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Yuuki Aoi - Platinum

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Topic Starter
Mythol
This beatmap was submitted using in-game submission on July-06-13 at 5:09:12 AM

Artist: Yuuki Aoi
Title: Platinum
Source: Cardcaptor Sakura
Tags: cRyo[iceeicee] xsrsbsns Rare puella magi magica opening
BPM: 164
Filesize: 6115kb
Play Time: 03:59
Difficulties Available:
  1. Collab (5 stars, 869 notes)
  2. Normal (3.11 stars, 255 notes)
  3. Rare's Hard (4.9 stars, 650 notes)
Download: Yuuki Aoi - Platinum
Information: Scores/Beatmap Listing
---------------
5magic
Thanks Rare for Hard !
Collab by Me, cRyo[iceeicee], xsrsbsns
Our last collab and my last map. '^'/
Collab Members


00:00:000 ~ 00:15:558 = Mythol
00:15:558 ~ 00:36:411 = cRyo
00:36:411 ~ 00:47:753 = xasdfasf
00:47:753 ~ 00:59:460 = Mythol
00:59:460 ~ 01:28:728 = cRyo
01:28:728 ~ 01:43:363 = BREAK
01:43:363 ~ 02:03:850 = Mythol
02:03:850 ~ 02:15:558 = cRyo
02:15:558 ~ 02:27:265 = xasdfasf
02:27:265 ~ 02:47:753 = Mythol
02:47:753 ~ 02:56:533 = BREAK
02:56:533 ~ 03:08:241 = cRyo
03:08:241 ~ 03:19:399 = Mythol
03:19:399 ~ 03:31:655 = cRyo
03:31:655 ~ 03:49:582 = xasdfasf
03:49:582 ~ End = Mythol
Cilvery
..

cRyovery!
cRyo[iceeicee]
steal steal steal !
ninjavery!


alacat
下雨天 :3
Miracle Lotus
Nice map.
Rare
can I make hard diff!?
Topic Starter
Mythol

Rare wrote:

can I make hard diff!?
gogo :D
Rare
sry for the delay ><
http://puu.sh/38Lvs.osu
pls add to tag when you free time.
Topic Starter
Mythol
nice hard :D
ty!!
Topic Starter
Mythol
mod pleaaaaase D:
sheela
Hi! From my queue~
[Normal]

02:07:505 (3) - Line with 02:06:773 (1)

[Rare's Hard]

01:05:310 (1) - Line with 01:04:944 (6)

01:56:346 (5) - Maybe stack it

02:28:724 (1) - Stack with 02:26:712 (9)

03:19:578 (4) - At the end, add a Finish

03:47:200 (4) - Not well stack

03:56:346 (4) - Stack with 03:55:432 (1)

[Collab]

SB?


Good Luck and star!
Papysh
Hi! From my lazy modding queue o3o
--------------------------------------------
Normal ~
00:08:237 (2) - http://puu.sh/3mYdE.jpg - Just move it a bit higher
00:20:859 (1) - Ctrl + R - selection centre - rotate it by -5And move 1 grid higher
00:40:432 (1) - Maybe 2 grids down for a better blanket
01:00:554 (3) - 1 grid left
02:30:737 (2,3,4) - http://puu.sh/3mYtJ.jpg http://puu.sh/3mYuS.jpg
03:32:749 (3) - 1 grid right
Rest looks okay
-------------------------------------------
Rare's Hard ~
01:12:261 (4) - Rotate it by -5
02:59:090 (6) - Remove NC
02:59:822 (1) - Nc here o3o
-------------------------------------------
Collab is mapped too well i cant even mod this, Good luck with getting that map ranked o3o
Rare

sheela901 wrote:

[Rare's Hard]
01:05:310 (1) - Line with 01:04:944 (6) i'll fix it if anybody else says so
01:56:346 (5) - Maybe stack it it's intentional
02:28:724 (1) - Stack with 02:26:712 (9) i dont like stack very much.
03:19:578 (4) - At the end, add a Finish I'm following the drum.
03:47:200 (4) - Not well stack it's intensional
03:56:346 (4) - Stack with 03:55:432 (1) ^

Papysh wrote:

Rare's Hard ~
01:12:261 (4) - Rotate it by -5 I don't understand difference.
02:59:090 (6) - Remove NC fixed
02:59:822 (1) - Nc here o3o fixed
thanks for modding guys~
http://puu.sh/3n41L.osu
Shohei Ohtani
This map better not suck because I happen to love this song.

Collab:
If this is a collab, SBed names might be nice.
00:05:127 (3) - ! ! ! This would be better just normally spaced, lol :3
00:07:688 (3) - Since there's no more sliders after this, make this parallel with (2)
00:36:407 (1) - It'd be cool if on the beginning of the slider, you added a hitnormal (Similarly, for whenever the snare drum hits in the music at this part, do this too. (ie. 00:39:334 (3) )
02:18:115 (6,7) - Like it's cool and all you know having unexpected patterns and all but when I'm playing this I'm just like "oh no this feels so weird"
03:47:200 (1,2,3,4) - I personally don't have much of a problem with these, but when I use this in other maps, most players are usually against these.

