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Feint - Times Like These (Fracture Design Remix)

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Total Posts
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Topic Starter
Poggo
This beatmap was submitted using in-game submission on 25 июня 2013 г. at 16:34:18

Artist: Feint
Title: Times Like These (Fracture Design Remix)
Tags: Hellzero dnb drum and bass
BPM: 172
Filesize: 10494kb
Play Time: 06:41
Difficulties Available:
  1. Happy Times (5 stars, 1256 notes)
Download: Feint - Times Like These (Fracture Design Remix)
Information: Scores/Beatmap Listing
---------------
Light dnb song for approval <3

Awesome collab by Me and Hellzero <3

Enjoy :3
Ran
fun map~!!!
good luck :3
Topic Starter
Poggo

Ran wrote:

fun map~!!!
good luck :3
Thank you :3
scanter
Hi :D I read your #modreqs comment. sorry my poor English and mod quality :(

[General]
I recommend check on Letterbox during breaks. because, you're used SB

[Marathon]
00:26:231 (1) - Add clap on slider's end.
00:37:394 (1) - ^
00:41:580 (1) - Move x:128, y:192? looks more better.
00:43:673 (4) - Ctrl + G. moving is more better.
01:34:952 (1) - Add clap on slider's end.
01:38:615 (3,1,2,3,1) - How about this? http://osu.ppy.sh/ss/649387
This is code.
SPOILER
209,112,98615,5,0,0:0:0:0:
140,248,98789,1,0,0:0:0:0:
115,98,98964,1,0,0:0:0:0:
224,204,99138,1,0,0:0:0:0:
73,181,99313,1,0,0:0:0:0:
01:45:766 (4) - Add clap on slider's first.
02:02:162 (1) - Change slider's end whistle to clap
02:02:685 (2) - If you follow this, add whistle this.
02:11:929 (3) - Move x:312, y:192? looks more better.
02:13:673 (5,6) - I think, Stack is not suitable this. how about makes jump? like this. http://osu.ppy.sh/ss/649390
02:22:045 (4) - Ctrl + G?
02:58:149 (5) - Change auto sampleset.
03:20:999 (1,2,3,4) - How about this? http://osu.ppy.sh/ss/649392
03:52:394 (7) - Change whistle to clap
04:09:662 (1) - Add clap
04:19:952 (3) - Change slider's end whistle to clap
04:20:824 (6) - Add clap
06:11:057 (4,1,2,3,4) - If I were you, I might move to x:424, y:112
06:25:185 (1,2) - Ctrl + G?
06:27:975 (2) - Clear slider's passing whistle

Awesome map & nice song ! GL on rank ~_~
Topic Starter
Poggo
Thank you for mod ^^ Fixed some :3 50-60%
Gloria Guard
Hi Katty Pie (:3」_)=3

From in-game :)

[Happy Time]

00:24:749 (5) remove note?, this part is no sound.

00:27:714 (4,5,1) hmm..you intended?, unless intended.modify please. -> http://puu.sh/2gWCE

01:32:074 (5) remove note, i think Very awkward beat, and in this part, there is no sound.

01:45:766 (3,4,1) hmm...here the balance is not correct. -> http://puu.sh/2gWJa
require a more definite placement.

02:10:185 (7) Ctrl+G? this flow is recommended, typically, this flow is recommended to play more.

02:11:580 (2) Ctrl+G? ^ too

02:27:975 (1,2) Ctrl+G ? Jump a good idea, but I prefer this

03:43:673 (3,4,5,6,7) hmm.. this is stream shape.. bad shape change please -> http://puu.sh/2gWRB


