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Ani feat. Moco - Light Up My Love!!

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Topic Starter
Yuki-kun
Done all~
Thanks everyone for modding.
Hard to say where i fixed because changed to much. xD
0gre_old

Satilast wrote:

I don't forgive myself if I don't mod on this song :D ^.^

Red = Fixes
Blue = Suggestions
Green = Comments


General
Fine. Sweet hitsounds and BG~

0gre's Muzu
00:52:543 (1,1) - K D
00:58:332 (1) - D
01:44:648 (2) - K
_____________________
I hope that you rank it :)
Good luck ;)
I dont think want change any for now but thx in advice :)
Irreversible
hey yuki, here my little irc mod! i didn't save the other, but i hope this is enough
i really think you improved alot, and this map is fun!

SPOILER
17:27 Yuki-kun: haii~
17:28 Yuki-kun: ;D
17:28 Irreversible: hiii
17:28 Yuki-kun: thanks for your suggestion
17:28 Irreversible: what suggestion?
17:28 Irreversible: xD
17:28 Yuki-kun: LoL
17:28 Yuki-kun: xD
17:28 Irreversible: XDD
17:28 *Yuki-kun is listening to [http://osu.ppy.sh/b/231244 Ani feat. Moco - Light Up My Love!!]
17:28 Yuki-kun: you told me make it more fun
17:28 Yuki-kun: xD
17:28 Irreversible: ohh wit hte jumps right?
17:28 Irreversible: i wanna see
17:29 Yuki-kun: well, not sure if it's good
17:29 Yuki-kun: also i added
17:29 Yuki-kun: sb/skin
17:29 Yuki-kun: :D
17:29 Irreversible: ok i redownload
17:33 Irreversible: eh
17:33 Irreversible: i have some number suggestions
17:33 Irreversible: but
17:33 Irreversible: http://puu.sh/2PjHP.jpg look what happened
17:33 Irreversible: where the numbers are
17:33 Irreversible: oO
17:33 Yuki-kun: @@
17:33 Irreversible: ohh it's because of this hitcircle.png
17:33 Irreversible: well i really recommend some other numbers
17:34 Yuki-kun: i think i added custom number @@
17:34 Irreversible: yeah
17:34 Irreversible: i changed it
17:34 Yuki-kun: look at my skin
17:34 Irreversible: because i didn't like them
17:34 Irreversible: it's hard to read
17:34 Yuki-kun: LoL
17:34 Yuki-kun: xD
17:34 Irreversible: so i wanted to look for other ones
17:34 Irreversible: *O3
17:34 Irreversible: because
17:34 Yuki-kun: ok ignore about skin
17:34 Irreversible: i think this
17:34 Irreversible: uhm
17:34 Irreversible: modern thing
17:34 Irreversible: doesn't fit the song
17:34 Irreversible: it's more nightcore thing
17:34 Yuki-kun: :P
17:34 Irreversible: you can take my skin if you want
17:34 Irreversible: from dreamin
17:35 Irreversible: many people said OMG FIRST TIME A SKIN IS GOOD
17:35 Yuki-kun: i have that already
17:35 Irreversible: :d
17:35 Yuki-kun: those number collected from some touhou skin xD
17:35 Irreversible: lol xD
17:35 Irreversible: i really like my numbers
17:35 Yuki-kun: yeah
17:35 Yuki-kun: i used it too
17:35 Yuki-kun: for a long time
17:35 Yuki-kun: but now i used
17:35 Yuki-kun: osu! stream skin
17:35 Yuki-kun: :D
17:38 Irreversible: ohh :O
17:38 Irreversible: well its really better now
17:38 Irreversible: good job <3
17:38 Yuki-kun: <3
17:39 Yuki-kun: thanks
17:39 Irreversible: http://puu.sh/2PjRy.jpg
17:39 Irreversible: i stole some idea from you
17:39 Irreversible: :DD
17:39 Irreversible: xDD
17:39 Yuki-kun: hehe
17:40 Yuki-kun: then you are a thief
17:40 Yuki-kun: wahahaa
17:40 Yuki-kun: :P
17:48 Irreversible: i love to mod irc
17:48 Irreversible: ._.
17:49 Irreversible: forummods are so annoying
17:49 Irreversible: xD
17:49 Irreversible: i savelogegd our last conversation
17:49 Yuki-kun: go ahead
17:49 Yuki-kun: xD
17:49 Irreversible: yay <3


