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Ani feat. Moco - Light Up My Love!!

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Topic Starter
Yuki-kun
This beatmap was submitted using in-game submission on Thursday, May 14, 2020 at 10:56:28 PM

Artist: Ani feat. Moco
Title: Light Up My Love!!
Source: Cytus
Tags: Rayark Games Android 0gre iOS Taiko DJNightmare Kirino Kousaka
BPM: 171
Filesize: 3710kb
Play Time: 01:57
Difficulties Available:
  1. Easy!! (1.67 stars, 112 notes)
  2. Hard!! (3.62 stars, 293 notes)
  3. Insane!! (4.64 stars, 372 notes)
  4. Kirino's Hard!! (3.26 stars, 248 notes)
  5. Normal!! (2.18 stars, 163 notes)
Download: Ani feat. Moco - Light Up My Love!!
Information: Scores/Beatmap Listing
---------------
Ready for modding~
Random song when i play cytus on my Android <3
Thanks everyone for checking offset for me :3
Meru
hi
finally someone mapped it xD

tought just a little suggestion
[General]
  1. 01:23:765 - Set current position as preview point, it is really recommended ;)
  2. Offset is fine but IMO +5 by current offset, IMO ofc
[~ Insane ~]
  1. 00:05:695 (6,1) - Merge it into reverse slider? only try to follow the voice and it's surprising me since the AR is high lol\
  2. 00:17:887 - Put a note here? since the next pattern you also apply pattern like this
  3. 01:25:958 - ^
  4. HP 7 is quite killer here lol try 6 at least lol
may next time I'll full mod it lol
Topic Starter
Yuki-kun

Matoryoshika wrote:

hi
finally someone mapped it xD

tought just a little suggestion
[General]
  1. 01:23:765 - Set current position as preview point, it is really recommended ;) [b]>> Fixed in another way[/b]
  2. Offset is fine but IMO +5 by current offset, IMO ofc >> I will find some BAT/MAT for it xD
[~ Insane ~]
  1. 00:05:695 (6,1) - Merge it into reverse slider? only try to follow the voice and it's surprising me since the AR is high lol >> For now, i think it's fine but i will notice if another modder say i need to change.
  2. 00:17:887 - Put a note here? since the next pattern you also apply pattern like this >> Fixed
  3. 01:25:958 - ^ >> Fixed
  4. HP 7 is quite killer here lol try 6 at least lol >> Fixed
may next time I'll full mod it lol
Sr for late reply.
Thanks for the mod. I will check it tonight xD

Ok done for checking
Updated~
Kirino Kousaka
Hello~
Timing Check from In-game~

BPM: 171
Offset: 2883 (-5)


That's what I found :3
hope you feel like it :3
Andrea
Here goes your timing check.

BPM: 171,00 - Offset: 2.895 (Make sure to resnap all notes, green lines, etc.)

Remember to do this change on all your difficulties, good luck.
Topic Starter
Yuki-kun

Andrea wrote:

Here goes your timing check.

BPM: 171,00 - Offset: 2.895 (Make sure to resnap all notes, green lines, etc.)

Remember to do this change on all your difficulties, good luck.
Thanks a lot, my idol~ <3
P o M u T a
[General]
  1. Add Letterbox durin breaks?
  2. Tag 'Cytus' delte plz o: because already Source!_!
  3. Why difficult name ~●●●●~? i think not need ~ ~.
[Easy]
  1. 01:20:263 (3,1) - oh, easy diff stack is very harder, unstack is good..
  2. 01:21:666 (2,3) - ^
  3. 01:25:351 (2,3) - ^
  4. 01:45:526 (3,4) - ^
  5. 00:35:526 (4) - i don't like 2 reverse slider. because people confused.. so easy diff not good.my suggestion 1 reverse slider and circle is good.
  6. 00:44:298 (1) - ^
  7. 00:49:912 (1) - ^
  8. 01:51:666(1) - i don't like 2 reverse slider. because people confused.. so easy diff not good. my suggestion 1 reverse slider and circle is good.
  9. 01:57:280 (1) - ^
[Normal]
  1. OD+1
  2. 01:25:351 (2) - x:380. because (4) - x:380.
[Hard]
  1. HP+1 OD+1
  2. 00:02:894 (1,2) - fmm, use this sound?
  3. 00:13:596 (1) - spinner start is 00:13:509. i think good~.
  4. 00:18:859 (2,3) - overlaps fix better.
  5. 00:52:017 (1) - stopping is bad. my suggestion (2) head stack is good.
  6. 00:58:509 (6) - All repeat arrows on sliders must be visible.
  7. 01:06:579 (1) - Maybe read harder. so, (4) stack?
  8. 01:21:842 (3,4) - overlaps fix better.
[Insane]
  1. 00:04:298 (5) - (x:337 y:311) better. because (3) is (x:337 y:71)
  2. 01:01:491 (6) - i think (7) stack better.
  3. 01:22:719 (1) - Add note. and spinner start is 01:22:807.
all diff NC is bit random, so you need regularity~.
good luck :D
Broccoly
Hi~~, M4M from your queue.

[Insane]
00:37:456 (2) - (nazi) perfect parallel?
01:07:456 (1) - how about making this blanket purple 4?
From 01:35:526 (1) ~ to the end - Don't you think sudden x1.5 is a bit fast? because nothing's happening in the music.. and I don't see why it has to be faster. Well,,you can go for x1.25, but yeah.
01:57:280 (1,2,3,4) - how about using the ctrl + G ed form of 01:51:666 (1,2,3,4) - this? Like you did here: 00:44:298 (1,2,3,4,1,2,3,4)

[Hard]
00:07:807 (1,2) - how about making them fit vocal (lyrics) like in here: 00:04:824 (1,2,3), or 00:10:438 (1,2) - here.
00:11:316 (3,4) - move 4 to the right so that they don't touch? I know it's supposed to be distance snapped, but it doesn't look good imo..
00:18:859 (2,3) - ^ same
00:57:631 (1,2,3,4,5) - this sudden jump in distance is hard for hard players (nice wordplay, eh..). Try finding an easier pattern.
01:03:245 (3,4,5,6,1) - (nazi) make the pentagon better?
01:06:403 (4,1,2,3,4,5,1) - pretty confusing. too much overlapping going on..
01:33:070 (1,2) - these don't look very pleasant. Although I know they couldn't be blanketed very well, try adjusting their position so that it looks better.
Maybe like these?: 01:44:298 (1,2) -
01:51:666 (1,2,3,4,1,2,3,4) - pretty awkward ending. Try a diamond in the center.

[Normal]
00:13:421 (1,1) - The note is a bit far away for normal players (only one beat after a spinner)
00:24:824 (5) - (nazi) try x:258 y:246
00:56:930 - Add a note?

[Easy]
00:27:105 (2) // 00:38:333 (2) // 00:56:403 (1,3) // 00:59:210 (1) - Start a half beat later (start on the white tick). Right now it's pretty confusing for easy players. (refrain from putting sliderheads on red ticks on easy diff) Especially when there are no musical backgrounds to do that.
01:22:719 (1,1) - Too far after a spinner
01:34:473 (6) - Start half beat later, end on the white tick
*Easy diff is recommended to be mapped in 1/1 beat snap divisor


Well, that's it. :)
Hope this helps~
Good luck!!

EDIT: Hey, it's my 100th post lol 8-)
ZeroEightOne
Here is my mod :

[General]
(All diff) | Preview Point at 00:16:930 or 01:24:298
Not bad at all


[~Easy~]
Tickrate - 1
00:53:245 | Move the start of slider from (168,56) to (166,56)

[~Normal~]
Perfect!

[~Hard~]
HP change from 4 to 5 or higher

00:28:158 | Change the combo from pink to white
00:29:912 | ^ pink to blue or blue to pink
01:42:894 | ^

[~Insane~]
AR is so fast.

00:25:175 | Move the start of slider from (221,240) to (221,242)
01:28:684 | Move the combo 4 from (407,267) to (409,266)
Topic Starter
Yuki-kun
Thanks everyone for modding.
I will update soon. Changed too much xD
Topic Starter
Yuki-kun

0814587134 wrote:

Here is my mod :

[General]
(All diff) | Preview Point at 00:16:930 or 01:24:298 >> Fixed
Not bad at all


[~Easy~]
Tickrate - 1 I will think about it
00:53:245 | Move the start of slider from (168,56) to (166,56) Changed in another way

[~Normal~]
Perfect!

[~Hard~]
HP change from 4 to 5 or higher >> Fixed

00:28:158 | Change the combo from pink to white >> Fixed
00:29:912 | ^ pink to blue or blue to pink >> Fixed
01:42:894 | ^ >> Fixed

[~Insane~]
AR is so fast. BPM 171 with AR 9. I don't think that's problem.

00:25:175 | Move the start of slider from (221,240) to (221,242) >> Fixed
01:28:684 | Move the combo 4 from (407,267) to (409,266) >> Fixed
@broccoly and pomuta: Since i've changed too much from your mod so for now, i can't remember what i have done with my map, so can't tell you where to fix. Anyway, thanks for mod again :D

Updated~
Ayesha Altugle

Yuki-kun wrote:

0814587134 wrote:

Here is my mod :
Tickrate - 1 I will think about it
DON'T CHANGE IT, ITS THE BEST!