Good luck ^^
Topic Starter
Poggo
Thank you for mod~ Fixed some :3
phaZ
change tags from "dram" to "drum"
i recommend to remove the stars in the spinners because it isnt symmetrical anymore and is worse to play (or at least for me)
00:01:115 (2) - move to 256;192
00:05:650 (1,2) - nice waypoints but it looks so shitty :S. i suggest this or something like this (my favourite <3)
00:29:720 (3,4,5,1) - really confusing to play because one is a 1/2jump and one is a normal 1/1
00:33:906 (2,3,4,5) - i disagree such autostack. it should come from the top right
00:36:871 (4) - move to y=24
00:42:103 (2) - move to 300;160 (like 00:35:824 (5))
00:43:673 (4,1,2,3,4) - ctrl+g pink (4), make (1,2,3) in a line and stack (4) on (2). it improves the flow and also there is no reason for such a jump
01:23:266 (5,6) - they must be switched. it plays totally confusing and doesnt fit with the voice.
01:35:388 (2,3,4) - move to 132;240
01:35:650 (5) - move to 168;276
01:35:912 (6) - move to 316;332
01:35:999 (7) - move to 368;316
-> 01:34:952 (1,2,3,4,5,6,7) - move them to y=112
02:45:330 (3) - move to 48;88
03:26:580 (1) - move the lowest waypoints both one grid down. the most right to x=216 or x=212
03:54:836 (1,2,3,4) - again i dont prefere to use autostack by 5circles. it should come from bot right imo
03:57:801 (4) - move to y=24
04:06:173 (4) - move to x=260
04:26:667 (1) - change to sampleset: normal and may also add additons: drum + finish
04:49:603 (5,6,7) - it plays a bit hard~ what about http://puu.sh/2hCit?
06:39:138 (3) - ctrl+j plz :3
[]
nice map!
i'm sorry for any mistyping at numbers
Topic Starter
Poggo
Thank you for mod :3 Some fixed :oops:
Strawberry
i enjoy this. lol
GamerX4life
sorry for delay
my mod:

[Happy Time]
  1. 00:48:731 (1,2,3) I think something like this would be really cool: http://puu.sh/2iEYO You can use this if you like it:
    164,188,48731,70,0,P|128:156|88:148,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
    305,114,49255,2,0,P|351:99|378:68,1,90,2|0,0:0|0:0,0:0:0:0:
    298,273,49603,2,0,P|288:320|301:359,1,90,8|0,0:0|0:0,0:0:0:0:
  2. 01:26:580 (1,2,3,...) Maybe use drum-clap? Or at least I would use it at 01:29:022 (9)
  3. 01:35:912 (6) Maybe use the same spacing like (2,3,4)?
  4. 02:19:516 add a note?
  5. 04:49:952 (7) drum-clap?
  6. 05:09:836 (1,2,3,4) This pattern is nice, but to bring some more variation in it maybe do something like this: http://puu.sh/2iFr1
I'm a bad modder, so I didn't find much in this perfect map
Hope it helps, Good Luck!, +star
Topic Starter
Poggo
Thank you :3 Fixed some :oops:
MaxiMilliaN_old
Love Feint<3
Topic Starter
Poggo
Nice ~(*o*)~
Andrea
~Happy Time~
  1. 00:52:568 (4,5,6) - Inconsistent spacing, please make sure to space it correctly, it feels really random right now.
  2. 01:03:731 (4,5,6) - Same as above, I'm sure you can space these notes much better, for a better flow.
  3. 03:09:836 (1) - This spinner is really long and might make players bored, try to add more of them and not a single one or try to map at least a bit.
  4. 03:34:952 (6) - New combo due to the new stanza and music change.
  5. 03:44:719 (1) - Unsnapped slider end, please make sure to resnap it correctly.
  6. 04:10:882 (9) - New combo should go there since your new pattern begins there and also there's the music change here.
  7. 04:11:231 (1) - Remove this new combo afterwards, since you won't need it.
  8. 05:10:534 (3,4) - These sliders are not perfectly stacked to the previous ones, please make sure to fix this with disabling the grid snap.
  9. 05:54:138 (3) - This slider is touching the HP Bar, try to move it down a bit.
  10. 06:01:464 (1,2,3,4) - Like I said before, these sliders could be stacked much better together if you space them without grid snap.
  11. 06:22:394 (5) - There should be a new combo here due to the new stanza and music change.
  12. 06:33:557 (6) - Same as above for the same exact reason.
Nice map, good luck.
Topic Starter
Poggo
Thank you Andrea :3 Fixed almost all :oops:
Roxas
Amazing map it's hard to find something here :P

[General]

Uhm nothing

[Happy Time]

Watch out stacked beats they're not perfect stacked xD

01:38:615 (3,1,3,1) - I don't like these anti-jumps here I'd make all jumps
02:00:592 (2,3,4,5) - Make a thing like this? 03:40:534 (2) - Delete this and copypaste (1) for symmetry? (if you do this then ctrl+j the (1) changed)
04:19:603 (2) - NC would be here imo ò.ò
06:14:371 (2) - ctrl+g?