Hard:
00:06:956 (2) - No fun overlap here ;a;
00:32:566 (5) - This might be a bit awkward for a hard
02:28:907 (2) - WOAH WELL HELLO THERE like this jump doesn't really seem fitting at all and can be EASILY avoided

Normal:
Oh het look the hitsounding thing that's missing in hard and collab is in this diff oh cool.
00:20:859 (1) - This speaks weirdly to me, since the note you're starting on is a pick up, so it'd feel better to have a note rather than a slider
01:53:419 (3) - Maybe start this slider where the repeat currently is, and remove the repeat?

Yay. I like it~.
Rare

CDFA wrote:

Hard:
00:06:956 (2) - No fun overlap here ;a; it doesn't matter i think.
00:32:566 (5) - This might be a bit awkward for a hard added new combo.
02:28:907 (2) - WOAH WELL HELLO THERE like this jump doesn't really seem fitting at all and can be EASILY avoided i want keep my current pattern.
thanks for modding~
http://puu.sh/3nQOl.osu
Topic Starter
Mythol
thanks for your mods!
Cerulean Veyron
Hi ~ From my queue

Well... there's nothing i can mod here since this map is REALLY perfect for newbies. but i hope the Collab diff is passable o_o

Anyways, have a "Good Luck" star ~ :D
Topic Starter
Mythol

GrayKaiser82 wrote:

Hi ~ From my queue

Well... there's nothing i can mod here since this map is REALLY perfect for newbies. but i hope the Collab diff is passable o_o

Anyways, have a "Good Luck" star ~ :D
thanks~ :)
Rukario
Random Mod
[General]
The Aspect ratio of your BG atm is 16:10 which is unrankable. It'd be great if you could change it to one that is either 16:9 or 4:3.

[Normal]
- I think this needs an easier diff -- If you want to keep the current one as the easiest, then it needs some changes. Let me know what you decide on.

[Rare's Hard]
- Very good difficulty, nice flow, very natural. Just a few minor things I'd like to clean up:
01:56:346 (5) - Maybe stack that on the previous sliderend? Looks cleaner imo
02:12:444 (6) - ^
02:24:334 (1,2,3) - This felt a bit awkward when playing, but looking back at it it makes sense, timing wise. Don't quite know what to change about this to make it feel right.
03:47:200 (4) - Maybe stack that on the previous sliderend? Looks cleaner imo

[Collab]
Very fun to play, not too many issues:
00:05:127 (3) - Either make this a New Combo or move the rest of the combo a bit further away, that anti-jump is a bit confusing without a New Combo.
03:47:200 (1,2,3,4) - I'm just pointing this out because I thought it was a really good idea^^ Like this a lot.

That's pretty much all. Call me back when you decided on your Normal.
Rare

Rukario wrote:

[Rare's Hard]
- Very good difficulty, nice flow, very natural. Just a few minor things I'd like to clean up:
01:56:346 (5) - Maybe stack that on the previous sliderend? Looks cleaner imo it's intensional
02:12:444 (6) - ^ ^
02:24:334 (1,2,3) - This felt a bit awkward when playing, but looking back at it it makes sense, timing wise. Don't quite know what to change about this to make it feel right. i got it
03:47:200 (4) - Maybe stack that on the previous sliderend? Looks cleaner imo it's intensional
changed by myself
00:32:566 (2,4) - exchanged placement
02:26:712 (9,10,11) - changed placement

thanks for modding!!
http://puu.sh/3u0Nd.osu
Sonnyc
Oh this song~ thanks to osu.

Giving a star for now, maybe will provide mod abit later~
Topic Starter
Mythol
wow thanks for the stars CDFA + Sonnyc :D
Sonnyc
Here goes the real mod.

Normal:

00:15:554 (1) - Consider deleting this to start with the lyric.
00:20:859 (1) - The lyric being ignored by the slider reverse didn't seemed well. Try this rhythm : https://osu.ppy.sh/ss/849176
00:47:383 (2) - Add Whistle?
01:43:359 (1) - Similar delete suggestion.
01:53:419 (3) - 1 Grid up
02:45:371 - Consider adding a spinner around here. All diff has, except this.

Rare's Hard:

00:08:968 (9) - I think whistle would rather suit at the head, than the end.
01:08:237 (1) - I think the jump is too far. Consider putting the head of the slider at (336,344).
02:02:017 (4) - ctrl+G will be better in spacing.
02:28:724 (1,2) - I can't understand this jump, it fits nowhere D: PLEASE make a change for this. I don't think you should keep this.
03:13:267 - Adding a note will be better, but no need to.
03:59:182 (4) - Same as <Collab>.

-- Either there was some jumps, most felt quite nice and not too tough. Nice job.

Collab:

00:05:127 (3) - Since this is an anti jump, an NC won't hurt.
00:57:261 (6,7) - Increase 1/4 plz, looks odd in the map.
01:47:200 (5) - Decrease 1/4. Ignoring a Clap really feels strange.
02:08:602 (1) - Why is this NC?
03:13:267 - I think here needs a note, according to the song.
03:13:907 (7,8) - Rather making this a 1/4 slider jump, placing the jump in 03:13:724 (5,7) feels better.
03:55:066 (1,1) - Make spacing like 03:49:212 (1,1)?
03:59:182 (4) - NC. This is in the blue line, and is confusing to hit since the rhythm wasn't as expected.