[Normal]
Tick rate 2 please

that's all
EDIT: 60th post
Shana Aisaka
Hi hi ~~ Here is my mod ~~ >w<!

Red - Must Fix!
Black - Suggestion

[General]
Letterbox during breaks tick?
Kiai time no snap? http://puu.sh/2sw1C

[~Easy~]
00:16:930(1) - I don't think this should work... It might be too hard for beginner to play. Can you make the spinner end in 00:16:228 ? If you don't wanna change it then u must put your notes in the center after the spinner.

[~Normal~]
01:00:263(1) - remove NC
01:32:017(1) - ^
01:32:368(2) - NC here

[~Insane~]
00:38:333(3,4,5,6,7,8,9,10) - hmm ... I don't know about this.. http://puu.sh/2sw3O but well it looks fine i guess..


I guess this is all i got =w='' Go for ranked Yuki-kun ! >w<! Recheck are always welcome
Topic Starter
Yuki-kun
:(

Shana Aisaka wrote:

Hi hi ~~ Here is my mod ~~ >w<!

Red - Must Fix!
Black - Suggestion

[General]
Letterbox during breaks tick?
Kiai time no snap? http://puu.sh/2sw1C Actually, i can't see any unsnapped timing, because when i check it, all timing is still snap.

[~Easy~]
00:16:930(1) - I don't think this should work... It might be too hard for beginner to play. Can you make the spinner end in 00:16:228 ? If you don't wanna change it then u must put your notes in the center after the spinner. I will think about it. Actually, newbie always spin very far from center of spin, so i think put the slider at that position will be better than in the centre. But i will notice this.

[~Normal~]
01:00:263(1) - remove NC >> Nope. Too long combo in normal is not recommend after all
01:32:017(1) - ^ >> >> Fixed
01:32:368(2) - NC here >> >> Fixed

[~Insane~]
00:38:333(3,4,5,6,7,8,9,10) - hmm ... I don't know about this.. http://puu.sh/2sw3O but well it looks fine i guess.. >> >> For now, i changed it a little bit, but i will find a better way for this stream


I guess this is all i got =w='' Go for ranked Yuki-kun ! >w<! Recheck are always welcome
Thanks a lot, my dear~ :3
@vahn10: sr but tick rate 1 in normal map is better than with me. :3
Hard
Yeah... I tried to mod it, but i think i'm not very good with this, good luck :)

Easy

00:16:579 Maybe a clapping sound would fit.

Next:

Normal

01:57:280 I wouldn't change the pattern and still use repeating sliders. It feels much better.

Hard

01:06:754 I would swap the 3 and the 2. So that the 2 is on top. You look first to the top and then down. Otherwise it kinda destroys the flow.

01:13:245 The same. I would change 2 and 3.







I don't want to mod the Insane one, because i barely can play insane maps. It wouldn't be good I think.


Hope I could help somehow, i really like your map and the way you use those sliders. It isn't to easy and not to hard. All of them are fun to play. Hope it will get approved soon, yuki-kun :)
Topic Starter
Yuki-kun

ChivaCookie wrote:

Yeah... I tried to mod it, but i think i'm not very good with this, good luck :)

Easy

00:16:579 Maybe a clapping sound would fit. >>Whistle instead of clap. Too loud for me

Next:

Normal

01:57:280 I wouldn't change the pattern and still use repeating sliders. It feels much better. For now, it's fine with me, but i will notice it.

Hard

01:06:754 I would swap the 3 and the 2. So that the 2 is on top. You look first to the top and then down. Otherwise it kinda destroys the flow. >> Fixed in another way. Swap it can destroy whole the pattern after that.

01:13:245 The same. I would change 2 and 3. Actually, the current flow is better than your idea, press 3-4 in same position and then suddenly change it can make you miss the next slider, so i've choose this to make player's hand must move non-stop to avoid that.







I don't want to mod the Insane one, because i barely can play insane maps. It wouldn't be good I think.


Hope I could help somehow, i really like your map and the way you use those sliders. It isn't to easy and not to hard. All of them are fun to play. Hope it will get approved soon, yuki-kun :)

Ok thanks for your modding~
Foxxer_old
Hello, I'm from Foxxer's Modding Queue :D

~Hard~

00:02:894 (1,2) - Its strange start the beatmap with 2 notes together. Change the circle position, if you want.
00:12:193 (4) - Approach this from previous slider.
00:31:140 (2) - I would remove this circle and change the position of the previous circle.
01:00:789 (5) - Isn't this very far?

Good luck! ~
Topic Starter
Yuki-kun

Foxxer wrote:

Hello, I'm from Foxxer's Modding Queue :D

~Hard~

00:02:894 (1,2) - Its strange start the beatmap with 2 notes together. Change the circle position, if you want. >> Fixed
00:12:193 (4) - Approach this from previous slider. Actually, i intended to avoid overlaps with 00:11:316 (3) -
00:31:140 (2) - I would remove this circle and change the position of the previous circle. Nope. Still fine for me
01:00:789 (5) - Isn't this very far? >> Fixed in other ways

Good luck! ~
Thanks for your mod~
Updated.
Arrival
Hi ! M4M please :) !

[General]
Nice map !

[Easy]
Why did you used 2 on slider tick rate ? I think it's too much : Your Slider velocity is only 0.6 !
00:57:807 (3,4) - Move these 2 one grid (level 3) to the left, so (4) is symmetrical with (2)
01:01:842 (3) - Why not put this circle on y=160 ?
01:14:123 (2) - Try to put the end of this slider : 01:14:123 (2) - on y = 176

[Normal]
00:03:947 (2) - This one on y=192
00:20:438 (5) - This one on y=262
00:56:052 (1) - Put it on y=130
00:59:737 (1) - Why NC here ????

[Hard]
00:39:210 (8) - Put it on x = 311
00:52:894 (5) - Put the reverse of the slider symmetrical to the start.
01:10:087 (4) - I see this circle stacked on the slider instead of (3)
01:28:859 (5) - This one should be on x=224 and y=32

[Insane]
I find AR too high for this type of map. Just a suggestion, i would do -1
00:30:789 (5) - Put it on x=321
00:44:298 (1,2,3,4,1,2,3,4) - I find this a bit too much :(
00:50:614 (1,2,3) - What about make a "reverse selcetion" on these 3 circles ? The movement is more natural after this pattern: 00:49:912 (1,2,3,4) -
01:02:017 (2) - Isn't symmetrical with 01:01:491 (6) -
01:02:368 (4) - This ont on y=128
01:35:877 (3) - I didn't unserstand the sudden acceleration on this slider. The Music hasn't change a lot and the multiplier is on x1,5 !
01:51:666 (1,2,3,4,1,2,3,4) - Same thing as before (00:44 secs)
Topic Starter
Yuki-kun

Arrival wrote:

Hi ! M4M please :) !

[General]
Nice map !

[Easy]
Why did you used 2 on slider tick rate ? I think it's too much : Your Slider velocity is only 0.6 ! i used for hitsound effect.
00:57:807 (3,4) - Move these 2 one grid (level 3) to the left, so (4) is symmetrical with (2)
01:01:842 (3) - Why not put this circle on y=160 ?
01:14:123 (2) - Try to put the end of this slider : 01:14:123 (2) - on y = 176

[Normal]
00:03:947 (2) - This one on y=192
00:20:438 (5) - This one on y=262
00:56:052 (1) - Put it on y=130
00:59:737 (1) - Why NC here ????

[Hard]
00:39:210 (8) - Put it on x = 311
00:52:894 (5) - Put the reverse of the slider symmetrical to the start.
01:10:087 (4) - I see this circle stacked on the slider instead of (3)
01:28:859 (5) - This one should be on x=224 and y=32

[Insane]
I find AR too high for this type of map. Just a suggestion, i would do -1 [color=#FF0000i tried to play in AR 8 and totally out of rhythm.[/color]
00:30:789 (5) - Put it on x=321
00:44:298 (1,2,3,4,1,2,3,4) - I find this a bit too much :( >> Changed pattern.
00:50:614 (1,2,3) - What about make a "reverse selcetion" on these 3 circles ? The movement is more natural after this pattern: 00:49:912 (1,2,3,4) -
01:02:017 (2) - Isn't symmetrical with 01:01:491 (6) -
01:02:368 (4) - This ont on y=128
01:35:877 (3) - I didn't unserstand the sudden acceleration on this slider. The Music hasn't change a lot and the multiplier is on x1,5 ! [b]>> Reduced since too many complain about this.[/b]
01:51:666 (1,2,3,4,1,2,3,4) - Same thing as before (00:44 secs)>> Changed pattern.
Fixed another~
Thanks.
MoodyRPG
Hi there.