Star ♥
Birdy
Fracture Design <3

~might check the map in a moment and leave a mod or something~
Topic Starter
Poggo
yay ^^ Thx for mod Roxas :3 Some fixed~
119410501
Pure love.
Birdy
Perfect song, nearly perfect map, just leaving few suggestions:

00:56:580 (3) - x:184 y:172 for better align with previous one
01:02:510 - Rotating things 120 degrees instead of 180 and 90 would make it better IMO:
SPOILER
362,288,62510,6,0,P|340:324|296:348,1,90
344,208,62859,2,0,P|386:209|428:235,1,90
280,268,63208,2,0,P|241:196|243:100,1,180
01:31:813 (4) - Move endpoint to x:360 y:244 for better symmetry with the next slider
01:54:313 (6) - Move it 3-5 squares down, too close to (4) now
03:26:580 (1,2) - If these are rankable, good, but I really doubt they are and I'm lazy to check criteria once again
04:26:580 (1) - Remove new combo, or the whole circle
04:49:952 (7) - Very nazi suggestion, but move it one square right orz
05:27:278 (3,4,1) - Here's the 120-degree thing, I absolutely love these~
05:59:371 (5,6) - Move them 2 squares apart from each other, they nearly touch
06:25:185 (1) - Move the end a bit to the right to avoid touching
06:27:975 (2) - ^, but move left obviously

Good luck, I wish to see this approved soon!
Topic Starter
Poggo
Thank you for mod ^^ Fixed almost all :3
Aurele
There's some points that I need your opinion. I would like you to answer to all of these suggestions. Simply write "Yes" if you're applying or "No" (with a reason) on why you haven't made the change. It's going to be more helpful for me and the next modders!

☼General☼

Metadata: The background is alright, there's no doubled sprites, the artist and the title is correct. The metadatas are.. Perfect!
Audio-LeadIn: There's a Audio-LeadIn of 2000, which is.. Perfect!
Storyboard: Since you've added your storyboard codes on the .osb and not on the .osu, it's Perfect!

☼Happy Time☼

  1. 00:32:510 (1,2) - These sliders could be formed in another angle. What I mean here is, instead of making a similar form from the previous slider and stacking both ends, you could be doing something else that will do like you were trying to make. I personally suggest you on making straight sliders like these:
  2. 00:34:952 (1) - Why not stacking this circle with this previous slider? 00:33:208 (3) - . I observed that the spacing of it is not really consistent from the previous/next circles around it. By stacking this note with the previous slider, you could also move the previous and the next note one grid up. The spacing will turn at around 1,50x~1,54x, which is pretty more consistent than before.
  3. 00:35:824 (5,6) - I need your opinion for this one. Do you think it's going to sound, play better if these objects were reversed? For an example, the emplacement of the slider (6) goes to where the circle (5) was and then, the circle (5) will be moved to where the end of the slider (5) was. In your opinion, how does it sounds?
  4. 00:43:673 (4) - There's a strange flow in here. As I can understand, you have placed it that way because of these sliders: 00:42:627 (1,2) - , which the second slider is placed directly after the first one, so it create a nice flow since both sliders have curved shapes that goes to the opposite side. For the two ones, it isn't the same thing, so the flow breaks in here. I would like you to reverse the slider (4)'s beginning/end by doing CTR+G.
  5. 01:26:580 (1,2,3,4,1) - Wouldn't you mind on creating a star form in here? It looks pretty weird right now. It mostly looks like you were trying to make one, but failed.
  6. 01:34:603 (5) - By doing CTRL+J, this circle should be stacked with the previous slider (1), which is not what it is doing. To be able to have the same spacing consistency, having these circles perfectly aligned, stack this circle with the slider (1), afterward, simply reverse the emplacement by doing CTRL+J again.
  7. 02:31:115 (3) - This slider is unfortunately not symmetric, which is looking bad. I would like you to make a better symmetric slider here.
  8. 06:12:278 (6) - It would be playing pretty good if this slider was placed some grids down instead of making it aligned with the previous and the next slider.
  9. 06:25:185 (1) - (and the next slider), are you able to keep the same form, but making a bigger space with the beginning and the end of this slider? It's currently pretty close from each other and it would be looking better if they weren't that close.

