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Ena - Last Tone

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Topic Starter
Jenny
This beatmap was submitted using in-game submission on Samstag, 11. Mai 2013 at 01:43:29

Artist: Ena
Title: Last Tone
Source: fortissimo//Akkord:Bsusvier
Tags: visual novel eroge piano
BPM: 68
Filesize: 4249kb
Play Time: 01:57
Difficulties Available:
  1. Salvation (3 stars, 149 notes)
  2. Struggle (1,56 stars, 102 notes)
Download: Ena - Last Tone
Information: Scores/Beatmap Listing
---------------
this song is not meant to be mapped speedy, fast, streamy or jumpy and you should appreciate it for what it is.
BG image is a photo taken by SNB that was posted into my old notsoqueue
Nitojgrem
Okay, your requested mod ~.~
Contains only suggestions 'cuz I don't see anything unrankable in here ~

[General]
  1. Except one thing! q.q You have in Struggle "piano" in the tags and in Salvation not.
  2. Oh and.... T_T 320kbps... Come on Jenny, you know better that it's not allowed - Shame on you. Please convert it to 192 kbps or search for a different mp3
[Struggle]
  1. I suggest you to change the CS to 4 instead of 5? I know why you'd chosen this CS but I think this diff should be just a bit different than Salvation... and I think the CS is a great thing to make this difference and imo it plays pretty well with 4 too (maybe even better? Hardly compareable for me)
  2. I'd like to ask you, why you didn't use these fabulous custom hitsounds in this diff more. You used them in Salvation, but why not here too? I just heard some (I think one or two) at the beginning of the kiai D:)
    -----------------------------------------------
  3. 00:26:622 (5) - With this slider is generally nothing wrong but I just want to tell you... when I played the map the first time I felt the end of the slider felt a bit awkward somehow. It's because it sounded for me while playing a bit off somewhere. Now that I took a look into the editor I see that there's nothing off at all (and extending/shorten this slider just makes it worse sounding)... I just wanted to tell you that this felt awkward to me and if there are some other modders/players thinking the same, if you might change it or so.... dunnow really what to say, just wanted to tell you my opinion on this.

    Damn it, I can't say anything against this diff. It feels pretty good while playing (at least for me) and I like the simplistic way of how you made this map. It fits the calmness of the song :3 An enjoyable normal o.o
[Salvation]
  1. Perhaps increase the AR by one (OD too?). I just suggest this bcs, even if this is a calm song, it fits to the little jumps you mapped into this like 00:28:828 (1,2,3) (Btw, I like them. Firstly they suprised me a bit but then I enjoyed them pretty much)
    -------------------------------------------------
  2. 00:26:622 (7) - Same with that slider here as in 5. I do see the point, it just feels awkwardly for me q.q

    Man, you make it pretty hard for me to say something about this.... just let me say, same as for Struggle >_>
God, Jenny, I hate you for requesting a mod from me which outcomes that short! q.q ... I just like the calm song and you did a good job imo in mapping this. There isn't thaaat much for improvement so you made it hard for me to find anything ._.
I wish you good luck (which you prolly not need) and hopefully I see this ranked soon to enjoy a bit of this calmness... shall I be ever angry or mad I'll just listen to this o3o
Take this star :3
Topic Starter
Jenny
Will reply to the mod asap, meaning, when I got stable net again.

EDIT: Added more hitsounding in [Struggle]
Ulysses
why hi those
Nemis
From #modreq, little mod for short and slow song D:

[General]
I suggest to change the background, I found it really awful (and it's really LQ). Some good backgrounds: http://s4.goodfon.ru/image/447087-1280x800.jpg , http://s1.goodfon.ru/image/446670-1280x800.jpg
Fix the tags since they conflict.
visual novel eroge piano

[Salvation]
I suggest to add new combos on every big white ticks.
00:07:652 (1) - At this slider's end there is no sound! It should be unrankable.
00:11:181 (5) - Same as above, the is no sound at this slider's end.
00:12:505 (6) - Same here.
00:42:945 (1,2,3) - Fix the spacing increasing (2)'s distance since the other patterns like 00:35:887 (1,2,3) - haven't got the elements so close (use the tiny grid).

