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posted
Aaand everything looks good again xD sry about that

rebubbled
posted
Thanks <3
posted
hi. annoying mod here

[HaHoNormal]

00:04:658 (2) - move tail to 194|71 and move 00:05:567 (3) to 143|175 to be http://puu.sh/2POpQ.jpg

Good Luck for rank D:
posted
[General]
  1. Folder:
    1. soft-slidertick6.wav and soft-slidertick8.wav are unnecessary files and should get removed. Read in Normal/Easy section why.
    2. soft-hitclap8.wav is identical to soft-hitclap.wav which makes it redundant and just set #1 should be used instead.
    3. soft-slidertick7.wav is a replacement for a finish sound which doesn't make sense because if you need a finish you should probably map it instead. I will suggest a removal of an object which uses this anyway, so you should remove this as well in that case.
  2. All timing sections which change samplesets to play a sound during a slider should be positioned to happen exactly when the change is necessary, not before. This is to prevent the interruption of sliderslide.wav playing.
  3. Slidertick hitsounds should always have about 10% lower volume than normal objects because they are initially slighly louder.


[Oni]
  1. Normal default hitsounds should be used, not N:C8. While it doesn't make a big difference, it's a standard that is sort of set in stone.
  2. Generally, this diff has too many 1/2 notes. They are "rankable" but the music gets overshadowed too much. You should consider breaking up some parts so they have more space between them, constant 1/2 d k d k spam is boring and in this case doesn't fit the music intensity. It doesn't really fit the music either since the snares play on white ticks, not red, so you should reconsider about spamming d k d k all the time.
    The map also lacks dynamics because all parts have same density. I can't mod this in full detail because I just have no idea where to start, everything could use a change if you ask me, but I will point out certain things to watch out for.
  3. 00:24:885 (115,116,117,118,119,120,121) - This plays terrible imo, and it doesn't sound that nice either, ddkkkkd is much better.
  4. 01:09:203 (305,306,307,308,309,310) - These two dkk patterns don't fit well if you ask me. You should consider some other patterns here, these just seem very random.
  5. 01:13:521 (328,329,330) - This is not a rankable pattern. The only instance a finisher at the end of a stream is rankable is when a pattern has at least 5 notes and is a simple pattern (ddddK, kkddK, etc).
  6. 01:17:385 (346,1) - This is kinda pointless to be honest. The spinner really doesn't fit. You should map this normally.
  7. 01:23:976 (13,14,15,16,17,18,19) - This doesn't fit the music that well either. kdkkddk is better imo, if you want to finish with a kat on the downbeat.
  8. The final volume change is too drastic.


[Muzukashii]
  1. This diff also has too many consecutive notes without any rhythm structure. You are spamming notes every 1/1 and adding an occasional 1/2 just so it's not completely the same. Okay, it's not the best thing to do, but it's rankable, however I don't think the map is really that good because of that. The map also lacks dynamics because all parts have same density.
    This is very hard to mod because I would point out pretty much everything in this map, meh. What you should try to do is to split the map in sections, and then try to match the density of your map to the density of the music. This would make it much more interesting.
    Also this feels more like a futsuu rather than a muzukashii, because you lack very fitting 1/4 patterns which can be mapped easily.
  2. 00:41:931 (112) - You are missing a finish here when you consider the structure you have around here.
  3. 00:43:067 - There is a change in the drumline in the music here and you did nothing about it. Instead of just mapping every white beat and randomly placing 1/2 notes just to have some 1/2 rhythms, you should try to find where 1/2 rhythms fit the best first. You are even free to use 1/4 beats in muzukashii as long as you don't overdo it.
  4. The final volume change is too drastic.


Sorry that I can't be more of a help here but I just have no idea where to start. The rhythms have no structure, the whole map feels bland because it's just a bunch of notes and generally muzukashii is too easy. It's a futsuu, even despite of the constant note bashing. They need some work and more general advice from experienced taiko mappers if you can get any.

[Hard]
I would rather use HPdrain 6 and OD7 than vice versa. High drain doesn't make this hard, and OD6 is sort of really easy on this map, even if you include doubletime with OD7 it's not hard to get a SS.