Awesome map (ノ^_^)ノ
Topic Starter
Poggo
Thank you sooo much <3 Fixed all :3
Natsu
Hi pm request :D/

  • 00:04:952 x:62 y:147 to keep the distance consistent in this point and have better flow too imo
    00:15:417 can you move this to keep the same distance in this 00:13:324 (4,5,6) -
    00:16:813 add circle here and start the spinner here 00:16:900 fit better for me
    00:24:662 (4,5) - since i dont understand why you stack they when you let 00:24:313 (2,3) - free better unstack (4)
    00:44:371 (3,4) - why you stack they? same reason as 00:24:662 better unstack they this break the flow imo
    01:04:255 remove finish sound weird and dont fit with music
    01:21:348 add whistle here to keep your pattern like you did in 01:22:394
    01:24:138 this dont fit with music try this:
    01:27:975 (1,2,3,4,5,6,7,8,9) - this part fit better with claps imo
    01:32:074 remove this is not following nothing just making your pattern weird and hard to read
    01:34:778 (6,7,1) - can you make the first 2 a little curved cuz (1) is a curved slider then look bad when (6,7) are in line
    02:11:231 remove finish dont fit .-.
    02:57:800 (1,2,3,4,5) - can you make a curved stream or stack they perfect in the currect way is so hard to be accuracy when you get alot of troubles to see the aproach circle
    02:58:673 add finish necesary here
    03:09:836 so long spinner :oooooooo but is ok i thing :3
    03:51:696 remove finish dont fiting with music
    04:26:667 add finish
    05:18:557 (3) - this dont fit with music try the same rhythm as i suggest in 01:24:138
    06:18:208 the sound here is so strong for ignore better add a circle then start the spinner here 06:18:295
Nice skin and nice map katty :O hope i help you in somethink :3
Topic Starter
Poggo
Thank you Natsu for mod :3 Fixed some :P
Tshemmp
[General]
  1. nazi I think offset 70 (+1) is slightly better >//<
  2. maybe rename this diff to Happy Times? Because of Times Like These. Idk.
  3. both the BG and the combo colors are so very bright, makes it a little bit hard to see the notes, I would change on of them
[Katty Pie]
  1. 00:24:662 (4,5) - instead of circle-slider I would do slider-circle, feels better imo. Also, if you do this you can add the NC on the circle already instead of on 00:25:359 (1).
  2. 00:26:231 (1,2,3,4) - because of the circular movement you do during (1,2) I suggest ctrl+g on (3) so you can continue it maintaining the flow. And then ctrl+g on (4) too ofcourse. But because of the big jump from (4) to (5) then I would remove the repeat from (4) and add a circle instead.
  3. 01:29:720 (2) - one grid down? :D
  4. 01:30:766 (1) - ^
  5. 01:43:324 (1,2,3) - mh, I'd like ctrl+g on each one of them seperately more
  6. 02:27:452 (3,4) - probably a bad idea but I find ctrl+g more interesting
  7. 02:28:673 (4) - ctrl+g? (more interesting imo)
  8. 02:33:557 (1) - I'd move this down a bit, the jump to (2) is pretty big otherwise
  9. 04:14:022 (2) - ctrl+g? Yeah, my suggestions sound all the same, lol. You can apply them or you can ignore them, makes basically no difference at all.
  10. 05:02:336 (5) - ^
[Hellzero]
  1. 01:00:243 (3,4) - I would stack these for consistency with (1,2)
  2. 02:11:929 (3) - try this instead, looks nicer imo:
    SPOILER

    312,192,131929,2,0,B|264:180|248:204|200:192,2,112.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
Eh, too flawless for me, this mod doesn't deserve kudosu. >_>
Topic Starter
Poggo
Thank you for mod~ Fixed almost all :3
Sieg
Hello

general:
reversearrow.png white is really hard to see, I suggest you to use black

Happy Times:

Katty Pie:
01:44:720 (1) - I don't feel this slider suits, thy something like http://puu.sh/2t3vD

Hellzero:
00:52:045 (3) - ctrl+j to make flow to 00:52:568 (4) -
01:48:906 (1,2,3,4,5,6) - plays not so good as it can, maybe you should try something like http://puu.sh/2t3zc

just my 2c, map is really good. Good Luck! :oops:
Topic Starter
Poggo
thank you for mod~ Fixed reversearrow and 1 moment in mapset~ :P
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