General
  1. Tags?
~Easy~
  • - 01:01:842 (3) - I'd prefer unstack this note for avoid the confusion for newbies players
    - 01:17:982 (1) - This slider looks hidden to play, my suggestion is to move this in another place
~Normal~
  • -- Slider tick rate 2 like the others difficulties?
    - 00:38:333 (4) - This slider is not perfectly stacked
~Hard~
  • - 00:05:877 (3) - I'd would replace this slider for a note because doesn't fit well with the music, the note should be start here 00:06:052
    - 00:31:140 (2) - Same thing with the music, delete this note
~Insane~
  • --AR: 9? doesn't fit very well playing, I'd suggest reduce one tick
A bit overmapped but it's ok, good luck :)
Topic Starter
Yuki-kun

MoodyRPG wrote:

Hi there.

General
  1. Tags?
Dunno what i should tag xD

~Easy~
  • - 01:01:842 (3) - I'd prefer unstack this note for avoid the confusion for newbies players >> Fixed
    - 01:17:982 (1) - This slider looks hidden to play, my suggestion is to move this in another place >> Fixed
~Normal~
  • -- Slider tick rate 2 like the others difficulties? Nope. In easy map, i use for hitsound effect, since it's lack of hitsound
    - 00:38:333 (4) - This slider is not perfectly stacked >> Fixed
~Hard~
  • - 00:05:877 (3) - I'd would replace this slider for a note because doesn't fit well with the music, the note should be start here 00:06:052
    - 00:31:140 (2) - Same thing with the music, delete this note

    >> Nope. Vocal is better with me in these part.
~Insane~
  • --AR: 9? doesn't fit very well playing, I'd suggest reduce one tick >> LoL, too many complain so ok, reduced to AR8
A bit overmapped but it's ok, good luck :)
Thanks for your mod~ :D
Verlaren
Hai Yuki~
From aincrad's Modding queue~

General

Deselect letterbox during breaks, because you haven't a storyboard.

~Easy~

  1. 00:44:298(1) - too hard for beginners. Replace him single long slider
  2. 00:49:912(1) - ^
  3. 01:37:631(2) - ^
  4. 01:40:438(4) - ^
  5. 01:43:245(1) - ^
  6. 01:56:666(1) - ^
  7. 01:57:280(1) - ^
  8. 01:45:526(3,4) - In easy should not be stacking notes.

~Normal~

  1. 00:02:894(1,2) - unsnapped distance. And then check others patterns on snap distance.
    Use distance snap tool in Normal and Easy please.
  2. 00:50:965(2) - NC. New vocal part.
  3. 01:19:210(5) - this slider must be end on 01:19:561
  4. 01:19:210(5) - In easy should not be hidden notes.
  5. 01:21:140(4) - remove note.

~Hard~

  1. 00:13:070(5) - remake slider. This slider is not beauty.
  2. 01:19:737(5) - remove note.
  3. 01:21:140(5) - ^

~Insane~

  1. 00:17:849(6) - remove note. So this part will be much better.
  2. 00:21:666(4,1) - this jump is too big. Reduce him.
  3. 00:31:228(8) - ^^

background - kawaiiii~
Good luck~ ;)
Topic Starter
Yuki-kun
Fixed almost everything, except easy diff, i will re-map it later :D
Topic Starter
Yuki-kun
Finished Easy map.
Thanks wcx19911123 for suggestion :3
Louis Cyphre
[General]

- remove "OST" from source, it's not needed
- add to tags: Rayark Games Android
- do not use poor white color. I highly suggest to use something like this:
[img]http://puu.sh/2zXTu
[/img]
- title is correct, but there are some mistake with small/big letters. Use official title, which is "Light up my LOVE"
http://en.wikipedia.org/wiki/Cytus proof.
- Many Kiai sections are not snapped correctly (just open AiMOD and fix them all)

[Insane]

I noticed, you like to use jumps where they don't really fit the song... Please next time avoid placing jumps on places, where music doesn't feel jumpy.
Just for example: 00:07:807 (1,2,3,4,5) - 00:20:965 (2,3) - 00:23:947 (5) - 00:33:070 (1,2,3,4,5) - etc. So, not going to point all out, just take an accent.

00:44:649 (3,4) - ctrl + g
00:50:087 (2,3) - ^
01:07:105 (4,1) - '4' overlaps sliders, look really weird, i suggest to change this pattern.
01:27:982 (2,3) - heavy jump, but for what? :/
01:35:526 - i can't get why did you put 1.25 x...
01:37:456 (1,2,3,4,5,6,7) - i like your imagination, but i'd liked it much more, if such patterns would fit with song.
01:52:017 (3,4) - ctrl + g
01:57:631 (3,4) - ^

[Hard]

Would be awesome, if your increase spacing by 0,1x, but i know, that's hard to realize
01:33:070 (1,2,3,4,5,6) - move this construction a bit down to avoid weird overlap here 01:35:702 (1) -


[Normal]

There are not issues here, but there are lot of stuff that i don't like.
For example this 00:51:491 (3,1) - type of rhythm. Maybe that fits, but it plays and feels really weird. Maybe you should try something like this instead http://puu.sh/2zYNW (00:50:965 (1) - ~ 00:53:771 (3) - )
And these 01:00:263 (1,2,3) - . yea, it is consistent, but... stacky. It would fit if it would be wider, i mean spacing.
Alsot these 01:26:052 (4,5,6) - . Squares, i decribe them as being green in mapping. Improvise!
At final this type of sliders - 01:40:438 (1) - , i highly suggest to skip using additional points in such short sliders. Just linear.
Anyways, this is my opinion.

[Easy]

00:16:930 (1) - too fast after spinner
(01:18:684 - 01:22:368) - http://puu.sh/2zZLz i highly suggest to use such rhythm pattern to avoid so many 1/2 and use only 1/1.
01:45:175 (3) - increase slider length by 1/2

Good luck ~
tsuka
the custom hitsound is not fits the song"
try to back to the default one(soft clap)

and don't forgot silence the sliderslide on openning

nice work

nokds
Niko-nyan
another Ani song o3o
same song with https://osu.ppy.sh/s/87594 o3o
Topic Starter
Yuki-kun

tsuka wrote:

the custom hitsound is not fits the song"
try to back to the default one(soft clap)

and don't forgot silence the sliderslide on openning

nice work

nokds
Default soft clap is really weird with me ):

Frans Niko wrote:

another Ani song o3o
same song with https://osu.ppy.sh/s/87594 o3o
Should i steal the map style ? :3
J/k
Meru
well the other song was right
according to this site http://vgmdb.net/album/32987 the artist should be "Ani" and the title should be "Light Up My Love!! (feat. Moco)"

just sayin :3
DexFrild
Hi Yuki!

MOD
[General]

Cool map and song ^_^ Nice work


[~Insane~]

Fail Here


[~Hard~]

00:05:877 (3) - New Combo
00:08:859 (4) - New Combo
00:19:912 (3) - New Combo
00:22:894 (5) - New Combo
00:25:702 (5) - New Combo (here as you like)

Sorry for the little mod.(u_u) :( I hope it will be a little bit useful.

Good Luck ;)

m4m please :3
buhei
hi Yuki-kun~ from my queue

[Easy]
01:33:947 (2) - put the tail onto 01:34:473

[Normal]
CS-1 because you're not wcx.
you can put more notes on the red line like 00:19:210 and 00:22:017 etc

[Hard]
OD+1
00:07:807 (1) - not good. copy 00:08:333 (3) and Ctrl+G Ctrl+H and move it here
00:29:912 (3,1,2,3) - hard to see
01:40:614 (5,6,7,8) - ^
01:26:052 (6,1) - really hard to know when to click (1)

[Insane]
00:05:877 (1) - move it farther from (6)
00:07:807 (1,2,3,4,5) - where is your jiecao
00:23:947 (5) - tails don't snap
00:29:035 (3) - put it onto (4)'s head
00:44:649 (3,4) - Ctrl+G
00:50:087 (2,3) - Ctrl+G
00:56:579 (2,4) - they don't snap
01:26:403 (1,2,3,4,5) - they don't look good
01:46:228 (6,7,8) - Ctrl+G
01:52:017 (3,4) - Ctrl+G
01:57:631 (3,4) - Ctrl+G

Good songww GL and i'm waiting for your mod
Topic Starter
Yuki-kun
Fix some and re-edit some part.
Thanks for modding
@DexFrild: Inbox me if you want to make a M4M
@buhei: Modded yours~ :3
Topic Starter
Yuki-kun
Added Taiko diff by 0gre
Low
sorry that i haven't gotten to your map yet. i will mod it as soon as possible.
Niko-nyan
since irc mod o3o
Topic Starter
Yuki-kun