[Normal]
  1. I would consider AR5 and OD4, because AR4 feels kinda slow. If you think AR4 works, alright, but increase OD to 4 then, OD3 is too low for a normal like this.
  2. 00:19:090 - This is not how you silence slider ticks. Read for explanation in the easy diff, so I don't write redundant things <_<
  3. 00:43:749 (1,2,3,4) - This pattern could use some work, it's not really symmetrical.
  4. 00:50:112 (1,2) - The new combo should be on 2 instead. This also makes the new combo on 00:52:840 (1) unnecessary and should get removed.
  5. 01:06:476 (1,2) - I don't want to nazi much, but the upper slider doesn't really blanket the lower slider properly, try moving it to the right a little bit to fix.


[Easy]
  1. Use OD2 or OD3, OD1 is too low.
  2. 00:11:817 - This is not how you silence slider ticks. You should just use regular hitsound set and place a 5% volume section on top of the slider tick, that's the best way. This way not only you load a sound file you don't need, but it interrupts the sliderslide.wav too.
  3. 00:17:840 (1) - This is not what you should be using sliderticks for. Rather map a circle here and then start a slider at 00:18:294 for the finish hitsound. It's a bit tasteless to do this in the current way and it might actually cause confusion because slider ticks aren't being used this way.


I have to pop this. Taiko needs a lot more modding and you need to fix your hitsounds and your folder. Sorry. ;_;
posted
Intente Arreglar Los Mas Posible

osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 2000
PreviewTime: 55567
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:ガリレオガリレイ
Creator:Gero
Version:xD's Oni
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags:HabiHolic ThoomyyxD DakeDekaane Anohana Opening We Still Don't Know the Name of the Flower We Saw That Day A-1 Pictures
BeatmapID:239927
BeatmapSetID:83764

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
113,454.545454545455,4,1,8,40,1,0
55567,454.545454545455,4,1,8,40,1,1
84657,-100,4,1,8,40,0,0


[Colours]
Combo1 : 199,191,186
Combo2 : 140,200,232
Combo3 : 255,167,79
Combo4 : 253,181,181
Combo5 : 114,224,117

[HitObjects]
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osu file format v12

[General]
AudioFilename: Ano Hana.mp3
AudioLeadIn: 2000
PreviewTime: 55567
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 86022
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Aoi Shiori (TV size)
TitleUnicode:é’ã„æ ž (TV Size)
Artist:Galileo Galilei
ArtistUnicode:ガリレオガリレイ
Creator:Gero
Version:xD's Muzukashii
Source:Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai
Tags:HabiHolic ThoomyyxD DakeDekaane Anohana Opening We Still Don't Know the Name of the Flower We Saw That Day A-1 Pictures
BeatmapID:239926
BeatmapSetID:83764

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Meiko Honma.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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55567,454.545454545455,4,2,8,40,1,1
84657,-100,4,2,8,60,0,0


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Combo3 : 255,167,79
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posted

lolcubes wrote:

[General]
  1. Folder:
    1. soft-slidertick6.wav and soft-slidertick8.wav are unnecessary files and should get removed. Read in Normal/Easy section why.
    2. soft-hitclap8.wav is identical to soft-hitclap.wav which makes it redundant and just set #1 should be used instead.
    3. soft-slidertick7.wav is a replacement for a finish sound which doesn't make sense because if you need a finish you should probably map it instead. I will suggest a removal of an object which uses this anyway, so you should remove this as well in that case.
  2. All timing sections which change samplesets to play a sound during a slider should be positioned to happen exactly when the change is necessary, not before. This is to prevent the interruption of sliderslide.wav playing.
  3. Slidertick hitsounds should always have about 10% lower volume than normal objects because they are initially slighly louder.
<--- if you're right, I lowered the volume of tics :3

All Fixed ^

[Hard]
I would rather use HPdrain 6 and OD7 than vice versa. High drain doesn't make this hard, and OD6 is sort of really easy on this map, even if you include doubletime with OD7 it's not hard to get a SS. Fixed

[Normal]
  1. I would consider AR5 and OD4, because AR4 feels kinda slow. If you think AR4 works, alright, but increase OD to 4 then, OD3 is too low for a normal like this. Fixed
  2. 00:19:090 - This is not how you silence slider ticks. Read for explanation in the easy diff, so I don't write redundant things <_< Fixed
  3. 00:43:749 (1,2,3,4) - This pattern could use some work, it's not really symmetrical. Fixed
  4. 00:50:112 (1,2) - The new combo should be on 2 instead. This also makes the new combo on 00:52:840 (1) unnecessary and should get removed. Fixed
  5. 01:06:476 (1,2) - I don't want to nazi much, but the upper slider doesn't really blanket the lower slider properly, try moving it to the right a little bit to fix.Fixed