-- Nice diff which was fun to play, but I didn't enjoyed the 1/4 slider jumps(since I'm not so pro to manage that pattern :<).
dkun
Card Captor Madoka doesn't exist. This is the third opening of "Cardcaptor Sakura", please fix the source. (I saw the ranked version, it's also wrong)
Other then that, I don't have any qualms with this map.

Feel free to call me back!
Zero__wind
5 mods for bubble :3 huehue
Mythol so pro~
* before it got ranked~
Aoi Yuuki so moe~
Topic Starter
Mythol

Rukario wrote:

Random Mod
[General]
The Aspect ratio of your BG atm is 16:10 which is unrankable. It'd be great if you could change it to one that is either 16:9 or 4:3.
actually it's rankable :P

[Normal]
- I think this needs an easier diff -- If you want to keep the current one as the easiest, then it needs some changes. Let me know what you decide on.
I think it's fine like this..

[Collab]
Very fun to play, not too many issues:
00:05:127 (3) - Either make this a New Combo or move the rest of the combo a bit further away, that anti-jump is a bit confusing without a New Combo. Fixed
03:47:200 (1,2,3,4) - I'm just pointing this out because I thought it was a really good idea^^ Like this a lot.
:D

That's pretty much all. Call me back when you decided on your Normal.
ty for your mod~ :)

Sonnyc wrote:

Here goes the real mod.

Normal:
01:53:419 (3) - 1 Grid up ok

Collab:

00:05:127 (3) - Since this is an anti jump, an NC won't hurt. ok
02:08:602 (1) - Why is this NC? removed
03:13:267 - I think here needs a note, according to the song. yup
03:13:907 (7,8) - Rather making this a 1/4 slider jump, placing the jump in 03:13:724 (5,7) feels better. ok
03:55:066 (1,1) - Make spacing like 03:49:212 (1,1)? ok
03:59:182 (4) - NC. This is in the blue line, and is confusing to hit since the rhythm wasn't as expected. nah it's fine

-- Nice diff which was fun to play, but I didn't enjoyed the 1/4 slider jumps(since I'm not so pro to manage that pattern :<).
thanks a lot :D

dkun wrote:

Card Captor Madoka doesn't exist. This is the third opening of "Cardcaptor Sakura", please fix the source. (I saw the ranked version, it's also wrong)
Other then that, I don't have any qualms with this map.

Feel free to call me back!
lol you're right, fixed~

Zero__wind wrote:

5 mods for bubble :3 huehue
Mythol so pro~
* before it got ranked~
Aoi Yuuki so moe~
thx! ^^
Rare

Sonnyc wrote:

Rare's Hard:

00:08:968 (9) - I think whistle would rather suit at the head, than the end. i'm following the hi-hat of drum.
01:08:237 (1) - I think the jump is too far. Consider putting the head of the slider at (336,344). i don't think so
02:02:017 (4) - ctrl+G will be better in spacing. changed placement by myself
02:28:724 (1,2) - I can't understand this jump, it fits nowhere D: PLEASE make a change for this. I don't think you should keep this. i want keep my current pattern
03:13:267 - Adding a note will be better, but no need to. no changed
03:59:182 (4) - Same as <Collab>. mythol didn't fix it, i don't fix it too.

-- Either there was some jumps, most felt quite nice and not too tough. Nice job.
thanks for modding!!
http://puu.sh/3w4Se.osu
dkun
A small recheck -- no kds please (got one a few posts up :p)

[Rare's Hard]
00:31:655 (6,1,2,3,1,2,3,4) - This is a bit un-intuitive to read. Out of the four test players I've asked in different skill levels, no one got this on first try. I suggest to either follow a star completely, or remake these two combos.
02:30:741 (3) - This is touching the HP bar. Could you lower it by a grid or two?
Rare
all fixed
thanks for modding!
http://puu.sh/3w8mJ.osu
Topic Starter
Mythol
thank you dkun!! :D
dkun
ヽ(;▽;)ノ
alacat
goヽ(;▽;)ノgo
Rare

alacat wrote:

goヽ(;▽;)ノgo
Frostmourne
General
ehh nothing

Normal
HP4 with AR4 and also for the easiest diff is kind of unforgiving drain. Try using HP3 instead.

Rare's Hard
There are some missing claps that I don't know they are intentional or not.
01:18:850 (4) -
01:19:582 (1) -
01:20:314 (6) -
Because 01:21:045 (9) - and 01:21:777 (2) - suddenly appears that makes me feel it's inconsistent.
02:37:875 (6) -
03:00:558 (7) -
03:02:753 (2) - 's tail
03:03:484 (4) - 's head
03:21:411 (1) - 's last point
03:51:777 (6) -

Collab
zz
Rare
all fixed
thanks for modding~
http://puu.sh/3wgau.osu
Frostmourne
Ranked.
Rare
gratz!!
Suimya
Gratz baka! =w=
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