Frans Niko wrote:

since irc mod o3o
Log
16:08 Frans Niko: let see
16:08 Yuki-kun: yes?
16:08 *Frans Niko is listening to [http://osu.ppy.sh/b/241297 Ani - Light Up My Love (feat. Moco)]
16:09 Frans Niko: another map maybe you can steal the title or bg (lol)
16:09 Yuki-kun: i have title base on Wiki and music database
16:09 Yuki-kun: xD
16:09 Yuki-kun: but i'm very confuse about artist
16:10 Yuki-kun: in database, they said Ani ft moco is singer
16:10 Frans Niko: did you forget about Letterbox during breaks?
16:10 Yuki-kun: huh?
16:10 Yuki-kun: ah yes
16:10 Yuki-kun: totally forgot it
16:11 Frans Niko: lets do from insane
16:12 Frans Niko: 00:15:526 - spinner end here and then add circles until kiai time start
16:13 Frans Niko: 00:17:894 - looks unsnapped
16:14 Yuki-kun: spinner is still good imo, i don't want follow bass here, and ok, fixed unsnap error
16:15 Frans Niko: 01:52:193 - move to the left (1 grid)
16:15 Frans Niko: 01:57:807 - ^
16:15 Yuki-kun: ok fixed
16:16 Frans Niko: for ~Hard~ now
16:17 Frans Niko: 01:02:544 - maybe make the SV lower ?
16:17 Frans Niko: and the sound lower
16:17 Yuki-kun: wait wait?
16:17 Yuki-kun: SV?
16:18 Yuki-kun: slider velocity?
16:18 Frans Niko: yup
16:18 Frans Niko: ya
16:18 Yuki-kun: you mean i should reduce speed that part?
16:18 Frans Niko: yup because its slow part
16:18 Yuki-kun: hmm
16:19 Yuki-kun: for now, it's ok with me, but i will consider about it, because current SV 1.4 slow enough for me
16:19 Yuki-kun: i will give it a try after your mod
16:21 Frans Niko: and for taiko diff please tell 0gre to don't use soft hitsound
16:21 Yuki-kun: ok i will tell him
16:22 Frans Niko: and maybe you can see Mako's Light Up My Love too
16:22 Yuki-kun: i watched it
16:22 Yuki-kun: (and stole some part)
16:22 Yuki-kun: :P
16:24 Frans Niko: so i post it?
16:24 Yuki-kun: of course, if you don't want to mod normal and easy :p

Log and give you KDS.

Jacob wrote:

sorry that i haven't gotten to your map yet. i will mod it as soon as possible.
Thanks. I'm looking for it :D
Low
hello! m4m from my queue.

[General]
- why do the difficulty names have "~" before and after the actual name? a better idea would be to remove them due to it not making much sense. however, i think it would be cool to have the difficulty names match the title, such as "Easy!!", "Normal!!", "Hard!!", etc.
- add "taiko" (since there are taiko difficulties) and "iOS" (the game is released for iOS as well) into the tags.
- the Muzukashii difficulty is missing the "0gre" tag.
- the offset is inconsistent on both taiko difficulties; it should be 2895.
- if you would like, i could make the title text appear during the first break. it's a cool effect in my opinion since it's just after the most important part in the song (the chorus).
- the clap that you're using for this map is a bit too loud and lasts too long in my opinion. you should use this file as your clap and custom slidertick since it is much shorter and matches the music.
- please map out the last break. it feels awkward to have the map end with a break..

[~Easy~]
- please use tick rate 2 for this difficulty. it fits much better than tick rate 1.
00:13:596 (1,1) - there's not enough time between the spinner and the slider for a newer player to recover from the spinner. remember, this is an easy difficulty. a way to fix this would be to end the spinner at 00:16:930 and place the next circle at 00:17:631 (1) to give the player a bit more time to recover.
00:44:298 (1) - you should remove this slider and keep the break going for the entire duration of time. this is rather awkward to play and this isn't how breaks should be used.
01:22:719 (1,1) - once again, there's not enough time between the spinner and slider for a newer player. try doing the same thing i suggested previously to fix this.
01:51:666 (1) - same thing i suggested previously; remove this. also, please do this for the other difficulties as well for consistency.

[~Normal~]
- again, please use tick rate 2 for this difficulty. fits a lot better.
00:10:438 (1,2) - these are slightly out of line. align them
00:51:491 (1) - this slider shape is very odd and doesn't look good at all. i would just make it the same shape as 00:52:894 (2).
01:34:473 (1,2) - make the end of this slider and the circle more audible. i can't hear it at all.
01:45:702 (3) - same as above.

[~Hard~]
- +1 HP drain or OD. 5 for both is a bit too low for a hard difficulty.
00:27:280 (3,4,5,6) - make more audible
00:28:509 (2) - a slider that repeats twice is kind of boring here. i'm sure you could easily remap this with something more interesting and fun to play.
00:38:509 (2,3,4,5,6,7,8) - make more audible.
01:34:649 (4,5,6) - same as above
01:45:877 (1,2,3,4,5,6,7) - same as above

that's all i have. in my opinion, this map needs a bit more work to have it be ranked. currently, it's lacking in the fun-to-play factor and is overall a bit sub-par. however, you're making good progress. starred for now.
Sagisawa-Yukari



[General]
Red: Must fix
Blue: Suggestion only

[~Easy~]
00:30:965 (5) - this circle now at x:368 y:191,and 00:30:263 (3) - at x:256 y:192.move it down a little at x:368 y:192.


[~Normal~]
00:10:614 (2) - move at x:464 y:139
00:12:719 (4) - I think you'll move to 00:12:544 -
00:30:263 (5,6) - change silder?
01:00:614 (2) - the same as 00:59:737 (1) - ?


[~Hard~]
Fine


[~Insane~]
00:27:280 - Volume 60%? Not 35%
00:27:280 - 1 grid right?
01:07:280 (5) - move to x:192 y:296?
01:22:017 (3) - stretched 1/2 length
01:22:368 (4,5) - move 1/2 tick later
01:22:719 (1) - this spinner start at 01:22:807 -
01:22:719 (1) - Default clap?
01:34:649 - Volume 60%? Not 35%
01:37:807 (3) - overlapped like 01:37:456 (1,5) - ?
01:45:877 - Volume 60%



nice song~good luck
Banana
Hi~ Banana here for m4m

[General]
soft-slidertick3.wav is differ from soft-hitclap2 in volume (you can hear slidertick a bit louder in easy, and in cool edit you can see it clearer), plz check this over
The way you place break different between easy/normal and hard/insane, that is ok to me, though, imo, the last two breaks in hard/insane can be removed, for it's a bit boring to wait the last several notes come for advanced players.
Pattern arranging seems need some more work, compared with the other part of the map. I will try to give some suggestion on it.

[~Insane]
00:21:842 (1,2,3,4) - these notes are reaching the top, which is strange when the left below of the playfield is empty, consider balance them
00:21:842 (1,2,3,4) - x:197 y:150 to avoid overlapping?
00:27:280 (1,2,3) - create a jump before these three notes to keep it consist, by the way, you may also polish up the fan pattern with rotate (copy and ctrl+alt+r)
00:31:140 (7) - stack with 00:33:070 (1) - to create a jump
00:35:351 (4,5,6) - stack for the consistency with 00:33:947 (6,7,1), just like 00:31:140 (7,8,1) and 00:32:544 (4,5,6)
00:54:824 (5) - try to avoid the overlap, it is possible to keep the distance snap at the same time. like this
00:55:526 (7,8,9) - i assumed here to have some jumps, it plays well in this section, connecting the two same parts with higher pitch.
00:57:807 (2,3) - overlap can be avoid if it curves not that much
00:59:386 (1) - suggestion on pattern like this, end the slider at 01:00:263 (3)'s head
01:21:491 (1) - this jump is hard to read, at the same time, plays not good for you follow the vocal in most parts
01:35:877 (3) - sv change is strange in playing, to balance it, use some more jumps in the previous section or make the 1.25* part even more harder, both need some work, though

[~Hard~]
00:02:894 (1) - move and re-arrange this combo, they are reaching the top. besides, the section before the first spinner is higher than average
00:34:649 (1) - use this as the first jump shown up in 1/2 is a bit hard, consider add jumps before here
00:38:859 (5,6,7,8) - keep the consistency with the next kiai, at there, here is no jump
01:26:228 (2,3,4) - "every" in vocal is between the sliders, which is strange, start the sliders on white ticks?

[~Normal~]
Circle Size 3? more friendly to newbies
00:51:491 - S:C3 green point volume->65 or 60 this section, slider point hitsound are relatively louder now
01:19:561 - this two clap hears not that good, remove the white tick one? same issue with 01:21:140
01:46:228 - this 35% vol. green line makes the 3/2 slider hard to recognize, reduce is ok, but 35 is too much

[~Easy~]
nothing but general issue, close grid snap to check the small differences such as 01:26:403 (1)

good luck
Topic Starter
Yuki-kun
LoL I'm on my way to fix from Jacob mod, include hitsound volume xD
Anw, thanks for modding :D
0gre_old

Jacob wrote:

hello! m4m from my queue.