[Easy]
  1. Use OD2 or OD3, OD1 is too low. Fixed
  2. 00:11:817 - This is not how you silence slider ticks. You should just use regular hitsound set and place a 5% volume section on top of the slider tick, that's the best way. This way not only you load a sound file you don't need, but it interrupts the sliderslide.wav too. Fixed
  3. 00:17:840 (1) - This is not what you should be using sliderticks for. Rather map a circle here and then start a slider at 00:18:294 for the finish hitsound.Fixed It's a bit tasteless to do this in the current way and it might actually cause confusion because slider ticks aren't being used this way. Fixed


I have to pop this. Taiko needs a lot more modding and you need to fix your hitsounds and your folder. Sorry. ;_; do not apologize :3 Thanks for the Amazing Mod really helped me a lot


Thanks for the mod all right ~ GOOO!
posted
How about removing the tag
'We Still Don't Know the Name of the Flower We Saw That Day'?

Other ranked maps of this song does not have those tags:
http://osu.ppy.sh/s/29426
http://osu.ppy.sh/s/28919

I think anohana is sufficient enough D:

no kds

Good luck with rank! :D I love this song xD
posted

Akashi_S wrote:

How about removing the tag
'We Still Don't Know the Name of the Flower We Saw That Day'? Nope, is okay

Other ranked maps of this song does not have those tags:
http://osu.ppy.sh/s/29426
http://osu.ppy.sh/s/28919

I think anohana is sufficient enough D:

no kds

Good luck with rank! :D I love this song xD Tyy :3 me too
posted
Gero Wonderful Maps *0*
posted

_VLaD_ wrote:

Gero Wonderful Maps *0*
Oh You <3 Thanks
posted
Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.
[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"
[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
posted

Kirino Kousaka wrote:

Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.
[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"
[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
All Fixed ~o3o~ Thanks for the awesome mod ♥
posted

Gero wrote:

Kirino Kousaka wrote:

Because this needs further taiko modding, I'm here to help :3

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Use SV. 1.4 for both diffs.
[xD's Muzukashii]
  1. 00:02:840 - add k here, this feels so empty without a note here because I can hear a xylophone (or whatever instrument) sound a bit similar to 00:03:294 where you put a note.\
  2. 00:06:476 - same here^
  3. 00:08:976 - add a d here, to follow the vocals well.
  4. 00:11:249 - delete this, I prefer to follow the vocals on this part.
  5. 00:14:658 - I prefer a d here, it would nicely follow the "do" vocal.
  6. 00:18:522 - same with 00:11:249.
  7. 00:28:976 - delete this and add a d on 00:28:522. To follow the vocals well as usual. =v=
  8. 00:40:794 - add k here to follow the vocals.
  9. 00:46:931 - move the note from here to 00:46:703. Turn into d. Vocals... Vocals.. =v=
  10. 00:48:294 - this note here lands on nothing. It's not necessary, so delete.
  11. 00:50:113 - same^
  12. 00:50:567 - move the note from here to 00:50:340. Vocals again. =v=
  13. 00:54:431 - add a k here to follow the vocals.
  14. 00:58:976 - same as 00:48:294, delete note.
  15. 00:59:203 - d should be here, it would follow the "to" vocal.
  16. 01:01:021 - d sounds more fitting here.
  17. 01:06:930 up to 01:07:839 - these should go "kd dk", it'll have a better rhythm/flow.
  18. 01:21:248 - flows better without this, it would be better is the flow would be consistent with 01:17:385 up to 01:20:567. "x x xxx x x xxx"
[xD's Oni]
  1. 00:03:067 - d here and K on 00:03:294. Just keep the flow consistent with the previous notes, though K is needed on the end to emphasize the instrumental sound. (did I just say K-on... :O)
  2. 00:06:703 and 00:06:931 - same as above^.
  3. 00:08:067 - k here and d on 00:08:294 sounds better.
  4. 00:09:203 - d sounds better here.
  5. 00:13:635 - add a d here, a triple would be nice on this part.
  6. 00:13:294 - k sounds better here.
  7. 00:13:522 up to 00:13:976 - ddkkd sounds nice here.
  8. 00:14:544 - remove this, add a note on 00:14:999, to have a consistent rhythm from 00:07:385.
  9. 00:22:272 - add d here to be consistent with 00:07:385.
  10. 00:30:453 - add k here, triple sounds good here.
  11. 00:33:181 - add d here, sounds good too.
  12. 00:41:476 - move this note to 00:41:363, to follow the vocals well.
  13. 00:57:839 - k sounds good here.
  14. 00:58:067 up to 00:58:521 - ddkkd sounds nice here, and delete the note on 00:58:862.
  15. 01:16:248 up to 01:16:703 - ddkkd sounds nice here.