take this star :D
Topic Starter
Yuki-kun
Thanks Irr-chan~ :3
Kirino Kousaka
Hello Yuki-kun~ here's my GD you've been waiting for: Kirino's Hard!!
I hope you like it~ =w=
Topic Starter
Yuki-kun
Updated~ <3
0gre_old
ummm I tryed move the bg down and changed few notes at Oni ~

http://puu.sh/2PTNT.zip
Topic Starter
Yuki-kun

0gre wrote:

ummm I tryed move the bg down and changed few notes at Oni ~

http://puu.sh/2PTNT.zip
Okay~ <3
Up-to-date~
mingmichael
hey yuki, here the mods that you requested :)
i hope those mods will help the taiko diffs >,<

[General]
  1. all notes are good and have good structure >w< i like the oni diff <3
[muzu]
  1. 00:27:455 (1,1,1,1,1) - d d k k d?
  2. 01:05:175 (2) - change d to be k? :D?
  3. 01:23:947 (1) - change to be K? but i think use k is good too :D it's up to you
  4. 01:26:842 (2) - k? so, 01:26:753 (1,2,3) - are kkk :D make a bit stream
  5. 01:32:456 (2) - ^
  6. 01:37:894 (3) - ^
  7. 01:40:877 (2) - ^
  8. 01:43:333 (2) - ^
[oni]
  1. 01:05:175 (3) - same like muzu diff
  2. 01:10:087 (1) - change to be k? i think it's better than d
  3. 01:10:789 (3) - change to be k? :D?
  4. 01:16:403 (1) - ^
  5. 01:23:947 (1) - k or K. two of them are good >w<
Parachute
Hi ... m4m (:


General

Hitsounds: you overused whistle in a lot of places, on easy, on normal on hard, on insane. please never do whistles on nearly every beat it always gets so annoying after a time... dont overuse it so much pls x.x
Claps are good you shouldnt change much about them..

Your diffs got often random ncs...

Easy!!
00:02:895 (1,2,3) - hm it would be better if you wouldnt do the circles in a line... like this maybe? http://osu.ppy.sh/ss/756095
00:06:754 (2,3) - ^ like this maybe.. http://osu.ppy.sh/ss/756096
00:07:807 (1,2) - the second slider kinda doesnt fit to the first one... make the first one more round
00:11:316 (1,2) - these 2 things doesnt really fit much together too.. maybe make something similar like this or something else .. (its not that good on the screen but just look at the shape of that pattern ..) http://osu.ppy.sh/ss/756105
00:30:263 (3,4,5,1,2) - get this so much grids up so that the 5 is over the 2
00:34:123 (3) - add nc
00:35:175 (1) - remove nc
00:50:965 (2) - add nc
00:52:368 (1) - remove nc
00:53:772 (2) - add nc
00:59:386 (3) - here or 01:01:491 (4) - add nc
01:14:123 (2) - get this more up so that it looks like http://osu.ppy.sh/ss/756113 ... better to play and it looks better for me..
01:26:403 (1) - remove nc
01:27:456 (2) - add nc
01:29:561 (4,5) - make it like that http://osu.ppy.sh/ss/756118 (copy and paste of 3 and 4)
01:57:280 (4) - make it some grids up so it fits much better to the 3

Normal!!
00:05:000 (1) - remove nc
00:06:052 (2) - add nc
00:07:807 (1) - remove nc
00:08:859 (2) - add nc
00:10:438 (1) - remove nc
00:11:666 (3) - add nc
00:17:280 (2) - add nc
00:20:087 (5) - add nc
00:21:140 (1) - remove nc
00:21:491 (2) - add nc
00:22:894 (4) - add nc
00:24:298 (7) - add nc
00:30:263 (5) - add nc
00:30:965 (1) - remove nc
00:31:666 (2) - add nc
00:33:070 (4) - add nc
00:36:930 (3) - add nc
00:50:965 (4) - add nc
00:51:491 (1) - remove nc
00:52:894 (2) - add nc
00:55:000 (4) - add nc
01:01:842 (4) - add nc
01:19:035 (4) - add nc
01:19:912 (1) - remove nc
01:20:263 (2) - add nc
01:26:052 (4) - add nc
01:27:105 (1) - remove nc
01:27:456 (2) - add nc
01:29:210 (5) - add nc
01:32:368 (1) - remove nc
01:33:070 (2) - add nc
01:34:473 (1) - remove nc
01:35:175 (2) - add nc
01:38:684 (2) - add nc
01:41:491 (2) - add nc