[General]
- why do the difficulty names have "~" before and after the actual name? a better idea would be to remove them due to it not making much sense. however, i think it would be cool to have the difficulty names match the title, such as "Easy!!", "Normal!!", "Hard!!", etc.
- add "taiko" (since there are taiko difficulties) and "iOS" (the game is released for iOS as well) into the tags.
- the Muzukashii difficulty is missing the "0gre" tag.
- the offset is inconsistent on both taiko difficulties; it should be 2895.
- if you would like, i could make the title text appear during the first break. it's a cool effect in my opinion since it's just after the most important part in the song (the chorus).
- the clap that you're using for this map is a bit too loud and lasts too long in my opinion. you should use this file as your clap and custom slidertick since it is much shorter and matches the music.
- please map out the last break. it feels awkward to have the map end with a break..


that's all i have. in my opinion, this map needs a bit more work to have it be ranked. currently, it's lacking in the fun-to-play factor and is overall a bit sub-par. however, you're making good progress. starred for now.
Most of them is been fixed by Yuki-kun thx ><!

and I have updated by myself as well ~
I will be finding few mods on my map sooner !

http://puu.sh/2K6F9.zip

Im sorry some of tags or some extra is may not fixed properly with some errors
please have a check ;;

forgot fix offset at muzu ↓ this would be the latest for both diff

http://puu.sh/2K7q2.zip
Satilast
I don't forgive myself if I don't mod on this song :D ^.^

Red = Fixes
Blue = Suggestions
Green = Comments


General
Fine. Sweet hitsounds and BG~

~Easy~
00:03:947 (2,3) - first circle at x:264, y:120; second circle at x:336, y:144, because it will be better combined with the tilt slider.
296,272,55877,1,8,0:0:0:0:
336,120,56579,6,0,P|256:104|176:120,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
464,216,58684,1,8,0:0:0:0:
304,200,59386,2,0,P|198:233|320:322,1,320,8|8,0:0|0:0,0:0:0:0:
432,232,61491,2,0,L|432:136,1,80,8|4,0:0|0:0,0:0:0:0:
- IMHO, so it will look better :) and...
360,216,97631,1,2,0:0:0:0:
360,296,97982,1,8,0:0:0:0:
288,336,98333,6,0,P|211:351|131:335,2,160,4|2|2,0:0|0:0|0:0,0:0:0:0:

~Normal~
01:36:579 (2) - flip it horizontal as well as the first slider, so http://puu.sh/2Kza7.JPG
01:52:544 - may be add a circle

~Hard~
00:35:877 (1) - NC
00:49:912 (1,2,3,1) - you can make the alternation of circles. Example: http://puu.sh/2KzvF.JPG
00:50:965 (2) - circle located too close to the slider. Away this a bit: http://puu.sh/2KzxH.JPG

~Insane~
Very nice!~
01:22:544 (5) - may be make a small jump? x:280 y:272
00:28:158 (1) - NC and - 00:28:333 (2) - delete NC

0gre's Muzu
00:52:543 (1,1) - K D
00:58:332 (1) - D
01:44:648 (2) - K
_____________________
I hope that you rank it :)
Good luck ;)
Topic Starter
Yuki-kun
Done all~
Thanks everyone for modding.
Hard to say where i fixed because changed to much. xD
0gre_old

Satilast wrote:

I don't forgive myself if I don't mod on this song :D ^.^

Red = Fixes
Blue = Suggestions
Green = Comments


General
Fine. Sweet hitsounds and BG~

0gre's Muzu
00:52:543 (1,1) - K D
00:58:332 (1) - D
01:44:648 (2) - K
_____________________
I hope that you rank it :)
Good luck ;)
I dont think want change any for now but thx in advice :)
Irreversible
hey yuki, here my little irc mod! i didn't save the other, but i hope this is enough
i really think you improved alot, and this map is fun!

SPOILER
17:27 Yuki-kun: haii~
17:28 Yuki-kun: ;D
17:28 Irreversible: hiii
17:28 Yuki-kun: thanks for your suggestion
17:28 Irreversible: what suggestion?
17:28 Irreversible: xD
17:28 Yuki-kun: LoL
17:28 Yuki-kun: xD
17:28 Irreversible: XDD
17:28 *Yuki-kun is listening to [http://osu.ppy.sh/b/231244 Ani feat. Moco - Light Up My Love!!]
17:28 Yuki-kun: you told me make it more fun
17:28 Yuki-kun: xD
17:28 Irreversible: ohh wit hte jumps right?
17:28 Irreversible: i wanna see
17:29 Yuki-kun: well, not sure if it's good
17:29 Yuki-kun: also i added
17:29 Yuki-kun: sb/skin
17:29 Yuki-kun: :D
17:29 Irreversible: ok i redownload
17:33 Irreversible: eh
17:33 Irreversible: i have some number suggestions
17:33 Irreversible: but
17:33 Irreversible: http://puu.sh/2PjHP.jpg look what happened
17:33 Irreversible: where the numbers are
17:33 Irreversible: oO
17:33 Yuki-kun: @@
17:33 Irreversible: ohh it's because of this hitcircle.png
17:33 Irreversible: well i really recommend some other numbers
17:34 Yuki-kun: i think i added custom number @@
17:34 Irreversible: yeah
17:34 Irreversible: i changed it
17:34 Yuki-kun: look at my skin
17:34 Irreversible: because i didn't like them
17:34 Irreversible: it's hard to read
17:34 Yuki-kun: LoL
17:34 Yuki-kun: xD
17:34 Irreversible: so i wanted to look for other ones
17:34 Irreversible: *O3
17:34 Irreversible: because
17:34 Yuki-kun: ok ignore about skin
17:34 Irreversible: i think this
17:34 Irreversible: uhm
17:34 Irreversible: modern thing
17:34 Irreversible: doesn't fit the song
17:34 Irreversible: it's more nightcore thing
17:34 Yuki-kun: :P
17:34 Irreversible: you can take my skin if you want
17:34 Irreversible: from dreamin
17:35 Irreversible: many people said OMG FIRST TIME A SKIN IS GOOD
17:35 Yuki-kun: i have that already
17:35 Irreversible: :d
17:35 Yuki-kun: those number collected from some touhou skin xD
17:35 Irreversible: lol xD
17:35 Irreversible: i really like my numbers
17:35 Yuki-kun: yeah
17:35 Yuki-kun: i used it too
17:35 Yuki-kun: for a long time
17:35 Yuki-kun: but now i used
17:35 Yuki-kun: osu! stream skin
17:35 Yuki-kun: :D
17:38 Irreversible: ohh :O
17:38 Irreversible: well its really better now
17:38 Irreversible: good job <3
17:38 Yuki-kun: <3
17:39 Yuki-kun: thanks
17:39 Irreversible: http://puu.sh/2PjRy.jpg
17:39 Irreversible: i stole some idea from you
17:39 Irreversible: :DD
17:39 Irreversible: xDD
17:39 Yuki-kun: hehe
17:40 Yuki-kun: then you are a thief
17:40 Yuki-kun: wahahaa
17:40 Yuki-kun: :P
17:48 Irreversible: i love to mod irc
17:48 Irreversible: ._.
17:49 Irreversible: forummods are so annoying
17:49 Irreversible: xD
17:49 Irreversible: i savelogegd our last conversation
17:49 Yuki-kun: go ahead
17:49 Yuki-kun: xD
17:49 Irreversible: yay <3


take this star :D
Topic Starter
Yuki-kun
Thanks Irr-chan~ :3
Kirino Kousaka
Hello Yuki-kun~ here's my GD you've been waiting for: Kirino's Hard!!
I hope you like it~ =w=
Topic Starter
Yuki-kun
Updated~ <3
0gre_old
ummm I tryed move the bg down and changed few notes at Oni ~

http://puu.sh/2PTNT.zip
Topic Starter
Yuki-kun

0gre wrote:

ummm I tryed move the bg down and changed few notes at Oni ~

http://puu.sh/2PTNT.zip
Okay~ <3
Up-to-date~
mingmichael
hey yuki, here the mods that you requested :)
i hope those mods will help the taiko diffs >,<

[General]
  1. all notes are good and have good structure >w< i like the oni diff <3
[muzu]
  1. 00:27:455 (1,1,1,1,1) - d d k k d?
  2. 01:05:175 (2) - change d to be k? :D?
  3. 01:23:947 (1) - change to be K? but i think use k is good too :D it's up to you
  4. 01:26:842 (2) - k? so, 01:26:753 (1,2,3) - are kkk :D make a bit stream
  5. 01:32:456 (2) - ^
  6. 01:37:894 (3) - ^
  7. 01:40:877 (2) - ^
  8. 01:43:333 (2) - ^
[oni]
  1. 01:05:175 (3) - same like muzu diff
  2. 01:10:087 (1) - change to be k? i think it's better than d
  3. 01:10:789 (3) - change to be k? :D?
  4. 01:16:403 (1) - ^
  5. 01:23:947 (1) - k or K. two of them are good >w<
Parachute
Hi ... m4m (:


General

Hitsounds: you overused whistle in a lot of places, on easy, on normal on hard, on insane. please never do whistles on nearly every beat it always gets so annoying after a time... dont overuse it so much pls x.x
Claps are good you shouldnt change much about them..

Your diffs got often random ncs...