That's all~
I think these diffs just need one mod or two before getting ready to rank. Good luck!
All Fixed ~o3o~ Thanks for the awesome mod ♥


Hey Gero, What's up? i change diffs
posted
Updated ~
posted
Hi! I think I need to mod that. I'll focus especially in taiko difficulties, since they are the diffs. with more problems (well, this map was popped for that reason). I'll do it in spanish, since Thoomyy's english is not the best.

[xD's Muzukashii:]

*General* - El problema principal que tuve con este mapa, es que es muy parecido (similar diria) a una dificultad de standard convertida. Jugue la Hard y en general son muy similares, muchos pattern no tienen la 'esencia' de un Taiko. Hasta 00:07:385 tus patrones tienen bastante sentido, o sea seguiste lo mejor para un Taiko, pero despues empezaste con una serie de notas en 1/2 que no juegan del todo bien en un Taiko, realmente esperaba mas variedad.
Las dificultades de Taiko, no estan basadas en las voces unicamente, sino que se basa en todos los sonidos, especialmente en los del instrumental. Patrones como 00:10:113 (29,30,31,32,33,34,35,36,37) - no tienen demasiado sentido y no son divertidos en un taiko, realmente, te lo digo por experiencia como modder, mapper y jugador. Quizas usarlo de vez en cuando esta bien, pero lo haces muy seguido, sigues mucho la voz y no le das importancia al resto de la musica.
En general el constante 1/2 me molesto un poco, no tengas miedo de usar 1/4 en lugares donde son realmente necesarios como por ejemplo en 00:43:181 - ese lugar realmente necesita una nota, sin nada se siente vacia esta parte.
La parte del kiai puede ser mas divertida, realmente. El constante uso de 1/2 aburre en cierto punto, vuelvo a repetir no tengas miedo de agregar notas sobre ticks azules, especialmente en el coro ya que es la parte mas importante de la cancion
Bueno, todavia le falta para que este mapa sea rankeado.
En conclusion, deberias seguir mas otras cosas en la musica no solo la voz (recuerda que no esta mal seguir la voz, pero no de forma constante como lo haces aqui).
La verdad, no puedo hacer un 'full mod' en este mapa, porque si lo hago seria muy largo y el map seria mio en lugar de ser de Thoomyy. Te sugiero mirar algun que otro Muzu ranked y tomar alguna idea de alli (y acordate de las sugerencias que te di en IRC en el map de Selena Gomez, creo que pueden ser de ayuda tambien)
Bueno, espero que puedas hacer un buen trabajo en esta dificultad, no dudes en preguntarme si tenes alguna duda.

[xD's Oni:]

*General* - El problema es similar al Muzu, en general te basas mucho en la voz, y por eso el constante spam de notas en 1/2. Ya te digo, el constante 1/2 es aburrido en cierto punto en un Oni y no le da esa 'esencia' que deberia tener un taiko (como te mencione en el Muzu).
Definitivamente no se parece a un Oni :/, solo algun 3-plet y algun que otro 5-plet, pero en general esta basado en un simple ritmo de 1/2.
Mira este patron por ejemplo 00:47:385 - 00:53:749 - entre esos dos puntos existe mas de 30 notas (y unos 6segs aprox. de juego, tambien es bueno remarcarlo) y no existe ninguna variedad, solo notas en 1/2 al azar diria, lo cual hace el map raro y aburrido a la hora de jugarlo :/.
Aqui otro ejemplo como el anterior: 01:06:476 - 01:12:385 - ahi tambien existen alrededor de 30 notas (y 6seg tambien) sin ninguna variedad entre ellos, solo cambio de colores pero no es la manera. Este caso me parece que se refleja mas ya que es en el medio del coro, y como dije anteriormente es la parte mas importante del mapa, bueno como estos 2 hay mas patrones asi que deberian ser arreglados.
Algun descanso de 1/1 tambien es muy bueno para remarcar las dificultades de taiko, tambien te ayudan a evitar ese constante 1/2.
Intenta evitar inconsistencias tambien, compara el patron que va desde 00:45:340 hasta 00:46:931 - con el de 00:47:385 - 00:53:749 - pasaste de un 1/1 a un constante 1/2 lo cual esta mal tambien
Necesita mas estructura para que el mapa pueda ser rankeado, como dije en el Muzu necesita mas trabajo todavia y mas mods.
Bueno, te voy a decir algun que otra cosa en el map en general:

• 00:00:113 - 00:03:749 - Necesitas enfatizar los cymbals en estas notas, los kats no son suficientes. Te sugiero usar Big Dons en estas notas
• 00:07:613 - 00:09:431 - 00:10:794 - etc. - Por que solo ddk? Puedes jugar un poco mas con las notas. Otra cosa a remarcar, agrega notas sobre los ticks azules cuando sean necesarios en la musica, no cuando tu lo sientas convenientes. Recuerda que el 'overmap' no es algo bueno, ni siquiera en las dificultades de taiko.
• 00:17:840 (83,84,85,86) - Este patron es inconsistente con el resto y no sigue bien la musica. Intenta otra variante en su lugar
• 00:24:885 (118,119,120,121,122,123,124) - Realmente sientes necesarios todos los objetos sobre los ticks azules? Para serte sincero yo solo mantendria el (123) e intentaria alguna otra variante en el patron
• 00:53:976 (236,237,238,239,240,241,242) - Intentaria un pattern mas comun, para que sea consistente con el resto del mapa. Usa ddkkddk en su lugar, fluiria mejor a su vez

- Creo que el resto esta abarcado en ese 'mod general' que te di al comienzo. Como dije en el Muzu, te sugiero mirar/jugar mas ranked Onis, y tomar alguna idea de alli. Entenderas un poco mas acerca del mapeo en taiko.

Hasta aca, listo con los Taiko. Si tienes alguna duda o quieres que te ayude a arreglar los patrones, habla conmigo in-game. Como dije, ambas necesitan mas trabajo para poder estar rankeadas.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Te dare alguna sugerencia en las Standard tambien, ya que estoy aca :P

[Easy:]

Settings:
--> El HP Drain Rate es demasiado bajo, incluso en una Easy. Yo lo aumentaria en uno o dos ticks por lo menos (HP +1-2)

• 00:12:840 (3) - *Un poco nazi* Pero mejoraria un poco la fluidez si mueves esta nota por encima de (1,3). Con esto, digo que muevas esta nota hacia x:256 y:184
• 00:38:294 (2) - Muchos whistles en este patron, no te parece? Yo eliminaria este Whistle, no es muy necesario en mi opinion.
• 01:12:839 (5) - Definitivamente un Reverse Selection (Ctrl+G) en este Slider fluye mucho mejor. Sigue mejor el patron (1,2,3,4) en 01:09:657 y a su vez el patron (1,2) en 01:14:203. En mi opinion, deberias cambiar esto
• 01:17:385 (1,2,3,4,1,2,3,4) - Me hacen falta whistles en estos patrones :P. Yo agregaria un whistle al comienzo de 01:19:203 (3) y otro al comienzo de 01:23:748 (3).

[HaHoNormal:]

Settings:
--> Increase the HP Drain Rate by 1 tick, works better in my opinion (HP+1)

• 00:02:840 (3,4) - Add a Note in 00:03:067 or make this a 1/2 slider for consistency with 00:06:476 (4). In addition, this pattern will follow the music really good.
• 00:14:203 (4) - To make your comboing consistent, remove the repetition from this Slider, and add a Note instead. After that add a New Combo in this new note and remove it from 00:15:113. In addition, it gives more sense to the vocals
• 00:56:476 (2,3,4) - It is the first 1/2 pattern stacked, this is inconsistent and could be hard for an average player to read that. I recommend you to unstack these objects.