Kirino's Hard!!
00:05:702 (1) - remove nc
00:06:052 (2) - add nc
00:07:456 (1) - remove nc
00:07:807 (2) - add nc
00:10:263 (1) - remove nc
00:10:438 (2) - add nc
00:11:316 (1) - remove nc
00:11:666 (2) - add nc
00:21:842 (6) - add nc
00:25:702 (4) - add nc
00:30:087 (3) - add nc
00:31:316 (6) - add nc
00:32:368 (1) - remove nc
00:33:070 (3) - add nc
00:36:930 (5) - add nc
00:37:807 (1) - remove nc#
00:51:842 (4) - add nc
00:52:193 (1) - remove nc
00:54:649 (4) - add nc
00:57:456 (6) - add nc
00:57:807 (1) - remove nc
01:24:298 - copy + paste.. so just look at the same things which i suggested at the first chorus...
01:56:930 (3) - this circle somewhere else because its really bad to see that the next circles are a jump.. make it somewhere more high

Hitsounds

00:05:702 (1) - ^
00:08:158 (3) - ^
00:11:316 (1) - ^
00:19:737 (4) - ^
00:21:140 (4) - ^
00:30:438 (4) - remove whistle at the beginning and add it on the end
00:33:772 (5) - add whistle
00:36:579 (4) - ^


01:04:649 (1) - and 01:06:052 (3) - make the red sliderpoint to normal (white) sliderpoints.. the slider will look better

Except of this point 01:41:666 (2) - (in the first chorus too) that map is really good.. maybe you could change it because its unexpected and it doesnt fit to the music like the rest of the map ^^

well this diff is actually really good. ^^ (even with that copy + paste)



Hard!!
00:05:877 (3) - add nc
00:08:859 (4) - add nc
00:12:193 (4) - add nc (or already at 00:11:316 (3) - )
00:19:912 (3) - add nc
00:22:895 (5) - add nc
00:25:702 (5) - add nc
00:26:579 (1) - remove nc
00:27:280 (3) - add nc
00:28:158 (1) - remove nc
00:28:509 (2) - add nc
00:34:123 (5) - add nc
00:34:649 (1) - remove nc
00:36:579 (3) - add nc
00:38:333 (1) - remove nc
00:38:509 (2) - add nc
01:02:544 (2) - add nc
01:13:421 (1) - remove nc
01:13:772 (3) - add nc
01:34:649 (4) - add nc
01:41:140 (1) - remove nc
01:41:491 (2) - add nc
01:51:491 (5) - hmm these circles arent really good in my opinion. you should change the slider or maybe make the 5 to like this http://osu.ppy.sh/ss/756608 ... but its really bad to play the jump after these ´circles (especially for hard..)

Insane!!
00:04:824 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/757863 much better to play
00:19:737 (1) - remove nc
00:19:912 (2) - add nc
00:20:965 (1) - remove nc
00:22:719 (6) - add nc
00:22:895 (1) - remove nc
00:23:772 (1) - remove nc
00:25:351 (5) - add nc
00:28:158 (1) - remove nc
00:28:333 (2) - add nc
00:29:035 (1) - remove nc
00:34:123 (8) - add nc
00:34:649 (1) - remove nc
00:35:351 (1) - remove nc
00:35:702 (4) - add nc
00:38:509 (4) - add nc
01:28:859 (6) - add nc
01:29:912 (1) - remove nc
01:30:087 (2) - or 01:30:263 (4) - add nc
01:31:491 (1) - remove nc
01:31:842 (4) - add nc
01:36:579 (1) - remove nc
01:37:456 (4) - add nc
01:37:631 (1) - remove nc
01:40:438 (7) - add nc
01:41:140 (1) - remove nc
01:41:491 (4) - add nc
01:43:947 (1) - remove nc
01:44:123 (2) - add nc
01:49:035 (4) - , 01:54:649 (1) - i know its insane but... letting these slider end at blue ticks and making a jump of it.. is just bad to play and unexpected...