[Struggle]
00:12:504 (5) - At this slider's end there is no sound! It should be unrankable.
00:51:769 (3) - I think that this whistle doesn't fit the song, I suggest to remove it.

The map is well done but boring D: So I suggest to map a harder diff though it's difficult...
Topic Starter
Jenny
Fixed tags, the pointed out spacing thing and added a new BG; thanks for your mod.
Birdy
nice bg choice
TheVileOne
General
Missing storyboard elements. check aimod

Struggle

The beginning parts sound monotonous being all one volume. I was testing a slight volume change to break up the music a bit. 00:03:338 - 13%, 00:06:867 - , 00:10:396 - . Apply to other parts as necessary if you agree.
00:07:749 (1,2) - This should be 1.09 like the other patterns. The extra space is standing out to me.

00:11:279 (4,5) - The pattern switch here looks bad IMO. Even if the beat didn't exist, I would have repeated the pattern of the song, because it's still intuitive. That would be my solution to make it look better. it would be inconsistent with the part later on, but that transition looks nicer. I know you're going to want to keep your design, so you can fix it by having the curve slider start and end on the same level. The curve is uneven and angling upward in a bad way. Please correct this and it will look satisfactory.
00:31:573 (4,5) - The angle and spacing seem off here. The stack seems to be changing the spacing of this gap. 5 also is lower than I expected it to be. I tried to raise 5 a little higher for better alignment and it seems that the angle of 5 is slightly incompatible with the angle of 4. Consider rotating it slightly for a better approach from 4.
00:43:926 (2,3,4) - Fix this minor spacing gap so that it doesn't bother me.
00:59:808 (4) - Turn into a 1/2th length slider? The slider transition will probably be easier to read than the stack with the gap. It should only require minor tweaks to implement.
01:22:749 (5) - Start with whistle to match 01:19:220 (2) - ?
01:46:573 - I know what you are doing. It just seemed odd that the consistent spacing used throughout the song thus far just changes. It's probably fine, but I'm not a fan of just slightly overlapping the hitcircles like this.

Salvation
It took me a few tries to appreciate this difficulty for what it is. The flow is solid and i like it.

00:07:750 (1,2,3) - Spacing/proximity is not as consistent as 00:11:279 (5,6,7) -.
00:21:867 (1,2,3) - I think the flow and how it sounds is better if 1,2 was one slider. http://puu.sh/2DYAb.jpg
00:25:396 (4,5) - ^
I really think it sounds closer to the beat, but if you decide not to you silenced 00:25:838 - part of the slider in the first part. The beat is not any different, so for the sake of consistency you should lower the volume similarly here as well.
01:37:308 (7,8) - Maybe move more under 6?
01:40:838 (3) - Better if this started and ended around the same level and 01:42:161 (4) - is moved further away from the arc. http://puu.sh/2DZkA.jpg

Conclusion

Have a star.
Topic Starter
Jenny
You netpicky netpicky guy o3o

Fixed spacing things and a bit of hitsounding (couldn't fix the 0.01x slider offset though, dunno why, just didn't work out).
Yuji Tokaji
Hi Jenny ~

From #modHelp


  • [OVERALL]
  1. In your case, a file is abnormal (soft-sliderslide), it can not open properly. I suggest you replace it and submit full.
    Note : To save the file, simply open the link, and right click anywhere on background => Save As.
  2. In your part "Song Setup", "Audio" tab, I see that you tick the position of Lead-in to ~ 1.25s. You should not put it there,
    I suggest you to position the tick to 1second or 1.5second.