[Hard:]

• 00:03:067 (3) - Entiendo que usas los Whistles sobre los ticks rojos, pero en este caso no sigue correctamente las 'camapanas'. Por eso, prefiero que elimines el whistle del comienzo del Slider y lo agregues al final
• 00:06:703 (4) - (^)
• 00:25:113 (1) - Este slider no sigue muy bien la musica, por lo menos me parecio eso. Ademas no es una muy buena idea tener el final de un slider sobre un downbeat, te sugiero que reduzcas la longitud de este Slider en 1/2 y luego agregues una nota en 00:25:567. En mi opinion, remarca mejor la cancion
• 00:35:113 (4,5,6,7,8,9) - No me gusto como quedo este aumento de spacing en las Notas. Es decir, entiendo lo que quisiste hacer y es coherente con la cancion, pero es algo 'timido'. Esperaba un aumento de spacing mayor, para que al menos tenga algun efecto mientras se juega el mapa, deberias re-considerar esto
• 00:56:248 (3) - Mueve esta nota a x:256 y:216, fluye mejor sin dudas
• 00:59:657 (3) - Para mejor fluidez, hace un Ctrl+J en este slider y movelo a x:296 y:52

- Algun que otro Whistle mas puede ser utilizado en la parte del Coro (del kiai time), muchas veces el ritmo suena monotono. Fijate si podes agregar alguno mas, siguiendo la voz o algo por el estilo.

[Dekaane's Insane:]

• 00:03:067 (4) - Me explicas el uso de la repeticion en este Slider? Porque la verdad no esta siguiendo nada en la musica, y es considerado 'overmap'. Deberias eliminar esta repeticion, ya que sigue mucho mejor la musica sin esta
• 00:36:476 (1,2,3,4) - Esto no es coherente, la distancia entre los objetos (1,2,3) y (3,4) es similar, pero (1,2,3) estan en 1/1 y (3,4) es en 1/4. Deberias remarcar esto con algo, porque se siente raro, principalmente las primeras veces que se juega el mapa, es mas creo que es mejor si usas un stack entre (1,2,3).

There is no much more things to mod in standard diffs. they look fine in general.
But Taiko diffs. need much more work before to be consider rankable.
I'll set the star icon here, especially for that reason.
From me, that's all. As I said in my mod before, feel free to ask me for any feedback/suggestions in both taiko diffs.
Good Luck with this project!
posted

mancusojuanmattos wrote:

Hi! I think I need to mod that. I'll focus especially in taiko difficulties, since they are the diffs. with more problems (well, this map was popped for that reason). I'll do it in spanish, since Thoomyy's english is not the best. Thanks for this

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Te dare alguna sugerencia en las Standard tambien, ya que estoy aca :P Gracias :3

[Easy:]

Settings:
--> El HP Drain Rate es demasiado bajo, incluso en una Easy. Yo lo aumentaria en uno o dos ticks por lo menos (HP +1-2) Fixed

• 00:12:840 (3) - *Un poco nazi* Pero mejoraria un poco la fluidez si mueves esta nota por encima de (1,3). Con esto, digo que muevas esta nota hacia x:256 y:184 Fixed
• 00:38:294 (2) - Muchos whistles en este patron, no te parece? Yo eliminaria este Whistle, no es muy necesario en mi opinion. Fixed
• 01:12:839 (5) - Definitivamente un Reverse Selection (Ctrl+G) en este Slider fluye mucho mejor. Sigue mejor el patron (1,2,3,4) en 01:09:657 y a su vez el patron (1,2) en 01:14:203. En mi opinion, deberias cambiar esto Fixed
• 01:17:385 (1,2,3,4,1,2,3,4) - Me hacen falta whistles en estos patrones :P. Yo agregaria un whistle al comienzo de 01:19:203 (3) y otro al comienzo de 01:23:748 (3). Fixed

[HaHoNormal:]

Settings:
--> Increase the HP Drain Rate by 1 tick, works better in my opinion (HP+1) Fixed

• 00:02:840 (3,4) - Add a Note in 00:03:067 or make this a 1/2 slider for consistency with 00:06:476 (4). In addition, this pattern will follow the music really good. Fixed
• 00:14:203 (4) - To make your comboing consistent, remove the repetition from this Slider, and add a Note instead. After that add a New Combo in this new note and remove it from 00:15:113. In addition, it gives more sense to the vocals Fixed
• 00:56:476 (2,3,4) - It is the first 1/2 pattern stacked, this is inconsistent and could be hard for an average player to read that. I recommend you to unstack these objects. Fixed

[Hard:]