Well i guess all other things are ok good luck with your map^^
Kirino Kousaka

Parachute wrote:

Kirino's Hard!!
00:05:702 (1) - remove nc
00:06:052 (2) - add nc
00:07:456 (1) - remove nc
00:07:807 (2) - add nc
00:10:263 (1) - remove nc
00:10:438 (2) - add nc
00:11:316 (1) - remove nc
00:11:666 (2) - add nc
00:21:842 (6) - add nc
00:25:702 (4) - add nc
00:30:087 (3) - add nc
00:31:316 (6) - add nc
00:32:368 (1) - remove nc
00:33:070 (3) - add nc
00:36:930 (5) - add nc
00:37:807 (1) - remove nc#
00:51:842 (4) - add nc
00:52:193 (1) - remove nc
00:54:649 (4) - add nc
00:57:456 (6) - add nc
00:57:807 (1) - remove nc
01:24:298 - copy + paste.. so just look at the same things which i suggested at the first chorus...
01:56:930 (3) - this circle somewhere else because its really bad to see that the next circles are a jump.. make it somewhere more high

Hitsounds

00:05:702 (1) - ^
00:08:158 (3) - ^
00:11:316 (1) - ^
00:19:737 (4) - ^
00:21:140 (4) - ^
00:30:438 (4) - remove whistle at the beginning and add it on the end
00:33:772 (5) - add whistle
00:36:579 (4) - ^
Everything under NC's changed, everything under hitsounds aren't. Thanks for the mod. :3

Topic Starter
Yuki-kun
No NC change. I will check the style and mod your map tonight, because today i have final-examination in the afternoon :3
Kirino-chan: ヽ(*≧ω≦)ノ
Topic Starter
Yuki-kun
Up-to-date. Still waiting for 0gre @@
0gre_old

mingmichael wrote:

hey yuki, here the mods that you requested :)
i hope those mods will help the taiko diffs >,<

[General]
  1. all notes are good and have good structure >w< i like the oni diff <3
[muzu]
  1. 00:27:455 (1,1,1,1,1) - d d k k d?
  2. 01:05:175 (2) - change d to be k? :D? ✔ yes ><!
  3. 01:23:947 (1) - change to be K? but i think use k is good too :D it's up to you ▲ fmm.. maybe Ill see what other says ~
  4. 01:26:842 (2) - k? so, 01:26:753 (1,2,3) - are kkk :D make a bit stream ✖ I thought bit too hard :?
  5. 01:32:456 (2) - ^
  6. 01:37:894 (3) - ^
  7. 01:40:877 (2) - ^
  8. 01:43:333 (2) - ^
[oni]
  1. 01:05:175 (3) - same like muzu diff ✔ thx :)
  2. 01:10:087 (1) - change to be k? i think it's better than d ✔ done !
  3. 01:10:789 (3) - change to be k? :D? ✔ fix !
  4. 01:16:403 (1) - ^
  5. 01:23:947 (1) - k or K. two of them are good >w<
Its helped ><!!
thx for modding
:oops:

http://puu.sh/2VebW.zip

oh;; 6 days ago !?
sorry didnt check orz..
Megurine Luka
From Queue

[G]
You're missing SliderBorder value. Since you have hitcircleoverlay and hitcircle so you need to add SliderBorder (255, 255, 255 is the value for white, however I suggest you set black as SliderBorder, which is 0,0,0) in you osu files to avoid players' skins conflict with your skins.

[N]

00:24:298 (7) - try x=432 y=248 which is
00:25:702 (1) - try
[img]00:25:702%20(1)%20-[/img]
01:00:614 (2) - ctrl g for better flow
01:27:807 (3) - x=144 y=168 looks better
01:37:631 (1) - Make something like this seems have better flow

01:55:000 (5) -

[K's H]

Can you try to eliminate your sliderslide sound? Sounds weird for me
00:12:544 (3) - x=412 y=88 looks better

00:26:052 (2) - make something like
00:33:772 (3) - put it on the end of slider 3?
00:34:824 (3) - ctrl+g for better flow and rearrange the following circles
00:44:649 (3,4) - one grid left (grid level 4 most precise)
00:49:912 (1,2) - ^
01:01:316 (1,2,3,4) - this spacing is too sudden
01:07:456 (1) -
01:17:631 (3) - x=335 y=256
01:33:420 (2) - x=152 y=284
01:41:140 (3) - same as previous
01:54:824 (5) - if you make this spacing intentionally, please use new combo to indicate.
01:57:807 (4) - 1 grid up