  • [Struggle]
  1. 00:12:602(5) : The sound of the note sounds strange at the end, you should think again this part.
  2. 00:26:720(5) : ^
  3. 00:52:749(3) : You should remove the whistle in the middle of the slider, it sounds wrong.
  4. 00:54:955(5) : ^
  5. 01:23:632-x : The inherited point that you added was interesting to mark the difference in volume. But that aside, at least, mitigated the slider [5].
    I suggest you remove this inherited point.
  6. 01:28:926(1) : I understood what you wanted but it would be better to remove this note to make the stop after this kiai time.


    [Salvation]
  1. 00:12:602(7) : Same as previously, the sound of the slider rings false in the end, you should change that.
  2. 00:26:720(7) : ^
    nazi stuff but you should fix it
    00:31:573(5) : Your series of combo is too long for me [11,12..], you should shorten by putting a New combo.
    00:38:632(5) : ^
    00:45:691(5) : ^
    00:52:749(5) : ^
    00:59:367(5) : ^
    01:06:867(5) : ^
    01:13:926(5) : ^
  3. 01:20:985(5) : Here you should put a new combo, not because the series is too long, but to mark the repetition of musical pattern.
  4. 01:28:926(1) : Same as [Struggle].


Cool mapset, but this music makes me sleep! xD
Good luck for get this rank! Bye!
Topic Starter
Jenny
Sorry for the late reply.

I did not change anything because the things you were pointing out where either silenced notes/sliderends ("strange sounds") or, in case of 01:23:632, for the sake of a less impactful, yet audible beat.

As for the combo lengths, I believe that in this song, the soundpattern mostly repeats after two measurements, hence why the combos are relatively long - it'd feel weird to me to use multiple combos here as the song is so slow.
Miya
Hi hi, as promised, here is my mod :3

General
  1. Offset -10 please, i got 10-11 ms early if i play your map with OD 8 with your offset >< .
  2. I think it will be more good if you end all of your map here : 01:57:161 - since the last downbeat is on that spot.

Struggle (Normal)
  1. As Normal diff, i think CS 5 is too high. Reduce it to 4 please.
  2. 00:43:043 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - On this spot, your hitsound is a bit weird to me. I think you should use your previous whistle rythim like you did on 00:28:926 (1,2,3,4,5,6,7,1,2,3,4,5,6) -
  3. 01:00:691 (5) - You miss a 40% finish with normal additional sound here at slider start.
  4. 01:03:338 (7) - Hmm, a whistle here will be nice.
  5. 01:04:220 (1) - Same as 01:00:691 (5) -. For consistency.
  6. 01:14:808 (5) - Same as above.
  7. 01:17:455 (7) - Whistle o/
    Normal looks good, just some hitsound and CS problem :)
Salvation (Hard)
  1. 00:53:191 (6) - You miss a whistle here.
    No other comment. Everything looks good here >.<
Well, that's all from me. This song maked me so sleepy OMG :o
Btw, Starred :3
Doomsday
Hey! Just dropping by to confirm that the timing sounds correct. Offset seems bang on to me

(No kudos please)
Topic Starter
Jenny
Worked a bit on the hitsounding and ended the maps at where you suggested - did not apply the hitfinishs and would like to keep CS5 for Struggle; I know it's a relatively small size for an easy difficulty but using big circles just makes it look, well, bigger than what it feels like.
The beats in the song are mostly very petite and that's why I think CS5 suits it - as the diff is very slow, I think aiming is not a problem, even though the difficulty is directed to newer players.

Hope you see my point @_@
those
I actually agree with the CS5 usage on the easier diff. With that, I'll send it on its way. Best of luck!
Low
small IRC mod.

