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[Archived] Osu! crashing when launching on Windows 10 1511 build.

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Topic Starter
Nergimmm
Problem details: Osu! worked fine back when I was using Windows 7, then yesterday I upgraded to Winodws 10 1511 build, mind you this is a low-end laptop, it's a Samsun R40, released back in 2005 or 2006, on Windows 7 it ran fine, but on Windows 10, it crashes every single time loading the game! These are my specs:
Intel Celeron M410 1.46ghz
2gb ram
Ati radeon xpress 200m series
I had to manually install the gpu driver since it doesn't support Windows 10, and I tried a game that uses OpenGL, which you can run on Osu! aswell, since without OpenGL, I can't play games because it's laggy when playing with software rendering.
First I installed WDDM drivers for this gpu, and Osu! said that there was a problem, because these drivers don't support OpenGl, I searched for modded .inf drivers, and boom!
It actually worked, so I booted up Osu! and there was a black screen and after that it said that Osu! stopped working!
I don't know what to do, but here are the logs from runtime:2021-01-14T16:33:54: GL Initialized
2021-01-14T16:33:54: GL Version: 2.0.6479 Release
2021-01-14T16:33:54: GL Renderer: ATI RADEON XPRESS 200M Series
2021-01-14T16:33:54: GL Shader Language version: 1.10
2021-01-14T16:33:54: GL Vendor: ATI Technologies Inc.
2021-01-14T16:33:54: GL Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
2021-01-14T16:33:54: GL Context: Index: 2, Color: 32 (8888), Depth: 24, Stencil: 8, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
2021-01-14T16:34:13: ERROR:
2021-01-14T16:34:13: System.Exception: 16
2021-01-14T16:34:13: 0xC0000005 at address 0x0B1D19C0 (4).
2021-01-14T16:34:13: Base: 55840000.
2021-01-14T16:34:13: Please contact pe@ppy.sh with a screenshot or process dump.
2021-01-14T16:34:13: OS: Windows NT 10.0 (10586) (32 bit)
2021-01-14T16:34:13: Flag: 8, VA: 0B1D19C0
2021-01-14T16:34:13: 0 | 0 | 7
2021-01-14T16:34:13: W: 0
2021-01-14T16:34:13: osu! dump



Video or screenshot showing the problem:


osu! version: Stable 20201229.2 (latest)
Death
Please follow the advice of that log file and contact pe@ppy.sh
Topic Starter
Nergimmm
Ok, I emailed them, but can somebody know what is the problem?
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