[H]

Nothing special to point out. Nice diff

[I]

I think AR8 fits better
00:55:175 (6) - Ctrl g for better flow
01:34:649 (1,2,3) - can you shorten the distace between this small stream with previous notes? This spacing is a sudden jump for me which is uncomfortable to play
01:36:228 (4) - one grid left (level 4 most precise)
01:49:386 (5) - x=96 y=24
Topic Starter
Yuki-kun
Thanks Megurine Luka for the suggestion about sliderborder.
I will check style tonight, must go to school now~ :3
Kirino Kousaka

Megurine Luka wrote:

[K's H]

Can you try to eliminate your sliderslide sound? Sounds weird for me hmm, true.
00:12:544 (3) - x=412 y=88 looks better Fixed~

00:26:052 (2) - make something like Fixed~ I guess...
00:33:772 (3) - put it on the end of slider 3? nah, I think it's fine. no change.
00:34:824 (3) - ctrl+g for better flow and rearrange the following circles Fixed~
00:44:649 (3,4) - one grid left (grid level 4 most precise) oops, fixed~
00:49:912 (1,2) - ^ Fixed~
01:01:316 (1,2,3,4) - this spacing is too sudden Fixed~
01:07:456 (1) - uhh what? no change.
01:17:631 (3) - x=335 y=256 Fixed~
01:33:420 (2) - x=152 y=284 Fixed~
01:41:140 (3) - same as previous Nope, also.
01:54:824 (5) - if you make this spacing intentionally, please use new combo to indicate. Fixed~
01:57:807 (4) - 1 grid up Fixed~
Thanks for modding Megurine Luka~!
Additional changes were applied.
Yuki-kun, Please add soft-sliderslide4 for my sliderslide sounds become slient.
Topic Starter
Yuki-kun
Updated~
No change for AR in Megurine Luka's Mod, asked tester/modder and some BAT, and most of them said i should keep AR9 instead of 8.
Saturnalize
To be honest, the circle is quite bugging me. The overlay is too visible so the color is ruined. Maybe reduce the opacity?

Also why black border (wTTATT)w

=Easy!!=
1. 00:03:947 (2) - Whistle here is unnecessary.
2. 00:06:754 (2) - ^
3. 00:11:666 (2) - ^ (Slider Head)
4. 00:13:070 (3) - ^
5. 01:01:842 - Map this break.
6. 01:17:631 (5) - Remove whistle.
7. 01:20:438 (3,4) - Because the previous notes goes down ( 01:17:982 (1,2) - ) so I think it would be better if it flipped vertically.

=Normal!!=
1. Why oh why, the circle size?
2. 00:12:719 (4) - Remove whistle from slider tail.
3. 00:54:123 (3) - It's not symmetric, it's bad. Move down the second point down without grid snap for maximum result.
4. 01:01:842 - Map this breka.

=Kirino's Hard!!=
1. This diff is the only std diff that has white border.
2. 01:04:649 (1,3) - Ew the shape.
3.

=Hard!!=
1. 00:29:737 (5) - Make triangle instead.
2. 00:34:649 (1,2) - ew no
3. 00:53:772 (1) - Make it curve to the left, creating a blanket.
4. 00:56:754 (3,4) - I'm not a big fan of this, but why not square instead?
5. 00:57:631 (1,2,3,4,5) - Star shape isn't everything - it's so sudden.
6. 00:59:737 (3,4) - Krisom slider used badly here.
7. 01:05:877 (2) - orz why stack here?
8. 01:06:403 (4,1) - This too. At least don't make the flow got stopped.
9. 01:10:263 (5) - Do manual stack because of that 01:10:087 (4) - covers 01:09:912 (3) - a bit, which is ugly.
10. 01:12:894 (2) - Stack again. . .
11. 01:17:105 (4) - Although it's visible, I'm quite shocked because it's under a slider.
12. 01:19:386 (4) - My, my. I would tolerate you if it's was something like this, the spacing was horrible. http://puu.sh/37Bk6.jpg
13. 01:20:789 (4,5,1) - Hello, spacing, what are you doing?
14. 01:37:631 (1,2,3,4,5,6) - Holy, I'm pointing out all the gruesome stack.
15. 01:38:684 (1,2) - Create a blanket like this instead of stack : http://puu.sh/37Byg.jpg

Listen, listen. I don't blame the stack, but if you want to keep it, then increase the spacing at VERY least 1.2 for a better view. Also, your way to put stack is horrible, to be honest. I don't sense any good flow because of it.

