forum

Kuribayashi Minami - Approach Completion

posted
Total Posts
13
Topic Starter
Francis
This beatmap was submitted using in-game submission on Thursday, 16 May, 2013 at 6:23:38 PM

Artist: Kuribayashi Minami
Title: Approach Completion
Source: Medaka Box
BPM: 148
Filesize: 7576kb
Play Time: 04:35
Difficulties Available:
  1. Jewel Box (4.93 stars, 677 notes)
  2. Medaka Box (4.97 stars, 407 notes)
  3. Wooden Box (3.43 stars, 353 notes)
Download: Kuribayashi Minami - Approach Completion
Information: Scores/Beatmap Listing
---------------
1st time mapping.
Needs mod!

Wooden Box by me : 100% (Needs mod)
Jewel Box by me : 100% (Needs mod)
Medaka Box by me : 54.1%
Flanster
This song was a bit tricky for me to do at first but figured it out~
The BPM you have is correct but your offsets are not. Please remove the other 4 red timing points as they're not needed. Heres your timing:

148 BPM, 358 Offset
- Miomio Chii -
Hi, here is my mod ! :D From Queues. (Jewel Box Difficulty)
-------------------------------------------------
-General-
- proposal -
Background is 1228*768 :arrow: please change like 1024*768 or 800*600.
this song is 320kbps :arrow: please change between 128kbps and 192kbps.

-Jewel Box-
02:11:303 (1) - to 02:12:520 - spinner finish, this spinner is unsnap.
From 03:50:526 - to 04:35:020 - unsnap. aren't you use 1/4 to snap? :?:

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Flanster
Since you'll be changing your mp3, the offset will be a bit off so if you need my assistance again, give me a pm.
Topic Starter
Francis
Thanks for BPM, offset and other things~
Helped me a bunch.^^
DeletedUser_1574070
sorry for being late

from modding queue

General

adjust hitsound lower than 100% acutally too loud for any maps. I recommend 60~70

turning off Countdown, and letterbox on the storyboarding tab can be better.

+ how about using custom combo colors?


Jewel Box

00:15:612 (3,4) - stack

00:19:058 - putting some notes around here. making here empty makes your map empty.

00:36:085 (4,5) - lets stack

00:42:977 - same as 19:058

00:47:031 (7) - different spacing only here in this pattern. is it intentional?
00:53:112 (4) - same

01:06:085 - how about this ? I mean rhythm. you can place this notes anywhere you want http://osu.ppy.sh/ss/669551

01:27:369 (1) - drastic SV change + rhythm i recommend this (just pinpointed rhythm. look at ticks then you might find what is different)http://osu.ppy.sh/ss/669554

01:33:653 (4) - lets extend one tick

02:09:734 (1,2,3,4) - stack
02:11:254 (1) - make shorter. on the red tick + adjust sound(lower)

02:13:078 (1,2,3) - nudge back
02:13:382 - put note
02:18:045 (1,2,3,4,5,6,7,8,9,10,11) - listen carefully again. (listening with lower playback rate can make your rhythm better)

02:39:937 (3,4) - as I recommended above http://osu.ppy.sh/ss/669551
02:40:950 (1,2,3,4,5) - same

02:54:734 (4) - maybe extending to white tick can be better
02:59:193 (5,1) - stack

03:01:322 (5) - this too. same as I mentioned at verse 1
03:10:747 (4,1) - stack

03:55:545 (6,7,8,9) - I don't understand your rhythm logic but If you want to follow vocal, consider this rhythm again.

04:01:828 - this part too. http://puu.sh/2mXhH how about this?


+++++++++++ important

lets put hitsounds

anyway, pretty good considering its your first map.

hope your map ranked!
Topic Starter
Francis

Clique wrote:

sorry for being late

from modding queue

General

adjust hitsound lower than 100% acutally too loud for any maps. I recommend 60~70

turning off Countdown, and letterbox on the storyboarding tab can be better.

+ how about using custom combo colors?


Jewel Box

00:15:612 (3,4) - stack

00:19:058 - putting some notes around here. making here empty makes your map empty.