• 00:03:067 (3) - Entiendo que usas los Whistles sobre los ticks rojos, pero en este caso no sigue correctamente las 'camapanas'. Por eso, prefiero que elimines el whistle del comienzo del Slider y lo agregues al final Fixed
• 00:06:703 (4) - (^) Fixed
• 00:25:113 (1) - Este slider no sigue muy bien la musica, por lo menos me parecio eso. Ademas no es una muy buena idea tener el final de un slider sobre un downbeat, te sugiero que reduzcas la longitud de este Slider en 1/2 y luego agregues una nota en 00:25:567. En mi opinion, remarca mejor la cancion Fixed
• 00:35:113 (4,5,6,7,8,9) - No me gusto como quedo este aumento de spacing en las Notas. Es decir, entiendo lo que quisiste hacer y es coherente con la cancion, pero es algo 'timido'. Esperaba un aumento de spacing mayor, para que al menos tenga algun efecto mientras se juega el mapa, deberias re-considerar esto Fixed
• 00:56:248 (3) - Mueve esta nota a x:256 y:216, fluye mejor sin dudas Fixed
• 00:59:657 (3) - Para mejor fluidez, hace un Ctrl+J en este slider y movelo a x:296 y:52 Fixed

- Algun que otro Whistle mas puede ser utilizado en la parte del Coro (del kiai time), muchas veces el ritmo suena monotono. Fijate si podes agregar alguno mas, siguiendo la voz o algo por el estilo. Gracias, Ya arregle esto y puse mas whistles


There is no much more things to mod in standard diffs. they look fine in general.
But Taiko diffs. need much more work before to be consider rankable.
I'll set the star icon here, especially for that reason.
From me, that's all. As I said in my mod before, feel free to ask me for any feedback/suggestions in both taiko diffs.
Good Luck with this project!
Thank you very much for the mod! really was helpful :3

Updated~ waiting for to dake and thoomy!
posted

mancusojuanmattos wrote:

[Dekaane's Insane:]

• 00:03:067 (4) - Me explicas el uso de la repeticion en este Slider? Porque la verdad no esta siguiendo nada en la musica, y es considerado 'overmap'. Deberias eliminar esta repeticion, ya que sigue mucho mejor la musica sin esta /*Oops
• 00:36:476 (1,2,3,4) - Esto no es coherente, la distancia entre los objetos (1,2,3) y (3,4) es similar, pero (1,2,3) estan en 1/1 y (3,4) es en 1/4. Deberias remarcar esto con algo, porque se siente raro, principalmente las primeras veces que se juega el mapa, es mas creo que es mejor si usas un stack entre (1,2,3). /*Siento que el stack arruinaria el flujo despues de el jump anterior, las espacie un poco mas para que no se viera tan similar el spacing
Gracias mancu :3

My update baka Gero: http://pastebin.com/raw.php?i=FVqum37d
posted
MANCUSO!! :D Gracias por este Mod <3 Aún así me prometiste el de selena gomez <3
Bueno, con lo de muzu me quedo claro de que mis diffs valen caca así que Gero eliminalas xdddd
Nahh! Mentira : 3
Arregle todo lo que púde, y tal vez te guste <3

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Version:xD's Oni
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posted
Updated~
posted
heyy Dake~ here the mods that you requested to me before
i have modded this map before (you can see on the 5 page), but it's not problem to mod again :)
but please not give me kudosu again. i just want give a little fix on taiko maps

[Muzu]
  1. 00:07:385 (19) - D, put finish here
  2. 00:21:931 (60) - D finish. K finish isn't fit with the song.
  3. 01:08:521 (170) - d
  4. 01:13:748 (184) - D finish much better
  5. 01:26:930 (220) - use d and then 01:27:157 (221) - add k there


[Oni]
  1. 00:02:613 (12) - change to be k and then 00:03:067 (14) - d
  2. 00:06:249 (27,29) - ^
  3. 00:25:340 (119,120) - dd, it's for the vocal sound too which is better with d than k
  4. 00:27:840 (131) - d, k isn't fit well
  5. 00:55:567 (236) - add finish here
  6. 00:56:476 (240) - d, for the low vocal sound which is better with d than k
  7. 01:02:271 (272) - d, so the stream is ddkkd, you put dkkkd before, and it isn't fit well with the song.
  8. try this >> 01:03:294 (278,282) - change to be k and then 01:04:430 (283) - d. d is for the low vocal sound
  9. 01:07:839 (299,300,302,303) - can you tell me, why do you use finish here......? it's really weird. i recommend you to remove the finish to be the normal note
  10. 01:10:112 (311) - add finish (D)
  11. 01:13:635 (329) - delete and then 01:13:748 (330) - add finish


i hope my mods will help you soon :)
go go go!! /o/ |o| \o\
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