Easy!!
00:02:895 (1,2,3) - hm it would be better if you wouldnt do the circles in a line... like this maybe? http://osu.ppy.sh/ss/756095
00:06:754 (2,3) - ^ like this maybe.. http://osu.ppy.sh/ss/756096
00:07:807 (1,2) - the second slider kinda doesnt fit to the first one... make the first one more round
00:11:316 (1,2) - these 2 things doesnt really fit much together too.. maybe make something similar like this or something else .. (its not that good on the screen but just look at the shape of that pattern ..) http://osu.ppy.sh/ss/756105
00:30:263 (3,4,5,1,2) - get this so much grids up so that the 5 is over the 2
00:34:123 (3) - add nc
00:35:175 (1) - remove nc
00:50:965 (2) - add nc
00:52:368 (1) - remove nc
00:53:772 (2) - add nc
00:59:386 (3) - here or 01:01:491 (4) - add nc
01:14:123 (2) - get this more up so that it looks like http://osu.ppy.sh/ss/756113 ... better to play and it looks better for me..
01:26:403 (1) - remove nc
01:27:456 (2) - add nc
01:29:561 (4,5) - make it like that http://osu.ppy.sh/ss/756118 (copy and paste of 3 and 4)
01:57:280 (4) - make it some grids up so it fits much better to the 3

Normal!!
00:05:000 (1) - remove nc
00:06:052 (2) - add nc
00:07:807 (1) - remove nc
00:08:859 (2) - add nc
00:10:438 (1) - remove nc
00:11:666 (3) - add nc
00:17:280 (2) - add nc
00:20:087 (5) - add nc
00:21:140 (1) - remove nc
00:21:491 (2) - add nc
00:22:894 (4) - add nc
00:24:298 (7) - add nc
00:30:263 (5) - add nc
00:30:965 (1) - remove nc
00:31:666 (2) - add nc
00:33:070 (4) - add nc
00:36:930 (3) - add nc
00:50:965 (4) - add nc
00:51:491 (1) - remove nc
00:52:894 (2) - add nc
00:55:000 (4) - add nc
01:01:842 (4) - add nc
01:19:035 (4) - add nc
01:19:912 (1) - remove nc
01:20:263 (2) - add nc
01:26:052 (4) - add nc
01:27:105 (1) - remove nc
01:27:456 (2) - add nc
01:29:210 (5) - add nc
01:32:368 (1) - remove nc
01:33:070 (2) - add nc
01:34:473 (1) - remove nc
01:35:175 (2) - add nc
01:38:684 (2) - add nc
01:41:491 (2) - add nc

Kirino's Hard!!
00:05:702 (1) - remove nc
00:06:052 (2) - add nc
00:07:456 (1) - remove nc
00:07:807 (2) - add nc
00:10:263 (1) - remove nc
00:10:438 (2) - add nc
00:11:316 (1) - remove nc
00:11:666 (2) - add nc
00:21:842 (6) - add nc
00:25:702 (4) - add nc
00:30:087 (3) - add nc
00:31:316 (6) - add nc
00:32:368 (1) - remove nc
00:33:070 (3) - add nc
00:36:930 (5) - add nc
00:37:807 (1) - remove nc#
00:51:842 (4) - add nc
00:52:193 (1) - remove nc
00:54:649 (4) - add nc
00:57:456 (6) - add nc
00:57:807 (1) - remove nc
01:24:298 - copy + paste.. so just look at the same things which i suggested at the first chorus...
01:56:930 (3) - this circle somewhere else because its really bad to see that the next circles are a jump.. make it somewhere more high

Hitsounds

00:05:702 (1) - ^
00:08:158 (3) - ^
00:11:316 (1) - ^
00:19:737 (4) - ^
00:21:140 (4) - ^
00:30:438 (4) - remove whistle at the beginning and add it on the end
00:33:772 (5) - add whistle
00:36:579 (4) - ^


01:04:649 (1) - and 01:06:052 (3) - make the red sliderpoint to normal (white) sliderpoints.. the slider will look better

Except of this point 01:41:666 (2) - (in the first chorus too) that map is really good.. maybe you could change it because its unexpected and it doesnt fit to the music like the rest of the map ^^

well this diff is actually really good. ^^ (even with that copy + paste)



Hard!!
00:05:877 (3) - add nc
00:08:859 (4) - add nc
00:12:193 (4) - add nc (or already at 00:11:316 (3) - )
00:19:912 (3) - add nc
00:22:895 (5) - add nc
00:25:702 (5) - add nc
00:26:579 (1) - remove nc
00:27:280 (3) - add nc
00:28:158 (1) - remove nc
00:28:509 (2) - add nc
00:34:123 (5) - add nc
00:34:649 (1) - remove nc
00:36:579 (3) - add nc
00:38:333 (1) - remove nc
00:38:509 (2) - add nc
01:02:544 (2) - add nc
01:13:421 (1) - remove nc
01:13:772 (3) - add nc
01:34:649 (4) - add nc
01:41:140 (1) - remove nc
01:41:491 (2) - add nc
01:51:491 (5) - hmm these circles arent really good in my opinion. you should change the slider or maybe make the 5 to like this http://osu.ppy.sh/ss/756608 ... but its really bad to play the jump after these ´circles (especially for hard..)

Insane!!
00:04:824 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/757863 much better to play
00:19:737 (1) - remove nc
00:19:912 (2) - add nc
00:20:965 (1) - remove nc
00:22:719 (6) - add nc
00:22:895 (1) - remove nc
00:23:772 (1) - remove nc
00:25:351 (5) - add nc
00:28:158 (1) - remove nc
00:28:333 (2) - add nc
00:29:035 (1) - remove nc
00:34:123 (8) - add nc
00:34:649 (1) - remove nc
00:35:351 (1) - remove nc
00:35:702 (4) - add nc
00:38:509 (4) - add nc
01:28:859 (6) - add nc
01:29:912 (1) - remove nc
01:30:087 (2) - or 01:30:263 (4) - add nc
01:31:491 (1) - remove nc
01:31:842 (4) - add nc
01:36:579 (1) - remove nc
01:37:456 (4) - add nc
01:37:631 (1) - remove nc
01:40:438 (7) - add nc
01:41:140 (1) - remove nc
01:41:491 (4) - add nc
01:43:947 (1) - remove nc
01:44:123 (2) - add nc
01:49:035 (4) - , 01:54:649 (1) - i know its insane but... letting these slider end at blue ticks and making a jump of it.. is just bad to play and unexpected...

Well i guess all other things are ok good luck with your map^^
Kirino Kousaka

Parachute wrote:

Kirino's Hard!!
00:05:702 (1) - remove nc
00:06:052 (2) - add nc
00:07:456 (1) - remove nc
00:07:807 (2) - add nc
00:10:263 (1) - remove nc
00:10:438 (2) - add nc
00:11:316 (1) - remove nc
00:11:666 (2) - add nc
00:21:842 (6) - add nc
00:25:702 (4) - add nc
00:30:087 (3) - add nc
00:31:316 (6) - add nc
00:32:368 (1) - remove nc
00:33:070 (3) - add nc
00:36:930 (5) - add nc
00:37:807 (1) - remove nc#
00:51:842 (4) - add nc
00:52:193 (1) - remove nc
00:54:649 (4) - add nc
00:57:456 (6) - add nc
00:57:807 (1) - remove nc
01:24:298 - copy + paste.. so just look at the same things which i suggested at the first chorus...
01:56:930 (3) - this circle somewhere else because its really bad to see that the next circles are a jump.. make it somewhere more high

Hitsounds

00:05:702 (1) - ^
00:08:158 (3) - ^
00:11:316 (1) - ^
00:19:737 (4) - ^
00:21:140 (4) - ^
00:30:438 (4) - remove whistle at the beginning and add it on the end
00:33:772 (5) - add whistle
00:36:579 (4) - ^
Everything under NC's changed, everything under hitsounds aren't. Thanks for the mod. :3

Topic Starter
Yuki-kun
No NC change. I will check the style and mod your map tonight, because today i have final-examination in the afternoon :3
Kirino-chan: ヽ(*≧ω≦)ノ
Topic Starter
Yuki-kun
Up-to-date. Still waiting for 0gre @@
0gre_old

mingmichael wrote:

hey yuki, here the mods that you requested :)
i hope those mods will help the taiko diffs >,<

[General]
  1. all notes are good and have good structure >w< i like the oni diff <3
[muzu]
  1. 00:27:455 (1,1,1,1,1) - d d k k d?
  2. 01:05:175 (2) - change d to be k? :D? ✔ yes ><!
  3. 01:23:947 (1) - change to be K? but i think use k is good too :D it's up to you ▲ fmm.. maybe Ill see what other says ~
  4. 01:26:842 (2) - k? so, 01:26:753 (1,2,3) - are kkk :D make a bit stream ✖ I thought bit too hard :?
  5. 01:32:456 (2) - ^
  6. 01:37:894 (3) - ^
  7. 01:40:877 (2) - ^
  8. 01:43:333 (2) - ^
[oni]
  1. 01:05:175 (3) - same like muzu diff ✔ thx :)
  2. 01:10:087 (1) - change to be k? i think it's better than d ✔ done !
  3. 01:10:789 (3) - change to be k? :D? ✔ fix !
  4. 01:16:403 (1) - ^
  5. 01:23:947 (1) - k or K. two of them are good >w<
Its helped ><!!
thx for modding
:oops:

http://puu.sh/2VebW.zip

oh;; 6 days ago !?
sorry didnt check orz..
Megurine Luka
From Queue

[G]
You're missing SliderBorder value. Since you have hitcircleoverlay and hitcircle so you need to add SliderBorder (255, 255, 255 is the value for white, however I suggest you set black as SliderBorder, which is 0,0,0) in you osu files to avoid players' skins conflict with your skins.