00:36:085 (4,5) - lets stack

00:42:977 - same as 19:058

00:47:031 (7) - different spacing only here in this pattern. is it intentional?
00:53:112 (4) - same

01:06:085 - how about this ? I mean rhythm. you can place this notes anywhere you want http://osu.ppy.sh/ss/669551

01:27:369 (1) - drastic SV change + rhythm i recommend this (just pinpointed rhythm. look at ticks then you might find what is different)http://osu.ppy.sh/ss/669554

01:33:653 (4) - lets extend one tick

02:09:734 (1,2,3,4) - stack
02:11:254 (1) - make shorter. on the red tick + adjust sound(lower)

02:13:078 (1,2,3) - nudge back
02:13:382 - put note
02:18:045 (1,2,3,4,5,6,7,8,9,10,11) - listen carefully again. (listening with lower playback rate can make your rhythm better)

02:39:937 (3,4) - as I recommended above http://osu.ppy.sh/ss/669551
02:40:950 (1,2,3,4,5) - same

02:54:734 (4) - maybe extending to white tick can be better
02:59:193 (5,1) - stack

03:01:322 (5) - this too. same as I mentioned at verse 1
03:10:747 (4,1) - stack

03:55:545 (6,7,8,9) - I don't understand your rhythm logic but If you want to follow vocal, consider this rhythm again.

04:01:828 - this part too. http://puu.sh/2mXhH how about this?


+++++++++++ important

lets put hitsounds

anyway, pretty good considering its your first map.

hope your map ranked!
Changed!
Thx~ for the mod! ^^
GugUCorn
M4M

[Wooden Box]

  1. 00:08:518 (2) - in this diff,distance snap is 0.8x? so,move to (456,208) and 2nd point (256,136)
  2. 00:10:139 (3) - move to (56,312) and 2nd point (256,232)
  3. 00:11:761 (4) - overlap 00:10:139 (3) end :arrow: (440,298)
  4. 00:13:382 (1) - finish
  5. 00:17:437 (2,3,4) - more further..;;
  6. 00:21:491 (2) - finish 00:22:099
  7. 00:22:504 (3,4) - finish
  8. 00:29:193 (5) - overlap 00:27:572 (3)
  9. 00:39:328 (1) - finish
  10. 00:42:572 (3) - finish second slider
  11. 00:44:599 - add note or
  12. 00:45:004 (1) - start on 00:44:599
  13. 01:01:018 (6) - perfectly overlap 01:00:815 (5)
  14. 01:02:437 (2) - finish first slider
  15. 01:03:045 (3) - finish secon slider
  16. 01:03:653 (1,2,3) - finish
  17. 01:11:558 (1) - Newbie Player feel hard to see next note after spin....start 01:11:761 and end 01:12:977
  18. 01:13:382 (1,1,1,1) - finish
  19. 01:30:207 (4,5) - perfectly overlap (316,240)
  20. 01:34:058 (1) - overlap 01:33:450 (3,4)
  21. 01:37:301 (5) - overlap 01:36:288 (4)
  22. 01:38:315 (6) - ^
  23. 02:00:409 (1) - finish
  24. 02:03:653 (1) - ^
  25. 02:19:869 (6) - ^
  26. 02:45:612 (1) - same 01:11:558 (1)
  27. 02:48:653 (1) - finish second slider
  28. 03:00:916 (4) - move to 03:01:018
  29. 04:02:943 (1) - move to 04:03:045
[Medaka Box]

  1. 00:11:761 (1) - finish
WIP?!?! :?

[Jewel Box]

  1. 00:16:220 (4) - perfectly overlap
  2. 00:22:099 (4,5) - finish
  3. 00:22:909 (1) - finish on first slider
  4. 00:31:018 (2) - overlap on 00:30:612 (6)
  5. 03:33:855 - BreakTime start 03:34:464
Topic Starter
Francis

[Pisces] wrote:

M4M

[Wooden Box]

  1. 00:08:518 (2) - in this diff,distance snap is 0.8x? so,move to (456,208) and 2nd point (256,136)
  2. 00:10:139 (3) - move to (56,312) and 2nd point (256,232)
  3. 00:11:761 (4) - overlap 00:10:139 (3) end :arrow: (440,298)
  4. 00:13:382 (1) - finish
  5. 00:17:437 (2,3,4) - more further..;;
  6. 00:21:491 (2) - finish 00:22:099
  7. 00:22:504 (3,4) - finish
  8. 00:29:193 (5) - overlap 00:27:572 (3)
  9. 00:39:328 (1) - finish
  10. 00:42:572 (3) - finish second slider
  11. 00:44:599 - add note or
  12. 00:45:004 (1) - start on 00:44:599
  13. 01:01:018 (6) - perfectly overlap 01:00:815 (5)
  14. 01:02:437 (2) - finish first slider
  15. 01:03:045 (3) - finish secon slider
  16. 01:03:653 (1,2,3) - finish
  17. 01:11:558 (1) - Newbie Player feel hard to see next note after spin....start 01:11:761 and end 01:12:977
  18. 01:13:382 (1,1,1,1) - finish
  19. 01:30:207 (4,5) - perfectly overlap (316,240)
  20. 01:34:058 (1) - overlap 01:33:450 (3,4)
  21. 01:37:301 (5) - overlap 01:36:288 (4)
  22. 01:38:315 (6) - ^
  23. 02:00:409 (1) - finish
  24. 02:03:653 (1) - ^
  25. 02:19:869 (6) - ^
  26. 02:45:612 (1) - same 01:11:558 (1)
  27. 02:48:653 (1) - finish second slider
  28. 03:00:916 (4) - move to 03:01:018
  29. 04:02:943 (1) - move to 04:03:045
[Medaka Box]

  1. 00:11:761 (1) - finish
WIP?!?! :?