SPOILER
19:26 Jacob: googled the song, no results
19:26 Jacob: do you have any source
19:26 Jacob: to prove the artist / song name is correct
19:26 Jenny: original soundtrack
19:26 Jacob: i mean it's fine if you don't but
19:27 Jenny: http://puu.sh/2QSKr.png
19:27 Jacob: ok i'll take your word
19:27 Jenny: DL'd the whole thing at some point
19:27 Jacob: Ah ok
19:29 Jacob: in both diffs
19:29 Jacob: in the .osu file
19:29 Jacob: where it says 0,0,"snb.jpg",1,1
19:29 Jacob: change those two 1s to 0s
19:29 Jenny: what do these do
19:29 Jacob: it is the BG offset
19:29 Jenny: o:
19:29 Jacob: determines where the BG is placed
19:29 Jacob: it should be exactly centered
19:29 Jacob: so fix that
19:31 Jenny: did do
19:31 Jacob: 00:12:602 (5) - ok this is really silly
19:31 Jacob: struggle diff
19:31 Jacob: there is no sound at the end of that slider, and the 5% volume hit is still really audible
19:31 Jenny: huh?
19:31 Jacob: it's super awkward
19:32 Jacob: please make it a circle
19:32 Jenny: it is?
19:32 Jacob: wat
19:32 Jenny: (I use a 20% volume hitnormal in softsamples myself so i don't know \o3o/)
19:32 Jacob: 00:12:602 (5) - in struggle diff
19:32 Jacob: .........
19:32 Jacob: this is a slider
19:32 Jenny: using an inaudible extrasample wouldn't do, rite? :s
19:32 Jenny: yes I know
19:32 Jenny: i was referring to the audible part
19:32 Jacob: no it would not do
19:33 Jacob: please make (5) a circle
19:33 Jacob: :c
19:33 Jenny: put a slider as the sound felt like it was a lasting one
19:33 Jenny: yaya can do
19:33 Jacob: ok
19:33 Jenny: same for salvation, then?
19:33 Jacob: haven't gotten there but yes
19:34 Jenny: i may just lower the 20% sections to 15%
19:34 Jacob: 00:26:720 (5) - same thing...
19:34 Jacob: jenny y u do dis
19:34 Jenny: becaaaaaaaaaaauuuse
19:34 Jacob: make
19:34 Jacob: it
19:34 Jacob: a circle
19:34 Jenny: a) the sound feels like it lasts a while
19:34 Jacob: no
19:34 Jacob: stahp
19:34 Jacob: its so awkward
19:34 Jacob: ;(
19:34 Jenny: b) i didn't hear it was still audible with default!
19:34 Jacob: ...no that's not what i mean
19:35 Jenny: because i don't have a default soft-hitnormal
19:35 Jacob: the hitsound is audible with default
19:35 Jenny: ya
19:35 Jacob: but i mean that there's no sound in the music at the end of 00:26:720 (5) -
19:35 Jenny: listen to me man o3o
19:35 Jacob: pls make circle
19:35 Jenny: I aaaaam
19:35 Jacob: in salvation diff too
19:35 Jacob: ok
19:35 Jenny: but you still oughta listen!
19:35 Jacob: i am listening
19:36 Jacob: 00:39:514 (5) - whistle at the end of this slider
19:36 Jenny: same for salv
19:36 Jacob: yep
19:37 Jacob: 00:56:279 (6) - place this upward a bit, like this http://prntscr.com/14c0rn
19:37 Jacob: seems silly for it to be so close to the reverse
19:37 Jenny: ya
19:37 Jenny: fixd
19:39 Jacob: 01:22:749 (5) - remove the finish from the end of this slider. the sound isn't in the music
19:39 Jacob: same for salvation if it's there
19:40 Jacob: that's it for the struggle diff
19:41 Jacob: now onto the salvation diff
19:43 Jacob: can't find anything
19:43 Jacob: you're good to go

ranked!
Topic Starter
Jenny
\o3o/ woop woop \o3o/
Birdy
oh god my pic is ranked

grats~
HeatKai
the bg is awesome =w=b
Sieg
wow, such cute bg congratz on rank :D
ryuu
jenny, i hope u don't pay attention to the rating.
because ur map and snb's photo are lovely.
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