
It's preferable that raising OD for you.
But it's not preferable for me.
In Hard, AR8 is the result of considering BPM (and jumps).
It's not reasonable that determine OD in proportion to AR. (In addition, I do not think it's generally opinion.)
If it's generally opinion, why exist Hard of AR8/OD6 many in recently ranked beatmaps?
To my mind, a lot of players are desire it, and I want it.
Garven
So you have no actual reason besides "I want it so"? Setting aside your poor attitude, you're going to have to come up with an actual gameplay-related reason instead of these. Anyway, I am done wasting time with you since you obviously don't want my help. Good luck with the map.
Topic Starter
MerryGate
"I think" many players want this setting. And I want to grant it. Is it not enough?
Anyway, it seems that you didn't have the answers to my question haha.
Bye Garven :)
Garven
You already showed you were incapable of replying to my own statements, so eh.
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