[Jewel Box]

  1. 00:16:220 (4) - perfectly overlap
  2. 00:22:099 (4,5) - finish
  3. 00:22:909 (1) - finish on first slider
  4. 00:31:018 (2) - overlap on 00:30:612 (6)
  5. 03:33:855 - BreakTime start 03:34:464
Changed!
Thx for the mod ^^
neonat
Wooden Box

00:29:599 (6,1,2,3,4) - is this the easiest difficulty? I think making the distance spacing between circles throughout the whole song should be constant
02:18:045 (1,2,3,4,5) - the rhythm here is in 1/3
03:34:464 - add a note with a finish

The spacings in this difficulty is really confusing and always changing

Jewel Box

You can use grid level 4
00:18:450 (4,5,6) - try and position them more evenly and nicely, same with 00:19:666 (1,2,3)
00:26:558 - add a note
00:28:382 (10) - move circle to 00:28:281
00:29:599 (2) - remove circle, shift 00:29:700 (3) to 00:29:599
00:31:018 (2,3,4) - try this rhythm, more fitting:
01:04:058 (8) - sounds off here
01:11:558 (1) - spinner should start at 01:11:761 and add a note at 01:11:558
04:17:031 (4) - shorten to 04:17:234
04:18:653 (4) - ^

Medaka Box

00:30:207 (2) - shorten it to 00:30:308

Good luck
Topic Starter
Francis

neonat wrote:

Wooden Box

00:29:599 (6,1,2,3,4) - is this the easiest difficulty? I think making the distance spacing between circles throughout the whole song should be constant
02:18:045 (1,2,3,4,5) - the rhythm here is in 1/3
03:34:464 - add a note with a finish

The spacings in this difficulty is really confusing and always changing Will be taking my time doing this as I have school. =.=

Jewel Box

You can use grid level 4
00:18:450 (4,5,6) - try and position them more evenly and nicely, same with 00:19:666 (1,2,3)
00:26:558 - add a note
00:28:382 (10) - move circle to 00:28:281
00:29:599 (2) - remove circle, shift 00:29:700 (3) to 00:29:599
00:31:018 (2,3,4) - try this rhythm, more fitting:
01:04:058 (8) - sounds off here
01:11:558 (1) - spinner should start at 01:11:761 and add a note at 01:11:558
04:17:031 (4) - shorten to 04:17:234
04:18:653 (4) - ^

Medaka Box

00:30:207 (2) - shorten it to 00:30:308

Good luck
Changed!
Thx for the modding ^^
watashino_old
jewel box
00:06:896 (1,2,3,4,1,2,3,4,1,2,3,4,1) - can change some notes to slider? or put like medaka box?

00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i think u use too many notes...

02:11:558 (1) - maybe spinner end at 02:11:558 (1) - ??

00:13:382 (1,2,3,4,1,2,3,4,1,2,3,4) - distance spcing problem...you have used 0.92, 0.8 and 0.57...i remerber that normal are likely to have the same distance spcing??

00:29:599 (6,1,2,3,4) - is it too difficult for newbie to identify the notes?

01:16:828 (2) - is it too long?

i am a newbie in modding. hope it can help you~
Topic Starter
Francis

watashino wrote:

jewel box
00:06:896 (1,2,3,4,1,2,3,4,1,2,3,4,1) - can change some notes to slider? or put like medaka box?Not really going to change it

00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i think u use too many notes...I changed it a little to match the beat

02:11:558 (1) - maybe spinner end at 02:11:558 (1) - ??I don't understand what you said on this but I changed the spinner a little cause it sounded off from the music

00:13:382 (1,2,3,4,1,2,3,4,1,2,3,4) - distance spcing problem...you have used 0.92, 0.8 and 0.57...i remerber that normal are likely to have the same distance spcing??Changed it to continue at 0.8 but now it looks a little ugly

00:29:599 (6,1,2,3,4) - is it too difficult for newbie to identify the notes?I think so too so I changed it a little

01:16:828 (2) - is it too long?Nope it isn't

i am a newbie in modding. hope it can help you~
Thx anyways ^^
Please sign in to reply.

New reply