[N]

00:24:298 (7) - try x=432 y=248 which is
00:25:702 (1) - try
[img]00:25:702%20(1)%20-[/img]
01:00:614 (2) - ctrl g for better flow
01:27:807 (3) - x=144 y=168 looks better
01:37:631 (1) - Make something like this seems have better flow

01:55:000 (5) -

[K's H]

Can you try to eliminate your sliderslide sound? Sounds weird for me
00:12:544 (3) - x=412 y=88 looks better

00:26:052 (2) - make something like
00:33:772 (3) - put it on the end of slider 3?
00:34:824 (3) - ctrl+g for better flow and rearrange the following circles
00:44:649 (3,4) - one grid left (grid level 4 most precise)
00:49:912 (1,2) - ^
01:01:316 (1,2,3,4) - this spacing is too sudden
01:07:456 (1) -
01:17:631 (3) - x=335 y=256
01:33:420 (2) - x=152 y=284
01:41:140 (3) - same as previous
01:54:824 (5) - if you make this spacing intentionally, please use new combo to indicate.
01:57:807 (4) - 1 grid up

[H]

Nothing special to point out. Nice diff

[I]

I think AR8 fits better
00:55:175 (6) - Ctrl g for better flow
01:34:649 (1,2,3) - can you shorten the distace between this small stream with previous notes? This spacing is a sudden jump for me which is uncomfortable to play
01:36:228 (4) - one grid left (level 4 most precise)
01:49:386 (5) - x=96 y=24
Topic Starter
Yuki-kun
Thanks Megurine Luka for the suggestion about sliderborder.
I will check style tonight, must go to school now~ :3
Kirino Kousaka

Megurine Luka wrote:

[K's H]

Can you try to eliminate your sliderslide sound? Sounds weird for me hmm, true.
00:12:544 (3) - x=412 y=88 looks better Fixed~

00:26:052 (2) - make something like Fixed~ I guess...
00:33:772 (3) - put it on the end of slider 3? nah, I think it's fine. no change.
00:34:824 (3) - ctrl+g for better flow and rearrange the following circles Fixed~
00:44:649 (3,4) - one grid left (grid level 4 most precise) oops, fixed~
00:49:912 (1,2) - ^ Fixed~
01:01:316 (1,2,3,4) - this spacing is too sudden Fixed~
01:07:456 (1) - uhh what? no change.
01:17:631 (3) - x=335 y=256 Fixed~
01:33:420 (2) - x=152 y=284 Fixed~
01:41:140 (3) - same as previous Nope, also.
01:54:824 (5) - if you make this spacing intentionally, please use new combo to indicate. Fixed~
01:57:807 (4) - 1 grid up Fixed~
Thanks for modding Megurine Luka~!
Additional changes were applied.
Yuki-kun, Please add soft-sliderslide4 for my sliderslide sounds become slient.
Topic Starter
Yuki-kun
Updated~
No change for AR in Megurine Luka's Mod, asked tester/modder and some BAT, and most of them said i should keep AR9 instead of 8.
Saturnalize
To be honest, the circle is quite bugging me. The overlay is too visible so the color is ruined. Maybe reduce the opacity?

Also why black border (wTTATT)w

=Easy!!=
1. 00:03:947 (2) - Whistle here is unnecessary.
2. 00:06:754 (2) - ^
3. 00:11:666 (2) - ^ (Slider Head)
4. 00:13:070 (3) - ^
5. 01:01:842 - Map this break.
6. 01:17:631 (5) - Remove whistle.
7. 01:20:438 (3,4) - Because the previous notes goes down ( 01:17:982 (1,2) - ) so I think it would be better if it flipped vertically.

=Normal!!=
1. Why oh why, the circle size?
2. 00:12:719 (4) - Remove whistle from slider tail.
3. 00:54:123 (3) - It's not symmetric, it's bad. Move down the second point down without grid snap for maximum result.
4. 01:01:842 - Map this breka.

=Kirino's Hard!!=
1. This diff is the only std diff that has white border.
2. 01:04:649 (1,3) - Ew the shape.
3.

=Hard!!=
1. 00:29:737 (5) - Make triangle instead.
2. 00:34:649 (1,2) - ew no
3. 00:53:772 (1) - Make it curve to the left, creating a blanket.
4. 00:56:754 (3,4) - I'm not a big fan of this, but why not square instead?
5. 00:57:631 (1,2,3,4,5) - Star shape isn't everything - it's so sudden.
6. 00:59:737 (3,4) - Krisom slider used badly here.
7. 01:05:877 (2) - orz why stack here?
8. 01:06:403 (4,1) - This too. At least don't make the flow got stopped.
9. 01:10:263 (5) - Do manual stack because of that 01:10:087 (4) - covers 01:09:912 (3) - a bit, which is ugly.
10. 01:12:894 (2) - Stack again. . .
11. 01:17:105 (4) - Although it's visible, I'm quite shocked because it's under a slider.
12. 01:19:386 (4) - My, my. I would tolerate you if it's was something like this, the spacing was horrible. http://puu.sh/37Bk6.jpg
13. 01:20:789 (4,5,1) - Hello, spacing, what are you doing?
14. 01:37:631 (1,2,3,4,5,6) - Holy, I'm pointing out all the gruesome stack.
15. 01:38:684 (1,2) - Create a blanket like this instead of stack : http://puu.sh/37Byg.jpg

Listen, listen. I don't blame the stack, but if you want to keep it, then increase the spacing at VERY least 1.2 for a better view. Also, your way to put stack is horrible, to be honest. I don't sense any good flow because of it.

=Insane!!=
1. Why don't you make the intro more calming rather than big spacing . . .
2. What a spacing. At least make it more consistent. If you want to make a jumpy beatmap, then use big spacing from the start.
3. 00:36:579 (1,2) - No. It's stacked, spacing is too big, flow breaker, and looks ugly ( (2) is overlapped in a very wrong way).
4. 00:51:316 (5,6) - I prefer that (5) stacked with (6)'s head instead.
5. 00:56:052 (1) - What? I mean, at least make it curves the opposite way, to create a circle-like flow.
6. 00:57:631 (1) - I don't get it why it should have a big spacing. And no, why not is not an answer.
7. 00:59:386 (1) - ^
8. 01:54:649 (1) - I don't have any problem with this, actually, if the colour combo isn't white.

=0gre's Muzu=
1. 00:16:754 - Move to 00:16:930 (Timing)

=0gre's Oni=
1. 00:06:754 (1,2,1) - Why not kdk like before? The vocal's note is same, so k on the end is really in.
2. 00:16:754 - Move to 00:16:930 (Timing)

Remember that most of my mods are suggestion.
Good luck.
Topic Starter
Yuki-kun
Ok, back to mapping.
Finally, stupid final examination gone.
I will check all tonigh xD
Kirino Kousaka

Loli Cjj wrote:

=Kirino's Hard!!=
1. This diff is the only std diff that has white border. Yuki-kun should fix general things such as this lol.
2. 01:04:649 (1,3) - Ew the shape. made changes
3. ... no change for number 3. /me runs
Thanks for the mod Loli Cjj~
I also made some further changes for my diff. Minor ones. =w=
Topic Starter
Yuki-kun
Fix some in hard diff and another. :)
Thanks for mod.
Updated
0gre_old

Loli Cjj wrote:

To be honest, the circle is quite bugging me. The overlay is too visible so the color is ruined. Maybe reduce the opacity?

Also why black border (wTTATT)w

=0gre's Muzu=
1. 00:16:754 - Move to 00:16:930 (Timing)

=0gre's Oni=
1. 00:06:754 (1,2,1) - Why not kdk like before? The vocal's note is same, so k on the end is really in. ▲ I thought 00:03:947 00:09:561 are same and 00:06:754 is odd one out
2. 00:16:754 - Move to 00:16:930 (Timing)

Remember that most of my mods are suggestion.
Good luck.
thank you ~ :D

http://puu.sh/3mEjk.zip
Topic Starter
Yuki-kun
Updated :3
Topic Starter
Yuki-kun
Ok back and revive this.
Sr guy for being inactive in a long time. xD
wowshakhov
Reverse arrow isn't visible on white-colored sliders. I fail to repeat sliders practically every time because of this The arrows change color from white to black to prevent blending with white sliders, but circles are already black D:
To fix this, if you want, change the white color to something like 192;192;192 (grey), for map to become more readable Great map!
Topic Starter
Yuki-kun
Revive~
=3=
Sc4v4ng3r


Hello~ NM as requested~
And I love Cytus :D
Generally NC inconsistency is occuring for both diffs, check again~

Easy
  1. 00:02:895 (1,2,3) - Generally, I think the flow here should be retained, so align them to be a smooth curve.
  2. 00:05:000 (1,2,3) - ^^
  3. 00:11:666 (2) - Rotate this 11 degrees, clockwise to the selection centre. Personally I think that looks better.
  4. 00:20:087 (3) - To follow the strong vocals here, I think you should end this slider at 00:20:789, and then adding a cirlcle at 00:21:140.
  5. 00:59:386 (3) - You followed the snares up until now, so why not do the same here? End this slider at 01:00:087. Then add a 2/1 slider at 01:00:789. After that add a circle at 01:01:842 with a finish.
  6. 01:16:930 (4) - Well... Nazi mod but, moving this slider 1 grid to the left can improve the flow soo...
  7. Pointing out NC consistency in kiai, so here goes.
  8. 01:26:403 (1) - Remove NC,
  9. 01:29:210 (3) - Add NC,
  10. 01:32:017 (7) - Add NC,
  11. 01:33:070 (1) - Then remove NC.
  12. 01:41:491 (1,2,3,4,5) - I rather use two 1/1 slider and a circle, 5 circles in a row seems too hard for beginners.
  13. 01:44:298 (2,3,4) - (4) is a curve, so why not apply at least a bit of a curve to (2) and (3)?
  14. 01:57:807 - Well I know you are trying to give the fountain effects at the end, but I don't see how is that fitting...