=Insane!!=
1. Why don't you make the intro more calming rather than big spacing . . .
2. What a spacing. At least make it more consistent. If you want to make a jumpy beatmap, then use big spacing from the start.
3. 00:36:579 (1,2) - No. It's stacked, spacing is too big, flow breaker, and looks ugly ( (2) is overlapped in a very wrong way).
4. 00:51:316 (5,6) - I prefer that (5) stacked with (6)'s head instead.
5. 00:56:052 (1) - What? I mean, at least make it curves the opposite way, to create a circle-like flow.
6. 00:57:631 (1) - I don't get it why it should have a big spacing. And no, why not is not an answer.
7. 00:59:386 (1) - ^
8. 01:54:649 (1) - I don't have any problem with this, actually, if the colour combo isn't white.

=0gre's Muzu=
1. 00:16:754 - Move to 00:16:930 (Timing)

=0gre's Oni=
1. 00:06:754 (1,2,1) - Why not kdk like before? The vocal's note is same, so k on the end is really in.
2. 00:16:754 - Move to 00:16:930 (Timing)

Remember that most of my mods are suggestion.
Good luck.
Topic Starter
Yuki-kun
Ok, back to mapping.
Finally, stupid final examination gone.
I will check all tonigh xD
Kirino Kousaka

Loli Cjj wrote:

=Kirino's Hard!!=
1. This diff is the only std diff that has white border. Yuki-kun should fix general things such as this lol.
2. 01:04:649 (1,3) - Ew the shape. made changes
3. ... no change for number 3. /me runs
Thanks for the mod Loli Cjj~
I also made some further changes for my diff. Minor ones. =w=
Topic Starter
Yuki-kun
Fix some in hard diff and another. :)
Thanks for mod.
Updated
0gre_old

Loli Cjj wrote:

To be honest, the circle is quite bugging me. The overlay is too visible so the color is ruined. Maybe reduce the opacity?

Also why black border (wTTATT)w

=0gre's Muzu=
1. 00:16:754 - Move to 00:16:930 (Timing)

=0gre's Oni=
1. 00:06:754 (1,2,1) - Why not kdk like before? The vocal's note is same, so k on the end is really in. ▲ I thought 00:03:947 00:09:561 are same and 00:06:754 is odd one out
2. 00:16:754 - Move to 00:16:930 (Timing)

Remember that most of my mods are suggestion.
Good luck.
thank you ~ :D

http://puu.sh/3mEjk.zip
Topic Starter
Yuki-kun
Updated :3
Topic Starter
Yuki-kun
Ok back and revive this.
Sr guy for being inactive in a long time. xD
wowshakhov
Reverse arrow isn't visible on white-colored sliders. I fail to repeat sliders practically every time because of this The arrows change color from white to black to prevent blending with white sliders, but circles are already black D:
To fix this, if you want, change the white color to something like 192;192;192 (grey), for map to become more readable Great map!
Topic Starter
Yuki-kun
Revive~
=3=
Sc4v4ng3r


Hello~ NM as requested~
And I love Cytus :D
Generally NC inconsistency is occuring for both diffs, check again~

Easy
  1. 00:02:895 (1,2,3) - Generally, I think the flow here should be retained, so align them to be a smooth curve.
  2. 00:05:000 (1,2,3) - ^^
  3. 00:11:666 (2) - Rotate this 11 degrees, clockwise to the selection centre. Personally I think that looks better.
  4. 00:20:087 (3) - To follow the strong vocals here, I think you should end this slider at 00:20:789, and then adding a cirlcle at 00:21:140.
  5. 00:59:386 (3) - You followed the snares up until now, so why not do the same here? End this slider at 01:00:087. Then add a 2/1 slider at 01:00:789. After that add a circle at 01:01:842 with a finish.
  6. 01:16:930 (4) - Well... Nazi mod but, moving this slider 1 grid to the left can improve the flow soo...
  7. Pointing out NC consistency in kiai, so here goes.
  8. 01:26:403 (1) - Remove NC,
  9. 01:29:210 (3) - Add NC,
  10. 01:32:017 (7) - Add NC,
  11. 01:33:070 (1) - Then remove NC.
  12. 01:41:491 (1,2,3,4,5) - I rather use two 1/1 slider and a circle, 5 circles in a row seems too hard for beginners.
  13. 01:44:298 (2,3,4) - (4) is a curve, so why not apply at least a bit of a curve to (2) and (3)?
  14. 01:57:807 - Well I know you are trying to give the fountain effects at the end, but I don't see how is that fitting...

Normal
  1. 00:02:895 (1,2,3) - The flow is weird here. Players would move towards (3), because thats where the flow is going, but (2) is out of the flow, so players would have to cancel motion and move towards (2), which is bad for beginners. Change this up.
  2. 00:06:052 (2,3,4,5) - Use sliders to express this, it would express the beat better.
  3. 00:11:666 (3,4) - You can be following the vocals here, so I did this :

  4. 00:19:035 (1,2,3) - It is always better to use sliders to express consecutive circles.
  5. 00:19:737 (4,5,6,7) - ^^
  6. 00:19:737 (4) - Add NC.
  7. 00:22:894 (4) - Add NC
  8. 00:29:210 (2,3,4,5) - Flow is weird here again, players would move towards to the right, but they will have to realize the notes are on the bottom side of the grid, which is no good for beginners. Fix the flow up.
  9. 00:34:123 (1,2,3,4,1) - I strongly don't recommend you to have jumps in Normal, it is too hard for beginners.
  10. 00:35:877 (2,3) - Improve blanket.
  11. 00:37:807 (4,6) - ^^
  12. 00:55:000 (4) - Add NC
  13. 01:15:526 (4,1) - Improve blanket.
  14. 01:38:684 (2,3,4,5,6) - There is a sharp curve at (5) to (6), you can fix this by making them a 1/1 slider.
  15. 01:41:491 (2,3,4,5,1) - Same reason like 00:34:123 (1,2,3,4,1).

That is all from me, be sure to re-check all combos, they need some managements.
GL!
Topic Starter
Yuki-kun

[Sc4v4ng3r] wrote:



Hello~ NM as requested~
And I love Cytus :D
Generally NC inconsistency is occuring for both diffs, check again~

Easy
  1. 00:02:895 (1,2,3) - Generally, I think the flow here should be retained, so align them to be a smooth curve.
  2. 00:05:000 (1,2,3) - ^^
  3. 00:11:666 (2) - Rotate this 11 degrees, clockwise to the selection centre. Personally I think that looks better.
  4. 00:20:087 (3) - To follow the strong vocals here, I think you should end this slider at 00:20:789, and then adding a cirlcle at 00:21:140.
  5. 00:59:386 (3) - You followed the snares up until now, so why not do the same here? End this slider at 01:00:087. Then add a 2/1 slider at 01:00:789. After that add a circle at 01:01:842 with a finish.
  6. 01:16:930 (4) - Well... Nazi mod but, moving this slider 1 grid to the left can improve the flow soo...
  7. Pointing out NC consistency in kiai, so here goes.
  8. 01:26:403 (1) - Remove NC,
  9. 01:29:210 (3) - Add NC,
  10. 01:32:017 (7) - Add NC,
  11. 01:33:070 (1) - Then remove NC.
  12. 01:41:491 (1,2,3,4,5) - I rather use two 1/1 slider and a circle, 5 circles in a row seems too hard for beginners.
  13. 01:44:298 (2,3,4) - (4) is a curve, so why not apply at least a bit of a curve to (2) and (3)?
  14. 01:57:807 - Well I know you are trying to give the fountain effects at the end, but I don't see how is that fitting...