Normal
  1. 00:02:895 (1,2,3) - The flow is weird here. Players would move towards (3), because thats where the flow is going, but (2) is out of the flow, so players would have to cancel motion and move towards (2), which is bad for beginners. Change this up.
  2. 00:06:052 (2,3,4,5) - Use sliders to express this, it would express the beat better.
  3. 00:11:666 (3,4) - You can be following the vocals here, so I did this :

  4. 00:19:035 (1,2,3) - It is always better to use sliders to express consecutive circles.
  5. 00:19:737 (4,5,6,7) - ^^
  6. 00:19:737 (4) - Add NC.
  7. 00:22:894 (4) - Add NC
  8. 00:29:210 (2,3,4,5) - Flow is weird here again, players would move towards to the right, but they will have to realize the notes are on the bottom side of the grid, which is no good for beginners. Fix the flow up.
  9. 00:34:123 (1,2,3,4,1) - I strongly don't recommend you to have jumps in Normal, it is too hard for beginners.
  10. 00:35:877 (2,3) - Improve blanket.
  11. 00:37:807 (4,6) - ^^
  12. 00:55:000 (4) - Add NC
  13. 01:15:526 (4,1) - Improve blanket.
  14. 01:38:684 (2,3,4,5,6) - There is a sharp curve at (5) to (6), you can fix this by making them a 1/1 slider.
  15. 01:41:491 (2,3,4,5,1) - Same reason like 00:34:123 (1,2,3,4,1).

That is all from me, be sure to re-check all combos, they need some managements.
GL!
Topic Starter
Yuki-kun

[Sc4v4ng3r] wrote:



Hello~ NM as requested~
And I love Cytus :D
Generally NC inconsistency is occuring for both diffs, check again~

Easy
  1. 00:02:895 (1,2,3) - Generally, I think the flow here should be retained, so align them to be a smooth curve.
  2. 00:05:000 (1,2,3) - ^^
  3. 00:11:666 (2) - Rotate this 11 degrees, clockwise to the selection centre. Personally I think that looks better.
  4. 00:20:087 (3) - To follow the strong vocals here, I think you should end this slider at 00:20:789, and then adding a cirlcle at 00:21:140.
  5. 00:59:386 (3) - You followed the snares up until now, so why not do the same here? End this slider at 01:00:087. Then add a 2/1 slider at 01:00:789. After that add a circle at 01:01:842 with a finish.
  6. 01:16:930 (4) - Well... Nazi mod but, moving this slider 1 grid to the left can improve the flow soo...
  7. Pointing out NC consistency in kiai, so here goes.
  8. 01:26:403 (1) - Remove NC,
  9. 01:29:210 (3) - Add NC,
  10. 01:32:017 (7) - Add NC,
  11. 01:33:070 (1) - Then remove NC.
  12. 01:41:491 (1,2,3,4,5) - I rather use two 1/1 slider and a circle, 5 circles in a row seems too hard for beginners.
  13. 01:44:298 (2,3,4) - (4) is a curve, so why not apply at least a bit of a curve to (2) and (3)?
  14. 01:57:807 - Well I know you are trying to give the fountain effects at the end, but I don't see how is that fitting...

Normal
  1. 00:02:895 (1,2,3) - The flow is weird here. Players would move towards (3), because thats where the flow is going, but (2) is out of the flow, so players would have to cancel motion and move towards (2), which is bad for beginners. Change this up.
  2. 00:06:052 (2,3,4,5) - Use sliders to express this, it would express the beat better.
  3. 00:11:666 (3,4) - You can be following the vocals here, so I did this :

  4. 00:19:035 (1,2,3) - It is always better to use sliders to express consecutive circles.
  5. 00:19:737 (4,5,6,7) - ^^
  6. 00:19:737 (4) - Add NC.
  7. 00:22:894 (4) - Add NC
  8. 00:29:210 (2,3,4,5) - Flow is weird here again, players would move towards to the right, but they will have to realize the notes are on the bottom side of the grid, which is no good for beginners. Fix the flow up.
  9. 00:34:123 (1,2,3,4,1) - I strongly don't recommend you to have jumps in Normal, it is too hard for beginners.
  10. 00:35:877 (2,3) - Improve blanket.
  11. 00:37:807 (4,6) - ^^
  12. 00:55:000 (4) - Add NC
  13. 01:15:526 (4,1) - Improve blanket.
  14. 01:38:684 (2,3,4,5,6) - There is a sharp curve at (5) to (6), you can fix this by making them a 1/1 slider.
  15. 01:41:491 (2,3,4,5,1) - Same reason like 00:34:123 (1,2,3,4,1).

That is all from me, be sure to re-check all combos, they need some managements.
GL!
Thanks. I will check when i go home. <3
And yeah, stuck with combo at easy and normal diff. Guess i will have to re-check them all <3
Euny
as your request! came from my queue


  • Easy!!
  1. looks really nice to me. i want to tell you just one. less slidertick. seems no need to '2' just '1' slidertick is fine.
  • Normal!!
  1. 01:27:807 (3,5) - make these for same shape.
  2. 01:33:070 (2,1) - i think you can avoid this overlap. try this. if you have other nice patterns, take it. it just my suggestion.
  3. 01:51:666 (4) - this reverse seems really harsh to newest players. also, you should keep beatsnap for normal diff imo. fix it like 00:49:912 (1,2,3) - this.
  4. 01:57:280 (5) - ^ :o again..
  • Hard!!
  1. 00:24:649 (3,4) - this flow feels bit awkward when i play. i recommend this flow for you.
  • Insane!!
  1. :o.. why you didnt put nc for every measure? for example, swap 00:04:298 (5,1) - these, and swap 00:05:702 (6,1) - these. hope you understand. and fix that for all diff.
  2. 01:16:052 (2,3) - looks bit ugly. make 01:16:052 (2) - this more curvy for better looks?
  3. 01:32:719 (5,6) - i recommend to make these for same shape.
  4. 01:41:140 (1,2) - why they are so close? hmm, keep ds1.5~. thats better for flow imo.
  5. 01:47:105 (3,4,5) - i think you can make that more pretty. i hate 'blanket mod' but.. i found pity shapes in your diff. lets make that improve
that's it :)
hope this is helpful... ;)
Topic Starter
Yuki-kun

Euny wrote:

as your request! came from my queue


  • Easy!!
  1. looks really nice to me. i want to tell you just one. less slidertick. seems no need to '2' just '1' slidertick is fine.
2 for hitsound effect only. But i will consider about it later.

  • Normal!!
  1. 01:27:807 (3,5) - make these for same shape. >>> Fixed
  2. 01:33:070 (2,1) - i think you can avoid this overlap. try this. if you have other nice patterns, take it. it just my suggestion.

    >>> Yours still overlap? But okay, i've changed it a bit
  3. 01:51:666 (4) - this reverse seems really harsh to newest players. also, you should keep beatsnap for normal diff imo. fix it like 00:49:912 (1,2,3) - this.
  4. 01:57:280 (5) - ^ :o again..
>>> Fixed

  • Hard!!
  1. 00:24:649 (3,4) - this flow feels bit awkward when i play. i recommend this flow for you.
>>> Fixed

  • Insane!!
  1. :o.. why you didnt put nc for every measure? for example, swap 00:04:298 (5,1) - these, and swap 00:05:702 (6,1) - these. hope you understand. and fix that for all diff.


    >>> Changed, but in another way
  2. 01:16:052 (2,3) - looks bit ugly. make 01:16:052 (2) - this more curvy for better looks?

    >>> Fixed

  3. 01:32:719 (5,6) - i recommend to make these for same shape.
  4. 01:41:140 (1,2) - why they are so close? hmm, keep ds1.5~. thats better for flow imo.
  5. 01:47:105 (3,4,5) - i think you can make that more pretty. i hate 'blanket mod' but.. i found pity shapes in your diff. lets make that improve

>>> Fixed that's it :)
hope this is helpful... ;)
Thanks. ~ :)
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