Normal
  1. 00:02:895 (1,2,3) - The flow is weird here. Players would move towards (3), because thats where the flow is going, but (2) is out of the flow, so players would have to cancel motion and move towards (2), which is bad for beginners. Change this up.
  2. 00:06:052 (2,3,4,5) - Use sliders to express this, it would express the beat better.
  3. 00:11:666 (3,4) - You can be following the vocals here, so I did this :

  4. 00:19:035 (1,2,3) - It is always better to use sliders to express consecutive circles.
  5. 00:19:737 (4,5,6,7) - ^^
  6. 00:19:737 (4) - Add NC.
  7. 00:22:894 (4) - Add NC
  8. 00:29:210 (2,3,4,5) - Flow is weird here again, players would move towards to the right, but they will have to realize the notes are on the bottom side of the grid, which is no good for beginners. Fix the flow up.
  9. 00:34:123 (1,2,3,4,1) - I strongly don't recommend you to have jumps in Normal, it is too hard for beginners.
  10. 00:35:877 (2,3) - Improve blanket.
  11. 00:37:807 (4,6) - ^^
  12. 00:55:000 (4) - Add NC
  13. 01:15:526 (4,1) - Improve blanket.
  14. 01:38:684 (2,3,4,5,6) - There is a sharp curve at (5) to (6), you can fix this by making them a 1/1 slider.
  15. 01:41:491 (2,3,4,5,1) - Same reason like 00:34:123 (1,2,3,4,1).

That is all from me, be sure to re-check all combos, they need some managements.
GL!
Thanks. I will check when i go home. <3
And yeah, stuck with combo at easy and normal diff. Guess i will have to re-check them all <3
Euny
as your request! came from my queue


  • Easy!!
  1. looks really nice to me. i want to tell you just one. less slidertick. seems no need to '2' just '1' slidertick is fine.
  • Normal!!
  1. 01:27:807 (3,5) - make these for same shape.
  2. 01:33:070 (2,1) - i think you can avoid this overlap. try this. if you have other nice patterns, take it. it just my suggestion.
  3. 01:51:666 (4) - this reverse seems really harsh to newest players. also, you should keep beatsnap for normal diff imo. fix it like 00:49:912 (1,2,3) - this.
  4. 01:57:280 (5) - ^ :o again..
  • Hard!!
  1. 00:24:649 (3,4) - this flow feels bit awkward when i play. i recommend this flow for you.
  • Insane!!
  1. :o.. why you didnt put nc for every measure? for example, swap 00:04:298 (5,1) - these, and swap 00:05:702 (6,1) - these. hope you understand. and fix that for all diff.
  2. 01:16:052 (2,3) - looks bit ugly. make 01:16:052 (2) - this more curvy for better looks?
  3. 01:32:719 (5,6) - i recommend to make these for same shape.
  4. 01:41:140 (1,2) - why they are so close? hmm, keep ds1.5~. thats better for flow imo.
  5. 01:47:105 (3,4,5) - i think you can make that more pretty. i hate 'blanket mod' but.. i found pity shapes in your diff. lets make that improve
that's it :)
hope this is helpful... ;)
Topic Starter
Yuki-kun

Euny wrote:

as your request! came from my queue


  • Easy!!
  1. looks really nice to me. i want to tell you just one. less slidertick. seems no need to '2' just '1' slidertick is fine.
2 for hitsound effect only. But i will consider about it later.

  • Normal!!
  1. 01:27:807 (3,5) - make these for same shape. >>> Fixed
  2. 01:33:070 (2,1) - i think you can avoid this overlap. try this. if you have other nice patterns, take it. it just my suggestion.

    >>> Yours still overlap? But okay, i've changed it a bit
  3. 01:51:666 (4) - this reverse seems really harsh to newest players. also, you should keep beatsnap for normal diff imo. fix it like 00:49:912 (1,2,3) - this.
  4. 01:57:280 (5) - ^ :o again..
>>> Fixed

  • Hard!!
  1. 00:24:649 (3,4) - this flow feels bit awkward when i play. i recommend this flow for you.
>>> Fixed

  • Insane!!
  1. :o.. why you didnt put nc for every measure? for example, swap 00:04:298 (5,1) - these, and swap 00:05:702 (6,1) - these. hope you understand. and fix that for all diff.


    >>> Changed, but in another way
  2. 01:16:052 (2,3) - looks bit ugly. make 01:16:052 (2) - this more curvy for better looks?

    >>> Fixed

  3. 01:32:719 (5,6) - i recommend to make these for same shape.
  4. 01:41:140 (1,2) - why they are so close? hmm, keep ds1.5~. thats better for flow imo.
  5. 01:47:105 (3,4,5) - i think you can make that more pretty. i hate 'blanket mod' but.. i found pity shapes in your diff. lets make that improve

>>> Fixed that's it :)
hope this is helpful... ;)
Thanks. ~ :)
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